sunghyun kim [Wed, 10 Jul 2024 07:02:22 +0000 (16:02 +0900)]
[Tizen] Support asan build option
This reverts commit
8f6db90e4ce138c6043db5ec9eec571481ba4069.
sunghyun kim [Wed, 10 Jul 2024 07:02:00 +0000 (16:02 +0900)]
[Tizen] Not execute the remove callback
This reverts commit
ab2d955c3d764083d05a8ce2d601f3d1d7904d47.
sunghyun kim [Wed, 10 Jul 2024 07:01:51 +0000 (16:01 +0900)]
Merge branch 'devel/master' into tizen
sunghyun kim [Wed, 10 Jul 2024 07:01:40 +0000 (16:01 +0900)]
Revert "[Tizen] Not execute the remove callback"
This reverts commit
76989d68f918142ce255ce5e02a03a750d3d344b.
sunghyun kim [Wed, 10 Jul 2024 07:01:38 +0000 (16:01 +0900)]
Revert "[Tizen] Support asan build option"
This reverts commit
398ab8bff5884e12f22fdb09e900694ec6c5321c.
Adam Bialogonski [Fri, 5 Jul 2024 09:08:01 +0000 (10:08 +0100)]
DALi Version 2.3.31
Change-Id: Ifa20f9c8ef8faea482e55bcfd24cf71f1460af05
Adeel Kazmi [Thu, 4 Jul 2024 15:56:28 +0000 (15:56 +0000)]
Merge "Print log if worker thread destruction occured for UI items." into devel/master
Eunki, Hong [Wed, 3 Jul 2024 11:24:22 +0000 (20:24 +0900)]
Print log if worker thread destruction occured for UI items.
Change-Id: I15db9dd5d6763b403b4b5015c95e3491c18443dc
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 4 Jul 2024 10:16:18 +0000 (19:16 +0900)]
Make Log::LogMessage print to stderr / stdout if log function not installed
Until now, we just ignore the messages when we use Dali::Integration::Log::LogMessage(Something like, DALI_LOG_ERROR macro) when we don't install log function.
The log function exist per each threads.
But it is difficult to debug something at worker thread jobs
what DALi cannot controled. (Like GC thread for dotnet Application)
For more general and each debugging, let we print 'something' even if
log function is not installed, like stderr.
For now, Tizen platform re-open the stderr / stdout as dlog.
and Linux-friendly + Windows support to print logs into stderr, stdout file.
Change-Id: Iaf6a49d8aa9f53108b4c83bbdb18df406e3b57fa
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
jmm [Tue, 2 Jul 2024 06:05:43 +0000 (15:05 +0900)]
[Tizen] Support asan build option
This reverts commit
665327c4bca1ea156506762cd503329752bc1822.
Change-Id: I66a431bb8122b403877792650e80a65c1eeb3a6b
jmm [Tue, 2 Jul 2024 06:05:07 +0000 (15:05 +0900)]
[Tizen] Not execute the remove callback
This reverts commit
af28c518a350324e1f004e362d03a9468763a483.
Change-Id: If41d450145d2fb0a0dd71f453dedf568299f4bd6
jmm [Tue, 2 Jul 2024 06:04:39 +0000 (15:04 +0900)]
Merge branch 'devel/master' into tizen
Change-Id: I8f97fb8e543ba80588b92b310b5f1007443c8822
jmm [Tue, 2 Jul 2024 06:04:19 +0000 (15:04 +0900)]
Revert "[Tizen] Not execute the remove callback"
This reverts commit
a3ff3117bdbecea900281c5e7f77aee69b495deb.
jmm [Tue, 2 Jul 2024 06:04:10 +0000 (15:04 +0900)]
Revert "[Tizen] Support asan build option"
This reverts commit
d5c5f5fd58135117de04effb9fc2a63793468b24.
jmm [Tue, 2 Jul 2024 06:04:05 +0000 (15:04 +0900)]
Revert "[Tizen] Revert "Support for recognizing legacy shaders."
