From 0d24f7b50e93f41d284fe22b1e78211f516654d9 Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 23 Mar 2000 16:57:14 +0000 Subject: [PATCH] replaced HaveTexObj with UseTexObj --- progs/demos/texobj.c | 41 ++++++++++------------------------------- 1 file changed, 10 insertions(+), 31 deletions(-) diff --git a/progs/demos/texobj.c b/progs/demos/texobj.c index faf8290..5fc8e82 100644 --- a/progs/demos/texobj.c +++ b/progs/demos/texobj.c @@ -1,4 +1,4 @@ -/* $Id: texobj.c,v 1.3 2000/03/01 03:36:40 brianp Exp $ */ +/* $Id: texobj.c,v 1.4 2000/03/23 16:57:14 brianp Exp $ */ /* * Example of using the 1.1 texture object functions. @@ -7,27 +7,6 @@ * Brian Paul June 1996 This file is in the public domain. */ - -/* - * $Log: texobj.c,v $ - * Revision 1.3 2000/03/01 03:36:40 brianp - * test for GL 1.2 - * - * Revision 1.2 2000/02/25 23:24:06 brianp - * fixed bug when using display lists - * - * Revision 1.1.1.1 1999/08/19 00:55:40 jtg - * Imported sources - * - * Revision 3.1 1999/03/28 18:24:37 brianp - * minor clean-up - * - * Revision 3.0 1998/02/14 18:42:29 brianp - * initial rev - * - */ - - #include #include #include @@ -37,7 +16,7 @@ static GLuint Window = 0; static GLuint TexObj[2]; static GLfloat Angle = 0.0f; -static GLboolean HaveTexObj = GL_FALSE; +static GLboolean UseObj = GL_FALSE; #if defined(GL_VERSION_1_1) || defined(GL_VERSION_1_2) @@ -64,7 +43,7 @@ static void draw( void ) glPushMatrix(); glTranslatef( -1.0, 0.0, 0.0 ); glRotatef( Angle, 0.0, 0.0, 1.0 ); - if (HaveTexObj) { + if (UseObj) { #ifdef TEXTURE_OBJECT glBindTexture( GL_TEXTURE_2D, TexObj[0] ); #endif @@ -84,7 +63,7 @@ static void draw( void ) glPushMatrix(); glTranslatef( 1.0, 0.0, 0.0 ); glRotatef( Angle-90.0, 0.0, 1.0, 0.0 ); - if (HaveTexObj) { + if (UseObj) { #ifdef TEXTURE_OBJECT glBindTexture( GL_TEXTURE_2D, TexObj[1] ); #endif @@ -180,7 +159,7 @@ static void init( void ) /* generate texture object IDs */ - if (HaveTexObj) { + if (UseObj) { #ifdef TEXTURE_OBJECT glGenTextures( 2, TexObj ); #endif @@ -191,7 +170,7 @@ static void init( void ) } /* setup first texture object */ - if (HaveTexObj) { + if (UseObj) { #ifdef TEXTURE_OBJECT glBindTexture( GL_TEXTURE_2D, TexObj[0] ); #endif @@ -218,13 +197,13 @@ static void init( void ) glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); - if (!HaveTexObj) { + if (!UseObj) { glEndList(); } /* end of texture object */ /* setup second texture object */ - if (HaveTexObj) { + if (UseObj) { #ifdef TEXTURE_OBJECT glBindTexture( GL_TEXTURE_2D, TexObj[1] ); #endif @@ -250,7 +229,7 @@ static void init( void ) glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); - if (!HaveTexObj) { + if (!UseObj) { glEndList(); } /* end texture object */ @@ -280,7 +259,7 @@ int main( int argc, char *argv[] ) if ( strstr( exten, "GL_EXT_texture_object" ) || strncmp( version, "1.1", 3 )==0 || strncmp( version, "1.2", 3 )==0 ) { - HaveTexObj = GL_TRUE; + UseObj = GL_TRUE; } } #endif -- 2.7.4