Eunki, Hong [Wed, 14 May 2025 05:37:25 +0000 (14:37 +0900)]
Create new gradient visual only if required
Change-Id: Ic3a859b106ffe03ae3167c20d88188e6457680e1
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Wed, 14 May 2025 05:07:22 +0000 (05:07 +0000)]
Merge "Add render scale property to text label" into devel/master
Bowon Ryu [Thu, 27 Mar 2025 07:36:41 +0000 (16:36 +0900)]
Add render scale property to text label
This is implemented to avoid text quality degradation when scaling up with Actor::SetScale().
Renders by scaling up the point size and texture size to the given scale.
* This property is only available in ASYNC_AUTO, ASYNC_MANUAL.
* RenderScale is only valid when it is 1.0f or greater.
Change-Id: I9a11e6aa413c4aada6eb08e0f58b1aafdff7b83c
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
David Steele [Tue, 13 May 2025 15:10:52 +0000 (15:10 +0000)]
Merge changes Iaa8343e9,I221d66fa into devel/master
* changes:
(ParticleSystem) Do not change VertexBufferUpdateCallback during terminate
(ParticleSystem) Minor optimize and clean up codes (phase 1)
Eunki Hong [Tue, 13 May 2025 06:17:50 +0000 (06:17 +0000)]
Merge "(Accessibility) Lazy creation accessibility data" into devel/master
Chihun Jeong [Tue, 13 May 2025 00:31:57 +0000 (00:31 +0000)]
Merge "Fix USER_SPACE coordinates to top-left origin in vertex shader." into devel/master
ANZ1217 [Mon, 12 May 2025 07:23:56 +0000 (16:23 +0900)]
Fix USER_SPACE coordinates to top-left origin in vertex shader.
Previously, USER_SPACE were only scaled by size, resulting center-origin layout,
(e.g., (-width/2, -height/2) to (+width/2, +height/2))
expected top-left (0, 0) origin defined int USER_SPACE mode.
Change-Id: Iac024eb28b622fb9f1477bc178975eed97c12e20
Eunki Hong [Tue, 29 Apr 2025 14:40:39 +0000 (23:40 +0900)]
(Accessibility) Lazy creation accessibility data
Let we make accessibility data for control initialize only if we need.
It will sightly reduce the memory per each control if we don't use accessibility feature ever.
Change-Id: I5c1901c3207f9dd2e6620fe506be02715a94da4e
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 9 May 2025 06:31:26 +0000 (07:31 +0100)]
DALi Version 2.4.18
Change-Id: I22f0a3185c4146f5759074cb9327f0513cd97313
Eunki, Hong [Thu, 8 May 2025 06:13:55 +0000 (15:13 +0900)]
(ParticleSystem) Do not change VertexBufferUpdateCallback during terminate
Since ClearVertexBufferUpdateCallback and SetVertexBufferUpdateCallback
don't use message process, (instead we use atomic mutex here)
It will have problem if application call this API at event thread
during app terminating (mean, Render::VertexBuffer already destroyed)
Let we guard this case.
Change-Id: Iaa8343e9860da019c5799dde72dcd3cf7378294a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 30 Apr 2025 16:17:46 +0000 (01:17 +0900)]
(ParticleSystem) Minor optimize and clean up codes (phase 1)
Several codes are not consider performances.
Let we make codes more clean and faster at UpdateRenderThread.
Also, remain some comments what we need to to in future.
Change-Id: I221d66fa3967b54d1d11b9c126c03c0c863f1ffd
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Chihun Jeong [Thu, 8 May 2025 06:27:56 +0000 (06:27 +0000)]
Merge "Add Conic Gradient" into devel/master
ANZ1217 [Mon, 28 Apr 2025 04:29:44 +0000 (13:29 +0900)]
Add Conic Gradient
Change-Id: I878ec576e6cea14d09bc7f117eb3e1ff8e054148
Eunki, Hong [Wed, 7 May 2025 01:05:37 +0000 (10:05 +0900)]
(Visual) Do not seperate shader by default transform usage
We ignore the shared UBO at core side only if we call `RegisterVisualTransformUniform()`.
So we don't seperate shader by the UBO registered statements anymore.
Change-Id: Ie5abb93c84d61793bdb0d7863c912549fc594154
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 7 May 2025 00:01:20 +0000 (09:01 +0900)]
Revert "Change non-shared uniform shader also ignore UBO"
This reverts commit
4698b30e0998d2572ee8ecee6dd382cf516b802b.