This reverts commit
811b56d358f5c0fee0dfc4e397245a22ac0d9e05.
jmm [Tue, 2 Jul 2024 06:04:01 +0000 (15:04 +0900)]
Revert "[Tizen] Support for recognizing legacy shaders."
This reverts commit
189080ee44286147cc50bf32e5b648329a01c8ee.
Eunki, Hong [Tue, 2 Jul 2024 03:35:07 +0000 (12:35 +0900)]
Fix coverity issue : Uninitialized value at HitTestResult + PanGestureDetector SG delete
Since PanGestureDetector use SG::PanGesture, which the memory ownership is on UpdateManager,
we need to take carefully to control the memory usage.
Change-Id: I7c2929c97b57e6e14072e0598bcd1788aa43af98
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Fri, 28 Jun 2024 14:36:30 +0000 (14:36 +0000)]
Merge "Added element stride to the UniformInfo" into devel/master
Richard Huang [Fri, 28 Jun 2024 10:10:21 +0000 (11:10 +0100)]
DALi Version 2.3.30
Change-Id: I4ac6554c928cb7a90cea3574308c40634476147d
Adam Bialogonski [Tue, 25 Jun 2024 11:27:33 +0000 (12:27 +0100)]
Added element stride to the UniformInfo
Added element stride to the UniformInfo when uniform is an array.
Change-Id: Ib006d0ce50589b2ef5cf1a5bd1e6b3ab7fe9ec45
Wonsik Jung [Wed, 26 Jun 2024 07:33:29 +0000 (16:33 +0900)]
[Tizen] Support for recognizing legacy shaders.
This reverts commit
f5f078a65f0774b37ddc4016b8346e938da147e6.
Wonsik Jung [Wed, 26 Jun 2024 07:32:53 +0000 (16:32 +0900)]
[Tizen] Revert "Support for recognizing legacy shaders.
This reverts commit
214b4585828de1407338120f9092ab2eeba7127a.
Wonsik Jung [Wed, 26 Jun 2024 07:32:26 +0000 (16:32 +0900)]
[Tizen] Support asan build option
This reverts commit
2125a3222d85de54e886c3af4e58240ab7637cb5.
Wonsik Jung [Wed, 26 Jun 2024 07:31:57 +0000 (16:31 +0900)]
[Tizen] Not execute the remove callback
This reverts commit
77e6246ceb65060ed78826ad1911f511a912e680.
Wonsik Jung [Wed, 26 Jun 2024 07:31:40 +0000 (16:31 +0900)]
Merge branch 'devel/master' into tizen
Wonsik Jung [Wed, 26 Jun 2024 07:31:27 +0000 (16:31 +0900)]
Revert "[Tizen] Not execute the remove callback"
This reverts commit
d9ae6b8937309617361a08e54b57bcad3f45dcae.
Wonsik Jung [Wed, 26 Jun 2024 07:31:25 +0000 (16:31 +0900)]
Revert "[Tizen] Support asan build option"
This reverts commit
ede0132cd8b6afa31ea5c5cc834ed509c30184cc.
Wonsik Jung [Wed, 26 Jun 2024 07:31:21 +0000 (16:31 +0900)]
Revert "[Tizen] Revert "Support for recognizing legacy shaders."
This reverts commit
85c6d4287e77b74228339d8aa35926822a898b06.
Wonsik Jung [Wed, 26 Jun 2024 07:31:17 +0000 (16:31 +0900)]
Revert "[Tizen] Support for recognizing legacy shaders."
This reverts commit
8bbbc1944fe973408d0accacec9a571e6bb7cbf5.
joogab yun [Tue, 25 Jun 2024 07:15:28 +0000 (07:15 +0000)]
Merge "Add TouchPropagationType enum. PARENT events are propagated to parents in the traditional way. GEOMETRY is a new way in which events are propagated based on geometry." into devel/master
joogab.yun [Tue, 25 Jun 2024 01:24:26 +0000 (10:24 +0900)]
Add TouchPropagationType enum.
