Eunki, Hong [Mon, 7 Apr 2025 09:01:55 +0000 (18:01 +0900)]
Specify the length of hash string if possible
Let we specify the length of hash calculation buffer size if possible
Change-Id: I5f7206e0c184c0449dd1a8f430c5e3ad50f1a932
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 8 Apr 2025 22:41:08 +0000 (22:41 +0000)]
Merge "Use internal constraints tags for internal case" into devel/master
Eunki Hong [Tue, 8 Apr 2025 22:39:30 +0000 (22:39 +0000)]
Merge "Use shared uniform blocks for visual" into devel/master
dongsug song [Tue, 8 Apr 2025 12:31:48 +0000 (12:31 +0000)]
Merge "(WebView) Update and sync all the latest patches related to WebView that have been modified so far" into devel/master
dongsug.song [Fri, 4 Apr 2025 01:43:05 +0000 (10:43 +0900)]
(WebView) Update and sync all the latest patches related to WebView that have been modified so far
- Add SetVideoHole() for EFL window
- Add WebView DeviceListGet,SetDefaultAudio
- Add WebView FeedMouseWheel as hidden api
- Add APIs for setting IME position, cursor theme name.
Change-Id: I02ffba7b09246f162e61866d9a4929e2f5444808
Eunki, Hong [Wed, 2 Apr 2025 05:20:50 +0000 (14:20 +0900)]
(SyncUtc) Change PreRender -> PreRenderScene
Change-Id: Id93f0b571087f2889b2ebfa0da6c8fbad5ea0694
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 1 Apr 2025 05:31:56 +0000 (14:31 +0900)]
Use internal constraints tags for internal case
Let we define the tag rangs for toolkit/scene3d what
we will used only for internal cases.
Change-Id: Idbe646685c48b2f5efaab466ea067b052e60a698
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 30 Dec 2024 05:54:38 +0000 (14:54 +0900)]
Use shared uniform blocks for visual
Let we use shared uniform blocks for VisualRenderer if we use Visual by visual factory.
If we don't change default value, we can use shared visual properties.
Change-Id: Icc3dc9c955c2e350f1922b9c76e75cc8e2561986
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Mon, 7 Apr 2025 10:38:49 +0000 (11:38 +0100)]
DALi Version 2.4.13
Change-Id: Ie990aeae9fba6db03ce986212cd954be4c1edbc6
Jeongmin Lee [Thu, 3 Apr 2025 07:40:21 +0000 (07:40 +0000)]
Merge "Override image view's corner properties after resource ready" into devel/master
Eunki Hong [Thu, 3 Apr 2025 06:21:18 +0000 (06:21 +0000)]
Merge "Make CornerSquareness property for Control" into devel/master
Seungho BAEK [Thu, 3 Apr 2025 06:16:50 +0000 (06:16 +0000)]
Merge "Fix OffScreenRendering for Hit Test" into devel/master
Eunki, Hong [Wed, 2 Apr 2025 07:29:37 +0000 (16:29 +0900)]
Make CornerSquareness property for Control
Let we make CornerSquareness property, and let this value
propagate to render effect and offscreen.
Change-Id: Ib7e0fa3e4c7efcfb70f6f51adff94b77d28117f0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
jmm [Wed, 2 Apr 2025 09:25:21 +0000 (18:25 +0900)]
Override image view's corner properties after resource ready
Change-Id: Icdcc8a254229be1834293a0f8d5b1a5aa7b962d9
jmm [Mon, 31 Mar 2025 10:11:28 +0000 (19:11 +0900)]
Revert "Refactor RenderEffect"
Change-Id: I8331628216d61ab0f17d2efa177181013c3b4fdd
Seungho Baek [Mon, 31 Mar 2025 12:01:30 +0000 (21:01 +0900)]
Fix OffScreenRendering for Hit Test
Change-Id: I055a50cd5e69c946c7f354ba4a56fbae68fb29ea
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Eunki Hong [Sat, 29 Mar 2025 04:16:27 +0000 (04:16 +0000)]
Merge "Return empty map and remove builder at Configuration getter if builder load failed" into devel/master
Adeel Kazmi [Fri, 28 Mar 2025 12:13:39 +0000 (12:13 +0000)]
Merge "DALi Version 2.4.12" into devel/master
Adeel Kazmi [Fri, 28 Mar 2025 11:47:04 +0000 (11:47 +0000)]
DALi Version 2.4.12
Change-Id: I377388eb66b1641f2ac800186243ef44baac60c8
kim hosang [Fri, 28 Mar 2025 09:14:52 +0000 (09:14 +0000)]
Merge "Fix DumpTree UTC." into devel/master
Hosang Kim [Mon, 24 Mar 2025 07:17:22 +0000 (16:17 +0900)]
Fix DumpTree UTC.
