Richard Huang [Fri, 28 Oct 2022 10:25:56 +0000 (11:25 +0100)]
[dali_2.1.46] Merge branch 'devel/master'
Change-Id: I6e94dce2a57aadbdbbb27cf9c4c6594ebcc847ab
Richard Huang [Fri, 28 Oct 2022 10:25:08 +0000 (11:25 +0100)]
DALi Version 2.1.46
Change-Id: Iea538285d3d930a4c440db70b8b02b94e5c6558e
David Steele [Thu, 27 Oct 2022 13:28:59 +0000 (13:28 +0000)]
Merge "Seperate some matrix operations to MatrixUtils" into devel/master
Adeel Kazmi [Tue, 25 Oct 2022 14:07:14 +0000 (15:07 +0100)]
Ensure GlAbstraction is not copyable
Change-Id: I95f40a776255ebfbba57d9761b3660dd3984b918
Eunki, Hong [Wed, 19 Oct 2022 05:33:36 +0000 (14:33 +0900)]
Seperate some matrix operations to MatrixUtils
Move some static Matrix / Matrix3 operations into specific file.
Previous logic doesn't support multiply-asign operations.
A = A * B; (valid. Because A operator=({result-of-(A*B)}))
A *= B; (invalid)
To resolve this issue, we plan to implement another operator *= for Matrix.
To seperate codes more clean + If we plan to make some util API about Matrix
(something like Internal::MatrixUtils::MultiplyProjectionMatrix)
Make another file for matrix utils internal.
TODO : Internal::MatrixUtils::MultiplyProjectionMatrix use NEON.
TODO : Make projection matrix use MatrixUtils after camera refator finished
Change-Id: I4333c52c93fb24f618ed509fe101a83e4a9f36c1
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Fri, 21 Oct 2022 10:47:46 +0000 (11:47 +0100)]
[dali_2.1.45] Merge branch 'devel/master'
Change-Id: Ie6433020fd7766200277a71fd6a8f1f51ae9e2d9
David Steele [Fri, 21 Oct 2022 10:47:16 +0000 (11:47 +0100)]
DALi Version 2.1.45
Change-Id: If04c629888d288e6c513666d8623e75c99a785f2
Heeyong Song [Tue, 18 Oct 2022 09:43:48 +0000 (18:43 +0900)]
Add trace logs to check performance
Change-Id: I441a332afb89b8527c34eeadc1e3c7b332caa789
Eunki, Hong [Wed, 12 Oct 2022 10:53:39 +0000 (19:53 +0900)]
Make SceneGraph::Camera as Node + FieldOfView animatable
Previously, SceneGraph::Camera was not a SceneGraph::Node.
If we try to animate property of Camera, then
we use some PropertyBase s.t. PropertyOwner(==Node) doesn't owned.
To fix this logical unmatched issue, we make SceneGraph::Camera
as sub-class of SceneGraph::Node.
Moreover, We make Camera's FieldOfView Animatable.
After this patch merged, we try to refactor Camera's properties
and make them animatable.
Change-Id: I184f75b51a2152aea52879adc1e783cea7d190a0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Heeyong Song [Fri, 14 Oct 2022 01:53:57 +0000 (10:53 +0900)]
(Partial Update) Continue to calculate damaged rects even though there is a 3D transformed item
Change-Id: I58136911893f488664ecff2f2ef616593efb8658
David Steele [Fri, 14 Oct 2022 12:03:01 +0000 (12:03 +0000)]
Merge "DALi Version 2.1.44" into devel/master
Adam Bialogonski [Fri, 14 Oct 2022 09:26:05 +0000 (10:26 +0100)]
[dali_2.1.44] Merge branch 'devel/master'
Change-Id: Ie4d8d749dcc4198aab80f7f819e040f63bb4451e
Adam Bialogonski [Fri, 14 Oct 2022 09:25:17 +0000 (10:25 +0100)]
DALi Version 2.1.44
Change-Id: I83a0c308589df00e76ecaf79420eaf18356168d5
Eunki, Hong [Sat, 8 Oct 2022 07:32:02 +0000 (16:32 +0900)]
Make template class Dali::IntPair
Make integer pair case so we can use
integer based pair struct.
