From 0851d2d04716ad4a7c7a646a5846a81db3d5b925 Mon Sep 17 00:00:00 2001 From: robertphillips Date: Thu, 2 Jun 2016 05:21:34 -0700 Subject: [PATCH] Handle stroked single line special case in Ganesh This CL roughly halves the time spent on the captured stroked lines skp. On my Linux desktop it boosts the external benchmark from 2618 to 5007. This is a companion to: https://codereview.chromium.org/2019193002/ (Add new GM to exercise stroked line special case) The idea is to land the GM first so any regressions are visible. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2023693002 Review-Url: https://codereview.chromium.org/2023693002 --- src/core/SkPoint.cpp | 10 +++--- src/gpu/SkGpuDevice.cpp | 66 +++++++++++++++++++++++++++++++++++ src/gpu/SkGpuDevice.h | 1 + src/gpu/batches/GrAAFillRectBatch.cpp | 13 ++++--- 4 files changed, 81 insertions(+), 9 deletions(-) diff --git a/src/core/SkPoint.cpp b/src/core/SkPoint.cpp index 490e4a2..162c62a 100644 --- a/src/core/SkPoint.cpp +++ b/src/core/SkPoint.cpp @@ -88,8 +88,8 @@ static inline float getLengthSquared(float dx, float dy) { // This logic is encapsulated in a helper method to make it explicit that we // always perform this check in the same manner, to avoid inconsistencies // (see http://code.google.com/p/skia/issues/detail?id=560 ). -static inline bool isLengthNearlyZero(float dx, float dy, - float *lengthSquared) { +static inline bool is_length_nearly_zero(float dx, float dy, + float *lengthSquared) { *lengthSquared = getLengthSquared(dx, dy); return *lengthSquared <= (SK_ScalarNearlyZero * SK_ScalarNearlyZero); } @@ -98,7 +98,7 @@ SkScalar SkPoint::Normalize(SkPoint* pt) { float x = pt->fX; float y = pt->fY; float mag2; - if (isLengthNearlyZero(x, y, &mag2)) { + if (is_length_nearly_zero(x, y, &mag2)) { pt->set(0, 0); return 0; } @@ -146,7 +146,7 @@ SkScalar SkPoint::Length(SkScalar dx, SkScalar dy) { */ bool SkPoint::setLength(float x, float y, float length) { float mag2; - if (isLengthNearlyZero(x, y, &mag2)) { + if (is_length_nearly_zero(x, y, &mag2)) { this->set(0, 0); return false; } @@ -183,7 +183,7 @@ bool SkPoint::setLengthFast(float length) { bool SkPoint::setLengthFast(float x, float y, float length) { float mag2; - if (isLengthNearlyZero(x, y, &mag2)) { + if (is_length_nearly_zero(x, y, &mag2)) { this->set(0, 0); return false; } diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp index 10bcecf..20afada 100644 --- a/src/gpu/SkGpuDevice.cpp +++ b/src/gpu/SkGpuDevice.cpp @@ -692,12 +692,78 @@ void SkGpuDevice::drawOval(const SkDraw& draw, const SkRect& oval, const SkPaint #include "SkMaskFilter.h" /////////////////////////////////////////////////////////////////////////////// +void SkGpuDevice::drawStrokedLine(const SkPoint points[2], + const SkDraw& draw, + const SkPaint& origPaint) { + ASSERT_SINGLE_OWNER + GR_CREATE_TRACE_MARKER_CONTEXT("SkGpuDevice", "drawStrokedLine", fContext); + CHECK_SHOULD_DRAW(draw); + + // Adding support for round capping would require a GrDrawContext::fillRRectWithLocalMatrix + // entry point + SkASSERT(SkPaint::kRound_Cap != origPaint.getStrokeCap()); + SkASSERT(SkPaint::kStroke_Style == origPaint.getStyle()); + SkASSERT(!origPaint.getPathEffect()); + SkASSERT(!origPaint.getMaskFilter()); + + const SkScalar halfWidth = 0.5f * origPaint.getStrokeWidth(); + SkASSERT(halfWidth > 0); + + SkVector v = points[1] - points[0]; + + SkScalar length = SkPoint::Normalize(&v); + if (!length) { + v.fX = 1.0f; + v.fY = 0.0f; + } + + SkPaint