From 12f790f7dac469909a30fa6d882a2790207df9a2 Mon Sep 17 00:00:00 2001 From: Boris Brezillon Date: Tue, 1 Oct 2019 20:12:12 +0200 Subject: [PATCH] panfrost: Add the shader BO to the batch in patch_shader_state() We know a shader will be used by a batch when panfrost_patch_shader_state() is called, so let's add the shader BO at that time. Suggested-by: Alyssa Rosenzweig Signed-off-by: Boris Brezillon Reviewed-by: Alyssa Rosenzweig --- src/gallium/drivers/panfrost/pan_context.c | 11 +++++------ 1 file changed, 5 insertions(+), 6 deletions(-) diff --git a/src/gallium/drivers/panfrost/pan_context.c b/src/gallium/drivers/panfrost/pan_context.c index 1b8558c..ba32564 100644 --- a/src/gallium/drivers/panfrost/pan_context.c +++ b/src/gallium/drivers/panfrost/pan_context.c @@ -842,12 +842,15 @@ panfrost_patch_shader_state( unsigned ubo_count = panfrost_ubo_count(ctx, stage); ss->tripipe->midgard1.uniform_buffer_count = ubo_count; + struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx); + + /* Add the shader BO to the batch. */ + panfrost_batch_add_bo(batch, ss->bo); + /* We can't reuse over frames; that's not safe. The descriptor must be * transient uploaded */ if (should_upload) { - struct panfrost_batch *batch = panfrost_get_batch_for_fbo(ctx); - return panfrost_upload_transient(batch, ss->tripipe, sizeof(struct mali_shader_meta)); } @@ -936,8 +939,6 @@ panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data) panfrost_patch_shader_state(ctx, variant, PIPE_SHADER_FRAGMENT, false); - panfrost_batch_add_bo(batch, variant->bo); - #define COPY(name) ctx->fragment_shader_core.name = variant->tripipe->name COPY(shader); @@ -1121,8 +1122,6 @@ panfrost_emit_for_draw(struct panfrost_context *ctx, bool with_vertex_data) struct panfrost_shader_state *ss = &all->variants[all->active_variant]; - panfrost_batch_add_bo(batch, ss->bo); - /* Uniforms are implicitly UBO #0 */ bool has_uniforms = buf->enabled_mask & (1 << 0); -- 2.7.4