Dali::Uint16Pair already used for a long time.
But now, we need Dali::Int32Pair to use signed case.
uint-16-pair.h is used on third party app, we cannot
remove this file yet.
So, Let we define Uint16Pair in that class.
Change-Id: I24055b8f70c3948a51a0147786725f192ade8990
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Wed, 12 Oct 2022 15:17:41 +0000 (15:17 +0000)]
Merge "Make Dali::Any move operator + Resolve memory leak." into devel/master
David Steele [Wed, 12 Oct 2022 14:56:30 +0000 (14:56 +0000)]
Merge "Matrix operator*" into devel/master
David Steele [Wed, 12 Oct 2022 14:53:15 +0000 (14:53 +0000)]
Merge "Create ProjectionDirection property at CameraActor" into devel/master
Eunki, Hong [Fri, 30 Sep 2022 07:19:58 +0000 (16:19 +0900)]
Create ProjectionDirection property at CameraActor
Add new property "ProjectionDirection" on CameraActor.
It determine whether current FieldOfView value base on
Vertical or Horizontal.
Default is Vertical.
Change-Id: I237f557af4bc03315ce5d6d6eeb25913e4fe7de4
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Fri, 7 Oct 2022 07:31:09 +0000 (16:31 +0900)]
Matrix operator*
Matrix::Multiply(result, lhs, rhs) do as result = rhs * lhs;
It might makes some strange scense to future of Dali developer.
Let we make operator* so nobody feel confuse about the order of
multiply operation
Change-Id: I5adf0c8a8f29fa1c0774aa1e23ff0c3050e66af4
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 6 Oct 2022 07:41:21 +0000 (16:41 +0900)]
Make Dali::Any move operator + Resolve memory leak.
Coverity minor issue fixed.
+
Resolve some memory leak.
Due to Dali::Any copy assign operator doesn't call
previous object's destructor, there can be memory leak.
(For example : Property::Map delete some values in destructor.)
Change-Id: Ifa29dd78b4f3689ed0ff00d9b8bcfe8ad9e167d6
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Fri, 7 Oct 2022 04:48:47 +0000 (13:48 +0900)]
noexcept move for BaseHandle/InstrusivePtr/Math
It can be optimize when we use std::vector<> or
std::is_nothrow_move_constructible<>::value is true or
std::is_nothrow_move_assignable<>::value is true.
Change-Id: I5a8866b928d40d7e26a68486c5aef764bc68a9af
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 7 Oct 2022 11:24:05 +0000 (12:24 +0100)]
[dali_2.1.43] Merge branch 'devel/master'
Change-Id: I2e589d6ce943b448a94d983dd61e261548492bde
Adeel Kazmi [Fri, 7 Oct 2022 11:23:05 +0000 (12:23 +0100)]
DALi Version 2.1.43
Change-Id: I22ae8cbcf6dac4108aae288986964370d1d3fed3
Eunki, Hong [Thu, 6 Oct 2022 04:15:06 +0000 (13:15 +0900)]
Use map instead of hashmap in signal cache
std::unordered_map is heavy than std::map for small case.
Let make the signal more lightweight.
Change-Id: I7868b44831fa095b8cdd0f963c6ac66ac741e6a7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
seungho [Fri, 30 Sep 2022 10:30:47 +0000 (19:30 +0900)]
Fix Window Rotation issue
- Viewport was incorrectly computed when viewport is not fullscreen and window is rotated.
- Scissor rect was incorrectly computed when viewport is not fullscreen and window is rotated.
