Eunki, Hong [Thu, 31 Oct 2024 10:33:09 +0000 (19:33 +0900)]
Consider that strdup failed case
Let we print some log and ignore shader parsing when strdup failed, due to
memory limits.
Change-Id: I05ee29197a7208973d72654da69376492c03a628
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Thu, 31 Oct 2024 04:25:48 +0000 (04:25 +0000)]
Merge "(AddOnManager) Add more error check for addon manager" into devel/master
David Steele [Wed, 30 Oct 2024 16:57:10 +0000 (16:57 +0000)]
Merge "Added matrix row stride to reflection" into devel/master
David Steele [Wed, 30 Oct 2024 16:49:31 +0000 (16:49 +0000)]
Merge "Cached depth/stencil state in command buffer" into devel/master
Eunki Hong [Wed, 30 Oct 2024 07:11:56 +0000 (07:11 +0000)]
Merge "Make Capture Timer Start at Processor stage." into devel/master
Eunki, Hong [Tue, 29 Oct 2024 07:03:43 +0000 (16:03 +0900)]
(AddOnManager) Add more error check for addon manager
Change-Id: I9f8cc34a15210465b5d3ab0c285d66c7a2f3dec6
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
kim hosang [Tue, 29 Oct 2024 01:50:41 +0000 (01:50 +0000)]
Merge "Skip SwitchBridge when dbus client is not ready." into devel/master
Adeel Kazmi [Fri, 25 Oct 2024 13:30:12 +0000 (13:30 +0000)]
Merge changes Ib3e93f24,I2ea1ba1a,Icf43e46b into devel/master
* changes:
Sending preprocessed code when fishing for samplers
Shader parser supports duplicated uniform blocks
ShaderParser changes
Adeel Kazmi [Fri, 25 Oct 2024 10:45:54 +0000 (11:45 +0100)]
DALi Version 2.3.47
Change-Id: I6e1160785d4e5c1ee440b99a7f68f475e604d199
David Steele [Tue, 22 Oct 2024 13:48:48 +0000 (14:48 +0100)]
Added matrix row stride to reflection
The shader reflection needs to specify the row stride
for matrix3 types. This ensures that when mat3 is in
a uniform block that the padding is taken into account
when writing.
Rowstride is number of bytes that a row takes in memory.
Change-Id: Ide7629bd1615acafb0d451c46375b57ff5718cb0
Signed-off-by: David Steele <david.steele@samsung.com>
Hosang Kim [Fri, 25 Oct 2024 04:59:22 +0000 (13:59 +0900)]
Skip SwitchBridge when dbus client is not ready.
If DBusClient is not ready, don't remove initialize timer.
Change-Id: I24cf2993f80770ae137359e4c50454874235a8cd
Adam Bialogonski [Thu, 24 Oct 2024 10:09:22 +0000 (11:09 +0100)]
Sending preprocessed code when fishing for samplers
Change-Id: Ib3e93f244860308549791e1b5d1bc8c8a6f24464
Adam Bialogonski [Thu, 24 Oct 2024 09:54:53 +0000 (10:54 +0100)]
Shader parser supports duplicated uniform blocks
GLSL may redefine the same uniform block across multiple shader stages.
The GLSL for Vulkan needs to consider it and assign binding points correctly
to those blocks, otherwise the data won't be shared. GLES3 does that implicitly.
Change-Id: I2ea1ba1afd3fd4fb7578e53549535a317121c855
Adam Bialogonski [Tue, 22 Oct 2024 17:32:36 +0000 (18:32 +0100)]
ShaderParser changes
- Support for textureCube() and textureLod() calls
- Old GLSL2 semantics can be used in modern shader same as gl_FragColor
- TEXTURE_CUBE, TEXTURE_LOD, TEXTURE_CUBE_LOD macros added
Change-Id: Icf43e46b5302d0f3ef284f38bbdb7ba73c39e432
Eunki Hong [Thu, 24 Oct 2024 04:35:13 +0000 (04:35 +0000)]
Merge "Avoid print eglSwapBuffer trace logs for TV profile" into devel/master
Adeel Kazmi [Tue, 22 Oct 2024 18:10:11 +0000 (19:10 +0100)]
(AddOn Manager) New API to load addons/libraries rather than via an ENV variable
Change-Id: I8cdf8ff46f78991214990dc26537209b4e40001d
Seungho Baek [Mon, 21 Oct 2024 09:45:15 +0000 (18:45 +0900)]
Make Capture Timer Start at Processor stage.
