platform/core/uifw/dali-toolkit.git
8 days agoAdded new variation sequence generation rule 73/317873/4
Bowon Ryu [Thu, 9 Jan 2025 06:52:43 +0000 (15:52 +0900)]
Added new variation sequence generation rule

Splits the sequence of variation emojis more clearly.

Change-Id: I18f84ce365294158a16d9e37ed3df17a9c1e73d7
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
8 days agoFix variation selector 15 issue 12/317812/7
Bowon Ryu [Wed, 8 Jan 2025 08:10:09 +0000 (17:10 +0900)]
Fix variation selector 15 issue

The behavior of variation selector 15 is not guaranteed
because the current script run is forced to change in IsScriptChangedToFollowSequence.

TODO:
There is an issue with ignoring font fallback priorities
because most emoji cases follow a sequence.

Change-Id: I24308f530c70923b8aef48dbad701e05a042ebd7
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
11 days agoFix coverity issue : Dali::Vector<>.Size could be zero 99/317699/2
Eunki, Hong [Tue, 7 Jan 2025 01:19:32 +0000 (10:19 +0900)]
Fix coverity issue : Dali::Vector<>.Size could be zero

Let's avoid size_t type overflow issue during binary search.

It could be broken if mMarks.Size() was 0u.
Also, if marks property value was not a float, also could be break (unlimited loop)

To avoid these kind of issue, let we change the logic of binary search
that is safe enough for overflow case.

Change-Id: I5b27daf0915c64e9192d4821b7d11e7e5a45f356
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
11 days agoMerge "Fix Text::GetCursorPosition crash issue" into devel/master
Bowon Ryu [Tue, 7 Jan 2025 01:47:06 +0000 (01:47 +0000)]
Merge "Fix Text::GetCursorPosition crash issue" into devel/master

11 days agoFix Text::GetCursorPosition crash issue 63/317663/1
Bowon Ryu [Mon, 6 Jan 2025 10:03:59 +0000 (19:03 +0900)]
Fix Text::GetCursorPosition crash issue

When calling OnSelectAllEvent, OnSelectRangeEvent when placeholder is activated,
the right position of selection refers to the length of the placeholder text.
This causes an incorrect cursor position to be set and causes a crash.

Change-Id: I98efb9b2834c6ea5034398dc1790be6d6d6c26e4
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
12 days agoMerge "Remove build warning : bitfield with negative value" into devel/master
Eunki Hong [Mon, 6 Jan 2025 06:32:25 +0000 (06:32 +0000)]
Merge "Remove build warning : bitfield with negative value" into devel/master

12 days ago(TextAtlas) Bilt 2 pixels to avoid texture coordinate issue 77/317577/4
Eunki, Hong [Fri, 3 Jan 2025 08:37:28 +0000 (17:37 +0900)]
(TextAtlas) Bilt 2 pixels to avoid texture coordinate issue

We use 0.5 scaled texel coordinate for atlas texture.

For some cases, we might re-use texture coordinate what previous glyph written.
In this case, for some graphic driver try to use some color
over the bilt area.

To avoid this cases, let we fill bilt area width as 2 pixels, instead 1 pixel.

Change-Id: I8c3aa72f2c2ec43cb7a79d018b0972deab51935a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
12 days agoRemove build warning : bitfield with negative value 08/317508/2
Eunki Hong [Fri, 3 Jan 2025 00:24:27 +0000 (09:24 +0900)]
Remove build warning : bitfield with negative value

Change-Id: Iada857e54a07920811277f94ac03af36c86c5ab9
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
2 weeks agoMerge "Refactor RenderEffect" into devel/master
Jeongmin Lee [Fri, 3 Jan 2025 05:54:06 +0000 (05:54 +0000)]
Merge "Refactor RenderEffect" into devel/master

2 weeks agoRefactor RenderEffect 89/317289/6
jmm [Mon, 30 Dec 2024 05:40:12 +0000 (14:40 +0900)]
Refactor RenderEffect

Change-Id: I96c8cfe681aba1c4f76310202d1023e554a8216f
Signed-off-by: jmm <j0064423.lee@samsung.com>
2 weeks agoRemove build warning : default case for switch 29/317329/1
Eunki, Hong [Mon, 30 Dec 2024 13:03:59 +0000 (22:03 +0900)]
Remove build warning : default case for switch

