Samuel Iglesias Gonsálvez [Wed, 12 Dec 2018 15:29:13 +0000 (16:29 +0100)]
nir/algebraic: disable inexact optimizations depending on float controls execution mode
If FLOAT_CONTROLS_SIGNED_ZERO_INF_NAN_PRESERVE or
FLOAT_CONTROLS_DENORM_FLUSH_TO_ZERO are enabled, do not apply the
inexact optimizations so the VK_KHR_shader_float_controls execution
mode is respected.
v2:
- Do not apply inexact optimizations if SHADER_DENORM_FLUSH_TO_ZERO is
enabled (Andres).
v3:
- Updated to renamed shader info member (Andres).
v4:
- Directly access execution mode instead of dragging it by parameter (Caio).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> [v1]
Andres Gomez [Tue, 23 Apr 2019 13:54:24 +0000 (15:54 +0200)]
nir/algebraic: mark float optimizations returning one parameter as inexact
With the arrival of VK_KHR_shader_float_controls algebraic
optimizations for float types of the form (('fop', a, b), a) become
inexact depending on the execution mode.
For example, if we have activated SHADER_DENORM_FLUSH_TO_ZERO, in case
of a denorm value for the "a" parameter, we cannot return it still as
a denorm, it needs to be flushed to zero. Therefore, we mark now all
those operations as inexact.
Suggested-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Samuel Iglesias Gonsálvez [Mon, 4 Feb 2019 14:10:35 +0000 (15:10 +0100)]
nir/constant_expressions: mind rounding mode converting from float to float16 destinations
v2:
- Move the op-code specific knowledge to nir_opcodes.py even if it
means a rount trip conversion (Connor).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Samuel Iglesias Gonsálvez [Sun, 21 Apr 2019 10:35:17 +0000 (12:35 +0200)]
nir/opcodes: make sure f2f16_rtz and f2f16_rtne behavior is not overriden by the float controls execution mode
Suggested-by: Connor Abbott <cwabbott0@gmail.com>
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Samuel Iglesias Gonsálvez [Tue, 12 Feb 2019 14:43:10 +0000 (15:43 +0100)]
nir: mind rounding mode on fadd, fsub, fmul and fma opcodes
According to Vulkan spec, the new execution modes affect only
correctly rounded SPIR-V instructions, which includes fadd, fsub and
fmul.
v2:
- Fix fmul, fsub and fadd round-to-zero definitions, they should use
auxiliary functions to calculate the proper value because Mesa uses
round-to-nearest-even rounding mode by default (Connor).
v3:
- Do an actual fused multiply-add at ffma (Connor).
v4:
- Simplify fadd and fmul for bit sizes < 64 (Connor).
- Do not use double ffma for 32 bits float (Connor).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> [v3]
Samuel Iglesias Gonsálvez [Wed, 13 Feb 2019 09:31:37 +0000 (10:31 +0100)]
nir: add support for round to zero rounding mode to nir_op_f2f32
f2f16's rounding modes are already handled and f2f64 don't need it
as there is not a floating point type with higher bit size than 64 for
now.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Samuel Iglesias Gonsálvez [Thu, 6 Sep 2018 14:01:34 +0000 (16:01 +0200)]
util: add fp64 -> fp32 conversion support for RTNE and RTZ rounding modes
In order to be coherent with the pre-existent API for half floats,
this new API for double is the one meant to be used when doing double
to float conversions. It is no more than a wrapper for the softfloat.h
API but we meant to keep that one private.
v2:
- Fix bug in _mesa_double_to_float_rtz() in the inf/nan detection
using the exponent value.
v3:
- Replace custom f64 -> f32 implementations with the softfloat
one (Andres).
v4:
- Added API usage clarifying comments (Caio).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Samuel Iglesias Gonsálvez [Wed, 4 Jul 2018 10:02:30 +0000 (12:02 +0200)]
util: add float to float16 conversions with RTZ and RTNE
In order to be coherent with the pre-existent functions, this new API
is the one meant to be used when doing half float to float
conversions. It is no more than a wrapper for the softfloat.h API but
we meant to keep that one private.
v2:
- Replace custom f32 -> f16 RTZ implementation with the softfloat
one (Andres).
v3:
- Added API usage clarifying comments (Caio).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Samuel Iglesias Gonsálvez [Tue, 12 Feb 2019 08:51:31 +0000 (09:51 +0100)]
util: add softfloat functions to operate with doubles and floats
Implemented fadd, fsub, fmul and ffma for doubles and ffma for floats,
rounding to zero, using a modified implementation from Berkely
Softfloat 3e Library.
Their implementation correctness has been checked with the Berkeley
TestFloat Release 3e tool for x86_64.
v2:
- Reuse util_last_bit64() in _mesa_count_leading_zeros64()
implementation (Connor).
v3:
- Add a specific ffma for floats version (Connor).
- Implement the ffma for doubles version (Andres).