Change-Id: Ibb45b56217e8cd030b5a6d8c997568ba78afc3ea
Eunki Hong [Fri, 27 Dec 2024 05:30:58 +0000 (14:30 +0900)]
Return empty map and remove builder at Configuration getter if builder load failed
It is possible that default theme builder load failed.
Most of cases consider it, but StyleManager::GetConfiguration() didn't care that case.
To ensure it, let we get LoadJSON result, and reset builder if load failed.
And return empty Property::Map.
*****************************************************************************************
NOTE
20250326:
utc-Dali-StyleManager uses toolkit-text-abstraction.
The segmentation fault seems to be caused by not finding the symbol.
I added the missing APIs to the fake font client and checked that the problem is solved.
+ Excluded unrelated files from the commit.
*****************************************************************************************
Change-Id: Icb40e69c19c48baa4c6b4350e6a495343e2cb47a
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
jmm [Tue, 25 Mar 2025 09:01:51 +0000 (18:01 +0900)]
Add background blur effect option: blur once
Change-Id: I52b772f351af93a8a3797b35be9a81e9052da86f
Bowon Ryu [Tue, 25 Mar 2025 01:19:26 +0000 (10:19 +0900)]
Support font variations in async text
Change-Id: I98335054c3ccabfd3ec29de593806cf110d1e9b3
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Mon, 24 Mar 2025 11:11:25 +0000 (11:11 +0000)]
Merge "Introduce FONT_VARIATIONS property" into devel/master
ANZ1217 [Mon, 25 Nov 2024 04:59:12 +0000 (13:59 +0900)]
Introduce FONT_VARIATIONS property
Change-Id: Ib302c44c0856eda39a954255a84fa625e79ee048
Eunki Hong [Sat, 22 Mar 2025 13:55:23 +0000 (22:55 +0900)]
(VectorAnimation) Fix rarely UTC failed at UtcDaliAnimatedVectorImageVisualDynamicProperty02
When CPU is busy, UtcDaliAnimatedVectorImageVisualDynamicProperty02 failed very rarely.
Let we retry to get value again, so VectorAnimationThread progressed
at least 2 times for this UTC.
Change-Id: I96f07da1fd7b05ade347199245e08d7946d145f4
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Richard Huang [Fri, 21 Mar 2025 10:46:45 +0000 (10:46 +0000)]
DALi Version 2.4.11
Change-Id: Ia545401aba464cc55724c0d6fd6c30249d891ce4
Jeongmin Lee [Thu, 20 Mar 2025 02:04:05 +0000 (02:04 +0000)]
Merge "Activate render effect regardless of its size" into devel/master
Bowon Ryu [Tue, 18 Mar 2025 01:39:05 +0000 (01:39 +0000)]
Merge "Add GetLineCount to TextLabel" into devel/master
Bowon Ryu [Tue, 18 Mar 2025 01:38:49 +0000 (01:38 +0000)]
Merge "Add ellipsis mode to text label" into devel/master
Bowon Ryu [Mon, 17 Mar 2025 09:45:53 +0000 (18:45 +0900)]
Add GetLineCount to TextLabel
The LINE_COUNT Property of the label had a dependency on SIZE_WIDTH.
GetLineCount can calculate the line count for multiple cases by taking width as an argument.
In the case of Async,
the same case can be covered through RequestAsyncHeightForWidth and AsyncLineCount.
Change-Id: Id4176f9cb5c564829b494816bea75e91669eee75
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Fri, 7 Mar 2025 10:57:59 +0000 (19:57 +0900)]
Add ellipsis mode to text label
Added ELLIPSIS_MODE to automatically support auto scroll.