- If there is many works after Capture is requested, then it can emit false negative.
- This patch is Cheery-picked patch from tizen patch,
(https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-adaptor/+/319312/)
Change-Id: I424b1da8f57dfcbe94ee781e48d404c6b881b581
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
David Steele [Tue, 15 Oct 2024 16:45:58 +0000 (17:45 +0100)]
Cached depth/stencil state in command buffer
Change-Id: I1bcfbea332ed381ba1850e6618d03bf0f36e87e9
Eunki Hong [Sun, 20 Oct 2024 23:21:10 +0000 (08:21 +0900)]
Avoid print eglSwapBuffer trace logs for TV profile
Change-Id: Iacbc19bbdbded188cd6241edefb17f697c3b928c
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 18 Oct 2024 13:26:13 +0000 (13:26 +0000)]
Merge changes I82d8d719,I7ac1df5a into devel/master
* changes:
Fixes to GLES3 shader processing pipeline
Bug fixes and improvements.
Adam Bialogonski [Fri, 18 Oct 2024 06:44:19 +0000 (07:44 +0100)]
DALi Version 2.3.46
Change-Id: I3fa01da7ffb853d74bcb428271166247aee542fe
Adam Bialogonski [Thu, 17 Oct 2024 15:07:45 +0000 (16:07 +0100)]
Fixes to GLES3 shader processing pipeline
- Reflection assigns binding points implicitly
- GLES shader doesn't mix up @version and legacy #version
Change-Id: I82d8d719773263e4e567e606b5644aaf6b7e9132
Adam Bialogonski [Tue, 8 Oct 2024 15:56:51 +0000 (16:56 +0100)]
Bug fixes and improvements.
- [Vulkan] fixed memory corruption when binding textures
- [Vulkan] fixed memory corruption when binding UBOs
- [Vulkan/GLES] Added API for obtaining device limitations
- [Vulkan/GLES] Added 'flat' keyword support to the parser
Change-Id: I7ac1df5abad042901eaefe41c1fdb0b19d835ac2
David Steele [Wed, 16 Oct 2024 15:19:37 +0000 (15:19 +0000)]
Merge "Adding depth buffer to swapchain" into devel/master
Youngsun Suh [Tue, 15 Oct 2024 01:58:28 +0000 (10:58 +0900)]
Prevent crash when a11y bridge is disabled
Change-Id: Iba2bd83d2623ead9e907cd1a6d0ffe4f9e4548db
David Steele [Tue, 1 Oct 2024 09:50:51 +0000 (10:50 +0100)]
Adding depth buffer to swapchain
Changed stencil funcs in graphics-api to better match
the api calls required in both GLES and VUlkan. (Rolled
SetStencilFunc and SetStencilOp into a single SetStencilState).
Added depth buffer creation to swapchain. This should invalidate
all pipelines, as the render pass will change, but we don't have
a pipeline cache yet...
Ensured pipeline counts color attachments of render pass when
setting up blending
Changed clip space matrix to not invert Z.
