Eunki, Hong [Wed, 16 Oct 2024 06:59:48 +0000 (15:59 +0900)]
[Tizen] Support asan build option
This reverts commit
61c439dcb9d0b1feab6839ec9ed03669cea21618.
Change-Id: Ic905ce60381e52f8e97fcd1c70b664fc48d8054a
Eunki, Hong [Wed, 16 Oct 2024 06:59:37 +0000 (15:59 +0900)]
[Tizen] Not execute the remove callback
This reverts commit
0ec3a064c1815b62dc48a2feb1545e8e20f6f3d7.
Change-Id: Ie0c99375b8034f970c3b51d17ea393be1ff76dd8
Eunki, Hong [Wed, 16 Oct 2024 06:59:31 +0000 (15:59 +0900)]
Merge branch 'devel/master' into tizen
Change-Id: If898408d648ba4a7b889a75a1b62ac2286ef7296
Eunki, Hong [Wed, 16 Oct 2024 06:59:22 +0000 (15:59 +0900)]
Revert "[Tizen] Not execute the remove callback"
This reverts commit
7ee34e301e163463b8e4fac2dfcf15ee7f76664f.
Eunki, Hong [Wed, 16 Oct 2024 06:59:20 +0000 (15:59 +0900)]
Revert "[Tizen] Support asan build option"
This reverts commit
2342776b341cea2076c9c9aff6437bccedcff0e5.
Eunki, Hong [Wed, 16 Oct 2024 06:59:18 +0000 (15:59 +0900)]
Revert "[Tizen] Reset To 2.3.41"
This reverts commit
5c3baae50c9d362421d2c055dd41cecc9070d7f0.
Eunki, Hong [Wed, 16 Oct 2024 06:59:15 +0000 (15:59 +0900)]
Revert "[Tizen] Reset To 2.3.42"
This reverts commit
8ee9bdafb8140a4113618a486ed12563536c1139.
Eunki, Hong [Wed, 16 Oct 2024 06:59:13 +0000 (15:59 +0900)]
Revert "[Tizen] Reset to "Reset string shader data cache~""
This reverts commit
0dba701b5e664841d78b3e5119283df93a8891ed.
Eunki, Hong [Wed, 16 Oct 2024 06:59:12 +0000 (15:59 +0900)]
Revert "[Tizen] Revert "Reset string shader data cache at event thread if too much shader used""
This reverts commit
04e66e6c1218dc12d1c56ddd51c01a2e17a25198.
Eunki, Hong [Wed, 16 Oct 2024 06:59:10 +0000 (15:59 +0900)]
Revert "[Tizen] Reset to 2.3.44"
This reverts commit
18fdcfba44c5521e20c8154a20baa368917ca220.
Eunki Hong [Wed, 16 Oct 2024 06:57:26 +0000 (06:57 +0000)]
Merge "Fix partial update issue when clipping mode changed" into devel/master
Eunki, Hong [Tue, 15 Oct 2024 12:26:39 +0000 (21:26 +0900)]
Fix partial update issue when clipping mode changed
When some node's ancient node change cliping mode from
ClipChildren | ClipBoundingBox to Disable,
we should partial update descent nodes.
Change-Id: I39d28d7026b45df9dd2ca5d8913f9b542cb0086c
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 16 Oct 2024 05:09:23 +0000 (14:09 +0900)]
Do not update componentwise animatable property's Set/Bake
We don't update PropertyOwner's update state when the value was
not actuall changed.
But it doesn't reset the dirty flag of AnimatablePropertyBase.
Due to the AnimatablePropertyBase is not a clean flag,
the renderer who use constrait become always check as dirty
when we check dirty rect.
To fix this kind of issue, let we don't call OnSet and OnBake
if the componentwise value is equal.
