David Steele [Thu, 15 Jun 2017 15:57:14 +0000 (16:57 +0100)]
Added mechanism to get type info of CustomActor
For non-native derived classes of CustomActor, it is useful to be
able to get the registered type name without using the native
"typeid" mechanism, which usually gets to the most-derived native
class. Instead, if the glue layer registers the non-native typenames
with the type registry using DevelHandle::SetTypeInfo, then
Change-Id: Ic79ce1a239a965e5c2c74ea2b8980c2f9ca29f8c
Signed-off-by: David Steele <david.steele@samsung.com>
Umar [Fri, 16 Jun 2017 11:03:21 +0000 (12:03 +0100)]
DALi Version 1.2.44
Change-Id: If2e0e08ba448ddf90fdf1db0550e22783f7da7dc
Adeel Kazmi [Thu, 15 Jun 2017 17:52:52 +0000 (17:52 +0000)]
Revert "Enable GLES3.0 by default."
This reverts commit
b595c8cb3e23821406a4ba65e1e224cfb6443c36.
Change-Id: I3cf62bb34a0f902caf29b8cf71ad48e1344d5ce3
Victor Cebollada [Wed, 14 Jun 2017 15:50:09 +0000 (16:50 +0100)]
Enable GLES3.0 by default.
Change-Id: I358d172244716840e16a57bdd980dc2be349bd69
Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
Victor Cebollada [Tue, 13 Jun 2017 14:41:39 +0000 (15:41 +0100)]
Floating point formats added to pixel data.
Change-Id: I94038c400620fef5a63fcd74bc2f053c2f9d8254
Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
David Steele [Mon, 12 Jun 2017 15:31:03 +0000 (15:31 +0000)]
Merge "Simplified actor depth traversal algorithms" into devel/master
David Steele [Wed, 7 Jun 2017 19:37:51 +0000 (20:37 +0100)]
Simplified actor depth traversal algorithms
Instead of having a complex sibling order and hierarchy depth combination,
changed to use actor order in mChildren; Sibling operations now move
the actor pointers in this array.
Automatically regenerates a depth index for every actor in the tree
when any part of the tree changes. (i.e. actor add/remove, raise/lower etc)
at the end of an event processing cycle, and resends a list of nodes
to UpdateManager in a single message.
Change-Id: I1f716132f0e3a13fc21fbebf188287dc893956ee
Signed-off-by: David Steele <david.steele@samsung.com>
Adeel Kazmi [Fri, 9 Jun 2017 17:36:55 +0000 (17:36 +0000)]
Merge "Adding Progress notification to Animation" into devel/master
Agnelo Vaz [Wed, 7 Jun 2017 18:06:17 +0000 (19:06 +0100)]
Adding Progress notification to Animation
Change-Id: Iff153ceebfc89938e43a6ce50a0e0fe962e6ef81
Victor Cebollada [Fri, 9 Jun 2017 13:15:02 +0000 (14:15 +0100)]
Fix for texture Upload()
* When a full texture is loaded in a GLES3.x context
and the pixel data format is RGB and the internal format
is RGBA, it needs to be converted to RGBA.
Change-Id: Idcd3635d2d1bd378b9ffe96266c4fb8ced5e4087
Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
Paul Wisbey [Fri, 9 Jun 2017 15:05:32 +0000 (15:05 +0000)]
Merge "Mipmap level parameter" into devel/master
Adeel Kazmi [Fri, 9 Jun 2017 12:54:14 +0000 (12:54 +0000)]
Merge "Implemented basic CPU image masking" into devel/master
greynaga [Wed, 7 Jun 2017 14:24:31 +0000 (15:24 +0100)]
Mipmap level parameter
Implementation of GL_TEXTURE_MAX_LEVEL for GLES3x,
to upload mipmaps without full level.