Change-Id: Ice9744aa5e7d52dd9481326533909c7ed7ec8b9d
Richard Huang [Fri, 2 May 2025 09:59:23 +0000 (10:59 +0100)]
DALi Version 2.4.17
Change-Id: I248f206d2d89a04514fb5d3b9e337601a6721fd3
Eunki Hong [Wed, 30 Apr 2025 14:22:29 +0000 (14:22 +0000)]
Merge "(UsdLoader) Fix coverity issues" into devel/master
Bowon Ryu [Wed, 30 Apr 2025 11:45:18 +0000 (11:45 +0000)]
Merge "Remove variations ptr of the text shaper" into devel/master
Eunki, Hong [Wed, 30 Apr 2025 02:13:24 +0000 (11:13 +0900)]
(UsdLoader) Fix coverity issues
1. We were used moved imagePath string for log
2. We need to check GetShaderId's return value
Change-Id: Ie59d3c0253b27749aa6d53d935bf2b8cc6567109
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 29 Apr 2025 11:51:13 +0000 (11:51 +0000)]
Merge "Fix rarely failed UTC : UtcDaliMotionDataLoadAsyncMultiple" into devel/master
Eunki Hong [Tue, 29 Apr 2025 11:50:26 +0000 (11:50 +0000)]
Merge "Use OffscrenRenderableType Register/Unregister API" into devel/master
Eunki, Hong [Tue, 29 Apr 2025 08:10:47 +0000 (17:10 +0900)]
Fix rarely failed UTC : UtcDaliMotionDataLoadAsyncMultiple
Sometimes AsyncTask completed before we request to cancel the old one.
In this case, EventTrigger might be triggered.
To avoid this case, let we wait until gLoadCompleted finished
Change-Id: Ie7a4a395422f5af03afff186412f1a1aa0ecbb7a
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 29 Apr 2025 07:54:04 +0000 (07:54 +0000)]
Merge "Change non-shared uniform shader also ignore UBO" into devel/master
Eunki Hong [Thu, 24 Apr 2025 15:26:02 +0000 (00:26 +0900)]
Use OffscrenRenderableType Register/Unregister API
Since single control could have multiple effects,
we should consider the count of offscreen renerable type registered.
Change-Id: I8d065643b4be4f357390112f9f8dac56e551c6a6
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 29 Apr 2025 02:24:08 +0000 (11:24 +0900)]
(Gradient) Fix svace issue : Initialize mStartOffsetIndex
Change-Id: Iba717872fbe7a8bff55db9c55d2554b331baf57e
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Mon, 28 Apr 2025 13:23:46 +0000 (22:23 +0900)]
Change non-shared uniform shader also ignore UBO
Let we make non-shared UBO also use standalone uniform blocks,
instead of UBO.
We should remove this code after UBO performance issue resolved.
Change-Id: If1bef2679ae993faf5d32efd4d1aa760365a2865
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 28 Apr 2025 07:54:58 +0000 (16:54 +0900)]
(WebView + SceneView) Make follow Control's corner radius and borderline
Change-Id: Ie246165f178edf082ea8d65682125d5d03561bfe
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Mon, 28 Apr 2025 08:23:09 +0000 (08:23 +0000)]
Merge "Support InnerShadow and Borderline for control" into devel/master
Eunki Hong [Mon, 28 Apr 2025 08:09:15 +0000 (08:09 +0000)]
Merge "(UTC) Resolv randomly failed UtcDaliAnimatedVectorImageVisualPlayRange" into devel/master
Chihun Jeong [Mon, 28 Apr 2025 06:41:43 +0000 (06:41 +0000)]
Merge "Introduce START_OFFSET Property of gradient visual." into devel/master
Eunki, Hong [Mon, 21 Apr 2025 10:23:52 +0000 (19:23 +0900)]
Support InnerShadow and Borderline for control
Let we define new properties for INNER_SHADOW and BORDERLINE.
We should make rendering order as
SHADOW - BACKGROUND - (CONTENT) - INNER_SHADOW - BORDERLINE.
So make INNER_SHADOW and BORDERLINE depth index as DECORATOIN reltive range.
Also, make BORDERLINE_WIDTH animatable properties to make
we control BORDERLINE visual easier, and make it animatable.
Change-Id: I1c8b4be1b0d98399105015c966395ae064c5b726
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 28 Apr 2025 04:34:35 +0000 (13:34 +0900)]
(UTC) Resolv randomly failed UtcDaliAnimatedVectorImageVisualPlayRange
Change-Id: Ia0d31d9c70e9c8344ff3c4796eec14f51daf7660
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
ANZ1217 [Thu, 17 Apr 2025 03:10:19 +0000 (12:10 +0900)]
Introduce START_OFFSET Property of gradient visual.