- Lots of fixes in fadd, fsub and fmul (Andres).
- Improved documentation (Andres).
v4:
- Added f64 -> f32 conversion function (Andres).
- Added f32 -> f16 RTZ conversion function (Andres).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Tested-by: Andres Gomez <agomez@igalia.com>
Acked-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Samuel Iglesias Gonsálvez [Wed, 20 Jun 2018 07:11:14 +0000 (09:11 +0200)]
nir: add support for flushing to zero denorm constants
v2:
- Refactor conditions and shared function (Connor).
- Move code to nir_eval_const_opcode() (Connor).
- Don't flush to zero on fquantize2f16
From Vulkan spec, VK_KHR_shader_float_controls section:
"3) Do denorm and rounding mode controls apply to OpSpecConstantOp?
RESOLVED: Yes, except when the opcode is OpQuantizeToF16."
v3:
- Fix bit size (Connor).
- Fix execution mode on nir_loop_analize (Connor).
v4:
- Adapt after API changes to nir_eval_const_opcode (Andres).
v5:
- Simplify constant_denorm_flush_to_zero (Caio).
v6:
- Adapt after API changes and to use the new constant
constructors (Andres).
- Replace MAYBE_UNUSED with UNUSED as the first is going
away (Andres).
v7:
- Adapt to newly added calls (Andres).
- Simplified the auxiliary to flush denorms to zero (Caio).
- Updated to renamed supported capabilities member (Andres).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> [v4]
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Samuel Iglesias Gonsálvez [Fri, 1 Feb 2019 10:23:28 +0000 (11:23 +0100)]
nir: add auxiliary functions to detect if a mode is enabled
v2:
- Added more functions.
v3:
- Simplify most of the functions (Caio).
v4:
- Updated to renamed enum values (Andres).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> [v2]
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com> [v3]
Samuel Iglesias Gonsálvez [Thu, 31 May 2018 10:20:30 +0000 (12:20 +0200)]
spirv/nir: keep track of SPV_KHR_float_controls execution modes
v2:
- Add support for rounding modes for each floating point bit size.
v3:
- Commit
e68871f6a44 ("spirv: Handle constants and types before
execution modes") changed when the execution modes are handled,
which affects the result of the floating point constants when the
rounding mode is set in the execution mode. Moved the handling of
the rounding modes before we handle the constants.
v4:
- Rename vtn_decoration "literals" to "operands" (Andres).
- Simplify execution mode parsing util function (Caio).
- Extend the comment about the timing of the handling of the rounding
modes (Caio).
v5:
- Correct extension name (Caio).
- Rename shader info member (Andres).
- Rename float controls enum (Andres).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> [v3]
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Samuel Iglesias Gonsálvez [Thu, 31 May 2018 09:50:54 +0000 (11:50 +0200)]
spirv: check support for SPV_KHR_float_controls capabilities
v2:
- Correct extension name (Caio).
- Rename supported capabilities member (Andres).
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com> [v1]
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Adam Jackson [Tue, 10 Sep 2019 19:11:19 +0000 (15:11 -0400)]
gallium/xlib: Fix glXMakeCurrent(dpy, None, None, ctx)
This is entirely legal in GL 3.0+. I wonder how many more times I'll
need to fix this specific bug.
Adam Jackson [Tue, 10 Sep 2019 19:06:29 +0000 (15:06 -0400)]
gallium/xlib: Remove MakeCurrent_PrevContext
As the comment notes, this is not thread-safe. You can just as easily
use GetCurrentContext instead, so, do that.
Adam Jackson [Tue, 10 Sep 2019 18:59:06 +0000 (14:59 -0400)]
gallium/xlib: Remove drawable caching from the MakeCurrent path
AFAICT this only exists to avoid hitting XMesaFindBuffer, which is a
linear search. But you don't have that many GLX drawables, so whatever.
Marek Olšák [Tue, 17 Sep 2019 20:00:33 +0000 (16:00 -0400)]
radeonsi: add Navi12 PCI ID
trivial and urgent
Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Adam Jackson [Tue, 17 Sep 2019 00:44:12 +0000 (20:44 -0400)]
ci: Run tests on i386 cross builds
Yes, some tests fail, but we can turn those into XFAILs at meson time.
Better to keep the things that work working than not cover them at all.
Unfortunately XPASS results will not cause the build to fail until we
update CI to meson 0.51 or newer.
Reviewed-by: Daniel Stone <daniels@collabora.com>
Jon Turney [Mon, 16 Sep 2019 14:25:33 +0000 (15:25 +0100)]
Fix timespec_from_nsec test for 32-bit time_t
Since struct timespec's tv_sec member is of type time_t, adjust the
expected value to allow for the truncation which will occur with 32-bit
time_t.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Tapani Pälli [Tue, 17 Sep 2019 07:21:24 +0000 (10:21 +0300)]
iris: close screen fd on iris_destroy_screen
Otherwise it never gets closed, this fixes errors seen with deqp-egl
where we end up opening 1024 files.
