Adeel Kazmi [Wed, 2 Dec 2020 09:56:19 +0000 (09:56 +0000)]
Fixed SVACE errors
Change-Id: I8ba9c64b7e20cd58834bc9ca8280840dfa8ea7ef
Adeel Kazmi [Tue, 1 Dec 2020 18:34:58 +0000 (18:34 +0000)]
Refactored Internal::Actor by moving some methods into the Relayouter
This reduces the LOC for Actor
Change-Id: I02201d933ca315581765ea91d8e5ea191201499f
David Steele [Tue, 1 Dec 2020 18:41:53 +0000 (18:41 +0000)]
Moved sibling order algorithms out of actor-impl
Reducing the line count of Internal::Actor to increase SAM score
Change-Id: Icceb9d6a4d899a988a9d203f1879f1c84df3fe07
David Steele [Tue, 1 Dec 2020 13:06:39 +0000 (13:06 +0000)]
Merge changes I2dff9828,Ie3c8048a,Ib1b1d3bc into devel/master
* changes:
Avoid Heap allocation in UniformMap.
Refactor UniformMap, PropertyOwner and Program to use ConstString
Added String Interning Support to Dali.
Seungho Baek [Wed, 25 Nov 2020 10:07:17 +0000 (19:07 +0900)]
Make blend for the opaque renderer when advanced blend equation is applied.
- Not to change BlendMode.
Change-Id: Ic0d085a67d3c49e270a5cd83e703981bfd916f24
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Subhransu Mohanty [Mon, 30 Nov 2020 09:04:20 +0000 (18:04 +0900)]
Avoid Heap allocation in UniformMap.
With the use of ConstString we no need to heap allocate UniformPropertyMapping.
So just keep a Dali::Vector instead of OwnerContainer.
Change-Id: I2dff9828a121f7b6b245c306e0f689f5d2073021
Subhransu Mohanty [Mon, 30 Nov 2020 05:52:58 +0000 (14:52 +0900)]
Refactor UniformMap, PropertyOwner and Program to use ConstString
Change-Id: Ie3c8048a57ad667f4f8e557ba1cc4ec19b2d686f
Subhransu Mohanty [Wed, 25 Nov 2020 09:16:42 +0000 (18:16 +0900)]
Added String Interning Support to Dali.
- thread safe StringPool.
- uses arena allocator to allocate the StringEntry object.
- Internal strings are allocated in String pages instead of indivisual heap allocation.
- Both StringData and length are stored in same location(StringEntry).
- StringPool implements FlatHash with open addresssing and Quadratic Probing (adopted from llvm)
Change-Id: Ib1b1d3bc74718dd613e924236bb1845e83f42353
Adeel Kazmi [Mon, 30 Nov 2020 17:04:15 +0000 (17:04 +0000)]
Merge "Reference counting made atomic" into devel/master
David Steele [Mon, 30 Nov 2020 12:50:50 +0000 (12:50 +0000)]
Merge "refactor AlphaFunction class to reduce size" into devel/master
Richard Huang [Fri, 27 Nov 2020 16:40:57 +0000 (16:40 +0000)]
Add configuration file to enable CodeQL code scanning in github
Change-Id: I99cd2db52c9beef5d3fedb6199c9f83b3be65c54
adam.b [Fri, 27 Nov 2020 11:58:52 +0000 (11:58 +0000)]
Reference counting made atomic
The ARM assembled code and GCC builtin call have been removed and replace
with std::atomic<>.
Change-Id: I86299c36b82fbc7263e5a463da1475179cb20a04
Richard Huang [Fri, 27 Nov 2020 11:56:42 +0000 (11:56 +0000)]
DALi Version 2.0.3
Change-Id: Idffb204f3a542eef257b7c9c53ee24503abfa5a7
Adeel Kazmi [Mon, 23 Nov 2020 16:48:36 +0000 (16:48 +0000)]
Merge "Support screen and client rotation" into devel/master
Wander Lairson Costa [Mon, 21 Sep 2020 20:03:52 +0000 (17:03 -0300)]
Implement a semaphore primitive
macOS doesn't implement unnamed POSIX semaphores (sem_*) and semaphores
is only available in the standard C++ library starting with C++20.
