From 1269f96d2ef4fa0af61b7adf25a7f044eacf9a14 Mon Sep 17 00:00:00 2001 From: River Riddle Date: Mon, 4 Apr 2022 14:28:10 -0700 Subject: [PATCH] [mlir] Add MLIR_DEFINE_EXPLICIT_INTERNAL_INLINE_TYPE_ID to SerializeToCubinPass This pass is defined in an anonymous namespace and requires an explicit TypeID --- mlir/lib/Dialect/GPU/Transforms/SerializeToCubin.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/mlir/lib/Dialect/GPU/Transforms/SerializeToCubin.cpp b/mlir/lib/Dialect/GPU/Transforms/SerializeToCubin.cpp index 980ab65..9742607 100644 --- a/mlir/lib/Dialect/GPU/Transforms/SerializeToCubin.cpp +++ b/mlir/lib/Dialect/GPU/Transforms/SerializeToCubin.cpp @@ -45,6 +45,8 @@ namespace { class SerializeToCubinPass : public PassWrapper { public: + MLIR_DEFINE_EXPLICIT_INTERNAL_INLINE_TYPE_ID(SerializeToCubinPass) + SerializeToCubinPass(); StringRef getArgument() const override { return "gpu-to-cubin"; } -- 2.7.4