Richard Huang [Fri, 19 Feb 2021 15:28:44 +0000 (15:28 +0000)]
Update common test harness files for shader reflection
Change-Id: Ib0d76e99d41df1f09377b35fd4a34a0430e5bf96
David Steele [Thu, 11 Feb 2021 11:13:37 +0000 (11:13 +0000)]
Updated test harness to match dali-core : CullFace/Blend
Change-Id: Ia6806c94a51b0f81f485d0b12f9ca8f0452f2de8
Adeel Kazmi [Mon, 15 Feb 2021 11:41:14 +0000 (11:41 +0000)]
Merge branch 'devel/master' into devel/graphics
Change-Id: Ia3fbbfb14ebbd12eecb9fc047aba2966d2739b6d
Adeel Kazmi [Fri, 12 Feb 2021 09:54:44 +0000 (09:54 +0000)]
DALi Version 2.0.13
Change-Id: Ic5e943212de02cbd7c79ba8d7b9591f90e0b880f
David Steele [Fri, 5 Feb 2021 12:09:46 +0000 (12:09 +0000)]
Updated test files to match dali-core Pipeline VtxFmt
Change-Id: I819d9a5588faf1d230c3c34dd7209c771237bdcf
David Steele [Tue, 9 Feb 2021 11:05:46 +0000 (11:05 +0000)]
Fixed memory scribbler in text vector blob
In the case where mTextureWidth was greater than the width passed in,
the texture copy was scribbling outside the pixbuf array. Changed
it to use the width passed in, so the pixbuf array should contain
only the required blob data.
Change-Id: I6e7dcbf9bd9a12df06319c81448ae9641751b85a
Signed-off-by: David Steele <david.steele@samsung.com>
(cherry picked from commit
6ee6340bae8a44b9257db3d7729e0018e1addb3d)
Heeyong Song [Wed, 10 Feb 2021 00:49:16 +0000 (00:49 +0000)]
Merge "(Vector) Show the broken image when loading is failed" into devel/master
David Steele [Thu, 4 Feb 2021 16:47:59 +0000 (16:47 +0000)]
updated test files to match dali-core : buffer impl
Change-Id: I5b06533a8b92c2f3eb45ed0a708767eccaace780
David Steele [Thu, 4 Feb 2021 15:17:16 +0000 (15:17 +0000)]
Updated test files to match dali-core
Change-Id: Ia02b239d6ee62805409fd62bc55146861fffb5f6
Adam Bialogonski [Mon, 8 Feb 2021 18:26:19 +0000 (18:26 +0000)]
Using custom deleter with Graphics unique pointer in test harness
Change-Id: Id2df79e41414319ea15dd1b81f0e292aed6b6861
David Steele [Tue, 9 Feb 2021 11:05:46 +0000 (11:05 +0000)]
Fixed memory scribbler in text vector blob
In the case where mTextureWidth was greater than the width passed in,
the texture copy was scribbling outside the pixbuf array. Changed
it to use the width passed in, so the pixbuf array should contain
only the required blob data.
Change-Id: I6e7dcbf9bd9a12df06319c81448ae9641751b85a
Signed-off-by: David Steele <david.steele@samsung.com>
Adeel Kazmi [Mon, 8 Feb 2021 17:50:45 +0000 (17:50 +0000)]
Merge branch 'devel/master' into devel/graphics
Change-Id: I7b1fb63d1641f531f3f48cc594d5b05c8400863a
Heeyong Song [Thu, 4 Feb 2021 10:36:06 +0000 (19:36 +0900)]
(Vector) Show the broken image when loading is failed
Change-Id: I3910b78c72fb4a81b0f33a7e211bb1dd717ca8f8
Richard Huang [Fri, 5 Feb 2021 11:58:29 +0000 (11:58 +0000)]
DALi Version 2.0.12
Change-Id: Idb90d58742e4136c8626d5452d0843be33f62fa0
Adeel Kazmi [Thu, 4 Feb 2021 18:09:40 +0000 (18:09 +0000)]
Merge branch 'devel/master' into devel/graphics
Change-Id: I796ecb5ce8eb9990268bf1472e7585c2f38564c5
Adeel Kazmi [Thu, 4 Feb 2021 16:49:27 +0000 (16:49 +0000)]
Merge "Dummy graphics controller for test suite" into devel/graphics
Adeel Kazmi [Thu, 4 Feb 2021 14:12:27 +0000 (14:12 +0000)]
