platform/core/uifw/dali-toolkit.git
8 days ago(Vector) Make SleepThread more thread safe enough 26/316126/2
Eunki, Hong [Wed, 14 Aug 2024 01:49:50 +0000 (10:49 +0900)]
(Vector) Make SleepThread more thread safe enough

Make sleep thread destroyed more early time.
It will make that sleepthread cannot call invalid mAwakeCallback.

Also, Make more thread safety when we change the timepoint and sleep

Change-Id: I0ce82503576efff045a45dfdec219f483c08ba03
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
9 days agoFixups of static analysis errors 96/316196/2
David Steele [Thu, 15 Aug 2024 09:45:28 +0000 (10:45 +0100)]
Fixups of static analysis errors

Change-Id: I9dbd2ab00fc3aecb80d74d9ff4625649afd31d22

10 days agoMerge "Async text feature" into devel/master
Bowon Ryu [Wed, 14 Aug 2024 10:03:23 +0000 (10:03 +0000)]
Merge "Async text feature" into devel/master

10 days agoEnsure strncmp compare include null-terminate char 85/316085/2
Eunki, Hong [Tue, 13 Aug 2024 10:43:44 +0000 (19:43 +0900)]
Ensure strncmp compare include null-terminate char

If we use n-paramater of strncmp as strlen, it will check only
Prefix of string.

For example,
char a[] = "asdf";
char b[] = "as";

then, strncmp(a, b, strlen(b)) will return 0, even if a and b is not equal.

To avoid this kind of problem, let we ensurely check end of comparitor is
delim or not.

Change-Id: I34b10a014cb06721af2cc92df06892bfb20bf6f3
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
10 days agoAsync text feature 40/315140/19
Bowon Ryu [Thu, 25 Jul 2024 10:49:40 +0000 (19:49 +0900)]
Async text feature

Please refer to devel/async_text for detailed history/logs of each patch.

[Related patches]
https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-adaptor/+/315160/
https://review.tizen.org/gerrit/#/c/platform/core/uifw/dali-csharp-binder/+/315818/

[Added RENDER_MODE property]
SYNC : default, synchronous text loading.
ASYNC_AUTO : automatically requests an asynchronous text load in OnRelayout.
ASYNC_MANUAL : users should manually request rendering using the async text method.

All text rendering processes (update/layout/render) are performed asynchronously in ASYNC_AUTO and ASYNC_MANUAL.

[Async text load simple sequence]
[TextLabel] request async computation
-> [TextVisual] request load
-> [AsyncTextManager] creates TextLoadingTask
-> [AsyncTaskManager] process task using [AsyncTextLoader]
-> [AsyncTextManager] load complete
-> [TextVisual] load complete
-> [TextLabel] load complete

[Added manual async render method]
RequestAsyncRenderWithFixedSize : Requests asynchronous rendering of text with a fixed size.

RequestAsyncRenderWithFixedWidth : Requests asynchronous text rendering with a fixed width.
The height is determined by the content of the text when rendered with the given width.
If the heightConstraint is given, the maximum height will be the heightConstraint.

RequestAsyncRenderWithConstraint : Requests asynchronous rendering with the maximum available width using the given widthConstraint.
If the heightConstraint is given, the maximum height will be the heightConstraint.

[Added async size compuation method]
RequestAsyncNaturalSize : Requests asynchronous text natural size computation.

RequestAsyncHeightForWidth : Requests asynchronous computation of the height of the text based on the given width.

[Added signal]
SIGNAL_ASYNC_TEXT_RENDERED,
SIGNAL_ASYNC_NATURAL_SIZE_COMPUTED,
SIGNAL_ASYNC_HEIGHT_FOR_WIDTH_COMPUTED

Change-Id: I1464ad597111bd371e793116410bdbeaf2a9650b
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
10 days agoMerge "(Scene3D) Do not cache custom created color pixel data" into devel/master
Eunki Hong [Tue, 13 Aug 2024 13:11:33 +0000 (13:11 +0000)]
Merge "(Scene3D) Do not cache custom created color pixel data" into devel/master

11 days agoMerge "Ensure release some Texture/Geometry handles after adaptor stop" into devel...
Eunki Hong [Tue, 13 Aug 2024 06:11:47 +0000 (06:11 +0000)]
Merge "Ensure release some Texture/Geometry handles after adaptor stop" into devel/master

11 days ago(Vector) Remove useless mutex 61/316061/1
Eunki, Hong [Tue, 13 Aug 2024 04:35:51 +0000 (13:35 +0900)]
(Vector) Remove useless mutex

Change-Id: Id14e468fd76cff9a2d85a93725ce6e5af356678b
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
11 days ago(Scene3D) Do not cache custom created color pixel data 31/315731/3
Eunkiki Hong [Wed, 7 Aug 2024 06:27:57 +0000 (15:27 +0900)]
(Scene3D) Do not cache custom created color pixel data

Since if we creaste pixeldata with upload release, it might be
inside of image-loader cache system.

