Youngsun Suh [Mon, 19 Aug 2024 08:18:09 +0000 (17:18 +0900)]
Add AccessibilityScrollable property & ScrollToChild action emission
Change-Id: I62d1a80aefa03f61681d3b87eb986c7c6ecda964
Eunki Hong [Mon, 19 Aug 2024 13:35:26 +0000 (13:35 +0000)]
Merge "(Scene3D) Fix svace issue : Initialize trivial value mTransitionDurationSeconds" into devel/master
Seungho Baek [Mon, 19 Aug 2024 10:16:31 +0000 (19:16 +0900)]
Unregister Processor when SceneView is destructed
- When SceneView is destructed without Unregiste process, crash can be occured.
Change-Id: I0ad544bd9462f92d70b94da4af094f8a4b1d92f0
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Seungho BAEK [Mon, 19 Aug 2024 09:49:03 +0000 (09:49 +0000)]
Merge "Support Panel for 2D component in 3D Scene" into devel/master
Eunki Hong [Mon, 19 Aug 2024 09:37:22 +0000 (09:37 +0000)]
Merge "(Vector) Finalize VectorThread if application terminated + Wait all lottie task completed at destory time" into devel/master
Youngsun Suh [Mon, 19 Aug 2024 08:36:20 +0000 (08:36 +0000)]
Merge "Emit property-change:accessible-value signal" into devel/master
Eunki, Hong [Mon, 19 Aug 2024 08:25:35 +0000 (17:25 +0900)]
(Scene3D) Fix svace issue : Initialize trivial value mTransitionDurationSeconds
Change-Id: Id85c2a55eb114235dace5244b3c73539ef5fe743
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 19 Aug 2024 03:44:21 +0000 (12:44 +0900)]
(Vector) Finalize VectorThread if application terminated + Wait all lottie task completed at destory time
Let we don't do any additional progress after application terminated.
Also, let we keep the VectorAnimationThread lifetime until all
working VectorAnimationTask are completed.
Since that task use VectorAnimationThread as reference, we cannot release
the memory of VectorAnimationManager memory. So just call finalize API.
Change-Id: I6f33c3f5863d8ad3ad9a08d45b134501582d87be
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Seungho Baek [Thu, 16 May 2024 13:23:51 +0000 (22:23 +0900)]
Support Panel for 2D component in 3D Scene
- Makes model-node-tree-utility to collect duplicate code used by
Model and Panel for propagating Light/Shadow information to it's
child ModelNodes.
- Panel has UI Layer to show added 2D UI Scene on the 3D SceneView
by using Off Screen rendering
- Panel has a plane to be rendered and the plane has own resolution
and its aspect ratio is independent of that of Panel's aspect ratio.
- The plane can be transparent but the transparent plane can not make shadow.
- The plane can be rendered as double sided either it is transparent or opaque.
- The plane can have back side plane to avoid to show content from back side.
- The back side plane is always opaque and it can be used only with the
Opaque plane option. (if the plane is transparent, back side plane
option is ignored.)
Change-Id: I6d7c9bf2dc44a6c12dae1ecde8f4d945c276228c
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Eunki Hong [Mon, 19 Aug 2024 04:06:56 +0000 (04:06 +0000)]
Merge "Make GlView RGB format change as BGR when we use tbm_queue" into devel/master
Eunki Hong [Fri, 16 Aug 2024 12:35:00 +0000 (12:35 +0000)]
Merge "(Vector) Make SleepThread more thread safe enough" into devel/master
Seungho BAEK [Fri, 16 Aug 2024 09:44:09 +0000 (09:44 +0000)]
Merge "Fix SceneView Capture Signal" into devel/master
Adeel Kazmi [Fri, 16 Aug 2024 08:34:49 +0000 (08:34 +0000)]
Merge "DALi Version 2.3.37" into devel/master
Adam Bialogonski [Fri, 16 Aug 2024 07:42:49 +0000 (08:42 +0100)]
DALi Version 2.3.37
Change-Id: I77f7b29112c96939a7c8a82c5b6bcad726e383b0
Seungho BAEK [Fri, 16 Aug 2024 05:57:39 +0000 (05:57 +0000)]
Merge "CameraTransition in SceneView" into devel/master
Eunki Hong [Fri, 16 Aug 2024 05:54:04 +0000 (05:54 +0000)]
Merge "Remove build warning + Fix doxygen error at Ubuntu24.04" into devel/master
Eunki Hong [Fri, 16 Aug 2024 05:52:32 +0000 (05:52 +0000)]
Merge "Use http_proxy hardly for UTC case" into devel/master
Youngsun Suh [Wed, 14 Aug 2024 07:26:25 +0000 (16:26 +0900)]
Emit property-change:accessible-value signal
Change-Id: I567db0d61a2998607443b1724fc57c63f9b2329e
Eunki, Hong [Fri, 16 Aug 2024 05:06:35 +0000 (14:06 +0900)]
Make GlView RGB format change as BGR when we use tbm_queue
Until now, NativeImageSourceQueue's RGBA8888 color format works as
BGRA8888 internally.