Updated all header files to new format
Change-Id: I68b3cf032fa1758fff92509f463101bdfd36cce1
Adeel Kazmi [Wed, 3 Feb 2021 18:58:29 +0000 (18:58 +0000)]
Merge branch 'devel/master' into devel/graphics
Adeel Kazmi [Wed, 3 Feb 2021 16:49:03 +0000 (16:49 +0000)]
Updated all cpp files to new format
Change-Id: If92183926ff6584c5d05efda672b422b9dd9a322
Adam Bialogonski [Wed, 3 Feb 2021 15:38:56 +0000 (15:38 +0000)]
Dummy graphics controller for test suite
Change-Id: I6c15bac978d226566fcbd21be2fd38b56630026a
Heeyong Song [Wed, 27 Jan 2021 09:34:22 +0000 (18:34 +0900)]
Show the broken image in case of invalid svg files
Change-Id: I10d140336eb94f2a22db53e2a1f04b5dfe2a0a77
Heeyong Song [Mon, 25 Jan 2021 08:43:44 +0000 (17:43 +0900)]
Create Renderer when the Visual is created
Change-Id: I08ad0e53774094acf39dda4daaa98f5b899f0d2d
Richard Huang [Fri, 29 Jan 2021 16:21:06 +0000 (16:21 +0000)]
Temporarily removed code that checks GL call caching in automated test
Change-Id: If6c45e76d3942f21ad768ceab52144dd6449d097
JIYUN YANG [Mon, 1 Feb 2021 08:47:18 +0000 (08:47 +0000)]
Merge "Update position & size of web view." into devel/master
Adeel Kazmi [Fri, 29 Jan 2021 17:04:16 +0000 (17:04 +0000)]
Merge "fix ellipsis not working issue when the given width is too narrow" into devel/master
David Steele [Fri, 29 Jan 2021 12:53:39 +0000 (12:53 +0000)]
DALi Version 2.0.11
Change-Id: I458b3e7b20bd87320acbb2017f51e41141370b4e
huayong.xu [Mon, 9 Nov 2020 10:20:07 +0000 (18:20 +0800)]
Update position & size of web view.
Originally position of web engine is not updated when position of
web view is changed.
This patch is to update position & size of web view.
Change-Id: I84ff062363ff0d20c8e60c26d57a9f00d47c7305
Adeel Kazmi [Thu, 28 Jan 2021 21:07:37 +0000 (21:07 +0000)]
Merge "(Builder) Added Constants that can be used by Custom shaders" into devel/master
Adeel Kazmi [Thu, 28 Jan 2021 16:22:19 +0000 (16:22 +0000)]
(Builder) Added Constants that can be used by Custom shaders
Change-Id: I4654fb649a8bd8113219019a501b05fd7a965256
David Steele [Thu, 28 Jan 2021 14:33:26 +0000 (14:33 +0000)]
Syncing test harness files
Change-Id: I1e1b7d0d3835ab2817913337dc495ab3445c3a76
Adeel Kazmi [Thu, 28 Jan 2021 14:24:50 +0000 (14:24 +0000)]
Merge "Change resize policy of favicon." into devel/master
huayong.xu [Wed, 27 Jan 2021 02:04:55 +0000 (10:04 +0800)]
Change resize policy of favicon.
Resize policy of favicon is changed from FILL_TO_PARENT
to USE_NATURAL_SIZE.
Change-Id: I5d1a1851a7e88b3cab1ce95f3ce3760021755afc
huayong.xu [Thu, 21 Jan 2021 10:55:45 +0000 (18:55 +0800)]
Improve code related to scroll APIs in web view.
This improvement is suggested by Mr. Richard Huang.
Change-Id: I6f26ada7119e535594217cbb379676730331b5c2
JIYUN YANG [Tue, 26 Jan 2021 06:04:58 +0000 (06:04 +0000)]
Merge "Add some APIs into web view." into devel/master
David Steele [Fri, 22 Jan 2021 17:28:04 +0000 (17:28 +0000)]
Merge "DALi Version 2.0.10" into devel/master
Adeel Kazmi [Fri, 22 Jan 2021 17:16:10 +0000 (17:16 +0000)]
DALi Version 2.0.10
Change-Id: I80653c3bd53e990ca798aaaa1997d1c8fc4a776a
huayong.xu [Mon, 21 Dec 2020 02:58:30 +0000 (10:58 +0800)]
Add some APIs into web view.