We implement a semaphore primitive that tries to mimic as much as
possible std::counting_semaphore, this way when we enable C++20 in the
code base we can easily migrate to the standard implementation.
Change-Id: Ifab8dbe41b57490564ad569cf53d6aa0c4100a13
Wonsik Jung [Thu, 24 Sep 2020 11:32:20 +0000 (20:32 +0900)]
Support screen and client rotation
In Tizen embedded system, two types of rotation are supported.
One is Window Rotation and the other is Screen rotation
Although their use-case are different, their rotation itself almost works are same.
Real surface buffer is not rotated.
When rotation event is received from window server,
then internal contents are rotated and drawn with angle of the event.
This patch is to support the Tizen Rotation.
Change-Id: I1745b8cefaeb1bb6ff7639ac5d942aeb3216262f
György Straub [Fri, 20 Nov 2020 07:45:46 +0000 (07:45 +0000)]
DALi Version 2.0.2
Change-Id: Iba6ed1ee281eb70633c4425a8c55f075455368a4
Adeel Kazmi [Wed, 18 Nov 2020 17:46:41 +0000 (17:46 +0000)]
Merge "Clean up the code to build successfully on macOS" into devel/master
Wander Lairson Costa [Wed, 12 Aug 2020 17:49:44 +0000 (14:49 -0300)]
Clean up the code to build successfully on macOS
This commit does some code cleanup to successfully build dali-core in
macOS using the Apple provided clang compiler.
The clang version shipped with macOS doesn't have the
-Wno-class-memaccess and the -Wno-cast-function-type switches, so we
test their existence before adding them to the compiler options.
Mutex now has move constructor and assigment operator, so classes with
mutexes members can use their defaults move operations. Classes holding
references cannot have a default move assigment operator.
Virtual functions overriding parent classes are now declared with the
`override` keyword.
MAXIMUM_TIME_DIFF_ALLOWED is a global internal variable nerver used, so
it was removed.
.gitignore was updated to include some artifacts from coc-nvim
extension.
Change-Id: I76201f867240a0822e7e202c2edcbfa07b2dffd6
Cheng-Shiun Tsai [Fri, 13 Nov 2020 14:53:14 +0000 (14:53 +0000)]
DALi Version 2.0.1
Change-Id: I60ab4275600a2a4fd7e0b6cac346357b05a5a2fa
Seungho BAEK [Wed, 11 Nov 2020 03:07:08 +0000 (03:07 +0000)]
Merge "Blend Equation Advanced Supporting" into devel/master
Adeel Kazmi [Mon, 9 Nov 2020 19:07:26 +0000 (19:07 +0000)]
(patch-coverage.pl) Outputs covered and total lines as well
Change-Id: Ia66f4f1fd8134548c94722e55ee3ae824af7c288
Subhransu Mohanty [Mon, 9 Nov 2020 02:33:12 +0000 (11:33 +0900)]
refactor AlphaFunction class to reduce size
Change-Id: I4ed9ad6e4367a97ac97f64cb5b82140fc969d99f
Adeel Kazmi [Fri, 6 Nov 2020 09:17:46 +0000 (09:17 +0000)]
DALi Version 2.0.0
Change-Id: I0a32b1d26aa223dd728b36188726693084461e35
György Straub [Wed, 29 Jul 2020 09:55:48 +0000 (10:55 +0100)]
RenderTaskProcessor::AddRenderablesForTask() optimization.