Change-Id: I44c64a2216f6364d2d29e0bcdd38c5e0cbc7467c
Signed-off-by: seungho <sbsh.baek@samsung.com>
Adeel Kazmi [Mon, 3 Oct 2022 16:53:55 +0000 (16:53 +0000)]
Merge "Calculrate screen position with RenderTask" into devel/master
Richard Huang [Fri, 30 Sep 2022 10:28:57 +0000 (11:28 +0100)]
[dali_2.1.42] Merge branch 'devel/master'
Change-Id: Ia822ad7c8d23526714e8e73023ecc9e68d9ee13a
Richard Huang [Fri, 30 Sep 2022 10:28:13 +0000 (11:28 +0100)]
DALi Version 2.1.42
Change-Id: I0f7ebbd5a33d3949c60995deb4af56c02ef20b25
Eunki, Hong [Mon, 5 Sep 2022 10:14:39 +0000 (19:14 +0900)]
Calculrate screen position with RenderTask
Previous ScreenPosition / ScreenExtents consider
only the scene's default camera.
Now we make a new API that consider Custom camera's
View/Projection matrix.
Calculate screen position & extents is quite heavy
operation. So we need to seperate it for
simple 2D layer or 3D layer.
So, we add mLayer3DParentsCount value in actor.
It will be generated when actor is scene on,
or some layer's behaviour changed during on scene.
Change-Id: I7a6162bea84965f70800a6e7cbf2332e9933e20d
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Tue, 27 Sep 2022 16:56:42 +0000 (16:56 +0000)]
Merge "Optimize transform level propagate" into devel/master
Heeyong Song [Tue, 27 Sep 2022 03:49:54 +0000 (03:49 +0000)]
Merge "Submit a empty command buffer when rendering is skipped to flush" into devel/master
David Steele [Mon, 26 Sep 2022 10:45:00 +0000 (10:45 +0000)]
Merge "Moved event side actor world calculation" into devel/master
Heeyong Song [Mon, 26 Sep 2022 02:24:37 +0000 (11:24 +0900)]
Submit a empty command buffer when rendering is skipped to flush
Change-Id: Id0be7a139f6b990a8c17212102a0619aaeb8ea80
David Steele [Fri, 23 Sep 2022 10:56:54 +0000 (11:56 +0100)]
[dali_2.1.41] Merge branch 'devel/master'
Change-Id: I4c7f4df3bd13ae651fba856be9e36fa2630abd31
David Steele [Fri, 23 Sep 2022 10:56:24 +0000 (11:56 +0100)]
DALi Version 2.1.41
Change-Id: Ib771ee6b62ff43b1d08feefc0f66918e0512eb9f
David Steele [Thu, 22 Sep 2022 15:10:47 +0000 (16:10 +0100)]
Moved event side actor world calculation
Transition effects used event side calculation of world
transform and color. These are more useful in devel core
than internally in toolkit.
Change-Id: I1a86cee588e3c7beecf5ba1665b1464c5e54939f
Signed-off-by: David Steele <david.steele@samsung.com>
Eunki, Hong [Thu, 22 Sep 2022 05:45:25 +0000 (14:45 +0900)]
Optimize transform level propagate
We can assume that if mIds[mParent[i]] < i,
then parent's mOrderedCompoents data validated.
So, if we can, we can use this valid parent value.
Change-Id: I464008a53d61258fcff846e07f92aee0a9d5cb8d
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 20 Sep 2022 11:13:27 +0000 (20:13 +0900)]
Fix transform sceneId order issue
When mIds[mPanret[i]] is bigger then i,
mOrderedCOmponents[~~].sceneId become garbage.
To fix this issue, let we store sceneId first,
and propargate sceneId later.
Note : sceneId become the lastest parent's sceneId.
So, it always valid.
