Adeel Kazmi [Fri, 23 May 2025 11:31:02 +0000 (12:31 +0100)]
DALi Version 2.4.20
Change-Id: I59ff495097bb8e430e22057a7c7e43604fee1085
Woochan Lee [Thu, 22 May 2025 10:52:17 +0000 (19:52 +0900)]
Revert "(UsdLoader) Fix coverity issue - uint32 can't have less than 0 value"
This reverts commit
37ace7d9b491cadaeeabf472b16b80922e37782d.
Woochan Lee [Thu, 22 May 2025 10:50:13 +0000 (19:50 +0900)]
(UsdLoader) Fix coverity issue - uint32 can't have less than 0 value
Seungho BAEK [Thu, 22 May 2025 10:45:18 +0000 (10:45 +0000)]
Merge "Make ResizePolicy of RootLayer of SceneView and Panel Fill to Parent" into devel/master
Jeongmin Lee [Thu, 22 May 2025 06:47:48 +0000 (06:47 +0000)]
Merge "Fix RenderEffectImpl::OnRefresh() to update target texture" into devel/master
jmm [Thu, 22 May 2025 02:18:10 +0000 (11:18 +0900)]
Fix RenderEffectImpl::OnRefresh() to update target texture
Change-Id: I4e2927ce83bd408677cbc75f67f271d787e07598
Bowon Ryu [Wed, 21 May 2025 10:47:44 +0000 (19:47 +0900)]
Fix minor render scale issues
Integerizing the min line size makes the result more unnatural,
so I change it to a simple calculation.
And as I kept adding complex formulas to compensate for the real error of layout size,
the final result became the same as width / scale.
I will keep this state until I find a better way.
Change-Id: Ica8e456567db14d7a0ce2848521b35a85494edc6
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Adeel Kazmi [Wed, 21 May 2025 08:44:19 +0000 (08:44 +0000)]
Merge "Quiet coverity by adding guard when accessing the UV primvar data" into devel/master
Seungho Baek [Wed, 21 May 2025 07:58:06 +0000 (16:58 +0900)]
Make ResizePolicy of RootLayer of SceneView and Panel Fill to Parent
- The layer's size is currently 0, 0.
- Accessibility cannot be entered inside of 0,0 sized object.
Change-Id: Ie32993520b18fbf639ed1936099b9e95b65b19b3
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
jmm [Tue, 20 May 2025 23:38:24 +0000 (08:38 +0900)]
Fix ignored corner radius on invalid image visual url
Change-Id: I82c31eb36da708d6adc1586da1f96e15a6d0316d
Richard Huang [Mon, 19 May 2025 12:44:09 +0000 (13:44 +0100)]
Quiet coverity by adding guard when accessing the UV primvar data
Change-Id: I1650604cb3f78ec0274a85409361d1e4cdd14ce6
Eunki Hong [Mon, 19 May 2025 07:23:16 +0000 (07:23 +0000)]
Merge "(Visual) Lazy initialize for transform data" into devel/master
Eunki Hong [Mon, 19 May 2025 07:23:05 +0000 (07:23 +0000)]
Merge "Register pixelSnapFactor as default text-visual shaders" into devel/master
Bowon Ryu [Mon, 19 May 2025 01:02:03 +0000 (01:02 +0000)]
Merge "Fix text color update issue" into devel/master
Jeongmin Lee [Mon, 19 May 2025 00:13:17 +0000 (00:13 +0000)]
Merge "Add GaussianBlurEffect + Share common blur algorithm + UniformBlock caching" into devel/master
Eunki Hong [Sat, 10 May 2025 17:34:21 +0000 (02:34 +0900)]
(Visual) Lazy initialize for transform data
Let we initialize Visual's Transform data only if we use it
Change-Id: I8891287434b9d868227542dab37be41a06c8bbcb
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Sat, 17 May 2025 11:49:50 +0000 (20:49 +0900)]
Register pixelSnapFactor as default text-visual shaders
The property "pixelSnapFactor" only be used for TextLabel.
But if some control try to use TextVisual, that value not be registered.
To resolve this issue, we need to register the default values
to the TextVisual's shader class.
