Eunki Hong [Mon, 29 Jul 2024 15:24:14 +0000 (00:24 +0900)]
Fix several bugs for synchronous sizing + Print more debug logs for it
- We don't need to 'ignore' the cached size.
- We don't know last rasterized size at immediate loading time
- We don't need to re-load as desired size when visual is scene-on again.
-> Actually, It will re-load after OnSetTransform(). But anyway,
it will return cached texture and don't re-load any images.
- Bug fix if mLoadState become NOT_START but mTextures exist.
TODO : Send ResourceReady at OnRelayout callback is not a good idea.
Shouldn't we re-load at Idle, or PostProcess time?
Change-Id: Ia13a03feaf0f3909c75196472cc865b15a6fca2d
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Fri, 26 Jul 2024 05:08:12 +0000 (14:08 +0900)]
Lock mutex when animation task check + completed task moving
Since VectorAnimationThread::OnTaskCompleted() could be called
from various worker threads, we should not change the thread's member value.
To avoid this kind of thread issue,
- Make mutex during animation tasks control (VectorAnimationThread vs EventThread)
- Collect tasks from worker thread and move them at Rasterize() API (VectorAnimationThread vs WorkerThread)
Change-Id: Ib3dce6b98f6c66a3bd597a7b46fe8bbac60105b5
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Lukasz Oleksak [Fri, 26 Jul 2024 13:11:36 +0000 (13:11 +0000)]
Merge changes from topic "a11y-embed-90" into devel/master
* changes:
[AT-SPI] Unify widget bus names
[AT-SPI] Track application lifecycle
Adeel Kazmi [Fri, 26 Jul 2024 10:51:09 +0000 (10:51 +0000)]
Merge "DALi Version 2.3.34" into devel/master
Richard Huang [Fri, 26 Jul 2024 10:47:10 +0000 (11:47 +0100)]
DALi Version 2.3.34
Change-Id: I69ccd68ce5716186fc55866eb68c267fa4b61392
Eunki, Hong [Wed, 24 Jul 2024 12:29:06 +0000 (21:29 +0900)]
Reduce convert from std::string to VisualUrl
Whenever we create new VisualUrl from raw-string, it might calculate
the hash, or protocol check one more time.
To avoid this thing, let's make we use VisualUrl where we can use it.
Note : Since ImageUrl can only use std::string itself instead of VisualUrl,
we should make some API to remove external textures by std::string.
Change-Id: I6888f60e6060aae79d7d11dbc7cf0aa4004d4266
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Artur Świgoń [Fri, 12 Jul 2024 10:25:08 +0000 (12:25 +0200)]
[AT-SPI] Unify widget bus names
Change-Id: Ifc3f9cc9cdac7712ce1a7e93b55e6cdfa07dea47
Artur Świgoń [Thu, 25 Jul 2024 12:23:16 +0000 (14:23 +0200)]
[AT-SPI] Track application lifecycle
Change-Id: Idb843309576f623f096b17999595dcd294c52a6f
Eunki, Hong [Thu, 25 Jul 2024 09:55:01 +0000 (18:55 +0900)]
Fix reference move error for SvgLoadInfo
code mistake
Change-Id: I4ff96a1a73cc1fcbe82831b9e23196f4293f5ec3
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 9 Jul 2024 08:58:17 +0000 (17:58 +0900)]
Make hole match with Actor size at color visual shader
There was some needs that ignore the contents area when we use Shadow.
Since visual itself doesn't know the area of view, we should use
just uSize and visual itself's corner radius.
Change-Id: I1ae6104c9d8260f43230d2949af45c8b244419f6
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Thu, 25 Jul 2024 01:17:35 +0000 (01:17 +0000)]
Merge "Prevent negative content size due to large padding" into devel/master
Jeongmin Lee [Wed, 24 Jul 2024 12:28:36 +0000 (12:28 +0000)]
Merge "Reload ImageVisual texture on visual size updates" into devel/master
Bowon Ryu [Wed, 24 Jul 2024 11:10:03 +0000 (20:10 +0900)]
Prevent negative content size due to large padding
Previously, content size was calculated using simple subtraction without checking for negative values.
This causes incorrect rendering results in visual updates.
