Nick Holland [Fri, 12 Aug 2016 10:40:39 +0000 (11:40 +0100)]
DALi Version 1.2.1
Change-Id: Ib1996008dd192e0bf2c356dcf58322840bdcf3f0
Adeel Kazmi [Thu, 11 Aug 2016 16:59:57 +0000 (09:59 -0700)]
Merge "Added integer keys for custom properties." into devel/master
David Steele [Wed, 10 Aug 2016 14:06:49 +0000 (15:06 +0100)]
Added integer keys for custom properties.
Custom properties (those that are registered, rather than predefined
in the DEFAULT range), can now also be registered with an integer key
in addition to the name.
The key can then be used to retrieve the property index. This is of
use for renderer properties that are well specified in toolkit.
Change-Id: Ieda47070f30f5cb53514c9358843f24868a3da3e
Signed-off-by: David Steele <david.steele@samsung.com>
Adeel Kazmi [Wed, 10 Aug 2016 14:25:36 +0000 (07:25 -0700)]
Merge "Exclude internal tag module in Public API reference" into devel/master
Ferran Sole [Tue, 9 Aug 2016 15:07:35 +0000 (16:07 +0100)]
Bug fix in Transform manager and performance improvement
* World matrices where not reordered in the sorting pass causing the application to get the wrong value if the world matrix was queried during component sorting. This bug was causing slider handle and value to jump to an erroneous position when panning
* Minor performance improvement to reduce the number of swaps when reordering transform components
Change-Id: Ifde6ef4aaa2052c70042ef46c8909c85c407588a
Seoyeon Kim [Fri, 24 Jun 2016 06:41:19 +0000 (15:41 +0900)]
Exclude internal tag module in Public API reference
Change-Id: I1de3043ddc5adc4a1005db5ad492326a2b282cef
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
David Steele [Mon, 8 Aug 2016 18:46:43 +0000 (19:46 +0100)]
Updated patch-coverage tool to catch fewer errors
Patch coverage tool was catching coverage errors for files in
non-source tree and of non-source code, also was catching changes
that had no coverage change.
Also added mechanism to choose the right patch, or to fail
if there are changes in both the working tree and the index.
Also added html output.
One minor gotcha spotted - added test code which was in-advertently covered
because of a case fallthrough, and passed, though this then caused unchanged
code to reduce in coverage.
Change-Id: I439ce905a2ca906498e03b5c182b05e70e4f28d4
Tom Robinson [Fri, 5 Aug 2016 13:51:44 +0000 (14:51 +0100)]
DALi Version 1.2.0
Change-Id: If80150c68629411663afba2bba167569a04597be
Adeel Kazmi [Thu, 4 Aug 2016 16:32:10 +0000 (09:32 -0700)]
Merge "Preparation for minor version upgrade" into devel/master
Agnelo Vaz [Thu, 4 Aug 2016 15:35:59 +0000 (16:35 +0100)]
Adding ObjectDestructionTracker to dali-test-suite-utils for testing object destruction
Change-Id: Iaabd6c94c28cc42922cb49ab3d06fd124117d23e
Adeel Kazmi [Thu, 4 Aug 2016 15:32:00 +0000 (16:32 +0100)]
Preparation for minor version upgrade
Change-Id: I72d2a872c60a3c53165fd7f960c670efecaf1f14
Adeel Kazmi [Thu, 4 Aug 2016 15:15:32 +0000 (08:15 -0700)]
Merge "Batching clean-up Fixed property comment ( missing version number )" into devel/master
adam.b [Thu, 4 Aug 2016 13:45:04 +0000 (14:45 +0100)]
Batching clean-up
Fixed property comment ( missing version number )
Change-Id: I1a29fa8b894f6f5ed55542c9c979a588f603887a
Ferran Sole [Thu, 4 Aug 2016 09:45:19 +0000 (10:45 +0100)]
Render textures created from NativeImages where not handled correctly
* GlExtensionDestroy() was not being called on clean-up
* PrepareTexture() was not being called when binding the texture
* Error code returned from TargetTexture() was not being handled
Change-Id: Ie3e8f9d5cc973da8a72eea68838e9443a3421077
adam.b [Tue, 26 Jul 2016 17:33:21 +0000 (18:33 +0100)]
Geometry Batching
DALi support to batch geometry under certain conditions ( like using same texture atlas, shaders ).