- pulled loop-invariant conditional for which RenderableContainer to add
to, out of the loop;
- replaced branch for assigning true, with compound or-assignment of the
result of the check;
Change-Id: I2f36f2b7a5eb95da6e3cc04bddfbede0f8437b69
Signed-off-by: György Straub <g.straub@partner.samsung.com>
Victor Cebollada [Fri, 28 Aug 2020 07:15:24 +0000 (08:15 +0100)]
Implement GetNanoseconds() with std::chrono.
* Platform independent.
Change-Id: I484dbfb5a0b6115a6ea8cd6c645420985e9aae0d
Signed-off-by: Victor Cebollada <v.cebollada@samsung.com>
Subhransu Mohanty [Thu, 27 Aug 2020 03:57:28 +0000 (12:57 +0900)]
Improve the logic using Erase-Remove Idiom.
instead of erasing each element found and restarting the
loop again . first find all element and move them to the end
of list and then erase them once using std::erase(std::remove_if()).
This will improve the cache locality as this will avoid lot ofpointer chaseing.
Also avoids expensing Dali::Vector::end() call.
Change-Id: I306de3f017ef23ea7d4d1e6e5202940f84fcf872
David Steele [Tue, 3 Nov 2020 15:43:52 +0000 (15:43 +0000)]
Merge "use string_view instead of const string literals." into devel/master
Subhransu Mohanty [Wed, 7 Oct 2020 05:16:26 +0000 (14:16 +0900)]
use string_view instead of const string literals.
as constexpr stringview calculates the length of the string during
compiletime. the == comparison is fast as it first checks whether
the size of the both string are same before calling the expensive
compare() function.
Change-Id: I996faed4d82e5c478f5f55c31cfe25581aa4bbc9
sub.mohanty@samsung.com [Sun, 11 Oct 2020 01:26:36 +0000 (10:26 +0900)]
refactor dali-animation.
- refactor keyframeChannel class.
- refactor KeyFrameBaseSpec to avoid heap allocation.
- keep a templated form of GetSpecialization.
- in the keyframeanimation functor keep a copy of keyframeChannel instead of heap allocated object.
- remove AnimatorFunctorBase class and replace it with std::function to avoid heap allocation when possible.
- structure packing of AnimatorBase
Change-Id: I416df4601116547c79f04b2cf8e0bc95e622b869
David Steele [Mon, 2 Nov 2020 13:37:07 +0000 (13:37 +0000)]
Added test-harness timeout check
Change-Id: I82276c59de57bc29a2e6a2e895db26e5072a61e0
David Steele [Fri, 30 Oct 2020 14:33:16 +0000 (14:33 +0000)]
DALi Version 1.9.36
Change-Id: Ie87e252297e782248c1d5222a3cabc58e2c8f76a
Seungho, Baek [Tue, 11 Feb 2020 05:51:46 +0000 (14:51 +0900)]
Blend Equation Advanced Supporting
Change-Id: I7a813e3831424de2b63e1cc53fd5682bbaaa4683
Signed-off-by: Seungho, Baek <sbsh.baek@samsung.com>
Joogab Yun [Thu, 29 Oct 2020 03:33:55 +0000 (12:33 +0900)]
Change property name from TouchDelegateArea to TouchArea.