Change-Id: Ib1794497a5cdf532d459297ceb44853e486b4081
dongsug song [Mon, 28 Apr 2025 01:27:05 +0000 (01:27 +0000)]
Merge "Add OverScrolled in WebView" into devel/master
David Steele [Fri, 25 Apr 2025 10:33:30 +0000 (11:33 +0100)]
DALi Version 2.4.16
Change-Id: I7f6a865742fa84229d4fa47694e1f54df9e92e9d
dongsug.song [Fri, 25 Apr 2025 05:04:04 +0000 (14:04 +0900)]
Add OverScrolled in WebView
Change-Id: I452be9ae9ff65a6a03f7febc5a211d892aae92b2
Eunki, Hong [Thu, 24 Apr 2025 09:01:53 +0000 (18:01 +0900)]
(License) Add BSD-3-Clause and MIT to dali-scene3d/physincs/usd-loader
Change-Id: I5f9d54ddcbefba97760792dec080521f7ca89310
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Bowon Ryu [Tue, 22 Apr 2025 09:34:10 +0000 (18:34 +0900)]
Remove variations ptr of the text shaper
Due to changes in the structure of the text cache(adaptor),
variations ptr argument is no longer needed in shaper.
https://review.tizen.org/gerrit/c/platform/core/uifw/dali-adaptor/+/322748
Change-Id: Ie88615354b94092fb170e82917e105967dcb7f0c
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Eunki, Hong [Wed, 23 Apr 2025 05:15:07 +0000 (14:15 +0900)]
Fix UtcDaliImageViewAsyncLoadingEncodedBufferWithAtlasing
Change-Id: Icd096de2ad5d99629d226e8a1e8a38a07e20a8c0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
sunghyun kim [Wed, 23 Apr 2025 04:18:25 +0000 (04:18 +0000)]
Merge "Added FILE_CACHE_SUPPORT Hint for shader" into devel/master
David Steele [Tue, 22 Apr 2025 17:34:39 +0000 (17:34 +0000)]
Merge "Make Control::CORNER_RADIUS didn't add uniform as default" into devel/master
Seungho BAEK [Tue, 22 Apr 2025 09:31:48 +0000 (09:31 +0000)]
Merge "Make GaussianBlurView do relayout and clear color by transparent" into devel/master
sunghyun kim [Mon, 14 Apr 2025 04:32:10 +0000 (13:32 +0900)]
Added FILE_CACHE_SUPPORT Hint for shader
please refer to dali-core patch
: https://review.tizen.org/gerrit/c/platform/core/uifw/dali-core/+/322649
Change-Id: I6e6f1dd61064be5f514d7e80f8af5d2cdd63f688
jmm [Fri, 18 Apr 2025 06:25:45 +0000 (15:25 +0900)]
Fix error of trying to edit blurred result when blur was skipped
Change-Id: I2d739f6965f253a6e16bcdaca34b930ea242ef98
Eunki, Hong [Wed, 16 Apr 2025 05:34:40 +0000 (14:34 +0900)]
Make Control::CORNER_RADIUS didn't add uniform as default
Change-Id: Icf30a207833ec1b382c00813efcf306a17246e34
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Jeongmin Lee [Fri, 18 Apr 2025 00:47:23 +0000 (00:47 +0000)]
Merge "Add render effect blur strength animation" into devel/master
Seungho BAEK [Thu, 17 Apr 2025 12:13:50 +0000 (12:13 +0000)]
Merge "Clear OffScreenRendering with transparent color" into devel/master
Seungho Baek [Thu, 17 Apr 2025 09:18:19 +0000 (18:18 +0900)]
Make GaussianBlurView do relayout and clear color by transparent
Change-Id: I8b87d5ff63dd3fb8490444547d59ac9a0ef307bf
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Richard Huang [Thu, 17 Apr 2025 07:45:05 +0000 (08:45 +0100)]
DALi Version 2.4.15
Change-Id: I8dcc89eff58ee61aaff879ab38ab7f1cb4b6aceb
Seungho Baek [Tue, 15 Apr 2025 09:28:08 +0000 (18:28 +0900)]
Clear OffScreenRendering with transparent color
Change-Id: Ic1415a72dc057df84255596c374a31569a9f0e56
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
jmm [Thu, 3 Apr 2025 10:33:35 +0000 (19:33 +0900)]
Add render effect blur strength animation
Change-Id: I29d4babfdc95b7d85a8cd7bb59656d8f9bfddfaa
Signed-off-by: jmm <j0064423.lee@samsung.com>
Chihun Jeong [Wed, 16 Apr 2025 04:01:55 +0000 (04:01 +0000)]
Merge "Add mask-effect.h in dali-toolkit.h" into devel/master
Eunki, Hong [Tue, 15 Apr 2025 07:27:42 +0000 (16:27 +0900)]
Change the name of Control's corner feature
It have comflict with DecoratedVisualRenderer's uniform name.