(Since float comparision is cheap enough)
Change-Id: I3b3744aa420049523ece5bb72b915c8dd192d4f3
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Sat, 12 Oct 2024 13:32:14 +0000 (22:32 +0900)]
[Tizen] Reset to 2.3.44
Change-Id: I48dcd0132848a9b65524ef89f9100335fe37d34d
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Sat, 12 Oct 2024 02:23:01 +0000 (11:23 +0900)]
[Tizen] Revert "Reset string shader data cache at event thread if too much shader used"
This reverts commit
65de3b373c8baec785966795dbfc3691b2b3baef.
Change-Id: I636c8017da858b79f6df4029859e64f784ace51f
Seungho Baek [Fri, 11 Oct 2024 11:04:06 +0000 (20:04 +0900)]
[Tizen] Reset to "Reset string shader data cache~"
Change-Id: Ie6b526a878403ca2bb44fb84c5d710954871dab5
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Richard Huang [Fri, 11 Oct 2024 09:43:06 +0000 (10:43 +0100)]
DALi Version 2.3.45
Change-Id: If1a29d2fd97156f9ba938668bc8a2258f729658d
Seungho Baek [Fri, 11 Oct 2024 02:52:54 +0000 (11:52 +0900)]
[Tizen] Reset To 2.3.42
Change-Id: I43189c21c63612bca175381c77a99bae236da1fc
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Seungho Baek [Fri, 11 Oct 2024 02:23:26 +0000 (11:23 +0900)]
[Tizen] Reset To 2.3.41
Change-Id: I9360e2b1a5ff6ed3534c96995f3b3610c9d7e503
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Adeel Kazmi [Wed, 9 Oct 2024 21:46:17 +0000 (22:46 +0100)]
(Automated Tests) Render Surface Sync
Change-Id: I84e317ba916b98f5660e49830b6cafa5389d7642
Jaehyun Cho [Tue, 27 Aug 2024 06:32:13 +0000 (15:32 +0900)]
[Tizen] Support asan build option
This reverts commit
bf0c4453c3315575b50db2e9f44ea05251f88af3.
Jaehyun Cho [Tue, 27 Aug 2024 06:32:03 +0000 (15:32 +0900)]
[Tizen] Not execute the remove callback
This reverts commit
9690e0b6c59270a4847c63988082633888d9c997.
Eunki, Hong [Thu, 10 Oct 2024 07:09:31 +0000 (16:09 +0900)]
Merge branch 'devel/master' into tizen
Change-Id: I4ca64da1c521a59c477ebcb01c7730aebc9b2be5
Eunki, Hong [Thu, 10 Oct 2024 07:09:10 +0000 (16:09 +0900)]
Revert "[Tizen] Not execute the remove callback"
This reverts commit
8c3bab34c2aa34e9e027364310f916a8aa8ab601.
Eunki, Hong [Thu, 10 Oct 2024 07:09:08 +0000 (16:09 +0900)]
Revert "[Tizen] Support asan build option"
This reverts commit
c40e131acb10e6bbd2c0ebf4289f3c12f640ce2e.
Eunki, Hong [Thu, 10 Oct 2024 07:09:06 +0000 (16:09 +0900)]
Revert "[Tizen] Modify the shader prefix temporary for precompile shader"
This reverts commit
bbc2f213c082f110281b8ec28564d819dadec000.
Eunki, Hong [Thu, 10 Oct 2024 07:09:00 +0000 (16:09 +0900)]
Revert "[Tizen] Fix gcc-14 build error"
This reverts commit
c2a4cac0c7ae0f42b7d2c9efbba7f2c9102588ef.
Eunki, Hong [Thu, 10 Oct 2024 07:08:57 +0000 (16:08 +0900)]
Revert "[Tizen] Revert "Release graphics contexts before terminate graphics""
This reverts commit
d4e72712a43cb63f5b65104514293bc71be8db47.