Change-Id: I24b3f5fe2b55649736c3787d8c30aa60d39592c1
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 weeks agoAdd doxygen tag SINCE_2_4 97/317297/1
Eunki, Hong [Mon, 30 Dec 2024 05:58:06 +0000 (14:58 +0900)]
Add doxygen tag SINCE_2_4

Change-Id: Ifc7b120143ae23eefe540387aece31c0608a6d4b
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
3 weeks agoMerge "Add DumpTree UTC" into devel/master
Youngsun Suh [Mon, 23 Dec 2024 00:23:37 +0000 (00:23 +0000)]
Merge "Add DumpTree UTC" into devel/master

3 weeks agoMerge "Implement some cases for ExternalTexture usage" into devel/master
Eunki Hong [Sun, 22 Dec 2024 12:18:44 +0000 (12:18 +0000)]
Merge "Implement some cases for ExternalTexture usage" into devel/master

4 weeks agoDALi Version 2.4.0 70/316970/1 dali_2.4.0
Adeel Kazmi [Fri, 20 Dec 2024 11:36:54 +0000 (11:36 +0000)]
DALi Version 2.4.0

Change-Id: I3f0c6ba754b39e97e5598d2a3934f5e60e5fca97

4 weeks ago(WebView) Change also TransformSize if web view changed 68/316868/4
Eunki, Hong [Thu, 19 Dec 2024 02:43:13 +0000 (11:43 +0900)]
(WebView) Change also TransformSize if web view changed

Until now, we only change PixelArea value to control
web contents size if webView size changed and source not applied.

For scale-down case, it works well. But for scale-up case,
it will not works well.

To avoid this issue, let we allow to change transfrom size
will not over the original content size.

Also, we need to support to change transform data without create new visual.

Change-Id: I4fe1066fd744600ab56968e4efc8fe643a8af7e6
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
4 weeks agoImplement some cases for ExternalTexture usage 35/315535/12
Eunki Hong [Mon, 11 Dec 2023 11:54:50 +0000 (20:54 +0900)]
Implement some cases for ExternalTexture usage

 - Support external texture as input of masking
 - Make already cached masking input for external texture works well
 - Make fail to load masking input for external texture works well
 - Ignore RELOAD action for external texture
 - Allow to support AnimatedImageVisual with ExternalTexture and Buffer
 - Load with external texture create another texture id
 - (Extra) Cache masking image and for AnimatedImageVisual case
 - (Extra) Move external resource reference control codes to VisualUrl

Furthermore, let we make good utility to convert from location to
TextureId at VisualUrl.

TODO : Some UTC crashed after cache sync loaded AnimatedImageVisual result.
We should fix it soon.

Change-Id: I7f45255a33af280b2e57e589fda7b294eb660465
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
4 weeks ago(Vector) Make we always trigger EventThreadCallback always 84/316284/4
Eunki, Hong [Thu, 12 Dec 2024 08:40:10 +0000 (17:40 +0900)]
(Vector) Make we always trigger EventThreadCallback always

Since their was some issue looks like eventfd didn't send callback
even if we trigger callback before.

Until we found good solution to resolve this issue, let we make trigger
the event callback always.

Change-Id: I8f9218a0492fe67aeb9efd9f2ddfc75bddb2c529
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
4 weeks agoMerge "Fix colon case" into devel/master
Bowon Ryu [Mon, 16 Dec 2024 01:20:15 +0000 (01:20 +0000)]
Merge "Fix colon case" into devel/master

4 weeks agoAdd DumpTree UTC 88/316388/2
Youngsun Suh [Fri, 13 Dec 2024 02:39:31 +0000 (11:39 +0900)]
Add DumpTree UTC

Change-Id: Iaab17b965b4032c4085f0ec9d5d6edcc8adc834b

5 weeks agoDALi Version 2.3.54 42/316542/1 dali_2.3.54
Adam Bialogonski [Fri, 13 Dec 2024 08:09:18 +0000 (08:09 +0000)]
DALi Version 2.3.54

Change-Id: I7e4c25585c1055d89187a19a277016ab0c632265

5 weeks ago(Scene3D) Fix shader compile error at vulkan backend 06/316206/3
Eunki Hong [Wed, 11 Dec 2024 14:11:36 +0000 (23:11 +0900)]
(Scene3D) Fix shader compile error at vulkan backend

There was missing uniforms what was not in uniform block.
Let we make them under the uniform blocks well.