Change-Id: I6b2af477ffb8523d7e98ffbc250cbb2deb59c5cc
David Steele [Fri, 23 Oct 2020 14:33:40 +0000 (15:33 +0100)]
Updated patch-coverage.pl script
Change-Id: I01c1e0e7a6959596bea5ff3318e964eda230b519
Subhransu Mohanty [Thu, 10 Sep 2020 01:59:09 +0000 (10:59 +0900)]
use algorithm and range for
Change-Id: I8f276553114fecf8c9f6b60696e2dcd274388958
Adeel Kazmi [Fri, 23 Oct 2020 10:48:15 +0000 (10:48 +0000)]
Merge "DALi Version 1.9.35" into devel/master
adam.b [Fri, 23 Oct 2020 10:44:56 +0000 (11:44 +0100)]
DALi Version 1.9.35
Change-Id: I39bd529cc7846aebdebe06c06145977b3dd6e269
David Steele [Fri, 23 Oct 2020 10:32:46 +0000 (10:32 +0000)]
Merge "use modern construct '= default' for special functions." into devel/master
joogab yun [Fri, 23 Oct 2020 02:02:45 +0000 (02:02 +0000)]
Merge "Add TouchDelegateArea property." into devel/master
David Steele [Tue, 13 Oct 2020 15:57:58 +0000 (16:57 +0100)]
Adding new patch-coverage script
Change-Id: Iaf227f70e10f2af1db928c0f0614619dbee53d5d
Joogab Yun [Tue, 20 Oct 2020 06:46:19 +0000 (15:46 +0900)]
Add TouchDelegateArea property.
TouchDelegateArea can reset the actor's touchable area.
This is usefull when the actor is small, but it should have a larger touch area.
for example
Actor actor = Actor::New();
actor.SetProperty(Actor::Property::SIZE, Vector2(10.0f, 10.0f));
actor.SetProperty(DevelActor::Property::TOUCH_DELEGATE_AREA, Vector2(200.0f, 200.0f));
actor.TouchedSignal().Connect(OnTouchCallback);
The actor is small, If you want to set the touch area to a larger area,
you can use the TOUCH_DELEGATE_AREA property.
Change-Id: Ic4e3683e09d1636bc61719ea1e83bcd05a1c4153
David Steele [Tue, 20 Oct 2020 15:05:45 +0000 (15:05 +0000)]
Merge "refactor Property::Map interface." into devel/master
David Steele [Mon, 19 Oct 2020 13:35:41 +0000 (13:35 +0000)]
Merge "add base type of enum to reduce class size." into devel/master
Adeel Kazmi [Fri, 16 Oct 2020 10:39:18 +0000 (10:39 +0000)]
Merge "DALi Version 1.9.34" into devel/master
Richard Huang [Fri, 16 Oct 2020 10:33:08 +0000 (11:33 +0100)]
[dali_1.9.34] Merge branch 'devel/master'
Change-Id: I9ad15755abccc4c455918b049bec38c1bcb84b4d
Richard Huang [Fri, 16 Oct 2020 10:30:35 +0000 (11:30 +0100)]
DALi Version 1.9.34
Change-Id: I5f8723bdcce4d478589a8dc72cea88180882d69f
Adeel Kazmi [Fri, 16 Oct 2020 08:03:24 +0000 (08:03 +0000)]
Merge "Skip rendering if no animation is currently active" into devel/master
Joogab Yun [Tue, 6 Oct 2020 06:38:33 +0000 (15:38 +0900)]
Add intercept touch event
The Touch event calls the TouchEvent callback by going back from the last child actor to the parent via hitTest.
InterceptTouchEvent checks the touch event in the parent first.
Returning false from interceptTouchEvent allows child actors to receive TouchEvents.
If it returns true, the actor will receive a TouchEvent.
for example
Actor parent = Actor::New();
Actor actor = Actor::New();
parent.Add(actor);
actor.TouchedSignal().Connect(&application, functor);
parent.TouchedSignal().Connect(&application, parentFunctor);
The callbacks are called in the order functor -> parentFunctor.
If you connect interceptTouchSignal to parentActor.
Dali::DevelActor::InterceptTouchedSignal(parent).Connect(&application, interceptFunctor);
When interceptFunctor returns false, it is called in the same order functor -> parentFunctor.
If it returns true, it means that the TouchEvent was intercepted.
So the child actor will not be able to receive touch events.
Only the parentFunctor is called.
