Tom Robinson [Mon, 17 Oct 2016 14:54:30 +0000 (15:54 +0100)]
Merge branch 'devel/master' into devel/new_vr
Change-Id: Ib4c065e28a3303222308b0791e09d5e999caa049
Tom Robinson [Fri, 14 Oct 2016 15:52:18 +0000 (16:52 +0100)]
VR: Refactor to remove vr-engine custom property system
Change-Id: Id3a71207f7b310c6dd66d5efeace95007b410092
Tom Robinson [Thu, 13 Oct 2016 10:03:10 +0000 (11:03 +0100)]
VR: Fix VR viewmode setting in stage
Change-Id: I1a52ec73ebdfe6f855b63d54cd63e2b86dfec738
Tom Robinson [Thu, 13 Oct 2016 09:49:07 +0000 (10:49 +0100)]
VR: Vr constants in one file + IPD changed to use existing stereobase
Change-Id: Ic6267ab6b0642e4e8ac5a1f84a4477637a353d56
Tom Robinson [Mon, 10 Oct 2016 14:38:32 +0000 (15:38 +0100)]
VR: Refactor common adaptor VR code
Change-Id: Idda6df7d2a0e03febb979e658ca60cfc83e78b00
Tom Robinson [Wed, 5 Oct 2016 17:34:05 +0000 (18:34 +0100)]
VR: VR Enabled state used by all VR code
Change-Id: If442fd2d57f533336c6a10edab3851342d29d2b3
Tom Robinson [Tue, 4 Oct 2016 15:28:11 +0000 (16:28 +0100)]
VR: Enable VR on viewmode change
Change-Id: I0336a68ff49e9c6b257e54154f02a383534c4d06
Tom Robinson [Mon, 3 Oct 2016 18:48:59 +0000 (19:48 +0100)]
VR: VR manager can be enabled/disabled over message queue
Change-Id: I3bb9fb490608a801e9add42add5caf2fc44919ea
Tom Robinson [Mon, 3 Oct 2016 18:06:37 +0000 (19:06 +0100)]
VR: VR viewport size fetched from VR Manager
Change-Id: I55f19834af1cb8fccc2bb4785407702302e5d0fb
Tom Robinson [Mon, 3 Oct 2016 11:28:21 +0000 (12:28 +0100)]
VR: Core object impl. Encapsuales render-manager VR code. Replaces constraint + animation to set eye pose
Change-Id: Ie72942cd569d3ede528753081db5ba28e26785ba
taeyoon [Mon, 12 Sep 2016 11:39:13 +0000 (20:39 +0900)]
[Merged from devel/master] Remove/move experimental features
Change-Id: Ib929c1f50b100b0000695c960469838d534408ab
Ferran Sole [Thu, 4 Aug 2016 09:45:19 +0000 (10:45 +0100)]
VR: Merge devel/master into devel/new_vr branch
Change-Id: I84ff41ef1add19d2b9a15494d519bdd19f8e705b
Kimmo Hoikka [Thu, 15 Sep 2016 17:17:29 +0000 (10:17 -0700)]
Merge "Remove/move experimental features" into devel/master
Adeel Kazmi [Thu, 15 Sep 2016 15:42:19 +0000 (08:42 -0700)]
Merge "Added new API to Property::Map to enable method chaining" into devel/master
taeyoon [Mon, 12 Sep 2016 11:39:13 +0000 (20:39 +0900)]
Remove/move experimental features
Change-Id: I22b82082a0a2bd465a28a54e3f7c5d20be8bff37
Signed-off-by: Adeel Kazmi <adeel.kazmi@samsung.com>
adam.b [Wed, 31 Aug 2016 15:48:53 +0000 (16:48 +0100)]
VR: Experimental integration with TizenVR, (WIP)
- VR setup moved to the dali-adaptor
- added test whether vrengine getter failed
- oculus sensor works!
- RenderManager renders to the TizenVR surfaces now
- The view matrix is not being passed to the vr engine yet
- ailising VrEngine GL objects ( no depth buffer support yet )
- Using PreRender() and PostRender() functions from the VrEngine abstraction layer.
Change-Id: I73e9f41753edf1096506e3e04cf3f08c3d4f2c30
Adeel Kazmi [Fri, 9 Sep 2016 13:52:35 +0000 (14:52 +0100)]
Mark Clipping API as being part of the Tizen 3 version
Change-Id: I3c0be13ad6fdce174f539c7a0bc310226628c1ef
Xiangyin Ma [Fri, 9 Sep 2016 13:02:01 +0000 (14:02 +0100)]
DALi Version 1.2.5
Change-Id: I749125836d7c7eeda7e4560fe4e8275b5c51c104
Tom Robinson [Fri, 18 Mar 2016 17:05:28 +0000 (17:05 +0000)]
Clipping API feature in Actor
A clipping mode property has been added to Actor.
