Eunki Hong [Sun, 15 Sep 2024 02:54:07 +0000 (11:54 +0900)]
Fix desired deimension mismatch issue
Change-Id: I3a3b8bdf037f27ae166b8552ed2e89ed05959751
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Richard Huang [Fri, 20 Sep 2024 09:47:25 +0000 (10:47 +0100)]
DALi Version 2.3.42
Change-Id: Ie2af0bef886509e9648e1c6b2587662baa58f82c
Wonsik Jung [Thu, 19 Sep 2024 01:37:03 +0000 (01:37 +0000)]
Merge "Add the window behind blur." into devel/master
Adam Bialogonski [Fri, 13 Sep 2024 12:42:18 +0000 (13:42 +0100)]
Fixed current index of the pool
Change-Id: Id490c3261ecec7a9ac21a761cfdb9d295465f415
Adam Bialogonski [Wed, 11 Sep 2024 16:05:03 +0000 (17:05 +0100)]
Added descriptor sets allocation
Change-Id: I763677d68a092cb70b7716064daa6c6bdd4db95b
David Steele [Thu, 12 Sep 2024 18:22:12 +0000 (19:22 +0100)]
Adding render pass to secondary command buffer
Need to retrieve the actual render pass from the current
framebuffer, so the begin info needs the render target.
Change-Id: I17c65e6b010177091fa0bc2233b0e44455df2569
David Steele [Fri, 6 Sep 2024 17:33:09 +0000 (18:33 +0100)]
Adding command buffer implementations
Implementations or binding buffers and textures,
drawing, setting stencil & viewport.
Note, we require further changes to implement texture
binding, as this requires the sampler descriptor sets
for the assoc program.
Changed default buffer memory type to be host coherent - this
ensures that the validation layers don't complain on flush,
but may slow down the system. Consider using staging buffers
to transfer memory to GPU.
Change-Id: I50d56f886dca80a65ba03f9f8b3261b1cca75236
David Steele [Fri, 13 Sep 2024 11:02:23 +0000 (11:02 +0000)]
Merge "DALi Version 2.3.41" into devel/master
Youngsun Suh [Fri, 13 Sep 2024 06:47:07 +0000 (06:47 +0000)]
Merge "Optimize EmitStateChanged to reduce dbus call" into devel/master
Adam Bialogonski [Fri, 13 Sep 2024 06:42:47 +0000 (07:42 +0100)]
DALi Version 2.3.41
Change-Id: Ic8fb63befcce8f20c8348677691d22acf5c57c2c
Wonsik Jung [Wed, 11 Sep 2024 05:39:06 +0000 (14:39 +0900)]
Add the window behind blur.
Add the window behind blur. It is the other type.
In addtion, one internal value is changed with correct name.
Change-Id: I630fb495094b8f2a2a605cccb30189ad22e02478
sunghyun kim [Fri, 13 Sep 2024 04:59:13 +0000 (04:59 +0000)]
Merge "Consider custom shader in precompile" into devel/master
sunghyun kim [Mon, 2 Sep 2024 04:15:53 +0000 (13:15 +0900)]
Call CancelPreCompile() when CombinedUpdateRenderController start
Modify cancelPrecompile() so that it can be called at a more appropriate time.