Change-Id: Ib6887adbcee59168a7caf7f36bcc400500c626e8
Adeel Kazmi [Mon, 12 Oct 2020 19:46:40 +0000 (20:46 +0100)]
Fix doxygen comments
Change-Id: If8c7b64bbf197370ccdcf71d959846a477cee8d1
David Steele [Fri, 9 Oct 2020 14:07:06 +0000 (14:07 +0000)]
Merge "Fix PropertySetSignalType signal interface signature" into devel/master
Subhransu Mohanty [Fri, 11 Sep 2020 01:17:42 +0000 (10:17 +0900)]
use modern construct '= default' for special functions.
This patch is auto generated by clang-tidy with modernize-use-equals-default.
excluded automated-tests
Change-Id: I50cf90eb5684144a95b263774f3d8b3be8f4518c
David Steele [Fri, 9 Oct 2020 13:37:15 +0000 (13:37 +0000)]
Merge changes I2769d6ae,I11060630,I5c96789c,I1d0e89be,I331a838c, ... into devel/master
* changes:
Add template keyword for android compiler
refactor SignalBase and CallbackBase using variadic template.
refactor Signal class.
refactor ConnectionTracker class.
refactor SlotConnection class.
refactor CallbackBase class.
refactor BaseSignal class.
refactor SignalConnection class.
György Straub [Fri, 9 Oct 2020 13:06:40 +0000 (14:06 +0100)]
[dali_1.9.33] Merge branch 'devel/master'
Change-Id: I58ae05dfbcbb8b9a80a3548de1c051444e9c9f8f
György Straub [Fri, 9 Oct 2020 13:05:41 +0000 (14:05 +0100)]
DALi Version 1.9.33
Change-Id: I055725b0491f27960da25b48a94d6ee3d67dff89
Subhransu Mohanty [Fri, 28 Aug 2020 08:13:41 +0000 (17:13 +0900)]
Fix PropertySetSignalType signal interface signature
because Property::Value class is not a regular type each
time we pass by value it takes a deep copy(2 allocation)
this interface change will fix that issue.
Change-Id: I1c54c1fac00d0387f474c831df4eacf017dbd54b
Richard Huang [Wed, 23 Sep 2020 15:00:31 +0000 (16:00 +0100)]
Skip rendering if no animation is currently active
Change-Id: Ie14194eeee047d908f36ec4c509e3863cc227cb8
Adeel Kazmi [Thu, 8 Oct 2020 16:19:53 +0000 (16:19 +0000)]
Merge "skipping the render items outside of the partial rendering merged area." into devel/master
David Steele [Wed, 7 Oct 2020 14:37:59 +0000 (15:37 +0100)]
Add template keyword for android compiler
Android compiler needs template keyword added
to be able to find Emit / EmitReturns methods.
Not needed on latest GCC on Ubuntu or target.
Change-Id: I2769d6ae7e4aa6e56b26361885b8edc9a9277a35
Subhransu Mohanty [Wed, 7 Oct 2020 06:47:29 +0000 (15:47 +0900)]
add base type of enum to reduce class size.
with base type and structure packing the Animation class size reduced by 16byte.
Also added class member-initializer rather than updating default value in constructor.
Change-Id: I0153e8aefc6bb0128f185996389ba7d85f689049
Subhransu Mohanty [Thu, 24 Sep 2020 02:02:36 +0000 (11:02 +0900)]
refactor Property::Map interface.
- take std::string and Property::Value by value.
- use std::string_view in the find interface.
Change-Id: I8bcedb15f1b84663520a79b0e4a724e0cb28487b
Subhransu Mohanty [Mon, 5 Oct 2020 07:15:21 +0000 (16:15 +0900)]
refactor SignalBase and CallbackBase using variadic template.
Variadic template and parameter pack makes the Api list much shorter
and enables for future optimization.
Removed assertion from Callback::Execute if an empty callback has
been setup.
Fixed negative test case.
