From 01b07656eaaf24cd8e45b8c45fb4341ef06fb7df Mon Sep 17 00:00:00 2001 From: Sven Neumann Date: Mon, 15 Oct 2001 15:48:24 +0000 Subject: [PATCH] fixed typo. 2001-10-15 Sven Neumann * glib/tmpl/random_numbers.sgml: fixed typo. --- docs/reference/ChangeLog | 4 ++++ docs/reference/glib/tmpl/random_numbers.sgml | 2 +- 2 files changed, 5 insertions(+), 1 deletion(-) diff --git a/docs/reference/ChangeLog b/docs/reference/ChangeLog index d87f7aa..bc19506 100644 --- a/docs/reference/ChangeLog +++ b/docs/reference/ChangeLog @@ -1,3 +1,7 @@ +2001-10-15 Sven Neumann + + * glib/tmpl/random_numbers.sgml: fixed typo. + Sat Oct 13 06:58:23 2001 Tim Janik * glib/tmpl/patterns.sgml: amended documentation. diff --git a/docs/reference/glib/tmpl/random_numbers.sgml b/docs/reference/glib/tmpl/random_numbers.sgml index 88d6716..cfa1ee3 100644 --- a/docs/reference/glib/tmpl/random_numbers.sgml +++ b/docs/reference/glib/tmpl/random_numbers.sgml @@ -19,7 +19,7 @@ If you just need a random number, you simply call the g_random_* functions, which will create a globally used #GRand and use the according g_rand_* functions internally. Whenever you need a stream of reproducible random numbers, you -better create a #GRand yourself and use the g_rand_* +better create a #GRand yourself and use the g_rand_* functions directly, which will also be slightly faster. Initializing a #GRand with a certain seed will produce exactly the same series of random numbers on all platforms. This can thus be used as a seed for e.g. games. -- 2.7.4