Change-Id: I23cd6b6d1536e10fa8baf3ed7cef673de4b2abd7
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
David Steele [Wed, 24 Jul 2024 10:33:28 +0000 (10:33 +0000)]
Merge "Remove svace issue - initialize values for move constructor + don't use moved dali-vector" into devel/master
Adeel Kazmi [Wed, 24 Jul 2024 10:32:28 +0000 (10:32 +0000)]
Merge "Fix minor optimization - remove bool l-value input parameter" into devel/master
jmm [Wed, 12 Jun 2024 08:14:21 +0000 (17:14 +0900)]
Reload ImageVisual texture on visual size updates
Change-Id: I4135b0fb427b7fff2319079389050d91e38556a7
Eunki Hong [Wed, 24 Jul 2024 05:26:51 +0000 (05:26 +0000)]
Merge "Check SceneHolder validation if we call SetFocusActor" into devel/master
Eunki, Hong [Wed, 24 Jul 2024 05:24:47 +0000 (14:24 +0900)]
Remove svace issue - initialize values for move constructor + don't use moved dali-vector
Change-Id: Ia95809a8c4a1d837871c12a7d21f818255b39dfd
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 24 Jul 2024 05:17:24 +0000 (14:17 +0900)]
Fix minor optimization - remove bool l-value input parameter
Change-Id: Ib5e4b86a2f65b2c653e461c01dfb630e1c34958a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 24 Jul 2024 01:44:57 +0000 (01:44 +0000)]
Merge "Fix cache-miss if orientation correction value mismatched" into devel/master
Eunki, Hong [Wed, 24 Jul 2024 01:13:26 +0000 (10:13 +0900)]
Check SceneHolder validation if we call SetFocusActor
Since SceneHolder destructor doesn't change child's SceneOn state directly,
It might be possible that SceneHolder is destroyed but Scene is alive.
To avoid this case, let we check the SceneHolder validation one more time.
Change-Id: I16ba69bc5754fe2cec20eea85afc09634064690f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 23 Jul 2024 07:08:47 +0000 (07:08 +0000)]
Merge "Implement SVG image file cache system" into devel/master
Eunki Hong [Tue, 23 Jul 2024 07:02:34 +0000 (07:02 +0000)]
Merge "Sync harness for platform abstraction UTC" into devel/master
Eunki, Hong [Mon, 24 Jun 2024 05:14:55 +0000 (14:14 +0900)]
Implement SVG image file cache system
Let we cached svg image file load result, and rasterized texture as specific size.
For image url, let we cache Dali::VectorImageRenderer, which connect with vector rasterize engine.
For each rasterize request, we will use that cached id of loader, and Rasterize width/height.
If we use same size for rasterizing, we can share same Texture.
Change-Id: I9684557d2edabee0a749a39f428014c5a0cd27ff
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
joogab yun [Tue, 23 Jul 2024 04:43:12 +0000 (04:43 +0000)]
Merge "If the actor had focus when it was off scene, the focus is cleared." into devel/master
Eunki, Hong [Wed, 10 Jul 2024 08:53:50 +0000 (17:53 +0900)]
Sync harness for platform abstraction UTC
Change-Id: Ib1433874513bdc04449fe7234f29c98cea238842
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 11 Jul 2024 09:34:36 +0000 (18:34 +0900)]
Fix cache-miss if orientation correction value mismatched
Since we don't check the orientation correction value when we check cache,
it might be return unmatched image.
Change-Id: I781103ceaaa5e3e73f4c819beb11a2cd4adb46d5
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Mon, 22 Jul 2024 10:32:34 +0000 (10:32 +0000)]
Merge "Set default value of removeFrontInset, removeBackInset to false" into devel/master
Adam Bialogonski [Fri, 19 Jul 2024 06:54:39 +0000 (07:54 +0100)]
DALi Version 2.3.33
Change-Id: I76fd211499673e411e2973c787cf5ff0c1115889
joogab.yun [Wed, 17 Jul 2024 05:21:13 +0000 (14:21 +0900)]
If the actor had focus when it was off scene, the focus is cleared.
When the actor is off scene, the focus is not cleared.
So, when app re-add the actor and SetCurrentFocusActor, app do not receiving the FocusGained event.