Change-Id: I11060630ef4b82fc9966610b5c63ef2fa27b3779
David Steele [Wed, 7 Oct 2020 11:10:03 +0000 (11:10 +0000)]
Merge "added Erase and EraseIf function to dali-vector" into devel/master
Subhransu Mohanty [Tue, 6 Oct 2020 02:17:07 +0000 (11:17 +0900)]
added Erase and EraseIf function to dali-vector
These functions uses erase-remove idiom for efficient
removal of more than one item from vector.
The signature is same as the standard erase() and erase_if()
function added to c++20.
Change-Id: I2d6769cde5b6acfbb03447b6576491021ab14fe1
adam.b [Thu, 1 Oct 2020 14:11:54 +0000 (15:11 +0100)]
skipping the render items outside of the partial rendering merged area.
Change-Id: I7a9019fc75600f71a5580c4a4956b6324399a2a3
Subhransu Mohanty [Wed, 16 Sep 2020 02:01:05 +0000 (11:01 +0900)]
refactor Signal class.
- current Signal<> class takes 3 Pointer size . 24byte in 64bit system and 12byte in 32bit system.
- The Actor class uses 11 siganls which takes 250bytes almost 50% of the Actor class size.
- With this patch the Signal<> object now occupies 1 pointer size. and allocates only when
user connects a signal.
Change-Id: I5c96789ca995e50bf54890d1d9048dc4e1b276bb
Subhransu Mohanty [Tue, 15 Sep 2020 09:32:14 +0000 (18:32 +0900)]
refactor ConnectionTracker class.
- keep Dali::Vector<SlotConnection> instead of Dali::Vector<SlotConnection*>, this will
reduce heap allocation as well as performance.
Change-Id: I1d0e89be58a41f89087708d8a59f2e0cbfa454df
Subhransu Mohanty [Tue, 15 Sep 2020 09:24:54 +0000 (18:24 +0900)]
refactor SlotConnection class.
- make SlotConnection a trivial type so that we can keep in container by value.
Change-Id: I331a838ccef8f9fecfd1a2b26830fb3ced801ee4
Subhransu Mohanty [Tue, 15 Sep 2020 07:03:42 +0000 (16:03 +0900)]
refactor CallbackBase class.
- Don't allocate objectdata separately as we allways heap allocate the CallbackBase object.
- keep operator==() in the header to give compiler opertunity for inlining.
Change-Id: Id17214b4c91d27849f67c953d526e4d3789a2cb4
Subhransu Mohanty [Tue, 15 Sep 2020 06:00:03 +0000 (15:00 +0900)]
refactor BaseSignal class.
- replace Dali::Vector<SignalConnection*> with std::vector<SignalConnection>
- Fixed Empty() and GetConnectionCount() implementaion complexity from O(n) to O(1).
- move trivial functions to header to make them inline.
- use erase-remove idiom to cleanup the empty connections.
Change-Id: I941bcf6b0b27a14d29a316f005f37bfca44c3530
Subhransu Mohanty [Tue, 15 Sep 2020 02:20:19 +0000 (11:20 +0900)]
refactor SignalConnection class.
- make SignalConnection class a move-only type.
- with this change we can use this object as a valuetype
instead of pointer in the std::vector.
- this will reduce the heap allocation as well as search
inside the container.
Change-Id: I87a0a4b38e979be23bfec75076fbda97ea73e932
Adeel Kazmi [Tue, 6 Oct 2020 11:37:47 +0000 (11:37 +0000)]
Merge "Added small buffer optimization to Property::Value." into devel/master
Subhransu Mohanty [Fri, 25 Sep 2020 02:33:40 +0000 (11:33 +0900)]
Added small buffer optimization to Property::Value.
With SBO optimization we don't need to allocate memory
for the Pimpl pointer as we will be creating the object
inplace in th Storage buffer.
After this change the Property::Value size will be 16byte
instead of 8. I think the overhead is minimal comparing to
the number of allocation this class does in a dali application.
