Alexander Galazin [Thu, 25 Mar 2021 07:51:47 +0000 (10:51 +0300)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: I5517ebda304e88850ec6cd29bebce290aa237723
Ancheng Qiao [Mon, 22 Feb 2021 10:25:25 +0000 (18:25 +0800)]
Fix precision issue in NearestEdgeTests shaders
We should also use the calculated offset in shader.
Affects:
KHR-GLES32.core.nearest_edge.*
Components: OpenGL ES
VK-GL-CTS issue: 2651
Change-Id: I9427d3a95a98e3be58dd7ea16a2bf96822f33450
(cherry picked from commit
b5328021844d8fcca5d0facc327f1e31785ed880)
Alexander Galazin [Wed, 17 Mar 2021 11:34:22 +0000 (14:34 +0300)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: Ied31bf3a3891e6809c3472c70598ac7448a31066
Alexander Galazin [Mon, 22 Feb 2021 09:14:11 +0000 (10:14 +0100)]
Update Vulkan/GL Readme
Update the Readme files to point to the new
submission verifcation script
Components: Vulkan, OpenGL
Change-Id: I6fb35a383fcc49e543ae67822be22d744c5fcd9c
(cherry picked from commit
412f5a3363eb228ca1a63be337de172a2e622571)
Alexander Galazin [Wed, 10 Mar 2021 07:35:45 +0000 (10:35 +0300)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: Ib3539ff9e52891171eb4cac8cc569390adb5d425
Mika Väinölä [Mon, 8 Feb 2021 11:01:23 +0000 (13:01 +0200)]
Allow wildcards in waiver vendor strings
Use wildcard matching instead of exact string comparison for GL
waiver vendor attributes. Use "Google*" prefix for ANGLE XFB
waiver and remove a duplicate ANGLE waiver.
VK-GL-CTS issue: 2770
Components: Framework, OpenGL
Change-Id: I0ffc54af6aaa4c562bf1e8b5077e365da71f9a3e
(cherry picked from commit
074fc201162b347720c4ba3a013101837edf2a8d)
Thomas Spurden [Mon, 8 Feb 2021 15:30:15 +0000 (15:30 +0000)]
Fix exit code for cts-runner
The runner used m_summary.isConformant to determine the exit code after
m_summary had been cleared by TestRunner::deinit, so it was always
exiting with a failure code.
Don't clear m_summary so that isConformant is valid after deinit.
Affects:
cts-runner
Components: Framework
VK-GL-CTS issue: 1982
Change-Id: I665017f7b11985f1e639971e4a9a627045f3664a
(cherry picked from commit
0f2a50e88aad4dae6330168f01c224b3de5bb629)
Graeme Leese [Thu, 21 Jan 2021 13:55:22 +0000 (13:55 +0000)]
Check for astc_sliced_3d extension in negative API tests
The ASTC sliced_3d extension allows support of 3D ASTC textures using 2D
blocks (interpreted as XxYx1 blocks of the 3D texture). That makes
passing the 2D ASTC format enums with a texture target of TEXTURE_3D
legal, so update the negative API tests to allow that case.
Components: OpenGL
VK-GL-CTS issue: 2741
Affects: dEQP-GLES3.functional.negative_api.texture.compressedteximage3d_invalid_astc_target
dEQP-GLES3.functional.negative_api.texture.texstorage3d_invalid_astc_target
Change-Id: Ifd3c54d2819d11c3e771ad4a98682e266c27da41
(cherry picked from commit
6c72e55e2343f0b448c0707d0ae6b51f2baa3e61)
Thomas Spurden [Wed, 16 Dec 2020 12:26:52 +0000 (12:26 +0000)]
Add --force option to fetch_sources.py
This passes --force to git fetch and checkout.
Change-Id: I56a7ccafefb2eaac69d2253516308daa8e8808cf
(cherry picked from commit
2feac9e222d15c94adf3d39e61878e489a0f0aea)
Alexander Galazin [Thu, 28 Jan 2021 17:23:22 +0000 (18:23 +0100)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: I788189cd68e7eb8d41b1e9f110102e5b611b0a62
Ricardo Garcia [Fri, 22 Jan 2021 10:39:45 +0000 (11:39 +0100)]
Disable dithering in nearest edge test cases
This commits disables dithering in the nearest edge test cases so the
tests can correctly work with less than 8 bits per pixel.
Affected tests:
KHR-GL*.nearest_edge.*
Components: OpenGL
VK-GL-CTS issue: 2748
Change-Id: I906d7973be1a77e598135b3ed0dde5d671ba0ba7
(cherry picked from commit
671dbeb2ca8d3793f06fb9fe7838e0f02951141c)
Piers Daniell [Tue, 26 Jan 2021 17:19:30 +0000 (10:19 -0700)]
Return a valid format when GL_RGB8 is not treated as GL_RGBA8
There was a special case added to NearestEdgeTestCase::toTextureFormat()
in https://gerrit.khronos.org/c/vk-gl-cts/+/6634 to support implementations
that treat GLRGB8 internally as GL_RGBA8888. This code change had a coding
error is that for implementations that don't support GLRGB8 in this way
ended up aborting with a fatal error:
"Unable to map pixel format to texture format"
This trivial fix corrects the coding bug to simply return the
unadjusted format.