Create, GetTitle, GetFavicon, etc are added.
Change-Id: Ifc6b20704d416b19055b8d242d2aea9863783f29
JIYUN YANG [Fri, 22 Jan 2021 10:14:36 +0000 (10:14 +0000)]
Merge "Implement some new ewk apis in web view." into devel/master
Heeyong Song [Fri, 22 Jan 2021 08:37:09 +0000 (08:37 +0000)]
Merge "Fix opacity issue when we use corner radius" into devel/master
Heeyong Song [Fri, 22 Jan 2021 08:37:03 +0000 (08:37 +0000)]
Merge "Rounded corner for SVG / Animated Vector Image visual" into devel/master
Heeyong Song [Tue, 12 Jan 2021 08:03:59 +0000 (17:03 +0900)]
Fix opacity issue when we use corner radius
NOTE : As you know, GPU doesn't like if-else statement.
But if we can skip operations for most adjacent pixels,
if-else statemnet is somtimes more efficient.
Change-Id: Ibb09a84e383e4769c3e7ead39f48073455d6e650
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
huayong.xu [Thu, 10 Dec 2020 10:33:27 +0000 (18:33 +0800)]
Implement some new ewk apis in web view.
Support some new APIs, e.g. BackForwardList, Context, CookieManager,
Settings.
Change-Id: I84a9a60ed80c6da0c3c063af5ddfec8a19c3da2b
Eunki, Hong [Tue, 19 Jan 2021 11:23:55 +0000 (20:23 +0900)]
Rounded corner for SVG / Animated Vector Image visual
Change-Id: I798b46c3cd5cbaedfc717395e4255111f95aef25
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Fri, 18 Dec 2020 17:24:20 +0000 (17:24 +0000)]
All tests now output results to xml files
Change-Id: I7cbf0540d6f32bdb516f75b42384ed3f44685de2
Richard Huang [Mon, 18 Jan 2021 17:13:40 +0000 (17:13 +0000)]
Convert more shaders in dali-toolkit and dali-scene-loader to use shader compilation tool
Change-Id: I0389814f16c3bb33d697fac6d1c73fec5aec87f4
Adeel Kazmi [Mon, 18 Jan 2021 16:30:22 +0000 (16:30 +0000)]
Merge "Ensuring test files match dali-core/adaptor" into devel/master
JIYUN YANG [Mon, 18 Jan 2021 07:18:14 +0000 (07:18 +0000)]
Merge "Support scroll in web view." into devel/master
Heeyong Song [Mon, 18 Jan 2021 01:32:30 +0000 (01:32 +0000)]
Merge "Fix resource ready state" into devel/master
David Steele [Fri, 15 Jan 2021 18:21:39 +0000 (18:21 +0000)]
Ensuring test files match dali-core/adaptor
Change-Id: I8810c5d6f07a22cdecc7235916287f6be0ddf406
Richard Huang [Fri, 15 Jan 2021 16:35:44 +0000 (16:35 +0000)]
Convert shaders in devel-api header files to use shader compilation tool
Change-Id: Id63f2e1835b9dbab93a2d2b885bb3bf6156032a5
Adeel Kazmi [Fri, 15 Jan 2021 12:44:24 +0000 (12:44 +0000)]
Merge "Shader compilation tool for dali-toolkit" into devel/master
adam.b [Fri, 15 Jan 2021 11:16:41 +0000 (11:16 +0000)]
DALi Version 2.0.9
Change-Id: Iecaea8c30eeadd22839ec0efc03b1460e799d83a
Heeyong Song [Fri, 15 Jan 2021 00:33:43 +0000 (09:33 +0900)]
Fix resource ready state
In case of synchronous loading, ResourceStatus::FAILED was not set.
Change-Id: I8a59da45a506941939d69de0f009ff7e75137a5b
Richard Huang [Wed, 13 Jan 2021 14:47:31 +0000 (14:47 +0000)]
Shader compilation tool for dali-toolkit
Change-Id: I3c3e193e45cc3cc61840e68f64285f0627873da8
huayong.xu [Tue, 5 Jan 2021 07:02:50 +0000 (15:02 +0800)]
Support scroll in web view.
Some APIs related to scroll are supported.