Since we don't consider that given PixelData is not in cache system,
it might be crash system.

Change-Id: I39ee5c7c2b0b11ac8ddcac31e89a94223d08701b
Signed-off-by: Eunkiki Hong <eunkiki.hong@samsung.com>
11 days agoMerge "Add ACCESSIBILITY_VALUE property to control" into devel/master
Youngsun Suh [Mon, 12 Aug 2024 23:15:19 +0000 (23:15 +0000)]
Merge "Add ACCESSIBILITY_VALUE property to control" into devel/master

12 days agoAdd ACCESSIBILITY_VALUE property to control 71/315971/3
Youngsun Suh [Mon, 12 Aug 2024 01:37:34 +0000 (10:37 +0900)]
Add ACCESSIBILITY_VALUE property to control

Change-Id: Ib8216c26dd5ca0d4b175b0ebc5ce65a2aaec430b

12 days agoMerge "Apply to scene connection/disconnection for video player" into devel/master
Wonsik Jung [Mon, 12 Aug 2024 04:39:48 +0000 (04:39 +0000)]
Merge "Apply to scene connection/disconnection for video player" into devel/master

12 days agoEnsure release some Texture/Geometry handles after adaptor stop 50/315650/6
Eunki, Hong [Tue, 6 Aug 2024 01:58:05 +0000 (10:58 +0900)]
Ensure release some Texture/Geometry handles after adaptor stop

Since off-screen application could be re-started without process terminate,
we should not keep some dali resources at static area.

Change-Id: Idee042f408e3cf7dd3b026b9f555ba9896cd270a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 weeks agoDALi Version 2.3.36 24/315924/1 dali_2.3.36
David Steele [Fri, 9 Aug 2024 11:09:33 +0000 (12:09 +0100)]
DALi Version 2.3.36

Change-Id: I1602e886ab53540b914db1259fadcd05330e6580

2 weeks agoMerge "Fix Camera management in SceneView" into devel/master
Seungho BAEK [Wed, 7 Aug 2024 07:30:56 +0000 (07:30 +0000)]
Merge "Fix Camera management in SceneView" into devel/master

2 weeks agoFix Camera management in SceneView 93/315293/8
Seungho Baek [Mon, 29 Jul 2024 12:29:21 +0000 (21:29 +0900)]
Fix Camera management in SceneView

 - Do not remove previous Camera from Scene.
 - Do not add on RootLayer when the Selected Camera is already on the Scene

Change-Id: I170582d0f4acad2c1c6ab9a3941b261c6eb58b56
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
2 weeks agoDo not print whole image buffer 84/315684/1
Eunki, Hong [Tue, 6 Aug 2024 06:48:21 +0000 (15:48 +0900)]
Do not print whole image buffer

Since oss << uint8_t* try to print it as string, not a pointer,
it might print some strange things, and sometimes it might give crash.

To avoid this security issue, let we don't print uint8_t informations

And also, their was no way to seperate normal buffer, and embedded buffer.
So let we seperate keyword of it.

Change-Id: Ide223482b3cc86315488afab3c888db72146555b
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 weeks agoAdd 0.0f progress data if given data don't have it 75/315575/3
Eunki Hong [Sat, 3 Aug 2024 12:55:26 +0000 (21:55 +0900)]
Add 0.0f progress data if given data don't have it

gltf spec support that if their is nothing define 0'th timestamp data then
they will use the smallest timestamp value.

For dali case, we don't do anything if the animation progress is not define at
given keyframes frame range.
So it might not be matched with normal gltf viewer's behavior at 0'th frame.

Currrently we copy 0th frame data at model inside definition animations, and
bvh file. But facial animation doesnt.
We need to support it.

Change-Id: I435847f33ff60aec6bc03c7f7633b09cd5dc43cc
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
2 weeks agoMerge "Print duration of model load if required + Apply shader option as name" into...
Eunki Hong [Mon, 5 Aug 2024 13:11:55 +0000 (13:11 +0000)]
Merge "Print duration of model load if required + Apply shader option as name" into devel/master

2 weeks agoUse InheritedVisibilityChanged Event only. 08/315608/2
Seungho Baek [Mon, 5 Aug 2024 07:33:51 +0000 (16:33 +0900)]
Use InheritedVisibilityChanged Event only.