Change-Id: I5a461b86a8decb7148089b722bef4d226a1c1051
Youngsun Suh [Tue, 15 Oct 2024 07:16:40 +0000 (16:16 +0900)]
Fix crash on destroying static bridge obj
Change-Id: I3f7ab0fcf280dca3ddae9a7c553c82885d2a1299
Richard Huang [Fri, 11 Oct 2024 09:43:15 +0000 (10:43 +0100)]
DALi Version 2.3.45
Change-Id: I87b1e7df8b32d9518c30f317deb7ddef00ca979e
Adeel Kazmi [Thu, 10 Oct 2024 10:58:06 +0000 (10:58 +0000)]
Merge "(RenderSurface/Graphics) Added Resize method to manage different GLES & Vulkan behaviour" into devel/master
Taehyub Kim [Thu, 10 Oct 2024 09:26:37 +0000 (09:26 +0000)]
Merge "Fix wrong variable name for window target" into devel/master
Adeel Kazmi [Wed, 9 Oct 2024 21:24:56 +0000 (22:24 +0100)]
(RenderSurface/Graphics) Added Resize method to manage different GLES & Vulkan behaviour
Change-Id: I08d44294d303a487cc0d2306910d080f5582fb91
Adeel Kazmi [Thu, 10 Oct 2024 08:42:40 +0000 (08:42 +0000)]
Merge "Changed vulkan startup order" into devel/master
Taehyub Kim [Thu, 10 Oct 2024 06:47:09 +0000 (15:47 +0900)]
Fix wrong variable name for window target
Change-Id: I54a74ef5effb473b83e7175041234335ab578876
Eunki, Hong [Wed, 2 Oct 2024 11:13:00 +0000 (20:13 +0900)]
Ensure we don't touch shutdowned EglGraphicsController
Let we make IsShuttingDown() API as static,
so we can ask it without raw pointer of graphics controller.
Most of API in GLES::Resource hold the eglController as l-value.
So if someone try to get graphics controller after shutting down,
it might make some crash.
To avoid these kind of issue, let we ensure to call DiscardResource
only if graphics controller is not in shutting down.
TODO : native image should be called DiscardResource() even if it is shutting
downed. How can we ensure it?
Change-Id: I87ec5d96d8c12c054f00db346564f7bae8d5d3bb
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Wed, 9 Oct 2024 17:23:26 +0000 (18:23 +0100)]
Changed vulkan startup order
Instead of creating a physical device, then creating a surface
and asserting if that device can't support the surface,
creates the vulkan surface, and checks against each device to see
if that surface can be presented.
Change-Id: I25c22c6068b2e91f3f7e49cd509c52adcf7cef12
Signed-off-by: David Steele <david.steele@samsung.com>
Adeel Kazmi [Mon, 7 Oct 2024 11:28:52 +0000 (12:28 +0100)]
(Build) Remove EGL/GLES library check if Vulkan is enabled
Change-Id: Id4a3e108b0b4ac76d5336159bcbfa121ee1a55c5
David Steele [Fri, 4 Oct 2024 08:53:15 +0000 (09:53 +0100)]
DALi Version 2.3.44
Change-Id: I495122c5270aac65be7c0ce7b254f612f5f40278
David Steele [Wed, 2 Oct 2024 13:13:54 +0000 (13:13 +0000)]
Merge changes I16ce7eff,Ic103c573,I651ed4d0 into devel/master
* changes:
Changed vulkan-fence to use unique_ptr
Vulkan render pass uses ref counted handle
Vulkan resource lifecycle management
dongsug song [Wed, 2 Oct 2024 11:31:17 +0000 (11:31 +0000)]
Merge "Add WebAuthDisplayQR, Response and MediaPermission" into devel/master
David Steele [Mon, 30 Sep 2024 15:27:39 +0000 (16:27 +0100)]
Changed vulkan-fence to use unique_ptr
Change-Id: I16ce7eff8ed73ab3395c1521d516a9edb3449b8f
David Steele [Thu, 26 Sep 2024 18:06:21 +0000 (19:06 +0100)]
Vulkan render pass uses ref counted handle
As we are now sharing render pass between framebuffers
of a swapchain, using a ref-counted handle will ensure
that we can clean this up safely.
Change-Id: Ic103c57314c39c2141883d688175664c8d30939d
David Steele [Wed, 28 Aug 2024 16:18:56 +0000 (17:18 +0100)]
Vulkan resource lifecycle management
For Vulkan implementation of graphics resources:
Added discard queue, that's cleaned down during Flush().
Added ResourceWithDeleter as a secondary interface on top of ResourceBase, to allow
Program/Pipeline to inherit solely from ResourceBase, and not have to utilize the
same resource deleters that the main graphics objects require.
Removed VkResource inheritance completely from Impl classes.
Kept VkResource as VkSharedResource, as we may still use this on RenderPassImpl
All Impl classes now have a public Destroy method which is called from their
destructor, but may also be called earlier if needed. Note, CommandBuffers should
not be deleted directly, but instead returned to the command pool for re-use.