Change-Id: I8dbd3a30b47da02ec598cf8df1bc6444d361e232
Richard Huang [Fri, 9 Jun 2017 12:23:00 +0000 (13:23 +0100)]
DALi Version 1.2.43
Change-Id: I90bfdcbca3332d6f748769b4d49bfd8145c57e5a
David Steele [Tue, 6 Jun 2017 09:18:36 +0000 (10:18 +0100)]
Implemented basic CPU image masking
Given a PixelData containing an image and a PixelData to use as a mask,
this will apply the alpha channel of the mask to the image; either
multiplying into the image's alpha channel, or if it doesn't have one,
converting the image to RGBA888 and applying the mask's alpha channel.
If the mask is a different size than the image, then this will sample a
single pixel from a smaller mask, or use bilinear filtering to sample
from a larger mask.
Change-Id: I48b5d332627a4fb85899883868d278bcbc2b9c8e
Kimmo Hoikka [Wed, 7 Jun 2017 17:35:26 +0000 (18:35 +0100)]
Remove current and future memory leaks with messages by forcing the use of OwnerPointer instead of raw pointers
OwnerPointer no longer does the Release hack behind the scene so if you want to transfer ownership
it needs to be OwnerPointer all the way
Change-Id: I3cbf6341142fd25ef3f2a0ebc875c2ef9797e8ad
Nick Holland [Fri, 2 Jun 2017 11:55:31 +0000 (12:55 +0100)]
DALi Version 1.2.42
Change-Id: I3dd139533e160084d6a077de3d2138e167d57de3
Adeel Kazmi [Wed, 31 May 2017 14:17:26 +0000 (15:17 +0100)]
Add a helper for read-only properties
Change-Id: I927f26296470cd27d4bd5f9168ac15c5dace0335
Kimmo Hoikka [Fri, 26 May 2017 09:37:20 +0000 (10:37 +0100)]
Remove dead logic handling renderer ready and completion
- its not possible to have a renderer without scene graph geometry and shader
- renderers are now ready and complete as soon as they are ready, i.e. have valid geometry and shader
Change-Id: I197c7af70a4c204260558a57b54bd69a2830f410
David Steele [Fri, 26 May 2017 17:30:39 +0000 (17:30 +0000)]
Merge "Removal of unnecessary set and map wrappers" into devel/master
David Steele [Fri, 26 May 2017 16:25:00 +0000 (16:25 +0000)]
Merge "(Animation) Ensure PlayFrom updates the cached event-side properties" into devel/master
David Steele [Fri, 26 May 2017 16:24:46 +0000 (16:24 +0000)]
Merge "(Animation) Ensure AnimateBetween updates the cached event-side properties" into devel/master
David Steele [Fri, 26 May 2017 16:24:37 +0000 (16:24 +0000)]
Merge "(Animation) Ensure AnimateBy updates the cached event-side properties" into devel/master
Kimmo Hoikka [Fri, 26 May 2017 12:57:14 +0000 (13:57 +0100)]
Removal of unnecessary set and map wrappers
Change-Id: Ib11f9a3dcf8d71ddcba3ffee6d0d6180a89f500d
greynaga [Fri, 26 May 2017 12:30:37 +0000 (13:30 +0100)]
DALi Version 1.2.41
Change-Id: I9df1c5bc3943a712901cee763fde9ca6609ebbda
Adeel Kazmi [Thu, 25 May 2017 10:42:06 +0000 (11:42 +0100)]
(Animation) Ensure PlayFrom updates the cached event-side properties
Change-Id: Id5dd3a1e78fabc7c426b81e3909738bbc1887040
Adeel Kazmi [Sat, 20 May 2017 03:08:52 +0000 (04:08 +0100)]
(Animation) Ensure AnimateBetween updates the cached event-side properties
Change-Id: I8d83611eebf8e9bdca7dd9390a207924706eeb97
Adeel Kazmi [Fri, 19 May 2017 10:30:29 +0000 (11:30 +0100)]
(Animation) Ensure AnimateBy updates the cached event-side properties
Change-Id: If7c50137a729f6072f39c8768a127326ca56d389
David Steele [Thu, 25 May 2017 17:37:13 +0000 (17:37 +0000)]
Merge "Deprecate all Image classes" into devel/master
Kimmo Hoikka [Thu, 18 May 2017 17:04:28 +0000 (18:04 +0100)]
Cleanup ResourceLoading and PlatformAbstraction
- Removed ResourceType base class
- Clarified PlatformAbstraction methods
Change-Id: I0811af69e8781136cde0d6f62fe49bc820d577c8
Adeel Kazmi [Thu, 25 May 2017 10:58:30 +0000 (11:58 +0100)]
Deprecate all Image classes
Change-Id: I399ca4be69c53e991825bbcafc1d3150fc2db235
Adeel Kazmi [Wed, 24 May 2017 10:29:27 +0000 (10:29 +0000)]
Merge "Update doxygen commnets" into devel/master
Seoyeon Kim [Wed, 24 May 2017 04:44:35 +0000 (13:44 +0900)]
Update doxygen commnets
- Return type of member Dali::Property::Add is not documented.
