Brian Paul [Thu, 19 Apr 2012 14:56:02 +0000 (08:56 -0600)]
docs: freshen up the download/unpack instructions
Brian Paul [Thu, 19 Apr 2012 13:56:05 +0000 (07:56 -0600)]
mesa: move unrefs of array objects earlier in _mesa_free_context_data()
If a non-default array object was bound at context destruction time
we'd try to unreference the array object after it was already deleted
in _mesa_free_varray_data(). Now do the unref first.
Fixes a regression from commit
86f53e6d6bd07e2bc3ffcadeb9a4418fbae06e0b.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Christoph Bumiller [Thu, 19 Apr 2012 12:44:56 +0000 (14:44 +0200)]
nv50,nvc0: prevent multiple flushes when user spins on get_query_result
Christoph Bumiller [Wed, 18 Apr 2012 15:00:52 +0000 (17:00 +0200)]
nv50/ir/opt: swap VP inputs to first source where possible
Marek Olšák [Mon, 16 Apr 2012 14:41:09 +0000 (16:41 +0200)]
vbo: remove vbo_context::mat_currval
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Marek Olšák [Mon, 16 Apr 2012 14:35:58 +0000 (16:35 +0200)]
vbo: remove vbo_context::generic_currval
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Marek Olšák [Mon, 16 Apr 2012 14:24:39 +0000 (16:24 +0200)]
vbo: remove vbo_context::legacy_currval
It's not nice when you have several variables pointing to the same array
and you wanna ask your editor "where is this used" and you only get an answer
for one of the four currval, legacy_currval, generic_currval, mat_currval,
which is quite useless, because you never see the whole picture.
Let's get rid of the additional pointers.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Marek Olšák [Mon, 16 Apr 2012 12:37:29 +0000 (14:37 +0200)]
vbo: remove unused variables in vbo_context
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Marek Olšák [Mon, 16 Apr 2012 03:55:08 +0000 (05:55 +0200)]
vbo: don't check twice whether it's valid to render
It's already done in _mesa_validate_Draw* and it's not needed to do it again
unless I am missing something.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Marek Olšák [Mon, 16 Apr 2012 14:04:52 +0000 (16:04 +0200)]
mesa: set _NEW_VARYING_VP_INPUTS flag only if fixed-func VP is enabled & valid
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Marek Olšák [Mon, 16 Apr 2012 02:21:03 +0000 (04:21 +0200)]
mesa: add _NEW_VARYING_VP_INPUTS for gl_context::varying_vp_inputs
This is a frequently-updated state and _NEW_ARRAY already causes revalidation
of the vbo module. It's kinda counter-productive to recompute arrays
in the vbo module if _NEW_ARRAY is set and then set _NEW_ARRAY again.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Marek Olšák [Mon, 16 Apr 2012 01:34:22 +0000 (03:34 +0200)]
mesa,vbo: properly detect when vertex arrays need to be recalculated
This moves the RebindArrays flag into the vbo module, consolidates the code,
and adds missing vbo_draw_method calls.
Also with this change, the vertex arrays are not needlessly recalculated twice.
The issue with the old code was:
- If recalculate_input_bindings updates vp_varying_inputs, _NEW_ARRAY is set.
- _mesa_update_state is called and the vp_varying_inputs change causes
regeneration of the fixed-function shaders, which also sets _NEW_PROGRAM.
- The occurence of either _NEW_ARRAY or _NEW_PROGRAM sets
the recalculate_inputs flag to TRUE again.
- The new code sets the flag to FALSE after the second _mesa_update_state,
because there can't possibly be any change which would require recalculating
the arrays.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Marek Olšák [Mon, 16 Apr 2012 00:14:18 +0000 (02:14 +0200)]
mesa: only update _MaxElement when we actually need it
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Marek Olšák [Sun, 15 Apr 2012 21:12:19 +0000 (23:12 +0200)]
st/mesa: use bitshifting to define state flags
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Michel Dänzer [Thu, 19 Apr 2012 07:36:52 +0000 (09:36 +0200)]
radeonsi: MIMG shader instructions require waiting for the results.
Michel Dänzer [Thu, 19 Apr 2012 07:36:52 +0000 (09:36 +0200)]
radeonsi: Replace more magic numbers for sampler state.