In case of Ellipsize::AUTO_SCROLL,
when the text exceeds the layout, it will automatically scroll with animation.
Below are some limitations:
Ellipsize::AUTO_SCROLL shares the properties of AUTO_SCROLL Animation:
AUTO_SCROLL_SPEED, AUTO_SCROLL_LOOP_COUNT, AUTO_SCROLL_GAP, AUTO_SCROLL_LOOP_DELAY
Ellipsize::AUTO_SCROLL forces the setting of AUTO_SCROLL_STOP_MODE to IMMEDIATE.
To dynamically turn off Ellipsize::AUTO_SCROLL, set Ellipsize::TRUNCATE.
Cannot be used simultaneously with ENABLE_AUTO_SCROLL.
Change-Id: I0473f774505378273a05f07f6ee864ecae79abff
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
jmm [Mon, 10 Mar 2025 06:40:36 +0000 (15:40 +0900)]
Activate render effect regardless of its size
Change-Id: Ice3b1dbf8e508c3cf5bce9f4d2a5a7af334d39cd
Signed-off-by: jmm <j0064423.lee@samsung.com>
Eunki Hong [Mon, 17 Mar 2025 03:49:18 +0000 (03:49 +0000)]
Merge "(NPatch) Fix logical error case when decode npatch data" into devel/master
Chihun Jeong [Mon, 17 Mar 2025 00:18:00 +0000 (00:18 +0000)]
Merge "Fix issue where vertical alignment "CENTER" does not align based on line height." into devel/master
David Steele [Fri, 14 Mar 2025 11:48:19 +0000 (11:48 +0000)]
DALi Version 2.4.10
Change-Id: I6b7282be107821d75cea57f1e443c293a0b2f353
ANZ1217 [Thu, 13 Mar 2025 04:14:39 +0000 (13:14 +0900)]
Fix issue where vertical alignment "CENTER" does not align based on line height.
Change-Id: I7b68c67246b58f40306e4c6170245a5f50e35919
Seungho Baek [Fri, 7 Mar 2025 10:50:06 +0000 (19:50 +0900)]
Make content plane as a mapping actor instead of panel plane
Change-Id: Id34c5280ae2096c460c0a8561e21fcf762b834a5
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Eunki, Hong [Wed, 12 Mar 2025 08:22:00 +0000 (17:22 +0900)]
(NPatch) Fix logical error case when decode npatch data
- If image size is smaller than 2, or exactly 65535, internal logic breakdown.
Let we guard that case so we can render something without error.
- If border is bigger than original size, stretch range logic become breakdown.
Let we make helper util to make ensure the stretch range is valid
even if we use border value extreamly high.
Change-Id: I7e951af9a8bb17c22ad71bf7db4ba25e553e3935
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 12 Mar 2025 05:16:37 +0000 (14:16 +0900)]
Fix stretchRanges error when we use cached image with border
Their was some typo error when we copy npatch image infomations from
cached data
Change-Id: Iea632af9dc94825ed59d4df07cf8c7821b2396cc
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 11 Mar 2025 11:07:50 +0000 (20:07 +0900)]
Keep NativeTexture and use it whenever we call UpdateShader()
Until now, we use mTextures informations.
Since that handle be removed after InitializeRenderer() done,
it might make some unmatched shader if we call UpdateShader()
after InitializeRenderer() finished.
To avoid that case, let we keep native texture handle, and use it.
Change-Id: I133b2f0d9659f18f24b3f594f173f5fa109d9be9
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Richard Huang [Mon, 10 Mar 2025 12:33:38 +0000 (12:33 +0000)]
Correct uniform color handling for USD mesh
Change-Id: I19d3d2853b3c63d1681e7999df82416020e6792e
Adeel Kazmi [Fri, 7 Mar 2025 10:29:38 +0000 (10:29 +0000)]
DALi Version 2.4.9
Change-Id: I53729c60ba622e166507be57c0acdd9f39aae7f7
Bowon Ryu [Wed, 15 Jan 2025 11:43:45 +0000 (20:43 +0900)]
Add Dali ICU to Multilanguage support
Supports Thai word line breaks using ICU dictionary.