- Parameter of member Dali::Property::GetKeyAt is not documented.
- Parameter of member Dali::Property::GetKeyValue is not documented.
Change-Id: I99bd91058517b3dfeb0678188d039b972f126df3
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
minho.sun [Mon, 22 May 2017 06:05:42 +0000 (15:05 +0900)]
Move DevelHandle::GetCurrentProperty to public
Move DevelHandle::GetCurrentProperty to public.
Change-Id: Ib9c262ce1bc26467a68acef64a3ffaac9d9c79e6
Signed-off-by: minho.sun <minho.sun@samsung.com>
Seoyeon Kim [Mon, 22 May 2017 05:04:55 +0000 (14:04 +0900)]
Avoid Svace MEMORY_LEAK warning in callback.cpp
Change-Id: I7be6559a82035993e8607b282b6ecc47ec365264
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
Francisco Santos [Fri, 19 May 2017 12:43:14 +0000 (13:43 +0100)]
DALi Version 1.2.40
Change-Id: I707fcf7f3e9584a854a3ef9d5a4906f21dedd8a5
Adeel Kazmi [Thu, 18 May 2017 08:56:19 +0000 (09:56 +0100)]
(Animation) Ensure TimePeriod is taken into account when setting properties on the event-thread as well
Also added some more test cases to test the AnimateTo event side properties
Change-Id: Ibeeb8f01316034715eb9121dfec61c18e18eeb5d
Kimmo Hoikka [Wed, 17 May 2017 16:57:34 +0000 (17:57 +0100)]
Enable -Wold-style-cast to ensure more consideration is given to types and their conversions
Change-Id: I8b8e92f09434e52ad62353d54a2846fae96fb3c3
Adeel Kazmi [Thu, 18 May 2017 10:26:39 +0000 (10:26 +0000)]
Merge "Enable -Woverloaded-virtual to enforce correct C++ behaviour when overriding virtuals" into devel/master
Adeel Kazmi [Thu, 18 May 2017 10:25:28 +0000 (10:25 +0000)]
Merge "Enable -Wnon-virtual-dtor to avoid incorrect C++ code sneaking in" into devel/master
David Steele [Wed, 17 May 2017 16:03:10 +0000 (16:03 +0000)]
Merge changes I84e1ce43,I76b93d51 into devel/master
* changes:
(Animation) Reorder animation variables according to size & remove unused
Ensure cached values of properties animated using AnimateTo are updated
Kimmo Hoikka [Wed, 17 May 2017 16:00:36 +0000 (17:00 +0100)]
Enable -Woverloaded-virtual to enforce correct C++ behaviour when overriding virtuals
Change-Id: I36aae7341320f43957639473d7f6d933ff815172
Kimmo Hoikka [Wed, 17 May 2017 14:03:50 +0000 (15:03 +0100)]
Enable -Wnon-virtual-dtor to avoid incorrect C++ code sneaking in
Change-Id: Ic70f3e0c688ca3f6ea191842ae0f7f4271330b19
Nick Holland [Wed, 10 May 2017 14:32:17 +0000 (15:32 +0100)]
Fix support for NativeImage
- Fixed program to recognise uniforms with type: GL_SAMPLER_EXTERNAL_OES
- Fixed Framebuffer renderer to use GL_TEXTURE_EXTERNAL_OES
Change-Id: I337ab3f461aa43fd10b311895b2f186b2462e617
Adeel Kazmi [Wed, 17 May 2017 11:22:09 +0000 (12:22 +0100)]
(Animation) Reorder animation variables according to size & remove unused
Change-Id: I84e1ce4388ec0b31d4077a51fe0f8769dc0464bf
Adeel Kazmi [Tue, 9 May 2017 15:13:40 +0000 (16:13 +0100)]
Ensure cached values of properties animated using AnimateTo are updated
Change-Id: I76b93d51c807c6be75ed419e01b0fa5fdb575c08
David Steele [Mon, 15 May 2017 17:02:31 +0000 (17:02 +0000)]