We need to fix the name. So let we keep previous behavior until now.
Change-Id: Iedc51eca7d808788413ad22b62091e0ba24e57ae
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Youngsun Suh [Fri, 16 Aug 2024 04:46:49 +0000 (04:46 +0000)]
Merge "Add DevelControl::AccessibilityAction Signal" into devel/master
Seungho Baek [Tue, 13 Aug 2024 08:08:59 +0000 (17:08 +0900)]
Fix SceneView Capture Signal
- SceneView Capture Finished Signal uses CaptureResult struct as a return parameter.
- It is not easy to use.
- Remove State and check success or fail by using nullcheck of ImageUrl
Change-Id: I32b885d93c670d5ad90601872e47f8c4fd6c03f9
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Seungho Baek [Tue, 30 Jul 2024 06:17:41 +0000 (15:17 +0900)]
CameraTransition in SceneView
- When StartCameraTransition is called, it is registered in Processor.
- Processor creates and requests camera transition
Change-Id: Ia5a2ea818c7ace947ff3a01d01ad98de9ce2c92e
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Eunki, Hong [Wed, 14 Aug 2024 01:49:50 +0000 (10:49 +0900)]
(Vector) Make SleepThread more thread safe enough
Make sleep thread destroyed more early time.
It will make that sleepthread cannot call invalid mAwakeCallback.
Also, Make more thread safety when we change the timepoint and sleep
Change-Id: I0ce82503576efff045a45dfdec219f483c08ba03
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 14 Aug 2024 09:46:53 +0000 (18:46 +0900)]
Use http_proxy hardly for UTC case
Let we use http_proxy environment vlaue at UTC case.
Change-Id: I1b480b561615327d1734f737ab6459c927463660
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Fri, 16 Aug 2024 01:23:28 +0000 (10:23 +0900)]
Initialization of TextVisual's mAsyncTextInterface
Change-Id: I7de5c861bf294208b2217d088498b283426a17ab
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
David Steele [Thu, 15 Aug 2024 09:45:28 +0000 (10:45 +0100)]
Fixups of static analysis errors
Change-Id: I9dbd2ab00fc3aecb80d74d9ff4625649afd31d22
Eunkiki Hong [Wed, 7 Aug 2024 00:39:44 +0000 (09:39 +0900)]
Remove build warning + Fix doxygen error at Ubuntu24.04
Resolve build warning/errors at gcc-14
Below is one of warning
error: ignoring attributes on template argument ‘int(FILE*, long int, int)’ [-Werror=ignored-attributes]
88 | static thread_local SysOverride<int, decltype(fseek)> call_fseek("fseek");
+
Update dali doxygen also works well if doxygen version is 1.9.8 (Default version at Ubuntu24.04)
- Add new keywords added between 1.9.1 ~ 1.9.8
- Make HTML_COLORSTYLE as LIGHT (It will be works whether only LIGHT or DARK. We cannot use default value if GENERATE_HTMLHELP is YES.)
- Also, make some more values as not default if GENERATE_HTMLHELP is YES
- Resolve some md parssing error (### cannot be directly under #)
Change-Id: I0d7a76f140711f5acbfb336a39ba8e478873f46d
Signed-off-by: Eunkiki Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Wed, 14 Aug 2024 10:03:23 +0000 (10:03 +0000)]
Merge "Async text feature" into devel/master
Youngsun Suh [Wed, 14 Aug 2024 02:22:57 +0000 (11:22 +0900)]
Add DevelControl::AccessibilityAction Signal
Change-Id: Iac237047f23ebb47512ff0c5979a5d60f53701f8
Eunki, Hong [Tue, 13 Aug 2024 10:43:44 +0000 (19:43 +0900)]
Ensure strncmp compare include null-terminate char
If we use n-paramater of strncmp as strlen, it will check only
Prefix of string.