PARENT events are propagated to parents in the traditional way.
GEOMETRY is a new way in which events are propagated based on geometry.
Change-Id: I3a717d5433e73f22e835ed3e6cd384a337160688
Eunki Hong [Mon, 24 Jun 2024 02:09:50 +0000 (02:09 +0000)]
Merge changes I576e6929,Ib8bae68c into devel/master
* changes:
Mark dirty flag into SG::Renderer directly if visual property changed
Remove static_cast when we try to get decorated visual properties
David Steele [Fri, 21 Jun 2024 11:28:01 +0000 (12:28 +0100)]
DALi Version 2.3.29
Change-Id: I130c77353c8488d8d62b02bbbff076bd016acdb5
Eunki, Hong [Thu, 20 Jun 2024 05:29:47 +0000 (14:29 +0900)]
Mark dirty flag into SG::Renderer directly if visual property changed
Since age-down the visual property every frames make performance down,
let we update VisualRenderer's property send updated flag into SG::Renderer directly.
Now it will reduce some useless call of PrepareProperties of visual renderer.
Change-Id: I576e6929fca6945379b72988b4f3633e2ad70e22
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 20 Jun 2024 04:35:07 +0000 (13:35 +0900)]
Remove static_cast when we try to get decorated visual properties
Since we don't have any plan to add extra data for VisualRenderer now,
let we specify the class of Extension of VisualRenderer, instead of void*
Change-Id: Ib8bae68c58082c93fb9a7dbe673c589f3b523766
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
joogab yun [Thu, 20 Jun 2024 05:02:42 +0000 (05:02 +0000)]
Merge "If Hittable is false, actor should not receive events except INTERRUPTED" into devel/master
joogab yun [Thu, 20 Jun 2024 01:52:41 +0000 (01:52 +0000)]
Merge "For Frame Event" into devel/master
joogab.yun [Thu, 20 Jun 2024 01:02:48 +0000 (10:02 +0900)]
If Hittable is false, actor should not receive events except INTERRUPTED
Change-Id: I6f782f0e3021ea1d3bcc8a9ce630956bd2128fda
Eunki, Hong [Wed, 19 Jun 2024 09:57:05 +0000 (18:57 +0900)]
Call OnBake(), OnSet only if the value is really changed
Let we check the current value and inputed value, so if they are same, ignore.
It will be useful when we don't want to mark dirty for animatable property doesn't changed.
For performance issue, let we just check only for bool / int / float.
TODO : Chould we check them also at Vector2,3,4?
Change-Id: I70b36eab97585a09c2c021da4f37a1d983a771af
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
jykeon [Tue, 18 Jun 2024 07:50:06 +0000 (16:50 +0900)]
[Tizen] Support for recognizing legacy shaders.
This reverts commit
2c7991716b7f84bd8131ff17168f9899878cde70.
joogab yun [Tue, 18 Jun 2024 07:47:36 +0000 (07:47 +0000)]
Merge "If USER_INTERACTION_ENABLED is false, actor should not receive events." into devel/master
joogab yun [Tue, 18 Jun 2024 07:33:01 +0000 (07:33 +0000)]
Merge "A new gesture recognition method. 1. Add HandleEvent(actor, touch) api at GestureDetector This is an API that recognizes gestures by passing the actor for which the gesture should be recognized and the touch event to GestureDetector. You can use it in the touch event callback. This should be used with SetGeometryHittestEnabled(true). 2. To support multi-gesture, we hit-test each multi-touch" into devel/master
joogab yun [Tue, 18 Jun 2024 07:32:41 +0000 (07:32 +0000)]
Merge "Reverts the previously implemented FeedTouch. The new Logic FeedTouch is coming soon." into devel/master
jykeon [Tue, 18 Jun 2024 06:59:10 +0000 (15:59 +0900)]
[Tizen] Revert "Support for recognizing legacy shaders.
