Tom Robinson [Mon, 18 Apr 2016 14:16:17 +0000 (15:16 +0100)]
Deprecated STENCIL DrawMode
Will be replaced by separate ClippingMode enum
Change-Id: Ibaf418574ec04fb147c3086007e97a33cabcd4a0
Ferran Sole [Wed, 6 Apr 2016 09:39:23 +0000 (10:39 +0100)]
Rendering API clean-up
Change-Id: If7c862412ac91edf6e28b2e0f729d4d0545d1247
David Steele [Fri, 15 Apr 2016 16:57:25 +0000 (09:57 -0700)]
Merge "Added previously ommited types of geometry: LINE_STRIP, LINE_LOOP in the 'switch' statement of UploadAndDraw()" into devel/master
Adam Bialogonski [Fri, 15 Apr 2016 13:58:57 +0000 (14:58 +0100)]
DALi Version 1.1.30
Change-Id: I17c5d6491063ded9c64c89798915d5a07a0e2a25
David Steele [Thu, 14 Apr 2016 17:59:42 +0000 (10:59 -0700)]
Merge "Removed unused CullFace features for ImageActor" into devel/master
Adeel Kazmi [Thu, 14 Apr 2016 16:19:58 +0000 (17:19 +0100)]
Removed unused CullFace features for ImageActor
Change-Id: Ica6bfaa0f2e2e06615242b84024e9c7fc83fbf5a
Xiangyin Ma [Fri, 19 Feb 2016 09:33:52 +0000 (09:33 +0000)]
Add REQUIRES_SYNC property to RenderTask
Change-Id: Idca837dd62e3f66a47935f8b7d93b577999d54c7
Adam Bialogonski [Wed, 13 Apr 2016 13:53:38 +0000 (14:53 +0100)]
Added previously ommited types of geometry: LINE_STRIP, LINE_LOOP in the 'switch' statement of UploadAndDraw()
Change-Id: I273ca4b0d08a5de45e20badf345207d47b23a5b5
Tom Robinson [Thu, 7 Apr 2016 16:52:55 +0000 (17:52 +0100)]
Fix for double deletion of memory pool objects
Change-Id: I6bd80062f4884a220880af397264da027974967b
Xiangyin Ma [Fri, 8 Apr 2016 10:24:08 +0000 (11:24 +0100)]
DALi Version 1.1.29
Change-Id: Ie020eafffaad4b2b4636aa25f8d680363a1f1116
Agnelo Vaz [Thu, 7 Apr 2016 15:49:13 +0000 (16:49 +0100)]
Fixing doxygen for PropertyBuffer New
size parameter no longer supported - https://review.tizen.org/gerrit/#/c/63022/
Change-Id: I9484588aefef6ea0e3e30a6cad1e8ddebf06bc44
David Steele [Wed, 2 Mar 2016 20:19:30 +0000 (20:19 +0000)]
Changed rendering to remove need for sampler names.
Used glGetActiveUniform to introspect the shader and get the sampler
uniforms. No longer need to store the sampler names with the textures.
The program now generates a list of active texture sampler locations;
The renderer has been changed to bind textures using the matching sampler index.
Affects test cases that check GL state for particular sampler names, as these
are no longer queried.
Change-Id: I194570eb3ec35160a18ee0aebb6f978805855b1a
Signed-off-by: David Steele <david.steele@samsung.com>
Adeel Kazmi [Mon, 4 Apr 2016 13:59:08 +0000 (06:59 -0700)]
Revert "Removed need for sampler uniform names"
This reverts commit
9f94da7375ab73f889c82d60639434e72543c826.
Change-Id: I444e4aba29a14bc14daac0127f287a63c5e30776
Adeel Kazmi [Mon, 4 Apr 2016 10:51:38 +0000 (03:51 -0700)]
Merge "Removed need for sampler uniform names" into devel/master
David Steele [Wed, 2 Mar 2016 20:19:30 +0000 (20:19 +0000)]
Removed need for sampler uniform names
Used glGetActiveUniform to introspect the shader and get the sampler
uniforms. No longer need to store the sampler names with the textures.