Change-Id: I256b60ebb19d6bf4dec6937cce10698546a1d1d7
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
5 weeks agoMerge "Test harness sync" into devel/master
Adeel Kazmi [Thu, 12 Dec 2024 10:23:55 +0000 (10:23 +0000)]
Merge "Test harness sync" into devel/master

5 weeks agoFix mControlBackgroundEnabled changes when background visual does not exist 69/316269/2
ANZ1217 [Thu, 12 Dec 2024 07:48:26 +0000 (16:48 +0900)]
Fix mControlBackgroundEnabled changes when background visual does not exist

Change-Id: I511019b34d91e9c5565e12d23f85237e43743e87

5 weeks agoFix typo in offscreen rendering property docs 71/316171/1
jmm [Wed, 11 Dec 2024 07:32:27 +0000 (16:32 +0900)]
Fix typo in offscreen rendering property docs

Change-Id: Idf2a5f016cae43229532cab9d8ae2db1f9eef4c2

5 weeks agoMerge "Remove already applied dynamicProperties" into devel/master
Eunki Hong [Wed, 11 Dec 2024 07:30:58 +0000 (07:30 +0000)]
Merge "Remove already applied dynamicProperties" into devel/master

5 weeks agoAdd Offscreen rendering context 54/315454/16
jmm [Mon, 2 Dec 2024 05:58:58 +0000 (14:58 +0900)]
Add Offscreen rendering context

Change-Id: I817640fd91b798afb5dd680fe8f7e47bf862e85a
Signed-off-by: jmm <j0064423.lee@samsung.com>
5 weeks agoTest harness sync 33/316133/1
David Steele [Tue, 10 Dec 2024 14:35:23 +0000 (14:35 +0000)]
Test harness sync

Change-Id: I38e4a0903bf251ab4af1e5b3ca3abae86a8b71f4

5 weeks agoRemove already applied dynamicProperties 10/316010/3
Eunki, Hong [Mon, 9 Dec 2024 08:01:29 +0000 (17:01 +0900)]
Remove already applied dynamicProperties

Let we remove the list of dynamic properties info what we already send to task

Change-Id: Ib3a8024288cbcfae52a47ec2fd22d456a9a5b155
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
6 weeks agoDALi Version 2.3.53 48/315948/1 dali_2.3.53
Richard Huang [Fri, 6 Dec 2024 11:48:26 +0000 (11:48 +0000)]
DALi Version 2.3.53

Change-Id: Iee73fec02ae883eda5db922d5ee67de424600efe

6 weeks agoMerge "(USD Loader) Add pragmas to remove warnings in USD/TBB headers" into devel...
Adeel Kazmi [Thu, 5 Dec 2024 11:14:56 +0000 (11:14 +0000)]
Merge "(USD Loader) Add pragmas to remove warnings in USD/TBB headers" into devel/master

6 weeks ago(USD Loader) Add pragmas to remove warnings in USD/TBB headers 69/315869/1
Adeel Kazmi [Thu, 5 Dec 2024 09:30:23 +0000 (09:30 +0000)]
(USD Loader) Add pragmas to remove warnings in USD/TBB headers

Change-Id: I0344db75a965f936bec2ce1352006b458874df5d

6 weeks agoMake sure Emit* is only enabled for ActorAccessible 17/315717/1
Youngsun Suh [Wed, 4 Dec 2024 08:04:08 +0000 (17:04 +0900)]
Make sure Emit* is only enabled for ActorAccessible

Change-Id: Iaef1ef45f8cdc840cbc98c64d53084cf217e1d3e

6 weeks agoMerge "Ensure gSquareness value defined only if we need" into devel/master
Eunki Hong [Wed, 4 Dec 2024 06:42:37 +0000 (06:42 +0000)]
Merge "Ensure gSquareness value defined only if we need" into devel/master

6 weeks agoMerge "Add ReadPixels in test code" into devel/master
Seungho BAEK [Wed, 4 Dec 2024 02:17:59 +0000 (02:17 +0000)]
Merge "Add ReadPixels in test code" into devel/master

6 weeks agoEnsure gSquareness value defined only if we need 07/315607/1
Eunki, Hong [Tue, 3 Dec 2024 11:52:58 +0000 (20:52 +0900)]
Ensure gSquareness value defined only if we need

Change-Id: I65568520928c3ce81a2b286dfcfc9c52502db797
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
6 weeks agoFix colon case 82/315482/2
Bowon Ryu [Mon, 2 Dec 2024 08:21:30 +0000 (17:21 +0900)]
Fix colon case

If the current script run is ASCII_DIGITS, include the colon in the same script run.
Including both ASCII_DIGITS and ASCII_PS in the same script run can reduce unnecessary script run generation.
But I am still not sure about this.