Change-Id: Ic427362db70e77d482a458e4921ba5bcc7860632
David Steele [Mon, 15 Jul 2024 17:30:07 +0000 (18:30 +0100)]
Test harness sync
Change-Id: Ifbfbc61aff1798b2ddb8b24b12d4165637b33bef
Adeel Kazmi [Mon, 15 Jul 2024 13:00:28 +0000 (13:00 +0000)]
Merge "(TestApplication) Fix SVACE issue" into devel/master
sunghyun kim [Mon, 15 Jul 2024 09:49:23 +0000 (09:49 +0000)]
Merge "Fix placeholder bug" into devel/master
Adeel Kazmi [Mon, 15 Jul 2024 09:47:40 +0000 (10:47 +0100)]
(TestApplication) Fix SVACE issue
Change-Id: I769db40b37848b08b90056ea1da5460152e2f224
David Steele [Fri, 12 Jul 2024 15:44:55 +0000 (15:44 +0000)]
Merge changes I46b5bf57,I58cc77ff,I1c87e5c4 into devel/master
* changes:
Making test-render-surface.cpp/h common across repos
Remove GlView from vulkan build
Syncing automated tests
David Steele [Fri, 12 Jul 2024 10:12:16 +0000 (11:12 +0100)]
DALi Version 2.3.32
Change-Id: I0906a5189f021b170ad5405dcadec72cb4e76c95
sunghyun kim [Thu, 11 Jul 2024 09:49:31 +0000 (18:49 +0900)]
Fix placeholder bug
it seems to be a bug when using only placehloder alone.
so i fix it.
Change-Id: I7a87dbe08932410bacd93225dde4cef85fbc449a
jmm [Wed, 10 Jul 2024 11:57:31 +0000 (20:57 +0900)]
Resolve RenderEffect Size and CornerRadius issues
Change-Id: Ic0cb535464532632ca009af9be9aefaa69339b97
ANZ1217 [Tue, 9 Jul 2024 08:46:16 +0000 (17:46 +0900)]
Set default value of removeFrontInset, removeBackInset to false
Change-Id: I8ac716ab2eecc24783091a70bf718aefa063a8cd
Jeongmin Lee [Wed, 10 Jul 2024 01:01:01 +0000 (01:01 +0000)]
Merge "Remove BellCurveWidth parameter at Background Blur" into devel/master
jmm [Mon, 8 Jul 2024 04:47:27 +0000 (13:47 +0900)]
Remove BellCurveWidth parameter at Background Blur
Change-Id: I9243b84b5269e4b7c4693407bd88aafdef214599
David Steele [Thu, 27 Jun 2024 17:18:53 +0000 (18:18 +0100)]
Making test-render-surface.cpp/h common across repos
Also, fixed toolkit replacement SceneHolder to have
same structure as Internal::Adaptor::SceneHolder - in
some adaptor internal code, the toolkit struct is used,
and it crashes.
Change-Id: I46b5bf579f5c5767c0e8cc8c41ada69c96dd92ac
David Steele [Tue, 25 Jun 2024 11:18:40 +0000 (12:18 +0100)]
Remove GlView from vulkan build
Change-Id: I58cc77ffc872c2f7033cc80d729355b78deeadd8
David Steele [Fri, 21 Jun 2024 08:28:36 +0000 (09:28 +0100)]
Syncing automated tests
Change-Id: I1c87e5c49cb337ca039e95796e56dd115e5dbe5a
Adeel Kazmi [Fri, 5 Jul 2024 10:27:21 +0000 (10:27 +0000)]
Merge "DALi Version 2.3.31" into devel/master
Adam Bialogonski [Fri, 5 Jul 2024 09:08:14 +0000 (10:08 +0100)]
DALi Version 2.3.31
Change-Id: I4397d02e8eaf2768f70b795ad8780ba42ae1fe7e
Jeongmin Lee [Fri, 5 Jul 2024 05:35:34 +0000 (05:35 +0000)]
Merge "Redefine RenderEffectImpl::Activate as public" into devel/master
jmm [Tue, 25 Jun 2024 07:28:02 +0000 (16:28 +0900)]
Redefine RenderEffectImpl::Activate as public
Change-Id: Ifa65d9936b4d885251708ba3adb812349d2a1230
Eunki, Hong [Tue, 2 Jul 2024 10:59:07 +0000 (19:59 +0900)]
Avoid self-destruct during AnimatedImageVisual resource ready
Since AnimatedImageVisual's resource ready is not safe enough
for self-destruction case, we'd better use DiscardVisual
for every visual cases.