Change-Id: I27c6e51cda0ae696bf1ff5179ddb735f3e24aa65
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Heeyong Song [Mon, 19 Sep 2022 02:56:45 +0000 (11:56 +0900)]
Submit command buffer when rendering is skipped
Change-Id: I4b9be39763b82d96982454e9bad356a38aceb600
Adeel Kazmi [Fri, 16 Sep 2022 11:05:26 +0000 (12:05 +0100)]
[dali_2.1.40] Merge branch 'devel/master'
Change-Id: I181d94e417b5e91e54219aacf8684ad94c463d95
Adeel Kazmi [Fri, 16 Sep 2022 11:04:40 +0000 (12:04 +0100)]
DALi Version 2.1.40
Change-Id: I651c897ab226bc14064c9f4659550f9162e72c26
Heeyong Song [Thu, 15 Sep 2022 14:29:12 +0000 (14:29 +0000)]
Merge "(Partial Update) Fix window rotation issue" into devel/master
Heeyong Song [Thu, 15 Sep 2022 14:28:41 +0000 (14:28 +0000)]
Merge "Ensure the processor unregistered during the callback is not executed" into devel/master
Heeyong Song [Thu, 15 Sep 2022 05:25:34 +0000 (14:25 +0900)]
(Partial Update) Fix window rotation issue
Set the dirty flag of the root layer when the surface size is changed
Change-Id: I5347d11859dc3deb0830f3086012241eb0708882
seungho [Tue, 13 Sep 2022 05:36:11 +0000 (14:36 +0900)]
Do not reset properties when properties are explicitly set
+ Change property type of Camera::Type, Camera::ProjectionMode from string to integer
Change-Id: I312d5b2a29b7dcbe3c683189a8b5aa519b928933
Signed-off-by: seungho <sbsh.baek@samsung.com>
Heeyong Song [Wed, 14 Sep 2022 05:50:53 +0000 (14:50 +0900)]
Ensure the processor unregistered during the callback is not executed
Change-Id: I11215bc7bb6fdec892723f176ad6497bbf61f2a7
Adam Bialogonski [Fri, 9 Sep 2022 09:06:20 +0000 (10:06 +0100)]
[dali_2.1.39] Merge branch 'devel/master'
Change-Id: I622d4293bbd1acce17bddb1b51649428c64eafdf
Adam Bialogonski [Fri, 9 Sep 2022 09:05:19 +0000 (10:05 +0100)]
DALi Version 2.1.39
Change-Id: I100376a31675d71920664e083f5bc09ebbacd0fe
Eunki, Hong [Fri, 2 Sep 2022 13:41:30 +0000 (22:41 +0900)]
Test harness sync (Framebuffer)
Change-Id: I8b6dcab39cd527230015d6721ebbe48d16c2571b
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Richard Huang [Fri, 2 Sep 2022 12:00:53 +0000 (13:00 +0100)]
[dali_2.1.38] Merge branch 'devel/master'
Change-Id: If61a5137bc345f4374fcd8aaa4613342e9e85f98
Richard Huang [Fri, 2 Sep 2022 12:00:06 +0000 (13:00 +0100)]
DALi Version 2.1.38
Change-Id: I15c88f188621c7e8344c77549ae7913b3e3c6e53
David Steele [Fri, 26 Aug 2022 11:15:44 +0000 (12:15 +0100)]
[dali_2.1.37] Merge branch 'devel/master'
Change-Id: I28502b4275d615716359e7ec547653c6a5124b2d
David Steele [Fri, 26 Aug 2022 11:15:16 +0000 (12:15 +0100)]
DALi Version 2.1.37
Change-Id: Ieb1fa8b7eafaacd96718ede447468f33043783d7
Heeyong Song [Mon, 22 Aug 2022 05:55:48 +0000 (05:55 +0000)]
Merge "(Partial Update) Change damaged rect calcutation" into devel/master
Adam Bialogonski [Fri, 19 Aug 2022 10:08:27 +0000 (11:08 +0100)]
[dali_2.1.36] Merge branch 'devel/master'
Change-Id: If22f18e140e61da28c0286d629facb5c04753a2e
Adam Bialogonski [Fri, 19 Aug 2022 10:07:44 +0000 (11:07 +0100)]
DALi Version 2.1.36
Change-Id: I82376a7d0b8bd5ddc897535d94cc64212a375307
Heeyong Song [Thu, 18 Aug 2022 04:49:13 +0000 (13:49 +0900)]