Change-Id: Ia495520c67240597812baeecf7616f0173c75f2b
Youngsun Suh [Fri, 13 Sep 2024 00:47:07 +0000 (09:47 +0900)]
Optimize EmitStateChanged to reduce dbus call
Change-Id: I316cec6b797ebf7a8b63f8051658738d9aef2e9a
Eunki Hong [Fri, 13 Sep 2024 01:17:23 +0000 (01:17 +0000)]
Merge "Print trace log as INFO only for TV" into devel/master
Eunki, Hong [Thu, 12 Sep 2024 11:06:57 +0000 (20:06 +0900)]
Resolve memory leak when discard Graphics::CommandBuffer
Change-Id: I17c23505bfc79b2239e316420ffbd48fda0892f9
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 12 Sep 2024 08:17:01 +0000 (17:17 +0900)]
Print trace log as INFO only for TV
Change-Id: I32457913efad83f0217d5b6d5db96649ded28bd0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Wonsik Jung [Thu, 12 Sep 2024 04:21:15 +0000 (04:21 +0000)]
Merge "Add IncludeHidden interface" into devel/master
Youngsun Suh [Wed, 11 Sep 2024 07:11:53 +0000 (07:11 +0000)]
Merge "Allow duplicate showing event for modal and window" into devel/master
Youngsun Suh [Tue, 10 Sep 2024 00:54:35 +0000 (09:54 +0900)]
Add IncludeHidden interface
Related patch: https://review.tizen.org/gerrit/c/platform/upstream/at-spi2-core/+/317423
Change-Id: I343aac98de201ecdfb58a649e8560abe788fe37e
Taehyub Kim [Wed, 11 Sep 2024 02:44:22 +0000 (02:44 +0000)]
Merge "Add multi-mimetype feature for Drag and Drop Contents - Allow to set multi-mimetypes for source client (use DragInfo) - Target client receive source's mimetypes from source client when Enter, Move, Leave - Target client can set mimetype to receive - Refactoring code for readability" into devel/master
Youngsun Suh [Wed, 11 Sep 2024 02:11:49 +0000 (02:11 +0000)]
Merge "Update the bridge to own accessible objects" into devel/master
Youngsun Suh [Wed, 11 Sep 2024 01:42:12 +0000 (10:42 +0900)]
Allow duplicate showing event for modal and window
Change-Id: I3ef31de266ebebe6188327922372da096b450c0b
Taehyub Kim [Wed, 28 Aug 2024 10:48:29 +0000 (19:48 +0900)]
Add multi-mimetype feature for Drag and Drop
Contents
- Allow to set multi-mimetypes for source client (use DragInfo)
- Target client receive source's mimetypes from source client when Enter, Move, Leave
- Target client can set mimetype to receive
- Refactoring code for readability
Change-Id: Ida5f4c2b35a0a85fd5acaab6d4dc25449b88b159
Eunki, Hong [Tue, 10 Sep 2024 03:56:20 +0000 (12:56 +0900)]
Fix memory leak when ReadFile failed
Change-Id: Ia5e78159176170ae594ae702c42a8d5a4b4acb67
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Youngsun Suh [Mon, 9 Sep 2024 01:51:02 +0000 (10:51 +0900)]
Update the bridge to own accessible objects
ActorAccessible implements BaseObjectObserver to track BaseObject destruction.
On BaseObject destruction, RemoveAccessible is called to make the bridge releases the accessible object.
Change-Id: I7b1a0563215eee6e03b2df347bd47727d5e60b83
Eunki, Hong [Fri, 6 Sep 2024 04:24:57 +0000 (13:24 +0900)]
Use flat keyword for gles 3.0
Change-Id: If5e2103caea2341265908832ca39ca315c599afb
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adam Bialogonski [Fri, 6 Sep 2024 15:34:03 +0000 (16:34 +0100)]
Shader parser - attribute location fix
Attribute location wasn't incrementing for SPIRV-GLSL output. This patch fixes it.
Change-Id: If3f0adf770d0951855ac8413e29b50b40729d1e1
Adam Bialogonski [Thu, 5 Sep 2024 15:48:15 +0000 (16:48 +0100)]
Vulkan pipeline #2
- Pipeline created with RenderTarget (requires core patch)
- Command buffer binds pipeline
Change-Id: Ibc9835b9191aa20aa4ac198d81557eef56bbbf86
Adam Bialogonski [Mon, 2 Sep 2024 09:59:13 +0000 (10:59 +0100)]
Vulkan pipeline
Base implementation. All states are added but there are TODOs:
- Setting compatible renderpass (via command buffer)
- Setting relevant dynamic states (not sure yet which ones we'll use)
- MSAA state is set default, may not work for rendering
- BlendColor supports only single attachments due to DALi gfx api limitation (we support single state, too)
- No caching in use but the code making a copy of create states is still there.