Merge "Remove duplicated Erase iteration code by introducing EraseObject method in OwnerContainer" into devel/master
Adeel Kazmi [Fri, 12 May 2017 18:21:35 +0000 (18:21 +0000)]
Merge "Initialize 'mDepthTreeDirty' member in stage-impl.cpp" into devel/master
David Steele [Fri, 12 May 2017 17:34:15 +0000 (17:34 +0000)]
Merge "Ensure animations take TimePeriod into account when running animators" into devel/master
Richard Huang [Fri, 28 Apr 2017 16:41:58 +0000 (17:41 +0100)]
Fix the USE_ASSIGNED_SIZE resize policy to not overwrite the actor's original policy
OnRelayout is called during the relayout process, and if the actor has calculated
the size of child actors it will add them to the relayout container with their
desired size and set the ResizePolicy::USE_ASSIGNED_SIZE resize policy on them.
However, by doing this, it overwrites the original resize policy of the actor,
so the size calculation of the actor could be incorrect during any further
relayout process.
This patch fixes the above issue by setting an internal flag instead of overwriting
the original resize policy in order to notify the size negotiation algorithm to
assign the size of child actors as calculated during OnRelayout.
Change-Id: Ib1b2e4cfc2a39cfd653e64291e86508351d15606
Adeel Kazmi [Thu, 11 May 2017 11:07:19 +0000 (12:07 +0100)]
Ensure animations take TimePeriod into account when running animators
Issue is that when animating the same property using animators, the final value would be whatever animator came last
rather than the taking the end time of the animator into account.
Now, we order the animators according to the end time.
Change-Id: Ic51513dda942caaf9a9c7b339b5bd41431f5116c
Adeel Kazmi [Fri, 12 May 2017 12:48:48 +0000 (12:48 +0000)]
Merge "Build dali with C++11" into devel/master
David Steele [Fri, 12 May 2017 12:42:05 +0000 (13:42 +0100)]
DALi Version 1.2.39
Change-Id: I23da6f7cae22f0dfe7c0f278bf5e650703368b26
Kimmo Hoikka [Thu, 4 May 2017 16:49:06 +0000 (17:49 +0100)]
Remove duplicated Erase iteration code by introducing EraseObject method in OwnerContainer
Change-Id: I3317c7e1347ee0f07b6648202bf3a640498134a0
Seoyeon Kim [Tue, 9 May 2017 13:51:40 +0000 (22:51 +0900)]
Initialize 'mDepthTreeDirty' member in stage-impl.cpp
Change-Id: I44fa68e50c273e2b0be4f0f6a7136a5e6bcf88ce
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
Kimmo Hoikka [Tue, 9 May 2017 12:20:18 +0000 (13:20 +0100)]
Remove Gesture container as there is only ever one pan gesture scene object
- scene pan gesture is created in core construction and never dies so no need to send an add/remove message or have a container to iterate; just ownerpointer is enough
Change-Id: Idd7b8be54cade3206778382410287d8e3a290b7f
David Steele [Fri, 5 May 2017 14:13:19 +0000 (15:13 +0100)]
Updated Renderer lifecycle test case to test all objects.
Renderer Add/Remove positive test case doesn't actually test the
renderer lifecycle. Added extra scoping and calls to Application.Render
to test the lifecyle of scenegraph and render objects as well.