This reverts commit
b7d8a62f303186e5737267832b561dd1de20c298.
jykeon [Tue, 18 Jun 2024 06:57:30 +0000 (15:57 +0900)]
[Tizen] Support asan build option
This reverts commit
93a2618af3259604293124f72db76781f655c2ca.
jykeon [Tue, 18 Jun 2024 06:56:27 +0000 (15:56 +0900)]
[Tizen] Not execute the remove callback
This reverts commit
1072d412d5d313412809e853f221ad0a5a122ebf.
jykeon [Tue, 18 Jun 2024 06:51:58 +0000 (15:51 +0900)]
Merge branch 'devel/master' into tizen
Change-Id: I367ef4ec12d35030aaedbf0550ac97bf44b8e057
jykeon [Tue, 18 Jun 2024 06:51:38 +0000 (15:51 +0900)]
Revert "[Tizen] Not execute the remove callback"
This reverts commit
ddc64ee374268c04f314189d5c45b1feee97a92c.
jykeon [Tue, 18 Jun 2024 06:51:31 +0000 (15:51 +0900)]
Revert "[Tizen] Support asan build option"
This reverts commit
5410a6ac04c014f1676c62fd2ca05dd7d0d570e0.
jykeon [Tue, 18 Jun 2024 06:51:27 +0000 (15:51 +0900)]
Revert "[Tizen] Revert "Support for recognizing legacy shaders.""
This reverts commit
a6078655a74f289dd2497bec6b0dfc582cb5130e.
jykeon [Tue, 18 Jun 2024 06:51:03 +0000 (15:51 +0900)]
Revert "[Tizen] Fix for GCC14"
This reverts commit
61ff81a0eeb34fdf0d6740271f17d0603858786f.
jykeon [Tue, 18 Jun 2024 06:50:57 +0000 (15:50 +0900)]
Revert "[Tizen] Support for recognizing legacy shaders."
This reverts commit
41f3d5f5f98ba14d05623ca27aa90af06cee3356.
jykeon [Tue, 18 Jun 2024 06:50:48 +0000 (15:50 +0900)]
Revert "[Tizen] Fix Animation with EndAction::DISCARD dont reset properties."
This reverts commit
996004bad5ddd1e4454a8066e7286a6b8f25a7a9.
jykeon [Tue, 18 Jun 2024 06:50:24 +0000 (15:50 +0900)]
Revert "[Tizen] Fix partial update issue after VisualRenderer patch applied"
This reverts commit
cbb873b5bc7a844d7448f4e9b563e52afa64b4c5.
joogab.yun [Tue, 28 May 2024 07:12:24 +0000 (16:12 +0900)]
For Frame Event
When processing multiple multi-touches, they are grouped and processed. Add handledMultiTouch condition for grouping.
Change-Id: I9870485f03c0ef16f7ba7231f47d5bd3e8bc1f84
Eunki Hong [Mon, 17 Jun 2024 05:52:25 +0000 (05:52 +0000)]
Merge "Make Transform Component dirty as 2 frames, not for true/false" into devel/master
Adam Bialogonski [Fri, 14 Jun 2024 08:32:14 +0000 (09:32 +0100)]
DALi Version 2.3.28
Change-Id: I6208c856efbdcce2f56dc53d8745062c3c012f94
joogab.yun [Thu, 13 Jun 2024 09:07:11 +0000 (18:07 +0900)]
If USER_INTERACTION_ENABLED is false, actor should not receive events.
Change-Id: I21ca9b8587dfecf7412d6dff736f0bbcbc9b8bed
Eunki, Hong [Thu, 13 Jun 2024 05:02:29 +0000 (14:02 +0900)]
Remove old pan gesture history when guesture started.
Change-Id: I2cec5ea23b801c5dc6e7ac2e0fd0da0c780c42c2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
joogab.yun [Mon, 15 Apr 2024 07:02:41 +0000 (16:02 +0900)]
A new gesture recognition method.