Implemented owned containers for some Impl objects using
std::unique_ptr. Framebuffer owns it's attachments, Swapchain owns
it's framebuffers.
Change-Id: I651ed4d041cd2fb3e7698304eeede66625031945
Eunki, Hong [Thu, 26 Sep 2024 01:49:46 +0000 (10:49 +0900)]
Make ShaderPrecompiler move shader list + Store shader prefix list as string instead string_view
Until now, Precompiler hold only string_view.
It mean, the lifecycle of shader code is not depend on that object.
To make sure that we could control the lifecycle of source code string,
let we keep it as std::string, instead of std::string_view.
And also, make we use std::move instead of copy them.
It will make less performance overhead.
Change-Id: I2b5949b5a408865b5879448630c65a6d3682ecee
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Youngsun Suh [Mon, 30 Sep 2024 02:23:12 +0000 (02:23 +0000)]
Merge "Prevent revisiting nodes in GetMatches*" into devel/master
Youngsun Suh [Fri, 27 Sep 2024 08:20:19 +0000 (17:20 +0900)]
Prevent revisiting nodes in GetMatches*
Change-Id: I55c93244b1c4e1804c7e00baaca4fcf44d404718
dongsug song [Fri, 27 Sep 2024 09:10:59 +0000 (09:10 +0000)]
Merge "Added an option to select the web engine type in the WebView constructor" into devel/master
dongsug.song [Thu, 5 Sep 2024 12:23:00 +0000 (21:23 +0900)]
Add WebAuthDisplayQR, Response and MediaPermission
Change-Id: Ia034489abd004c0080d772e84e0c797f5b30e985
Adeel Kazmi [Fri, 27 Sep 2024 05:52:46 +0000 (06:52 +0100)]
DALi Version 2.3.43
Change-Id: I56fa73fb16275720c3717e6c30b5dd692720e3b3
dongsug.song [Thu, 19 Sep 2024 07:08:39 +0000 (16:08 +0900)]
Added an option to select the web engine type in the WebView constructor
- Previously, the web engine was fixed and selected for all DALi/NUI APPs in dali.sh, but now it can be chosen in the constructor.
Change-Id: I481e5ee48553c29141ecf3ef78ce7cd30f743267
David Steele [Thu, 26 Sep 2024 10:26:30 +0000 (10:26 +0000)]
Merge changes Id84cca07,Ia7f4771e,I6c53e369,I99d8d3a1 into devel/master
* changes:
Vulkan rendering tweaks
Remove swapchain renderpass duping
Fixing up Vulkan validation errors
Updating and binding descriptor sets
Eunki Hong [Thu, 26 Sep 2024 01:04:44 +0000 (01:04 +0000)]
Merge "Keep offset of removal prefix of shader code, and use it at cache comparision" into devel/master
Eunki Hong [Thu, 26 Sep 2024 01:04:36 +0000 (01:04 +0000)]
Merge "Make Precompile shader make same prefix with general shader of toolkit" into devel/master
David Steele [Thu, 19 Sep 2024 17:59:12 +0000 (18:59 +0100)]
Vulkan rendering tweaks
Adds a clip space transform matrix to convert from GL clip space to
Vulkan clip space.
Ensures we can get the current framebuffer during recording cmd
buffers from the render target.
Ensure that the color write mask is set to write RGBA bits
DALi is now rendering using Vulkan! (Still a way to go, though)
Change-Id: Id84cca07dbd61a0cf6fdff6672cd410cf365d956
David Steele [Thu, 5 Sep 2024 17:37:15 +0000 (18:37 +0100)]
Remove swapchain renderpass duping
Change the swapchain framebuffer creation to utilize only
1 render pass.
Change-Id: Ia7f4771ee420997b7bc070e6b7685084ecd38acd
David Steele [Thu, 19 Sep 2024 09:56:27 +0000 (10:56 +0100)]
Fixing up Vulkan validation errors
Changed BindVertexBuffers to use single instance
(To work around GLES impl using 0)
Changed command submission to use PipelineStage: eFragmentShader
Added DeviceWaitIdle() to SwapBuffers() (now called from PostRender)
Ensured SwapBuffers() is called to change swapchain index.