Since we don't want to change overrideCornerProperties == false
cases visual, We should change the name of property, so avoid the conflict.
Change-Id: Ia3e9730240f0a8458f9479012641f438635b3fe7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Jeongmin Lee [Tue, 15 Apr 2025 06:36:13 +0000 (06:36 +0000)]
Merge "Enable specific visual's corner properties to be overridden" into devel/master
ANZ1217 [Tue, 15 Apr 2025 06:16:57 +0000 (15:16 +0900)]
Add mask-effect.h in dali-toolkit.h
Change-Id: Ia9dd85a338da70f5354adf8049a1cad1f104eaec
Chihun Jeong [Tue, 15 Apr 2025 03:42:16 +0000 (03:42 +0000)]
Merge "Introduce Mask Effect" into devel/master
jmm [Thu, 10 Apr 2025 05:01:52 +0000 (14:01 +0900)]
Enable specific visual's corner properties to be overridden
Change-Id: Id43748623b3681f3a27303b8ff846168b4e710e4
Eunki, Hong [Mon, 14 Apr 2025 08:28:04 +0000 (17:28 +0900)]
Define Control's corner properties as animatable
Let we just make them as Animatable property, to make we use them
as input of constraint.
Change-Id: I2c03433095f75451186e8db946e7927b1bba75bc
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
ANZ1217 [Mon, 7 Apr 2025 06:38:07 +0000 (15:38 +0900)]
Introduce Mask Effect
Change-Id: I18883959c71a80bbcfc7414aba1b2395e532c88e
Adeel Kazmi [Fri, 11 Apr 2025 07:27:12 +0000 (08:27 +0100)]
DALi Version 2.4.14
Change-Id: I710dad281ac0be9c1d9c8d406a13ddfc41d33e97
Eunki Hong [Thu, 10 Apr 2025 06:12:54 +0000 (06:12 +0000)]
Merge "(UsdLoader) Fix compile warning at release mode" into devel/master
Eunki Hong [Thu, 10 Apr 2025 05:26:17 +0000 (05:26 +0000)]
Merge "Fix typo error at header file macro" into devel/master
Eunki, Hong [Thu, 10 Apr 2025 01:14:02 +0000 (10:14 +0900)]
Fix svace issue : bad copy&paste
Change-Id: I8a165500e355c50f370e90c16b26fbc39bee4157
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 9 Apr 2025 13:59:16 +0000 (22:59 +0900)]
Fix typo error at header file macro
Change-Id: Ia6decd84a2611a25c92b167b3f3dd19d8fd10874
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki Hong [Wed, 9 Apr 2025 12:26:41 +0000 (12:26 +0000)]
Merge "Specify the length of hash string if possible" into devel/master
Eunki, Hong [Wed, 9 Apr 2025 07:59:21 +0000 (16:59 +0900)]
(UsdLoader) Fix compile warning at release mode
- gfCamera.GetFieldOfView(GfCamera::FOVVertical) return radian scale. But we try to give input this as Degree class. We need to fix it.
- apertureX and apertureY mark as unused.
Change-Id: I68a07d73aa2401a246e30adb90f0a3073515d899
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 7 Apr 2025 09:01:55 +0000 (18:01 +0900)]
Specify the length of hash string if possible
Let we specify the length of hash calculation buffer size if possible
Change-Id: I5f7206e0c184c0449dd1a8f430c5e3ad50f1a932
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Fri, 4 Apr 2025 05:26:30 +0000 (14:26 +0900)]
Print some critical warning message as error to print at release mode
Since DALI_LOG_WARNING didn't print any logs at release mode,
several critical errors didn't print any infomations.
To make ensure those are real error, let we change the
log level as 'ERROR' and allow to print at release mode binary.