Change-Id: If316663699276696bfd0695b85ac53f1cbd2b8f2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 3 Jul 2024 11:43:55 +0000 (20:43 +0900)]
Print log if worker thread destruction occured for UI items.
Change-Id: I99c765781dece4d4314c68ae3123eebef4b0392f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 7 Jun 2024 13:09:20 +0000 (14:09 +0100)]
(Scene3D) Use File API rather than std file loading methods
Change-Id: Ia2f323bcc908cb51728159c8695fcae7ca5a8bc2
ANZ1217 [Tue, 2 Jul 2024 09:53:42 +0000 (18:53 +0900)]
Revert "Enable autoscroll when cutout"
This reverts commit
a46c7c87ff49d701582f932596f28ce62e0fdc2a.
Change-Id: I302665b051b2f3a2dabd81240d0c19a840f707af
ANZ1217 [Thu, 20 Jun 2024 06:45:49 +0000 (15:45 +0900)]
Enable autoscroll when cutout
Change-Id: Ia9ed1ed08c20a66c3952c272364f038f43b9f3ab
David Steele [Fri, 28 Jun 2024 15:24:26 +0000 (15:24 +0000)]
Merge "Updated test suite with UBO array element stride." into devel/master
Adeel Kazmi [Fri, 28 Jun 2024 10:14:53 +0000 (10:14 +0000)]
Merge "DALi Version 2.3.30" into devel/master
Richard Huang [Fri, 28 Jun 2024 10:10:34 +0000 (11:10 +0100)]
DALi Version 2.3.30
Change-Id: I5aa938c39e1ddae083b6f3599ebd48b7ca95a6cc
Adam Bialogonski [Wed, 26 Jun 2024 10:05:17 +0000 (11:05 +0100)]
Updated test suite with UBO array element stride.
Change-Id: I0312aee9173f0f9d6f6566e37f110e87d66c538e
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
Eunki Hong [Fri, 28 Jun 2024 09:05:34 +0000 (09:05 +0000)]
Merge "Fix crash if bidirectional lines info not found during ellipsis" into devel/master
joogab.yun [Thu, 27 Jun 2024 08:58:44 +0000 (17:58 +0900)]
Fix calculation of whether to scroll.
Change-Id: Id5ce3f23f7caaac8b8a2480b70113d5db25b674b
Eunki, Hong [Thu, 27 Jun 2024 06:22:55 +0000 (15:22 +0900)]
Fix crash if bidirectional lines info not found during ellipsis
Change-Id: Id08510b1eb83493880668b003cac17b2b6736a49
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Jeongmin Lee [Tue, 25 Jun 2024 02:24:52 +0000 (02:24 +0000)]
Merge "Revert changes at gaussian-blur-view.frag" into devel/master
jmm [Tue, 25 Jun 2024 01:15:06 +0000 (10:15 +0900)]
Revert changes at gaussian-blur-view.frag
Change-Id: I1f0556d3a25053b970103ffacbeaa3e1a6696987
Eunki Hong [Sun, 23 Jun 2024 15:17:53 +0000 (15:17 +0000)]
Merge "Make natural size of ImageVisual consider orientation correction" into devel/master
David Steele [Fri, 21 Jun 2024 11:28:12 +0000 (12:28 +0100)]
DALi Version 2.3.29
Change-Id: I8d5270cb9abdb90271319b05b16cf002346e088e
Chihun Jeong [Thu, 20 Jun 2024 05:55:15 +0000 (05:55 +0000)]
Merge "Fix background visual doesn't work properly when cutout" into devel/master
Youngsun Suh [Thu, 20 Jun 2024 03:37:05 +0000 (03:37 +0000)]
Merge "Use shared_ptr for Accessible object" into devel/master
Youngsun Suh [Fri, 14 Jun 2024 07:01:44 +0000 (16:01 +0900)]
Use shared_ptr for Accessible object
Change-Id: I83e50c800587fa413d235d15952cbf2dec8bdfe7
Eunki Hong [Wed, 19 Jun 2024 08:01:46 +0000 (08:01 +0000)]
Merge "Fix portential of error when we load facial file" into devel/master
jmm [Mon, 10 Jun 2024 12:46:41 +0000 (21:46 +0900)]
Add RenderEffectImpl::SynchronizeBackgroundCornerRadius()
Change-Id: I3eedb39693907c128e67e480fb74f28ee622a461
Eunki, Hong [Wed, 12 Jun 2024 06:51:39 +0000 (15:51 +0900)]