Affects:
KHR-GLES3.core.nearest_edge.offset_*
KHR-GLES31.core.nearest_edge.offset_*
Components: OpenGL
VK-GL-CTS issue: 2758
Change-Id: I639aed8bfed70941688d30edb02a770be4b05b08
Alexander Galazin [Tue, 26 Jan 2021 20:04:13 +0000 (21:04 +0100)]
Switch the branch to the master mustpass
Makes 'master' the current mustpass and
aligns it with 3.2.6
Components: OpenGL
Change-Id: I7d6e227f6bb6e995fc1364cc36f1e869399315e3
Ricardo Garcia [Mon, 25 Jan 2021 15:02:01 +0000 (16:02 +0100)]
Unicode and Python3 fixes for verification scripts
Fix several issues related to running verification scripts under
different versions of Python, making sure the scripts are compatible
with both Python 2 and Python 3 and do not choke on invalid characters,
which are sometimes present in test shaders.
Components: OpenGL, Framework
VK-GL-CTS issue: 2756
Change-Id: Id472b842cb8fd6536e61489f3c01e28c462dbebd
Graeme Leese [Thu, 21 Jan 2021 17:16:41 +0000 (17:16 +0000)]
Stop dEQP-GL45 tests falling back to ES3.1
The ES3.1 context creation code accepted an apiType parameter but would
always fall back to ES3.1 if the apiType that was requested was not
supported. (This used to be used to create an ES3.2 context where
supported). This meant that the new dEQP-GL45.* tests would run on an ES
implementation using an ES3.1 context.
Make the behaviour of dEQP-GL45.* consistent with the KHR-GL* tests by
failing to create a context if the requested apiType is not supported.
The old fallback behaviour is moved to the dEQP-GLES31 test package,
which is where the strange fallback requirement comes from anyway.
Components: OpenGL
VK-GL-CTS issue: 2747
Affects: dEQP-GL45.*
Change-Id: Ie5ef92c708a28211a007589c0f4aa49ad7d745e1
(cherry picked from commit
ff4410749c669b9b6e943a41f76d30b6db86d034)
Alexander Galazin [Fri, 22 Jan 2021 13:15:04 +0000 (14:15 +0100)]
Revert "Support GL 4.5 in the blend_equation_advanced tests"
Affects:
dEQP-GLES3*.functional.blend_equation_advanced
Components: AOSP
VK-GL-CTS issue: 2749
This reverts commit
93695bfdf50b76d294ebbc1413996f2af897a179.
Change-Id: I8c563dbcf792c7018b06a1595fce57180ee2fc0d
Alexander Galazin [Thu, 21 Jan 2021 17:42:48 +0000 (18:42 +0100)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: Ia83b57c0167a3375941b011fdfee5a4ad87b2a23
Kyle Griffiths [Thu, 7 Jan 2021 11:38:11 +0000 (11:38 +0000)]
Threshold Consistency for ES2 FBO Tests
ES3 and 3.1 tests both use the same fuzzycompare threshold value
for their FBO tests, whereas ES2 uses a smaller value despite
having the same coarse formats that require the high threshold.
This change adjusts the ES2 FBO Render Test threshold to match
the value set for ES3 and ES3.1
Affects:
dEQP-GLES2.functional.fbo.render.*
Components: GLES2
VK-GL-CTS Issue: 2715
Change-Id: I15203e1ecf45081ec27baee59b780c5bdf5aacaf
(cherry picked from commit
34d1a2e19b9e12b6413fe61d8dc4ee752c6053e4)
Alexander Galazin [Thu, 21 Jan 2021 10:06:32 +0000 (11:06 +0100)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/opengl-es-cts-3.2.7
Change-Id: If73591d2f5f70df124f2e49560acaf767da9af0e
Cheryl Wei [Mon, 4 Jan 2021 07:23:46 +0000 (15:23 +0800)]
Fix ReadPixels format
Pass implementation format to ReadPixels when pixel format is 8,8,8,0
because some implementations treat RGB8 as RGBA8888 which causes these
tests to fail.
Affected tests:
KHR-GLES3.core.nearest_edge.offset_*
KHR-GLES31.core.nearest_edge.offset_*
Components: OpenGL ES
VK-GL-CTS issue: 2712
Change-Id: I6ce92f19d2e329c75ca5fc6800092af623e25829
(cherry picked from commit
780408248fd9e84162f7f6ccf94677952ab0d0da)
Ricardo Garcia [Wed, 16 Dec 2020 11:06:59 +0000 (12:06 +0100)]
Fix sync problems in conditional_rendering.draw_clear tests
* Invalidate results buffer allocations before attempting to read data.