Fixes:
2dce0e94 ("iris: Initial commit of a new 'iris' driver for Intel Gen8+ GPUs.")
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Juan A. Suarez Romero [Tue, 17 Sep 2019 10:55:41 +0000 (12:55 +0200)]
docs: update calendar, add news item and link release notes for 19.1.7
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Juan A. Suarez Romero [Tue, 17 Sep 2019 10:53:06 +0000 (12:53 +0200)]
docs: add sha256 checksums for 19.1.7
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit
b9d7244035ce2da5bd93c984e30944b3730b219e)
Juan A. Suarez Romero [Tue, 17 Sep 2019 10:31:38 +0000 (12:31 +0200)]
docs: add release notes for 19.1.7
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
(cherry picked from commit
f632aac9385cfe02f5bfe762d93e60b5b46f2c77)
Michel Dänzer [Tue, 17 Sep 2019 10:10:28 +0000 (12:10 +0200)]
ac: Remove DEBUG workaround
As of version 7, LLVM uses LLVM_DEBUG instead of just DEBUG.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Michel Dänzer [Mon, 16 Sep 2019 15:08:14 +0000 (17:08 +0200)]
swr: Limit DEBUG workaround to LLVM < 7
As of version 7, LLVM uses LLVM_DEBUG instead of just DEBUG.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Michel Dänzer [Mon, 16 Sep 2019 15:06:19 +0000 (17:06 +0200)]
gallivm: Limit DEBUG workaround to LLVM < 7
As of version 7, LLVM uses LLVM_DEBUG instead of just DEBUG.
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
Erik Faye-Lund [Mon, 16 Sep 2019 06:36:16 +0000 (08:36 +0200)]
st/mesa: remove always-true expression
In case the GLSL version is 130 or higher, we've already enabled
ARB_shader_bit_encoding a bit earlier in this same function. So this
condition will always be true.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Christian Gmeiner [Fri, 13 Sep 2019 06:56:11 +0000 (08:56 +0200)]
etnaviv: a bit of micro-optimization
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Jonathan Marek <jonathan@marek.ca>
Icenowy Zheng [Mon, 16 Sep 2019 16:07:40 +0000 (00:07 +0800)]
lima: reset scissor state if scissor test is disabled
The PLBU seems to preserve scissor state between draws, and since lima doesn't
emit PLBU_CMD_SCISSORS() if scissor test is disabled, it uses state from previous draw.
Fix it by emitting PLBU_CMD_SCISSORS() for full fb if scissor test is disabled.
Signed-off-by: Icenowy Zheng <icenowy@aosc.io>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Qiang Yu <yuq825@gmail.com>
Jason Ekstrand [Tue, 17 Sep 2019 02:15:18 +0000 (21:15 -0500)]
vulkan: Update the XML and headers to 1.1.123
Acked-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Caio Marcelo de Oliveira Filho [Sat, 14 Sep 2019 03:40:50 +0000 (20:40 -0700)]
spirv: Handle ShaderLayer and ShaderViewportIndex capabilities
SPIR-V 1.5 incorported the SPV_EXT_shader_viewport_index_layer but
splitting into the two capabilities above. Just handle them as we
support the extension already.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Caio Marcelo de Oliveira Filho [Sat, 14 Sep 2019 03:36:26 +0000 (20:36 -0700)]
spirv: Update JSON and headers to 1.5
Acked-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Anholt [Tue, 3 Sep 2019 21:19:36 +0000 (14:19 -0700)]
freedreno: Fix invalid read when a block has no instructions.
We can't deref list_(first/last)_entries unless we know we have at least
one. Instead, just use our IP we've been tracking as we go to set up the
start ip, and fill in the end IP as we walk instructions.
Fixes a complaint in valgrind on
dEQP-GLES3.functional.transform_feedback.* which sometimes has an
empty main (non-END) block when the VS inputs are just directly mapped
to outputs without any ALU ops.
Reviewed-by: Rob Clark <robdclark@chromium.org>
Kenneth Graunke [Fri, 13 Sep 2019 02:12:10 +0000 (19:12 -0700)]
st/mesa: Increase GL_POINT_SIZE_RANGE minimum to 1.0
Table 23.54 of the OpenGL 4.5 spec lists the minimum values for
GL_POINT_SIZE_RANGE as [1, 1]. So zero is not allowed (even though
arguably this could be useful for MSAA rendering, where a sub-1px
point might cover only some samples...)
This fixes the WebGL 2.0 conformance suite's state.gl-get-calls test
on Chromium on Linux, which uses desktop OpenGL. The test checks that
the minimum value of GL_ALIASED_POINT_SIZE_RANGE is 1. Unfortunately,
that query doesn't exist in desktop GL, so it checks POINT_SIZE_RANGE,
which is the anti-aliased value. There's not really anything better
for Chromium to do here, unfortunately. When running Chromium with
--api=es3, it maps it to the correct query and the test already works.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Kenneth Graunke [Fri, 13 Sep 2019 00:30:28 +0000 (17:30 -0700)]
st/mesa: Prefer 5551 formats for GL_UNSIGNED_SHORT_5_5_5_1.