newPaint(origPaint); + newPaint.setStyle(SkPaint::kFill_Style); + + SkScalar xtraLength = 0.0f; + if (SkPaint::kButt_Cap != origPaint.getStrokeCap()) { + xtraLength = halfWidth; + } + + SkPoint mid = points[0] + points[1]; + mid.scale(0.5f); + + SkRect rect = SkRect::MakeLTRB(mid.fX-halfWidth, mid.fY - 0.5f*length - xtraLength, + mid.fX+halfWidth, mid.fY + 0.5f*length + xtraLength); + SkMatrix m; + m.setSinCos(v.fX, -v.fY, mid.fX, mid.fY); + + SkMatrix local = m; + + m.postConcat(*draw.fMatrix); + + GrPaint grPaint; + if (!SkPaintToGrPaint(this->context(), newPaint, m, + this->surfaceProps().isGammaCorrect(), &grPaint)) { + return; + } + + fDrawContext->fillRectWithLocalMatrix(fClip, grPaint, m, rect, local); +} void SkGpuDevice::drawPath(const SkDraw& draw, const SkPath& origSrcPath, const SkPaint& paint, const SkMatrix* prePathMatrix, bool pathIsMutable) { ASSERT_SINGLE_OWNER if (!origSrcPath.isInverseFillType() && !paint.getPathEffect() && !prePathMatrix) { + SkPoint points[2]; + if (SkPaint::kStroke_Style == paint.getStyle() && paint.getStrokeWidth() > 0 && + !paint.getMaskFilter() && SkPaint::kRound_Cap != paint.getStrokeCap() && + draw.fMatrix->preservesRightAngles() && origSrcPath.isLine(points)) { + // Path-based stroking looks better for thin rects + SkScalar strokeWidth = draw.fMatrix->getMaxScale() * paint.getStrokeWidth(); + if (strokeWidth > 0.9f) { + // Round capping support is currently disabled b.c. it would require + // a RRect batch that takes a localMatrix. + this->drawStrokedLine(points, draw, paint); + return; + } + } bool isClosed; SkRect rect; if (origSrcPath.isRect(&rect, &isClosed) && isClosed) { diff --git a/src/gpu/SkGpuDevice.h b/src/gpu/SkGpuDevice.h index 474a030..4c6a0f3 100644 --- a/src/gpu/SkGpuDevice.h +++ b/src/gpu/SkGpuDevice.h @@ -252,6 +252,7 @@ private: const SkRect& dst, const SkPaint&); bool drawDashLine(const SkPoint pts[2], const SkPaint& paint); + void drawStrokedLine(const SkPoint pts[2], const SkDraw&, const SkPaint&); static sk_sp CreateDrawContext(GrContext*, SkBudgeted, diff --git a/src/gpu/batches/GrAAFillRectBatch.cpp b/src/gpu/batches/GrAAFillRectBatch.cpp index 859328a..2c90b8b 100644 --- a/src/gpu/batches/GrAAFillRectBatch.cpp +++ b/src/gpu/batches/GrAAFillRectBatch.cpp @@ -84,10 +84,12 @@ static void generate_aa_fill_rect_geometry(intptr_t verts, SkPoint* fan0Pos = reinterpret_cast(verts); SkPoint* fan1Pos = reinterpret_cast(verts + 4 * vertexStride); - SkScalar inset = SkMinScalar(devRect.width(), SK_Scalar1); - inset = SK_ScalarHalf * SkMinScalar(inset, devRect.height()); + SkScalar inset; if (viewMatrix.rectStaysRect()) { + inset = SkMinScalar(devRect.width(), SK_Scalar1); + inset = SK_ScalarHalf * SkMinScalar(inset, devRect.height()); + set_inset_fan(fan0Pos, vertexStride, devRect, -SK_ScalarHalf, -SK_ScalarHalf); set_inset_fan(fan1Pos, vertexStride, devRect, inset, inset); } else { @@ -97,11 +99,14 @@ static void generate_aa_fill_rect_geometry(intptr_t verts, { viewMatrix[SkMatrix::kMSkewX], viewMatrix[SkMatrix::kMScaleY] } }; - vec[0].normalize(); + SkScalar len1 = SkPoint::Normalize(&vec[0]); vec[0].scale(SK_ScalarHalf); - vec[1].normalize(); + SkScalar len2 = SkPoint::Normalize(&vec[1]); vec[1].scale(SK_ScalarHalf); + inset = SkMinScalar(len1 * rect.width(), SK_Scalar1); + inset = SK_ScalarHalf * SkMinScalar(inset, len2 * rect.height()); + // create the rotated rect fan0Pos->setRectFan(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, vertexStride); -- 2.7.4