 - Because InheritedVisibilityChanged Event includes WindowVisibilitychanged Event,
   this patch removed duplicated work about visibility.

Change-Id: I1ffab5f4252e6feb0f85491a9e222b9094494909
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
2 weeks agoPrint duration of model load if required + Apply shader option as name 09/315609/3
Eunki, Hong [Mon, 5 Aug 2024 07:22:25 +0000 (16:22 +0900)]
Print duration of model load if required + Apply shader option as name

Change-Id: Id80dad75b3cd49bb70d39bc681b98b42e31bb85e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 weeks agoApply to scene connection/disconnection for video player 48/311348/9
Wonsik Jung [Sun, 19 May 2024 09:49:56 +0000 (18:49 +0900)]
Apply to scene connection/disconnection for video player

Change-Id: I61b0d1f8d7798ac4be4e2f6dc6751890405ea11e

3 weeks agoMerge "Optimize VectorAnimationThread task control" into devel/master
Adeel Kazmi [Fri, 2 Aug 2024 14:43:43 +0000 (14:43 +0000)]
Merge "Optimize VectorAnimationThread task control" into devel/master

3 weeks agoDALi Version 2.3.35 38/315538/1 dali_2.3.35
Adeel Kazmi [Fri, 2 Aug 2024 06:27:23 +0000 (07:27 +0100)]
DALi Version 2.3.35

Change-Id: Ic438a9e4f30758b65c32a273dd5190461ff0bb5d

3 weeks agoOptimize VectorAnimationThread task control 59/315459/3
Eunki, Hong [Thu, 1 Aug 2024 06:58:42 +0000 (15:58 +0900)]
Optimize VectorAnimationThread task control

Since we don't need to find & iterate whole tasks for
mWorkingTasks and mCompletedTasks, let we use more faster container,
instead of linear.

Change-Id: I34dc1d884b4853c681e55f89dd0ddd79ecce5b5c
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
3 weeks agoMerge "Allow to set render effect for off-scene control + Auto deactivate if invisibl...
Eunki Hong [Thu, 1 Aug 2024 12:14:36 +0000 (12:14 +0000)]
Merge "Allow to set render effect for off-scene control + Auto deactivate if invisible" into devel/master

3 weeks agoAllow to set render effect for off-scene control + Auto deactivate if invisible 51/315351/3
Eunki, Hong [Tue, 30 Jul 2024 12:29:57 +0000 (21:29 +0900)]
Allow to set render effect for off-scene control + Auto deactivate if invisible

Let we don't activate the render effect if owner control is not on scene.

And also, auto deactivate if view is invisible + auto activate
if view is visible again.

And Deactivate & Activate is scensitive as changeness of owner control,
Let we Deactivate first before we change the owner control

TODO : Currently we don't consider the SceneHolder's visibility.
It will be fixed after InheritVisibilityChanged signal consider Scene's visibility.

Change-Id: If1f3cdc176a28135b9f7a3184e736b375357a1b3
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
3 weeks agoFix several bugs for synchronous sizing + Print more debug logs for it 95/315295/3
Eunki Hong [Mon, 29 Jul 2024 15:24:14 +0000 (00:24 +0900)]
Fix several bugs for synchronous sizing + Print more debug logs for it

- We don't need to 'ignore' the cached size.
- We don't know last rasterized size at immediate loading time
- We don't need to re-load as desired size when visual is scene-on again.
 -> Actually, It will re-load after OnSetTransform(). But anyway,
    it will return cached texture and don't re-load any images.
- Bug fix if mLoadState become NOT_START but mTextures exist.

TODO : Send ResourceReady at OnRelayout callback is not a good idea.
Shouldn't we re-load at Idle, or PostProcess time?

Change-Id: Ia13a03feaf0f3909c75196472cc865b15a6fca2d
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
3 weeks agoLock mutex when animation task check + completed task moving 72/315172/4
Eunki, Hong [Fri, 26 Jul 2024 05:08:12 +0000 (14:08 +0900)]
Lock mutex when animation task check + completed task moving

Since VectorAnimationThread::OnTaskCompleted() could be called
from various worker threads, we should not change the thread's member value.