(Partial Update) Change damaged rect calcutation
Use only the previous frame's rect
The buffer age is considered by adaptor
Change-Id: Idba3977ba6987aba984d11141a3f45612f7e5cbe
seungho [Mon, 8 Aug 2022 14:13:14 +0000 (23:13 +0900)]
Add ViewportGuideActor to RenderTask
Change-Id: Ie33b8b1c9587649e6f173c664cc781d76d281b1a
Signed-off-by: seungho <sbsh.baek@samsung.com>
Adeel Kazmi [Fri, 12 Aug 2022 11:36:13 +0000 (11:36 +0000)]
Merge "DALi Version 2.1.35" into devel/master
Adeel Kazmi [Fri, 12 Aug 2022 11:23:34 +0000 (12:23 +0100)]
[dali_2.1.35] Merge branch 'devel/master'
Change-Id: Ibf202bbd7e07c93f2e577b6e227de2e37dce0a4c
Adeel Kazmi [Fri, 12 Aug 2022 11:22:46 +0000 (12:22 +0100)]
DALi Version 2.1.35
Change-Id: I47794cf71c5826ed8a3da25b1c29555ae75df5d5
seungho [Fri, 5 Aug 2022 07:24:29 +0000 (16:24 +0900)]
Unify the way to handle on/off screen render task hit test
Change-Id: I72e3eedb85f4697b64e617a39e7371027517c1c2
Signed-off-by: seungho <sbsh.baek@samsung.com>
David Steele [Fri, 5 Aug 2022 11:51:27 +0000 (12:51 +0100)]
[dali_2.1.34] Merge branch 'devel/master'
Change-Id: Iccbb9255a597597fd6452b62bc89675b82d71990
David Steele [Fri, 5 Aug 2022 11:50:59 +0000 (12:50 +0100)]
DALi Version 2.1.34
Change-Id: I2417f70f60cfcaa1e36c37b48ffd1991db18bf1f
Eunki, Hong [Tue, 26 Jul 2022 10:21:40 +0000 (19:21 +0900)]
Add operator for Matirx3 * Vector3
We might need to multiply for some non-transition matrix.
Change-Id: I5a8aa02ce8c1e68b623aea07d9e7540f7074368f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Richard Huang [Fri, 29 Jul 2022 11:12:46 +0000 (12:12 +0100)]
[dali_2.1.33] Merge branch 'devel/master'
Change-Id: Ife5133a1d21b3699e182b6154c3e8ee38537ed0d
Richard Huang [Fri, 29 Jul 2022 11:11:57 +0000 (12:11 +0100)]
DALi Version 2.1.33
Change-Id: Id601d3c3c857d1c0fab7a14ca8c0cc79716b012d
Eunki Hong [Thu, 28 Jul 2022 03:15:33 +0000 (03:15 +0000)]
Merge "Remove std::vector dependency for dali-signal.h" into devel/master
Heeyong Song [Tue, 26 Jul 2022 09:01:06 +0000 (18:01 +0900)]
Add new header files to dali-core.h
Change-Id: Ib2e30ca1d715265b9b6f6727f18901a3717a266a
Heeyong Song [Mon, 25 Jul 2022 03:07:45 +0000 (12:07 +0900)]
(Partial Update) Change UPDATE_SIZE_HINT to UPDATE_AREA_HINT
Change the property name and the type to Vector4 to support offset also
Change-Id: I589855950cf158d833506a782d0983da9d0e97cc
Eunki, Hong [Tue, 26 Jul 2022 03:12:34 +0000 (12:12 +0900)]
Remove std::vector dependency for dali-signal.h
Change-Id: Ie76bfbb60cfdc2039adc83c14877bb7dd99645ab
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 22 Jul 2022 17:59:51 +0000 (17:59 +0000)]
Merge "Reduced the cyclomatic complexity of several functions" into devel/master
Adeel Kazmi [Thu, 21 Jul 2022 14:40:32 +0000 (15:40 +0100)]
Reduced the cyclomatic complexity of several functions
Change-Id: Iafbf6a58d9b152ad2c0a69db3f51fffefb6bcd93
Adeel Kazmi [Fri, 22 Jul 2022 13:30:31 +0000 (13:30 +0000)]
Merge "DALi Version 2.1.32" into devel/master
Eunki, Hong [Tue, 12 Jul 2022 13:46:45 +0000 (22:46 +0900)]
Upload PixelData's sub image to Texture
Add API to upload subimage of inputed PixelData.