Eunki Hong [Thu, 10 Oct 2024 01:34:24 +0000 (01:34 +0000)]
Merge "Implmement ConditionalWait::WaitUntil" into devel/master
David Steele [Fri, 4 Oct 2024 08:53:09 +0000 (09:53 +0100)]
DALi Version 2.3.44
Change-Id: I6722f644d9f0b2b9d184b9426ec4317b05a3dc55
Eunki, Hong [Wed, 2 Oct 2024 08:00:56 +0000 (17:00 +0900)]
[Tizen] Revert "Release graphics contexts before terminate graphics"
Partially revert below patchset.
https://review.tizen.org/gerrit/c/platform/core/uifw/dali-core/+/317631
Change-Id: I2fd1e03ce85f24f506ac1a4bc4010383fff76dc7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Tue, 1 Oct 2024 16:28:29 +0000 (17:28 +0100)]
(dali_env) Ensure correct gtest libraries are installed
Change-Id: I16bedd65bf8c42388a9d852b07190c3a0ad182d3
Adeel Kazmi [Tue, 1 Oct 2024 12:27:30 +0000 (13:27 +0100)]
(dali_env) Added option to install USD & its dependencies
Change-Id: Ia4b4d4ffd599f48d32e53f81db366a5cfb27c656
Eunki Hong [Mon, 23 Sep 2024 16:23:09 +0000 (01:23 +0900)]
Implmement ConditionalWait::WaitUntil
Let we make wait_until feature for conditional wait for dali.
Change-Id: I502c794fd3e5027a907ce31535db545e9afb7222
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 27 Sep 2024 05:52:38 +0000 (06:52 +0100)]
DALi Version 2.3.43
Change-Id: Ib8814b7b42f985f81a5e97e1b07a63754887aaa1
David Steele [Thu, 26 Sep 2024 10:26:24 +0000 (10:26 +0000)]
Merge "Added clip transform matrix to the Graphics Controller" into devel/master
Eunki Hong [Thu, 26 Sep 2024 01:04:50 +0000 (01:04 +0000)]
Merge "Fix gcc-14 build error" into devel/master
Eunki Hong [Thu, 26 Sep 2024 01:04:28 +0000 (01:04 +0000)]
Merge "Add Integration code for Shader + Open GenerateTaggedShaderPrefix" into devel/master
David Steele [Thu, 19 Sep 2024 09:23:09 +0000 (10:23 +0100)]
Added clip transform matrix to the Graphics Controller
For GL, this matrix should not be used, so doesn't affect
render time. For Vulkan, this will change to Vulkan
clip space, so adds another matrix multiply.
(Consider moving the projection matrix setup to graphics
controller...)
Moved the viewport/scissor setting to the secondary command buffer.
(It's not an issue for GL, but is for Vulkan)
Also ensured that the viewport near/far clip values are set.
Change-Id: I4c1842fad5766d9be769fe9dce79386f84b5459a
Eunki Hong [Wed, 25 Sep 2024 14:32:12 +0000 (23:32 +0900)]
[Tizen] Fix gcc-14 build error
Let we include vector wrapper for custom actor impl
Change-Id: I320147a2fe622168c8a1e289c3470117de278036
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 25 Sep 2024 14:32:12 +0000 (23:32 +0900)]
Fix gcc-14 build error
Let we include vector wrapper for custom actor impl
Change-Id: I320147a2fe622168c8a1e289c3470117de278036
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
David Steele [Wed, 25 Sep 2024 12:16:09 +0000 (12:16 +0000)]
Merge "Add CommandBufferResourceBinding add resource well" into devel/master
sunghyun kim [Tue, 10 Sep 2024 01:13:55 +0000 (10:13 +0900)]
[Tizen] Modify the shader prefix temporary for precompile shader
For temporary precompile shader functionality, we modify the shader prefix
Change-Id: Ibe8c1ac313030e9768324c3c18288a8d12e892dd
Jaehyun Cho [Tue, 27 Aug 2024 06:32:13 +0000 (15:32 +0900)]
[Tizen] Support asan build option
This reverts commit
bf0c4453c3315575b50db2e9f44ea05251f88af3.