Change-Id: I6c53e369c60969fb920d097bece73dea4b7da0f1
David Steele [Mon, 16 Sep 2024 17:45:01 +0000 (18:45 +0100)]
Updating and binding descriptor sets
Binding uniform buffer and sampler descriptor sets
prior to draw command.
Necessitates looking up the binding points for the samplers
from the reflection, as the Graphics API defines it as
texture unit in GLES (No such thing in Vk)
Also transitioned the image layouts to shader read only after
direct memory copy.
Change-Id: I99d8d3a1592a70c75d740f9d24ac242093141528
Eunki Hong [Wed, 25 Sep 2024 16:53:31 +0000 (01:53 +0900)]
Keep offset of removal prefix of shader code, and use it at cache comparision
Since source code after ShaderImpl::StripLegacyCodeIfNeeded might be changed,
shader code comparision not works well.
To fix this issue, let we store the offset of code what we removed,
and compare with inputed shader code, only after that offset.
Change-Id: I699125fa2c471473e85ad6104b200d609fdd92e4
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 25 Sep 2024 11:30:41 +0000 (20:30 +0900)]
Fix crash at terminate case when we use precompile option
Let we clear pre compiled programs before shutdown graphics.
Change-Id: I58f7a0dee07853cb9bb8992e80eb696e7511367b
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 25 Sep 2024 10:18:34 +0000 (19:18 +0900)]
Make Precompile shader make same prefix with general shader of toolkit
Let we make pre compiled shader also use GenerateTaggedShaderPrefix()
Change-Id: I85299cb212a3130ed6c37a37bf866fe20dab8ea5
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
jmm [Wed, 25 Sep 2024 02:23:03 +0000 (11:23 +0900)]
Support Lanczos algorithm for RGB888
Change-Id: I498ddcf33643ed69c26ef8795249f8f7c02ae6c0
Eunki Hong [Wed, 25 Sep 2024 04:17:34 +0000 (04:17 +0000)]
Merge "Support SamplingMode::LANCZOS and SamplingMode::BOX_THEN_LANCZOS" into devel/master
Wonsik Jung [Wed, 25 Sep 2024 02:45:50 +0000 (02:45 +0000)]
Merge "Modify API name and the description of window APIs." into devel/master
Youngsun Suh [Wed, 25 Sep 2024 01:52:47 +0000 (01:52 +0000)]
Merge "Remove WindowAccessible on accessible detroyed" into devel/master
Wonsik Jung [Wed, 25 Sep 2024 00:24:02 +0000 (09:24 +0900)]
Modify API name and the description of window APIs.
Modify API name as Bottom mode and the description fo window API AlwaysOnTop and fix the white space.
Change-Id: Idf1773519d4b1df220b5a32438cecdbd5a6128d1
Eunki, Hong [Mon, 23 Sep 2024 07:27:27 +0000 (16:27 +0900)]
Support SamplingMode::LANCZOS and SamplingMode::BOX_THEN_LANCZOS
TODO : LanczosSample support only for 1BPP and 4BPP.
Until support it with various pixel format, just use LinearSample instead.
Change-Id: I7c42859987964397fa7dfd2d2ee565e16cd61832
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Wonsik Jung [Thu, 19 Sep 2024 13:02:19 +0000 (22:02 +0900)]
Supports to change the window layer to the bottom
Supports to change the window layer to the bottom.
It is only efffected with same notification layer.
Change-Id: Ib336a9d9b725b076045a225316900ab193711686
ANZ1217 [Tue, 24 Sep 2024 04:24:19 +0000 (13:24 +0900)]
Add "KP_ENTER" to DALI Key enum.