1. Add HandleEvent(actor, touch) api at GestureDetector
This is an API that recognizes gestures by passing the actor for which the gesture should be recognized and the touch event to GestureDetector.
You can use it in the touch event callback. This should be used with SetGeometryHittestEnabled(true).
2. To support multi-gesture, we hit-test each multi-touch
Change-Id: I6ea2d42fe54d1ebd7ce8a1844f91434765f9b478
Eunki, Hong [Wed, 12 Jun 2024 13:18:42 +0000 (22:18 +0900)]
[Tizen] Fix partial update issue after VisualRenderer patch applied
Change-Id: I0df716d6a4607ada01119c67f77f127a70566ab2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 12 Jun 2024 13:18:42 +0000 (22:18 +0900)]
Fix partial update issue after VisualRenderer patch applied
Change-Id: I0df716d6a4607ada01119c67f77f127a70566ab2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 12 Jun 2024 09:11:58 +0000 (18:11 +0900)]
Make Transform Component dirty as 2 frames, not for true/false
Since ResetToBaseValue for TransfromProperty doesn't use basic
AnimatableProperty logic, the dirty flag is not match with common sence.
To match it as frame-by-frame, let we make component dirty as 2 bit,
and age-down every frame.
And after we allow to use dirty flag feature for transform,
we can determine whether we need to re-calculate matrix or not.
If that flag be used, we can 'skip' heavy matrix multiply operation.
Change-Id: Icf51e0be37962bee5147c08bb0cd3302bf203f89
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
joogab.yun [Mon, 15 Apr 2024 05:52:37 +0000 (14:52 +0900)]
Reverts the previously implemented FeedTouch. The new Logic FeedTouch is coming soon.
Revert "1. Fixes a bug where events do not occur when longPressGestures overlap. This is when using gestures with FeedTouch."
This reverts commit
b0516efeefaff68139bee29a7317eccd3729adbb.
Revert "actorCoordinates were missing from TapGesture when FeedTouch was used"
This reverts commit
9e32a10a253c53d66ec41fe915d6d378bf2d8aa4.
Revert "Touch and Hover event propagrated by geometry way.(5)"
This reverts commit
c1ead670ee0d10718449be889b6bdacf98d93a60.
Revert "Add FeedTouch api to GestureDetector."
This reverts commit
54e52fd9d4556e19b2e97082b057ad886952e55e.
Change-Id: Iffe838047df670006ad23f7c5d46eb7f938cd16c
Seungho BAEK [Wed, 12 Jun 2024 04:56:04 +0000 (04:56 +0000)]
Merge "Fix for GCC14" into devel/master
Eunki Hong [Fri, 7 Jun 2024 08:26:06 +0000 (17:26 +0900)]
Call ResetToBaseValue only 1 times per PropertyBase
If multiple animation try to change single property, the dirty flag
of PropertyBase would not be works well.
To ensure the dirty flag, let we collect resetter required properties
into single container, and call ResetToBaseValue only one times.
It will ensure that we call the resetter only 1 times per 1 frame.
Change-Id: I1a3792993f2ef681399f72f6f1718731408f2128
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 4 Jun 2024 12:38:38 +0000 (21:38 +0900)]
[Tizen] Fix Animation with EndAction::DISCARD dont reset properties.
If Animation::EndAction::DISCARD finisehd normally cases,
The mDirtyFlag was not matched with real world
For example
ResetToBaseValue[0](mDirtyFlag become 1)
Animate and finished (mValue[0] changed.)
(update)
ResetToBaseValue[1](mDirtyFlag become 0)
(update)
(ResetToBaseValue did not called. So mValue[0] is last frame value)
(update)
(ResetToBaseValue did not called. So mValue[1] is BaseValue)
Now, mValue become flickering.
To avoid this problem, let we call ResetToBaseValue at least 2 frames
if finished animation's EndAction is DISCARD.
(Note that we don't consider Stop() call cases, since Stop() will not Animate
Animator, so mValue[0] is BaseValue)
And also, There was some issue that visual renderer property changeness not updated to
the dirty rect infomation.