Jaehyun Cho [Tue, 27 Aug 2024 06:32:03 +0000 (15:32 +0900)]
[Tizen] Not execute the remove callback
This reverts commit
9690e0b6c59270a4847c63988082633888d9c997.
Seungho Baek [Wed, 25 Sep 2024 11:12:02 +0000 (20:12 +0900)]
Merge branch 'devel/master' into tizen
Change-Id: I081525c86f4bf123667c54b269b11064bab34152
Seungho Baek [Wed, 25 Sep 2024 11:11:59 +0000 (20:11 +0900)]
Revert "[Tizen] Not execute the remove callback"
This reverts commit
a4624e041c43e5e998b524a3ea5bf01fbd2a9209.
Seungho Baek [Wed, 25 Sep 2024 11:11:56 +0000 (20:11 +0900)]
Revert "[Tizen] Support asan build option"
This reverts commit
a719949762d42c69cd9e7eda35c1d9cafbdf8ebf.
Seungho Baek [Wed, 25 Sep 2024 11:11:54 +0000 (20:11 +0900)]
Revert "[Tizen] Modify the shader prefix temporary for precompile shader"
This reverts commit
c2b43157c39906c530665a1851d14e3b2696108c.
Seungho BAEK [Wed, 25 Sep 2024 11:09:26 +0000 (11:09 +0000)]
Merge "Automatic RenderTask Ordering" into devel/master
Eunki, Hong [Wed, 25 Sep 2024 10:27:45 +0000 (19:27 +0900)]
Add Integration code for Shader + Open GenerateTaggedShaderPrefix
Let we make integration-api for shader, so other dali repo could use
GenerateTaggedShaderPrefix function.
Change-Id: I06dc62f7f75c3c2c0a5d78251ad028741d4ab024
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 25 Sep 2024 07:48:47 +0000 (16:48 +0900)]
Add CommandBufferResourceBinding add resource well
Looks typo error
Change-Id: I0776658f3e49bf73046ad2e55b3c3014daad8796
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Seungho Baek [Mon, 8 Jul 2024 13:09:54 +0000 (22:09 +0900)]
Automatic RenderTask Ordering
Change-Id: Icb2f3857756169d6bd6b5691112b6b5b9f93b7e6
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Eunki, Hong [Mon, 23 Sep 2024 07:14:46 +0000 (16:14 +0900)]
Add SamplingMode type for high quality sampling
Let we make new enum for lanczos resize method.
Change-Id: I2f7f0db85c33f6d913318b6be90a69217ae68cbe
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 23 Sep 2024 09:36:43 +0000 (18:36 +0900)]
Reset string shader data cache at event thread if too much shader used
Change-Id: Ie157d613d9318ca378f48d4e34fe75d7230ea4f4
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
sunghyun kim [Tue, 10 Sep 2024 01:13:55 +0000 (10:13 +0900)]
[Tizen] Modify the shader prefix temporary for precompile shader
For temporary precompile shader functionality, we modify the shader prefix
Change-Id: Ibe8c1ac313030e9768324c3c18288a8d12e892dd
Richard Huang [Fri, 20 Sep 2024 09:47:17 +0000 (10:47 +0100)]
DALi Version 2.3.42
Change-Id: I8a64f09b2b1436e7da726464cebe0b938e09d7eb
Eunki Hong [Sat, 14 Sep 2024 07:07:33 +0000 (07:07 +0000)]
Merge "Allow to animate by difference type if it is scalar value + Convert API for Property::Value" into devel/master
Adam Bialogonski [Tue, 10 Sep 2024 08:14:14 +0000 (09:14 +0100)]
Added resource binding information to command buffers
Change-Id: If9320070962ee1145a1f4b1f4d149942221a3544
David Steele [Thu, 12 Sep 2024 18:20:59 +0000 (19:20 +0100)]
Adding render pass & target to CmdBuffer BeginInfo
Change-Id: I79315941628b505ece31c4ba7e92070b2cb46c47
David Steele [Fri, 13 Sep 2024 11:02:05 +0000 (11:02 +0000)]
Merge "DALi Version 2.3.41" into devel/master
Eunki Hong [Fri, 13 Sep 2024 10:12:55 +0000 (10:12 +0000)]
Merge "Make Renderer use MixColor + Deprecate DevelRenderer's Opacity and VisualRenderer MixColor and PreMultiplyAlpha" into devel/master
Adam Bialogonski [Fri, 13 Sep 2024 06:42:38 +0000 (07:42 +0100)]
DALi Version 2.3.41
Change-Id: I71b6b3bdcb9c49312cd61eb501ece91370511d87
Eunki, Hong [Fri, 13 Sep 2024 02:49:25 +0000 (11:49 +0900)]
Allow to animate by difference type if it is scalar value + Convert API for Property::Value
Let we allow to set destinaton value of animation not matched with
animatable property.