Michel Dänzer [Thu, 19 Apr 2012 07:36:51 +0000 (09:36 +0200)]
radeonsi: Fix mip filter encoding in sampler state.
Blits are starting to work.
Michel Dänzer [Thu, 19 Apr 2012 07:36:51 +0000 (09:36 +0200)]
radeonsi: Set tiling mode index for depth/stencil buffers.
Kenneth Graunke [Thu, 19 Apr 2012 02:10:03 +0000 (19:10 -0700)]
glsl: Remove unused mem_ctx field from ir_array_splitting_visitor.
Vinson reported that we failed to initialize this, which would lead to
all kinds of crashes if we actually used it. Since we don't use it,
we may as well just delete the broken code.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Thu, 19 Apr 2012 01:25:01 +0000 (18:25 -0700)]
i965: Rename BRW_MAX_SURFACES to BRW_MAX_WM_SURFACES.
Now that we use separate binding tables for WM, VS, and GS, and have
BRW_MAX_VS_SURFACES and BRW_MAX_GS_SURFACES macros, we really shouldn't
have an unqualified BRW_MAX_SURFACES macro. It's confusing.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Thu, 19 Apr 2012 01:21:24 +0000 (18:21 -0700)]
i965: Fix outdated comments about binding tables.
They had a number of issues:
- A paragraph states that we use a single binding table, but we don't.
- We labelled the WM binding table diagram as SOL/WM.
- The WM diagram had an "Only relevant to the WM" comment. Duh.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Mathias Fröhlich [Wed, 2 Nov 2011 18:54:26 +0000 (19:54 +0100)]
mesa: Use array object constructor.
This change uses the array object factory for gl_array_objects. This
prevents crashes when deriving from gl_array_object.
Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
Brian Paul [Wed, 18 Apr 2012 14:31:45 +0000 (08:31 -0600)]
svga: flush drawing before clearing
We don't normally clear immediately after drawing something. But as it
was, the drawing would incorrectly appear after the clear.
Fixes piglit clear-varray-2.0 failure.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Wed, 18 Apr 2012 14:30:30 +0000 (08:30 -0600)]
pipebuffer: split up assertion
The problem with assert(a && b) is you don't know which term is zero
when there's a failure.
Brian Paul [Tue, 17 Apr 2012 19:58:05 +0000 (13:58 -0600)]
svga: return PIPE_OK instead of 0
Marek Olšák [Fri, 13 Apr 2012 19:20:18 +0000 (21:20 +0200)]
gallium/u_gen_mipmap: don't release vertex buffer at end of frame / in glFlush
There's no reason to do that. The buffer being used for rendering is always
mapped as unsynchronized.
Marek Olšák [Fri, 13 Apr 2012 19:20:18 +0000 (21:20 +0200)]
gallium/u_blit: don't release vertex buffer at end of frame / in glFlush
There's no reason to do that. The buffer being used for rendering is always
mapped as unsynchronized.
Marek Olšák [Fri, 13 Apr 2012 19:10:21 +0000 (21:10 +0200)]
gallium: remove PIPE_TRANSFER_NOOVERWRITE, use equivalent UNSYNCHRONIZED
Marek Olšák [Fri, 13 Apr 2012 18:37:41 +0000 (20:37 +0200)]
st/mesa: write vertices directly into the buffer for glClear fallback
Marek Olšák [Fri, 13 Apr 2012 17:27:45 +0000 (19:27 +0200)]
st/mesa: use u_upload_mgr to upload vertices for glClear fallback
Marek Olšák [Fri, 13 Apr 2012 18:37:41 +0000 (20:37 +0200)]
st/mesa: write vertices directly into the buffer in glDrawPixels
Marek Olšák [Fri, 13 Apr 2012 17:27:45 +0000 (19:27 +0200)]
st/mesa: use u_upload_mgr to upload vertices for glDrawPixels
Marek Olšák [Fri, 13 Apr 2012 17:27:45 +0000 (19:27 +0200)]
st/mesa: use u_upload_mgr to upload vertices for glDrawTexOES
Marek Olšák [Fri, 13 Apr 2012 18:37:41 +0000 (20:37 +0200)]
st/mesa: write vertices directly into the buffer for glBitmap
Marek Olšák [Fri, 13 Apr 2012 17:27:45 +0000 (19:27 +0200)]
st/mesa: use u_upload_mgr to upload vertices for glBitmap
instead of recreating the vertex buffer for each draw_vbo call.