Change-Id: Ic178144a9a06a9addf28222f0d280d8df707e927
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
David Steele [Fri, 16 May 2025 13:29:59 +0000 (14:29 +0100)]
DALi Version 2.4.19
Change-Id: I1ea545363ddeacab36ab05448d70826d9fa4fcd2
Bowon Ryu [Fri, 16 May 2025 09:06:40 +0000 (18:06 +0900)]
Fix text color update issue
The previous async render request condition is only considered if it is false in TEXT_COLOR.
Change-Id: Id691752592c6cbf69b22f29761cf886ed1306ff1
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Adeel Kazmi [Thu, 15 May 2025 13:31:37 +0000 (13:31 +0000)]
Merge "Fixing clang debug logging build error" into devel/master
David Steele [Thu, 15 May 2025 11:29:32 +0000 (12:29 +0100)]
Fixing clang debug logging build error
Change-Id: Ifcc124a54e87685d8522265a884d2a6729762fa6
Eunki Hong [Thu, 15 May 2025 04:56:38 +0000 (04:56 +0000)]
Merge "(UsdLoader) Fix coverity issue - Divide by zero" into devel/master
Bowon Ryu [Thu, 15 May 2025 03:27:45 +0000 (03:27 +0000)]
Merge "Fix text color issue in label" into devel/master
Eunki, Hong [Thu, 15 May 2025 01:52:16 +0000 (10:52 +0900)]
(UsdLoader) Fix coverity issue - Divide by zero
FPS value or duration value could be zero logically. We should guard it.
Change-Id: Ifdc729f3ade55dbc03dc7d6a0cff9df849dc45de
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Wed, 14 May 2025 09:33:14 +0000 (18:33 +0900)]
Fix text color issue in label
- If only TextColor is changed in async, there is no need to make a render request.
- If strikethrough color is not explicitly set, follow TextColor.
(Same behavior as underline color)
Change-Id: Icb4330aeeb769f5684f5f995be1bf72b6096c636
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki, Hong [Wed, 14 May 2025 05:37:25 +0000 (14:37 +0900)]
Create new gradient visual only if required
Change-Id: Ic3a859b106ffe03ae3167c20d88188e6457680e1
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Wed, 14 May 2025 05:07:22 +0000 (05:07 +0000)]
Merge "Add render scale property to text label" into devel/master
Bowon Ryu [Thu, 27 Mar 2025 07:36:41 +0000 (16:36 +0900)]
Add render scale property to text label
This is implemented to avoid text quality degradation when scaling up with Actor::SetScale().
Renders by scaling up the point size and texture size to the given scale.
* This property is only available in ASYNC_AUTO, ASYNC_MANUAL.
* RenderScale is only valid when it is 1.0f or greater.
Change-Id: I9a11e6aa413c4aada6eb08e0f58b1aafdff7b83c
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
David Steele [Tue, 13 May 2025 15:10:52 +0000 (15:10 +0000)]
Merge changes Iaa8343e9,I221d66fa into devel/master
* changes:
(ParticleSystem) Do not change VertexBufferUpdateCallback during terminate
(ParticleSystem) Minor optimize and clean up codes (phase 1)
jmm [Thu, 24 Apr 2025 09:00:07 +0000 (18:00 +0900)]
Add GaussianBlurEffect + Share common blur algorithm + UniformBlock caching
Change-Id: I560f7cafbd72a8c5fd48c12682403ffe1c35ff35
Eunki Hong [Tue, 13 May 2025 06:17:50 +0000 (06:17 +0000)]
Merge "(Accessibility) Lazy creation accessibility data" into devel/master
Chihun Jeong [Tue, 13 May 2025 00:31:57 +0000 (00:31 +0000)]
Merge "Fix USER_SPACE coordinates to top-left origin in vertex shader." into devel/master
ANZ1217 [Mon, 12 May 2025 07:23:56 +0000 (16:23 +0900)]
Fix USER_SPACE coordinates to top-left origin in vertex shader.
Previously, USER_SPACE were only scaled by size, resulting center-origin layout,
(e.g., (-width/2, -height/2) to (+width/2, +height/2))
expected top-left (0, 0) origin defined int USER_SPACE mode.
Change-Id: Iac024eb28b622fb9f1477bc178975eed97c12e20
Eunki Hong [Tue, 29 Apr 2025 14:40:39 +0000 (23:40 +0900)]
(Accessibility) Lazy creation accessibility data
Let we make accessibility data for control initialize only if we need.
