From 023fd58fd685135bfb4ee401ac9bd1c3a3988e02 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Tapani=20P=C3=A4lli?= Date: Mon, 16 Nov 2015 08:44:18 +0200 Subject: [PATCH] glsl: initialize precision when adding per vertex record fields MIME-Version: 1.0 Content-Type: text/plain; charset=utf8 Content-Transfer-Encoding: 8bit Fixes issues with tessellation builtin variables since precision was introduced to IR with commit f84bc57d7dc02fceb805803131426c791eadeff9. Signed-off-by: Tapani Pälli Reviewed-by: Samuel Iglesias Gonsálvez Reviewed-by: Kenneth Graunke --- src/glsl/builtin_variables.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index b06c1bc..b927d50 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -327,6 +327,7 @@ per_vertex_accumulator::add_field(int slot, const glsl_type *type, this->fields[this->num_fields].centroid = 0; this->fields[this->num_fields].sample = 0; this->fields[this->num_fields].patch = 0; + this->fields[this->num_fields].precision = GLSL_PRECISION_NONE; this->num_fields++; } -- 2.7.4