Change-Id: I8f2f78ca503a3ff6b615113cfc758350c0be3665
Signed-off-by: David Steele <david.steele@samsung.com>
Yoonsang Lee [Wed, 27 Jan 2016 23:19:14 +0000 (08:19 +0900)]
Update doxygen groups and overview description
- Merge "Render Tasks" and "Shader Effects" groups into "Rendering &
Effect"
- Change "Signals" to "Signal"
- Update overview of DALi core
Change-Id: I6aee5a9cdc64a9575909b0cdd1df295e56670041
Ferran Sole [Fri, 1 Apr 2016 13:39:13 +0000 (14:39 +0100)]
Fixed bug in ImageActor::SetImage
ImageActor would add a new texture to the vector of textures in the material
every time a new image was setted instead of updating the image handle of the
texture
Change-Id: I20aca8145521a8dbcdf509b0be169924ffe5d596
Victor Cebollada [Fri, 1 Apr 2016 08:20:56 +0000 (09:20 +0100)]
DALi Version 1.1.28
Change-Id: I759c70126213a0b75ba3be65a9cd4236d5e9baef
Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
Ferran Sole [Wed, 30 Mar 2016 13:44:20 +0000 (14:44 +0100)]
Added test case for SetInheritPosition/IsPositionInherited
Change-Id: I5fe65e6d6d13ae81366bf5cc7d372dac7805dbbb
Xiangyin Ma [Mon, 21 Mar 2016 18:01:24 +0000 (18:01 +0000)]
Always notify the derived class when removing child actor
Change-Id: Id8e1276ab9f615aacd5cce5422e02a71099a3066
Adeel Kazmi [Tue, 29 Mar 2016 12:55:59 +0000 (05:55 -0700)]
Merge "Added string writers for Property::MAP and Property::ARRAY" into devel/master
David Steele [Wed, 9 Mar 2016 14:00:06 +0000 (14:00 +0000)]
Added string writers for Property::MAP and Property::ARRAY
Change-Id: Id507f8d1bde9a72cf07105156bcb65512f92dd22
Tom Robinson [Thu, 24 Mar 2016 15:48:49 +0000 (15:48 +0000)]
DALi Version 1.1.27
Change-Id: I4c191258a2d2f9c0b0ffdc8dbbf6c5ba222bea2a
Richard Huang [Mon, 21 Mar 2016 18:07:07 +0000 (18:07 +0000)]
Force the child with assigned size during relayout to do size negotiation
Change-Id: Ibb89b20c22717070151dbf778422c75efd987cb7
Paul Wisbey [Mon, 21 Mar 2016 16:14:36 +0000 (16:14 +0000)]
PropertyBuffer SetData clean-up
Removed potentially dangerous disconnect between size parameter,
and the actual size of the data. Note that there is not actual
SIZE property as implied by the old comments.
Change-Id: Ifa6ec50069e9609a4675c34d09cb571e8a86158b
Adeel Kazmi [Fri, 18 Mar 2016 13:33:11 +0000 (06:33 -0700)]
Merge "DALi Version 1.1.26" into devel/master
Richard Huang [Fri, 18 Mar 2016 13:09:36 +0000 (13:09 +0000)]
DALi Version 1.1.26
Change-Id: Ic3cbeaad66a03ab8101acafe41938e7acab81f53
Ferran Sole [Fri, 18 Mar 2016 11:30:33 +0000 (11:30 +0000)]
Bug fix in data oriented transformation manager
TransformManagerPropertyQuaternion was not overriding the GetQuaternion()
virtual method from PropertyInputImpl causing an assert when called
Change-Id: I62d7741923eddf33853b88e0031080b5679eef52
Ferran Sole [Tue, 26 Jan 2016 15:40:49 +0000 (15:40 +0000)]
Data oriented transform manager
Added a transform manager which computes the local to world transformations
of all the nodes in the scene. All the transformation data is stored contiguously
in memory which minimizes cache misses during updates.