* Fix synchronization of m_conditionalRenderingBuffer instead of
m_resultBuffer before verifying its contents.
* Check for vertexPipelineStoresAndAtomics when needed.
* Split update_with_rendering tests in two render passes so
buffer synchronization works properly and passes validation.
Affected tests:
dEQP-VK.conditional_rendering.draw_clear.*
Components: Vulkan
VK-GL-CTS issue: 2703
Change-Id: I2ae26e19e37c323bdbf94cade419fe5be3ed4f5c
Connor Abbott [Thu, 3 Dec 2020 14:05:30 +0000 (15:05 +0100)]
Don't access arrays out-of-bounds in robustness2 tests
The SPIR-V spec says that indexing a pointer to an array with an
out-of-bounds index leads to undefined behavior. While
VK_EXT_robustness2 allows you to access outside the range of the
underlying descriptor, it doesn't change this fact, so we should be
careful to only access inside of the shader-declared array when testing
UBO's. For SSBO's we switch to using an unsized array to keep test
coverage of negative indices.
Affects:
dEQP-VK.robustness.robustness2.*
VK-GL-CTS Issue: 2649
Components: Vulkan
Change-Id: I60a4b80749278f4d81defdbe2abe116a1dcfa159
Eric Anholt [Fri, 11 Dec 2020 20:17:44 +0000 (12:17 -0800)]
pipeline statistics test: Fix compute shader setup in !GL4.3 case.
The ARB_compute_shader spec states a requirement for GL4.2/GLSL 4.20
or better, but we were using "#version 430" regardless, causing a
compile failure on older versions. Add a variant of the shader using
the ARB_compute_shader extension instead.
I picked GLSL 330 for the variant because the test is included in the
GL 3.3 test set, and Mesa's softpipe driver exposes ARB_compute_shader
on GL 3.3 -- the GLSL requirement in the spec seems to be more than is
actually necessary for compute shaders, assuming you have
ARB_shader_image_load_store and such as well. Since we're doing this
pre-4.2, we have to add the dependency on ARB_shader_atomic_counters
as well.
VK-GL-CTS Issue: 2694
Components: OpenGL
Affects: KHR-GL33.pipeline_statistics_query_tests_ARB.functional_compute_shader_invocations
Change-Id: If37e0e10bed86281d07aed67394075844e88003d
Ricardo Garcia [Thu, 17 Dec 2020 10:42:00 +0000 (11:42 +0100)]
Clarify depth/stencil resolve write access sync
Add a comment reinforcing depth/stencil resolve operations need to be
synchronized using VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT despite sounding
counterintuitive, dispelling doubts about test correctness.
Change-Id: Ie5539c6e49ec61fab060ac9ef58dca73c1c2159c
Alexander Galazin [Mon, 14 Dec 2020 12:37:20 +0000 (13:37 +0100)]
Support GL 4.5 in the texture test utils
Components: AOSP
Affects:
dEQP-GLES3*.functional.*
Change-Id: I7c22694d829a4aa982e2def4b0be1290f86293bb
Alexander Galazin [Tue, 15 Dec 2020 08:20:04 +0000 (09:20 +0100)]
Support GL 4.5 in the blend_equation_advanced tests
Affects:
dEQP-GLES3*.functional.blend_equation_advanced
Components: Framework
Change-Id: I62ecf395c7b193dd118d8bebab1ba476b86b22b8
Alexander Galazin [Mon, 14 Dec 2020 16:37:13 +0000 (17:37 +0100)]
Support GL 4.5 in the 'negative' tests
Affects:
dEQP-GLES3*.functional.*.negative.*
Components: AOSP
Change-Id: I7c58f9151e162769742d75a043d9f5202e72ed14
Alexander Galazin [Mon, 14 Dec 2020 13:31:20 +0000 (14:31 +0100)]
Support GL 4.5 in geometry/tesselation shader tests
Components: AOSP
Affects:
dEQP-GLES3*.functional.shaders.*
Change-Id: Ia97075a0ad973307bc7b04d15e7efda0996c31e2
Alexander Galazin [Mon, 14 Dec 2020 11:51:26 +0000 (12:51 +0100)]
Support GL 4.5 context in the precision and draw tests
Affects:
dEQP-GLES3*.functional.shaders.builtin_functions.precision.*
dEQP-GLES3*.functional.draw_base_vertex.*
Components: AOSP
Change-Id: I8539b5b31bdbf206d89ef3dc1f74917f655a266b
Alexander Galazin [Mon, 14 Dec 2020 08:16:53 +0000 (09:16 +0100)]
First steps towards running ES3.1 functional tests on GL4.5 drivers
This commit creates a minimal necessary infastrcuture, e.g. the
package files, but doesn't make any functional changes to the tests.