Environment variables have been added. The default is 0.
export DALI_TEXT_ENABLE_ICU=1
It is currently only used for Thai language, but will be used in many cases in the future.
Change-Id: I93ced35d8d8e9c3f69a076920165dd4670c3e3db
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki Hong [Mon, 3 Mar 2025 01:04:29 +0000 (01:04 +0000)]
Merge "Remove gcc-14 false-positive build warning -Wdangling-reference" into devel/master
Richard Huang [Fri, 28 Feb 2025 12:44:34 +0000 (12:44 +0000)]
DALi Version 2.4.8
Change-Id: I6793f50975c7c590df5d0d0bff771a814e65facc
Eunki Hong [Wed, 26 Feb 2025 22:59:11 +0000 (22:59 +0000)]
Merge "Use PixelData::GetStrideBytes() instead PixelData::GetStride()" into devel/master
Eunki Hong [Wed, 26 Feb 2025 15:50:25 +0000 (00:50 +0900)]
Remove gcc-14 false-positive build warning -Wdangling-reference
Follow by below stack overflow
https://stackoverflow.com/questions/
78759847/gcc-14-possibly-dangling-reference-to-a-temporary-warning-or-not-depending-on
and gcc bug report
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=107532
-Wdangling-reference warning might be false-positive.
To avoid this warning, let we ignore this warning at compile time.
And also, FontClinet::Get() might return empty handle if adaptor invalid case.
Let we also avoid this error too.
Change-Id: Iceffaa1e393ab1297476f56a34806d141c1ea1a2
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 26 Feb 2025 13:22:30 +0000 (13:22 +0000)]
Merge "Fix to initialize control's corner radius policy" into devel/master
Eunki, Hong [Wed, 26 Feb 2025 06:38:08 +0000 (15:38 +0900)]
Reduce Visual::Base handle creation time + Implement SetTransformSize with empty transform map
If we are try to use internal side visual operation required,
we can use BaseObjectPtr directly, instead of wrapping the handle.
Since atomic reference count spend time if we call it frequencly,
let we use some codes use Internal::Visual::Base directly.
+
Most of case, if fitting mode not applied, we only need the size of control
and don't care the transform map.
But the transform map is mendentary input. So their are several
process works to create empty map and destroy it again.
To avoid this logic, let we make Visual::Base::SetControlSize()
and make we re-use the empty property map here.
Change-Id: I379cc226cdf2af9fea12bc0e2c9ea17d62a696c5
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
jmm [Wed, 26 Feb 2025 05:20:52 +0000 (14:20 +0900)]
Fix to initialize control's corner radius policy
Change-Id: Ic2ed8567cca42b288668b3bf3dad4681a8d51955
Eunki, Hong [Wed, 26 Feb 2025 03:23:08 +0000 (12:23 +0900)]
Apply Control::OnRelayout only if Padding and Margin exist
Until now, we try to add child's size to container.
But it doesn't have any meaning if child don't have relayout policy flags.
Since it has no effects and gave some overhead, let we just remove
these operations and iterate children only if
padding, margin exists.
Change-Id: I17e6122a2d0db6993c1316252ea07d2fa5f89ae5
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Tue, 25 Feb 2025 09:06:31 +0000 (09:06 +0000)]
(Automated Tests) Fixed Tizen Logo URL used for remote image testing
Change-Id: I86f3a26f620c86ee3e95abcec53a351072a215ae
Jeongmin Lee [Tue, 25 Feb 2025 01:59:53 +0000 (01:59 +0000)]
Merge "Add RenderEffect.OnRefresh()" into devel/master
Eunki Hong [Fri, 24 Jan 2025 13:12:41 +0000 (22:12 +0900)]
Use PixelData::GetStrideBytes() instead PixelData::GetStride()
Change-Id: I1f948d243725235622d79ac6afa45d83dc088367
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Mon, 24 Feb 2025 04:18:37 +0000 (04:18 +0000)]
Merge "Optimize for AsyncTextManager" into devel/master
Bowon Ryu [Thu, 20 Feb 2025 06:15:13 +0000 (15:15 +0900)]
Optimize for AsyncTextManager
Slow operations such as InitDefaultFontDescription are performed in worker threads.
This is performed once on the first task of each AsyncTextLoader.