Change-Id: Ide0ef9f6d3fd0ea81fe2646507c65d7eda4d3753
David Steele [Fri, 6 Sep 2024 10:00:24 +0000 (11:00 +0100)]
DALi Version 2.3.40
Change-Id: Ib630a5a05a4b9f71219ce10160e1a9d4b72289ea
David Steele [Tue, 3 Sep 2024 09:43:20 +0000 (09:43 +0000)]
Merge "Removed C++ opts from C build" into devel/master
Youngsun Suh [Tue, 3 Sep 2024 08:34:02 +0000 (08:34 +0000)]
Merge "Revert "Update the bridge to own accessible objects"" into devel/master
Youngsun Suh [Tue, 3 Sep 2024 05:08:23 +0000 (05:08 +0000)]
Revert "Update the bridge to own accessible objects"
This reverts commit
f3e3fe4ef108677e995b978c102047089ab7e593.
Reason for revert: <INSERT REASONING HERE>
Change-Id: I38546607971bc020f2a7642f25613e7982a7222b
Eunki Hong [Mon, 2 Sep 2024 04:09:51 +0000 (04:09 +0000)]
Merge "Resolve compile warning - pessimizing-move" into devel/master
Youngsun Suh [Sun, 1 Sep 2024 23:07:35 +0000 (23:07 +0000)]
Merge "Update the bridge to own accessible objects" into devel/master
David Steele [Fri, 30 Aug 2024 15:49:10 +0000 (16:49 +0100)]
Removed C++ opts from C build
Change-Id: I86125f1f353cb4a8239e16a6a88ccb47daf9046c
Eunki Hong [Fri, 30 Aug 2024 12:46:35 +0000 (21:46 +0900)]
Resolve compile warning - pessimizing-move
warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
59 | return std::move(fullName.str());
Change-Id: I8a4a07e928c5c14fd8f101f951cd2dec2791858d
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 30 Aug 2024 09:51:05 +0000 (09:51 +0000)]
Merge "DALi Version 2.3.39" into devel/master
Adeel Kazmi [Fri, 30 Aug 2024 08:12:59 +0000 (09:12 +0100)]
DALi Version 2.3.39
Change-Id: I856ffc40394e4461ede26552eb2cc02adb080783
Youngsun Suh [Fri, 30 Aug 2024 02:24:45 +0000 (11:24 +0900)]
Update the bridge to own accessible objects
Change-Id: I6a4311ed6d94f73af885e7963fa08d9f21aa4044
dongsug song [Fri, 30 Aug 2024 02:15:35 +0000 (02:15 +0000)]
Merge "Update WebView related modifications at once" into devel/master
David Steele [Thu, 29 Aug 2024 10:41:52 +0000 (10:41 +0000)]
Merge "Vulkan Texture & Image" into devel/master
David Steele [Tue, 13 Aug 2024 10:56:26 +0000 (11:56 +0100)]
Vulkan Texture & Image
Refactored vulkan-api-texture -> vulkan-texture
Refactored sampler/image/image-view
Renamed Fence to FenceImpl
Added FenceImpl::New
Migrated UpdateTextures to graphics controller
Copied PixelData image type handling from EGL
Implemented PixelBarrier, CopyBuffer/CopyImage in CommandBufferImpl.
Change-Id: Ic408552b4a5b07378d17bbda99f11e64ea4fb37f
Youngsun Suh [Wed, 28 Aug 2024 03:47:36 +0000 (03:47 +0000)]
Merge "Emit StateChanged event only when the value is updated" into devel/master
Youngsun Suh [Tue, 27 Aug 2024 06:31:36 +0000 (15:31 +0900)]
Emit StateChanged event only when the value is updated
Change-Id: I3d386365f3cfccfd1d7cdcb7c4e6724ad6ccd3dd
David Steele [Tue, 27 Aug 2024 09:54:49 +0000 (09:54 +0000)]
Merge "Reset vertex buffer changed flag after bind buffer finished" into devel/master
Wonsik Jung [Wed, 7 Aug 2024 07:08:34 +0000 (16:08 +0900)]
Supports window background blur interface.