Known limitations:
- Batching, once it's on, is immutable
- Batches update only, when something changes in the hierarchy
- Actors within a batch share the same uniforms set ( share values like opacity, color etc. ).
- Transformations applied to actors within a batch won't have any visual effect.
Change-Id: Id48aa47397b8ff9169dc044f37e4de2341a6b169
David Steele [Wed, 3 Aug 2016 13:59:17 +0000 (06:59 -0700)]
Merge "Added missing newline chars to logging commands" into devel/master
Tom Robinson [Fri, 29 Jul 2016 15:29:40 +0000 (16:29 +0100)]
Renderer to support enum and string properties
Change-Id: Ief5da875bab5aad2729dd966db27d0a7b4f8eb3a
Adeel Kazmi [Tue, 2 Aug 2016 14:13:56 +0000 (15:13 +0100)]
Added missing newline chars to logging commands
Change-Id: Iabec9a41aaead0f8fac0b0ec8c93cb2a80b54be7
Tom Robinson [Fri, 29 Jul 2016 15:35:33 +0000 (16:35 +0100)]
Renderer Depth UTCs + test-gl-abstraction update
Change-Id: I72af9d9c39114f150934038b579500ebca47f4e0
Adeel Kazmi [Fri, 29 Jul 2016 16:11:25 +0000 (17:11 +0100)]
DALi Version 1.1.45
Change-Id: If16edd8506e5aeed0b81d4b33a136b62a51f9429
Adeel Kazmi [Thu, 28 Jul 2016 14:19:37 +0000 (15:19 +0100)]
(Scripting) Helper method for bit-mask enum properties & moved enum-string macros to Devel API
Change-Id: Iec06be774d5ea9cd37db43fa7378634f0a3dee37
Adeel Kazmi [Thu, 28 Jul 2016 14:18:42 +0000 (15:18 +0100)]
(Property Map) Added method to find and return an index or equivalent string key
Change-Id: Iaf18b8eb70523b401a13eb47db4a69b65f1fb963
Adeel Kazmi [Fri, 15 Jul 2016 15:05:48 +0000 (16:05 +0100)]
Added a Max Core Property Index so that a range can be defined in toolkit
Change-Id: I75c878357b86e509083783144cc84a7f18374e16
Tom Robinson [Thu, 28 Jul 2016 13:11:57 +0000 (14:11 +0100)]
FrameBuffer::Format changed to bit-mask Attachment: Core
Change-Id: I894a703dc8de36cc052fc958693842fc33b208f8
Ferran Sole [Wed, 27 Jul 2016 16:13:10 +0000 (17:13 +0100)]
Renamed enum Geometry::GeometryType to Geometry::Type
* Renamed GeometryType enum to Type
* Renamed Geometry::SetGeometryType and Geometry::GetGeometryType to Geometry::SetType and Geometry::GetType
Change-Id: Ifcfe881ad4d9a5fa0b6750658dbea9509a6bdc57
Tom Robinson [Tue, 26 Jul 2016 14:32:53 +0000 (15:32 +0100)]
Helper method for getting enum properties as ints and strings
Change-Id: I9a1b40988f8abaff7b6f9ac02bffbdeb6dfe2516
Ferran Sole [Wed, 27 Jul 2016 12:53:13 +0000 (13:53 +0100)]
Wrapped ShaderHints enum inside a struct
Change-Id: Ib1e23fcc942a7df8a83b86599c17c517b0c1df91
Adeel Kazmi [Wed, 27 Jul 2016 10:03:55 +0000 (03:03 -0700)]
Merge "introduce LAYER_UI to replace LAYER_2D, deprecate latter" into devel/master
Kimmo Hoikka [Mon, 25 Jul 2016 17:34:21 +0000 (18:34 +0100)]
introduce LAYER_UI to replace LAYER_2D, deprecate latter
Change-Id: I6228bf0e8f3153918fdac8759b0d45e8c41027e2
Tom Robinson [Fri, 15 Jul 2016 16:57:15 +0000 (17:57 +0100)]
Rendering API Stencil Implementation
Change-Id: I802f2d0fb3a569e5f5d7159cd73d56f47874410e
Kimmo Hoikka [Fri, 22 Jul 2016 11:56:01 +0000 (12:56 +0100)]
Remove deprecated load and release policies from scripting
Change-Id: I531494e0cb039b7eae61044006d5fc1f02ab66c8
adam.b [Fri, 22 Jul 2016 16:38:36 +0000 (17:38 +0100)]
The Render::Renderer is created when SceneGraph::Renderer is added to the update manager.