Change-Id: Ib3f423f527de85d60069482fc635a2b95a6e0637
Signed-off-by: David Steele <david.steele@samsung.com>
Francisco Santos [Fri, 5 May 2017 10:05:33 +0000 (11:05 +0100)]
Build dali with C++11
Change-Id: I8059c47f591edf89c94c53ffeb38bd5a91564c6c
Agnelo Vaz [Fri, 5 May 2017 09:51:55 +0000 (10:51 +0100)]
DALi Version 1.2.38
Change-Id: I13320d43a6018759925692ebf46f1f45f3a5252e
Kimmo Hoikka [Wed, 3 May 2017 13:04:41 +0000 (14:04 +0100)]
Remove obsolete template and harmonize UpdateManager code
- typedef containers in same naming convention
- use helpers to iterate containers
- remove obsolete object owner container and related unnecessary templated code
- put method definitions in declaration order
- data members in size order
Change-Id: I650f7b6714390504294d8d31111890fea8bc9059
David Steele [Wed, 3 May 2017 11:09:43 +0000 (11:09 +0000)]
Merge "Remove dead code for render needing an update (no such case at the moment)" into devel/master
David Steele [Tue, 2 May 2017 18:24:53 +0000 (18:24 +0000)]
Merge "(Actor) Fix mismatch between GetTargetSize method and Size property" into devel/master
David Steele [Mon, 10 Apr 2017 18:38:01 +0000 (19:38 +0100)]
Added new mechanism to order actor depths
At the end of each frame, if the actor tree was changed, or the
sibling order of any actor was modified, then the actor tree is
traversed to determine the new depth orders.
Currently, the depth order is written back to each actor's mSortedDepth,
and the nodes are updated with a single message containing the nodes
in depth order. (Could be used in a future patch to reduce renderer sorting)
Created a memory pool for managing the lifetime of the depth nodes that
exists for the lifetime of the application.
Change-Id: Iaed004eb8dc790fcc0f6f1b4822037054193b552
Adeel Kazmi [Fri, 28 Apr 2017 16:28:16 +0000 (17:28 +0100)]
(Actor) Fix mismatch between GetTargetSize method and Size property
Change-Id: I797cab204a260164af314e92d6d40277c643d483
Kimmo Hoikka [Fri, 28 Apr 2017 13:48:43 +0000 (14:48 +0100)]
Remove dead code for render needing an update (no such case at the moment)
Change-Id: I68816d3e629fbb87edb1f6c66ebfd205140947e6
Adeel Kazmi [Fri, 28 Apr 2017 10:32:21 +0000 (11:32 +0100)]
DALi Version 1.2.37
Change-Id: I38702c7138df65247b61195c358ce83701ce4e6f
Adeel Kazmi [Thu, 27 Apr 2017 12:34:08 +0000 (12:34 +0000)]
Merge "Synchronous Set/Get behaviour for default properties" into devel/master
Adeel Kazmi [Fri, 21 Apr 2017 16:59:58 +0000 (17:59 +0100)]
Synchronous Set/Get behaviour for default properties
Change-Id: I70cf839cc6d41eb9f18de6be92b1c33ce30cb41b
Kimmo Hoikka [Wed, 26 Apr 2017 17:51:43 +0000 (18:51 +0100)]
Cleanup: Remove handling for default shader as it has been long gone from dali-core
Change-Id: I8fe8fe593b562e45f8c9a2730a81fdafdd224977
Heeyong Song [Thu, 27 Apr 2017 06:40:27 +0000 (06:40 +0000)]
Merge "Add LICENSE.BSD-3-Clause file" into devel/master
Heeyong Song [Wed, 26 Apr 2017 01:56:03 +0000 (01:56 +0000)]
Merge "SVACE issue resolved" into devel/master
Seoyeon Kim [Tue, 25 Apr 2017 12:15:59 +0000 (21:15 +0900)]
Add LICENSE.BSD-3-Clause file
- BSD 2.0 is the wrong expression of BSD-3-Clause. Fixed it.