It will be useful when we want to make multiple tiling textures
with one single big PixelData.
Change-Id: Ia07ddc96cdaf7006239a21a307dbb0995c755bb4
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adam Bialogonski [Fri, 22 Jul 2022 09:27:54 +0000 (10:27 +0100)]
[dali_2.1.32] Merge branch 'devel/master'
Change-Id: Ibf04c85c526cc2f0970135b04354b6f1598d3a20
Adam Bialogonski [Fri, 22 Jul 2022 09:27:05 +0000 (10:27 +0100)]
DALi Version 2.1.32
Change-Id: I4389984828fbe097cfa7ffcb9c7f10b1ca189c76
Heeyong Song [Fri, 22 Jul 2022 01:43:19 +0000 (10:43 +0900)]
(Partial Update) Fix renderer opacity issue
It was not detected when the renderer opacity is changed from the translucent value to another translucent value
Change-Id: If8448e03c0b106e5820c854e8878039ee93d9dc6
Adeel Kazmi [Wed, 20 Jul 2022 13:41:57 +0000 (14:41 +0100)]
Reduced the cyclomatic complexity of DecoratedVisualRenderer::SetDefaultProperty
Change-Id: I620c95d62b1f42a1ae50b19753fc11a3e8d000d2
Seungho BAEK [Mon, 18 Jul 2022 11:09:07 +0000 (11:09 +0000)]
Merge "Change dali-scene-loader to dali-scene3d" into devel/master
joogab yun [Mon, 18 Jul 2022 06:06:25 +0000 (06:06 +0000)]
Merge "Fix an issue where TapGesture Events are not being received." into devel/master
seungho [Thu, 14 Jul 2022 06:10:11 +0000 (15:10 +0900)]
Change dali-scene-loader to dali-scene3d
Change-Id: I9215482e82be1093c7cd838c5463b2b2e3ab9e09
Signed-off-by: seungho <sbsh.baek@samsung.com>
Richard Huang [Fri, 15 Jul 2022 12:17:11 +0000 (13:17 +0100)]
[dali_2.1.31] Merge branch 'devel/master'
Change-Id: I690ddc836df93c845880dbc4e64f86894e7635a4
Richard Huang [Fri, 15 Jul 2022 12:16:22 +0000 (13:16 +0100)]
DALi Version 2.1.31
Change-Id: Ic09a53977da5c19a49ebc0be6b87e4262573a337
joogab.yun [Fri, 15 Jul 2022 05:01:19 +0000 (14:01 +0900)]
Fix an issue where TapGesture Events are not being received.
If MaximumTapsRequired is greater than 1, TapEvent may not be received when mMaximumAllowedTime is checked in touch-up.
So, move the mMaximumAllowedTime check code to Touchdown.
And in touch-up, the time between previous touch-down and touch-up is checked.
Change-Id: Iec05c9c902fda5c04a8ddde54bec1d887224d5fe
Eunki, Hong [Fri, 8 Jul 2022 09:05:35 +0000 (18:05 +0900)]
Property::Value operator== for the same type.
Implement equal operator for the Property::Value.
It can be compare only for the same type.
NOTE : Property::Array and Property::Map don't support equal operator.
We always return false in that case.
Change-Id: Id474dbf403355b2f5d2375004694cfc18d3c8614
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
joogab yun [Mon, 11 Jul 2022 05:23:28 +0000 (05:23 +0000)]
Merge "Fix an issue where TapGesture Events are not being received." into devel/master
joogab.yun [Wed, 22 Jun 2022 07:52:58 +0000 (16:52 +0900)]
Add ALLOW_ONLY_OWN_TOUCH property.
It only receive for touch events that started from itself.
So if it's not a touch started by myself, actor doesn't receive a touch event.