Components: AOSP, OpenGL
Affects: dEQP-GLES31.*
Change-Id: I22c91224459d390377cdd6fbfc534522d958eb58
Alexander Galazin [Sat, 19 Dec 2020 09:30:15 +0000 (10:30 +0100)]
Merge vk-gl-cts/vulkan-cts-1.2.5 into vk-gl-cts/master
Change-Id: Iad7afe96f143985ee22ed08108ea3d3565a5915f
Alexander Galazin [Fri, 18 Dec 2020 16:43:18 +0000 (17:43 +0100)]
Merge vk-gl-cts/vulkan-cts-1.2.4 into vk-gl-cts/vulkan-cts-1.2.5
Change-Id: Icb5e7e25ae6236ae1fd13216514d4a414dfaed44
Alexander Galazin [Fri, 18 Dec 2020 09:48:33 +0000 (10:48 +0100)]
Merge vk-gl-cts/vulkan-cts-1.2.3 into vk-gl-cts/vulkan-cts-1.2.4
Change-Id: Ie4a7bdf8b1e7b9579112a21a4dbefec8dd20687a
Alexander Galazin [Fri, 1 Nov 2019 11:05:43 +0000 (12:05 +0100)]
Raise min CMake version to 3.10.2
Components: AOSP, Vulkan, OpenGL
Change-Id: I970fc57d8069d87269660b2ccef9df035e524693
Alexander Galazin [Fri, 18 Dec 2020 08:49:46 +0000 (09:49 +0100)]
Merge vk-gl-cts/vulkan-cts-1.2.2 into vk-gl-cts/vulkan-cts-1.2.3
Change-Id: Ib199c6c60ed14c4549a90ad19dcb20a7a5ad1a27
Jeremy Gebben [Thu, 10 Dec 2020 20:20:09 +0000 (13:20 -0700)]
Fix Renderpass storeOp synchronization hazards
Several multisample test groups create Renderpasses where the
first subpass writes to a color attachment, followed by N
subpasses that use the same attachment as an input attachment.
The spec says: "The store operation for each sample in an attachment
happens-after any recorded command which accesses the sample in
the last subpass where the attachment is used."
To avoid SYNC-HAZARD-WRITE-RACING-WRITE or SYNC-HAZARD-WRITE-RACING-READ
errors, the Nth subpass must depend on all prior subpasses.
VK-GL-CTS Issue: 2700
Affects Tests:
dEQP-VK.pipeline.multisample.min_sample_shading.*
dEQP-VK.pipeline.multisample_shader_builtin.*
dEQP-VK.renderpass.suballocation.multisample.*
dEQP-VK.renderpass2.suballocation.multisample.*
Components: Vulkan
Change-Id: I48c1ad2c1f05010ac31e45c513e1d4920216fe52
Jeremy Gebben [Wed, 9 Dec 2020 15:12:25 +0000 (08:12 -0700)]
Fix back-to-back transfer command synchronization hazards
If 2 transfer commands use the same memory, they need a pipeline barrier
between them.
VK-GL-CTS Issue: 2693
Affects Tests:
dEQP-VK.api.image_clearing.core.clear_depth_stencil_image.remaining_array_layers_twostep.*
dEQP-VK.pipeline.timestamp.transfer_tests.*
dEQP-VK.ycbcr.copy_dimensions.*
Components: Vulkan
Change-Id: I91bf74c63275f6e3dd6c383f59d1f4e9c1aa0982
Graeme Leese [Thu, 10 Dec 2020 11:49:36 +0000 (11:49 +0000)]
Simplify code for subgroup builtin mask tests
A lot of code was being duplicated, which is now shared. The shaders
were calculating bitCount by looping over the bits, which is less
efficient than using the intrinsic.
The new code is shorter and should be easier to understand and faster to
execute, but there is no functional change.
Components: Vulkan
Affects: dEQP-VK.subgroups.builtin_mask_var.*
Change-Id: I6ef0d607423aa5cccce17aefeaac8cc1055ec488
Jeremy Gebben [Wed, 9 Dec 2020 20:38:13 +0000 (13:38 -0700)]
Fix end of Renderpass synchronization hazards
The implicit subpass dependency at the end of a renderpass has
dstStageMask set to VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, which
prevents forming a dependency chain with specific pipeline stages.
To synchronize commands with vkCmdEndRenderPass, use either an
explict external subpass dependency or a pipeline barrier with
srcStageMask set to VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT.
VK-GL-CTS Issue: 2695
Affected tests:
dEQP-VK.pipeline.multisample.sample_locations_ext.*
dEQP-VK.renderpass.suballocation.attachment_sparse_filling.*
dEQP-VK.renderpass.suballocation.subpass_dependencies.*
dEQP-VK.renderpass2.suballocation.attachment_sparse_filling.*
dEQP-VK.renderpass2.suballocation.subpass_dependencies.*
Components: Vulkan
Change-Id: I1b33c128dfdc54705f953f044db9acf1ff6e63e9
Jeremy Gebben [Mon, 7 Dec 2020 21:06:48 +0000 (14:06 -0700)]
Fix additional RenderPass loadOp/stencilLoadOp sync hazards.
