From 19a6214b0ff707ae52e9624c263b7d6c1c20e6d3 Mon Sep 17 00:00:00 2001 From: Samuel Pitoiset Date: Mon, 13 Jul 2015 13:34:31 +0200 Subject: [PATCH] nv50: limit the maximum number of samplers to 16 NV50_3D_BIND_TSC only allows to bind 16 samplers, and since we don't want to do anything with NV50_3D_BIND_TSC2, just limit the maximum number of samplers to 16 like for nvc0. This fixes dmesg fails with the following piglit test: max-samplers But the test still fails. Signed-off-by: Samuel Pitoiset Reviewed-by: Ilia Mirkin --- src/gallium/drivers/nouveau/nv50/nv50_screen.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gallium/drivers/nouveau/nv50/nv50_screen.c b/src/gallium/drivers/nouveau/nv50/nv50_screen.c index c32ad01..4f99b63 100644 --- a/src/gallium/drivers/nouveau/nv50/nv50_screen.c +++ b/src/gallium/drivers/nouveau/nv50/nv50_screen.c @@ -287,7 +287,7 @@ nv50_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader, case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS: /* The chip could handle more sampler views than samplers */ case PIPE_SHADER_CAP_MAX_SAMPLER_VIEWS: - return MIN2(32, PIPE_MAX_SAMPLERS); + return MIN2(16, PIPE_MAX_SAMPLERS); case PIPE_SHADER_CAP_DOUBLES: case PIPE_SHADER_CAP_TGSI_DROUND_SUPPORTED: case PIPE_SHADER_CAP_TGSI_DFRACEXP_DLDEXP_SUPPORTED: -- 2.7.4