Supports window background blur interface.
This new APIs is to request window blur to window manager.
Change-Id: I42bc1de6986bc1d7a70d4b337044be0d847861c3
Eunki, Hong [Tue, 27 Aug 2024 04:00:46 +0000 (13:00 +0900)]
Reset vertex buffer changed flag after bind buffer finished
We don't need to bind vertex buffer multiple times per each draw call.
Change-Id: I1e2bc251c204e1f1739d70d89ebc71316d8abe60
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Mon, 26 Aug 2024 05:37:30 +0000 (05:37 +0000)]
Merge changes I4e319559,Ibdba1b5f into devel/master
* changes:
(Offscreen) Temperal fix to Call DestroyContext() at DestroySurface()
(OffscreenWindow) Acquire buffer forcibly if we cannot enqueue buffer
Jiyun Yang [Wed, 21 Aug 2024 04:20:34 +0000 (13:20 +0900)]
Update WebView related modifications at once
the following is the list of squashed 5 patches
Update WebView terminate crash
This reverts commit
e0644c70f9bce7ab9607efc87fade71cdb853cfc.
Change-Id: Ief63e170d6fef044ccca3e699209282b29066e92
Add WebView APIs for fullscreen, text found, etc.
This reverts commit
3a578b0648fc670bb3a9015738b36e2200d44497.
Change-Id: I83ab644b87974c1722b9476033fd5951699eaa1e
Add a WebView API for notifying orientation change
This reverts commit
33ce126fccbe472a453a2ee7f730dde279a38ee5.
Change-Id: Iee0fec2f067aed40864d697b829f64ca88ae5ed4
Add WebView Certificate policy decision error get and suspend
Change-Id: Iaa65e099a1d81331edea3f1483a87ee0525fb33b
Add WebView's JavascriptMessageHandler callback
- JavascriptMessageHandler callback which has two arguments of msg name and body
Change-Id: I4aadc9645fcab77124f1620c98e9475f3cdeca22
Eunki Hong [Mon, 26 Aug 2024 04:23:09 +0000 (04:23 +0000)]
Merge "Fix coverity issue : shader nullptr check + invalid iterator for release mode" into devel/master
Eunki, Hong [Mon, 26 Aug 2024 02:25:59 +0000 (11:25 +0900)]
(Offscreen) Temperal fix to Call DestroyContext() at DestroySurface()
Since it could be call DestroyContext when graphics are terminated,
Let we call DestroyContext at DestroySurface() API.
TODO : Let we call this API more clear way
Change-Id: I4e3195597d3d456df2281de21882bf7d446f9697
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunkiki Hong [Fri, 23 Aug 2024 08:38:23 +0000 (17:38 +0900)]
(OffscreenWindow) Acquire buffer forcibly if we cannot enqueue buffer
Since DDK don't cancel the enqueue buffer automatically, we should acquire tbm buffer by ourside manually.
Let we call acquire forcibly at PreRender time before render scene
Change-Id: Ibdba1b5fec5eac1e05b3feda26741e568ec8c6a0
Signed-off-by: Eunkiki Hong <eunkiki.hong@samsung.com>
sunghyun kim [Tue, 13 Aug 2024 03:55:40 +0000 (12:55 +0900)]
Consider custom shader in precompile
i added patch for consider custom shader in precompile
plus, add some logs
Change-Id: I0a0c5487e7e9b745e67d8eed052cb7717e8f9e77
Adam Bialogonski [Tue, 20 Aug 2024 15:29:00 +0000 (16:29 +0100)]
Graphics reflection for SPIRV
Current state:
- Using SPIRV Reflect
- All Graphics::Reflection APIs supported as in GLES
- Preparation done for creating Vulkan descriptor set layouts
Change-Id: I7c4869ff6584759868d360df990b060148912e3c
Adam Bialogonski [Fri, 23 Aug 2024 11:28:30 +0000 (12:28 +0100)]
Added glslang support for Vulkan
Shaders can compile to SPIRV in runtime.
Ubuntu glslang dev package is broken so added workaround to deps-check.cmake.