Change-Id: I58151d7072a4f1dbae1a015e6b3fc0b298745773
Adeel Kazmi [Fri, 8 Jul 2022 05:48:27 +0000 (06:48 +0100)]
[dali_2.1.30] Merge branch 'devel/master'
Change-Id: I99fe66b4dc3fda9c82d84edbd80ade634c33dc86
Adeel Kazmi [Fri, 8 Jul 2022 05:47:39 +0000 (06:47 +0100)]
DALi Version 2.1.30
Change-Id: I61ee6970d3b31b7c511b82a4497d4183e2fc86e2
joogab.yun [Tue, 5 Jul 2022 05:29:22 +0000 (14:29 +0900)]
Fix an issue where TapGesture Events are not being received.
If multiple Tap GestureDetectors are registered, you may not receive gesture events depending on the setting of MaximumTapsRequired.
example)
TapGestureDetector detector1 = TapGestureDetector::New();
detector1.SetMaximumTapsRequired(1u);
detector1.Attach(actor1);
TapGestureDetector detector2 = TapGestureDetector::New();
detector2.SetMaximumTapsRequired(2u);
detector2.Attach(actor2);
When actor1 is tapped multiple times, I expect to receive a gesture event on every tap because MaximumTapsRequired is 1u, but I don't get the event every tap.
It is because the MaximumTapsRequred of detector2 is set to 2u, the MaximumTaps of the tap-gesture-recognizer is set to 2u.
So, if there is a double tap, the tap event is not delivered to detector1 because it exceeds the MaximumTaps of detector1.
For this reason, the check of MaximumTapsRequired is modified to be checked by each detector.
Change-Id: I297debdf7ff680affafc763d4af3db323f80a095
Adam Bialogonski [Wed, 6 Jul 2022 10:40:40 +0000 (11:40 +0100)]
DirectRendering with DrawableView support and list of used resources
- Added GLESNativeInfo inner struct (in NativeDrawInfo) to extract shared context
- The native draw can use list of textures and buffers that the callback will use
- The used resources are being passed into the callback so it can access DALi objects
Change-Id: I6b162c0741d95ab3698185d05e2a78f4b0ab02f7
David Steele [Fri, 1 Jul 2022 11:12:12 +0000 (11:12 +0000)]
Merge "DALi Version 2.1.29" into devel/master
David Steele [Fri, 1 Jul 2022 11:07:22 +0000 (12:07 +0100)]
[dali_2.1.29] Merge branch 'devel/master'
Change-Id: I72e6240767900324173701563d126ed800c9b177
David Steele [Fri, 1 Jul 2022 11:06:54 +0000 (12:06 +0100)]
DALi Version 2.1.29
Change-Id: Icb5bea910e30730302e73906f873469afb3146f4
joogab.yun [Mon, 27 Jun 2022 09:18:20 +0000 (18:18 +0900)]
Add InterceptKeyEvent
Intercepts KeyEvents in the window before dispatching KeyEvents to the control.
If a KeyEvent is consumed, no KeyEvent is delivered to the control.
Change-Id: If6ee2b2fb03d936a7840b4c984129a31bb8b948d
Heeyong Song [Mon, 27 Jun 2022 09:32:09 +0000 (18:32 +0900)]
Add GetPixelFormat to Texture
Change-Id: Ib9cf0b03f409c909e7c7187d8ea19661296d36d5
David Steele [Fri, 24 Jun 2022 13:26:05 +0000 (13:26 +0000)]
Merge "DALi Version 2.1.28" into devel/master
Adeel Kazmi [Fri, 24 Jun 2022 13:09:12 +0000 (14:09 +0100)]
[dali_2.1.28] Merge branch 'devel/master'
Change-Id: I1df2aaf7dfdda47454b70ba67a597da6a563e738
Adeel Kazmi [Fri, 24 Jun 2022 13:08:24 +0000 (14:08 +0100)]
DALi Version 2.1.28
Change-Id: I7cea4233901b6d16f8edba3eb3be48317ae49e23