It will sightly reduce the memory per each control if we don't use accessibility feature ever.
Change-Id: I5c1901c3207f9dd2e6620fe506be02715a94da4e
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 9 May 2025 06:31:26 +0000 (07:31 +0100)]
DALi Version 2.4.18
Change-Id: I22f0a3185c4146f5759074cb9327f0513cd97313
Eunki, Hong [Thu, 8 May 2025 06:13:55 +0000 (15:13 +0900)]
(ParticleSystem) Do not change VertexBufferUpdateCallback during terminate
Since ClearVertexBufferUpdateCallback and SetVertexBufferUpdateCallback
don't use message process, (instead we use atomic mutex here)
It will have problem if application call this API at event thread
during app terminating (mean, Render::VertexBuffer already destroyed)
Let we guard this case.
Change-Id: Iaa8343e9860da019c5799dde72dcd3cf7378294a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 30 Apr 2025 16:17:46 +0000 (01:17 +0900)]
(ParticleSystem) Minor optimize and clean up codes (phase 1)
Several codes are not consider performances.
Let we make codes more clean and faster at UpdateRenderThread.
Also, remain some comments what we need to to in future.
Change-Id: I221d66fa3967b54d1d11b9c126c03c0c863f1ffd
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Chihun Jeong [Thu, 8 May 2025 06:27:56 +0000 (06:27 +0000)]
Merge "Add Conic Gradient" into devel/master
ANZ1217 [Mon, 28 Apr 2025 04:29:44 +0000 (13:29 +0900)]
Add Conic Gradient
Change-Id: I878ec576e6cea14d09bc7f117eb3e1ff8e054148
Eunki, Hong [Wed, 7 May 2025 01:05:37 +0000 (10:05 +0900)]
(Visual) Do not seperate shader by default transform usage
We ignore the shared UBO at core side only if we call `RegisterVisualTransformUniform()`.
So we don't seperate shader by the UBO registered statements anymore.
Change-Id: Ie5abb93c84d61793bdb0d7863c912549fc594154
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 7 May 2025 00:01:20 +0000 (09:01 +0900)]
Revert "Change non-shared uniform shader also ignore UBO"
This reverts commit
4698b30e0998d2572ee8ecee6dd382cf516b802b.
Change-Id: Ice9744aa5e7d52dd9481326533909c7ed7ec8b9d
Richard Huang [Fri, 2 May 2025 09:59:23 +0000 (10:59 +0100)]
DALi Version 2.4.17
Change-Id: I248f206d2d89a04514fb5d3b9e337601a6721fd3
Eunki Hong [Wed, 30 Apr 2025 14:22:29 +0000 (14:22 +0000)]
Merge "(UsdLoader) Fix coverity issues" into devel/master
Bowon Ryu [Wed, 30 Apr 2025 11:45:18 +0000 (11:45 +0000)]
Merge "Remove variations ptr of the text shaper" into devel/master
Eunki, Hong [Wed, 30 Apr 2025 02:13:24 +0000 (11:13 +0900)]
(UsdLoader) Fix coverity issues
1. We were used moved imagePath string for log
2. We need to check GetShaderId's return value
Change-Id: Ie59d3c0253b27749aa6d53d935bf2b8cc6567109
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 29 Apr 2025 11:51:13 +0000 (11:51 +0000)]
Merge "Fix rarely failed UTC : UtcDaliMotionDataLoadAsyncMultiple" into devel/master
Eunki Hong [Tue, 29 Apr 2025 11:50:26 +0000 (11:50 +0000)]
Merge "Use OffscrenRenderableType Register/Unregister API" into devel/master
Eunki, Hong [Tue, 29 Apr 2025 08:10:47 +0000 (17:10 +0900)]
Fix rarely failed UTC : UtcDaliMotionDataLoadAsyncMultiple
Sometimes AsyncTask completed before we request to cancel the old one.
In this case, EventTrigger might be triggered.
To avoid this case, let we wait until gLoadCompleted finished
Change-Id: Ie7a4a395422f5af03afff186412f1a1aa0ecbb7a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 29 Apr 2025 07:54:04 +0000 (07:54 +0000)]
Merge "Change non-shared uniform shader also ignore UBO" into devel/master
Eunki Hong [Thu, 24 Apr 2025 15:26:02 +0000 (00:26 +0900)]
Use OffscrenRenderableType Register/Unregister API
Since single control could have multiple effects,
we should consider the count of offscreen renerable type registered.