Make sure test cases that use VK_LOAD_OP_LOAD have a barrier
with VK_ACCESS_INPUT_ATTACHMENT_READ_BIT or
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT in the dstAccessMask
before the RenderPass.
VK-GL-CTS Issue: 2690
Affected tests:
dEQP-VK.conditional_rendering.draw_clear.*
dEQP-VK.dynamic_state.ds_state.*
dEQP-VK.pipeline.framebuffer_attachment.*
dEQP-VK.descriptor_indexing.*
Components: Vulkan
Change-Id: I8e6df6f6aa3f63c5ad6b7396d5d395d12ad52201
Jeremy Gebben [Thu, 5 Nov 2020 00:12:27 +0000 (17:12 -0700)]
Fix RenderPass stencilLoadOp synchronization hazards.
Fix synchronization validation errors similar to:
"vkCmdBeginRenderPass: Hazard READ_AFTER_WRITE in subpass 0 for
attachment 1 aspect depth during load with loadOp VK_ATTACHMENT_LOAD_OP_LOAD.
Access info (usage: SYNC_EARLY_FRAGMENT_TESTS_DEPTH_STENCIL_ATTACHMENT_READ,
prior_usage: SYNC_IMAGE_LAYOUT_TRANSITION, write_barriers: ...)"
Load operations for attachments with a depth/stencil format execute in
the VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT pipeline stage.
LOAD_OP_LOAD requires VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT.
VK-GL-CTS Issue: 2690
Affected tests:
dEQP-VK.dynamic_state.rs_state.*
dEQP-VK.geometry.layered.*
dEQP-VK.multiview.renderpass2.depth.*
Components: Vulkan
Change-Id: I9400a50b4ed4c34cc879d1d062ac72d7ae770662
Jeremy Gebben [Tue, 3 Nov 2020 16:18:14 +0000 (09:18 -0700)]
Fix RenderPass loadOp synchronization hazards.
Fix synchronization validation errors similar to:
"vkCmdBeginRenderPass: Hazard READ_AFTER_WRITE in subpass 0 for
attachment 0 aspect color during load with loadOp
VK_ATTACHMENT_LOAD_OP_LOAD.
Access info (usage: SYNC_COLOR_ATTACHMENT_OUTPUT_COLOR_ATTACHMENT_READ,
prior_usage: SYNC_IMAGE_LAYOUT_TRANSITION, write_barriers: ....)"
VK_ATTACHMENT_LOAD_OP_LOAD requires VK_ACCESS_COLOR_ATTACHMENT_READ_BIT.
VK_ATTACHMENT_LOAD_OP_DONT_CARE and VK_ATTACHMENT_LOAD_OP_CLEAR require
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT.
VK-GL-CTS Issue: 2690
Affected Tests:
dEQP-VK.binding_model.descriptorset_random.*
dEQP-VK.binding_model.descriptor_update.samplerless.*
dEQP-VK.renderpass.suballocation.subpass_dependencies.*
dEQP-VK.renderpass2.suballocation.subpass_dependencies.*
Components: Vulkan
Change-Id: Ieff35623329e4993f3745dbb65e6996edd422c31
Alexander Galazin [Fri, 18 Dec 2020 08:06:05 +0000 (09:06 +0100)]
Merge vk-gl-cts/vulkan-cts-1.2.1 into vk-gl-cts/vulkan-cts-1.2.2
Change-Id: I2321a93eaa56abbe87c87680aedd8ceb76b645e1
Mikko Tiusanen [Wed, 4 Nov 2020 08:24:34 +0000 (10:24 +0200)]
Tests for GLES3 number parsing
Added tests for number parsing in GLES3.
Includes new tests for unsigned int literals and float parsing tests
imported from Khronos WebGL Conformance Tests.
New tests:
KHR-GLES3.number_parsing.*
Components: OpenGL
VK-GL-CTS issue: 2176
Change-Id: I96c0d14431b5dd5867808319f08c5a614f40d2e0
Alexander Galazin [Thu, 17 Dec 2020 15:03:09 +0000 (16:03 +0100)]
Merge vk-gl-cts/vulkan-cts-1.2.0 into vk-gl-cts/vulkan-cts-1.2.1
Change-Id: If26f7fae4e13aff58e233680c755db99879644b3
Alexander Galazin [Thu, 17 Dec 2020 14:10:25 +0000 (15:10 +0100)]
Merge vk-gl-cts/vulkan-cts-1.1.6 into vk-gl-cts/vulkan-cts-1.2.1
Change-Id: I3ed8d5f4de16750c664e4c8908b8b971f48f7593
Mikko Tiusanen [Mon, 12 Oct 2020 14:11:45 +0000 (17:11 +0300)]
Tests for multiple clears within render pass
Adds tests that perform multiple color/depth buffer clears within one
render pass.