Change-Id: I7467c2e57ec016a3af757e59479cd7058a72668f
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
Adeel Kazmi [Fri, 21 Apr 2017 11:44:33 +0000 (12:44 +0100)]
Added Visibility Change Signal & added macro to print meaningful line numbers in test checking functions
Change-Id: I4120f711f78446153cb9552018f4fc1d6e3ddfd3
Adeel Kazmi [Fri, 21 Apr 2017 13:42:46 +0000 (06:42 -0700)]
Merge "Adding deviceClass to KeyEvent Integ" into devel/master
David Steele [Fri, 21 Apr 2017 12:33:52 +0000 (05:33 -0700)]
Merge "Synchronous Set/Get Behaviour for custom & animatable properties" into devel/master
adam.b [Fri, 21 Apr 2017 11:28:24 +0000 (12:28 +0100)]
DALi Version 1.2.36
Change-Id: Ic9e0e7bfec6cfc850864664480a4a07af5a9d7a9
Jinho, Lee [Tue, 11 Apr 2017 00:31:49 +0000 (09:31 +0900)]
SVACE issue resolved
Change-Id: I085825149a1e9611824798571322d23ae0e4e890
Heeyong Song [Mon, 17 Apr 2017 07:36:28 +0000 (16:36 +0900)]
Adding deviceClass to KeyEvent Integ
Change-Id: I8cf899bf17d93d0462571b01d69697bf58a6ff22
Adeel Kazmi [Tue, 11 Apr 2017 10:12:04 +0000 (11:12 +0100)]
Synchronous Set/Get Behaviour for custom & animatable properties
TODO: Default properties
Updating the property value when animating
Change-Id: I3bd09cc4c6f89edffcf4f95d8461b9a54e76d840
David Steele [Thu, 13 Apr 2017 13:21:22 +0000 (14:21 +0100)]
Ensured consistency of scene graph and render items
There was a timing issue where UpdateManager's updateScene could be
false, but the messageQueue flushed messages to the process queue just
prior to ProcessSMessages being called which updated the scene graph.
Have ensured that ProcessMessages returns true if there were updates
to the scene graph, and changed UpdateManager to process the scene
appropriately.
Change-Id: I773f5eae2820ad1d93a78d0f3c784a7592ea320a
Signed-off-by: David Steele <david.steele@samsung.com>
Agnelo Vaz [Thu, 13 Apr 2017 13:35:38 +0000 (14:35 +0100)]
Key event copy and assignment ops added
Change-Id: Ia2057b4fe23e60e2fb44c293fc1680cbe6434c97
Umar [Thu, 13 Apr 2017 09:04:14 +0000 (10:04 +0100)]
DALi Version 1.2.35
Change-Id: I28215672d98cf5a84ea8bb979f5b9a9adaa2c6f7
Agnelo Vaz [Tue, 11 Apr 2017 16:05:43 +0000 (17:05 +0100)]
Adding deviceName to KeyEvent Integ
Change-Id: If40b705d8e5ba0e42808365afecdf5fb2ead43ae
Adeel Kazmi [Tue, 11 Apr 2017 10:17:40 +0000 (03:17 -0700)]
Merge "Adding Dali::KeyEvent convertor" into devel/master
Heeyong Song [Tue, 11 Apr 2017 08:49:43 +0000 (01:49 -0700)]
Merge "Fix disconnection issue of signal" into devel/master
Agnelo Vaz [Mon, 10 Apr 2017 14:14:25 +0000 (15:14 +0100)]
Adding Dali::KeyEvent convertor
Change-Id: I369dfdffa8171611b5796a0576eb5633268d2300
Heeyong Song [Fri, 7 Apr 2017 10:53:52 +0000 (19:53 +0900)]
Fix disconnection issue of signal
The item is not removed from mSignalConnections until the sinal is emitted.
Changed to remove the item if the function is not called from Emit().