This property controls how the actor will clip its children against it.
Property: Actor::Property::ClippingMode / "clippingMode"
Values:
DISABLED This Actor will not clip its children.
CLIP_CHILDREN This Actor will clip all children to its contents (the actor will also be visible itself).
Change-Id: Ic96ee03bd6048b06abcbd36569db455ab8129d25
David Steele [Thu, 8 Sep 2016 14:58:17 +0000 (07:58 -0700)]
Merge "Fix WeakHandleBase::Reset()" into devel/master
Tom Robinson [Wed, 7 Sep 2016 18:17:38 +0000 (19:17 +0100)]
Combine StencilMode and WriteToColorBuffer to RenderMode
Change-Id: I989389056c9f095d11ad706948a31e21a273ac25
Xiangyin Ma [Tue, 6 Sep 2016 14:41:54 +0000 (15:41 +0100)]
Fix WeakHandleBase::Reset()
If Reset() is called somewhere, there is no way to check whether this WeakHandle is still valid. Attempts of calling GetBaseHandle() or operator ==, != will crash.
Change-Id: I161af6539f2a9ab971a55f0e1280ed890cd98715
Andrew Poor [Fri, 2 Sep 2016 09:24:53 +0000 (10:24 +0100)]
Set up the depth buffer based on per-renderer flags.
Related toolkit and demo changes:
"Removed 3D layer dependency of Model3dView and Mesh Visual."
Change-Id: Ib9b1c3110189950b0c1a9cea155eb3ca5c37bf4a
David Steele [Thu, 1 Sep 2016 16:52:50 +0000 (17:52 +0100)]
Added new API to Property::Map to enable method chaining
Property::Map map;
map.Add("key1", "value").Add("key2", "value");
Or even for anonymous handles:
Property::Map().Add("key1", value).Add("key2", value);
Change-Id: I3657587ee70bd4a6ece441693f885c634544ac42
Signed-off-by: David Steele <david.steele@samsung.com>
Victor Cebollada [Fri, 2 Sep 2016 14:01:34 +0000 (15:01 +0100)]
DALi Version 1.2.4
Change-Id: Idd212e4fcba042b09b5ef37705b96cc3bf15d4c1
Seoyeon Kim [Mon, 29 Aug 2016 06:44:08 +0000 (15:44 +0900)]
Add Privilege doxygen tags
Change-Id: Ifc8755ca6a7492974e3275605f45394d3dee9166
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
Umar [Fri, 26 Aug 2016 09:26:30 +0000 (10:26 +0100)]
DALi Version 1.2.3
Change-Id: Ia8df4bfe93e504c50fa548f96e4f091c22940157
adam.b [Wed, 10 Aug 2016 18:05:27 +0000 (19:05 +0100)]
VR: Gyro support, math corrections for gearvr, Dali desktop gyroscope support through proxy server
Change-Id: I753632660e7b65e77bd7f078aaeefa0f9cda9435
Ferran Sole [Fri, 19 Aug 2016 09:57:37 +0000 (10:57 +0100)]
DALi Version 1.2.2
Change-Id: Ie6d31529a515a09863951631034568324b8ee963
Adeel Kazmi [Thu, 18 Aug 2016 07:40:38 +0000 (00:40 -0700)]
Merge "Add descriptions and example codes" into devel/master
Seoyeon Kim [Wed, 3 Aug 2016 04:21:15 +0000 (13:21 +0900)]
Add descriptions and example codes
Change-Id: I31918f8b48745042cb3513b60fc2a4120efda8a7
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
Kimmo Hoikka [Mon, 15 Aug 2016 17:47:55 +0000 (18:47 +0100)]
remove Uniform name cache as its no longer used for anything
Change-Id: Idd00992e0834e6aa919a58adefbb87f30d83a10f
Nick Holland [Fri, 12 Aug 2016 10:40:39 +0000 (11:40 +0100)]
DALi Version 1.2.1
Change-Id: Ib1996008dd192e0bf2c356dcf58322840bdcf3f0
Adeel Kazmi [Thu, 11 Aug 2016 16:59:57 +0000 (09:59 -0700)]
Merge "Added integer keys for custom properties." into devel/master
David Steele [Wed, 10 Aug 2016 14:06:49 +0000 (15:06 +0100)]
Added integer keys for custom properties.