To avoid this kind of thread issue,
 - Make mutex during animation tasks control (VectorAnimationThread vs EventThread)
 - Collect tasks from worker thread and move them at Rasterize() API (VectorAnimationThread vs WorkerThread)

Change-Id: Ib3dce6b98f6c66a3bd597a7b46fe8bbac60105b5
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
4 weeks agoMerge changes from topic "a11y-embed-90" into devel/master
Lukasz Oleksak [Fri, 26 Jul 2024 13:11:36 +0000 (13:11 +0000)]
Merge changes from topic "a11y-embed-90" into devel/master

* changes:
  [AT-SPI] Unify widget bus names
  [AT-SPI] Track application lifecycle

4 weeks agoMerge "DALi Version 2.3.34" into devel/master
Adeel Kazmi [Fri, 26 Jul 2024 10:51:09 +0000 (10:51 +0000)]
Merge "DALi Version 2.3.34" into devel/master

4 weeks agoDALi Version 2.3.34 14/315214/1 dali_2.3.34
Richard Huang [Fri, 26 Jul 2024 10:47:10 +0000 (11:47 +0100)]
DALi Version 2.3.34

Change-Id: I69ccd68ce5716186fc55866eb68c267fa4b61392

4 weeks agoReduce convert from std::string to VisualUrl 80/315080/3
Eunki, Hong [Wed, 24 Jul 2024 12:29:06 +0000 (21:29 +0900)]
Reduce convert from std::string to VisualUrl

Whenever we create new VisualUrl from raw-string, it might calculate
the hash, or protocol check one more time.

To avoid this thing, let's make we use VisualUrl where we can use it.

Note : Since ImageUrl can only use std::string itself instead of VisualUrl,
we should make some API to remove external textures by std::string.

Change-Id: I6888f60e6060aae79d7d11dbc7cf0aa4004d4266
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
4 weeks ago[AT-SPI] Unify widget bus names 38/315138/3
Artur Świgoń [Fri, 12 Jul 2024 10:25:08 +0000 (12:25 +0200)]
[AT-SPI] Unify widget bus names

Change-Id: Ifc3f9cc9cdac7712ce1a7e93b55e6cdfa07dea47

4 weeks ago[AT-SPI] Track application lifecycle 48/315148/1
Artur Świgoń [Thu, 25 Jul 2024 12:23:16 +0000 (14:23 +0200)]
[AT-SPI] Track application lifecycle

Change-Id: Idb843309576f623f096b17999595dcd294c52a6f

4 weeks agoFix reference move error for SvgLoadInfo 32/315132/1
Eunki, Hong [Thu, 25 Jul 2024 09:55:01 +0000 (18:55 +0900)]
Fix reference move error for SvgLoadInfo

code mistake

Change-Id: I4ff96a1a73cc1fcbe82831b9e23196f4293f5ec3
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
4 weeks agoMake hole match with Actor size at color visual shader 55/314255/11
Eunki, Hong [Tue, 9 Jul 2024 08:58:17 +0000 (17:58 +0900)]
Make hole match with Actor size at color visual shader

There was some needs that ignore the contents area when we use Shadow.

Since visual itself doesn't know the area of view, we should use
just uSize and visual itself's corner radius.

Change-Id: I1ae6104c9d8260f43230d2949af45c8b244419f6
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
4 weeks agoMerge "Prevent negative content size due to large padding" into devel/master
Bowon Ryu [Thu, 25 Jul 2024 01:17:35 +0000 (01:17 +0000)]
Merge "Prevent negative content size due to large padding" into devel/master

4 weeks agoMerge "Reload ImageVisual texture on visual size updates" into devel/master
Jeongmin Lee [Wed, 24 Jul 2024 12:28:36 +0000 (12:28 +0000)]
Merge "Reload ImageVisual texture on visual size updates" into devel/master

4 weeks agoPrevent negative content size due to large padding 75/315075/1
Bowon Ryu [Wed, 24 Jul 2024 11:10:03 +0000 (20:10 +0900)]
Prevent negative content size due to large padding

Previously, content size was calculated using simple subtraction without checking for negative values.
This causes incorrect rendering results in visual updates.

Change-Id: I23cd6b6d1536e10fa8baf3ed7cef673de4b2abd7
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
4 weeks agoMerge "Remove svace issue - initialize values for move constructor + don't use moved...
David Steele [Wed, 24 Jul 2024 10:33:28 +0000 (10:33 +0000)]
Merge "Remove svace issue - initialize values for move constructor + don't use moved dali-vector" into devel/master

4 weeks agoMerge "Fix minor optimization - remove bool l-value input parameter" into devel/master
Adeel Kazmi [Wed, 24 Jul 2024 10:32:28 +0000 (10:32 +0000)]
Merge "Fix minor optimization - remove bool l-value input parameter" into devel/master

4 weeks agoReload ImageVisual texture on visual size updates 11/312611/8
jmm [Wed, 12 Jun 2024 08:14:21 +0000 (17:14 +0900)]
Reload ImageVisual texture on visual size updates