Previously, internalformat GL_RGBA and type GL_UNSIGNED_SHORT_5_5_5_1
was promoted to RGBA8888 as the table entry with the 5551 formats
is listed below the 8888 entry, and it also doesn't have GL_RGBA as
a possible internalformat.
Using actual 5551 fixes the following dEQP-EGL test:
- dEQP-EGL.functional.image.modify.tex_rgb5_a1_tex_subimage_rgba8
Reviewed-by: Eric Anholt <eric@anholt.net>
Rhys Perry [Mon, 2 Sep 2019 16:40:43 +0000 (17:40 +0100)]
radv: always emit a position export in gs copy shaders
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Fixes:
f8d0337299f ('radv: add multiple streams support for the GS copy shader')
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Rhys Perry [Mon, 29 Apr 2019 12:41:46 +0000 (13:41 +0100)]
radv: keep GS threads with excessive emissions which could write to memory
Signed-off-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Lionel Landwerlin [Mon, 16 Sep 2019 15:01:28 +0000 (18:01 +0300)]
drirc: include unreal engine version 0 to 23
This was meant to include up to version 23.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes:
0616b7ac90 ("vulkan: add vk_x11_strict_image_count option")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111522
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Lionel Landwerlin [Mon, 16 Sep 2019 14:47:12 +0000 (17:47 +0300)]
util/xmlconfig: fix regexp compile failure check
This is embarrasing...
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Fixes:
04dc6074cf ("driconfig: add a new engine name/version parameter")
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Erik Faye-Lund [Wed, 7 Aug 2019 11:42:36 +0000 (13:42 +0200)]
gallium/gdi: use GALLIUM_FOO rather than HAVE_FOO
This matches what other targets do, and makes it easier to port to
meson.
Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Dylan Baker [Fri, 31 May 2019 16:39:32 +0000 (09:39 -0700)]
scons: Make scons and meson agree about path to glapi generated headers
Currently scons puts them in src/mapi/glapi, meosn puts them in
src/mapi/glapi/gen. This results in some things being compilable only by
one or the other, put them in the same places so that everyone is happy.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Vasily Khoruzhick [Sat, 14 Sep 2019 07:15:28 +0000 (00:15 -0700)]
lima: add standalone disassembler with primitive MBS parser
It's useful for analyzing shader binaries produced by ARM mali offline
compiler which outputs files in MBS format. MBS is mali binary shader,
currently parser just extracts shader binary and ignores everything else.
Reviewed-and-tested-by: Connor Abbott<cwabbott0@gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul@gmail.com>
Heinrich Fink [Mon, 16 Sep 2019 11:20:49 +0000 (13:20 +0200)]
mesa/gl: Sync with Khronos registry
Update GL headers and xml API from upstream Khronos registry (commit
3d0c3eb). Keep `BUILDING_MESA` quirk in glext.h.
mesa/extensions: Expose EXT_EGL_sync instead of MESA_EGL_sync to reflect
Khronos request of changing this extension's scope from MESA to EXT.
EGL_EGL_sync is also the name of the extension that has been merged into
the upstream Khronos GL registry.
Remove MESA_EGL_sync spec txt from Mesa tree as it is now published as
EXT by Khronos.
v1: Remove MESA_EGL_sync spec and squash commits (Eric E)
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Sergii Romantsov [Thu, 29 Aug 2019 07:58:38 +0000 (10:58 +0300)]
nir/large_constants: pass after lowering copy_deref
v2: by J.Ekstrand suggestion moved lowering of large
constants after lowering of copy_deref is done.
CC: Jason Ekstrand <jason@jlekstrand.net>
CC: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111450
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Michel Dänzer [Fri, 13 Sep 2019 09:59:43 +0000 (11:59 +0200)]
gitlab-ci: Move up meson-arm64 job definition
This might allow the arm64 tests to start running earlier.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Michel Dänzer [Fri, 13 Sep 2019 09:13:12 +0000 (11:13 +0200)]
gitlab-ci: Move dependencies/needs for meson-main job to .deqp-test
Reviewed-by: Eric Anholt <eric@anholt.net>
Michel Dänzer [Wed, 11 Sep 2019 16:55:43 +0000 (18:55 +0200)]
gitlab-ci: Simplify some job definitions by extending more similar jobs
v2:
* Preserve setting NIR_VALIDATE=0 for all arm64_* jobs
* Preserve setting DEQP_SKIPS=deqp-default-skips.txt for
arm64_a306_gles2 jobs
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com> # v1
Reviewed-by: Eric Anholt <eric@anholt.net>
Michel Dänzer [Fri, 6 Sep 2019 15:35:52 +0000 (17:35 +0200)]
gitlab-ci: Use multiple inheritance instead of YAML references
Support for multiple inheritance was added to GitLab recently.
