From 176df85568992a5d99aab7f0b1e382d41459aa13 Mon Sep 17 00:00:00 2001 From: Ben Skeggs Date: Wed, 19 Mar 2008 21:52:19 +1100 Subject: [PATCH] nv40: "implement" noise opcodes in fragprog For the moment, we do what NVIDIA does and return 0 unconditionally. This isn't correct, but it's an implementation at least. --- src/gallium/drivers/nv40/nv40_fragprog.c | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/gallium/drivers/nv40/nv40_fragprog.c b/src/gallium/drivers/nv40/nv40_fragprog.c index 4fb28a0..33aac37 100644 --- a/src/gallium/drivers/nv40/nv40_fragprog.c +++ b/src/gallium/drivers/nv40/nv40_fragprog.c @@ -554,6 +554,12 @@ nv40_fragprog_parse_instruction(struct nv40_fpc *fpc, case TGSI_OPCODE_MUL: arith(fpc, sat, MUL, dst, mask, src[0], src[1], none); break; + case TGSI_OPCODE_NOISE1: + case TGSI_OPCODE_NOISE2: + case TGSI_OPCODE_NOISE3: + case TGSI_OPCODE_NOISE4: + arith(fpc, sat, SFL, dst, mask, none, none, none); + break; case TGSI_OPCODE_POW: tmp = temp(fpc); arith(fpc, 0, LG2, tmp, MASK_X, -- 2.7.4