Change-Id: Ie60f4fc2deae2746e644f2e0174cc2822eb7a0ec
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 8 Apr 2025 22:41:08 +0000 (22:41 +0000)]
Merge "Use internal constraints tags for internal case" into devel/master
Eunki Hong [Tue, 8 Apr 2025 22:39:30 +0000 (22:39 +0000)]
Merge "Use shared uniform blocks for visual" into devel/master
dongsug song [Tue, 8 Apr 2025 12:31:48 +0000 (12:31 +0000)]
Merge "(WebView) Update and sync all the latest patches related to WebView that have been modified so far" into devel/master
dongsug.song [Fri, 4 Apr 2025 01:43:05 +0000 (10:43 +0900)]
(WebView) Update and sync all the latest patches related to WebView that have been modified so far
- Add SetVideoHole() for EFL window
- Add WebView DeviceListGet,SetDefaultAudio
- Add WebView FeedMouseWheel as hidden api
- Add APIs for setting IME position, cursor theme name.
Change-Id: I02ffba7b09246f162e61866d9a4929e2f5444808
Eunki, Hong [Wed, 2 Apr 2025 05:20:50 +0000 (14:20 +0900)]
(SyncUtc) Change PreRender -> PreRenderScene
Change-Id: Id93f0b571087f2889b2ebfa0da6c8fbad5ea0694
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 1 Apr 2025 05:31:56 +0000 (14:31 +0900)]
Use internal constraints tags for internal case
Let we define the tag rangs for toolkit/scene3d what
we will used only for internal cases.
Change-Id: Idbe646685c48b2f5efaab466ea067b052e60a698
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 30 Dec 2024 05:54:38 +0000 (14:54 +0900)]
Use shared uniform blocks for visual
Let we use shared uniform blocks for VisualRenderer if we use Visual by visual factory.
If we don't change default value, we can use shared visual properties.
Change-Id: Icc3dc9c955c2e350f1922b9c76e75cc8e2561986
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Mon, 7 Apr 2025 10:38:49 +0000 (11:38 +0100)]
DALi Version 2.4.13
Change-Id: Ie990aeae9fba6db03ce986212cd954be4c1edbc6
Jeongmin Lee [Thu, 3 Apr 2025 07:40:21 +0000 (07:40 +0000)]
Merge "Override image view's corner properties after resource ready" into devel/master
Eunki Hong [Thu, 3 Apr 2025 06:21:18 +0000 (06:21 +0000)]
Merge "Make CornerSquareness property for Control" into devel/master
Seungho BAEK [Thu, 3 Apr 2025 06:16:50 +0000 (06:16 +0000)]
Merge "Fix OffScreenRendering for Hit Test" into devel/master
Eunki, Hong [Wed, 2 Apr 2025 07:29:37 +0000 (16:29 +0900)]
Make CornerSquareness property for Control
Let we make CornerSquareness property, and let this value
propagate to render effect and offscreen.
Change-Id: Ib7e0fa3e4c7efcfb70f6f51adff94b77d28117f0
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
jmm [Wed, 2 Apr 2025 09:25:21 +0000 (18:25 +0900)]
Override image view's corner properties after resource ready
Change-Id: Icdcc8a254229be1834293a0f8d5b1a5aa7b962d9
jmm [Mon, 31 Mar 2025 10:11:28 +0000 (19:11 +0900)]
Revert "Refactor RenderEffect"
Change-Id: I8331628216d61ab0f17d2efa177181013c3b4fdd
Seungho Baek [Mon, 31 Mar 2025 12:01:30 +0000 (21:01 +0900)]
Fix OffScreenRendering for Hit Test
Change-Id: I055a50cd5e69c946c7f354ba4a56fbae68fb29ea
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Eunki Hong [Sat, 29 Mar 2025 04:16:27 +0000 (04:16 +0000)]
Merge "Return empty map and remove builder at Configuration getter if builder load failed" into devel/master
Adeel Kazmi [Fri, 28 Mar 2025 12:13:39 +0000 (12:13 +0000)]
Merge "DALi Version 2.4.12" into devel/master
Adeel Kazmi [Fri, 28 Mar 2025 11:47:04 +0000 (11:47 +0000)]
DALi Version 2.4.12
Change-Id: I377388eb66b1641f2ac800186243ef44baac60c8
kim hosang [Fri, 28 Mar 2025 09:14:52 +0000 (09:14 +0000)]
Merge "Fix DumpTree UTC." into devel/master
Hosang Kim [Mon, 24 Mar 2025 07:17:22 +0000 (16:17 +0900)]
Fix DumpTree UTC.