For example, until now we don't allow to animate POSITION_X as integer.
But after this patch, we can animate by integer type.
Change-Id: Ie332533ffad53b511c697501c3b04d68848734df
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Fri, 30 Aug 2024 06:43:23 +0000 (15:43 +0900)]
Observer StopperNode and ViewportGuide node at SG::RenderTask
Let we clear the SceneGraph::RenderTask node information what were they don't owned.
Without observing, we might try to access dead node.
The two node - mViewportGuideNode and mStopperNode was not observered, so
let we observe their lifetime, and remove nullptr if they terminated.
Change-Id: I8c55248c625542650e4b386ba538419b5b231546
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 2 Sep 2024 06:38:19 +0000 (15:38 +0900)]
Make Renderer use MixColor + Deprecate DevelRenderer's Opacity and VisualRenderer MixColor and PreMultiplyAlpha
Let we make MixColor as Renderer property.
And also, make VisualRenderer's MixColor use Renderer's MixColor property directly.
And also, make we don't register preMultipliedAlpha uniform for whole visual renderer.
Due to the Visual MixColor was Vector3 and Renderer MixColor is Vector4,
we need to make VisualMixColor non-animatable.
TODO : Need to change toolkit side codes.
Change-Id: Ida7b788be00ef7b14bba7d86d937a4581726339d
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 12 Sep 2024 10:57:31 +0000 (19:57 +0900)]
Release graphics contexts before terminate graphics
Since some graphics items deleted after graphics controller shutdown called,
some memory leak trace tool check they are leaking points.
More over, for offscreen application cases,
DestroyResource API was not called at terminate cases.
To make insure those are removed well,
let we call ContextDestroyed for each manager.
Change-Id: I24293d1de7b95a56fb384374c667c69bea5e4180
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Jaehyun Cho [Tue, 27 Aug 2024 06:32:13 +0000 (15:32 +0900)]
[Tizen] Support asan build option
This reverts commit
bf0c4453c3315575b50db2e9f44ea05251f88af3.
Jaehyun Cho [Tue, 27 Aug 2024 06:32:03 +0000 (15:32 +0900)]
[Tizen] Not execute the remove callback
This reverts commit
9690e0b6c59270a4847c63988082633888d9c997.
Seungho Baek [Wed, 11 Sep 2024 07:06:32 +0000 (16:06 +0900)]
Merge branch 'devel/master' into BackupTizen
Change-Id: I0f9f24912f6aff32fb97199c7d67d8f2fe2dda59
joogab yun [Wed, 11 Sep 2024 03:54:43 +0000 (03:54 +0000)]
Merge "Different mouse button types must be handled as separate events." into devel/master
joogab.yun [Mon, 9 Sep 2024 07:23:01 +0000 (16:23 +0900)]
Different mouse button types must be handled as separate events.