Change-Id: Id6102c743f61ddd324d26dcfa42564ae43977819
Adam Bialogonski [Fri, 16 Aug 2024 08:57:56 +0000 (09:57 +0100)]
Fixes shader parser bug for Vulkan-GLSL
Fragment shader output location set to 0 (single output)
Sampler and UBO bindings unified as one counter
Change-Id: I0fc8daf7e02ab5e6b8caffa5dd26ed1520a3e99d
Adeel Kazmi [Fri, 23 Aug 2024 09:46:58 +0000 (09:46 +0000)]
Merge "DALi Version 2.3.38" into devel/master
Richard Huang [Fri, 23 Aug 2024 09:45:04 +0000 (10:45 +0100)]
DALi Version 2.3.38
Change-Id: I45f80b745b844a36f1e9ca769b499a52820d1e51
Eunki, Hong [Thu, 22 Aug 2024 06:27:28 +0000 (15:27 +0900)]
Fix coverity issue : shader nullptr check + invalid iterator for release mode
Let we print some log and DALI_ASSERT_DEBUG for some invalidated cases comes.
It will be helpful when we got some issues what we miss.
Change-Id: I6c7da3424844d5f7977a102e8ce4c26641a71896
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Youngsun Suh [Thu, 22 Aug 2024 22:39:40 +0000 (22:39 +0000)]
Merge "Remove passing this to lambda to fix coverity issue" into devel/master
Richard Huang [Thu, 22 Aug 2024 13:21:56 +0000 (14:21 +0100)]
Fix build error when NETWORK_LOGGING is enabled
Change-Id: Ib728321cab4ee546cc9dd28db67f0cb0b5f906e1
Youngsun Suh [Thu, 22 Aug 2024 05:41:36 +0000 (14:41 +0900)]
Remove passing this to lambda to fix coverity issue
Change-Id: Ie1bd24d808a8cc8f06ab56e40c1dcd4dd009f76d
joogab yun [Thu, 22 Aug 2024 04:10:11 +0000 (04:10 +0000)]
Merge "Add RelativeMotionGrab and RelativeMotionUnGrab api" into devel/master
joogab yun [Thu, 22 Aug 2024 04:10:02 +0000 (04:10 +0000)]
Merge "Added trim paths props" into devel/master
joogab.yun [Mon, 22 Jul 2024 01:22:56 +0000 (10:22 +0900)]
Add RelativeMotionGrab and RelativeMotionUnGrab api
Change-Id: I97c2b1b26b2939c31f9178c68701a32a5aac649b
Wonsik Jung [Wed, 21 Aug 2024 08:12:05 +0000 (08:12 +0000)]
Merge "Remove internal legacy." into devel/master
Wonsik Jung [Wed, 7 Aug 2024 07:26:46 +0000 (16:26 +0900)]
Remove internal legacy.
Remove internal legacy code in window system.
ecore-wl is previous tizen window system backend.
It is not used any more.
Change-Id: Ib4da6469bcfaed6789f65fb63a11357e1e4044ab
Eunki Hong [Wed, 21 Aug 2024 03:38:54 +0000 (03:38 +0000)]
Merge "Resolve Doxygen 1.9.8 error + Fix gcc-14 warning" into devel/master
Eunkiki Hong [Tue, 20 Aug 2024 16:00:11 +0000 (01:00 +0900)]
Resolve Doxygen 1.9.8 error + Fix gcc-14 warning
Since doxygen version 1.9.8 is not stable, there are some bugs
when we use copydoc for template class.
To reduce the fail case minize, let we just remove some inline copydoc keywords.
+
Remove warning that find_if return value doesn't be used.