New tests:
dEQP-VK.draw.multiple_clears_within_render_pass.*
Component: Vulkan
VK-GL-CTS issue: 2595
Change-Id: Ica79be44cfd540e83dc5c900a8cfd4e0327405a4
Alexander Galazin [Thu, 17 Dec 2020 13:21:47 +0000 (14:21 +0100)]
Merge vk-gl-cts/vulkan-cts-1.1.5 into vk-gl-cts/vulkan-cts-1.1.6
Change-Id: I004160d9169fcb42a928c10d76b5355dd671e5a8
Alexander Galazin [Thu, 17 Dec 2020 13:20:59 +0000 (14:20 +0100)]
Merge vk-gl-cts/vulkan-cts-1.1.5 into vk-gl-cts/vulkan-cts-1.2.0
Change-Id: Ie1ff8e21a9cffae5e0616204ff3416e490ca0637
Ricardo Garcia [Fri, 30 Oct 2020 15:41:04 +0000 (16:41 +0100)]
Enable nullDescriptor for AS ray query tests
Ray query null acceleration structure tests depend on the nullDescriptor
feature, which is not enabled in the default device. The tests need
custom devices, which implies minor design changes all over the ray
query builtin and advanced tests, due to these tests passing the global
context around and obtaining the test device from it in several
different places.
Affected tests:
dEQP-VK.ray_query.builtin.*
dEQP-VK.ray_query.advanced.*
Components: Vulkan
VK-GL-CTS issue: 2635
Change-Id: Ia5215c625b06c590d9b293e5c4d55b53c98a3e7d
Ricardo Garcia [Fri, 6 Nov 2020 12:14:27 +0000 (13:14 +0100)]
Avoid advertising disabled robustness2 features
Make sure getRobustness2FeaturesEXT does not advertise a feature as
enabled when, in fact, the feature has been disabled when creating the
default test device in the context. This is consistent with the behavior
that was in place for robustBufferAccess.
In addition, disable image robustness in the default device, to be
consistent with the existing behavior for robustness2 features and
robustBufferAccess.
This means robustness2 and image robustness tests needed to be modified
to stop relying on feature checks from the context, like using
getRobustness2FeaturesEXT, because those will now be reported as not
enabled. In other words, feature getters from the context report
features that are *enabled* on the default device, and not features that
are merely available.
In addition, make robustness2 and image robustness tests use separate
devices when enabling image robustness or robustness2 features, so as to
run image robustness tests without any robustness2 feature.
In addition, require and enable the scalar block layout feature, which
is used to compile every shader in this test group.
Affected tests:
dEQP-VK.robustness.robustness2.*
dEQP-VK.robustness.image_robustness.*
Components: Vulkan
VK-GL-CTS issue: 2634
VK-GL-CTS issue: 2643
Change-Id: I641c0f6f659a89bd12a36da175358d3edc2dfeae
(cherry picked from commit
cea5003e0f519dff9d9ce6805a4994ebfde5e4f2)
Piotr Byszewski [Wed, 30 Sep 2020 11:05:34 +0000 (13:05 +0200)]
Test dynamic indexing of AS
Components: Vulkan
VK-GL-CTS issue: 2577
New tests:
dEQP-VK.ray_tracing_pipeline.acceleration_structures.dynamic_indexing.dynamic_indexing
dEQP-VK.ray_query.acceleration_structures.dynamic_indexing.dynamic_indexing
Affects:
dEQP-VK.ray_tracing_pipeline.acceleration_structures.*
dEQP-VK.ray_query.acceleration_structures.*
Change-Id: Icdb3e7fe1aef34199fa3fecb34f0615531df72c0
Ricardo Garcia [Tue, 10 Nov 2020 11:06:15 +0000 (12:06 +0100)]
Test dynamic indexing of ray queries
Create a new test that indexes ray queries in an array using an index
that is dynamic, changing for each invocation with different values
obtained from an SSBO.
New tests:
dEQP-VK.ray_query.misc.dynamic_indexing
Components: Vulkan
VK-GL-CTS issue: 2587
Change-Id: I2e53061ab606a86eb9985ce89b2fd44807aa3b45
Piotr Byszewski [Thu, 5 Nov 2020 08:06:17 +0000 (09:06 +0100)]
Test procedural geometry with complex BB sets
Components: Vulkan
VK-GL-CTS issue: 2594
New tests:
dEQP-VK.ray_*.procedural_geometry.*
Change-Id: Ib720452819c1139aca2bcf653333e6d423e1c139
Boris Zanin [Fri, 26 Jul 2019 10:52:46 +0000 (12:52 +0200)]
Basic tests for VK_EXT_conservative_rasterization
Implementation of basic tests for conservative rasterization.