Change-Id: I4135b0fb427b7fff2319079389050d91e38556a7

4 weeks agoMerge "Check SceneHolder validation if we call SetFocusActor" into devel/master
Eunki Hong [Wed, 24 Jul 2024 05:26:51 +0000 (05:26 +0000)]
Merge "Check SceneHolder validation if we call SetFocusActor" into devel/master

4 weeks agoRemove svace issue - initialize values for move constructor + don't use moved dali... 14/315014/1
Eunki, Hong [Wed, 24 Jul 2024 05:24:47 +0000 (14:24 +0900)]
Remove svace issue - initialize values for move constructor + don't use moved dali-vector

Change-Id: Ia95809a8c4a1d837871c12a7d21f818255b39dfd
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
4 weeks agoFix minor optimization - remove bool l-value input parameter 99/314999/1
Eunki, Hong [Wed, 24 Jul 2024 05:17:24 +0000 (14:17 +0900)]
Fix minor optimization - remove bool l-value input parameter

Change-Id: Ib5e4b86a2f65b2c653e461c01dfb630e1c34958a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
4 weeks agoMerge "Fix cache-miss if orientation correction value mismatched" into devel/master
Eunki Hong [Wed, 24 Jul 2024 01:44:57 +0000 (01:44 +0000)]
Merge "Fix cache-miss if orientation correction value mismatched" into devel/master

4 weeks agoCheck SceneHolder validation if we call SetFocusActor 60/314960/1
Eunki, Hong [Wed, 24 Jul 2024 01:13:26 +0000 (10:13 +0900)]
Check SceneHolder validation if we call SetFocusActor

Since SceneHolder destructor doesn't change child's SceneOn state directly,
It might be possible that SceneHolder is destroyed but Scene is alive.

To avoid this case, let we check the SceneHolder validation one more time.

Change-Id: I16ba69bc5754fe2cec20eea85afc09634064690f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
4 weeks agoMerge "Implement SVG image file cache system" into devel/master
Eunki Hong [Tue, 23 Jul 2024 07:08:47 +0000 (07:08 +0000)]
Merge "Implement SVG image file cache system" into devel/master

4 weeks agoMerge "Sync harness for platform abstraction UTC" into devel/master
Eunki Hong [Tue, 23 Jul 2024 07:02:34 +0000 (07:02 +0000)]
Merge "Sync harness for platform abstraction UTC" into devel/master

4 weeks agoImplement SVG image file cache system 49/313349/15
Eunki, Hong [Mon, 24 Jun 2024 05:14:55 +0000 (14:14 +0900)]
Implement SVG image file cache system

Let we cached svg image file load result, and rasterized texture as specific size.

For image url, let we cache Dali::VectorImageRenderer, which connect with vector rasterize engine.

For each rasterize request, we will use that cached id of loader, and Rasterize width/height.
If we use same size for rasterizing, we can share same Texture.

Change-Id: I9684557d2edabee0a749a39f428014c5a0cd27ff
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
4 weeks agoMerge "If the actor had focus when it was off scene, the focus is cleared." into...
joogab yun [Tue, 23 Jul 2024 04:43:12 +0000 (04:43 +0000)]
Merge "If the actor had focus when it was off scene, the focus is cleared." into devel/master

4 weeks agoSync harness for platform abstraction UTC 44/314344/2
Eunki, Hong [Wed, 10 Jul 2024 08:53:50 +0000 (17:53 +0900)]
Sync harness for platform abstraction UTC

Change-Id: Ib1433874513bdc04449fe7234f29c98cea238842
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
4 weeks agoFix cache-miss if orientation correction value mismatched 14/314414/2
Eunki, Hong [Thu, 11 Jul 2024 09:34:36 +0000 (18:34 +0900)]
Fix cache-miss if orientation correction value mismatched

Since we don't check the orientation correction value when we check cache,
it might be return unmatched image.

Change-Id: I781103ceaaa5e3e73f4c819beb11a2cd4adb46d5
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
4 weeks agoMerge "Set default value of removeFrontInset, removeBackInset to false" into devel...
Adeel Kazmi [Mon, 22 Jul 2024 10:32:34 +0000 (10:32 +0000)]
Merge "Set default value of removeFrontInset, removeBackInset to false" into devel/master

5 weeks agoDALi Version 2.3.33 84/314784/1 dali_2.3.33
Adam Bialogonski [Fri, 19 Jul 2024 06:54:39 +0000 (07:54 +0100)]
DALi Version 2.3.33

Change-Id: I76fd211499673e411e2973c787cf5ff0c1115889

5 weeks agoIf the actor had focus when it was off scene, the focus is cleared. 64/314664/7
joogab.yun [Wed, 17 Jul 2024 05:21:13 +0000 (14:21 +0900)]
If the actor had focus when it was off scene, the focus is cleared.