Custom properties (those that are registered, rather than predefined
in the DEFAULT range), can now also be registered with an integer key
in addition to the name.
The key can then be used to retrieve the property index. This is of
use for renderer properties that are well specified in toolkit.
Change-Id: Ieda47070f30f5cb53514c9358843f24868a3da3e
Signed-off-by: David Steele <david.steele@samsung.com>
Adeel Kazmi [Wed, 10 Aug 2016 14:25:36 +0000 (07:25 -0700)]
Merge "Exclude internal tag module in Public API reference" into devel/master
Ferran Sole [Tue, 9 Aug 2016 15:07:35 +0000 (16:07 +0100)]
Bug fix in Transform manager and performance improvement
* World matrices where not reordered in the sorting pass causing the application to get the wrong value if the world matrix was queried during component sorting. This bug was causing slider handle and value to jump to an erroneous position when panning
* Minor performance improvement to reduce the number of swaps when reordering transform components
Change-Id: Ifde6ef4aaa2052c70042ef46c8909c85c407588a
Seoyeon Kim [Fri, 24 Jun 2016 06:41:19 +0000 (15:41 +0900)]
Exclude internal tag module in Public API reference
Change-Id: I1de3043ddc5adc4a1005db5ad492326a2b282cef
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
Tom Robinson [Tue, 9 Aug 2016 13:05:46 +0000 (14:05 +0100)]
VR: Added barrel-distortion geometry for landscape orientation
Change-Id: I52a38ce3daca9d6e76edf3d8e0b35eda9dfca9f5
Tom Robinson [Tue, 9 Aug 2016 09:32:57 +0000 (10:32 +0100)]
VR: geometry issue causing both eyes to see same image
Change-Id: I783b6a1783aa0bdbb0f1fefe8754cfc4fa4a074a
Tom Robinson [Tue, 9 Aug 2016 09:31:22 +0000 (10:31 +0100)]
VR: Added define to turn barrel-distortion on/off
Change-Id: Iaaac0b022aec0fda863340299b2c2741e02acfdf
David Steele [Mon, 8 Aug 2016 18:46:43 +0000 (19:46 +0100)]
Updated patch-coverage tool to catch fewer errors
Patch coverage tool was catching coverage errors for files in
non-source tree and of non-source code, also was catching changes
that had no coverage change.
Also added mechanism to choose the right patch, or to fail
if there are changes in both the working tree and the index.
Also added html output.
One minor gotcha spotted - added test code which was in-advertently covered
because of a case fallthrough, and passed, though this then caused unchanged
code to reduce in coverage.
Change-Id: I439ce905a2ca906498e03b5c182b05e70e4f28d4
Tom Robinson [Mon, 8 Aug 2016 15:42:52 +0000 (16:42 +0100)]
VR: Fixed SetSteroBase() & camera setup refactor
Change-Id: Ic8f90beb4fced0b012da5f91c632b718e304d553
Tom Robinson [Mon, 8 Aug 2016 14:34:31 +0000 (15:34 +0100)]
VR: Fixed frustum position. Added stage::GetCamera() API for testing
Change-Id: Ibee5e7d680382a225b72377d9a28efe7eaf71180
Tom Robinson [Mon, 8 Aug 2016 10:16:28 +0000 (11:16 +0100)]
VR: New VR ViewMode
Change-Id: I1a9e40a31274f2205e67a0fb29f35a57481b7f5f
adam.b [Fri, 5 Aug 2016 14:21:32 +0000 (15:21 +0100)]
barrel distortion in effect ( requires the stereo view mode enabled on the application side )
Change-Id: I0ef1d431d0e84b9e34d9fb36d354e33f47f84814
Tom Robinson [Fri, 5 Aug 2016 13:51:44 +0000 (14:51 +0100)]
DALi Version 1.2.0
Change-Id: If80150c68629411663afba2bba167569a04597be
adam.b [Thu, 4 Aug 2016 12:57:15 +0000 (13:57 +0100)]
rendering to the texture as main framebuffer when vr mode on ( on by default now )