Change-Id: Ifba0242122b9d651cfcec22a858cbdcc2547a43b
Adeel Kazmi [Fri, 22 Jul 2016 16:13:25 +0000 (09:13 -0700)]
Merge "Tizen Directory Migration" into devel/master
Richard Huang [Fri, 22 Jul 2016 16:00:10 +0000 (17:00 +0100)]
DALi Version 1.1.44
Change-Id: I1f34f5310555244451f25ff041f14285c6a46c7c
dongsug.song [Wed, 20 Jul 2016 02:12:33 +0000 (11:12 +0900)]
accroding to ACR-520's review, dali's related feature and dependency (openGL ES 2.0) should be represented
Signed-off-by: dongsug song <dongsug.song@samsung.com>
Change-Id: I9bc63e2f06a18a16ccd9746ebcca5ff0f8b0faf6
David Steele [Tue, 19 Jul 2016 10:27:02 +0000 (03:27 -0700)]
Merge "Added ability to build for coverage for target" into devel/master
Adeel Kazmi [Mon, 8 Jun 2015 14:55:18 +0000 (15:55 +0100)]
Added ability to build for coverage for target
Change-Id: I20b2e7909b5250969d75aa512a47814b0b892ad0
minho.sun [Mon, 4 Jul 2016 09:21:45 +0000 (18:21 +0900)]
Tizen Directory Migration
Change absolute Directories to Tizen paths
Signed-off-by: minho.sun <minho.sun@samsung.com>
Change-Id: Ib533807d3e5c2cea679174f1c6c6fd4eb686e3d3
David Steele [Tue, 12 Jul 2016 16:51:21 +0000 (17:51 +0100)]
Patch Coverage tool
Change-Id: I238054661978a27b15704e38bda496b7fabc699d
Adeel Kazmi [Fri, 15 Jul 2016 11:28:46 +0000 (12:28 +0100)]
(Renderer) Add a property range for Renderer properties
This is required so that we can distinguish between Actor and Renderer properties in toolkit.
Change-Id: Id6d37c25b11eaa156dc6fe23ecb063d2020d85bb
Adeel Kazmi [Fri, 15 Jul 2016 11:56:02 +0000 (04:56 -0700)]
Merge "100% Coverage for Rendering API" into devel/master
Adeel Kazmi [Fri, 15 Jul 2016 11:40:17 +0000 (04:40 -0700)]
Merge "DALi Version 1.1.43" into devel/master
David Steele [Fri, 15 Jul 2016 11:26:37 +0000 (12:26 +0100)]
DALi Version 1.1.43
Change-Id: I82bcab0866b0ec6d89a2360c2d51c4a4fceba169
Tom Robinson [Fri, 15 Jul 2016 11:05:38 +0000 (12:05 +0100)]
100% Coverage for Rendering API
Change-Id: I051bf96c0f1488b1a5bb9f2d8586cd981a77d83f
Adeel Kazmi [Fri, 15 Jul 2016 09:28:27 +0000 (10:28 +0100)]
(Automated Tests) Combined dali and dali-devel
Total 1907 tests, 1 less than combined total before.
This is because UtcLinearConstrainerApply was duplicated in both dali and dali-devel.