Change-Id: I95caa2ffafc1ba1b7a83b6cbaf4ad6d9f0fd54fe
Nick Holland [Fri, 11 Mar 2016 15:02:07 +0000 (15:02 +0000)]
DALi Version 1.1.25
Change-Id: I1b02093df8a101a5d24a963fc88b58cd72510bba
David Steele [Tue, 10 Nov 2015 16:56:08 +0000 (16:56 +0000)]
Prevent renderers from drawing with unbound textures
Changed Texture::Bind to return success/failure instead of Created/NotCreated
If the texture is not created, e.g. a NativeTexture calling out to
NativeImageInterface::GlExtensionCreate() fails for some reason, then
the Bind call will now return false to indicate that it failed.
The renderers now check the result of the Bind call, and do not draw if it is
false. This prevents the screen showing black rectangles for unbound textures.
Change-Id: I8e4c81f43a8b73b05cccdbf7799cf5ef0c8722c4
Signed-off-by: David Steele <david.steele@samsung.com>
suhyung Eom [Wed, 9 Mar 2016 03:16:44 +0000 (12:16 +0900)]
Fixed Svace defect
[Defect - DEREF_AFTER_NULL, FALL_THROUGH]
Signed-off-by: suhyung Eom <suhyung.eom@samsung.com>
Change-Id: I9a877f7c9d815457e2d4e8998deefa46e5f22ac2
Ferran Sole [Mon, 7 Mar 2016 09:07:26 +0000 (09:07 +0000)]
DALi Version 1.1.24
Change-Id: I131e30176842409755dd665da82c40f0eb56d21d
Agnelo Vaz [Fri, 26 Feb 2016 16:43:24 +0000 (16:43 +0000)]
ResourceManager ResourcePostProcessQueue no longer double bufferred
Previously the queue consisted of two buffers which held update messages.
The resouce load message would come in but may not be stored in the current buffer.
Hence the message would only be processed on the next update when the buffers switched.
As the only post process is to notify an UPLOADED texture (DELETED is a no-op) the queue is now only of resource ID's indicating resource that has uploaded.
UtcDaliInternalRequestReloadBitmapRequests01, updated as now the Upload message will be sent before having to do another render-update.
Test-suite-utils updated to show location in code of Render WARNINGs
Change-Id: Ia38a2a32e3f45f6d3e07c0061db5cdfefa54ad12
Paul Wisbey [Tue, 1 Mar 2016 13:37:46 +0000 (13:37 +0000)]
Fixed README typo
Change-Id: If9b947c8150a27aa1d45662a3139355865951d1d
Kimmo Hoikka [Tue, 1 Mar 2016 13:46:57 +0000 (05:46 -0800)]
Merge "Force the actors in the relayout container to do a size negotiation" into devel/master
Ferran Sole [Thu, 25 Feb 2016 12:29:50 +0000 (12:29 +0000)]
Deprecate inheritance modes for position
Position will now behave as rotation and scale: either is inherited
from parent or it isn't
If an actor uses one of the following modes for position inheritance:
USE_PARENT_POSITION
USE_PARENT_POSITION_PLUS_LOCAL_POSITION
has to be changed so the actor's anchor point and parent origin is
at the CENTER and in the case of USE_PARENT_POSITION make sure that local
position is (0,0,0)
Change-Id: Iaed9e9763dcabaaaa764b4baa4b987e710bc1929
Richard Huang [Mon, 29 Feb 2016 17:35:21 +0000 (17:35 +0000)]
Force the actors in the relayout container to do a size negotiation
Change-Id: I52f7d2752ddf0f33629901fb3504580d6c64bb15
David Steele [Fri, 26 Feb 2016 13:44:51 +0000 (13:44 +0000)]
DALi Version 1.1.23
Change-Id: I5cc2cf3a9a217440266e003a6c0daef2d5cc7310
David Steele [Wed, 24 Feb 2016 20:34:28 +0000 (20:34 +0000)]
Removed spurious TODOs
Change-Id: I9ac6d35de9e207af5fcac837866ec33f7f7bf91e
Signed-off-by: David Steele <david.steele@samsung.com>
David Steele [Tue, 23 Feb 2016 11:36:20 +0000 (11:36 +0000)]
Fixing reverse animation with ranges
Using a PlayRange and a negative SpeedFactor to play the animation
in reverse causes a jump after each loop.
Changed wrap handling of elapsed time to use the correct remainder.
Fixed bug with animator starting too early when speed factor is
negative.