Change-Id: I00566fb271d020ae7826d842e0fc307c25fd50b6
Adeel Kazmi [Thu, 4 Aug 2016 16:32:10 +0000 (09:32 -0700)]
Merge "Preparation for minor version upgrade" into devel/master
Agnelo Vaz [Thu, 4 Aug 2016 15:35:59 +0000 (16:35 +0100)]
Adding ObjectDestructionTracker to dali-test-suite-utils for testing object destruction
Change-Id: Iaabd6c94c28cc42922cb49ab3d06fd124117d23e
Adeel Kazmi [Thu, 4 Aug 2016 15:32:00 +0000 (16:32 +0100)]
Preparation for minor version upgrade
Change-Id: I72d2a872c60a3c53165fd7f960c670efecaf1f14
Adeel Kazmi [Thu, 4 Aug 2016 15:15:32 +0000 (08:15 -0700)]
Merge "Batching clean-up Fixed property comment ( missing version number )" into devel/master
adam.b [Thu, 4 Aug 2016 13:45:04 +0000 (14:45 +0100)]
Batching clean-up
Fixed property comment ( missing version number )
Change-Id: I1a29fa8b894f6f5ed55542c9c979a588f603887a
Ferran Sole [Thu, 4 Aug 2016 09:45:19 +0000 (10:45 +0100)]
Render textures created from NativeImages where not handled correctly
* GlExtensionDestroy() was not being called on clean-up
* PrepareTexture() was not being called when binding the texture
* Error code returned from TargetTexture() was not being handled
Change-Id: Ie3e8f9d5cc973da8a72eea68838e9443a3421077
adam.b [Tue, 26 Jul 2016 17:33:21 +0000 (18:33 +0100)]
Geometry Batching
DALi support to batch geometry under certain conditions ( like using same texture atlas, shaders ).
Known limitations:
- Batching, once it's on, is immutable
- Batches update only, when something changes in the hierarchy
- Actors within a batch share the same uniforms set ( share values like opacity, color etc. ).
- Transformations applied to actors within a batch won't have any visual effect.
Change-Id: Id48aa47397b8ff9169dc044f37e4de2341a6b169
David Steele [Wed, 3 Aug 2016 13:59:17 +0000 (06:59 -0700)]
Merge "Added missing newline chars to logging commands" into devel/master
Tom Robinson [Fri, 29 Jul 2016 15:29:40 +0000 (16:29 +0100)]
Renderer to support enum and string properties
Change-Id: Ief5da875bab5aad2729dd966db27d0a7b4f8eb3a
Adeel Kazmi [Tue, 2 Aug 2016 14:13:56 +0000 (15:13 +0100)]
Added missing newline chars to logging commands
Change-Id: Iabec9a41aaead0f8fac0b0ec8c93cb2a80b54be7
Tom Robinson [Fri, 29 Jul 2016 15:35:33 +0000 (16:35 +0100)]
Renderer Depth UTCs + test-gl-abstraction update
Change-Id: I72af9d9c39114f150934038b579500ebca47f4e0
Adeel Kazmi [Fri, 29 Jul 2016 16:11:25 +0000 (17:11 +0100)]
DALi Version 1.1.45
Change-Id: If16edd8506e5aeed0b81d4b33a136b62a51f9429
Adeel Kazmi [Thu, 28 Jul 2016 14:19:37 +0000 (15:19 +0100)]
(Scripting) Helper method for bit-mask enum properties & moved enum-string macros to Devel API
Change-Id: Iec06be774d5ea9cd37db43fa7378634f0a3dee37
Adeel Kazmi [Thu, 28 Jul 2016 14:18:42 +0000 (15:18 +0100)]
(Property Map) Added method to find and return an index or equivalent string key
Change-Id: Iaf18b8eb70523b401a13eb47db4a69b65f1fb963
Adeel Kazmi [Fri, 15 Jul 2016 15:05:48 +0000 (16:05 +0100)]
Added a Max Core Property Index so that a range can be defined in toolkit
Change-Id: I75c878357b86e509083783144cc84a7f18374e16
Tom Robinson [Thu, 28 Jul 2016 13:11:57 +0000 (14:11 +0100)]
FrameBuffer::Format changed to bit-mask Attachment: Core
Change-Id: I894a703dc8de36cc052fc958693842fc33b208f8
Ferran Sole [Wed, 27 Jul 2016 16:13:10 +0000 (17:13 +0100)]
Renamed enum Geometry::GeometryType to Geometry::Type
* Renamed GeometryType enum to Type