Change-Id: Id74bf898d93df6481cf759a439b4a48c65b8198a
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
6 weeks agoAdd ReadPixels in test code 99/315399/1
Seungho Baek [Tue, 19 Nov 2024 05:46:25 +0000 (14:46 +0900)]
Add ReadPixels in test code

 - And removes unused include

Change-Id: I48fda71424dba4df0bbd8b12e8c6004e94d6f9a2
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
7 weeks agoSeparate out GLES dependency & remove Vulkan build options 26/315326/1
Adeel Kazmi [Thu, 10 Oct 2024 11:14:27 +0000 (12:14 +0100)]
Separate out GLES dependency & remove Vulkan build options

Change-Id: Ib820513ca13f32f4b194a26e82583f7b98fc6149

7 weeks agoDALi Version 2.3.52 70/321270/1 dali_2.3.52
David Steele [Fri, 29 Nov 2024 14:14:25 +0000 (14:14 +0000)]
DALi Version 2.3.52

Change-Id: I68b4966214239056991949291f27254b0753027d

7 weeks agoDoxygen update for Scene3D 15/321115/2
Richard Huang [Wed, 27 Nov 2024 16:32:10 +0000 (16:32 +0000)]
Doxygen update for Scene3D

Change-Id: Ia0b16c86cdf57d8d099192dc4f374d59ac652ab1

7 weeks agoFix to initialize render effect shader with zero corner radius 82/321082/2
jmm [Wed, 27 Nov 2024 08:40:01 +0000 (17:40 +0900)]
Fix to initialize render effect shader with zero corner radius

Change-Id: I215487b4a4457d958ea38bca6547a7cdbac2ca0d
Signed-off-by: jmm <j0064423.lee@samsung.com>
7 weeks agoFix typo error at render-effect shader code 12/321012/1
Eunki, Hong [Tue, 26 Nov 2024 11:25:56 +0000 (20:25 +0900)]
Fix typo error at render-effect shader code

Change-Id: I43c40339167013e870e4ae412d944fb71c394384
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
7 weeks agoMake squareness factor square 79/320979/1
Eunki, Hong [Tue, 26 Nov 2024 08:25:48 +0000 (17:25 +0900)]
Make squareness factor square

From Fernandez Guasti (1992) paper use squared factor as squircle.
Let we follow it.

Change-Id: Icbd6cb18f7dd0b243bc38d069d1e1c47016a5a7b
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
7 weeks ago(WebView) Print some logs if webview doing actions 52/320952/2
Eunki, Hong [Tue, 26 Nov 2024 05:02:11 +0000 (14:02 +0900)]
(WebView) Print some logs if webview doing actions

Change-Id: I0b102b5a616aee55b74e035513bbbc80aeeddd94
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
7 weeks agoMerge "Add missing break on switch case" into devel/master
Chihun Jeong [Tue, 26 Nov 2024 01:39:15 +0000 (01:39 +0000)]
Merge "Add missing break on switch case" into devel/master

7 weeks ago(Vector) RenderOnce only if rasterize successed + Print more info 54/320854/3
Eunki, Hong [Mon, 25 Nov 2024 05:12:25 +0000 (14:12 +0900)]
(Vector) RenderOnce only if rasterize successed + Print more info

Let we print more logs if vector animation task finished

Change-Id: I1cb3cf8599dc7a2974f147fafbdfd9728c85b703
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
7 weeks agoAdd missing break on switch case 53/320853/1
ANZ1217 [Mon, 25 Nov 2024 05:01:37 +0000 (14:01 +0900)]
Add missing break on switch case

Change-Id: Ifbcd91b59c9666f5d1c4556dad0c7898aa6abe30

7 weeks ago(CanvasView) Retry rasterization again if last rasterization failed 18/320618/10
Eunki, Hong [Tue, 19 Nov 2024 10:36:07 +0000 (19:36 +0900)]
(CanvasView) Retry rasterization again if last rasterization failed

Let we retry canvas rasterizing if last commit was failed.

