From 00441829e7317b2327c425cb8c364363b176defa Mon Sep 17 00:00:00 2001 From: Timothy Arceri Date: Tue, 17 May 2016 11:34:38 +1000 Subject: [PATCH] glsl: don't incorrectly eliminate patches with explicit locations These varying have a separate location domain from per-vertex varyings and need to be handled separately. Reviewed-by: Dave Airlie --- src/compiler/glsl/linker.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index bf30b82..70c6317 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -2888,7 +2888,8 @@ match_explicit_outputs_to_inputs(struct gl_shader_program *prog, gl_shader *consumer) { glsl_symbol_table parameters; - ir_variable *explicit_locations[MAX_VARYING][4] = { {NULL, NULL} }; + ir_variable *explicit_locations[MAX_VARYINGS_INCL_PATCH][4] = + { {NULL, NULL} }; /* Find all shader outputs in the "producer" stage. */ -- 2.7.4