For example,
char a[] = "asdf";
char b[] = "as";
then, strncmp(a, b, strlen(b)) will return 0, even if a and b is not equal.
To avoid this kind of problem, let we ensurely check end of comparitor is
delim or not.
Change-Id: I34b10a014cb06721af2cc92df06892bfb20bf6f3
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Thu, 25 Jul 2024 10:49:40 +0000 (19:49 +0900)]
Async text feature
Please refer to devel/async_text for detailed history/logs of each patch.
[Related patches]
https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-adaptor/+/315160/
https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-csharp-binder/+/315818/
[Added RENDER_MODE property]
SYNC : default, synchronous text loading.
ASYNC_AUTO : automatically requests an asynchronous text load in OnRelayout.
ASYNC_MANUAL : users should manually request rendering using the async text method.
All text rendering processes (update/layout/render) are performed asynchronously in ASYNC_AUTO and ASYNC_MANUAL.
[Async text load simple sequence]
[TextLabel] request async computation
-> [TextVisual] request load
-> [AsyncTextManager] creates TextLoadingTask
-> [AsyncTaskManager] process task using [AsyncTextLoader]
-> [AsyncTextManager] load complete
-> [TextVisual] load complete
-> [TextLabel] load complete
[Added manual async render method]
RequestAsyncRenderWithFixedSize : Requests asynchronous rendering of text with a fixed size.
RequestAsyncRenderWithFixedWidth : Requests asynchronous text rendering with a fixed width.
The height is determined by the content of the text when rendered with the given width.
If the heightConstraint is given, the maximum height will be the heightConstraint.
RequestAsyncRenderWithConstraint : Requests asynchronous rendering with the maximum available width using the given widthConstraint.
If the heightConstraint is given, the maximum height will be the heightConstraint.
[Added async size compuation method]
RequestAsyncNaturalSize : Requests asynchronous text natural size computation.
RequestAsyncHeightForWidth : Requests asynchronous computation of the height of the text based on the given width.
[Added signal]
SIGNAL_ASYNC_TEXT_RENDERED,
SIGNAL_ASYNC_NATURAL_SIZE_COMPUTED,
SIGNAL_ASYNC_HEIGHT_FOR_WIDTH_COMPUTED
Change-Id: I1464ad597111bd371e793116410bdbeaf2a9650b
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki Hong [Tue, 13 Aug 2024 13:11:33 +0000 (13:11 +0000)]
Merge "(Scene3D) Do not cache custom created color pixel data" into devel/master
Eunki Hong [Tue, 13 Aug 2024 06:11:47 +0000 (06:11 +0000)]
Merge "Ensure release some Texture/Geometry handles after adaptor stop" into devel/master
Eunki, Hong [Tue, 13 Aug 2024 04:35:51 +0000 (13:35 +0900)]
(Vector) Remove useless mutex
Change-Id: Id14e468fd76cff9a2d85a93725ce6e5af356678b
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunkiki Hong [Wed, 7 Aug 2024 06:27:57 +0000 (15:27 +0900)]
(Scene3D) Do not cache custom created color pixel data
Since if we creaste pixeldata with upload release, it might be
inside of image-loader cache system.
Since we don't consider that given PixelData is not in cache system,
it might be crash system.
Change-Id: I39ee5c7c2b0b11ac8ddcac31e89a94223d08701b
Signed-off-by: Eunkiki Hong <eunkiki.hong@samsung.com>
Youngsun Suh [Mon, 12 Aug 2024 23:15:19 +0000 (23:15 +0000)]
Merge "Add ACCESSIBILITY_VALUE property to control" into devel/master
Youngsun Suh [Mon, 12 Aug 2024 01:37:34 +0000 (10:37 +0900)]
Add ACCESSIBILITY_VALUE property to control
Change-Id: Ib8216c26dd5ca0d4b175b0ebc5ce65a2aaec430b
Wonsik Jung [Mon, 12 Aug 2024 04:39:48 +0000 (04:39 +0000)]
Merge "Apply to scene connection/disconnection for video player" into devel/master
Eunki, Hong [Tue, 6 Aug 2024 01:58:05 +0000 (10:58 +0900)]
Ensure release some Texture/Geometry handles after adaptor stop
Since off-screen application could be re-started without process terminate,
we should not keep some dali resources at static area.
