From 04e0b933ea3c81ffd6964aecc2e295d7207c876a Mon Sep 17 00:00:00 2001 From: Slawomir Cygan Date: Thu, 27 Jul 2017 16:01:37 +0200 Subject: [PATCH] Add missing location qualifier on shader input glslang requires locations for I/O since 1d585ac. Affects: dEQP-VK.api.smoke.create_shader Components: Vulkan VK-GL-CTS issue: 601 Change-Id: I55fde33883e8f221eb205314c6fdff267d820b26 --- external/vulkancts/modules/vulkan/api/vktApiSmokeTests.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/external/vulkancts/modules/vulkan/api/vktApiSmokeTests.cpp b/external/vulkancts/modules/vulkan/api/vktApiSmokeTests.cpp index 41bdd3e..5db79ef 100644 --- a/external/vulkancts/modules/vulkan/api/vktApiSmokeTests.cpp +++ b/external/vulkancts/modules/vulkan/api/vktApiSmokeTests.cpp @@ -102,7 +102,7 @@ void createShaderProgs (SourceCollections& dst) { dst.glslSources.add("test") << glu::VertexSource( "#version 310 es\n" - "in highp vec4 a_position;\n" + "layout(location = 0) in highp vec4 a_position;\n" "void main (void) { gl_Position = a_position; }\n"); } -- 2.7.4