The calculation time for the first task increases slightly compared to before,
but the delay in the UI thread is minimal.
Change-Id: I864686519da43040d45860ccbe43924430f5e7d5
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
jmm [Thu, 9 Jan 2025 08:11:44 +0000 (17:11 +0900)]
Add RenderEffect.OnRefresh()
Redraw effect without recreating duplicated resources
Change-Id: Ie3c7d88e9a661b5bd35a41f90e8b93ab014d5649
David Steele [Fri, 21 Feb 2025 11:25:06 +0000 (11:25 +0000)]
DALi Version 2.4.7
Change-Id: I722886fa955b4b79e269d27ff34e2dcd674d48b8
Bowon Ryu [Thu, 20 Feb 2025 05:35:33 +0000 (05:35 +0000)]
Merge "Apply custom font directories to async text loader" into devel/master
Bowon Ryu [Thu, 20 Feb 2025 01:36:30 +0000 (10:36 +0900)]
Apply custom font directories to async text loader
https://review.tizen.org/gerrit/c/platform/core/uifw/dali-adaptor/+/319912
Change-Id: I5b82be4ec53a9ad4b08b371e518e76ee8670382c
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Wonsik Jung [Thu, 20 Feb 2025 00:41:25 +0000 (00:41 +0000)]
Merge "Fix the callback functions are NULL for GLViewRender thread." into devel/master
Bowon Ryu [Wed, 19 Feb 2025 04:50:13 +0000 (13:50 +0900)]
Initializes the locale of text modules with locale api
https://review.tizen.org/gerrit/c/platform/core/uifw/dali-adaptor/+/319856
Change-Id: I550ff42f354423c2ab86fee3994fe2234725a22e
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Wonsik Jung [Tue, 18 Feb 2025 11:16:16 +0000 (20:16 +0900)]
Fix the callback functions are NULL for GLViewRender thread.
To fix the crash issue when the callback functions are null.
Change-Id: I1afab897b316cf4f4dbe18e05de67c42a0919f8c
Bowon Ryu [Tue, 18 Feb 2025 01:42:14 +0000 (01:42 +0000)]
Merge "Add DestroyInfo to ClearCharacterModelData" into devel/master
Jeongmin Lee [Tue, 18 Feb 2025 01:38:22 +0000 (01:38 +0000)]
Merge "Add Control's corner radius property" into devel/master
Bowon Ryu [Mon, 17 Feb 2025 07:57:48 +0000 (16:57 +0900)]
Add DestroyInfo to ClearCharacterModelData
When the text model is partially cleared through ClearCharacterModelData,
BidirectionalInfo should also be destroyed.
Change-Id: I6557add9ab63c11d6f5ad4e671d3ab88ef2a0ca3
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Mon, 17 Feb 2025 07:19:00 +0000 (07:19 +0000)]
Merge "Fix bidirectional info clear issue" into devel/master
Eunki Hong [Mon, 17 Feb 2025 04:41:23 +0000 (04:41 +0000)]
Merge "Make vertex coordinate relative values use highp + Make UniformBlock for VisualRenderer" into devel/master
Eunki Hong [Mon, 17 Feb 2025 04:41:07 +0000 (04:41 +0000)]
Merge "Do not set VisualRenderer properties if we don't change it" into devel/master
Bowon Ryu [Mon, 17 Feb 2025 01:11:47 +0000 (10:11 +0900)]
Fix bidirectional info clear issue
ClearBidirectionalParagraphInfo is called before mBidirectionalParagraphInfo is cleared to maintain sync so that the vector scope is valid.
Change-Id: Ib3cba9b13e28e873b0a0cd157c5cea19947652f0
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Adeel Kazmi [Fri, 14 Feb 2025 12:43:16 +0000 (12:43 +0000)]
Merge "DALi Version 2.4.6" into devel/master
Adeel Kazmi [Fri, 14 Feb 2025 12:34:24 +0000 (12:34 +0000)]
DALi Version 2.4.6
Change-Id: Ia65db1891969483cea4bff1fad163521e7c06c5a
Eunki, Hong [Fri, 7 Feb 2025 05:59:12 +0000 (14:59 +0900)]
Make vertex coordinate relative values use highp + Make UniformBlock for VisualRenderer
- Make texture coordinate relative codes use highp instead of mediump
- Seperate VertexShader's uniform blocks for VisualRenderer, so we can
easly control them by SharedUniform in future.