Add tests:
* dEQP-VK.rasterization.conservative.*
Affects tests:
* dEQP-VK.rasterization.*
Components: vulkan
VK-GL-CTS issue: 1676
Change-Id: I5088f0f0eb7e3f44e36b88ba0c9ff74552b93015
(cherry picked from commit
004fb6b7d0803c58f6883c2e7771597b3e200b48)
Ari Suonpaa [Wed, 2 Dec 2020 10:40:40 +0000 (12:40 +0200)]
Add test for image copy special case
Added a specific image copy test to match a reported issue.
VK-GL-CTS Issue: 2678
New tests:
dEQP-VK.api.copy_and_blit.*.image_to_image.simple_tests.partial_image_npot_diff_format_clear
Components: Vulkan
Change-Id: If6b35a2b62b6ecb44827999d6b4116d57e7a584a
Liam Middlebrook [Wed, 9 Dec 2020 23:17:26 +0000 (15:17 -0800)]
Fix build for Unices without CLOCK_MONOTONIC_RAW
CLOCK_MONOTONIC_RAW was introduced in Linux 2.6.28 and glibc 2.12. In
order to build the CTS on non-Linux Unices or older Linux distros we
should only compile-in usage of CLOCK_MONOTONIC_RAW when it is available
at build-time.
Components: Vulkan
VK-GL-CTS issue: 2696
Affects:
dEQP-VK.pipeline.timestamp.calibrated.host_domain_test
Change-Id: I937d4ea6350fe0b70c0028d9ae48b9234e425fdf
Robert Morell [Thu, 10 Dec 2020 01:23:48 +0000 (17:23 -0800)]
vktRayTracingMiscTests.cpp: abs -> fabsf
Fixes these errors building for FreeBSD 10.4 with llvm60:
/root/nvt/tests/buildvulkancts/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/vktRayTracingMiscTests.cpp:2248:11: error: call to 'abs' is ambiguous
if (abs(currentItem.dataChunk.at(nItem) - static_cast<float>(nRay + nItem)) > 1e-3f)
^~~
/usr/include/stdlib.h:83:6: note: candidate function
int abs(int) __pure2;
^
/usr/include/c++/v1/cstdlib:159:44: note: candidate function
inline _LIBCPP_INLINE_VISIBILITY long abs( long __x) _NOEXCEPT {return labs(__x);}
^
/usr/include/c++/v1/cstdlib:161:44: note: candidate function
inline _LIBCPP_INLINE_VISIBILITY long long abs(long long __x) _NOEXCEPT {return llabs(__x);}
^
VK-GL-CTS issue: 2696
Components: Vulkan
Affects:
dEQP-VK.ray_tracing_pipeline.misc.callableshaderstress*
Change-Id: I0be12116f368d02251a7b1d6a560d1ff898f78dd
Mikko Tiusanen [Fri, 13 Nov 2020 14:13:30 +0000 (16:13 +0200)]
Add tests for GLES3 vector construction from other types
Added tests for GLES3 vector construction from compatible data types with
more than one component.
Components: OpenGL
New tests: KHR-GLES3.shaders.glsl_constructors.*
VK-GL-CTS issue: 2178
Change-Id: If7fab5d0e950cc6c9d1dc39c32413e176df06e2f
Robert Morell [Thu, 10 Dec 2020 02:08:40 +0000 (18:08 -0800)]
oglcts-runner: Include cstdlib in glcTestRunnerMain
To pick up the definitions of EXIT_SUCCESS/EXIT_FAILURE.
Fixes these errors building on FreeBSD 10.4 with llvm60:
/root/nvt/tests/buildvulkancts/vk-gl-cts/external/openglcts/modules/runner/glcTestRunnerMain.cpp:115:19: error: use of undeclared identifier 'EXIT_SUCCESS'
int exitStatus = EXIT_SUCCESS;
^
/root/nvt/tests/buildvulkancts/vk-gl-cts/external/openglcts/modules/runner/glcTestRunnerMain.cpp:136:19: error: use of undeclared identifier 'EXIT_FAILURE'
exitStatus = EXIT_FAILURE;
^
Components: OpenGL
VK-GL-CTS issue: 2696
Change-Id: I918f3de12dde8871df8905f5870c3d6c73ae8048
(cherry picked from commit
a3087b1818e7310757304574da1e021e9578438b)
Alexander Galazin [Thu, 10 Dec 2020 14:07:11 +0000 (15:07 +0100)]
Merge vk-gl-cts/vulkan-cts-1.2.4 into vk-gl-cts/vulkan-cts-1.2.5
Change-Id: I90d7ded1d0fb76225a2f07354b76f1111bca7e2b
Alexander Galazin [Thu, 10 Dec 2020 13:30:11 +0000 (14:30 +0100)]