Change-Id: I52ae9e9da91d10259db0d7cc5dd1dc2ba45ecd63
Tom Robinson [Thu, 14 Jul 2016 17:30:21 +0000 (18:30 +0100)]
Moved UTC tests for public API to dali directory
Change-Id: I553bc2553cab1f281da56e4fade7385e337dcb08
Adeel Kazmi [Thu, 14 Jul 2016 15:46:34 +0000 (16:46 +0100)]
Avoid std::string crash when NULL is returned
GetDefaultPropertyName() can return NULL.
If we try to initialise a std::string with NULL, this causes an exception.
The solution is to just check that the returned value from GetDefaultPropertyName()
and return an empty std::string if it is NULL.
Change-Id: Iecf02228cade112b2922a0fbf0e9cef73a0df13d
Adeel Kazmi [Thu, 14 Jul 2016 16:23:08 +0000 (09:23 -0700)]
Merge "Removed dead code from Actor & fixed minor bugs in GestureDetector" into devel/master
Adeel Kazmi [Thu, 14 Jul 2016 14:54:49 +0000 (15:54 +0100)]
Removed dead code from Actor & fixed minor bugs in GestureDetector
Change-Id: I7c4a1ccfc909ecd9e82824e2d132e3561e7bf15d
Tom Robinson [Wed, 13 Jul 2016 10:46:47 +0000 (11:46 +0100)]
Moved Core Rendering API from devel-api to public-api
Change-Id: I8222979f89afd60137d2b148fcadc6175a41a6fe
Ferran Sole [Wed, 13 Jul 2016 15:44:31 +0000 (16:44 +0100)]
Fixed bug in Dali::Texture
- Protected texture to make sure it doesn't call into Core after it has been destroyed
Change-Id: Ie1b6dedc1d42134f8702fd907ac2b13cb8ffdf80
Xiangyin Ma [Mon, 11 Jul 2016 16:57:23 +0000 (09:57 -0700)]
Remove Geometry::QUAD() API
Change-Id: I962d0e570f3f7be3efa7b84179533ca490fda214
Tom Robinson [Mon, 11 Jul 2016 13:02:12 +0000 (14:02 +0100)]
Moved TextureSet::SetImage() to separate devel-api module
Change-Id: I44a5be3e98c76a73b6672c079e1f1d9084113994
David Steele [Fri, 8 Jul 2016 17:22:47 +0000 (10:22 -0700)]
Merge "(Automated Tests) Added coverage for SlotDelegate" into devel/master
Adeel Kazmi [Fri, 8 Jul 2016 16:52:37 +0000 (09:52 -0700)]
Merge "DALi Version 1.1.42" into devel/master
Agnelo Vaz [Fri, 8 Jul 2016 16:43:16 +0000 (17:43 +0100)]
DALi Version 1.1.42
Change-Id: I99eb0bc65e5082246509042388c590406af19f08
Adeel Kazmi [Fri, 8 Jul 2016 14:59:55 +0000 (15:59 +0100)]
(Automated Tests) Added coverage for SlotDelegate
Change-Id: I6fbf72d44b1785b0ff7d5498ca74819a64332f86
Ferran Sole [Wed, 6 Jul 2016 14:46:23 +0000 (15:46 +0100)]
Changed Texture::Upload to return a boolean to indicate whether the update can be performed
Upload will return true if the upload operation can be performed, false otherwise
Change-Id: I94d852d65bddaa5c4b59b9b26bd84fd753c8a036
Adeel Kazmi [Wed, 6 Jul 2016 16:23:19 +0000 (17:23 +0100)]
(AutomatedTests) Stop Calling Internal APIs from public tests
Change-Id: I936e65ba7de5fa142c8ccfdf9d4ad3000be05009
David Steele [Mon, 4 Jul 2016 18:42:12 +0000 (19:42 +0100)]
Added test cases for public api.
Coverage of public API methods showed that some methods had no
test cases. Have added test cases for all relevant methods.
Reminder: No C++ method coverage can be 100% complete ( compiler
generated virtual destructors cannot always be called ).