Change-Id: Id8cc862f0c640ed34567e54a6f8218ad5578ddae
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
8 weeks agoMerge "DALi Version 2.3.51" into devel/master
David Steele [Fri, 22 Nov 2024 16:04:41 +0000 (16:04 +0000)]
Merge "DALi Version 2.3.51" into devel/master

8 weeks agoDALi Version 2.3.51 10/320810/1 dali_2.3.51
Adeel Kazmi [Fri, 22 Nov 2024 16:03:11 +0000 (16:03 +0000)]
DALi Version 2.3.51

Change-Id: I6de4400c45c77b14479eeb0a2a29cecfe5558692

8 weeks agoTransform animation support for USD models 23/320623/1
Richard Huang [Tue, 19 Nov 2024 12:28:07 +0000 (12:28 +0000)]
Transform animation support for USD models

Change-Id: Ifc2e512effd61e544dcd71a157f9787ef1e8a83f

8 weeks agoMerge "Fix FLAT qualifier ordering issue + Support gles2.0 YUV image" into devel...
Eunki Hong [Tue, 19 Nov 2024 01:42:05 +0000 (01:42 +0000)]
Merge "Fix FLAT qualifier ordering issue + Support gles2.0 YUV image" into devel/master

8 weeks agoMade shader comments meaningful 68/319968/7
David Steele [Tue, 5 Nov 2024 17:32:14 +0000 (17:32 +0000)]
Made shader comments meaningful

Change-Id: I5a621f955b1001faec01773c3c5623ab3ceb7bc2

2 months agoFix FLAT qualifier ordering issue + Support gles2.0 YUV image 82/320482/6
Eunki Hong [Sat, 16 Nov 2024 03:36:04 +0000 (12:36 +0900)]
Fix FLAT qualifier ordering issue + Support gles2.0 YUV image

FLAT keyword must be defined before in/out
+
Fix shader compile error when we try to rendering YUV image at gles2.0

Change-Id: If2b658a03e8c940a5c9afc85073bdd3cb82243c0
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
2 months agoUpgraded DALi Toolkit shaders 00/320300/2
Adam Bialogonski [Tue, 12 Nov 2024 15:39:23 +0000 (15:39 +0000)]
Upgraded DALi Toolkit shaders

Change-Id: Ib9f1d3b085a3b86b9ba82ceec5bbc654daff4ea1

2 months agoDALi Version 2.3.50 42/320442/1 dali_2.3.50
Adam Bialogonski [Fri, 15 Nov 2024 07:18:54 +0000 (07:18 +0000)]
DALi Version 2.3.50

Change-Id: I6f3fb2a1b3221dd5a4cf5e6739b569207f53ad65

2 months agoMerge "Fix wrong glyph calculation when ellipsis enabled" into devel/master
Chihun Jeong [Thu, 14 Nov 2024 03:45:38 +0000 (03:45 +0000)]
Merge "Fix wrong glyph calculation when ellipsis enabled" into devel/master

2 months agoFix wrong glyph calculation when ellipsis enabled 80/320280/5
ANZ1217 [Tue, 12 Nov 2024 05:20:33 +0000 (14:20 +0900)]
Fix wrong glyph calculation when ellipsis enabled

In ElideGlyphs(), it uses x position of glyph to determine whether it is LTR or not.
Fix the problem that referring to the glyph information which position is not calculated in here.

Change-Id: Id9446f4ef66fa16058055060e2530e86bd939c9f

2 months agoOpen GetPropertyObject() API of Visual::Base as devel-api 98/319798/5
Eunki, Hong [Fri, 1 Nov 2024 08:50:16 +0000 (17:50 +0900)]
Open GetPropertyObject() API of Visual::Base as devel-api

Let we open Visual::Base::GetPropertyObject API, so let we
allow to call that API out of dali-toolkit without
DevelControl::GetVisualProperty()

Change-Id: I6af6e2ea4b2b05442cadc25743f9fe99408e8197
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 months agoMerge "Fix Blur Order issue caused by Type setting timing" into devel/master
Seungho BAEK [Tue, 12 Nov 2024 07:12:03 +0000 (07:12 +0000)]
Merge "Fix Blur Order issue caused by Type setting timing" into devel/master

2 months agoFix svace issue - preMutiplied always be false 64/320264/1
Eunki, Hong [Tue, 12 Nov 2024 01:05:50 +0000 (10:05 +0900)]
Fix svace issue - preMutiplied always be false