Change-Id: Idee042f408e3cf7dd3b026b9f555ba9896cd270a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Fri, 9 Aug 2024 11:09:33 +0000 (12:09 +0100)]
DALi Version 2.3.36
Change-Id: I1602e886ab53540b914db1259fadcd05330e6580
Seungho BAEK [Wed, 7 Aug 2024 07:30:56 +0000 (07:30 +0000)]
Merge "Fix Camera management in SceneView" into devel/master
Seungho Baek [Mon, 29 Jul 2024 12:29:21 +0000 (21:29 +0900)]
Fix Camera management in SceneView
- Do not remove previous Camera from Scene.
- Do not add on RootLayer when the Selected Camera is already on the Scene
Change-Id: I170582d0f4acad2c1c6ab9a3941b261c6eb58b56
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Eunki, Hong [Tue, 6 Aug 2024 06:48:21 +0000 (15:48 +0900)]
Do not print whole image buffer
Since oss << uint8_t* try to print it as string, not a pointer,
it might print some strange things, and sometimes it might give crash.
To avoid this security issue, let we don't print uint8_t informations
And also, their was no way to seperate normal buffer, and embedded buffer.
So let we seperate keyword of it.
Change-Id: Ide223482b3cc86315488afab3c888db72146555b
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Sat, 3 Aug 2024 12:55:26 +0000 (21:55 +0900)]
Add 0.0f progress data if given data don't have it
gltf spec support that if their is nothing define 0'th timestamp data then
they will use the smallest timestamp value.
For dali case, we don't do anything if the animation progress is not define at
given keyframes frame range.
So it might not be matched with normal gltf viewer's behavior at 0'th frame.
Currrently we copy 0th frame data at model inside definition animations, and
bvh file. But facial animation doesnt.
We need to support it.
Change-Id: I435847f33ff60aec6bc03c7f7633b09cd5dc43cc
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Mon, 5 Aug 2024 13:11:55 +0000 (13:11 +0000)]
Merge "Print duration of model load if required + Apply shader option as name" into devel/master
Seungho Baek [Mon, 5 Aug 2024 07:33:51 +0000 (16:33 +0900)]
Use InheritedVisibilityChanged Event only.
- Because InheritedVisibilityChanged Event includes WindowVisibilitychanged Event,
this patch removed duplicated work about visibility.
Change-Id: I1ffab5f4252e6feb0f85491a9e222b9094494909
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Eunki, Hong [Mon, 5 Aug 2024 07:22:25 +0000 (16:22 +0900)]
Print duration of model load if required + Apply shader option as name
Change-Id: Id80dad75b3cd49bb70d39bc681b98b42e31bb85e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Wonsik Jung [Sun, 19 May 2024 09:49:56 +0000 (18:49 +0900)]
Apply to scene connection/disconnection for video player
Change-Id: I61b0d1f8d7798ac4be4e2f6dc6751890405ea11e
Adeel Kazmi [Fri, 2 Aug 2024 14:43:43 +0000 (14:43 +0000)]
Merge "Optimize VectorAnimationThread task control" into devel/master
Adeel Kazmi [Fri, 2 Aug 2024 06:27:23 +0000 (07:27 +0100)]
DALi Version 2.3.35
Change-Id: Ic438a9e4f30758b65c32a273dd5190461ff0bb5d
Eunki, Hong [Thu, 1 Aug 2024 06:58:42 +0000 (15:58 +0900)]
Optimize VectorAnimationThread task control
Since we don't need to find & iterate whole tasks for
mWorkingTasks and mCompletedTasks, let we use more faster container,
instead of linear.
Change-Id: I34dc1d884b4853c681e55f89dd0ddd79ecce5b5c
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Thu, 1 Aug 2024 12:14:36 +0000 (12:14 +0000)]
Merge "Allow to set render effect for off-scene control + Auto deactivate if invisible" into devel/master
Eunki, Hong [Tue, 30 Jul 2024 12:29:57 +0000 (21:29 +0900)]
Allow to set render effect for off-scene control + Auto deactivate if invisible
Let we don't activate the render effect if owner control is not on scene.