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Michel Dänzer [Fri, 13 Sep 2019 08:56:54 +0000 (10:56 +0200)]
gitlab-ci: Add needs stanza to arm64_a306_gles2 job definition
This allows the arm64_a306_gles2 jobs to run as soon as the meson-arm64
job has finished.
Fixes:
6f0dc087b7a5 "freedreno: Introduce gitlab-based CI."
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Timothy Arceri [Mon, 16 Sep 2019 09:39:40 +0000 (19:39 +1000)]
radeonsi/nir: fix number of used samplers
Commit
f3e978db incorrectly assumed the maximum number of
samplers was equal to the max number of defined samplers
e.g. where bindings skip slots.
This fixes an assert in si_nir_load_sampler_desc() for an
enemy territory quake wars shader. And fixes potential bugs with
incorrect bounds limiting in the same code for production builds
of mesa.
Fixes:
f3e978db ("radeonsi/nir: Remove uniform variable scanning")
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Samuel Pitoiset [Wed, 11 Sep 2019 07:22:29 +0000 (09:22 +0200)]
radv/gfx10: disable unsupported transform feedback features for NGG
Mostly multiple streams and queries which have to be fixed/implemented.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 9 Sep 2019 08:54:27 +0000 (10:54 +0200)]
radv/gfx10: implement NGG streamout
It's still disabled by default because transform feedback randomly
hangs and it seems like it's related to GDS (cf. RadeonSI).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 11 Sep 2019 07:19:21 +0000 (09:19 +0200)]
radv/gfx10: make sure to wait for idle before clearing GDS
Otherwise the next streamout operation will overwrite GDS. This
can be improved by tracking if there is a streamout operation in
flight. Currently the driver unconditionally flushes but that
doesn't matter much as NGG streamout is disabled by default.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 10 Sep 2019 08:56:24 +0000 (10:56 +0200)]
radv/gfx10: make GDS idle when leaving the IB
NGG streamout uses GDS and we have to make sure that another
process isn't going to overwrite GDS while our shaders are busy.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 10 Sep 2019 19:45:57 +0000 (21:45 +0200)]
radv/gfx10: enable NGG_WAVE_ID_EN for NGG streamout
Otherwise the wave IDs are probably 0 and it hangs. NGG_WAVE_ID_EN
generates wave IDs for GDS OA.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 9 Sep 2019 10:00:50 +0000 (12:00 +0200)]
radv/gfx10: gather GS output for VS as NGG
For streamout we have to the number of streamout outputs.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 9 Sep 2019 09:04:07 +0000 (11:04 +0200)]
radv/gfx10: compute the correct buffer size for NGG streamout
It's used to determined the max emit per buffer.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 9 Sep 2019 08:43:44 +0000 (10:43 +0200)]
radv/gfx10: fix unnecessary LDS overallocation for NGG GS
Ported from RadeonSI.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 9 Sep 2019 08:42:18 +0000 (10:42 +0200)]
radv/gfx10: adjust the LDS size for VS/TES NGG streamout
It should account for the number of streamout outputs.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 9 Sep 2019 08:32:10 +0000 (10:32 +0200)]
radv/gfx10: unconditionally declare scratch space for NGG streamout without GS
Streamout outputs are stored in the ESGS ring.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 9 Sep 2019 08:29:22 +0000 (10:29 +0200)]
radv/gfx10: adjust the GS NGG scratch size for streamout
It needs more space for multiple streams.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 9 Sep 2019 08:26:54 +0000 (10:26 +0200)]
radv/gfx10: allocate GDS/OA buffer objects for NGG streamout
This allocates two BOs for GFX10 NGG streamout.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 9 Sep 2019 08:25:07 +0000 (10:25 +0200)]
radv/gfx10: implement NGG streamout begin/end functions
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 9 Sep 2019 08:23:30 +0000 (10:23 +0200)]
radv/gfx10: add an option to switch from legacy to NGG streamout
This internal option is turned off by default because NGG streamout
still hangs. It seems like it's related to GDS as RadeonSI.
That option will be turned on once all issues are resolved.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 10 Sep 2019 13:10:13 +0000 (15:10 +0200)]
radv/winsys: add support for GS and OA domains
For NGG streamout which uses GDS.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Danylo Piliaiev [Thu, 12 Sep 2019 11:17:28 +0000 (14:17 +0300)]
iris: Fix fence leak in iris_fence_flush
Documentation for pipe_context::flush states:
"NOTE: use screen->fence_reference() (or equivalent) to transfer
new fence ref to **fence, to ensure that previous fence is unref'd"
Hence we need to unref previous out_fence.
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Sergii Romantsov [Thu, 12 Sep 2019 12:28:45 +0000 (15:28 +0300)]
nir/large_constants: more careful data copying
A filed of nir_variable.location may be equel to -1.