Change-Id: Ib215a811d6efc750c7c7e632b533f92a20c97d9a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 months agoMerge "Associate DefaultLabel with actor" into devel/master
Youngsun Suh [Mon, 11 Nov 2024 23:44:29 +0000 (23:44 +0000)]
Merge "Associate DefaultLabel with actor" into devel/master

2 months agoFix Blur Order issue caused by Type setting timing 16/320216/2
Seungho Baek [Mon, 11 Nov 2024 05:32:56 +0000 (14:32 +0900)]
Fix Blur Order issue caused by Type setting timing

Change-Id: I7dc1154da92165693efcc2508b42fcc1ed7093cb
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
2 months agoFix mis-using of RegisterProperty + Sync AnimatedImageVisual logic with ImageVisual 16/319816/7
Eunki Hong [Sun, 3 Nov 2024 16:57:01 +0000 (01:57 +0900)]
Fix mis-using of RegisterProperty + Sync AnimatedImageVisual logic with ImageVisual

Their was several mis-ussing cases for RegisterProperty.

Since the first value of RegisterProperty is the key of custom-property.
But some codes works like "Set or Register".

It will return invalid values when we try to get some item
by INVALID_KEY.

+

Some codes are mis-implements at AnimatedImageVisual or AnimatedVectorVisual, SvgVisual.
Let we follow them as latest code scenario, and add some UTC for it.

Change-Id: I2a5b23a1cc321b2fc1fdd880ba85b8859451c153
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
2 months agoFix IsShowing to get visibility from actor instead of accessible 79/319179/2
Youngsun Suh [Wed, 16 Oct 2024 23:59:37 +0000 (08:59 +0900)]
Fix IsShowing to get visibility from actor instead of accessible

Change-Id: I73dc5a9d38a199a83fed03e6f275ffb5d09c85dc

2 months agoAssociate DefaultLabel with actor 54/319154/3
Youngsun Suh [Wed, 16 Oct 2024 07:45:43 +0000 (16:45 +0900)]
Associate DefaultLabel with actor

Change-Id: I5684fc44065f8033df5911027c1464c93c37ece6

2 months agoMerge "DALi Version 2.3.49" into devel/master
Adeel Kazmi [Fri, 8 Nov 2024 10:48:19 +0000 (10:48 +0000)]
Merge "DALi Version 2.3.49" into devel/master

2 months agoDALi Version 2.3.49 65/320165/1 dali_2.3.49
Richard Huang [Fri, 8 Nov 2024 10:27:23 +0000 (10:27 +0000)]
DALi Version 2.3.49

Change-Id: I4a89342f3ec999f1d60cf949ed391eecac1c60e7

2 months agoMerge "(Scene3D) Always create ModelLoader at main thread" into devel/master
Eunki Hong [Fri, 8 Nov 2024 01:11:20 +0000 (01:11 +0000)]
Merge "(Scene3D) Always create ModelLoader at main thread" into devel/master

2 months agoMerge "Make N-Patch shader precision use highp, instead mediump" into devel/master
Eunki Hong [Thu, 7 Nov 2024 10:30:38 +0000 (10:30 +0000)]
Merge "Make N-Patch shader precision use highp, instead mediump" into devel/master

2 months agoMake N-Patch shader precision use highp, instead mediump 56/320056/1
Eunki, Hong [Thu, 7 Nov 2024 08:10:05 +0000 (17:10 +0900)]
Make N-Patch shader precision use highp, instead mediump

Change-Id: Ia0390d085a2e07b213a9e2309d47004d74d40f2c
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 months agoReplace EventReceivedSignal in text with KeyboardEventReceivedSignal 32/320032/3
Bowon Ryu [Thu, 7 Nov 2024 02:26:25 +0000 (11:26 +0900)]
Replace EventReceivedSignal in text with KeyboardEventReceivedSignal

In some use cases,
Signals are separated to avoid problems where signal emit occurs within emit.

Change-Id: I63c60d9358351a95b6ceff33146fab7c730f89fd
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
2 months ago(Scene3D) Always create ModelLoader at main thread 84/319184/5
Eunki Hong [Thu, 17 Oct 2024 03:01:02 +0000 (12:01 +0900)]
(Scene3D) Always create ModelLoader at main thread

Until now, Dali::Scene3D::Loader::ModelLoader create at worker thread.
It might make some problem when we try to load usd model, and call dlopen.

To avoid those kind of issue, let we make it create at ModelLoadTask constructor
(Which will be call at main thread always).