Change-Id: Ia42e51a8a2398d9976492bbff38f3f65022721a3
Kimmo Hoikka [Wed, 24 Feb 2016 14:06:20 +0000 (06:06 -0800)]
Merge "Added Emscripten install to dali-env" into devel/master
Lee Morgan [Wed, 16 Dec 2015 10:14:29 +0000 (10:14 +0000)]
Added Emscripten install to dali-env
Change-Id: I57b707094bf3a8fbf11bcd0523d5a8f2fe3662e8
Agnelo Vaz [Fri, 19 Feb 2016 10:52:06 +0000 (10:52 +0000)]
DALi Version 1.1.22
Change-Id: Ie064872f398f333aaa4bf2322f4847819713d145
Xiangyin Ma [Thu, 11 Feb 2016 16:49:55 +0000 (16:49 +0000)]
Ensure the use of ShaderEffect in ImageActor is backwards-compatible
Change-Id: If517adfd7b1dca2478df14747bba18518e016824
Adeel Kazmi [Fri, 12 Feb 2016 10:31:45 +0000 (10:31 +0000)]
DALi Version 1.1.21
Change-Id: Ie8e9b1bfc8f740c08e2a744c376473815bbeb573
Adeel Kazmi [Tue, 9 Feb 2016 14:45:52 +0000 (06:45 -0800)]
Merge "Upgraded test harness" into devel/master
Ferran Sole [Mon, 8 Feb 2016 16:05:54 +0000 (16:05 +0000)]
Fix for building error on gcc 4.6.3
Change-Id: I7d810c8f5387f0c36f40b62907367572414d3dca
Adeel Kazmi [Mon, 8 Feb 2016 18:48:45 +0000 (18:48 +0000)]
Fix problems introduced by doxygen changes
Change-Id: Ibf4f5cad2b4fc0abfbbcd997c5d7abe41b55f6f3
Adeel Kazmi [Mon, 8 Feb 2016 18:29:20 +0000 (10:29 -0800)]
Merge "Update Object's public header comments" into devel/master
Adeel Kazmi [Mon, 8 Feb 2016 18:29:09 +0000 (10:29 -0800)]
Merge "Update Events' public header comments" into devel/master
Adeel Kazmi [Mon, 8 Feb 2016 18:27:57 +0000 (10:27 -0800)]
Merge "Update Common's public header comments" into devel/master
Adeel Kazmi [Mon, 8 Feb 2016 18:27:09 +0000 (10:27 -0800)]
Merge "Update Animation's public header comments" into devel/master
Adeel Kazmi [Mon, 8 Feb 2016 18:25:29 +0000 (10:25 -0800)]
Merge "Update Actors' public header comments" into devel/master
David Steele [Mon, 1 Feb 2016 16:26:31 +0000 (16:26 +0000)]
Upgraded test harness
A new Serial mode has been added to the test harness that will run
test cases in serial without using Testkit Lite. This executes all
the dali test cases in ~35 seconds, and dumps the test case output
to stdout/stderr. It can be run using "execute.sh -S"
Have changed the Parallel mode to always re-run failing test cases,
causing it to display the failing checks.
All types of execution now write to summary.xml, and display a human
readable version of it before exiting.
execute.sh's exit status has been changed - 0 means no failures,
1 means there was a test case failure.
Ensured TestGLAbstraction initialization covers all member variables.
Change-Id: I14c46b190f0ab4c832746971f39a4ecce0eee03d
Signed-off-by: David Steele <david.steele@samsung.com>
Kimmo Hoikka [Mon, 8 Feb 2016 12:55:52 +0000 (04:55 -0800)]
Merge "Move blending and culling options from Material to Renderer" into devel/master
x1ma [Tue, 26 Jan 2016 10:51:59 +0000 (10:51 +0000)]
Move blending and culling options from Material to Renderer
Change-Id: I9a8ee1a658d750ed84d7cd0c044ca3b8d1bcb2b2
Lee Morgan [Mon, 1 Feb 2016 15:51:33 +0000 (15:51 +0000)]
Added Animation GetState()
Change-Id: I3c8103c4752f65840ed16f8b3406279049a57912
Xiangyin Ma [Fri, 5 Feb 2016 08:52:40 +0000 (08:52 +0000)]
DALi Version 1.1.20
Change-Id: I54d1000a06e8575ea6ef6b8576dc8da071376200
David Steele [Thu, 28 Jan 2016 14:37:21 +0000 (14:37 +0000)]
Ensuring GL Sync is only used for RefreshOnce render tasks
GL Sync is currently used when a framebuffer is backed with a native
image. It is tracked using a RenderTracker, which is created in
SceneGraph::RenderTask::PrepareRenderInstruction. In
RenderManager::DoRender, if the render tracker is available, then this
creates a sync object. Consequently, if the render task is a
RefreshAlways task, then a sync object is created each frame.
