From 1680ac7a5ad578d7acf819912557ceea4b4a5a88 Mon Sep 17 00:00:00 2001 From: Dmitry Torokhov Date: Fri, 7 Jul 2023 16:18:29 -0700 Subject: [PATCH] Input: gameport - use IS_REACHABLE() instead of open-coding it Replace an open-coded preprocessor conditional with an equivalent helper. Reviewed-by: Randy Dunlap Link: https://lore.kernel.org/r/ZKYLLmsdCH0Gp7TO@google.com Signed-off-by: Dmitry Torokhov --- include/linux/gameport.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/linux/gameport.h b/include/linux/gameport.h index 0a221e768ea4..07e370113b2b 100644 --- a/include/linux/gameport.h +++ b/include/linux/gameport.h @@ -63,7 +63,7 @@ struct gameport_driver { int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode); void gameport_close(struct gameport *gameport); -#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE)) +#if IS_REACHABLE(CONFIG_GAMEPORT) void __gameport_register_port(struct gameport *gameport, struct module *owner); /* use a define to avoid include chaining to get THIS_MODULE */ -- 2.34.1