Change-Id: I6f4f4430ea236f437196398b4c14a29375a91495
Richard Huang [Fri, 8 Jan 2021 14:35:44 +0000 (14:35 +0000)]
DALi Version 2.0.8
Change-Id: I3618792e3d0a1ecd053dc8893605aed20f1f4657
Adeel Kazmi [Thu, 7 Jan 2021 18:24:54 +0000 (18:24 +0000)]
Updated macOS instructions
Change-Id: I9498d84be12c125fc202ae4edc29e9f6d785c470
Lucas Cavalcante de Sousa [Tue, 13 Oct 2020 19:39:57 +0000 (16:39 -0300)]
Add installation instructions for MacOS
Change-Id: Idbc11448601d7cd5fa5bf0d80f7a77ed1dfa4cbd
Adeel Kazmi [Wed, 6 Jan 2021 15:24:02 +0000 (15:24 +0000)]
Merge "(Max OSX Build) Use vcpkg cairo & enable scene-loader" into devel/master
Adeel Kazmi [Wed, 6 Jan 2021 15:04:48 +0000 (15:04 +0000)]
Merge "Add support to build on the macOS platform" into devel/master
Adeel Kazmi [Mon, 28 Dec 2020 19:40:33 +0000 (19:40 +0000)]
(Max OSX Build) Use vcpkg cairo & enable scene-loader
Change-Id: I65e706765203bcaa3e824afdd56becd60b0ac37c
JIYUN YANG [Wed, 6 Jan 2021 03:42:32 +0000 (03:42 +0000)]
Merge "Set focus to web engine." into devel/master
Wander Lairson Costa [Tue, 8 Sep 2020 15:51:31 +0000 (12:51 -0300)]
Add support to build on the macOS platform
macOS is built mostly like Windows.
Change-Id: Idf817f2e51d2f2b16dc99cd1f8bf90397049e3ba
Heeyong Song [Mon, 4 Jan 2021 14:41:56 +0000 (14:41 +0000)]
Merge "Support animation of ArcVisual properties" into devel/master
Heeyong Song [Wed, 30 Dec 2020 06:45:01 +0000 (15:45 +0900)]
Support animation of ArcVisual properties
Change-Id: I9bafe1960c633655847138b91d96528c04b76e6e
Seoyeon Kim [Tue, 29 Dec 2020 10:16:13 +0000 (19:16 +0900)]
Set multiline input hint before IME activates
- All input panel properties, such as layout, return key type, and input hint,
should be set before input panel activates (or shows).
Change-Id: I72738eee2e772dd3f6358fa52c61ec7100e8a953
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
György Straub [Thu, 24 Dec 2020 14:48:18 +0000 (14:48 +0000)]
dali-scene-loader documentation fixes.
Change-Id: Ie08526df65b4eb83a88a1c1c69c1a69801ef664a
Signed-off-by: György Straub <g.straub@partner.samsung.com>
Adeel Kazmi [Thu, 24 Dec 2020 16:23:38 +0000 (16:23 +0000)]
Merge "Add CURRENT_FRAME_NUMBER and TOTAL_FRAME_NUMBER properties to the AnimatedImageVisual" into devel/master
György Straub [Thu, 24 Dec 2020 07:49:03 +0000 (07:49 +0000)]
DALi Version 2.0.7
Change-Id: I804b83413508da576226fc9e1abdd5601c7c00fd
Heeyong Song [Wed, 23 Dec 2020 23:19:27 +0000 (23:19 +0000)]
Merge "Support animation of Visual transform properties" into devel/master
Adeel Kazmi [Wed, 23 Dec 2020 18:21:29 +0000 (18:21 +0000)]
Ensure DALI_*_API is stripped out from the doxygen documentation
Change-Id: I8d0871bcbbebbef32ca3a54801f764d97f06e50d
Adeel Kazmi [Wed, 23 Dec 2020 17:03:57 +0000 (17:03 +0000)]
Add dali-scene-loader to doxygen documentation
Change-Id: I0f36a01a349113556745dbc1a186e339bb0607e7
Adeel Kazmi [Wed, 23 Dec 2020 17:11:58 +0000 (17:11 +0000)]
Merge "Make -DUSE_DEFAULT_RESOURCE_DIR=OFF compile again" into devel/master
Seungho Baek [Wed, 23 Dec 2020 07:01:21 +0000 (16:01 +0900)]
Add CURRENT_FRAME_NUMBER and TOTAL_FRAME_NUMBER properties to the AnimatedImageVisual
Change-Id: I0512d42a0948ebc9adae9475004f7d73aa7eb52d
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Adeel Kazmi [Wed, 23 Dec 2020 16:19:42 +0000 (16:19 +0000)]
Merge "Updated patch coverage script." into devel/master
György Straub [Wed, 23 Dec 2020 11:29:58 +0000 (11:29 +0000)]
Fixed the SVACE issue in ExceptionFlinger.