* Renamed Geometry::SetGeometryType and Geometry::GetGeometryType to Geometry::SetType and Geometry::GetType
Change-Id: Ifcfe881ad4d9a5fa0b6750658dbea9509a6bdc57
Tom Robinson [Tue, 26 Jul 2016 14:32:53 +0000 (15:32 +0100)]
Helper method for getting enum properties as ints and strings
Change-Id: I9a1b40988f8abaff7b6f9ac02bffbdeb6dfe2516
Ferran Sole [Wed, 27 Jul 2016 12:53:13 +0000 (13:53 +0100)]
Wrapped ShaderHints enum inside a struct
Change-Id: Ib1e23fcc942a7df8a83b86599c17c517b0c1df91
Adeel Kazmi [Wed, 27 Jul 2016 10:03:55 +0000 (03:03 -0700)]
Merge "introduce LAYER_UI to replace LAYER_2D, deprecate latter" into devel/master
Kimmo Hoikka [Mon, 25 Jul 2016 17:34:21 +0000 (18:34 +0100)]
introduce LAYER_UI to replace LAYER_2D, deprecate latter
Change-Id: I6228bf0e8f3153918fdac8759b0d45e8c41027e2
Tom Robinson [Fri, 15 Jul 2016 16:57:15 +0000 (17:57 +0100)]
Rendering API Stencil Implementation
Change-Id: I802f2d0fb3a569e5f5d7159cd73d56f47874410e
Kimmo Hoikka [Fri, 22 Jul 2016 11:56:01 +0000 (12:56 +0100)]
Remove deprecated load and release policies from scripting
Change-Id: I531494e0cb039b7eae61044006d5fc1f02ab66c8
adam.b [Fri, 22 Jul 2016 16:38:36 +0000 (17:38 +0100)]
The Render::Renderer is created when SceneGraph::Renderer is added to the update manager.
Change-Id: Ifba0242122b9d651cfcec22a858cbdcc2547a43b
Adeel Kazmi [Fri, 22 Jul 2016 16:13:25 +0000 (09:13 -0700)]
Merge "Tizen Directory Migration" into devel/master
Richard Huang [Fri, 22 Jul 2016 16:00:10 +0000 (17:00 +0100)]
DALi Version 1.1.44
Change-Id: I1f34f5310555244451f25ff041f14285c6a46c7c
dongsug.song [Wed, 20 Jul 2016 02:12:33 +0000 (11:12 +0900)]
accroding to ACR-520's review, dali's related feature and dependency (openGL ES 2.0) should be represented
Signed-off-by: dongsug song <dongsug.song@samsung.com>
Change-Id: I9bc63e2f06a18a16ccd9746ebcca5ff0f8b0faf6
David Steele [Tue, 19 Jul 2016 10:27:02 +0000 (03:27 -0700)]
Merge "Added ability to build for coverage for target" into devel/master
Adeel Kazmi [Mon, 8 Jun 2015 14:55:18 +0000 (15:55 +0100)]
Added ability to build for coverage for target
Change-Id: I20b2e7909b5250969d75aa512a47814b0b892ad0
minho.sun [Mon, 4 Jul 2016 09:21:45 +0000 (18:21 +0900)]
Tizen Directory Migration
Change absolute Directories to Tizen paths
Signed-off-by: minho.sun <minho.sun@samsung.com>
Change-Id: Ib533807d3e5c2cea679174f1c6c6fd4eb686e3d3
David Steele [Tue, 12 Jul 2016 16:51:21 +0000 (17:51 +0100)]
Patch Coverage tool
Change-Id: I238054661978a27b15704e38bda496b7fabc699d
Adeel Kazmi [Fri, 15 Jul 2016 11:28:46 +0000 (12:28 +0100)]
(Renderer) Add a property range for Renderer properties
This is required so that we can distinguish between Actor and Renderer properties in toolkit.
Change-Id: Id6d37c25b11eaa156dc6fe23ecb063d2020d85bb
Adeel Kazmi [Fri, 15 Jul 2016 11:56:02 +0000 (04:56 -0700)]
Merge "100% Coverage for Rendering API" into devel/master
Adeel Kazmi [Fri, 15 Jul 2016 11:40:17 +0000 (04:40 -0700)]
Merge "DALi Version 1.1.43" into devel/master
David Steele [Fri, 15 Jul 2016 11:26:37 +0000 (12:26 +0100)]
DALi Version 1.1.43
Change-Id: I82bcab0866b0ec6d89a2360c2d51c4a4fceba169
Tom Robinson [Fri, 15 Jul 2016 11:05:38 +0000 (12:05 +0100)]
100% Coverage for Rendering API
Change-Id: I051bf96c0f1488b1a5bb9f2d8586cd981a77d83f
Adeel Kazmi [Fri, 15 Jul 2016 09:28:27 +0000 (10:28 +0100)]
(Automated Tests) Combined dali and dali-devel
Total 1907 tests, 1 less than combined total before.
