From 00d54b4440cc7711d55fdbc1b687cf141891ad2a Mon Sep 17 00:00:00 2001 From: Rex Xu Date: Tue, 24 Jan 2017 14:36:10 +0800 Subject: [PATCH] Semantics: Texture clamp functions are available for fragment shader only. --- glslang/MachineIndependent/Initialize.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/glslang/MachineIndependent/Initialize.cpp b/glslang/MachineIndependent/Initialize.cpp index 637ab29..287d6d6 100644 --- a/glslang/MachineIndependent/Initialize.cpp +++ b/glslang/MachineIndependent/Initialize.cpp @@ -4203,7 +4203,7 @@ void TBuiltIns::addSamplingFunctions(TSampler sampler, TString& typeName, int ve // Add to the per-language set of built-ins - if (bias) + if (bias || lodClamp) stageBuiltins[EShLangFragment].append(s); else commonBuiltins.append(s); -- 2.7.4