This ensures that the exception is only thrown following the destruction
of all other data members.
Change-Id: Ice35cc81130a056c168e7124b0277ec32a9526ce
Signed-off-by: György Straub <g.straub@partner.samsung.com>
György Straub [Mon, 21 Dec 2020 17:05:03 +0000 (17:05 +0000)]
Cosmetic fixes in dali-scene-loader.
- implementation of (public-api) structors moved out of headers;
- default structors replaced with 'default' keyword where possible;
- disallowed construction of 'namespace' classes;
- whitespace;
- etc.
Change-Id: I9c2e5ef3d8620cad9f7077cd2e8bacd352ea37ee
Signed-off-by: György Straub <g.straub@partner.samsung.com>
Heeyong Song [Tue, 22 Dec 2020 01:05:34 +0000 (10:05 +0900)]
Support animation of Visual transform properties
Change-Id: I95cc81b6e0e0a545d18db480a715afb9660851b1
György Straub [Mon, 21 Dec 2020 17:03:23 +0000 (17:03 +0000)]
Added documentation of the DLI format.
Change-Id: I722a7c27831c67d471f072b840328d06ffbbf411
Signed-off-by: György Straub <g.straub@partner.samsung.com>
György Straub [Tue, 22 Dec 2020 13:50:36 +0000 (13:50 +0000)]
Fixed SVACE and related issues in dali-scene-loader.
- sprintf() replaced with snprintf() in gltf2-loader;
- ExceptionFlinger's destructor is marked as [[noreturn]]; other
methods are marked noexcept(true);
- fixed the assertion in MeshDefinition::Blob::ApplyMinMax(), where
either min or max can be empty, or they have to be the same size;
Change-Id: Ib05c2cde99fb3b3403c5993740fc2d72e2399f48
Youngbok Shin [Fri, 27 Nov 2020 07:53:10 +0000 (16:53 +0900)]
fix ellipsis not working issue when the given width is too narrow
This patch fix the issue when the given width is too narrow
for adding an ellipsis glyph.
Change-Id: Ifdea96eb42041c5d603acfd36874b3704a5cb7f9
György Straub [Tue, 22 Dec 2020 09:19:41 +0000 (09:19 +0000)]
Fixed the libdir that dali-scene-loader's CMakeLists.txt uses.
This fixes the Tizen 64 build.
Change-Id: I796aceed451cb0f900ff56b006434c9e8f8a5565
György Straub [Thu, 12 Nov 2020 10:21:32 +0000 (10:21 +0000)]
Added libdli to dali-toolkit as dali-scene-loader.
Change-Id: I002e58331035101d9d92d719a864be9baeacc44d
Wander Lairson Costa [Mon, 14 Dec 2020 17:53:32 +0000 (14:53 -0300)]
Make -DUSE_DEFAULT_RESOURCE_DIR=OFF compile again
DALI_IMAGE_DIR isn't defined as a path when
USE_DEFAULT_RESOURCE_DIR=OFF. Use the AssetManager class to get the
image path.
Change-Id: I75099c046a248d643419779747a4235e52f510c4
adam.b [Fri, 18 Dec 2020 11:08:34 +0000 (11:08 +0000)]
DALi Version 2.0.6
Change-Id: Ie44592f896114985917d568e346d84eb27e96169
David Steele [Thu, 17 Dec 2020 11:25:52 +0000 (11:25 +0000)]
Merge "Avoid shader string copy when possible." into devel/master
Adeel Kazmi [Thu, 17 Dec 2020 10:59:33 +0000 (10:59 +0000)]
Merge "Check renderer when call DisplayNextFrame()" into devel/master
Adeel Kazmi [Thu, 17 Dec 2020 10:59:24 +0000 (10:59 +0000)]
Merge "Fix SVACE error in npatch-data" into devel/master
Adeel Kazmi [Thu, 17 Dec 2020 10:11:09 +0000 (10:11 +0000)]
Fix SVACE error in npatch-data
Change-Id: I04df0451ded3b1a097f31e96d0a6e7f0558ff17c
Sunghyun Kim [Thu, 10 Dec 2020 05:55:06 +0000 (14:55 +0900)]
Check renderer when call DisplayNextFrame()
Sometimes DisplayNextFrame() is called even if animatedImageVisual is
disposed.
for avoid this issue, i added this patch.