Change-Id: I0288b68dac3f601790aa16e77ab78b22e437ae44
Paul Wisbey [Tue, 7 Mar 2017 13:39:34 +0000 (13:39 +0000)]
Avoid Svace DEREF_OF_NULL warning in constraint-impl.h
(reduces the number of False positives)
Change-Id: I3d1895288865f2e19c44ec279131e7303ce7d915
Adeel Kazmi [Fri, 7 Apr 2017 10:58:04 +0000 (03:58 -0700)]
Merge "DALi Version 1.2.34" into devel/master
Nick Holland [Fri, 7 Apr 2017 10:10:18 +0000 (11:10 +0100)]
DALi Version 1.2.34
Change-Id: Iaf895fa2d2bcd0aebc805707e7e8f9c5103c92b4
minho.sun [Tue, 4 Apr 2017 06:25:59 +0000 (15:25 +0900)]
Added stage-devel to support KeyEvent propagation
To support KeyEvent propagation, made stage-devel.
In stage-devel, there is one new signal.
Signal< bool( const Dali::KeyEvent& ) > KeyEventGeneratedSignal
: Emitted when KeyEvent is generated
And also, now when Propagation result is false, then emit
Stage::KeyEventSignal for app & KeyboardFocus.
Change-Id: Ibd95ba2e082f4d3ee43ddf51b5ec6c09010164fb
Signed-off-by: minho.sun <minho.sun@samsung.com>
Adeel Kazmi [Mon, 3 Apr 2017 16:13:41 +0000 (17:13 +0100)]
Ensure SCREEN_POSITION value takes POSITION_USES_ANCHOR_POINT property into account
Change-Id: I685f336c8ff28e6af4f88d3f5ac7ded804207c23
minho.sun [Mon, 3 Apr 2017 07:49:27 +0000 (16:49 +0900)]
change dead link to new link
Change dead Native API reference link to new link
Change-Id: I3247a29ffeba6cbb128bca7c88400672b077f711
Signed-off-by: minho.sun <minho.sun@samsung.com>
Richard Huang [Fri, 31 Mar 2017 09:57:21 +0000 (10:57 +0100)]
DALi Version 1.2.33
Change-Id: I5629a48c2021e06435d05c5dd8ac4a64c27b71bf
Seoyeon Kim [Tue, 28 Mar 2017 05:55:55 +0000 (14:55 +0900)]
Add doxygen comment in WeightObject namespace
- Add a comment to show WeightObject namespace in the doxygen file.
Change-Id: I5cc51499f76791376924145fafe6a75f6ef23328
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
Paul Wisbey [Wed, 29 Mar 2017 09:15:14 +0000 (02:15 -0700)]
Merge "Valgrind detected TextureSet leak and invalid access" into devel/master
Adeel Kazmi [Tue, 28 Mar 2017 11:01:30 +0000 (04:01 -0700)]
Merge changes Ibcc99fc9,I8d1202b2 into devel/master
* changes:
Remove manual memory management from Core implementation.
Fix potencial bug with owner pointer.
Nick Holland [Tue, 28 Mar 2017 10:41:04 +0000 (11:41 +0100)]
Valgrind detected TextureSet leak and invalid access
Memory leak:
If a public API TextureSet gets deleted, it sends a
message to update-manager (RemoveTextureSet).
The scene graph side TextureSet gets removed from
update manager, but it never gets deleted.
Invalid memory access:
Currently when a scene graph TextureSet gets deleted
the renderers using that TextureSet are not notified.
So when a Render gets deleted it would call
TextureSet->RemoveObserver( this );
on an already deleted TextureSet.
DALi however doesn't crash at this point,
because the TextureSet is stored in a memory
pool so the object is still reachable.
Change-Id: Icf0f5a3e55d3ba7537f40db08accad04ae4440f7
Francisco Santos [Mon, 27 Mar 2017 17:28:21 +0000 (18:28 +0100)]
Remove manual memory management from Core implementation.
Change-Id: Ibcc99fc9235a8c0f35a14440372d519e2fab7b04
Adeel Kazmi [Mon, 27 Mar 2017 14:07:49 +0000 (07:07 -0700)]
Merge "Fix to avoid DEREF_AFTER_NULL Svace issue in any.h" into devel/master