Note: with the SBO and union trick the implementaion is little
bit complex than before. but as this class is core for property
and animation and used every where. the complexity is justified
in my opinion.
Change-Id: Ibe14fe92f15c2ab93395c9731bd1fca902e98259
Subhransu Mohanty [Wed, 2 Sep 2020 06:47:22 +0000 (15:47 +0900)]
keep a static vector to avoid memory allocation
Change-Id: I3ada71c7fd7d5d4ede47f769cc81723e22ac3a77
Cheng-Shiun Tsai [Fri, 2 Oct 2020 09:47:01 +0000 (10:47 +0100)]
[dali_1.9.32] Merge branch 'devel/master'
Change-Id: I273fcca7812387ae4d62a455aa69c43ea8f95c9f
Cheng-Shiun Tsai [Fri, 2 Oct 2020 09:46:30 +0000 (10:46 +0100)]
DALi Version 1.9.32
Change-Id: I0e3ec20ed93df4dffc7a6604ae3ef069036f1af7
Adeel Kazmi [Wed, 30 Sep 2020 16:24:14 +0000 (16:24 +0000)]
Merge "partial rendering - When calculating the area, a difference of about 1px occurs. so change roundf to floor" into devel/master
Adeel Kazmi [Wed, 30 Sep 2020 16:23:46 +0000 (16:23 +0000)]
Merge "partial rendering" into devel/master
György Straub [Mon, 28 Sep 2020 12:09:02 +0000 (13:09 +0100)]
Const correctness improvements for Property::Value.
GetArray() and GetMap() return non-const pointers, which allow const
objects being modified. While DALi itself doesn't seem to abuse this
in client code it may still lead to hard to trace bugs or UB at worst.
It makes sense that the modification of an element of a Property::Map
or Array that a Property::Value holds, means modification of the
Property::Value itself.
- GetArray/Map() const has been changed to return pointer-to-consts;
- a non-const counterpart has been added to each;
Change-Id: I187770bbb3cf355fbf1df95c909bad3ddc8cdb23
Signed-off-by: György Straub <g.straub@partner.samsung.com>
Subhransu Mohanty [Mon, 31 Aug 2020 01:33:12 +0000 (10:33 +0900)]
Refactor Property::Value::Impl class
- now Impl class object is 16byte for both 32 and 64 bit system.
- inplace constuct the object for type bool , int, float , vector2 , vector3 , Property::Map and Property::Array
- dosen't delete the Impl pointer when type dosen't match.
- all the constructos take argument by value (sink argument).
- marked move constructor and assignment operator as noexcept.
Change-Id: Ic5f4fb8956b67b00a7a68ba8f02d6963fb457221
Joogab Yun [Fri, 25 Sep 2020 07:31:20 +0000 (16:31 +0900)]
partial rendering
- When calculating the area, a difference of about 1px occurs.
so change roundf to floor
Change-Id: Id07ecd26456288884585ca58bc2d33e4f8bddb7e
sub.mohanty@samsung.com [Sat, 26 Sep 2020 00:21:29 +0000 (09:21 +0900)]
refcator demangler to avoid temporary vector and string creation.
-this patch reduces heap allocation by 130,000
Change-Id: Ic095319c11aea9e5235683f409b7ee846087d702
David Steele [Fri, 25 Sep 2020 15:13:36 +0000 (16:13 +0100)]
Ensuring CustomActor behaviour flags retain expected values
Change-Id: Ica035f04ac71d0f514af0dbe3920f235bd775907
Adeel Kazmi [Fri, 25 Sep 2020 10:58:50 +0000 (11:58 +0100)]
[dali_1.9.31] Merge branch 'devel/master'
Change-Id: Id3ff79a9e7c09c3aa7b4e7bba1a854913556b762
Adeel Kazmi [Fri, 25 Sep 2020 10:57:47 +0000 (11:57 +0100)]
DALi Version 1.9.31
Change-Id: Ia9d748e582577f2acb0bbfc85968fa9d12e8f92a
Joogab Yun [Wed, 5 Aug 2020 07:42:24 +0000 (16:42 +0900)]
partial rendering
1. Modify dirtyRects to have scene for multi window support.
- Looking at a single dirtyRect in multiple windows causes problems.