That may cause copying to invalid address of list-node,
making some internal fields corrupted.
Patch fixes segfault during freeing context due to
corrupted address of ralloc_header.destructor.
v2: copy data if var is constant (Connor Abbott)
CC: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Fixes:
b6d475356846 (nir/large_constants: De-duplicate constants)
Signed-off-by: Sergii Romantsov <sergii.romantsov@globallogic.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111676
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Juan A. Suarez Romero [Fri, 13 Sep 2019 14:45:01 +0000 (16:45 +0200)]
docs: extend 19.1.x releases
As 19.2 got some delays, let's extend 19.1 at least in one extra
release.
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Lionel Landwerlin [Thu, 5 Sep 2019 20:54:53 +0000 (23:54 +0300)]
vulkan: add vk_x11_strict_image_count option
This option strictly allocate the minImageCount given by the
application at swapchain creation.
This works around application that do not deal with the fact that the
implementation allocates more images than the minimum specified.
v2: Add values in default drirc (Bas)
v3: specify engine name/version (Lionel)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=111522
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Lionel Landwerlin [Sun, 8 Sep 2019 09:59:32 +0000 (12:59 +0300)]
driconfig: add a new engine name/version parameter
Vulkan applications can register with the following structure :
typedef struct VkApplicationInfo {
VkStructureType sType;
const void* pNext;
const char* pApplicationName;
uint32_t applicationVersion;
const char* pEngineName;
uint32_t engineVersion;
uint32_t apiVersion;
} VkApplicationInfo;
This enables the Vulkan implementations to apply workarounds based off
matching this description.
Here we add a new parameter for matching the driconfig options with
the following :
<device driver="anv">
<application engine_name_match="MyOwnEngine.*" engine_versions="10:12,40:42">
<option name="blaaah" value="true" />
</application>
</device>
v2: switch engine name match to use regexps
v3: Verify that the regexec returns REG_NOMATCH for match failure (Eric)
v4: Add missing bit that went to the following commit (Eric)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Lionel Landwerlin [Sun, 8 Sep 2019 09:57:16 +0000 (12:57 +0300)]
radv: store engine name
We'll use this later for a new driconfig matching parameter.
v2: Avoid leak in device creation error case (Bas)
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: 19.2 <mesa-stable@lists.freedesktop.org>
Christian Gmeiner [Fri, 13 Sep 2019 07:04:45 +0000 (09:04 +0200)]
gallium: util_set_vertex_buffers_mask(..): make use of u_bit_consecutive(..)
Also move the clearing of the bits out of if/else.
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Rob Clark [Sat, 14 Sep 2019 17:22:55 +0000 (10:22 -0700)]
gitlab-ci/a630: skip dEQP-GLES3.functional.fbo.msaa.2_samples.stencil_index8
Seen a couple flakes on this one so far. Not sure if it is a real
driver problem or not, but skip it to unblock things.
Signed-off-by: Rob Clark <robdclark@chromium.org>
Lepton Wu [Thu, 12 Sep 2019 17:36:11 +0000 (10:36 -0700)]
virgl: replace fprintf with _debug_printf
Signed-off-by: Lepton Wu <lepton@chromium.org>
Reviewed-by: Gurchetan Singh <gurchetansingh@chromium.org>
Kenneth Graunke [Fri, 13 Sep 2019 09:32:25 +0000 (02:32 -0700)]
iris: Initialize ice->state.prim_mode to an invalid value
It was calloc'd to 0 which is PIPE_PRIM_POINTS, which means that we
fail to notice an initial primitive of points being new, and fail at
updating the "primitive is points or lines" field.
We do not need to reset this on device loss because we're tracking
the last primitive mode sent to us on the CPU via draw_vbo, not the
last primitive mode sent to the GPU.
Fixes several tests:
- dEQP-GLES3.functional.clipping.point.wide_point_clip
- dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_center
- dEQP-GLES3.functional.clipping.point.wide_point_clip_viewport_corner
Fixes:
dcfca0af7c5 ("iris: Set XY Clipping correctly.")
Eric Anholt [Thu, 12 Sep 2019 19:34:50 +0000 (12:34 -0700)]
gitlab-ci: Make the test job fail when bugs are unexpectedly fixed.
If people fix bugs without updating the expected-fails list, then we
end up with a lack of coverage of those failures in the future. Also,
some day down the line another developer ends up trying to figure out
if the bug was actually fixed or their environment is just failing to
reproduce it.
Suggested-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Eric Anholt [Thu, 12 Sep 2019 21:39:19 +0000 (14:39 -0700)]
gitlab-ci/a630: Drop the MSAA expected failure.
This hasn't failed for me in ~5 minutes of looping over
dEQP-GLES3.functional.fbo.msaa.*
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Eric Anholt [Thu, 12 Sep 2019 21:33:54 +0000 (14:33 -0700)]
gitlab-ci/a630: Drop remaining dEQP-GLES3.functional.draw.random.* xfails.