Change-Id: I801f31a6940c9f3267a39d596e123683da9700bb
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
2 months agoFix several squircle error + Make render effect shader latest squircle code 15/319815/3
Eunki Hong [Sun, 3 Nov 2024 16:30:14 +0000 (01:30 +0900)]
Fix several squircle error + Make render effect shader latest squircle code

- We don't need to calcualte positiveDiff if cornerSquareness value is 1.0
- Support Squircle shape for animated vector image / svg / animated image.
- Use morden method to calculate SDF value with squareness at BackgroundBlurEffect.

Change-Id: I4d4d97e497b5d76a33fcab42c49b8089c09d4425
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
2 months agoMerge "Make PreMultiplied as true if image doesn't have alpha channel" into devel...
Eunki Hong [Fri, 1 Nov 2024 13:46:08 +0000 (13:46 +0000)]
Merge "Make PreMultiplied as true if image doesn't have alpha channel" into devel/master

2 months agoMerge "Support Squircle factor for Visual property" into devel/master
David Steele [Fri, 1 Nov 2024 12:08:32 +0000 (12:08 +0000)]
Merge "Support Squircle factor for Visual property" into devel/master

2 months agoMerge "DALi Version 2.3.48" into devel/master
David Steele [Fri, 1 Nov 2024 11:25:28 +0000 (11:25 +0000)]
Merge "DALi Version 2.3.48" into devel/master

2 months agoDALi Version 2.3.48 03/319803/1 dali_2.3.48
David Steele [Fri, 1 Nov 2024 11:17:33 +0000 (11:17 +0000)]
DALi Version 2.3.48

Change-Id: Ida4a3b31deb3b6a952fd4bb222c02844ef549de0

2 months agoSupport Squircle factor for Visual property 92/319192/20
Eunki Hong [Thu, 17 Oct 2024 05:02:35 +0000 (14:02 +0900)]
Support Squircle factor for Visual property

Let we add Squareness factor as visual property.
So we can support squircle effects.

Also, let we support it to SceneView / WebView / BackgroundBlurEffect

Change-Id: I6edeb51ee9f917cbed05efe42af12b9b1eb6a21a
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
2 months agoMake PreMultiplied as true if image doesn't have alpha channel 79/318079/9
Eunki, Hong [Tue, 24 Sep 2024 08:01:28 +0000 (17:01 +0900)]
Make PreMultiplied as true if image doesn't have alpha channel

Since the rendering result don't have any effort if image don't have
alpha channel, we can assume that non-alpha pixel format like RGB888
is alpha premultiplied.

PreMultiplyAlpha will increase the rendering performance usally.
So we can assume that they are pre muliplied already.

Change-Id: I286ad70aa20cadc09eebee2c01a30c22a289fcf4
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 months agoMerge "Make color visual always use premulitplied alpha" into devel/master
Eunki Hong [Fri, 1 Nov 2024 01:49:44 +0000 (01:49 +0000)]
Merge "Make color visual always use premulitplied alpha" into devel/master

2 months agoMerge "Support scene metadata for USD models" into devel/master
David Steele [Thu, 31 Oct 2024 12:24:37 +0000 (12:24 +0000)]
Merge "Support scene metadata for USD models" into devel/master

2 months agoMerge "Test harness sync" into devel/master
David Steele [Wed, 30 Oct 2024 16:49:28 +0000 (16:49 +0000)]
Merge "Test harness sync" into devel/master

2 months agoSupport scene metadata for USD models 10/319710/3
Richard Huang [Wed, 30 Oct 2024 15:46:56 +0000 (15:46 +0000)]
Support scene metadata for USD models

Change-Id: I7bf172c8734f2837958b6954695df6768b0627e0

2 months agoFix crash issue when RenderEffect applied control is scene off 75/319675/4
Eunki, Hong [Wed, 30 Oct 2024 04:29:31 +0000 (13:29 +0900)]
Fix crash issue when RenderEffect applied control is scene off

Change-Id: Ia2ff8a271cccfe7a1b4d8975e38cc17993678d95
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 months agoMake color visual always use premulitplied alpha 15/318015/9
Eunki Hong [Mon, 23 Sep 2024 13:37:02 +0000 (22:37 +0900)]
Make color visual always use premulitplied alpha

Until now, ColorVisual::Property::MIX_COLOR and Visual::Property::OPACITY is
independence properties. So we cannot assume that mixColor uniform was
premultiplied or not. (This is why we cannot enable premultiplied to color visual)

But now we can allow to premultiply option to color visual.