2. Add Scissor for partial rendering
Change-Id: Iec8455c2b948d4344ab805d4426e2a17a447af99
Adeel Kazmi [Wed, 23 Sep 2020 12:57:37 +0000 (12:57 +0000)]
Merge "Not use texture bound cache in unexpected cases" into devel/master
Subhransu Mohanty [Wed, 23 Sep 2020 04:44:50 +0000 (13:44 +0900)]
Fix interface to avoid heap allocation.
- take Property::Value and std::string by value.
- use vector::push_back(T&&) version to avoid copy.
- this patch reduces 300,000 memory allocation.
Change-Id: I2da12f4b18cef5967ada18d6c9c58d2bc406d8ea
Adeel Kazmi [Tue, 22 Sep 2020 21:26:44 +0000 (21:26 +0000)]
Merge "Include the algorithm header file" into devel/master
Wander Lairson Costa [Tue, 22 Sep 2020 17:24:58 +0000 (14:24 -0300)]
Include the algorithm header file
It is necessary by std::min and std::max. This fixes dali-demo build on
Windows.
Change-Id: Id10dd27f2b90b675ba68c1504f829853ace5071d
Heeyong Song [Fri, 18 Sep 2020 06:14:22 +0000 (15:14 +0900)]
Not use texture bound cache in unexpected cases
Change-Id: I7866750a920a5c9da8c554088f72af501052a239
Adeel Kazmi [Mon, 21 Sep 2020 12:29:22 +0000 (12:29 +0000)]
Merge "Fix interface to take sink argument by value." into devel/master
Adeel Kazmi [Mon, 21 Sep 2020 08:15:54 +0000 (08:15 +0000)]
Merge "Internal::Actor Refactoring" into devel/master
Subhransu Mohanty [Tue, 1 Sep 2020 09:38:06 +0000 (18:38 +0900)]
Fix interface to take sink argument by value.
-Fix RegisterProperty() interface to take name and property by value.
-Fix SetProperty() interface to take property by value.
-Fix RegisterProperty() interface to take name and property by value.
Change-Id: I04231da346a62d3aa56892453d36ed0c0b1657f5
David Steele [Fri, 18 Sep 2020 10:35:33 +0000 (11:35 +0100)]
[dali_1.9.30] Merge branch 'devel/master'
Change-Id: Ie458776623bc8eabd38c5d20534e1bc5b596c500
David Steele [Fri, 18 Sep 2020 10:35:02 +0000 (11:35 +0100)]
DALi Version 1.9.30
Change-Id: Ib069886ed3b8bdf7d159e2fe5771b22d8de00816
Heeyong Song [Thu, 17 Sep 2020 23:36:37 +0000 (23:36 +0000)]
Merge "Fix texture bound cache issue" into devel/master
Adeel Kazmi [Thu, 17 Sep 2020 21:13:25 +0000 (21:13 +0000)]
Merge "Added API to apply native texture modification to shader" into devel/master
Adeel Kazmi [Wed, 9 Sep 2020 17:53:17 +0000 (18:53 +0100)]
Internal::Actor Refactoring
Change-Id: Ibeb50bb81a8941fb1e72f8ca8d2db9c998085e7c
Heeyong Song [Wed, 16 Sep 2020 15:23:13 +0000 (00:23 +0900)]
Fix texture bound cache issue
ActiveTexture should be called if mActiveTextureUnit is different.
We don't need to check it in BindTextureForUnit().
And the mBoundTextureId should store ids per target.
Change-Id: I30d93784577a2ce261ef047f2ec36c6adb766b0a