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Heeyong Song [Mon, 8 Jun 2020 08:39:43 +0000 (17:39 +0900)]
Always throw an exception in GetEventThreadServices() if the Core is not running
Change-Id: If6e77e7b61ba02319a39079c6619682d5bffd4a8
Joogab Yun [Mon, 8 Jun 2020 10:07:42 +0000 (19:07 +0900)]
DALi Version 1.5.15
Change-Id: I96951aa940dad25db44221215c22dba64f156715
Seungho, Baek [Thu, 4 Jun 2020 01:55:09 +0000 (10:55 +0900)]
Add DALI_CORE_API at the DevelFrameBuffer apis
Change-Id: I978ae6d7c2d0ec44e70253de13df7686aa82e015
Signed-off-by: Seungho, Baek <sbsh.baek@samsung.com>
Seungho, Baek [Tue, 2 Jun 2020 06:29:18 +0000 (15:29 +0900)]
Return Animation information
Change-Id: Icc69c676d45ae5205bfa8a30bdae83aa9bff01a4
Signed-off-by: Seungho, Baek <sbsh.baek@samsung.com>
Heeyong Song [Tue, 19 May 2020 08:27:08 +0000 (17:27 +0900)]
Ensure not rendering before a Renderer is added
Change-Id: Ia933e3058e90ca563d035f8d041fc062a96625e3
Wonsik Jung [Tue, 2 Jun 2020 06:17:57 +0000 (15:17 +0900)]
DALi Version 1.5.14
Change-Id: I32390d338ed30ba615c59511e0ded5a556b7e075
Heeyong Song [Fri, 29 May 2020 02:05:28 +0000 (11:05 +0900)]
Fix actor size issue
SetSize() was ignored if Actor::SetSize() and the size animation was used at the same time
because the mRelayoutData->preferredSize was updated in OnNotifyDefaultPropertyAnimation().
Do not change mRelayoutData->preferredSize in OnNotifyDefaultPropertyAnimation()
and keep the animated size value as a separate value while the animation is playing.
Change-Id: I2de604e9e10c22e970dbc5902826cd67eb306f54
Sunghyun Kim [Thu, 21 May 2020 02:23:27 +0000 (11:23 +0900)]
Call SetClearEnabled() for clearing background
Default window already set Background because it is base on stage
But extra Window doesn't set background.
Change-Id: I0cada60409361bd31e4b01f2b2fd8333c2fe671b
Seungho, Baek [Mon, 25 May 2020 06:32:47 +0000 (15:32 +0900)]
Fix documentation of FrameBuffer
Change-Id: I2769eb346761de6b33c3dc893d41b166f1841a62
Signed-off-by: Seungho, Baek <sbsh.baek@samsung.com>
Heeyong Song [Mon, 25 May 2020 05:25:10 +0000 (14:25 +0900)]
DALi Version 1.5.13
Change-Id: I4113aaab64cb2cc77a1dd3fd062d18874a283b2b
Richard Huang [Tue, 19 May 2020 12:43:33 +0000 (13:43 +0100)]
Change to use properties instead of Setter/Getter APIs of Dali::Actor
Change-Id: I27691e0b380b25ef66801d6ff91f1f401db65954
Seoyeon Kim [Tue, 19 May 2020 05:13:39 +0000 (05:13 +0000)]
Merge "Add internal tag to VectorAlgorithms" into devel/master
Heeyong Song [Tue, 19 May 2020 02:25:20 +0000 (11:25 +0900)]
DALi Version 1.5.12
Change-Id: Ib8132183e76a827aa44121a27d33593dd9347528
Seoyeon Kim [Mon, 18 May 2020 04:52:55 +0000 (13:52 +0900)]
Add internal tag to VectorAlgorithms
- To hide VectorAlgorithms template for app developers,
added @cond internal tag to it.
Change-Id: I151c749d91cb8c06a1eddb84a62bf69bd8fa1f8c
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
Heeyong Song [Wed, 13 May 2020 01:49:46 +0000 (10:49 +0900)]
DALi Version 1.5.11
Change-Id: I593d14648048bf2504be788702d70c07c7897084
Heeyong Song [Mon, 11 May 2020 08:30:55 +0000 (17:30 +0900)]
Use discard queue to delete Scenes
The RenderManager uses Scenes. So they should be deleted in the next frame.
Change-Id: Ic8002039ae304d0485f312df31e800af17bfe19c
Heeyong Song [Wed, 6 May 2020 07:23:47 +0000 (16:23 +0900)]
DALi Version 1.5.10
Change-Id: Id7dfc322c5953427aff5f58a8499182b72cf0894
Heeyong Song [Wed, 29 Apr 2020 08:22:32 +0000 (17:22 +0900)]
Restore public API change
Change-Id: I8d6d98b0dfc3e1391caafad51aa2391da71e4ff7
Heeyong Song [Mon, 27 Apr 2020 03:48:19 +0000 (12:48 +0900)]
DALi Version 1.5.9
Change-Id: I8d493820e8109b5edfe6f66af1f9bd847b4acdd1
Joogab Yun [Wed, 22 Apr 2020 03:29:32 +0000 (12:29 +0900)]
add DALI_CORE_API
Change-Id: If3f1fc28d2d49af0bf84b75db3716de5ed060dc9
Seungho, Baek [Fri, 24 Apr 2020 07:21:20 +0000 (16:21 +0900)]
Version fix of Pixel.h
Change-Id: Iac701a4fe224244332c8c84d4b0d57b9b82c0525
Signed-off-by: Seungho, Baek <sbsh.baek@samsung.com>
Seungho, Baek [Tue, 17 Mar 2020 08:09:40 +0000 (17:09 +0900)]
Using Depth and Stencil buffer & texture
- Add DEPTH_UNSIGNED_INT and DEPTH_FLOAT for depth
- Add DEPTH_STENCIL for depth and stencil
- Add AttachDepthTexture and AttachDepthStencilTexture to use Depth/Stencil buffer of FBO as a input
Change-Id: Ia7483e2e7b81de170143585eed99cabf65c89c00
Signed-off-by: Seungho, Baek <sbsh.baek@samsung.com>
Heeyong Song [Fri, 24 Apr 2020 04:52:19 +0000 (13:52 +0900)]
Add a missing file
Change-Id: I0a0c8646024ae46f41e5b2ce592dff10a272022b
Heeyong Song [Thu, 23 Apr 2020 07:51:55 +0000 (16:51 +0900)]
Add missing files
Change-Id: Ia1043d615c8c01140eb5ada569b8e1c7a0893494
Heeyong Song [Thu, 23 Apr 2020 01:12:39 +0000 (10:12 +0900)]
Add missing files
Change-Id: Id9db1334b76fb97a2d345e8b9804a21bd65007ba
Heeyong Song [Wed, 22 Apr 2020 08:10:33 +0000 (17:10 +0900)]
Initial copy from dali-core repository
Change-Id: I54adb3bfc37171f48a338fac4ba32e6a460a642b
Tizen Infrastructure [Fri, 17 Apr 2020 08:48:59 +0000 (08:48 +0000)]
Initial empty repository