(Since SG::Renderer don't be mark as updated)
To fix this issue, let we ensure to check the visual renderer property dirty.
And also, for apply Animation::EndAction::DISCARD case,
Let we make visual renderer coefficient use double buffered flags,
and age down every frames.
TODO : UpdateManager need to ResetBaseValue at least 2 frames
if Finished animation is EndAction::DISCARD.
This will need update manager side fix. So just keep this bug and fix as another patch.
Change-Id: Ibf654f723e1f986843cda620bc741b1121ee95d7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 11 Jun 2024 07:55:55 +0000 (16:55 +0900)]
[Tizen] Support for recognizing legacy shaders.
This reverts commit
a6078655a74f289dd2497bec6b0dfc582cb5130e.
Change-Id: I6f67507c22224fb86b087c2cabed664b693bf733
Hosang Kim [Tue, 11 Jun 2024 07:45:35 +0000 (16:45 +0900)]
[Tizen] Fix for GCC14
This reverts commit
578445a33e3a6e97bbebc666accf69b84bf3bfae.
Hosang Kim [Tue, 11 Jun 2024 07:45:20 +0000 (16:45 +0900)]
[Tizen] Revert "Support for recognizing legacy shaders."
This reverts commit
0b57c9a8192c9d31fe28a25bb577ff9ba9761424.
Hosang Kim [Tue, 11 Jun 2024 07:43:23 +0000 (16:43 +0900)]
[Tizen] Support asan build option
This reverts commit
1aaeea4580ef4cdde0fa755cc5ca4b6b7a2eaa19.
Hosang Kim [Tue, 11 Jun 2024 07:43:07 +0000 (16:43 +0900)]
[Tizen] Not execute the remove callback
This reverts commit
e17af4d1ca59c0822b4a6dbe63a7f5200a69b74c.
Hosang Kim [Tue, 11 Jun 2024 06:47:44 +0000 (15:47 +0900)]
Merge branch 'devel/master' into tizen
Hosang Kim [Tue, 11 Jun 2024 06:47:41 +0000 (15:47 +0900)]
Revert "[Tizen] Not execute the remove callback"
This reverts commit
befd495189e7037e9dad52053333db39596a6006.
Hosang Kim [Tue, 11 Jun 2024 06:47:33 +0000 (15:47 +0900)]
Revert "[Tizen] Support asan build option"
This reverts commit
5eb75d25e2620ff9efbb8ed5af3d7a45da0f0fd5.
Hosang Kim [Tue, 11 Jun 2024 06:47:23 +0000 (15:47 +0900)]
Revert "[Tizen] Add initialization of StopperNode"
This reverts commit
1df1b6906169f5d72b78142c976170362827b3b3.
Hosang Kim [Tue, 11 Jun 2024 06:47:07 +0000 (15:47 +0900)]
Revert "[Tizen] Revert "Support for recognizing legacy shaders.""
This reverts commit
9441e0d2ff14f0c89b91340304166a73f6087465.
Hosang Kim [Tue, 11 Jun 2024 06:46:59 +0000 (15:46 +0900)]
Revert "[Tizen] Fix for GCC14"
This reverts commit
12c0494f08b4b53807ec1a7e3b7ffc85ecb33600.
Seungho Baek [Mon, 10 Jun 2024 09:06:51 +0000 (18:06 +0900)]
Fix for GCC14
Change-Id: I3a0528f8c6752e2f042a5cf6bfa11b66d875b22a
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Seungho Baek [Mon, 10 Jun 2024 09:06:51 +0000 (18:06 +0900)]
[Tizen] Fix for GCC14
Change-Id: I3a0528f8c6752e2f042a5cf6bfa11b66d875b22a
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Eunki, Hong [Tue, 4 Jun 2024 12:38:38 +0000 (21:38 +0900)]
Fix Animation with EndAction::DISCARD dont reset properties.