Michel Dänzer [Wed, 18 Apr 2012 08:44:03 +0000 (10:44 +0200)]
radeonsi: Improve calculation of number of pixel shader interpolants.
Michel Dänzer [Wed, 18 Apr 2012 08:37:15 +0000 (10:37 +0200)]
radeonsi: Fix calculation of pitch value in sampler view state.
Michel Dänzer [Wed, 18 Apr 2012 08:51:48 +0000 (10:51 +0200)]
radeonsi: Set tiling mode index in sampler view state.
Hardcode index for linear mode for now.
Michel Dänzer [Wed, 18 Apr 2012 08:29:23 +0000 (10:29 +0200)]
radeonsi: Replace magic numbers with register definitions in sampler state.
Michel Dänzer [Wed, 18 Apr 2012 08:48:26 +0000 (10:48 +0200)]
radeonsi: Fix white border color type in sampler state.
Kenneth Graunke [Mon, 16 Apr 2012 20:29:42 +0000 (13:29 -0700)]
glsl/builtins: Rework profiles to use the new '.glsl' common suffix.
Deletes a lot of pointless duplication, as well as some run-time effort.
Conveniently, GLSL 1.40 no longer needs a .vert variant, since it
doesn't define any built-ins specific to the vertex shader stage.
ARB_texture_rectangle and OES_EGL_image_external also only need a single
profile, since the .vert and .frag variants were identical.
I didn't bother with EXT_texture_array and OES_texture_3D because
they're so tiny that the savings would be miniscule.
Cuts the generated builtin_function.cpp from 1.7MB to 1.0MB (41%).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Tue, 17 Apr 2012 18:26:29 +0000 (11:26 -0700)]
glsl/builtins: Support stage-agnostic built-in profiles.
The built-in subsystem uses "profiles," or GLSL shaders containing
prototypes for all built-ins supported within a particular language
version (or extension) and shader stage.
Since profiles were stage-specific, we had to cut and paste almost all
the prototypes between (e.g.) 110.vert and 110.frag. Naturally, this
led to sundry cut and paste bugs, where someone fixed an issue in .frag
but neglected to update .vert, or vice-versa. Geometry shaders would
have only made this worse.
This patch introduces support for a new '.glsl' profile suffix which
contains prototypes common to all shader stages. The existing '.frag'
and '.vert' profiles need only contain the few stage-specific built-ins.
Not only does this remove duplication, it makes built-in setup slightly
faster: we don't need to re-read the common prototypes and function
bodies for both the vertex and fragment shader stage.
Internally, this was trivial. We already create a list of gl_shader
objects to search through for built-ins: one for the core language
version/stage, and additional shaders for any extensions in use. This
patch simply adds another shader to the list: core/common, core/stage,
and extensions.
The next patch will update the profiles to remove the duplication.
It's separated out purely to make review easier.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Kenneth Graunke [Mon, 16 Apr 2012 21:40:45 +0000 (14:40 -0700)]
glsl: Make the standalone compiler accept '.glsl' files.
These ought to be treated as 'any stage', but for now, they're just
treated as vertex shaders.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Acked-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Tue, 17 Apr 2012 16:49:16 +0000 (10:49 -0600)]
mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()
Accelerates a few glReadPixels cases for WebGL.
See https://bugs.freedesktop.org/show_bug.cgi?id=48545
v2: Per Jose, use bit twiddling for the swizzle case instead of ubyte
arrays (it's about 44% faster).
Note: This is a candidate for the 8.0 branch.
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Dave Airlie [Tue, 17 Apr 2012 18:58:39 +0000 (19:58 +0100)]
configure.ac: add IA64 support.
ia64 on Linux can use DRI as well.
