From 0de8d1dcac618e160e4d01cf0f01fe146d87eb7d Mon Sep 17 00:00:00 2001 From: Ricardo Garcia Date: Tue, 15 Nov 2022 15:24:17 +0100 Subject: [PATCH] Tweak grid size in vertex shader shader render tests This fixes several texture function failures with Zink on RADV. Affects (at least): dEQP-GLES3.functional.shaders.texture_functions.* Components: AOSP VK-GL-CTS issue: 4108 Change-Id: I7da1f1d7ba40b7bfff8f0adbc8836699c5578e8b --- modules/glshared/glsShaderRenderCase.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/glshared/glsShaderRenderCase.cpp b/modules/glshared/glsShaderRenderCase.cpp index 3620898..b869917 100644 --- a/modules/glshared/glsShaderRenderCase.cpp +++ b/modules/glshared/glsShaderRenderCase.cpp @@ -59,7 +59,7 @@ using namespace std; using namespace tcu; using namespace glu; -static const int GRID_SIZE = 64; +static const int GRID_SIZE = 92; static const int MAX_RENDER_WIDTH = 128; static const int MAX_RENDER_HEIGHT = 112; static const tcu::Vec4 DEFAULT_CLEAR_COLOR = tcu::Vec4(0.125f, 0.25f, 0.5f, 1.0f); -- 2.7.4