If Animation::EndAction::DISCARD finisehd normally cases,
The mDirtyFlag was not matched with real world
For example
ResetToBaseValue[0](mDirtyFlag become 1)
Animate and finished (mValue[0] changed.)
(update)
ResetToBaseValue[1](mDirtyFlag become 0)
(update)
(ResetToBaseValue did not called. So mValue[0] is last frame value)
(update)
(ResetToBaseValue did not called. So mValue[1] is BaseValue)
Now, mValue become flickering.
To avoid this problem, let we call ResetToBaseValue at least 2 frames
if finished animation's EndAction is DISCARD.
(Note that we don't consider Stop() call cases, since Stop() will not Animate
Animator, so mValue[0] is BaseValue)
And also, There was some issue that visual renderer property changeness not updated to
the dirty rect infomation.
(Since SG::Renderer don't be mark as updated)
To fix this issue, let we ensure to check the visual renderer property dirty.
And also, for apply Animation::EndAction::DISCARD case,
Let we make visual renderer coefficient use double buffered flags,
and age down every frames.
TODO : UpdateManager need to ResetBaseValue at least 2 frames
if Finished animation is EndAction::DISCARD.
This will need update manager side fix. So just keep this bug and fix as another patch.
Change-Id: Ibf654f723e1f986843cda620bc741b1121ee95d7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 4 Jun 2024 02:26:51 +0000 (11:26 +0900)]
Make InternalState for animation. So ensure Stop() Play() make the playstate is Playing
Since there is no way to determine that Animation::HasFinished() function called
due to we call Stop() API, or Animation finished normally.
To seperate the state, let we make new internal state
: STOPPING, PLAYING_DURING_STOPPING, PAUSED_DURING_STOPPING
STOPPING will be changed as STOPPED after Animation::HasFinished() function called.
And also, make CLEARED state so we can easly control Clear() function call.
Change-Id: I2acccfaaa034dd1edc956e4a23b0726b5d1b65e7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 7 Jun 2024 17:25:58 +0000 (18:25 +0100)]
DALi Version 2.3.27
Change-Id: Icdbaecd822027f41547003ee98b716227d07306d
Eunki, Hong [Mon, 3 Jun 2024 01:51:16 +0000 (10:51 +0900)]
Ensure cleared animation not emit finished signal during finished signal emit
Since we collect all finished animations and emit after,
It is possible that finisehd signal emitted what we should not
(e.g. Animation::Clear() called during another animation's finished signal)
To avoid it, let we ensure to check whether given animation is ignored or not.
Change-Id: I681c2c8e0f1624e0846409eb862862e5392ab7ec
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Mon, 3 Jun 2024 01:35:17 +0000 (01:35 +0000)]
Merge "Ignore AnimationFinishedCallback when we call Animation::Clear() hard + Resolve bug when we call Play multiple times" into devel/master
Adeel Kazmi [Fri, 31 May 2024 10:45:04 +0000 (11:45 +0100)]
DALi Version 2.3.26
Change-Id: I8aa7325ed7b1a0ea7980c47e6c9f062db0c3060b
Eunki, Hong [Thu, 30 May 2024 11:18:50 +0000 (20:18 +0900)]
Ignore AnimationFinishedCallback when we call Animation::Clear() hard + Resolve bug when we call Play multiple times
There was several bugs at AnimationPlayList.
1. Core::ProcessCoreEvents sequence is like this :
SceneEvent -> NotificationManager -> Relayout -> Flush.
If we call Animation::Clear() at SceneEvent timing, Notfication will send animation finished signal
what we must not send.
To avoid this system, let we store the cleared animations at AnimationPlayList.
Since AnimationFinished callback required at least 1 frame times after flush,
we can ignore whole notify events before Flush done.
2. Scene mPlayList keep the reference of Animation whenever we call Play, there
were several problems. For example, If we call Play() 2 times and Clear(),
that Dali::Animation never be removed.