When the actor is off scene, the focus is not cleared.
So, when app re-add the actor and SetCurrentFocusActor, app do not receiving the FocusGained event.

Change-Id: Ic427362db70e77d482a458e4921ba5bcc7860632

5 weeks agoTest harness sync 76/314576/1
David Steele [Mon, 15 Jul 2024 17:30:07 +0000 (18:30 +0100)]
Test harness sync

Change-Id: Ifbfbc61aff1798b2ddb8b24b12d4165637b33bef

5 weeks agoMerge "(TestApplication) Fix SVACE issue" into devel/master
Adeel Kazmi [Mon, 15 Jul 2024 13:00:28 +0000 (13:00 +0000)]
Merge "(TestApplication) Fix SVACE issue" into devel/master

5 weeks agoMerge "Fix placeholder bug" into devel/master
sunghyun kim [Mon, 15 Jul 2024 09:49:23 +0000 (09:49 +0000)]
Merge "Fix placeholder bug" into devel/master

5 weeks ago(TestApplication) Fix SVACE issue 63/314563/1
Adeel Kazmi [Mon, 15 Jul 2024 09:47:40 +0000 (10:47 +0100)]
(TestApplication) Fix SVACE issue

Change-Id: I769db40b37848b08b90056ea1da5460152e2f224

6 weeks agoMerge changes I46b5bf57,I58cc77ff,I1c87e5c4 into devel/master
David Steele [Fri, 12 Jul 2024 15:44:55 +0000 (15:44 +0000)]
Merge changes I46b5bf57,I58cc77ff,I1c87e5c4 into devel/master

* changes:
  Making test-render-surface.cpp/h common across repos
  Remove GlView from vulkan build
  Syncing automated tests

6 weeks agoDALi Version 2.3.32 97/314497/1 dali_2.3.32
David Steele [Fri, 12 Jul 2024 10:12:16 +0000 (11:12 +0100)]
DALi Version 2.3.32

Change-Id: I0906a5189f021b170ad5405dcadec72cb4e76c95

6 weeks agoFix placeholder bug 16/314416/1
sunghyun kim [Thu, 11 Jul 2024 09:49:31 +0000 (18:49 +0900)]
Fix placeholder bug

it seems to be a bug when using only placehloder alone.
so i fix it.

Change-Id: I7a87dbe08932410bacd93225dde4cef85fbc449a

6 weeks agoResolve RenderEffect Size and CornerRadius issues 56/314356/3
jmm [Wed, 10 Jul 2024 11:57:31 +0000 (20:57 +0900)]
Resolve RenderEffect Size and CornerRadius issues

Change-Id: Ic0cb535464532632ca009af9be9aefaa69339b97

6 weeks agoSet default value of removeFrontInset, removeBackInset to false 53/314253/3
ANZ1217 [Tue, 9 Jul 2024 08:46:16 +0000 (17:46 +0900)]
Set default value of removeFrontInset, removeBackInset to false

Change-Id: I8ac716ab2eecc24783091a70bf718aefa063a8cd

6 weeks agoMerge "Remove BellCurveWidth parameter at Background Blur" into devel/master
Jeongmin Lee [Wed, 10 Jul 2024 01:01:01 +0000 (01:01 +0000)]
Merge "Remove BellCurveWidth parameter at Background Blur" into devel/master

6 weeks agoRemove BellCurveWidth parameter at Background Blur 70/314170/6
jmm [Mon, 8 Jul 2024 04:47:27 +0000 (13:47 +0900)]
Remove BellCurveWidth parameter at Background Blur

Change-Id: I9243b84b5269e4b7c4693407bd88aafdef214599

6 weeks agoMaking test-render-surface.cpp/h common across repos 54/313554/7
David Steele [Thu, 27 Jun 2024 17:18:53 +0000 (18:18 +0100)]
Making test-render-surface.cpp/h common across repos

Also, fixed toolkit replacement SceneHolder to have
same structure as Internal::Adaptor::SceneHolder - in
some adaptor internal code, the toolkit struct is used,
and it crashes.