More over, enable/disable premultiply option is meanless for color visual.
So let we use always pre-multiplied alpha option enabled - for performance.

Change-Id: I945e5362207c3b2f94c814d74a00988257fc7f52
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
2 months agoFix memory leak issue when we load svg synchronously 77/319577/1
Eunki, Hong [Mon, 28 Oct 2024 02:39:54 +0000 (11:39 +0900)]
Fix memory leak issue when we load svg synchronously

Since auto keyword don't support to using IntrusivePtr automatically,
we should specify the name of class.

Without this keyword, the class that created by new keyword never be removed.

Change-Id: I60446dd4ed011f0710cee57f44a1770d154aaca0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 months agoDALi Version 2.3.47 54/319554/1 dali_2.3.47
Adeel Kazmi [Fri, 25 Oct 2024 10:46:00 +0000 (11:46 +0100)]
DALi Version 2.3.47

Change-Id: I377519c4641b0f9bd7dabd64f8ee0980e2128bc1

2 months agoTest harness sync 46/319546/1
David Steele [Fri, 25 Oct 2024 09:02:35 +0000 (10:02 +0100)]
Test harness sync

Change-Id: I699614e153b3b80d3edf1a1647a4fbbe9d318543

2 months ago(Automated Tests) Apply Addon Manager Changes 67/319467/1
Adeel Kazmi [Wed, 23 Oct 2024 11:31:51 +0000 (12:31 +0100)]
(Automated Tests) Apply Addon Manager Changes

Change-Id: Ia76818e85fb909fab6e3b09adf4c4926c0286336

2 months agoSeperate trace keyword for lottie and normal image 72/319272/1
Eunki Hong [Sun, 20 Oct 2024 23:12:57 +0000 (08:12 +0900)]
Seperate trace keyword for lottie and normal image

Since lottie print a lots of logs every frame, we'd better
seperate the trace tag for lottie.

Change-Id: I6cadc0b46c8a80ee74d80db60e009518a965366e
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
3 months agoMerge "Updated test suite" into devel/master
Adeel Kazmi [Fri, 18 Oct 2024 13:26:15 +0000 (13:26 +0000)]
Merge "Updated test suite" into devel/master

3 months agoDALi Version 2.3.46 43/319243/1 dali_2.3.46
Adam Bialogonski [Fri, 18 Oct 2024 06:44:26 +0000 (07:44 +0100)]
DALi Version 2.3.46

Change-Id: Idbac1c2f59e839f322d36f983c004df01e093073

3 months agoAdd signal for model loading completion for Scene3D::Model 71/319171/3
Richard Huang [Wed, 16 Oct 2024 14:16:20 +0000 (15:16 +0100)]
Add signal for model loading completion for Scene3D::Model

Change-Id: I63220da3858a4ca9bb934674bcd02f7154d0755d

3 months agoMerge "Split control data implementation(Code Refactoring)" into devel/master
Adeel Kazmi [Thu, 17 Oct 2024 09:51:00 +0000 (09:51 +0000)]
Merge "Split control data implementation(Code Refactoring)" into devel/master

3 months agoMerge "USD loader refactoring" into devel/master
Adeel Kazmi [Thu, 17 Oct 2024 09:50:30 +0000 (09:50 +0000)]
Merge "USD loader refactoring" into devel/master

3 months agoError checking when some text relative codes return nullptr 81/319181/3
Eunki Hong [Thu, 17 Oct 2024 00:42:54 +0000 (09:42 +0900)]
Error checking when some text relative codes return nullptr

1. hyphenation.GetDictionaryEncoding() can return nullptr logically.
   We must doing error check for it.

2. hyphenation.GetWordHyphens() could return empty list if their
   was some error exist at hyphenation. TextUpdate logic must consider it.

3. Some environment values didnt restore as previous value.
   Let we make revert them.

Change-Id: I69fa81f6983de02a8d93566ddc724155dc25c6d4
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
3 months agoUpdated test suite 73/319173/2
Adam Bialogonski [Wed, 16 Oct 2024 14:59:51 +0000 (15:59 +0100)]
Updated test suite

Added GetDeviceLimitation() API

Change-Id: I91f2756fd7f77b943bea185e929898594c96060a
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
3 months agoMerge "Test harness sync" into devel/master
David Steele [Wed, 16 Oct 2024 15:20:37 +0000 (15:20 +0000)]
Merge "Test harness sync" into devel/master