And also, auto deactivate if view is invisible + auto activate
if view is visible again.
And Deactivate & Activate is scensitive as changeness of owner control,
Let we Deactivate first before we change the owner control
TODO : Currently we don't consider the SceneHolder's visibility.
It will be fixed after InheritVisibilityChanged signal consider Scene's visibility.
Change-Id: If1f3cdc176a28135b9f7a3184e736b375357a1b3
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Mon, 29 Jul 2024 15:24:14 +0000 (00:24 +0900)]
Fix several bugs for synchronous sizing + Print more debug logs for it
- We don't need to 'ignore' the cached size.
- We don't know last rasterized size at immediate loading time
- We don't need to re-load as desired size when visual is scene-on again.
-> Actually, It will re-load after OnSetTransform(). But anyway,
it will return cached texture and don't re-load any images.
- Bug fix if mLoadState become NOT_START but mTextures exist.
TODO : Send ResourceReady at OnRelayout callback is not a good idea.
Shouldn't we re-load at Idle, or PostProcess time?
Change-Id: Ia13a03feaf0f3909c75196472cc865b15a6fca2d
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Fri, 26 Jul 2024 05:08:12 +0000 (14:08 +0900)]
Lock mutex when animation task check + completed task moving
Since VectorAnimationThread::OnTaskCompleted() could be called
from various worker threads, we should not change the thread's member value.
To avoid this kind of thread issue,
- Make mutex during animation tasks control (VectorAnimationThread vs EventThread)
- Collect tasks from worker thread and move them at Rasterize() API (VectorAnimationThread vs WorkerThread)
Change-Id: Ib3dce6b98f6c66a3bd597a7b46fe8bbac60105b5
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Lukasz Oleksak [Fri, 26 Jul 2024 13:11:36 +0000 (13:11 +0000)]
Merge changes from topic "a11y-embed-90" into devel/master
* changes:
[AT-SPI] Unify widget bus names
[AT-SPI] Track application lifecycle
Adeel Kazmi [Fri, 26 Jul 2024 10:51:09 +0000 (10:51 +0000)]
Merge "DALi Version 2.3.34" into devel/master
Richard Huang [Fri, 26 Jul 2024 10:47:10 +0000 (11:47 +0100)]
DALi Version 2.3.34
Change-Id: I69ccd68ce5716186fc55866eb68c267fa4b61392
Eunki, Hong [Wed, 24 Jul 2024 12:29:06 +0000 (21:29 +0900)]
Reduce convert from std::string to VisualUrl
Whenever we create new VisualUrl from raw-string, it might calculate
the hash, or protocol check one more time.
To avoid this thing, let's make we use VisualUrl where we can use it.
Note : Since ImageUrl can only use std::string itself instead of VisualUrl,
we should make some API to remove external textures by std::string.
Change-Id: I6888f60e6060aae79d7d11dbc7cf0aa4004d4266
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Artur Świgoń [Fri, 12 Jul 2024 10:25:08 +0000 (12:25 +0200)]
[AT-SPI] Unify widget bus names
Change-Id: Ifc3f9cc9cdac7712ce1a7e93b55e6cdfa07dea47
Artur Świgoń [Thu, 25 Jul 2024 12:23:16 +0000 (14:23 +0200)]
[AT-SPI] Track application lifecycle
Change-Id: Idb843309576f623f096b17999595dcd294c52a6f
Eunki, Hong [Thu, 25 Jul 2024 09:55:01 +0000 (18:55 +0900)]
Fix reference move error for SvgLoadInfo
code mistake
Change-Id: I4ff96a1a73cc1fcbe82831b9e23196f4293f5ec3
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 9 Jul 2024 08:58:17 +0000 (17:58 +0900)]
Make hole match with Actor size at color visual shader
There was some needs that ignore the contents area when we use Shadow.
Since visual itself doesn't know the area of view, we should use
just uSize and visual itself's corner radius.
Change-Id: I1ae6104c9d8260f43230d2949af45c8b244419f6
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Thu, 25 Jul 2024 01:17:35 +0000 (01:17 +0000)]
Merge "Prevent negative content size due to large padding" into devel/master
Jeongmin Lee [Wed, 24 Jul 2024 12:28:36 +0000 (12:28 +0000)]
Merge "Reload ImageVisual texture on visual size updates" into devel/master
Bowon Ryu [Wed, 24 Jul 2024 11:10:03 +0000 (20:10 +0900)]
Prevent negative content size due to large padding
Previously, content size was calculated using simple subtraction without checking for negative values.