Change-Id: I8d065643b4be4f357390112f9f8dac56e551c6a6
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 29 Apr 2025 02:24:08 +0000 (11:24 +0900)]
(Gradient) Fix svace issue : Initialize mStartOffsetIndex
Change-Id: Iba717872fbe7a8bff55db9c55d2554b331baf57e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Mon, 28 Apr 2025 13:23:46 +0000 (22:23 +0900)]
Change non-shared uniform shader also ignore UBO
Let we make non-shared UBO also use standalone uniform blocks,
instead of UBO.
We should remove this code after UBO performance issue resolved.
Change-Id: If1bef2679ae993faf5d32efd4d1aa760365a2865
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 28 Apr 2025 07:54:58 +0000 (16:54 +0900)]
(WebView + SceneView) Make follow Control's corner radius and borderline
Change-Id: Ie246165f178edf082ea8d65682125d5d03561bfe
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Mon, 28 Apr 2025 08:23:09 +0000 (08:23 +0000)]
Merge "Support InnerShadow and Borderline for control" into devel/master
Eunki Hong [Mon, 28 Apr 2025 08:09:15 +0000 (08:09 +0000)]
Merge "(UTC) Resolv randomly failed UtcDaliAnimatedVectorImageVisualPlayRange" into devel/master
Chihun Jeong [Mon, 28 Apr 2025 06:41:43 +0000 (06:41 +0000)]
Merge "Introduce START_OFFSET Property of gradient visual." into devel/master
Eunki, Hong [Mon, 21 Apr 2025 10:23:52 +0000 (19:23 +0900)]
Support InnerShadow and Borderline for control
Let we define new properties for INNER_SHADOW and BORDERLINE.
We should make rendering order as
SHADOW - BACKGROUND - (CONTENT) - INNER_SHADOW - BORDERLINE.
So make INNER_SHADOW and BORDERLINE depth index as DECORATOIN reltive range.
Also, make BORDERLINE_WIDTH animatable properties to make
we control BORDERLINE visual easier, and make it animatable.
Change-Id: I1c8b4be1b0d98399105015c966395ae064c5b726
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 28 Apr 2025 04:34:35 +0000 (13:34 +0900)]
(UTC) Resolv randomly failed UtcDaliAnimatedVectorImageVisualPlayRange
Change-Id: Ia0d31d9c70e9c8344ff3c4796eec14f51daf7660
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
ANZ1217 [Thu, 17 Apr 2025 03:10:19 +0000 (12:10 +0900)]
Introduce START_OFFSET Property of gradient visual.
Change-Id: Ib1794497a5cdf532d459297ceb44853e486b4081
dongsug song [Mon, 28 Apr 2025 01:27:05 +0000 (01:27 +0000)]
Merge "Add OverScrolled in WebView" into devel/master
David Steele [Fri, 25 Apr 2025 10:33:30 +0000 (11:33 +0100)]
DALi Version 2.4.16
Change-Id: I7f6a865742fa84229d4fa47694e1f54df9e92e9d
dongsug.song [Fri, 25 Apr 2025 05:04:04 +0000 (14:04 +0900)]
Add OverScrolled in WebView
Change-Id: I452be9ae9ff65a6a03f7febc5a211d892aae92b2
Eunki, Hong [Thu, 24 Apr 2025 09:01:53 +0000 (18:01 +0900)]
(License) Add BSD-3-Clause and MIT to dali-scene3d/physincs/usd-loader
Change-Id: I5f9d54ddcbefba97760792dec080521f7ca89310
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Tue, 22 Apr 2025 09:34:10 +0000 (18:34 +0900)]
Remove variations ptr of the text shaper
Due to changes in the structure of the text cache(adaptor),
variations ptr argument is no longer needed in shaper.