Change-Id: Ib6eaec6f3ad0462f4e6882402a372bb6361b86e7
Signed-off-by: Eunkiki Hong <eunkiki.hong@samsung.com>
David Steele [Tue, 20 Aug 2024 15:59:16 +0000 (15:59 +0000)]
Merge "Support TBM_FORMAT_ABGR8888 and simliar friends support alpha" into devel/master
Youngsun Suh [Mon, 19 Aug 2024 08:13:38 +0000 (17:13 +0900)]
Add ActionInfo & SCROLL_TO_CHILD ActionType
Change-Id: If8d3284150bfda5097bafeb41bddab2d809d3c64
Eunki, Hong [Fri, 16 Aug 2024 05:47:50 +0000 (14:47 +0900)]
Support TBM_FORMAT_ABGR8888 and simliar friends support alpha
Until now, we only consider TBM_FORMAT_ARGB8888 Format as NativeImageSurface and NativeRenderSurface.
(Since it was default, and only surported format at DALi until now)
Their is no reason to non-support TBM_FORMAT_ABGR8888 format what user created
outside of DALi engine.
Change-Id: If08ccbdb7fe43a6b90c05169405a6e1bc24db093
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Youngsun Suh [Mon, 19 Aug 2024 22:59:32 +0000 (22:59 +0000)]
Merge "Update a11y::GetAttribute to return value text" into devel/master
Eunki Hong [Mon, 19 Aug 2024 11:41:22 +0000 (11:41 +0000)]
Merge "Support NativeImageSourceQueue::ColorFormat::RGB~~ really works" into devel/master
Youngsun Suh [Mon, 19 Aug 2024 08:12:46 +0000 (17:12 +0900)]
Update a11y::GetAttribute to return value text
Change-Id: I811df8091be1b9865c6d479ee6b08c000218a3b2
joogab.yun [Wed, 14 Aug 2024 06:30:47 +0000 (15:30 +0900)]
Added trim paths props
Change-Id: I821b6047ce23683bff682c0d501784d23052f9c8
Adeel Kazmi [Fri, 16 Aug 2024 14:06:43 +0000 (14:06 +0000)]
Merge changes I20e07369,I161218a8,I8646cc86 into devel/master
* changes:
Fixing end of frame fence sync crash
Vulkan Buffers & Memory
Added dali-vk-graphics test module
David Steele [Mon, 12 Aug 2024 15:22:26 +0000 (16:22 +0100)]
Fixing end of frame fence sync crash
Change-Id: I20e07369298a1ee10339c72d28fca5fea278ee45
David Steele [Tue, 6 Aug 2024 17:03:42 +0000 (18:03 +0100)]
Vulkan Buffers & Memory
Implemented Buffer and Memory objects
Change-Id: I161218a8bcfee218840aef261de0d2c341ecc2f9
David Steele [Tue, 23 Jul 2024 17:15:45 +0000 (18:15 +0100)]
Added dali-vk-graphics test module
Added a new test module to build test suite with actual
vulkan backend; but with a stubbed vulkan driver. (TBD)
Change-Id: I8646cc861ae2ac4c010917300eb4cab7b481efe2
Signed-off-by: David Steele <david.steele@samsung.com>
Seungho Baek [Wed, 14 Aug 2024 10:16:31 +0000 (19:16 +0900)]
Fix profile cmake files about devel_api_egl_src_files
Change-Id: I41ac31ecd72670c9e3c26cfe6df7945085048bb6
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Adeel Kazmi [Fri, 16 Aug 2024 08:35:08 +0000 (08:35 +0000)]
Merge "DALi Version 2.3.37" into devel/master
Adam Bialogonski [Fri, 16 Aug 2024 07:42:42 +0000 (08:42 +0100)]
DALi Version 2.3.37
Change-Id: I039bcd46e9ad4e400468960c613a5e15b8302ce2
Eunki Hong [Fri, 16 Aug 2024 05:52:16 +0000 (05:52 +0000)]
Merge "Make we use Dali::EnvironmentVariable instead of getenv/setenv directly." into devel/master
Eunki, Hong [Fri, 16 Aug 2024 05:04:14 +0000 (14:04 +0900)]
Support NativeImageSourceQueue::ColorFormat::RGB~~ really works
Until now, we use BGRA format as RGBA at tbm_queue_h implements.
It might give confuse in future. So we just make new enum as BGRA.
Now RGBA enum looks seperated well until now. So let we change the
real behavior at TBM side.