Reported-by: russiane39 on #radeon
Bugzilla: http://bugs.freedesktop.org/show_bug.cgi?id=48788
Signed-off-by: Dave Airlie <airlied@redhat.com>
Kenneth Graunke [Mon, 16 Apr 2012 20:37:20 +0000 (13:37 -0700)]
glsl/builtins: Use ivec for texel offsets in textureProjGradOffset.
The GLSL 1.30 -> 4.10 specs all erroneously say "vec2" for a few
overloads of textureProjGradOffset, while most overloads and all other
texturing functions use ivec types.
The GLSL 4.20 specification corrects these to "ivec2", but doesn't
mention this as being a conscious change in behavior. Nor does the
ARB_shading_language_420pack extension. So presumably it was a typo.
At any rate, our builtin functions all use ivec already, so the fact
that these prototypes use plain vecs will only lead to applications
dying in a fire when trying to use them.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Christoph Bumiller [Tue, 17 Apr 2012 16:35:16 +0000 (18:35 +0200)]
nv50: specify location of UCPs to code generator
Was made configurable in
e44089b2f79aa2dcaacf348911433d1e21235c0c
for Kepler but forgot to update nv50.
Tom Stellard [Fri, 13 Apr 2012 18:29:49 +0000 (14:29 -0400)]
r600g: Use automake to generate Makefile
Eric Anholt [Mon, 16 Apr 2012 20:37:04 +0000 (13:37 -0700)]
Revert "glsl: Refuse to link GLSL 1.40+ shaders that would use fixed function."
This reverts commit
4ec449a6ed1d2cea3bf83d6518b3b352ce5daceb.
I meant to not push this one. Review found that a link error is not
mandated: it should link, but you get undefined rendering if you rely
on a missing stage.
page 42/55 section 2.11 "Vertex Shaders":
"If the program object has no vertex shader, or no program object
is currently in use, the results of vertex shader execution are
undefined."
(and similar for page 160/173 section 3.9 "Fragment Shaders" for FS,
and page 45/58 section 2.11.2 "Program Objects" for program being 0)
It turns out the commit was broken anyway, because it was missing a
"goto done", so linkstatus got smashed back to true later and the
error just showed up as a warning in the infolog.
Eric Anholt [Fri, 13 Apr 2012 19:18:46 +0000 (12:18 -0700)]
docs: Update GLSL 1.40 status.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 13 Apr 2012 19:09:59 +0000 (12:09 -0700)]
docs: Update that int textures got done for GL3.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 13 Apr 2012 19:09:11 +0000 (12:09 -0700)]
docs: Update that ARB_draw_instanced is on in i965.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 13 Apr 2012 19:07:01 +0000 (12:07 -0700)]
docs: Update TBO support.
All I know of that needs finishing in Mesa is to enable the extension
in a GL3.1 core context on i965 -- we're not going to expose it in
non-3.1 core contexts.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 13 Apr 2012 20:51:34 +0000 (13:51 -0700)]
glsl: Refuse to link GLSL 1.40+ shaders that would use fixed function.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 13 Apr 2012 22:43:41 +0000 (15:43 -0700)]
glsl: Add remaining *sampler2DRect* texture functions.
Fixes the new piglit texelFetch() tests on these. Note that the rest
of the new functions are not tested (same as the non-2DRect versions
of most of them).
Eric Anholt [Mon, 16 Apr 2012 18:43:47 +0000 (11:43 -0700)]
glsl: Fix the prototype of textureProjGradOffset(sampler2DShadow)
Indirectly caught by Ken's review of my GLSL 1.40 changes where I
copy-and-pasted this line.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 13 Apr 2012 19:34:45 +0000 (12:34 -0700)]
glsl: Mark [iu]sampler{Buffer,2DRect}as reserved in GLSL 1.40.
The non-integer versions were already reserved in 1.30, but apparently
these were forgotten.
Fixes piglit glsl-1.40/compiler/reserved/
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Thu, 12 Apr 2012 23:28:37 +0000 (16:28 -0700)]
glsl: Add textureSize(*samplerBuffer) support.
Fixes the corresponding new tests in piglit.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 13 Apr 2012 19:44:33 +0000 (12:44 -0700)]
glsl: Fix comment typo in 1.40 work.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 13 Apr 2012 19:43:15 +0000 (12:43 -0700)]
mesa: Remove dead _mesa_sizeof_glsl_type().