Change-Id: I4912dbc38e2c911bc7bbfe7815a8fc8f6b9f4d37
seungho [Thu, 17 Dec 2020 03:21:06 +0000 (12:21 +0900)]
Remove unnecessary log in the npatch-loader
- GetNPatchData method is allowed that can be called before npatchData is created.(like GetNaturalSize)
- And, to fail to find cache with the id is not an error too.
- Therefore, this patch removes the error log from the GetCacheIndexFromId
Change-Id: If88dc611d8e5ad7431ae4485a5cbc8e2e08a4111
Signed-off-by: seungho <sbsh.baek@samsung.com>
Subhransu Mohanty [Fri, 4 Dec 2020 01:38:56 +0000 (10:38 +0900)]
Avoid shader string copy when possible.
As shader creation will take a copy if the shader is not in the cache
we don't have to create new String for each shader creation request.
we create a new string only when we need to update the shader data
and only pass a string_view to the shader creation.
Change-Id: I595d5f2af8216c2526ba0865fe33b6c0c2538405
David Steele [Wed, 16 Dec 2020 18:08:56 +0000 (18:08 +0000)]
Merge "use string_view to avoid string copy" into devel/master
David Steele [Wed, 16 Dec 2020 17:08:00 +0000 (17:08 +0000)]
Merge "Fix SVACE error in animated-image-visual.cpp" into devel/master
Adeel Kazmi [Tue, 15 Dec 2020 21:24:45 +0000 (21:24 +0000)]
Fix SVACE error in animated-image-visual.cpp
Change-Id: I688715d694f5a726cebb95c1a69bf051177b4085
huayong.xu [Thu, 12 Nov 2020 06:54:28 +0000 (14:54 +0800)]
Set focus to web engine.
When web view focus is gained, it is delivered to web engine.
Change-Id: I0ffdd895eab36390d4ad74bf38d5398153284a67
Seungho Baek [Mon, 30 Nov 2020 05:45:41 +0000 (14:45 +0900)]
Make NPatchData receive LoadComplete call from TextureManager.
- If an NPatchVisual is destroyed before it receives LoadComplete,
the loading process of the npatch image is never completed.
- At that time, because the cache data is already created, every request of the image after that is ignored.
- In this patch, NPatchData is separated from NpatchLoader and NPatchData request npatch loading to Texture Manager instead of NPatchVisual as a representative.
- After the loading is completed, NPatchData receives LoadComplete call and makes textureSet.
- And, The NpatchData sends UploadComplete call to the each NPatchVisuals those originally request it.
+ Additionally, this patch includes an method to remove unused cached data.
Change-Id: I0879a9eaa62aac8533fbc6b8d9416805ab7a0675
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
Seungho Baek [Mon, 7 Dec 2020 08:10:34 +0000 (17:10 +0900)]
Fix 2 animatedImageVisual issues
- 1. Make animate image visual do not caching in texture-manager
- If 2 visual those have same image url and play without sync, it makes caching error.
- 2. Make NextFrame methods.
- Currently, the visual requests to load specific frame with index.
But, if the system getting slow(like so many agif/webp in playing), the request and the loading can not be synchronized.
- The visual will request next frame index with identical timing, but because the loading is slow, the loading frame will be throwed away and start next frame of the index.
- This make bottle neck and also make stop to play.
- This patch adds NextFrame that returns prepared next frame. If the next frame is in loading, this method is not to increase index and returns current rendered frame again.
Change-Id: Ia301ae654bcf8ee88167585bc4f4b1259a1e4e46
Signed-off-by: Seungho Baek <sbsh.baek@samsung.com>
David Steele [Fri, 11 Dec 2020 18:11:01 +0000 (18:11 +0000)]
Updated patch coverage script.
Ensured that the coverage output is only shown in verbose mode after
all other errors have been found.
Clearly separate the script output from the coverage output
Added errors and warning tags to... errors and warnings.
Change-Id: I9376854620f110e28ca8cad9a54c8b98948970f9
Adeel Kazmi [Fri, 11 Dec 2020 12:14:17 +0000 (12:14 +0000)]
Merge "DALi Version 2.0.5" into devel/master