From 07b6ad0fe68407bfff5753881107395e8f607fe3 Mon Sep 17 00:00:00 2001 From: Jim Van Verth Date: Tue, 20 Dec 2016 10:23:09 -0500 Subject: [PATCH] Floor to scalar for SDF paths. Should help Joel land his SDF generation patch. Change-Id: Ib22b634715c5660f769897c153ceabdb47041838 Reviewed-on: https://skia-review.googlesource.com/6323 Reviewed-by: Robert Phillips Commit-Queue: Jim Van Verth --- src/gpu/ops/GrAADistanceFieldPathRenderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/gpu/ops/GrAADistanceFieldPathRenderer.cpp b/src/gpu/ops/GrAADistanceFieldPathRenderer.cpp index d72a239..678c920 100644 --- a/src/gpu/ops/GrAADistanceFieldPathRenderer.cpp +++ b/src/gpu/ops/GrAADistanceFieldPathRenderer.cpp @@ -317,8 +317,8 @@ private: scaledBounds.fBottom *= scale; // subtract out integer portion of origin // (SDF created will be placed with fractional offset burnt in) - SkScalar dx = SkScalarFloorToInt(scaledBounds.fLeft); - SkScalar dy = SkScalarFloorToInt(scaledBounds.fTop); + SkScalar dx = SkScalarFloorToScalar(scaledBounds.fLeft); + SkScalar dy = SkScalarFloorToScalar(scaledBounds.fTop); scaledBounds.offset(-dx, -dy); // get integer boundary SkIRect devPathBounds; -- 2.7.4