This change ensures that a render tracker is only created for a
RefreshOnce render tracker, and that the sync object is created only
once, rather than every frame.
Change-Id: I93f5c2649c58cc3100b4ddc8546cf023cd728e5a
Signed-off-by: David Steele <david.steele@samsung.com>
Seoyeon Kim [Tue, 2 Feb 2016 00:43:07 +0000 (09:43 +0900)]
Update Actors' public header comments
Change-Id: I4e3e80cef878265603ec85e368feb341879a2b12
Seoyeon Kim [Tue, 2 Feb 2016 01:47:50 +0000 (10:47 +0900)]
Update Events' public header comments
Change-Id: I5bfe89ed6d8f25a41966d8ed595753446f3a8868
Seoyeon Kim [Tue, 2 Feb 2016 01:41:50 +0000 (10:41 +0900)]
Update Common's public header comments
Change-Id: I9eaee3ab5a4eed4bc1867ff35b9ed67827c3a31f
Seoyeon Kim [Tue, 2 Feb 2016 01:33:32 +0000 (10:33 +0900)]
Update Animation's public header comments
Change-Id: I7997fdce2be6deda51f49742264a308555566873
Nick Holland [Tue, 26 Jan 2016 15:50:18 +0000 (15:50 +0000)]
Fix Layer 3D documentation
Current description is incorrect.
Change-Id: Ia6751617149f7191688a65d30fc9c8f53e9d3afb
Seoyeon Kim [Wed, 3 Feb 2016 06:09:13 +0000 (15:09 +0900)]
Update Object's public header comments
Change-Id: I19b209539446e2ded3849a668b08633c4f968dcc
taeyoon [Tue, 2 Feb 2016 01:29:57 +0000 (17:29 -0800)]
Merge "NativeImageSource with tbm_surface for tizen 3.0 wayland" into devel/master
Adeel Kazmi [Mon, 1 Feb 2016 15:31:41 +0000 (15:31 +0000)]
(FrameBufferImage) Store ReleasePolicy to satisfy Tizen API policy
Only store the ReleasePolicy set as it's required satisfy Tizen API policy. However, it is not
used internally.
Change-Id: I768f7871d8110476a232f794acb787ed02e3a81b
Adeel Kazmi [Mon, 1 Feb 2016 12:48:47 +0000 (04:48 -0800)]
Merge "Add @DEPRECATED to all public symbols of ImageActor & ShaderEffect" into devel/master
Adeel Kazmi [Mon, 1 Feb 2016 12:45:03 +0000 (04:45 -0800)]
Merge "Added Animation loop count" into devel/master
taeyoon [Thu, 19 Nov 2015 13:01:56 +0000 (22:01 +0900)]
NativeImageSource with tbm_surface for tizen 3.0 wayland
- NativeImageSource uses XPixmap or Ecore Pixmap type in x windows system.
- Tizen 3.0 wayland doesn't support the pixmap type.
-> Replaces pixmap to tbm_surface.