https://review.tizen.org/gerrit/c/platform/core/uifw/dali-adaptor/+/322748
Change-Id: Ie88615354b94092fb170e82917e105967dcb7f0c
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki, Hong [Wed, 23 Apr 2025 05:15:07 +0000 (14:15 +0900)]
Fix UtcDaliImageViewAsyncLoadingEncodedBufferWithAtlasing
Change-Id: Icd096de2ad5d99629d226e8a1e8a38a07e20a8c0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
sunghyun kim [Wed, 23 Apr 2025 04:18:25 +0000 (04:18 +0000)]
Merge "Added FILE_CACHE_SUPPORT Hint for shader" into devel/master
David Steele [Tue, 22 Apr 2025 17:34:39 +0000 (17:34 +0000)]
Merge "Make Control::CORNER_RADIUS didn't add uniform as default" into devel/master
Seungho BAEK [Tue, 22 Apr 2025 09:31:48 +0000 (09:31 +0000)]
Merge "Make GaussianBlurView do relayout and clear color by transparent" into devel/master
sunghyun kim [Mon, 14 Apr 2025 04:32:10 +0000 (13:32 +0900)]
Added FILE_CACHE_SUPPORT Hint for shader
please refer to dali-core patch
: https://review.tizen.org/gerrit/c/platform/core/uifw/dali-core/+/322649
Change-Id: I6e6f1dd61064be5f514d7e80f8af5d2cdd63f688
jmm [Fri, 18 Apr 2025 06:25:45 +0000 (15:25 +0900)]
Fix error of trying to edit blurred result when blur was skipped
Change-Id: I2d739f6965f253a6e16bcdaca34b930ea242ef98
Eunki, Hong [Wed, 16 Apr 2025 05:34:40 +0000 (14:34 +0900)]
Make Control::CORNER_RADIUS didn't add uniform as default
Change-Id: Icf30a207833ec1b382c00813efcf306a17246e34
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Jeongmin Lee [Fri, 18 Apr 2025 00:47:23 +0000 (00:47 +0000)]
Merge "Add render effect blur strength animation" into devel/master
Seungho BAEK [Thu, 17 Apr 2025 12:13:50 +0000 (12:13 +0000)]
Merge "Clear OffScreenRendering with transparent color" into devel/master
Seungho Baek [Thu, 17 Apr 2025 09:18:19 +0000 (18:18 +0900)]
Make GaussianBlurView do relayout and clear color by transparent
Change-Id: I8b87d5ff63dd3fb8490444547d59ac9a0ef307bf
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Richard Huang [Thu, 17 Apr 2025 07:45:05 +0000 (08:45 +0100)]
DALi Version 2.4.15
Change-Id: I8dcc89eff58ee61aaff879ab38ab7f1cb4b6aceb
Seungho Baek [Tue, 15 Apr 2025 09:28:08 +0000 (18:28 +0900)]
Clear OffScreenRendering with transparent color
Change-Id: Ic1415a72dc057df84255596c374a31569a9f0e56
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
jmm [Thu, 3 Apr 2025 10:33:35 +0000 (19:33 +0900)]
Add render effect blur strength animation
Change-Id: I29d4babfdc95b7d85a8cd7bb59656d8f9bfddfaa
Signed-off-by: jmm <j0064423.lee@samsung.com>
Chihun Jeong [Wed, 16 Apr 2025 04:01:55 +0000 (04:01 +0000)]
Merge "Add mask-effect.h in dali-toolkit.h" into devel/master
Eunki, Hong [Tue, 15 Apr 2025 07:27:42 +0000 (16:27 +0900)]
Change the name of Control's corner feature
It have comflict with DecoratedVisualRenderer's uniform name.
Since we don't want to change overrideCornerProperties == false
cases visual, We should change the name of property, so avoid the conflict.
Change-Id: Ia3e9730240f0a8458f9479012641f438635b3fe7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Jeongmin Lee [Tue, 15 Apr 2025 06:36:13 +0000 (06:36 +0000)]
Merge "Enable specific visual's corner properties to be overridden" into devel/master
ANZ1217 [Tue, 15 Apr 2025 06:16:57 +0000 (15:16 +0900)]
Add mask-effect.h in dali-toolkit.h
Change-Id: Ia9dd85a338da70f5354adf8049a1cad1f104eaec
Chihun Jeong [Tue, 15 Apr 2025 03:42:16 +0000 (03:42 +0000)]
Merge "Introduce Mask Effect" into devel/master
jmm [Thu, 10 Apr 2025 05:01:52 +0000 (14:01 +0900)]
Enable specific visual's corner properties to be overridden
Change-Id: Id43748623b3681f3a27303b8ff846168b4e710e4
Eunki, Hong [Mon, 14 Apr 2025 08:28:04 +0000 (17:28 +0900)]
Define Control's corner properties as animatable
Let we just make them as Animatable property, to make we use them
as input of constraint.