KP_ENTER is "Enter" key on Numeric Keypad.
keyname: KP_ENTER
keycode: 104
Change-Id: I517102603ea3c79cf6138d0cab57a616a9b8e89f
Eunki Hong [Sun, 15 Sep 2024 02:54:07 +0000 (11:54 +0900)]
Fix desired deimension mismatch issue
Change-Id: I3a3b8bdf037f27ae166b8552ed2e89ed05959751
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Richard Huang [Fri, 20 Sep 2024 09:47:25 +0000 (10:47 +0100)]
DALi Version 2.3.42
Change-Id: Ie2af0bef886509e9648e1c6b2587662baa58f82c
Wonsik Jung [Thu, 19 Sep 2024 01:37:03 +0000 (01:37 +0000)]
Merge "Add the window behind blur." into devel/master
Adam Bialogonski [Fri, 13 Sep 2024 12:42:18 +0000 (13:42 +0100)]
Fixed current index of the pool
Change-Id: Id490c3261ecec7a9ac21a761cfdb9d295465f415
Adam Bialogonski [Wed, 11 Sep 2024 16:05:03 +0000 (17:05 +0100)]
Added descriptor sets allocation
Change-Id: I763677d68a092cb70b7716064daa6c6bdd4db95b
David Steele [Thu, 12 Sep 2024 18:22:12 +0000 (19:22 +0100)]
Adding render pass to secondary command buffer
Need to retrieve the actual render pass from the current
framebuffer, so the begin info needs the render target.
Change-Id: I17c65e6b010177091fa0bc2233b0e44455df2569
David Steele [Fri, 6 Sep 2024 17:33:09 +0000 (18:33 +0100)]
Adding command buffer implementations
Implementations or binding buffers and textures,
drawing, setting stencil & viewport.
Note, we require further changes to implement texture
binding, as this requires the sampler descriptor sets
for the assoc program.
Changed default buffer memory type to be host coherent - this
ensures that the validation layers don't complain on flush,
but may slow down the system. Consider using staging buffers
to transfer memory to GPU.
Change-Id: I50d56f886dca80a65ba03f9f8b3261b1cca75236
David Steele [Fri, 13 Sep 2024 11:02:23 +0000 (11:02 +0000)]
Merge "DALi Version 2.3.41" into devel/master
Youngsun Suh [Fri, 13 Sep 2024 06:47:07 +0000 (06:47 +0000)]
Merge "Optimize EmitStateChanged to reduce dbus call" into devel/master
Adam Bialogonski [Fri, 13 Sep 2024 06:42:47 +0000 (07:42 +0100)]
DALi Version 2.3.41
Change-Id: Ic8fb63befcce8f20c8348677691d22acf5c57c2c
Wonsik Jung [Wed, 11 Sep 2024 05:39:06 +0000 (14:39 +0900)]
Add the window behind blur.
Add the window behind blur. It is the other type.
In addtion, one internal value is changed with correct name.
Change-Id: I630fb495094b8f2a2a605cccb30189ad22e02478
Youngsun Suh [Thu, 12 Sep 2024 01:40:28 +0000 (10:40 +0900)]
Remove WindowAccessible on accessible detroyed
Change-Id: I272ee43a819a5f6df85d90a08f50b3338875ff19
sunghyun kim [Fri, 13 Sep 2024 04:59:13 +0000 (04:59 +0000)]
Merge "Consider custom shader in precompile" into devel/master
sunghyun kim [Mon, 2 Sep 2024 04:15:53 +0000 (13:15 +0900)]
Call CancelPreCompile() when CombinedUpdateRenderController start
Modify cancelPrecompile() so that it can be called at a more appropriate time.