Change-Id: Ia3dc12b5e8262ea1e20c17141378d2a2f3c91b8e
Signed-off-by: David Steele <david.steele@samsung.com>
adam.b [Fri, 1 Jul 2016 13:28:12 +0000 (14:28 +0100)]
DALi Version 1.1.41
Change-Id: I3726e601f807f636bbfe6ce06414d1765ada93ed
David Steele [Thu, 30 Jun 2016 10:41:29 +0000 (11:41 +0100)]
Updated desktop test harness for easier TC debugging
Added a new "-d" option to execute.sh to invoke the debugger
on the speficied test case.
Change-Id: I7b791ff184c0b14e21a1a1c3700c82fa6cbab748
Signed-off-by: David Steele <david.steele@samsung.com>
Kimmo Hoikka [Wed, 29 Jun 2016 16:54:46 +0000 (09:54 -0700)]
Merge "Added support for compressed texture upload to Render::NewTexture" into devel/master
Ferran Sole [Tue, 28 Jun 2016 15:46:45 +0000 (16:46 +0100)]
Added support for compressed texture upload to Render::NewTexture
Change-Id: I864026078391a5b98caaa62ffa2c2d9a0db6a919
Seoyeon Kim [Tue, 28 Jun 2016 04:41:20 +0000 (13:41 +0900)]
Fix Svace issue
- Return value of a function GetMap() has to be checked for NULL at shader-impl.cpp
Change-Id: Ib28207bcb87b073eea34887233514c31958c11f1
Adeel Kazmi [Fri, 24 Jun 2016 08:02:25 +0000 (01:02 -0700)]
Merge "DALi Version 1.1.40" into devel/master
Victor Cebollada [Fri, 24 Jun 2016 07:22:57 +0000 (08:22 +0100)]
DALi Version 1.1.40
Change-Id: Ie05785cab691fdc260eaed9bf7f8f2320cad3a7e
Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
Victor Cebollada [Fri, 24 Jun 2016 07:22:57 +0000 (08:22 +0100)]
DALi Version 1.1.40
Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
Ferran Sole [Tue, 21 Jun 2016 15:10:41 +0000 (16:10 +0100)]
Fixed bug in texture-set
mHasAlpha was being overwritten in Prepare method when using Render::Textures ( TextureSets which only use Render::Textures
should not do anything in the Prepare method )
Change-Id: I21b8fba7f81d5c83b03dfa10d8fe281026b28489
David Steele [Mon, 20 Jun 2016 13:57:04 +0000 (14:57 +0100)]
Updated test harness to add map of named parameters to Gl traces.
As well as storing the parameter list as a single string, have added
(for GlAbstraction) a named parameter map. This should prevent changes
to the trace from breaking existing tests in the future, and also
provides a slightly easier to use method for searching for methods with
specific parameters.
Change-Id: Iab726d2e2bcae805fa39b48c0675ea5a96faa64d
Signed-off-by: David Steele <david.steele@samsung.com>
Paul Wisbey [Fri, 17 Jun 2016 16:39:41 +0000 (09:39 -0700)]
Merge "Implemented Upload methods in Texture to upload data from PixelData objects" into devel/master
Adeel Kazmi [Fri, 17 Jun 2016 10:42:56 +0000 (11:42 +0100)]
DALi Version 1.1.39
Change-Id: I6df60de02d4942e5bdf5db884f20480a0669173a
Ferran Sole [Wed, 15 Jun 2016 08:26:00 +0000 (09:26 +0100)]
Implemented Upload methods in Texture to upload data from PixelData objects
Change-Id: I5d451dcf4a8a28bf3561e56b4280f352392c3c65
Ferran Sole [Fri, 17 Jun 2016 08:27:42 +0000 (09:27 +0100)]
Revert bug fix in renderer
Change-Id: Ie4154b9522943df483bd68226e71ddf2b80163b4
Adeel Kazmi [Mon, 13 Jun 2016 15:32:11 +0000 (16:32 +0100)]
(Touch) Added pressure, radius & angle information
Refactored Integration and internal touch processing to use new Point rather than TouchPoint
so we can store the new parameters.