Change-Id: Ibade464899d9ef0909bf78a87813fadbde50541b
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 13 Feb 2025 05:46:47 +0000 (14:46 +0900)]
Do not set VisualRenderer properties if we don't change it
Until now, we always set uniforms even if nothing changed.
To avoid this thing, let we check whether it is really changed,
and set transform uniforms only required.
Change-Id: I66def37b8635e3a8afca0d2f55ec9bff8cb525af
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
jmm [Thu, 16 Jan 2025 05:16:38 +0000 (14:16 +0900)]
Add Control's corner radius property
Change-Id: Ib1c13d25a908b0f88abcbd1eef3d369541841abb
Signed-off-by: jmm <j0064423.lee@samsung.com>
Bowon Ryu [Thu, 13 Feb 2025 11:48:08 +0000 (20:48 +0900)]
Fix text clustering issue
Prevent ligature breaks in unicode combinations containing combining diacritical marks.
Change-Id: I26618ba35b955b4434f87dff5c8b3b28e7a4ee1e
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Thu, 13 Feb 2025 01:06:15 +0000 (01:06 +0000)]
Merge "Fix ascii digits sequence issue" into devel/master
Bowon Ryu [Thu, 13 Feb 2025 00:54:30 +0000 (00:54 +0000)]
Merge "Fix bidirectional line info index issue" into devel/master
Bowon Ryu [Wed, 12 Feb 2025 10:06:44 +0000 (19:06 +0900)]
Fix ascii digits sequence issue
If it is not a variation sequence, digits do not create a new sequence.
TODO:
Conditional statements for supporting various emojis are
becoming increasingly complex and difficult to maintain.
We need to refactor and implement the emoji standard table.
Change-Id: I17edef73bbc6e47a60cc4ba4e4e9f6a2c2932d94
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
David Steele [Wed, 12 Feb 2025 10:06:27 +0000 (10:06 +0000)]
Merge "(Chipmunk2D) Remove build warnings" into devel/master
Bowon Ryu [Wed, 12 Feb 2025 05:33:16 +0000 (14:33 +0900)]
Fix bidirectional line info index issue
In the RTL case, when text is inserted or removed in the middle of a bidi paragraph,
the character index of line info is not updated,
so there is a problem that the line info is damaged in reorders.
This patch updates the index of line info based on the bidi paragraph info updated in SetBidirectionalInfo.
Change-Id: Ifc1ddfa5f15ce89be967ce57241a093030be323d
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki, Hong [Wed, 12 Feb 2025 04:15:12 +0000 (13:15 +0900)]
(TextAtlas) Let Text relative geometry use uint32_t indices
Due to the data format is uint16_t type, we cannot render well
if the length of text is bigger than 16384.
If we add underline or strokethrough, the number of text limitation
also be reduced.
To fix this issue, let we make indices what TextAtlas geometry use
uint32_t type, instead uint16_t type.
Since we support uint32_t* indices now a day, it will be okay.
Change-Id: I887d78bb5f7123580fc7d6d5b68e35a7d2fdd954
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 11 Feb 2025 11:02:54 +0000 (20:02 +0900)]
(TextEditor) Fix partial update issue for HighlightView
Change-Id: I57015dc86e80dd215acb6f215894ddea3e362691
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 11 Feb 2025 15:21:20 +0000 (00:21 +0900)]
(Chipmunk2D) Remove build warnings
Change-Id: I348d48c5c95f684bb1c187b6ff252611e8a79716
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 11 Feb 2025 10:46:41 +0000 (10:46 +0000)]
Merge "(Scene3D) Add ControlFlags::DISABLE_VISUALS + Scene3D controls use this flag" into devel/master
Eunki, Hong [Tue, 11 Feb 2025 05:13:55 +0000 (14:13 +0900)]
Remove unused task id container at AsyncImageLoader
Change-Id: I5dbfc1ada410b5812a407d08be9363b430a727ad
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 10 Feb 2025 09:12:50 +0000 (18:12 +0900)]
(Scene3D) Add ControlFlags::DISABLE_VISUALS + Scene3D controls use this flag
Scince Visual shaders are not consider in 3D world's behavior, we'd better
remove those features in Scene3D case which application might mis-using
TODO : Model use BackgroundColor when they check bounding box.