This is because UtcLinearConstrainerApply was duplicated in both dali and dali-devel.
Change-Id: I52ae9e9da91d10259db0d7cc5dd1dc2ba45ecd63
Tom Robinson [Thu, 14 Jul 2016 17:30:21 +0000 (18:30 +0100)]
Moved UTC tests for public API to dali directory
Change-Id: I553bc2553cab1f281da56e4fade7385e337dcb08
Adeel Kazmi [Thu, 14 Jul 2016 15:46:34 +0000 (16:46 +0100)]
Avoid std::string crash when NULL is returned
GetDefaultPropertyName() can return NULL.
If we try to initialise a std::string with NULL, this causes an exception.
The solution is to just check that the returned value from GetDefaultPropertyName()
and return an empty std::string if it is NULL.
Change-Id: Iecf02228cade112b2922a0fbf0e9cef73a0df13d
Adeel Kazmi [Thu, 14 Jul 2016 16:23:08 +0000 (09:23 -0700)]
Merge "Removed dead code from Actor & fixed minor bugs in GestureDetector" into devel/master
Adeel Kazmi [Thu, 14 Jul 2016 14:54:49 +0000 (15:54 +0100)]
Removed dead code from Actor & fixed minor bugs in GestureDetector
Change-Id: I7c4a1ccfc909ecd9e82824e2d132e3561e7bf15d
Tom Robinson [Wed, 13 Jul 2016 10:46:47 +0000 (11:46 +0100)]
Moved Core Rendering API from devel-api to public-api
Change-Id: I8222979f89afd60137d2b148fcadc6175a41a6fe
Ferran Sole [Wed, 13 Jul 2016 15:44:31 +0000 (16:44 +0100)]
Fixed bug in Dali::Texture
- Protected texture to make sure it doesn't call into Core after it has been destroyed
Change-Id: Ie1b6dedc1d42134f8702fd907ac2b13cb8ffdf80
Xiangyin Ma [Mon, 11 Jul 2016 16:57:23 +0000 (09:57 -0700)]
Remove Geometry::QUAD() API
Change-Id: I962d0e570f3f7be3efa7b84179533ca490fda214
Tom Robinson [Mon, 11 Jul 2016 13:02:12 +0000 (14:02 +0100)]
Moved TextureSet::SetImage() to separate devel-api module
Change-Id: I44a5be3e98c76a73b6672c079e1f1d9084113994
David Steele [Fri, 8 Jul 2016 17:22:47 +0000 (10:22 -0700)]
Merge "(Automated Tests) Added coverage for SlotDelegate" into devel/master
Adeel Kazmi [Fri, 8 Jul 2016 16:52:37 +0000 (09:52 -0700)]
Merge "DALi Version 1.1.42" into devel/master
Agnelo Vaz [Fri, 8 Jul 2016 16:43:16 +0000 (17:43 +0100)]
DALi Version 1.1.42
Change-Id: I99eb0bc65e5082246509042388c590406af19f08
Adeel Kazmi [Fri, 8 Jul 2016 14:59:55 +0000 (15:59 +0100)]
(Automated Tests) Added coverage for SlotDelegate
Change-Id: I6fbf72d44b1785b0ff7d5498ca74819a64332f86
Ferran Sole [Wed, 6 Jul 2016 14:46:23 +0000 (15:46 +0100)]
Changed Texture::Upload to return a boolean to indicate whether the update can be performed
Upload will return true if the upload operation can be performed, false otherwise
Change-Id: I94d852d65bddaa5c4b59b9b26bd84fd753c8a036
Adeel Kazmi [Wed, 6 Jul 2016 16:23:19 +0000 (17:23 +0100)]
(AutomatedTests) Stop Calling Internal APIs from public tests
Change-Id: I936e65ba7de5fa142c8ccfdf9d4ad3000be05009
David Steele [Mon, 4 Jul 2016 18:42:12 +0000 (19:42 +0100)]
Added test cases for public api.
Coverage of public API methods showed that some methods had no
test cases. Have added test cases for all relevant methods.
Reminder: No C++ method coverage can be 100% complete ( compiler
generated virtual destructors cannot always be called ).
Change-Id: Ia3dc12b5e8262ea1e20c17141378d2a2f3c91b8e
Signed-off-by: David Steele <david.steele@samsung.com>