-> Adds two public-APIs to get sampler type and prefix for tbm_surface rendering
-> Adds NativeImageInterface::Extension header as devel-api
Change-Id: I5c8cadd96f87d4d1db9e30101cd647c697e3c7ea
Lee Morgan [Wed, 13 Jan 2016 16:26:46 +0000 (16:26 +0000)]
Added Animation loop count
Change-Id: Ic944007d1963c22642b568f8fd7b1c78b44a4fa8
Tom Robinson [Fri, 29 Jan 2016 11:33:11 +0000 (11:33 +0000)]
DALi Version 1.1.19
Change-Id: I2ded14e11f19e1364dcb1aa784b201266dd7a2d2
Adeel Kazmi [Thu, 28 Jan 2016 18:39:58 +0000 (10:39 -0800)]
Merge "Fixed Builder not allowing nested maps for properties" into devel/master
Tom Robinson [Wed, 27 Jan 2016 16:55:00 +0000 (16:55 +0000)]
Marked STEREO_INTERLACED as deprecated from public api
Change-Id: I0d17d33b5a8a741987cf33cf6bc7571e55bbb16c
Tom Robinson [Mon, 18 Jan 2016 15:50:01 +0000 (15:50 +0000)]
Fixed Builder not allowing nested maps for properties
Change-Id: I4ff1fa3edddd0cd76310f495fbf53bf199dc768f
Yoonsang Lee [Wed, 27 Jan 2016 03:03:30 +0000 (12:03 +0900)]
Add @DEPRECATED to all public symbols of ImageActor & ShaderEffect
Change-Id: Id5e39573f38bbf94fe67b1ea0df5989b05f8ae30
Yoonsang Lee [Fri, 22 Jan 2016 04:43:00 +0000 (13:43 +0900)]
Apply the new doxygen tagging rule for @DEPRECATED
- Change @deprecrated 1.x.x to @DEPRECATED_1_x.x to follow the new doxygen tagging rule.
Change-Id: Ic8b4fbc7462777cdcfcad1aad3a856bd1e21bb0c
Yoonsang Lee [Fri, 22 Jan 2016 00:13:06 +0000 (09:13 +0900)]
Apply the new doxygen tagging rule for @SINCE
- Change @since 1.1.x to @SINCE_1_1.x to follow the new doxygen tagging rule.
- Add @SINCE_1_0.0 for all symbols not having @since tag.
- Sort the order of doxygen tags as guided by the Tizen guideline.
('platform','deprecated','brief','details','since_tizen','privlevel',
'privilege', 'remarks','param','return','retval','exception','pre','post',
'note','see')
Change-Id: I99ce2a063f1d28130bc7951de212c47b5af06509
Adeel Kazmi [Fri, 22 Jan 2016 13:35:29 +0000 (05:35 -0800)]
Merge "Added @since to type-registry.h API change" into devel/master
Adeel Kazmi [Fri, 22 Jan 2016 13:31:56 +0000 (05:31 -0800)]
Merge "DALi Version 1.1.18" into devel/master
Richard Huang [Fri, 22 Jan 2016 13:28:35 +0000 (13:28 +0000)]
DALi Version 1.1.18
Change-Id: I3a767c400bd27c7f81666fd290ae4ac17bc49f8c
Kimmo Hoikka [Fri, 22 Jan 2016 11:31:40 +0000 (03:31 -0800)]
Merge changes I523a4ff5,Ic7d369c0 into devel/master
* changes:
Account for rotation in frustum culling algorithm
Fixed frustum culling when scale is applied
x1ma [Fri, 22 Jan 2016 11:04:09 +0000 (11:04 +0000)]
Added @since to type-registry.h API change
Change-Id: I803903f320784ef87a719ef62174f7e7910f6279
David Steele [Tue, 12 Jan 2016 17:33:53 +0000 (17:33 +0000)]
Reporting dali version on stderr instead of stdout
Change-Id: I3d2508c02ecd30487b5e77a9d1a202274569bddd
Adeel Kazmi [Wed, 20 Jan 2016 15:33:35 +0000 (07:33 -0800)]
Merge "Simplify javascript layer behavior enum STRING" into devel/master
Nick Holland [Wed, 20 Jan 2016 10:56:39 +0000 (10:56 +0000)]
Simplify javascript layer behavior enum STRING
Fixed false utc Layer test case which would always pass.
