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Heeyong Song [Mon, 25 May 2020 05:25:10 +0000 (14:25 +0900)]
DALi Version 1.5.13
Change-Id: I4113aaab64cb2cc77a1dd3fd062d18874a283b2b
Richard Huang [Tue, 19 May 2020 12:43:33 +0000 (13:43 +0100)]
Change to use properties instead of Setter/Getter APIs of Dali::Actor
Change-Id: I27691e0b380b25ef66801d6ff91f1f401db65954
Seoyeon Kim [Tue, 19 May 2020 05:13:39 +0000 (05:13 +0000)]
Merge "Add internal tag to VectorAlgorithms" into devel/master
Heeyong Song [Tue, 19 May 2020 02:25:20 +0000 (11:25 +0900)]
DALi Version 1.5.12
Change-Id: Ib8132183e76a827aa44121a27d33593dd9347528
Seoyeon Kim [Mon, 18 May 2020 04:52:55 +0000 (13:52 +0900)]
Add internal tag to VectorAlgorithms
- To hide VectorAlgorithms template for app developers,
added @cond internal tag to it.
Change-Id: I151c749d91cb8c06a1eddb84a62bf69bd8fa1f8c
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
Heeyong Song [Wed, 13 May 2020 01:49:46 +0000 (10:49 +0900)]
DALi Version 1.5.11
Change-Id: I593d14648048bf2504be788702d70c07c7897084
Heeyong Song [Mon, 11 May 2020 08:30:55 +0000 (17:30 +0900)]
Use discard queue to delete Scenes
The RenderManager uses Scenes. So they should be deleted in the next frame.
Change-Id: Ic8002039ae304d0485f312df31e800af17bfe19c
Heeyong Song [Wed, 6 May 2020 07:23:47 +0000 (16:23 +0900)]
DALi Version 1.5.10
Change-Id: Id7dfc322c5953427aff5f58a8499182b72cf0894
Heeyong Song [Wed, 29 Apr 2020 08:22:32 +0000 (17:22 +0900)]
Restore public API change
Change-Id: I8d6d98b0dfc3e1391caafad51aa2391da71e4ff7
Heeyong Song [Mon, 27 Apr 2020 03:48:19 +0000 (12:48 +0900)]
DALi Version 1.5.9
Change-Id: I8d493820e8109b5edfe6f66af1f9bd847b4acdd1
Joogab Yun [Wed, 22 Apr 2020 03:29:32 +0000 (12:29 +0900)]
add DALI_CORE_API
Change-Id: If3f1fc28d2d49af0bf84b75db3716de5ed060dc9
Seungho, Baek [Fri, 24 Apr 2020 07:21:20 +0000 (16:21 +0900)]
Version fix of Pixel.h
Change-Id: Iac701a4fe224244332c8c84d4b0d57b9b82c0525
Signed-off-by: Seungho, Baek <sbsh.baek@samsung.com>
Seungho, Baek [Tue, 17 Mar 2020 08:09:40 +0000 (17:09 +0900)]
Using Depth and Stencil buffer & texture
- Add DEPTH_UNSIGNED_INT and DEPTH_FLOAT for depth
- Add DEPTH_STENCIL for depth and stencil
- Add AttachDepthTexture and AttachDepthStencilTexture to use Depth/Stencil buffer of FBO as a input
Change-Id: Ia7483e2e7b81de170143585eed99cabf65c89c00
Signed-off-by: Seungho, Baek <sbsh.baek@samsung.com>
Heeyong Song [Fri, 24 Apr 2020 04:52:19 +0000 (13:52 +0900)]
Add a missing file
Change-Id: I0a0c8646024ae46f41e5b2ce592dff10a272022b
Heeyong Song [Thu, 23 Apr 2020 07:51:55 +0000 (16:51 +0900)]
Add missing files
Change-Id: Ia1043d615c8c01140eb5ada569b8e1c7a0893494
Heeyong Song [Thu, 23 Apr 2020 01:12:39 +0000 (10:12 +0900)]
Add missing files
Change-Id: Id9db1334b76fb97a2d345e8b9804a21bd65007ba
Heeyong Song [Wed, 22 Apr 2020 08:10:33 +0000 (17:10 +0900)]
Initial copy from dali-core repository
Change-Id: I54adb3bfc37171f48a338fac4ba32e6a460a642b
Tizen Infrastructure [Fri, 17 Apr 2020 08:48:59 +0000 (08:48 +0000)]
Initial empty repository