This causes incorrect rendering results in visual updates.
Change-Id: I23cd6b6d1536e10fa8baf3ed7cef673de4b2abd7
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
David Steele [Wed, 24 Jul 2024 10:33:28 +0000 (10:33 +0000)]
Merge "Remove svace issue - initialize values for move constructor + don't use moved dali-vector" into devel/master
Adeel Kazmi [Wed, 24 Jul 2024 10:32:28 +0000 (10:32 +0000)]
Merge "Fix minor optimization - remove bool l-value input parameter" into devel/master
jmm [Wed, 12 Jun 2024 08:14:21 +0000 (17:14 +0900)]
Reload ImageVisual texture on visual size updates
Change-Id: I4135b0fb427b7fff2319079389050d91e38556a7
Eunki Hong [Wed, 24 Jul 2024 05:26:51 +0000 (05:26 +0000)]
Merge "Check SceneHolder validation if we call SetFocusActor" into devel/master
Eunki, Hong [Wed, 24 Jul 2024 05:24:47 +0000 (14:24 +0900)]
Remove svace issue - initialize values for move constructor + don't use moved dali-vector
Change-Id: Ia95809a8c4a1d837871c12a7d21f818255b39dfd
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 24 Jul 2024 05:17:24 +0000 (14:17 +0900)]
Fix minor optimization - remove bool l-value input parameter
Change-Id: Ib5e4b86a2f65b2c653e461c01dfb630e1c34958a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 24 Jul 2024 01:44:57 +0000 (01:44 +0000)]
Merge "Fix cache-miss if orientation correction value mismatched" into devel/master
Eunki, Hong [Wed, 24 Jul 2024 01:13:26 +0000 (10:13 +0900)]
Check SceneHolder validation if we call SetFocusActor
Since SceneHolder destructor doesn't change child's SceneOn state directly,
It might be possible that SceneHolder is destroyed but Scene is alive.
To avoid this case, let we check the SceneHolder validation one more time.
Change-Id: I16ba69bc5754fe2cec20eea85afc09634064690f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 23 Jul 2024 07:08:47 +0000 (07:08 +0000)]
Merge "Implement SVG image file cache system" into devel/master
Eunki Hong [Tue, 23 Jul 2024 07:02:34 +0000 (07:02 +0000)]
Merge "Sync harness for platform abstraction UTC" into devel/master
Eunki, Hong [Mon, 24 Jun 2024 05:14:55 +0000 (14:14 +0900)]
Implement SVG image file cache system
Let we cached svg image file load result, and rasterized texture as specific size.
For image url, let we cache Dali::VectorImageRenderer, which connect with vector rasterize engine.
For each rasterize request, we will use that cached id of loader, and Rasterize width/height.
If we use same size for rasterizing, we can share same Texture.
Change-Id: I9684557d2edabee0a749a39f428014c5a0cd27ff
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
joogab yun [Tue, 23 Jul 2024 04:43:12 +0000 (04:43 +0000)]
Merge "If the actor had focus when it was off scene, the focus is cleared." into devel/master
Eunki, Hong [Wed, 10 Jul 2024 08:53:50 +0000 (17:53 +0900)]
Sync harness for platform abstraction UTC
Change-Id: Ib1433874513bdc04449fe7234f29c98cea238842
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Thu, 11 Jul 2024 09:34:36 +0000 (18:34 +0900)]
Fix cache-miss if orientation correction value mismatched
Since we don't check the orientation correction value when we check cache,
it might be return unmatched image.
Change-Id: I781103ceaaa5e3e73f4c819beb11a2cd4adb46d5
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Mon, 22 Jul 2024 10:32:34 +0000 (10:32 +0000)]
Merge "Set default value of removeFrontInset, removeBackInset to false" into devel/master
Adam Bialogonski [Fri, 19 Jul 2024 06:54:39 +0000 (07:54 +0100)]
DALi Version 2.3.33
Change-Id: I76fd211499673e411e2973c787cf5ff0c1115889
joogab.yun [Wed, 17 Jul 2024 05:21:13 +0000 (14:21 +0900)]
If the actor had focus when it was off scene, the focus is cleared.