We'll make it to disbale visuals someday.
Change-Id: Id90ab967af461efb005a8be46ea250ba065fd015
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
joogab yun [Mon, 10 Feb 2025 07:14:28 +0000 (07:14 +0000)]
Merge "When a window loses focus, the actor that was focused also loses focus. When the window gains focus again, the actor also gains focus again." into devel/master
joogab.yun [Thu, 6 Feb 2025 07:39:26 +0000 (16:39 +0900)]
When a window loses focus, the actor that was focused also loses focus. When the window gains focus again, the actor also gains focus again.
Change-Id: Ie2a61e3db65e421313e40e841a791edef5e95827
David Steele [Fri, 7 Feb 2025 10:43:38 +0000 (10:43 +0000)]
Merge "DALi Version 2.4.5" into devel/master
Richard Huang [Fri, 7 Feb 2025 10:39:37 +0000 (10:39 +0000)]
DALi Version 2.4.5
Change-Id: If077c7dcc50c4aea7751e70c109a03d60020fafc
Eunki Hong [Wed, 5 Feb 2025 13:12:08 +0000 (22:12 +0900)]
Fix AnimatedImageVisual not rendering well if ReleasePolicy is not DETACHED
Their are some logical issue if we use ReleasePolicy as DESTROYED or NEVER
and SceneOff+SceneOn again cases.
Current ImageCache system not consider non-empty queue case when we call
FirstFrame();
Rather to fix the logic, let we simply clear the cache before re-call
FirstFrame();
Since we remove texture cache at processor time, Clear cache immediately
will not make any side effects.
Change-Id: Idbc1a2cc62724ff67b84554cc94dc7168fa7f942
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Wed, 5 Feb 2025 11:20:15 +0000 (20:20 +0900)]
Prevent atlas block corruption issue when renderer is reset
If UpdateTextType is NONE_UPDATED when Renderer is reset, RenderText does not perform rendering.
This causes several problems with atlas operation.
When the renderer is reset, all caches used by the text field are removed from AtlasManager.
At this time, if a cache of an ID that was previously used (now removed) by another editable text is created and used,
the atlas block of the existing text field will be damaged.
At least until the cache structure is improved, render must be performed when the renderer is reset.
Change-Id: Ic5f939e81920ab59e676ee50f450c6ffbb1259e3
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Wed, 5 Feb 2025 06:30:15 +0000 (06:30 +0000)]
Merge "Fix some decorative line style issues in text" into devel/master
Bowon Ryu [Tue, 4 Feb 2025 01:16:12 +0000 (10:16 +0900)]
Fix some decorative line style issues in text
- fixed strikethrough rendering issue for editable text
- fixed an issue where the decorative line style of editable text was not rendered again when updated.
- clean up the decorative line related code of the atlas renderer
- fixed double underline issue in text label
Change-Id: I667155525c526dc36297b316b356028d61d24e76
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki Hong [Tue, 4 Feb 2025 01:46:55 +0000 (10:46 +0900)]
Change VectorAnimationThread's thread name as VectorManagerThread
Since kernel log only print prefix of thread name only 15 characters,
We cannot check whether the problem comes from "VectorAnimationTask" or "VectorAnimationThread".
(The 15 prefix characters are both "VectorAnimation")
To avoid this case, let we change the name of VectorAnimationThread's thread name as
VectorManagerThread.
Change-Id: Ia09e1c974ad2645f7f7f16b3f62d0bcac7bcde35
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
David Steele [Fri, 31 Jan 2025 12:31:41 +0000 (12:31 +0000)]
DALi Version 2.4.4
Change-Id: I07dd23b3a40d8cde68a084f33a9c0b65adf389f1
Adeel Kazmi [Sat, 25 Jan 2025 00:45:43 +0000 (00:45 +0000)]
Changes required for dynamic graphics backend
Change-Id: I86b6bc05b0103485cc576f543169edc9da3db370