Fix portential of error when we load facial file
Change-Id: I2668960dec5910cb7d2333b113e4ed5fa4977de1
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
ANZ1217 [Tue, 18 Jun 2024 11:03:44 +0000 (20:03 +0900)]
Fix background visual doesn't work properly when cutout
Change-Id: I9d22f6237b9217e87f82b551f8eae55e5305ef28
Eunki Hong [Tue, 18 Jun 2024 08:28:44 +0000 (08:28 +0000)]
Merge "(CanvasView) Support rasterization request manually" into devel/master
joogab yun [Tue, 18 Jun 2024 07:33:12 +0000 (07:33 +0000)]
Merge "Determines whether to propagate pan gestures in text fields and editors." into devel/master
Eunki, Hong [Tue, 18 Jun 2024 03:58:10 +0000 (12:58 +0900)]
(CanvasView) Support rasterization request manually
Let we support to make user request rasterization manually.
If user mark it as true, we should call RequestRasterization manullay.
It will be reduce overhead when user add CanvasView very large amount.
Change-Id: Ib404b0b3fd0adb76cf9c5f85476be26eefa4def9
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Chihun Jeong [Tue, 18 Jun 2024 04:18:56 +0000 (04:18 +0000)]
Merge "Fix vertical position error when cutout" into devel/master
Chihun Jeong [Tue, 18 Jun 2024 04:18:44 +0000 (04:18 +0000)]
Merge "Fix the markup background is not applied correctly when RemoveBackInset is true." into devel/master
Adeel Kazmi [Mon, 17 Jun 2024 11:24:38 +0000 (12:24 +0100)]
Fixed some SVACE issues in BlurEffect
Change-Id: I089fcf3e8196289fcc32101d032cd1b2cf25b3f7
Eunki, Hong [Mon, 17 Jun 2024 05:34:13 +0000 (14:34 +0900)]
Make natural size of ImageVisual consider orientation correction
We have flag that whether image's width/height return orientation value or not
when we request load texture.
But when we request to get NaturalSize of ImageVisual, they didn't consider it.
If then, the NaturalSize might not matched if we want to do not
correction the orientation.
Change-Id: I1752b1a4aa57fa6e1d63e0521f028204b7e27ca9
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
ANZ1217 [Mon, 17 Jun 2024 07:39:09 +0000 (16:39 +0900)]
Fix vertical position error when cutout
Change-Id: Iebc358aa095513fff92374dc8ac2ceed097830e2
ANZ1217 [Fri, 14 Jun 2024 05:38:49 +0000 (14:38 +0900)]
Fix the markup background is not applied correctly when RemoveBackInset is true.
Change-Id: I1c805169eceb43f33a3cb0805599a027d38b725d
Adeel Kazmi [Fri, 14 Jun 2024 10:37:46 +0000 (10:37 +0000)]
Merge "DALi Version 2.3.28" into devel/master
Adam Bialogonski [Fri, 14 Jun 2024 08:32:35 +0000 (09:32 +0100)]
DALi Version 2.3.28
Change-Id: I50db04ce30807f65350de3772fa5749f695230b3
Chihun Jeong [Fri, 14 Jun 2024 05:11:05 +0000 (05:11 +0000)]
Merge "Fix TextLabel's padding was not applied during Cutout." into devel/master
Youngsun Suh [Fri, 14 Jun 2024 03:39:08 +0000 (03:39 +0000)]
Merge "Try getting accessibility address in DoGetChildren" into devel/master
Youngsun Suh [Thu, 13 Jun 2024 00:57:59 +0000 (09:57 +0900)]
Try getting accessibility address in DoGetChildren
Change-Id: I0784218a1ae63d4fab0b99ab9c79afa053633a63
Jeongmin Lee [Fri, 14 Jun 2024 01:41:39 +0000 (01:41 +0000)]
Merge "Support RenderEffect" into devel/master
ANZ1217 [Wed, 12 Jun 2024 06:24:13 +0000 (15:24 +0900)]
Fix TextLabel's padding was not applied during Cutout.