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 13 Apr 2012 16:59:00 +0000 (09:59 -0700)]
gtest: Don't actually install a library.
The whole point of importing it was that you're not supposed to
install this library.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Fixes: https://bugs.gentoo.org/show_bug.cgi?id=411825
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Brian Paul [Mon, 16 Apr 2012 16:35:20 +0000 (10:35 -0600)]
svga: add case for PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS
Dylan Noblesmith [Mon, 2 Apr 2012 15:35:38 +0000 (15:35 +0000)]
autoconf: add AM_PROG_CC_C_O
Prevents this error with Automake 1.9:
src/gallium/drivers/Makefile.am: C objects in subdir but
`AM_PROG_CC_C_O' not in `configure.ac'
autoreconf: automake failed with exit status: 1
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Christoph Bumiller [Sun, 15 Apr 2012 22:36:35 +0000 (00:36 +0200)]
nvc0: fix nve4 linear copies
Christoph Bumiller [Sun, 15 Apr 2012 14:40:53 +0000 (16:40 +0200)]
targets/xvmc-nouveau: fix accidental hardcoded include path
5b0cd37324555638661a4a70c2bdf49eeebe876c wasn't meant to be pushed.
Christoph Bumiller [Sun, 15 Apr 2012 14:30:13 +0000 (16:30 +0200)]
nv50: use correct semantic map value for undefined PointSize output
Christoph Bumiller [Fri, 6 Apr 2012 15:02:08 +0000 (17:02 +0200)]
targets/xvmc-nouveau: add libdrm include path
Ben Skeggs [Sun, 15 Apr 2012 12:14:58 +0000 (22:14 +1000)]
nv30: init sample_mask to some default value at context creation time
Fixes demos/lodbias.
Ben Skeggs [Sun, 15 Apr 2012 00:52:06 +0000 (10:52 +1000)]
nv30: fix some sifm transfer issues
José Fonseca [Sun, 15 Apr 2012 10:32:21 +0000 (11:32 +0100)]
scons: Fix egl-static build due to conflicting symbols.
radeonsi and r600 have duplicate symbols, so it's not possible to
statically link both. Remove the newcomer, radeonsi, until duplicate
symbols are fixed.
Christoph Bumiller [Sat, 14 Apr 2012 21:56:56 +0000 (23:56 +0200)]
nvc0: add initial support for nve4+ (Kepler) chipsets
Most things that work on Fermi should work on Kepler too.
There are a few performance optimizations left to do, like better
placement of texture barriers and adding scheduling data to the
shader instructions (without them, a thread group will be masked
for 32 cycles after each single instruction issue).
Tom Stellard [Sat, 14 Apr 2012 21:37:37 +0000 (17:37 -0400)]
radeonsi: s/DUAL_SOURCE_BLEND/MAX_DUAL_SOURCE_RENDER_TARGETS/
Fixes build broken by commit
0d29fb017bce0968240ae875af4b3702c2cd46ef
Christoph Bumiller [Sat, 14 Apr 2012 19:12:22 +0000 (21:12 +0200)]
nv50/ir/opt: extend handleCVT for nv50's SET u32 to f32 chain
Christoph Bumiller [Thu, 12 Apr 2012 19:42:29 +0000 (21:42 +0200)]
nv50/ir: print interpolation mode
Christoph Bumiller [Sun, 8 Apr 2012 15:33:08 +0000 (17:33 +0200)]
nv50: update FP linkage state on one/two-sided lighting switch
Christoph Bumiller [Sun, 18 Mar 2012 22:28:07 +0000 (23:28 +0100)]
nv50: delete old shader compiler files
Christoph Bumiller [Sat, 14 Apr 2012 19:42:52 +0000 (21:42 +0200)]
nv50: hook up to new shader code generator
Christoph Bumiller [Sat, 14 Apr 2012 19:40:35 +0000 (21:40 +0200)]
nv50/ir: import nv50 target
Christoph Bumiller [Sat, 14 Apr 2012 02:44:28 +0000 (04:44 +0200)]
nv50/ir: fix off-by-ones in CSE and nvc0 insnCanLoad
Christoph Bumiller [Sat, 7 Apr 2012 20:46:35 +0000 (22:46 +0200)]
nv50/ir/tgsi: generate UCPs with actual outputs instead of SVs
gl_ClipDistance is treated the same way, this is just nicer and
easier assign slots for them on nv50.