Change-Id: I46b5bf579f5c5767c0e8cc8c41ada69c96dd92ac

6 weeks agoRemove GlView from vulkan build 88/313488/4
David Steele [Tue, 25 Jun 2024 11:18:40 +0000 (12:18 +0100)]
Remove GlView from vulkan build

Change-Id: I58cc77ffc872c2f7033cc80d729355b78deeadd8

6 weeks agoSyncing automated tests 87/313487/4
David Steele [Fri, 21 Jun 2024 08:28:36 +0000 (09:28 +0100)]
Syncing automated tests

Change-Id: I1c87e5c49cb337ca039e95796e56dd115e5dbe5a

7 weeks agoMerge "DALi Version 2.3.31" into devel/master
Adeel Kazmi [Fri, 5 Jul 2024 10:27:21 +0000 (10:27 +0000)]
Merge "DALi Version 2.3.31" into devel/master

7 weeks agoDALi Version 2.3.31 21/314121/1 dali_2.3.31
Adam Bialogonski [Fri, 5 Jul 2024 09:08:14 +0000 (10:08 +0100)]
DALi Version 2.3.31

Change-Id: I4397d02e8eaf2768f70b795ad8780ba42ae1fe7e

7 weeks agoMerge "Redefine RenderEffectImpl::Activate as public" into devel/master
Jeongmin Lee [Fri, 5 Jul 2024 05:35:34 +0000 (05:35 +0000)]
Merge "Redefine RenderEffectImpl::Activate as public" into devel/master

7 weeks agoRedefine RenderEffectImpl::Activate as public 88/313388/8
jmm [Tue, 25 Jun 2024 07:28:02 +0000 (16:28 +0900)]
Redefine RenderEffectImpl::Activate as public

Change-Id: Ifa65d9936b4d885251708ba3adb812349d2a1230

7 weeks agoAvoid self-destruct during AnimatedImageVisual resource ready 43/313843/5
Eunki, Hong [Tue, 2 Jul 2024 10:59:07 +0000 (19:59 +0900)]
Avoid self-destruct during AnimatedImageVisual resource ready

Since AnimatedImageVisual's resource ready is not safe enough
for self-destruction case, we'd better use DiscardVisual
for every visual cases.

Change-Id: If316663699276696bfd0695b85ac53f1cbd2b8f2
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
7 weeks agoPrint log if worker thread destruction occured for UI items. 81/313981/4
Eunki, Hong [Wed, 3 Jul 2024 11:43:55 +0000 (20:43 +0900)]
Print log if worker thread destruction occured for UI items.

Change-Id: I99c765781dece4d4314c68ae3123eebef4b0392f
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
7 weeks ago(Scene3D) Use File API rather than std file loading methods 68/312368/5
Adeel Kazmi [Fri, 7 Jun 2024 13:09:20 +0000 (14:09 +0100)]
(Scene3D) Use File API rather than std file loading methods

Change-Id: Ia2f323bcc908cb51728159c8695fcae7ca5a8bc2

7 weeks agoRevert "Enable autoscroll when cutout" 34/313834/1
ANZ1217 [Tue, 2 Jul 2024 09:53:42 +0000 (18:53 +0900)]
Revert "Enable autoscroll when cutout"

This reverts commit a46c7c87ff49d701582f932596f28ce62e0fdc2a.

Change-Id: I302665b051b2f3a2dabd81240d0c19a840f707af

7 weeks agoEnable autoscroll when cutout 02/313502/7
ANZ1217 [Thu, 20 Jun 2024 06:45:49 +0000 (15:45 +0900)]
Enable autoscroll when cutout

Change-Id: Ia9ed1ed08c20a66c3952c272364f038f43b9f3ab

8 weeks agoMerge "Updated test suite with UBO array element stride." into devel/master
David Steele [Fri, 28 Jun 2024 15:24:26 +0000 (15:24 +0000)]
Merge "Updated test suite with UBO array element stride." into devel/master

8 weeks agoMerge "DALi Version 2.3.30" into devel/master
Adeel Kazmi [Fri, 28 Jun 2024 10:14:53 +0000 (10:14 +0000)]
Merge "DALi Version 2.3.30" into devel/master

8 weeks agoDALi Version 2.3.30 26/313626/1 dali_2.3.30
Richard Huang [Fri, 28 Jun 2024 10:10:34 +0000 (11:10 +0100)]
DALi Version 2.3.30

Change-Id: I5aa938c39e1ddae083b6f3599ebd48b7ca95a6cc

8 weeks agoUpdated test suite with UBO array element stride. 75/313475/3
Adam Bialogonski [Wed, 26 Jun 2024 10:05:17 +0000 (11:05 +0100)]
Updated test suite with UBO array element stride.