These haven't failed for me in ~10 minutes of looping over
draw.random.*.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Acked-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Andreas Baierl [Tue, 20 Aug 2019 16:19:55 +0000 (18:19 +0200)]
lima/ppir: Add undef handling
Add a ppir dummy node for nir_ssa_undef_instr, create a reg for it and mark
it as undefined, so that regalloc can set it non-interfering to avoid
register pressure.
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Vasily Khozuzhick <anarsoul@gmail.com>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
Andreas Baierl [Thu, 12 Sep 2019 09:07:40 +0000 (11:07 +0200)]
lima/ppir: Rename ppir_op_dummy to ppir_op_undef
Signed-off-by: Andreas Baierl <ichgeh@imkreisrum.de>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Reviewed-by: Erico Nunes <nunes.erico@gmail.com>
John Stultz [Thu, 12 Sep 2019 20:02:18 +0000 (20:02 +0000)]
Android.mk: Fix missing \ from recent llvm change
Building w/ AOSP, I was hitting the following error:
external/mesa3d/src/amd/Android.common.mk:95: error: missing separator.
Which was due to the changes to mesa-build-with-llvm missing
a line continuation.
Fixes:
96b592696f13
Signed-off-by: John Stultz <john.stultz@linaro.org>
Boris Brezillon [Thu, 5 Sep 2019 18:47:45 +0000 (20:47 +0200)]
panfrost: Move the batch submission logic to panfrost_batch_submit()
We are about to patch panfrost_flush() to flush all pending batches,
not only the current one. In order to do that, we need to move the
'flush single batch' code to panfrost_batch_submit().
While at it, we get rid of the existing pipelining logic, which is
currently unused and replace it by an unconditional wait at the end of
panfrost_batch_submit(). A new pipeline logic will be introduced later
on.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Boris Brezillon [Thu, 5 Sep 2019 17:14:25 +0000 (19:14 +0200)]
panfrost: Move the fence creation in panfrost_flush()
panfrost_flush() is about to be reworked to flush all pending batches,
but we want the fence to block on the last one. Let's move the fence
creation logic in panfrost_flush() to prepare for this situation.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Boris Brezillon [Thu, 5 Sep 2019 19:01:20 +0000 (21:01 +0200)]
panfrost: Delay payloads[].offset_start initialization
panfrost_draw_vbo() Might call the primeconvert/without_prim_restart
helpers which will enter the ->draw_vbo() again. Let's delay
payloads[].offset_start initialization so we don't initialize them
twice.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Boris Brezillon [Thu, 5 Sep 2019 17:07:12 +0000 (19:07 +0200)]
panfrost: Prepare things to avoid flushes on FB switch
panfrost_attach_vt_xxx() functions are now passed a batch, and the
generated FB desc is kept in panfrost_batch so we can switch FBs
without forcing a flush. The postfix->framebuffer field is restored
on the next attach_vt_framebuffer() call if the batch already has an
FB desc.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Boris Brezillon [Thu, 5 Sep 2019 16:57:11 +0000 (18:57 +0200)]
panfrost: Pass a batch to panfrost_set_value_job()
So we can emit SET_VALUE jobs for a batch that's not currently bound
to the context.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Boris Brezillon [Thu, 5 Sep 2019 16:52:21 +0000 (18:52 +0200)]
panfrost: Use ctx->wallpaper_batch in panfrost_blit_wallpaper()
We'll soon be able to flush a batch that's not currently bound to the
context, which means ctx->pipe_framebuffer will not necessarily be the
FBO targeted by the wallpaper draw. Let's prepare for this case and
use ctx->wallpaper_batch in panfrost_blit_wallpaper().
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Boris Brezillon [Sun, 1 Sep 2019 08:30:39 +0000 (10:30 +0200)]
panfrost: Pass a batch to functions emitting FB descs
So we can emit such jobs to a batch that's not currently bound to the
context.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Boris Brezillon [Sun, 1 Sep 2019 08:15:23 +0000 (10:15 +0200)]
panfrost: Pass a batch to panfrost_{allocate,upload}_transient()
We need that if we want to upload transient buffers to a batch that's
not currently bound to the context, which in turn will be needed if we
want to relax the batch serialization we have right now (only flush
batches when we need to: on a flush request, or when one batch depends
on the result of other batches).
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Boris Brezillon [Sun, 1 Sep 2019 08:54:38 +0000 (10:54 +0200)]
panfrost: Allow testing if a specific batch is targeting a scanout FB
Rename panfrost_is_scanout() into panfrost_batch_is_scanout(), pass it
a batch instead of a context and move the code to pan_job.c.
