From 0d48ac627a5a6021a8c40504937f910bf5b765a8 Mon Sep 17 00:00:00 2001 From: Jason Ekstrand Date: Fri, 8 Jul 2016 14:57:19 -0700 Subject: [PATCH] isl: Stop multiplying height by block size The row pitch already specifies the size of a row of elements. Multiplying by the block height simply causes us to allocate as muc as 12 times more memory than needed for compressed textures. Reviewed-by: Chad Versace --- src/intel/isl/isl.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/intel/isl/isl.c b/src/intel/isl/isl.c index 72b681e..decba3d 100644 --- a/src/intel/isl/isl.c +++ b/src/intel/isl/isl.c @@ -1113,8 +1113,8 @@ isl_surf_init_s(const struct isl_device *dev, phys_level0_sa.array_len, row_pitch, array_pitch_el_rows); - const uint32_t total_h_sa = total_h_el * fmtl->bh; - const uint32_t size = row_pitch * isl_align(total_h_sa, tile_info.height); + const uint32_t size = + row_pitch * isl_align(total_h_el, tile_info.height); /* Alignment of surface base address, in bytes */ uint32_t base_alignment = MAX(1, info->min_alignment); -- 2.7.4