Change-Id: I0312aee9173f0f9d6f6566e37f110e87d66c538e
Signed-off-by: Adam Bialogonski <adam.b@samsung.com>
8 weeks agoMerge "Fix crash if bidirectional lines info not found during ellipsis" into devel...
Eunki Hong [Fri, 28 Jun 2024 09:05:34 +0000 (09:05 +0000)]
Merge "Fix crash if bidirectional lines info not found during ellipsis" into devel/master

8 weeks agoFix calculation of whether to scroll. 20/313520/5
joogab.yun [Thu, 27 Jun 2024 08:58:44 +0000 (17:58 +0900)]
Fix calculation of whether to scroll.

Change-Id: Id5ce3f23f7caaac8b8a2480b70113d5db25b674b

8 weeks agoFix crash if bidirectional lines info not found during ellipsis 06/313506/1
Eunki, Hong [Thu, 27 Jun 2024 06:22:55 +0000 (15:22 +0900)]
Fix crash if bidirectional lines info not found during ellipsis

Change-Id: Id08510b1eb83493880668b003cac17b2b6736a49
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
8 weeks agoMerge "Revert changes at gaussian-blur-view.frag" into devel/master
Jeongmin Lee [Tue, 25 Jun 2024 02:24:52 +0000 (02:24 +0000)]
Merge "Revert changes at gaussian-blur-view.frag" into devel/master

8 weeks agoRevert changes at gaussian-blur-view.frag 64/313364/1
jmm [Tue, 25 Jun 2024 01:15:06 +0000 (10:15 +0900)]
Revert changes at gaussian-blur-view.frag

Change-Id: I1f0556d3a25053b970103ffacbeaa3e1a6696987

2 months agoMerge "Make natural size of ImageVisual consider orientation correction" into devel...
Eunki Hong [Sun, 23 Jun 2024 15:17:53 +0000 (15:17 +0000)]
Merge "Make natural size of ImageVisual consider orientation correction" into devel/master

2 months agoDALi Version 2.3.29 86/313286/1 dali_2.3.29
David Steele [Fri, 21 Jun 2024 11:28:12 +0000 (12:28 +0100)]
DALi Version 2.3.29

Change-Id: I8d5270cb9abdb90271319b05b16cf002346e088e

2 months agoMerge "Fix background visual doesn't work properly when cutout" into devel/master
Chihun Jeong [Thu, 20 Jun 2024 05:55:15 +0000 (05:55 +0000)]
Merge "Fix background visual doesn't work properly when cutout" into devel/master

2 months agoMerge "Use shared_ptr for Accessible object" into devel/master
Youngsun Suh [Thu, 20 Jun 2024 03:37:05 +0000 (03:37 +0000)]
Merge "Use shared_ptr for Accessible object" into devel/master

2 months agoUse shared_ptr for Accessible object 86/312786/5
Youngsun Suh [Fri, 14 Jun 2024 07:01:44 +0000 (16:01 +0900)]
Use shared_ptr for Accessible object

Change-Id: I83e50c800587fa413d235d15952cbf2dec8bdfe7

2 months agoMerge "Fix portential of error when we load facial file" into devel/master
Eunki Hong [Wed, 19 Jun 2024 08:01:46 +0000 (08:01 +0000)]
Merge "Fix portential of error when we load facial file" into devel/master

2 months agoAdd RenderEffectImpl::SynchronizeBackgroundCornerRadius() 80/312480/10
jmm [Mon, 10 Jun 2024 12:46:41 +0000 (21:46 +0900)]
Add RenderEffectImpl::SynchronizeBackgroundCornerRadius()

Change-Id: I3eedb39693907c128e67e480fb74f28ee622a461

2 months agoFix portential of error when we load facial file 06/312606/2
Eunki, Hong [Wed, 12 Jun 2024 06:51:39 +0000 (15:51 +0900)]
Fix portential of error when we load facial file

Change-Id: I2668960dec5910cb7d2333b113e4ed5fa4977de1
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
2 months agoFix background visual doesn't work properly when cutout 49/313049/1
ANZ1217 [Tue, 18 Jun 2024 11:03:44 +0000 (20:03 +0900)]
Fix background visual doesn't work properly when cutout

Change-Id: I9d22f6237b9217e87f82b551f8eae55e5305ef28

2 months agoMerge "(CanvasView) Support rasterization request manually" into devel/master
Eunki Hong [Tue, 18 Jun 2024 08:28:44 +0000 (08:28 +0000)]
Merge "(CanvasView) Support rasterization request manually" into devel/master

2 months agoMerge "Determines whether to propagate pan gestures in text fields and editors."...
joogab yun [Tue, 18 Jun 2024 07:33:12 +0000 (07:33 +0000)]
Merge "Determines whether to propagate pan gestures in text fields and editors." into devel/master