Change-Id: I8aa0f35d2214aeb748efa874c9b524a365925f72
jmm [Fri, 12 Apr 2024 04:35:02 +0000 (13:35 +0900)]
Support RenderEffect
Change-Id: I9c302358dd984906bf26dc7423c9ce7f02de0f8e
David Steele [Wed, 12 Jun 2024 10:47:03 +0000 (10:47 +0000)]
Merge changes Iaa1223c6,If1796779 into devel/master
* changes:
Move image/ text / npatch relative class under each visual folder
Use ProcessorOnce feature for some cases who only need process once
Eunki, Hong [Wed, 12 Jun 2024 06:03:38 +0000 (15:03 +0900)]
Move image/ text / npatch relative class under each visual folder
For example, npatch-loader only be used for npatch-helper and npatch-visual,
we don't need to keep it under 'visuals' folder directly.
Similarly, text-visual-shader-factory only be used at text-visual.
image-visual-shader used several visuals, but all of them are used for image,
so move them under image folder is not a bad job.
To make clear ownership of logic, let we move files into each folder.
Change-Id: Iaa1223c687425041a9a62e11792b0940ea8429cb
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Chihun Jeong [Wed, 12 Jun 2024 06:34:48 +0000 (06:34 +0000)]
Revert "Fix TextLabel's padding was not applied during Cutout."
This reverts commit
a0c9161fba687f3492678ada33761bd37a800210.
Reason for revert: Wrong merge
Change-Id: I648683aeb79e95a549840d84cd4a3d7ad6f3f68a
ANZ1217 [Wed, 12 Jun 2024 06:24:13 +0000 (15:24 +0900)]
Fix TextLabel's padding was not applied during Cutout.
Change-Id: Ie05f3c72359505269a19bfc97f9ac8e8098b9634
Eunki, Hong [Wed, 12 Jun 2024 05:37:47 +0000 (14:37 +0900)]
Use ProcessorOnce feature for some cases who only need process once
Now we allow to use ProcessorInterface execute only 1 times per each loop.
After use this feature, we don't need to unregister processor during processor
execute.
Change-Id: If1796779b8c76a06b500847406ec71d5a9f7ee7e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Seungho Baek [Mon, 10 Jun 2024 05:55:51 +0000 (14:55 +0900)]
Change precision of position related uniform of 3D shader to highp
Change-Id: I9d4d0afe93172113e7de03acdb54f6b0b1c37e5f
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Adeel Kazmi [Fri, 7 Jun 2024 17:26:13 +0000 (18:26 +0100)]
DALi Version 2.3.27
Change-Id: If5ae365861eac4a553b5ec49600a048fcc0b73b7
Adeel Kazmi [Fri, 31 May 2024 10:52:16 +0000 (10:52 +0000)]
Merge "DALi Version 2.3.26" into devel/master
Adeel Kazmi [Fri, 31 May 2024 10:45:28 +0000 (11:45 +0100)]
DALi Version 2.3.26
Change-Id: Ibba83c877cd952765fe31d4543a8e90b8de323e8
sunghyun kim [Fri, 31 May 2024 07:14:38 +0000 (07:14 +0000)]
Merge "Ignore FittingMode for text-visual" into devel/master
sunghyun kim [Fri, 31 May 2024 03:02:34 +0000 (12:02 +0900)]
Ignore FittingMode for text-visual
text visual use transformMap when it is scrolling.
To avoid this issue, i added this patch
Change-Id: Ief1e82a4d06fe62330272fd7d25ee90c37af6ef1
ANZ1217 [Thu, 30 May 2024 18:43:55 +0000 (03:43 +0900)]
Fix bug that DefaultFonts are infinitely cached
Change-Id: Ibef331df698cad816e6d4ac3cf64f1b85f33ce0b