With this in place, we can now test if a batch is targeting a scanout
FB even if this batch is not bound to the context.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Boris Brezillon [Thu, 5 Sep 2019 16:19:40 +0000 (18:19 +0200)]
panfrost: Get rid of the unused 'flush jobs accessing res' infra
Will be replaced by something similar but using a BOs as keys instead
of resources.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Boris Brezillon [Sun, 1 Sep 2019 08:24:30 +0000 (10:24 +0200)]
panfrost: Use a pipe_framebuffer_state as the batch key
This way we have all the fb_state information directly attached to a
batch and can pass only the batch to functions emitting CMDs, which is
needed if we want to be able to queue CMDs to a batch that's not
currently bound to the context.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Indrajit Das [Tue, 10 Sep 2019 09:22:14 +0000 (14:52 +0530)]
radeon/vcn: exclude raven2 from vcn 2.0 encode initialization
Signed-off-by: Indrajit Das <indrajit-kumar.das@amd.com>
Reviewed-by: Leo Liu <leo.liu@amd.com>
Eric Engestrom [Wed, 11 Sep 2019 17:51:46 +0000 (18:51 +0100)]
gitlab-ci: rename stages to something simpler
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Michel Dänzer <mdaenzer@redhat.com>
Boris Brezillon [Tue, 27 Aug 2019 10:36:43 +0000 (12:36 +0200)]
panfrost: Rework midgard_pair_load_store() to kill the nested foreach loop
mir_foreach_instr_in_block_safe() is based on list_for_each_entry_safe()
which is designed to protect against removal of the current entry, but
removing the entry placed just after the current one will lead to a
use-after-free situation.
Luckily, the midgard_pair_load_store() logic guarantees that the
instruction being removed (if any) is never placed just after ins which
in turn guarantees that the hidden __next variable always points to a
valid object.
Took me a bit of time to realize that this code was safe, so I'm
suggesting to get rid of the inner mir_foreach_instr_in_block_from()
loop and rework the code so that the removed instruction is always the
current one (which is what the list_for_each_entry_safe() API was
initially designed for).
While at it, we also get rid of the unecessary insert(ins)/remove(ins)
dance by simply moving the instruction around.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Boris Brezillon [Tue, 27 Aug 2019 10:36:42 +0000 (12:36 +0200)]
panfrost: Fix a list_assert() in schedule_block()
list_for_each_entry() does not allow modifying the current item pointer.
Let's rework the skip-instructions logic in schedule_block() to not
break this rule.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Iago Toral Quiroga [Mon, 9 Sep 2019 10:23:58 +0000 (12:23 +0200)]
v3d: fix TF primitive counts for resume without draw
The V3D documentation states that primitive counters are reset when
we emit Tile Binning Mode Configuration items, which we do at the start
of each draw call, however, in the actual hardware this doesn't seem to
take effect when transform feedback is not active (this doesn't happen in
the simulator). This causes a problem in the following scenario:
glBeginTransformFeedback()
glDrawArrays()
glPauseTransformFeedback()
glDrawArrays()
glResumeTransformFeedback()
glEndTransformFeedback()
The TF pause will trigger a flush of the primitive counters, which results
in a correct number of primitives up to that point. In theory, the counter
should then be reset when we execute the draw after pausing TF, but that
doesn't happen, and since TF is enabled again by the resume command before
we end recording, by the time we end the transform feedback recording we
again check the counters, but instead of reading 0, we read again the same
value we read at the time we paused, incorrectly accumulating that value
again.
In theory, we should be able to avoid this by using the other method to
reset the primitive counters: using operation 1 instead of 0 when we
flush the counts to the buffer at the time we pause, but again, this
doesn't seem to be work and we still see obsolete counts by the time we
end transform feedback.
This patch fixes the problem by not accumulating TF primitive counts
unless we know we have actually queued draw calls during transform
feedback, since that seems to effectively reset the counters. This should
also be more performant, since it saves unnecessary stalls for the
primitive counters to be updated when we know there haven't been any
new primitives drawn.
Fixes CTS tests:
dEQP-GLES3.functional.transform_feedback.*
Reviewed-by: Eric Anholt <eric@anholt.net>
Iago Toral Quiroga [Wed, 11 Sep 2019 08:02:22 +0000 (10:02 +0200)]
v3d: remove redundant update of queued draw calls
This was updating the counter for the indexed draw path only, but we are
already updating the counter for all paths a bit later, so this is only
duplicating counts for indexed paths.
Reviewed-by: Eric Anholt <eric@anholt.net>
Iago Toral Quiroga [Tue, 10 Sep 2019 11:46:25 +0000 (13:46 +0200)]
v3d: make sure we have enough space in the CL for the primitive counts packet
Fixes:
0f2d1dfe65 ("v3d: use the GPU to record primitives written to transform feedback")
Reviewed-by: Eric Anholt <eric@anholt.net>
Iago Toral Quiroga [Mon, 9 Sep 2019 10:52:16 +0000 (12:52 +0200)]
v3d: add missing line break for performance debug message
Reviewed-by: Eric Anholt <eric@anholt.net>