This seems better in js code:
before: layer.behavior = "Dali::Layer::LAYER_3D";
after: layer.behavior = "LAYER_3D";
Change-Id: I84109f55d32f6cdb00f10f763439bc6420235678
x1ma [Fri, 15 Jan 2016 13:58:22 +0000 (13:58 +0000)]
(Animatable property) default value setting and uniform mapping
Change-Id: I2a6413863e597c588b14ddce24f701c5a2aa64c3
Paul Wisbey [Tue, 19 Jan 2016 11:54:59 +0000 (11:54 +0000)]
Account for rotation in frustum culling algorithm
Change-Id: I523a4ff53376d5cf035d0a797da00dc99f946d97
Paul Wisbey [Mon, 18 Jan 2016 18:21:39 +0000 (18:21 +0000)]
Fixed frustum culling when scale is applied
Change-Id: Ic7d369c05ab80d8699340d87944c38c136a0cf46
Tom Robinson [Thu, 14 Jan 2016 18:06:15 +0000 (18:06 +0000)]
Added @since to pixel.h enumeration changes
Change-Id: I1858e716003b10b20f021aa4a8db7c9bbf662448
Nick Holland [Fri, 15 Jan 2016 14:40:15 +0000 (14:40 +0000)]
DALi Version 1.1.17
Change-Id: I1aecf3b4e0b253f04f0effd1dd27f6d7e1248cdd
Adeel Kazmi [Thu, 14 Jan 2016 17:32:04 +0000 (09:32 -0800)]
Merge "Added ASTC Native file format loader" into devel/master
Paul Wisbey [Thu, 14 Jan 2016 14:18:32 +0000 (06:18 -0800)]
Merge "Sort overlay actors based on depth index" into devel/master
Tom Robinson [Mon, 11 Jan 2016 16:50:26 +0000 (16:50 +0000)]
Added ASTC Native file format loader
ASTC can be wrapped in a KTX file, but also has its own native file format.
This patch provides support for the native ASTC file format (.astc).
Textures can be generated using tools (Eg. Mali texture compression tool).
Note: ASTC is "OpenGL friendly" in that the textures are pre-flipped vertically.
In DALi there is currently not a differenciation between different texture compression formats in that the data (once the header is extracted) is given to the hardware as-is.
For this reason textures must currently be pre-flipped vertically (before compression) when using the native .astc file format with DALI.
An example .astc file is included as part of the unit tests.
Change-Id: I78025f11f9aed23ed9ccf369057ce9c5f3a65fca
Ferran Sole [Tue, 12 Jan 2016 10:28:23 +0000 (10:28 +0000)]
Sort overlay actors based on depth index
Overlay actors were not ordered by depth index for rendering
* Sort overlay actors using same algorithm used by "regular" actors
* Fixed bug in hit test algorithm for overlay actors
* Added test cases to check rendering order of color and overlay actors in 2D layers
Change-Id: I004019faf74a70d3c05502d95c665162cf9f924b
Richard Huang [Mon, 11 Jan 2016 18:15:06 +0000 (18:15 +0000)]
Fixed target size for Actor and added script support for OnRelayoutSignal
Change-Id: Iad5292fb3ac5baeca74bd66c4f1372da400fed09
Adam Bialogonski [Thu, 7 Jan 2016 16:51:17 +0000 (16:51 +0000)]
Removed sets of connected/disconnected nodes. Brought back a vector of sorted nodes to support better cache usage.
Change-Id: Ifb0aef63759639df77c1c58e5a9b799d7f02f8b0
Tom Robinson [Tue, 15 Dec 2015 11:27:40 +0000 (11:27 +0000)]
Support for ASTC compressed textures wrapped in KTX files
ASTC is supported by OpenGL ES 3.1 and above.
To build this patch with ASTC support, a GLES 31 context must be specified.
To build for desktop with configure, the gles version must be set to 31.
Here is an example configure line:
CXXFLAGS="-g -O0 -Wno-unused-local-typedefs" CXX="ccache g++" ./configure --prefix=$DESKTOP_PREFIX --enable-debug=yes --enable-profile=UBUNTU --enable-gles=31
With GBS, add the following to your gbs build line:
--define "%target_gles_version 31"
Change-Id: I123ccac938c340ccfabf81711a2c27cd4dd43824
Lee Morgan [Fri, 8 Jan 2016 14:32:14 +0000 (14:32 +0000)]
DALi Version 1.1.16
Change-Id: Ice376cf1f83a757bc4e84df05b72e28a08a60698