Change-Id: If35d6c4a156c19391c736b750c7673631a7a4ef0
Xiangyin Ma [Wed, 15 Jun 2016 17:27:45 +0000 (18:27 +0100)]
Extend Property::Map to support Index-Value pairs
Change-Id: I34039e8f6a41e3d41a364c668652c12cbeaba535
Ferran Sole [Mon, 13 Jun 2016 08:59:10 +0000 (09:59 +0100)]
Allow new texture to be created from native images
* Added new constructor to Textures so they can be created from a native image
Change-Id: Id040668bbd37b864fa24935452cb786b4ad79f07
David Steele [Mon, 13 Jun 2016 12:30:37 +0000 (05:30 -0700)]
Merge "(Actor) Add ability to connect to new touch signal via scripts" into devel/master
David Steele [Mon, 13 Jun 2016 10:27:55 +0000 (03:27 -0700)]
Merge "Remove unnecessary functions from Scripting, support strings in actor properties" into devel/master
Paul Wisbey [Mon, 13 Jun 2016 10:19:05 +0000 (03:19 -0700)]
Merge "Removed HasRendered() from Core RenderStatus." into devel/master
Adeel Kazmi [Mon, 13 Jun 2016 09:50:36 +0000 (10:50 +0100)]
(Actor) Add ability to connect to new touch signal via scripts
Change-Id: I59e46cc70473e729415cc16ae056b7c5de9d237b
Adeel Kazmi [Thu, 9 Jun 2016 17:24:04 +0000 (18:24 +0100)]
Remove unnecessary functions from Scripting, support strings in actor properties
- Removed unused methods from Scripting
- Parse property string to set AnchorPoint & ParentOrigin
- Modify some of the property helper macros to output DALi coding standard variables
Change-Id: Ic600ee626aec7f6355edfb792232d329d19bf074
Xiangyin Ma [Fri, 10 Jun 2016 10:47:39 +0000 (11:47 +0100)]
DALi Version 1.1.38
Change-Id: Ie3d05b6be645799770ca337dcdbedc1d1223a4dc
adam.b [Thu, 9 Jun 2016 17:59:10 +0000 (18:59 +0100)]
Removed HasRendered() from Core RenderStatus.
Change-Id: Ib45517e36e515bd9bf288a71bb1f7358e5ecaba7
Ferran Sole [Thu, 9 Jun 2016 10:25:28 +0000 (11:25 +0100)]
New Texture API clean-up
- New API to upload data to textures and to set output texture of a framebuffer
- Added test cases for Texture and FrameBuffer objects
Change-Id: I99aa20da83ab2a6c76655b331d1520cdc90c7916
Adeel Kazmi [Wed, 8 Jun 2016 12:27:12 +0000 (13:27 +0100)]
(Documentation) Remove reference to ImageView in RenderTask
Change-Id: I0671f77b8cbd5f797462b21cc2611e9a5b2714ad
Adeel Kazmi [Tue, 7 Jun 2016 11:53:24 +0000 (12:53 +0100)]
(Documentation) Remove references to Toolkit controls
Change-Id: I5a4eb87e762ba3df58b2a966de5985a53616cf25
Ferran Sole [Mon, 6 Jun 2016 08:21:59 +0000 (09:21 +0100)]
Changed SINCE tags for new APIs introduced by New Texture
- "SINCE" tags for new APIs introduced by patch "Added Texture object
and FrameBuffer object to rendering API" were incorrect
- Added test cases for apis SetFrameBuffer and GetFrameBuffer in RenderTask
Change-Id: I613e86aa18613c2988295f07de74870843232f8d
Kimmo Hoikka [Fri, 3 Jun 2016 16:11:47 +0000 (09:11 -0700)]
Merge "Change PixelData to use the handle/body pattern" into devel/master
Paul Wisbey [Fri, 3 Jun 2016 16:11:17 +0000 (09:11 -0700)]
Merge "New DepthTestMode API in Renderer" into devel/master
Tom Robinson [Wed, 1 Jun 2016 16:29:36 +0000 (17:29 +0100)]
New DepthTestMode API in Renderer
DepthTestMode in Renderer:
OFF - Renderer does not read from the depth buffer
AUTO - Renderer only reads from the depth buffer if in a 3D layer (Default)
ON - Renderer reads from the depth buffer regardless of layer type
Note: The SetDepthTestDisabled() API in Layer overrides Renderer.