Change-Id: Ibb45b56217e8cd030b5a6d8c997568ba78afc3ea
Eunki Hong [Fri, 27 Dec 2024 05:30:58 +0000 (14:30 +0900)]
Return empty map and remove builder at Configuration getter if builder load failed
It is possible that default theme builder load failed.
Most of cases consider it, but StyleManager::GetConfiguration() didn't care that case.
To ensure it, let we get LoadJSON result, and reset builder if load failed.
And return empty Property::Map.
*****************************************************************************************
NOTE
20250326:
utc-Dali-StyleManager uses toolkit-text-abstraction.
The segmentation fault seems to be caused by not finding the symbol.
I added the missing APIs to the fake font client and checked that the problem is solved.
+ Excluded unrelated files from the commit.
*****************************************************************************************
Change-Id: Icb40e69c19c48baa4c6b4350e6a495343e2cb47a
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
jmm [Tue, 25 Mar 2025 09:01:51 +0000 (18:01 +0900)]
Add background blur effect option: blur once
Change-Id: I52b772f351af93a8a3797b35be9a81e9052da86f
Bowon Ryu [Tue, 25 Mar 2025 01:19:26 +0000 (10:19 +0900)]
Support font variations in async text
Change-Id: I98335054c3ccabfd3ec29de593806cf110d1e9b3
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Mon, 24 Mar 2025 11:11:25 +0000 (11:11 +0000)]
Merge "Introduce FONT_VARIATIONS property" into devel/master
ANZ1217 [Mon, 25 Nov 2024 04:59:12 +0000 (13:59 +0900)]
Introduce FONT_VARIATIONS property
Change-Id: Ib302c44c0856eda39a954255a84fa625e79ee048
Eunki Hong [Sat, 22 Mar 2025 13:55:23 +0000 (22:55 +0900)]
(VectorAnimation) Fix rarely UTC failed at UtcDaliAnimatedVectorImageVisualDynamicProperty02
When CPU is busy, UtcDaliAnimatedVectorImageVisualDynamicProperty02 failed very rarely.
Let we retry to get value again, so VectorAnimationThread progressed
at least 2 times for this UTC.
Change-Id: I96f07da1fd7b05ade347199245e08d7946d145f4
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Richard Huang [Fri, 21 Mar 2025 10:46:45 +0000 (10:46 +0000)]
DALi Version 2.4.11
Change-Id: Ia545401aba464cc55724c0d6fd6c30249d891ce4
Jeongmin Lee [Thu, 20 Mar 2025 02:04:05 +0000 (02:04 +0000)]
Merge "Activate render effect regardless of its size" into devel/master
Bowon Ryu [Tue, 18 Mar 2025 01:39:05 +0000 (01:39 +0000)]
Merge "Add GetLineCount to TextLabel" into devel/master
Bowon Ryu [Tue, 18 Mar 2025 01:38:49 +0000 (01:38 +0000)]
Merge "Add ellipsis mode to text label" into devel/master
Bowon Ryu [Mon, 17 Mar 2025 09:45:53 +0000 (18:45 +0900)]
Add GetLineCount to TextLabel
The LINE_COUNT Property of the label had a dependency on SIZE_WIDTH.
GetLineCount can calculate the line count for multiple cases by taking width as an argument.
In the case of Async,
the same case can be covered through RequestAsyncHeightForWidth and AsyncLineCount.
Change-Id: Id4176f9cb5c564829b494816bea75e91669eee75
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>
Bowon Ryu [Fri, 7 Mar 2025 10:57:59 +0000 (19:57 +0900)]
Add ellipsis mode to text label
Added ELLIPSIS_MODE to automatically support auto scroll.
In case of Ellipsize::AUTO_SCROLL,
when the text exceeds the layout, it will automatically scroll with animation.
Below are some limitations:
Ellipsize::AUTO_SCROLL shares the properties of AUTO_SCROLL Animation:
AUTO_SCROLL_SPEED, AUTO_SCROLL_LOOP_COUNT, AUTO_SCROLL_GAP, AUTO_SCROLL_LOOP_DELAY
Ellipsize::AUTO_SCROLL forces the setting of AUTO_SCROLL_STOP_MODE to IMMEDIATE.
To dynamically turn off Ellipsize::AUTO_SCROLL, set Ellipsize::TRUNCATE.
Cannot be used simultaneously with ENABLE_AUTO_SCROLL.
Change-Id: I0473f774505378273a05f07f6ee864ecae79abff
Signed-off-by: Bowon Ryu <bowon.ryu@samsung.com>