Change-Id: I7081ca145f61dd1240cc9f8f2b662001dae3b393
Youngsun Suh [Wed, 4 Sep 2024 01:59:32 +0000 (10:59 +0900)]
Add BaseObjectObserver
Change-Id: I414126bece5aeb685835c1efa7c6ab8fba9ee67e
David Steele [Fri, 6 Sep 2024 13:41:54 +0000 (13:41 +0000)]
Merge "Passing down render target to compile the pipeline" into devel/master
David Steele [Fri, 6 Sep 2024 10:00:18 +0000 (11:00 +0100)]
DALi Version 2.3.40
Change-Id: I105101bf3978c4337b77cfbab8c1209dc8f24aed
Adam Bialogonski [Thu, 5 Sep 2024 15:35:32 +0000 (16:35 +0100)]
Passing down render target to compile the pipeline
Change-Id: Ia544d2661ffbef7c6392e550ee8119e9dc993818
David Steele [Wed, 4 Sep 2024 12:43:17 +0000 (13:43 +0100)]
Changing vulkan package config libs to match 1.3.280
Change-Id: Ia34fa62e1f21de3aaa5ca87b387230f2dfb1d7ff
everLEEst(SangHyeon Lee) [Wed, 4 Sep 2024 05:00:23 +0000 (14:00 +0900)]
Revert "[Tizen] Not execute the remove callback"
This reverts commit
13bd2c9b423357ce9ea5a6bcd9cd01a8a7b1a54b.
everLEEst(SangHyeon Lee) [Wed, 4 Sep 2024 04:59:07 +0000 (13:59 +0900)]
Revert "[Tizen] Support asan build option"
This reverts commit
e1b8ef52127c13b107244b078950ed1bb867f3ae.
David Steele [Fri, 30 Aug 2024 14:02:32 +0000 (14:02 +0000)]
Merge "Fixed dali_env to work non-interactively" into devel/master
David Steele [Fri, 30 Aug 2024 12:42:53 +0000 (13:42 +0100)]
Fixed dali_env to work non-interactively
Change-Id: I02839104d46578a03775c68f405f8555d03932ec
Adeel Kazmi [Fri, 30 Aug 2024 08:12:51 +0000 (09:12 +0100)]
DALi Version 2.3.39
Change-Id: I654263054fd27e8741452438b0399a5f97a842bf
David Steele [Thu, 29 Aug 2024 16:11:59 +0000 (16:11 +0000)]
Merge changes I6482dca0,Icee988fc into devel/master
* changes:
Add vulkan sdk install options to dali_env
Fixing divide by zero in ThreadPool
David Steele [Thu, 29 Aug 2024 10:57:53 +0000 (10:57 +0000)]
Merge "Implement virtual pre-desturctor for RefObject, BaseObject and Object" into devel/master
Seungho Baek [Thu, 29 Aug 2024 01:51:22 +0000 (10:51 +0900)]
Add exclude for sam score
Change-Id: Icd22a47efd5b3445903be88e8ecf55aab0c7699f
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Eunkiki Hong [Wed, 28 Aug 2024 14:25:27 +0000 (23:25 +0900)]
Implement virtual pre-desturctor for RefObject, BaseObject and Object
Since WeakHandle<~~> become invalidate after BaseObject::Impl destruct,
WeakHandle<~~>.GetBaseHandle() might return some destructing handle.
If some class A : public BaseObject is destructing (== refcount is 0)
and during ~A() called, someone try to get WeakHandle<A>.GetHandle()
After that API call, class A's refcount become 1, and if A use done,
A's refcount become 0 again, and destructor call again and again and again...
===
To avoid this kind of issue, let we make BaseObject::Impl Notify first
by virtual function "OnDestroy", and then call destructor.
Similary, Object also have it's own observer system. Let also notify them
destroyed before destructor call.