If SetDepthTestDisabled( true ) is called, depth testing is NEVER done (regardless of Renderer properties).
If SetDepthTestDisabled( false ) is called, depth testing is MAY be done. This will be dependant on the Renderer properties.
Note: The default for DepthTestDisabled in Layer is now True. IE. Depth testing is disabled by default.
When the Layer behavior is changed ( Layer::SetBehavior() ), this will update Layer::SetDepthTestDisabled() with appropriate default behavior. IE:
Layer::SetBehavior( Dali::Layer::LAYER_2D ) -> Depth testing is turned off
Layer::SetBehavior( Dali::Layer::LAYER_3D ) -> Depth testing is turned on
This is to encourage optimal settings, but Layer::SetDepthTestDisabled() CAN be modified after changed layer behavior if required.
Change-Id: I874f45eca283e3960b6f6265272754e3e66d267c
Xiangyin Ma [Wed, 25 May 2016 14:22:58 +0000 (15:22 +0100)]
Change PixelData to use the handle/body pattern
Change-Id: I54d2c96b1111f90dd214ac257b82ade79cdacb9a
Paul Wisbey [Fri, 3 Jun 2016 14:20:06 +0000 (07:20 -0700)]
Merge "DALi Version 1.1.37" into devel/master
Tom Robinson [Fri, 3 Jun 2016 13:33:18 +0000 (14:33 +0100)]
DALi Version 1.1.37
Change-Id: I7513dc130ff0974fb67aff77ffbcf4cd30b424a7
Ferran Sole [Fri, 27 May 2016 08:53:58 +0000 (09:53 +0100)]
Added Texture object and FrameBuffer object to rendering API
* New Texture object which can be used in TextureSets to provide data to shaders
* Textures can be 2D or Cube maps and can have mipmaps
* Mipmaps can be generated manually or automatically by the GPU
* Added sampling modes which requires mipmaps (NEAREST_MIPMAP_NEAREST,LINEAR_MIPMAP_NEAREST,...)
* New FrameBuffer object which can use Texture as color output
* Added API to set FrameBuffer as the target for a RenderTask
Change-Id: Ia41e9cd11b3a4b4a49e5141fabf90a9cc50b1a97
Adeel Kazmi [Thu, 19 May 2016 17:18:33 +0000 (18:18 +0100)]
Added class to replace TouchEvent
Fixes following review:
Removed Internal::TouchData::GetPoint()
Cleaned up signal sending from TouchEventProcessor
Changed new Actor::TouchSignal to pass TouchData handle as const ref.
Changed new Stage::TouchedSignal to pass TouchData handle as const ref.
Changed API of TouchData to return by value where appropriate and removed
all asserts.
Changed API of TouchData to use size_t for point index and point count.
Added test cases for touch processing using touch data ( a copy and paste
of the existing test cases, plus a negative test case for the out of bounds
check in the public API for TouchData )
Change-Id: I8a58775f7a70a3bed8514439c627f261ac4f5807
Richard Huang [Fri, 27 May 2016 11:20:15 +0000 (12:20 +0100)]
DALi Version 1.1.36
Change-Id: Ic813f231541869597d4848f3fa19a816993931b0
Adeel Kazmi [Thu, 26 May 2016 07:31:40 +0000 (00:31 -0700)]
Merge "Allows debug builds to be enabled for GBS builds" into devel/master
Adeel Kazmi [Wed, 25 May 2016 10:19:48 +0000 (03:19 -0700)]
Merge "Removed unused TouchData from Integration API & TouchResampler" into devel/master
Richard Huang [Wed, 25 May 2016 09:58:09 +0000 (10:58 +0100)]
Fix comments in child property registration API
Change-Id: Ia2f955996486312b121f3ef0005e3d059829653f