When the actor is off scene, the focus is not cleared.
So, when app re-add the actor and SetCurrentFocusActor, app do not receiving the FocusGained event.
Change-Id: Ic427362db70e77d482a458e4921ba5bcc7860632
David Steele [Mon, 15 Jul 2024 17:30:07 +0000 (18:30 +0100)]
Test harness sync
Change-Id: Ifbfbc61aff1798b2ddb8b24b12d4165637b33bef
Adeel Kazmi [Mon, 15 Jul 2024 13:00:28 +0000 (13:00 +0000)]
Merge "(TestApplication) Fix SVACE issue" into devel/master
sunghyun kim [Mon, 15 Jul 2024 09:49:23 +0000 (09:49 +0000)]
Merge "Fix placeholder bug" into devel/master
Adeel Kazmi [Mon, 15 Jul 2024 09:47:40 +0000 (10:47 +0100)]
(TestApplication) Fix SVACE issue
Change-Id: I769db40b37848b08b90056ea1da5460152e2f224
David Steele [Fri, 12 Jul 2024 15:44:55 +0000 (15:44 +0000)]
Merge changes I46b5bf57,I58cc77ff,I1c87e5c4 into devel/master
* changes:
Making test-render-surface.cpp/h common across repos
Remove GlView from vulkan build
Syncing automated tests
David Steele [Fri, 12 Jul 2024 10:12:16 +0000 (11:12 +0100)]
DALi Version 2.3.32
Change-Id: I0906a5189f021b170ad5405dcadec72cb4e76c95
sunghyun kim [Thu, 11 Jul 2024 09:49:31 +0000 (18:49 +0900)]
Fix placeholder bug
it seems to be a bug when using only placehloder alone.
so i fix it.
Change-Id: I7a87dbe08932410bacd93225dde4cef85fbc449a
jmm [Wed, 10 Jul 2024 11:57:31 +0000 (20:57 +0900)]
Resolve RenderEffect Size and CornerRadius issues
Change-Id: Ic0cb535464532632ca009af9be9aefaa69339b97
ANZ1217 [Tue, 9 Jul 2024 08:46:16 +0000 (17:46 +0900)]
Set default value of removeFrontInset, removeBackInset to false
Change-Id: I8ac716ab2eecc24783091a70bf718aefa063a8cd
Jeongmin Lee [Wed, 10 Jul 2024 01:01:01 +0000 (01:01 +0000)]
Merge "Remove BellCurveWidth parameter at Background Blur" into devel/master
jmm [Mon, 8 Jul 2024 04:47:27 +0000 (13:47 +0900)]
Remove BellCurveWidth parameter at Background Blur
Change-Id: I9243b84b5269e4b7c4693407bd88aafdef214599
David Steele [Thu, 27 Jun 2024 17:18:53 +0000 (18:18 +0100)]
Making test-render-surface.cpp/h common across repos
Also, fixed toolkit replacement SceneHolder to have
same structure as Internal::Adaptor::SceneHolder - in
some adaptor internal code, the toolkit struct is used,
and it crashes.
Change-Id: I46b5bf579f5c5767c0e8cc8c41ada69c96dd92ac
David Steele [Tue, 25 Jun 2024 11:18:40 +0000 (12:18 +0100)]
Remove GlView from vulkan build
Change-Id: I58cc77ffc872c2f7033cc80d729355b78deeadd8
David Steele [Fri, 21 Jun 2024 08:28:36 +0000 (09:28 +0100)]
Syncing automated tests
Change-Id: I1c87e5c49cb337ca039e95796e56dd115e5dbe5a
Adeel Kazmi [Fri, 5 Jul 2024 10:27:21 +0000 (10:27 +0000)]
Merge "DALi Version 2.3.31" into devel/master
Adam Bialogonski [Fri, 5 Jul 2024 09:08:14 +0000 (10:08 +0100)]
DALi Version 2.3.31
Change-Id: I4397d02e8eaf2768f70b795ad8780ba42ae1fe7e
Jeongmin Lee [Fri, 5 Jul 2024 05:35:34 +0000 (05:35 +0000)]
Merge "Redefine RenderEffectImpl::Activate as public" into devel/master