Change-Id: Ie9d5298311b9e5318fecad21b1124c896fcf3a8e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 30 May 2024 04:18:09 +0000 (13:18 +0900)]
Remove render once trace log
Since it print too much logs, let we remove it
Change-Id: I8987d8fe6b184938780f268f0349702456dd0433
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
sunghyun kim [Wed, 29 May 2024 03:59:11 +0000 (03:59 +0000)]
Merge "Add FittingMode for visual fittingMode" into devel/master
Jeongmin Lee [Tue, 28 May 2024 14:32:29 +0000 (14:32 +0000)]
Merge "Apply RenderUntil() on sorted RenderList" into devel/master
jmm [Fri, 19 Apr 2024 11:55:52 +0000 (20:55 +0900)]
Apply RenderUntil() on sorted RenderList
Change-Id: I64a3b567984494d1f284095d68e44b7e318a04d5
Eunki, Hong [Tue, 28 May 2024 04:06:18 +0000 (13:06 +0900)]
Implement ProcessorOnce
Since unregister processor during Process will give overhead,
we'd better make another container to process only once time
during ProcessCoreEvent.
Change-Id: I0b38490ccdbd7da4f7ec1acf80253a1aee8c42ad
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 19 Mar 2024 14:28:22 +0000 (23:28 +0900)]
Optimize Add/Remove SG::RenderTask from SG::RenderTaskList
Let we make render task list use OrderedSet instead of vector container.
Vector container is slow if we call RemoveRenderTask.
TODO : Optimize event side render task list too.
But since it is quite complex, we'd better optimize that points
in another patch
Change-Id: Icd6f2e7a24964eb05c92fa9a5ce0e306814445ee
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Richard Huang [Fri, 24 May 2024 11:32:58 +0000 (12:32 +0100)]
DALi Version 2.3.25
Change-Id: Ib32a2c7cb1d61bff3955047cb03be7142d14693f
Eunki, Hong [Thu, 23 May 2024 08:27:59 +0000 (17:27 +0900)]
Control core policy as one flag
Let we collect core creation status, instead of parameter increasement.
It will be useful when we add more features of Core.
Change-Id: I746bdb714eac5dcbd792a1a33a93abd2b96fe4cb
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 23 May 2024 05:13:06 +0000 (14:13 +0900)]
Performance trace for some bottleneck of update/render manager
Let we check trace the top 5 area of update : update itself / animation /
frame update callback / update renderer / transform
and top 2 area of render : render instruction process / flush
TODO : Since the name of environment need to be sync with peformance
trace tool, we'd better change it after the system prepared.
Change-Id: I4a9e38b6b957508138737ee225c0cfa9ad94a8f9
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Thu, 23 May 2024 06:20:51 +0000 (06:20 +0000)]
Merge changes Ib3f51bd8,Ibfbeca64 into devel/master
* changes:
Pint log if animation play / stop / pause / clear / destroy
Print top5 longest time spend AnimationFinished & FrameUpdate callbacks
Eunki, Hong [Thu, 23 May 2024 04:53:40 +0000 (13:53 +0900)]
Pint log if animation play / stop / pause / clear / destroy
Let we know the animation's state by id, if user want to know.
Change-Id: Ib3f51bd8035ae6958f37f2340b1dbbe10cfaf029
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 20 Feb 2024 04:55:34 +0000 (13:55 +0900)]
Print top5 longest time spend AnimationFinished & FrameUpdate callbacks
Very rarely, we got some report from performance team that
"DALI_NOTIFICATION_NOTIFY_COMPLETED" and "DALI_FRAME_CALLBACK_UPDATE" is bottleneck.
To escape the false accusation, let we collect the App side callback
execute time and print it.
This time checker already merged at tizen_8.0 branch.
Change-Id: Ibfbeca6440f1b9c46ebb2f71200139de611a2b4a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
joogab.yun [Wed, 22 May 2024 05:07:38 +0000 (14:07 +0900)]
Even when multi-touching, the captured actor is used without a hittest every time.
Change-Id: Ib934b4b5626747a9ed7036d7489f82c94e7b4b16