From 1ad0a0fd8fb5314e33c1b4f82c9e487c05f80fb8 Mon Sep 17 00:00:00 2001 From: Zack Rusin Date: Wed, 10 Mar 2010 15:42:26 -0500 Subject: [PATCH] fpglsl: set an integer uniform required by the loop example --- progs/fpglsl/fp-tri.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/progs/fpglsl/fp-tri.c b/progs/fpglsl/fp-tri.c index c9b08fb..8af0984 100644 --- a/progs/fpglsl/fp-tri.c +++ b/progs/fpglsl/fp-tri.c @@ -129,6 +129,11 @@ static void setup_uniforms() } { + GLint loci = glGetUniformLocationARB(program, "KernelSizeInt"); + if (loci >= 0) + glUniform1i(loci, 4); + } + { GLint loc1f = glGetUniformLocationARB(program, "KernelValue1f"); GLint loc2f = glGetUniformLocationARB(program, "KernelValue2f"); GLint loc4f = glGetUniformLocationARB(program, "KernelValue4f"); -- 2.7.4