Francisco Jerez [Mon, 9 Apr 2012 16:22:57 +0000 (18:22 +0200)]
nv50/ir: Fix type of the instruction created by mkCmp() for dst in FILE_FLAGS.
Christoph Bumiller [Sun, 8 Apr 2012 21:38:55 +0000 (23:38 +0200)]
nv50/ir: fix Instruction::isCommutationLegal for WAW
Francisco Jerez [Sun, 8 Apr 2012 21:14:15 +0000 (23:14 +0200)]
nv50/ir/opt: Add isOptSupported() check in logical arith optimization.
Francisco Jerez [Tue, 27 Dec 2011 11:43:27 +0000 (12:43 +0100)]
nv50/ir/ra: Fix live set propagation in the secondary passes of buildLiveSets().
Christoph Bumiller [Tue, 7 Feb 2012 21:39:20 +0000 (22:39 +0100)]
nv50/ir/opt: don't regard OP_WRSV as dead code
Christoph Bumiller [Sat, 14 Apr 2012 19:30:52 +0000 (21:30 +0200)]
nv50/ir: add isUniform query to Values
Christoph Bumiller [Mon, 9 Apr 2012 18:58:39 +0000 (20:58 +0200)]
nv50/ir: rewrite the register allocator as GCRA, with spilling
This is more flexible than the linear scan, and we don't need the
separate allocation pass for constrained values anymore.
Christoph Bumiller [Thu, 5 Apr 2012 21:14:33 +0000 (23:14 +0200)]
nv50/ir/tgsi: only export x-component of PSIZE
Christoph Bumiller [Thu, 5 Apr 2012 20:53:46 +0000 (22:53 +0200)]
nvc0: fix emission of 3rd src in SET_AND,OR,XOR
Francisco Jerez [Mon, 9 Apr 2012 18:48:43 +0000 (20:48 +0200)]
nv50/ir: Fix BuildUtil::mkSelect and mkClobber
Christoph Bumiller [Fri, 6 Apr 2012 17:18:05 +0000 (19:18 +0200)]
nv50/ir: fix reg file conflicts with undefined-value placeholders
Christoph Bumiller [Mon, 2 Apr 2012 18:55:03 +0000 (20:55 +0200)]
nv50/ir/opt: silence warning (int < Elements() signedness)
Christoph Bumiller [Mon, 2 Apr 2012 18:53:46 +0000 (20:53 +0200)]
nv50/ir/opt: fix combineSt access to wrong instruction
Christoph Bumiller [Sun, 29 Jan 2012 14:41:52 +0000 (15:41 +0100)]
nv50/ir/opt: another insn NULL check in phi elimination
Francisco Jerez [Sun, 27 Nov 2011 12:06:10 +0000 (13:06 +0100)]
nv50/ir/ssa: Take into account function inputs and outputs.
Francisco Jerez [Tue, 27 Mar 2012 19:48:58 +0000 (21:48 +0200)]
nv50/ir: Clean up before calculating instruction ordering for a new function.
Francisco Jerez [Tue, 15 Nov 2011 16:24:18 +0000 (17:24 +0100)]
nv50/ir/ra: Allocate registers for function arguments.
Francisco Jerez [Fri, 6 Apr 2012 17:16:04 +0000 (19:16 +0200)]
nv50/ir: Take into account function args in the live range calculation code.
Francisco Jerez [Thu, 29 Mar 2012 21:23:53 +0000 (23:23 +0200)]
nv50/ir/ra: Use matching physical regs for function args in caller and callee.
Francisco Jerez [Fri, 6 Apr 2012 17:08:27 +0000 (19:08 +0200)]
nv50/ir/tgsi: Infer function inputs/outputs.
Edit: Don't do it for the main function of (graphics) shaders,
its inputs and outputs always go through TGSI_FILE_INPUT/OUTPUT.
This prevents all TEMPs from counting as live out and reduces
register pressure.