Change-Id: I322bffe365a60bdc100d98126f965f2c5c17696a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Fri, 16 Aug 2024 04:50:34 +0000 (04:50 +0000)]
Merge "Ensure destroy and re-create adaptor builder after application terminated" into devel/master
Youngsun Suh [Fri, 16 Aug 2024 04:46:35 +0000 (04:46 +0000)]
Merge "Add Accessibility::ActionType" into devel/master
Eunki, Hong [Wed, 14 Aug 2024 08:15:23 +0000 (17:15 +0900)]
Ensure destroy and re-create adaptor builder after application terminated
Since we can destroy and re-create adaptor, We need to release whole items ensurely
after terminate application.
To support this system,
- Let we keep environment options for OffscreenApplication
- Make static API to terminate adaptor builder (Allow to recreate adaptor builder by options)
- Terminate adaptor builder after initalize adaptor done.
Change-Id: Ie9dadd29f6d9894db73ef01bdb42e09299fcea57
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Wed, 14 Aug 2024 15:30:24 +0000 (16:30 +0100)]
Logged Vulkan version information on startup
Change-Id: I23634f86e9988f8760c079425898e97e82613502
Bowon Ryu [Wed, 14 Aug 2024 10:03:21 +0000 (10:03 +0000)]
Merge "Async text feature" into devel/master
Eunki, Hong [Wed, 14 Aug 2024 04:22:14 +0000 (13:22 +0900)]
Make we use Dali::EnvironmentVariable instead of getenv/setenv directly.
Their might something be changed the way of environment value control
per each platform backend.
To prepare this, let we use unified way to control the env value.
Change-Id: I3674033e803c29723d7cf70ef6ee9a70257200ed
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Youngsun Suh [Wed, 14 Aug 2024 02:23:33 +0000 (11:23 +0900)]
Add Accessibility::ActionType
Change-Id: I946b1459467eb62154150e5b6fcb91fff210b0f5
Eunki, Hong [Tue, 13 Aug 2024 10:48:34 +0000 (19:48 +0900)]
Ensure strncmp compare include null-terminate char
If we use n-paramater of strncmp as strlen, it will check only
Prefix of string.
For example,
char a[] = "asdf";
char b[] = "as";
then, strncmp(a, b, strlen(b)) will return 0, even if a and b is not equal.
To avoid this kind of problem, let we ensurely check end of comparitor is
delim or not.
Change-Id: I681cded5a85252f4b882ec480d1c4bc961d2c9a2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Fri, 26 Jul 2024 00:55:14 +0000 (09:55 +0900)]
Async text feature
Please refer to devel/async_text for detailed history/logs of each patch.
[Related patches]
https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-toolkit/+/315140/
https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-csharp-binder/+/315818/
Change-Id: I99c056c1233fd1a019f9aa94292ad39bce073403
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki Hong [Tue, 13 Aug 2024 06:11:38 +0000 (06:11 +0000)]
Merge "Print more detail logs if image load failed" into devel/master
Eunki Hong [Tue, 13 Aug 2024 03:56:35 +0000 (03:56 +0000)]
Merge "Ensure render once after we set surface full swap" into devel/master
Wonsik Jung [Tue, 13 Aug 2024 02:50:31 +0000 (02:50 +0000)]
Merge "Fix the memory leak for native render surface." into devel/master
Eunki, Hong [Tue, 13 Aug 2024 02:36:34 +0000 (11:36 +0900)]
Ensure render once after we set surface full swap
It is possible if event thread running too slow, the surface's full swap infomatin
might not be applied to update render thread.
For example : When OnIconifyChanged come, mAdaptor->Resume() called so
combined update render thread wake up.
But it is possible that window render surface's SetFullSwapNextFrame() not be called
until the end of render loop.
If then, the full scene rendering might be skiped after Adaptor resume finished.
To avoid this kind of issue, let we request update once when
SetFullSwapNextFrame() called after ProcessCoreEvents().
Change-Id: I40e738f6a7d56f1abd3e6d0dec37ad0de5a57994
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>