From 1198568e32bafe63b3198db70b68663b3d697005 Mon Sep 17 00:00:00 2001 From: Mike Blumenkrantz Date: Thu, 1 Sep 2022 15:55:46 -0400 Subject: [PATCH] zink: add some padding to small shader keys for byte-alignment Reviewed-by: Adam Jackson Part-of: --- src/gallium/drivers/zink/zink_shader_keys.h | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/gallium/drivers/zink/zink_shader_keys.h b/src/gallium/drivers/zink/zink_shader_keys.h index 00abb3a..151e5b1 100644 --- a/src/gallium/drivers/zink/zink_shader_keys.h +++ b/src/gallium/drivers/zink/zink_shader_keys.h @@ -32,6 +32,7 @@ struct zink_vs_key_base { bool clip_halfz : 1; bool push_drawid : 1; bool last_vertex_stage : 1; + uint8_t pad : 5; }; struct zink_vs_key { @@ -61,6 +62,7 @@ struct zink_fs_key { bool force_dual_color_blend : 1; bool force_persample_interp : 1; bool fbfetch_ms : 1; + uint8_t pad : 3; uint8_t coord_replace_bits; }; -- 2.7.4