Change-Id: I1bccf25ec2b902b7051a0fe2bebf4aeb1b914c25
Signed-off-by: Eunkiki Hong <eunkiki.hong@samsung.com>
David Steele [Tue, 27 Aug 2024 13:23:55 +0000 (14:23 +0100)]
Add vulkan sdk install options to dali_env
Change-Id: I6482dca0fbd782bb94cd56ae76a1695341320dd1
Eunki, Hong [Wed, 28 Aug 2024 01:56:20 +0000 (10:56 +0900)]
Fix hash function error at x64
Since RendererKey is not a void* type for __LP64__ case,
we should not shift RendererKey.Value() based on size of Render::Renderer
struct size.
Change-Id: If578d0b5057b93ee69468d8422613471288d9384
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Thu, 22 Aug 2024 17:40:25 +0000 (18:40 +0100)]
Fixing divide by zero in ThreadPool
Change-Id: Icee988fca4b194ad70243676aa816519a64b51f3
Jaehyun Cho [Tue, 27 Aug 2024 06:32:13 +0000 (15:32 +0900)]
[Tizen] Support asan build option
This reverts commit
bf0c4453c3315575b50db2e9f44ea05251f88af3.
Jaehyun Cho [Tue, 27 Aug 2024 06:32:03 +0000 (15:32 +0900)]
[Tizen] Not execute the remove callback
This reverts commit
9690e0b6c59270a4847c63988082633888d9c997.
Jaehyun Cho [Tue, 27 Aug 2024 06:31:46 +0000 (15:31 +0900)]
Merge branch 'devel/master' into tizen
Change-Id: I8c732e4b154b51085e0a6f93f8c58a451098c97e
Jaehyun Cho [Tue, 27 Aug 2024 06:31:42 +0000 (15:31 +0900)]
Revert "[Tizen] Not execute the remove callback"
This reverts commit
a32faf7576235775011802e4127bd3fcc08b30f0.
Jaehyun Cho [Tue, 27 Aug 2024 06:31:34 +0000 (15:31 +0900)]
Revert "[Tizen] Support asan build option"
This reverts commit
64adcd7edab4fa928dfdf9f324843dccb7dccfb8.
Adeel Kazmi [Fri, 23 Aug 2024 09:46:54 +0000 (09:46 +0000)]
Merge "DALi Version 2.3.38" into devel/master
Richard Huang [Fri, 23 Aug 2024 09:44:57 +0000 (10:44 +0100)]
DALi Version 2.3.38
Change-Id: I224ca546735c6207f41db8d39db2097b100e6848
Eunki, Hong [Thu, 22 Aug 2024 03:51:28 +0000 (12:51 +0900)]
Fix RenderUntil not working well if stopper node is under layer + RenderUntil more stable
For now, RenderUntil consider the layer order at
render-instruction-processor side.
But RenderUntil API only consider root layer cases.
To fix this issue, let we don't check the stopper actor's parenet
is layer or not.
+
Let we make RenderUntil API more stable.
Currently, we only allow given stopper actor is under source actor.
But actually, we don't trace that stopper actor unparent or destroyed
after we call RenderUntil.
Trace that life control is quite heavy. Instead, let we make RenderUntil input
actor added freely, and instead, make the task result will render full scene
if stopper node is not under source node.
Change-Id: I9550c4c77e550d9daa61fe545dc005417a4a3f2a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Jiyun Yang [Wed, 21 Aug 2024 04:07:37 +0000 (13:07 +0900)]
[Tizen] Support asan build option
This reverts commit
095e27140b0a1ad465aa4b2ae8cdcf3e18816931.
Jiyun Yang [Wed, 21 Aug 2024 04:07:33 +0000 (13:07 +0900)]
[Tizen] Not execute the remove callback
This reverts commit
bd7098d62a93126792ac7b129012edf2431c800f.
Jiyun Yang [Wed, 21 Aug 2024 04:07:18 +0000 (13:07 +0900)]
Merge branch 'devel/master' into tizen