Change-Id: Ia495520c67240597812baeecf7616f0173c75f2b
Youngsun Suh [Fri, 13 Sep 2024 00:47:07 +0000 (09:47 +0900)]
Optimize EmitStateChanged to reduce dbus call
Change-Id: I316cec6b797ebf7a8b63f8051658738d9aef2e9a
Eunki Hong [Fri, 13 Sep 2024 01:17:23 +0000 (01:17 +0000)]
Merge "Print trace log as INFO only for TV" into devel/master
Eunki, Hong [Thu, 12 Sep 2024 11:06:57 +0000 (20:06 +0900)]
Resolve memory leak when discard Graphics::CommandBuffer
Change-Id: I17c23505bfc79b2239e316420ffbd48fda0892f9
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 12 Sep 2024 08:17:01 +0000 (17:17 +0900)]
Print trace log as INFO only for TV
Change-Id: I32457913efad83f0217d5b6d5db96649ded28bd0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Wonsik Jung [Thu, 12 Sep 2024 04:21:15 +0000 (04:21 +0000)]
Merge "Add IncludeHidden interface" into devel/master
Youngsun Suh [Wed, 11 Sep 2024 07:11:53 +0000 (07:11 +0000)]
Merge "Allow duplicate showing event for modal and window" into devel/master
Youngsun Suh [Tue, 10 Sep 2024 00:54:35 +0000 (09:54 +0900)]
Add IncludeHidden interface
Related patch: https://review.tizen.org/gerrit/c/platform/upstream/at-spi2-core/+/317423
Change-Id: I343aac98de201ecdfb58a649e8560abe788fe37e
Taehyub Kim [Wed, 11 Sep 2024 02:44:22 +0000 (02:44 +0000)]
Merge "Add multi-mimetype feature for Drag and Drop Contents - Allow to set multi-mimetypes for source client (use DragInfo) - Target client receive source's mimetypes from source client when Enter, Move, Leave - Target client can set mimetype to receive - Refactoring code for readability" into devel/master
Youngsun Suh [Wed, 11 Sep 2024 02:11:49 +0000 (02:11 +0000)]
Merge "Update the bridge to own accessible objects" into devel/master
Youngsun Suh [Wed, 11 Sep 2024 01:42:12 +0000 (10:42 +0900)]
Allow duplicate showing event for modal and window
Change-Id: I3ef31de266ebebe6188327922372da096b450c0b
Taehyub Kim [Wed, 28 Aug 2024 10:48:29 +0000 (19:48 +0900)]
Add multi-mimetype feature for Drag and Drop
Contents
- Allow to set multi-mimetypes for source client (use DragInfo)
- Target client receive source's mimetypes from source client when Enter, Move, Leave
- Target client can set mimetype to receive
- Refactoring code for readability
Change-Id: Ida5f4c2b35a0a85fd5acaab6d4dc25449b88b159
Eunki, Hong [Tue, 10 Sep 2024 03:56:20 +0000 (12:56 +0900)]
Fix memory leak when ReadFile failed
Change-Id: Ia5e78159176170ae594ae702c42a8d5a4b4acb67
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Youngsun Suh [Mon, 9 Sep 2024 01:51:02 +0000 (10:51 +0900)]
Update the bridge to own accessible objects
ActorAccessible implements BaseObjectObserver to track BaseObject destruction.
On BaseObject destruction, RemoveAccessible is called to make the bridge releases the accessible object.
Change-Id: I7b1a0563215eee6e03b2df347bd47727d5e60b83
Eunki, Hong [Fri, 6 Sep 2024 04:24:57 +0000 (13:24 +0900)]
Use flat keyword for gles 3.0
Change-Id: If5e2103caea2341265908832ca39ca315c599afb
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adam Bialogonski [Fri, 6 Sep 2024 15:34:03 +0000 (16:34 +0100)]
Shader parser - attribute location fix
Attribute location wasn't incrementing for SPIRV-GLSL output. This patch fixes it.
Change-Id: If3f0adf770d0951855ac8413e29b50b40729d1e1
Adam Bialogonski [Thu, 5 Sep 2024 15:48:15 +0000 (16:48 +0100)]
Vulkan pipeline #2
- Pipeline created with RenderTarget (requires core patch)
- Command buffer binds pipeline
Change-Id: Ibc9835b9191aa20aa4ac198d81557eef56bbbf86
Adam Bialogonski [Mon, 2 Sep 2024 09:59:13 +0000 (10:59 +0100)]
Vulkan pipeline
Base implementation. All states are added but there are TODOs:
- Setting compatible renderpass (via command buffer)
- Setting relevant dynamic states (not sure yet which ones we'll use)
- MSAA state is set default, may not work for rendering
- BlendColor supports only single attachments due to DALi gfx api limitation (we support single state, too)
- No caching in use but the code making a copy of create states is still there.
Change-Id: Ide0ef9f6d3fd0ea81fe2646507c65d7eda4d3753
David Steele [Fri, 6 Sep 2024 10:00:24 +0000 (11:00 +0100)]
DALi Version 2.3.40
Change-Id: Ib630a5a05a4b9f71219ce10160e1a9d4b72289ea
David Steele [Tue, 3 Sep 2024 09:43:20 +0000 (09:43 +0000)]
Merge "Removed C++ opts from C build" into devel/master