Change-Id: I2c03433095f75451186e8db946e7927b1bba75bc
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
ANZ1217 [Mon, 7 Apr 2025 06:38:07 +0000 (15:38 +0900)]
Introduce Mask Effect
Change-Id: I18883959c71a80bbcfc7414aba1b2395e532c88e
Adeel Kazmi [Fri, 11 Apr 2025 07:27:12 +0000 (08:27 +0100)]
DALi Version 2.4.14
Change-Id: I710dad281ac0be9c1d9c8d406a13ddfc41d33e97
Eunki Hong [Thu, 10 Apr 2025 06:12:54 +0000 (06:12 +0000)]
Merge "(UsdLoader) Fix compile warning at release mode" into devel/master
Eunki Hong [Thu, 10 Apr 2025 05:26:17 +0000 (05:26 +0000)]
Merge "Fix typo error at header file macro" into devel/master
Eunki, Hong [Thu, 10 Apr 2025 01:14:02 +0000 (10:14 +0900)]
Fix svace issue : bad copy&paste
Change-Id: I8a165500e355c50f370e90c16b26fbc39bee4157
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 9 Apr 2025 13:59:16 +0000 (22:59 +0900)]
Fix typo error at header file macro
Change-Id: Ia6decd84a2611a25c92b167b3f3dd19d8fd10874
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 9 Apr 2025 12:26:41 +0000 (12:26 +0000)]
Merge "Specify the length of hash string if possible" into devel/master
Eunki, Hong [Wed, 9 Apr 2025 07:59:21 +0000 (16:59 +0900)]
(UsdLoader) Fix compile warning at release mode
- gfCamera.GetFieldOfView(GfCamera::FOVVertical) return radian scale. But we try to give input this as Degree class. We need to fix it.
- apertureX and apertureY mark as unused.
Change-Id: I68a07d73aa2401a246e30adb90f0a3073515d899
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 7 Apr 2025 09:01:55 +0000 (18:01 +0900)]
Specify the length of hash string if possible
Let we specify the length of hash calculation buffer size if possible
Change-Id: I5f7206e0c184c0449dd1a8f430c5e3ad50f1a932
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Fri, 4 Apr 2025 05:26:30 +0000 (14:26 +0900)]
Print some critical warning message as error to print at release mode
Since DALI_LOG_WARNING didn't print any logs at release mode,
several critical errors didn't print any infomations.
To make ensure those are real error, let we change the
log level as 'ERROR' and allow to print at release mode binary.
Change-Id: Ie60f4fc2deae2746e644f2e0174cc2822eb7a0ec
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 8 Apr 2025 22:41:08 +0000 (22:41 +0000)]
Merge "Use internal constraints tags for internal case" into devel/master
Eunki Hong [Tue, 8 Apr 2025 22:39:30 +0000 (22:39 +0000)]
Merge "Use shared uniform blocks for visual" into devel/master
dongsug song [Tue, 8 Apr 2025 12:31:48 +0000 (12:31 +0000)]
Merge "(WebView) Update and sync all the latest patches related to WebView that have been modified so far" into devel/master
dongsug.song [Fri, 4 Apr 2025 01:43:05 +0000 (10:43 +0900)]
(WebView) Update and sync all the latest patches related to WebView that have been modified so far
- Add SetVideoHole() for EFL window
- Add WebView DeviceListGet,SetDefaultAudio
- Add WebView FeedMouseWheel as hidden api
- Add APIs for setting IME position, cursor theme name.
Change-Id: I02ffba7b09246f162e61866d9a4929e2f5444808
Eunki, Hong [Wed, 2 Apr 2025 05:20:50 +0000 (14:20 +0900)]
(SyncUtc) Change PreRender -> PreRenderScene
Change-Id: Id93f0b571087f2889b2ebfa0da6c8fbad5ea0694
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 1 Apr 2025 05:31:56 +0000 (14:31 +0900)]
Use internal constraints tags for internal case
Let we define the tag rangs for toolkit/scene3d what
we will used only for internal cases.
Change-Id: Idbe646685c48b2f5efaab466ea067b052e60a698
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>