From 07aedc367cbfe5358da4b274483a525e7cfaf04c Mon Sep 17 00:00:00 2001 From: "Kristian H. Kristensen" Date: Tue, 22 Oct 2019 16:26:11 -0700 Subject: [PATCH] freedreno/blitter: Save tessellation state We have tessellation state now. Signed-off-by: Kristian H. Kristensen Acked-by: Eric Anholt Reviewed-by: Rob Clark --- src/gallium/drivers/freedreno/freedreno_blitter.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/gallium/drivers/freedreno/freedreno_blitter.c b/src/gallium/drivers/freedreno/freedreno_blitter.c index 4dd8b27..ca6cd8e 100644 --- a/src/gallium/drivers/freedreno/freedreno_blitter.c +++ b/src/gallium/drivers/freedreno/freedreno_blitter.c @@ -87,6 +87,8 @@ fd_blitter_pipe_begin(struct fd_context *ctx, bool render_cond, bool discard, util_blitter_save_vertex_buffer_slot(ctx->blitter, ctx->vtx.vertexbuf.vb); util_blitter_save_vertex_elements(ctx->blitter, ctx->vtx.vtx); util_blitter_save_vertex_shader(ctx->blitter, ctx->prog.vs); + util_blitter_save_tessctrl_shader(ctx->blitter, ctx->prog.hs); + util_blitter_save_tesseval_shader(ctx->blitter, ctx->prog.ds); util_blitter_save_geometry_shader(ctx->blitter, ctx->prog.gs); util_blitter_save_so_targets(ctx->blitter, ctx->streamout.num_targets, ctx->streamout.targets); -- 2.7.4