Merge vk-gl-cts/vulkan-cts-1.2.3 into vk-gl-cts/vulkan-cts-1.2.4
Change-Id: Ifc19d39f8f561171fabb3598587dec9822e37dc2
Alexander Galazin [Thu, 10 Dec 2020 11:25:34 +0000 (12:25 +0100)]
Merge vk-gl-cts/opengl-es-cts-3.2.6 into vk-gl-cts/master
Change-Id: I26d8e8bb5762056542f865c62fb4e09fe2d9df8b
Alexander Galazin [Thu, 10 Dec 2020 11:04:34 +0000 (12:04 +0100)]
Merge vk-gl-cts/vulkan-cts-1.2.2 into vk-gl-cts/vulkan-cts-1.2.3
Change-Id: I71fc9c2f2a1132010379b79b0ca2445f57c5055c
Alexander Galazin [Thu, 10 Dec 2020 10:19:36 +0000 (11:19 +0100)]
Remove cov-fold-div-uniform-by-zero
The test relies on undefined behavior
Components: Vulkan
VK-GL-CTS issue: 2691
Affects: dEQP-VK.graphicsfuzz.cov-fold-div-uniform-by-zero
Change-Id: Id5703afdf8aeb544b601184b91463a5cf0a7c532
Alexander Galazin [Thu, 10 Dec 2020 09:30:44 +0000 (10:30 +0100)]
Merge vk-gl-cts/opengl-es-cts-3.2.5 into vk-gl-cts/opengl-es-cts-3.2.6
Change-Id: Ib50bbe4e7c82ff147376432d2bf474348e38d952
Robert Morell [Thu, 10 Dec 2020 02:08:40 +0000 (18:08 -0800)]
oglcts-runner: Include cstdlib in glcTestRunnerMain
To pick up the definitions of EXIT_SUCCESS/EXIT_FAILURE.
Fixes these errors building on FreeBSD 10.4 with llvm60:
/root/nvt/tests/buildvulkancts/vk-gl-cts/external/openglcts/modules/runner/glcTestRunnerMain.cpp:115:19: error: use of undeclared identifier 'EXIT_SUCCESS'
int exitStatus = EXIT_SUCCESS;
^
/root/nvt/tests/buildvulkancts/vk-gl-cts/external/openglcts/modules/runner/glcTestRunnerMain.cpp:136:19: error: use of undeclared identifier 'EXIT_FAILURE'
exitStatus = EXIT_FAILURE;
^
Components: OpenGL
VK-GL-CTS issue: 2696
Change-Id: I918f3de12dde8871df8905f5870c3d6c73ae8048
Alexander Galazin [Wed, 9 Dec 2020 17:12:11 +0000 (18:12 +0100)]
Merge vk-gl-cts/vulkan-cts-1.2.5 into vk-gl-cts/master
Change-Id: Ic90f2a909e9eda6abcd8bdd5f714ae385e6027d7
Joerg Wagner [Sat, 5 Dec 2020 12:12:10 +0000 (13:12 +0100)]
Fix instance creation
Pass parameters in the right order when
creating a temporary instance to allow
tests to be skipped when features are not
supported.
Affects: dEQP-VK.api.external.semaphore.sync_fd.import_signaled_temporary
Affects: dEQP-VK.api.external.memory.android_hardware_buffer.image_formats.*
Components: Vulkan
VK-GL-CTS issue: 2689
Change-Id: Iba9490debc4870f158b30295930783e2291c4f77
Alexander Galazin [Wed, 9 Dec 2020 12:37:57 +0000 (13:37 +0100)]
Merge vk-gl-cts/vulkan-cts-1.2.4 into vk-gl-cts/vulkan-cts-1.2.5
Change-Id: Id23124bcd500db5ddbc6da9beb2f94239d52cd55
Alexander Galazin [Wed, 9 Dec 2020 09:57:03 +0000 (10:57 +0100)]
Merge vk-gl-cts/vulkan-cts-1.2.3 into vk-gl-cts/vulkan-cts-1.2.4
Change-Id: Icdf3698545ae26c2b9c2bcbd1d7adcfc2a14fc28
Alexander Galazin [Wed, 9 Dec 2020 08:54:46 +0000 (09:54 +0100)]
Merge vk-gl-cts/vulkan-cts-1.2.2 into vk-gl-cts/vulkan-cts-1.2.3
Change-Id: Id9f7774598b101e0f88ce933f347aadffcd7c73d
Alexander Galazin [Wed, 9 Dec 2020 08:52:05 +0000 (09:52 +0100)]
Remove travis.yml
Components: Framework
Change-Id: I14bcef09f4c198dc14c56c304cbc1199b4110ce2
Ari Suonpaa [Wed, 18 Nov 2020 12:28:18 +0000 (14:28 +0200)]
Add drawing tests for Android hardware buffer based color buffer
These new tests cover drawing to a color buffer imported from
an Android hardware buffer. Both single layer and multi layer
variants have been added.
VK-GL-CTS Issue: 2623
New tests:
dEQP-VK.draw.ahb.triangle_list*
Components: Vulkan
Change-Id: Ia859803a11aeb934dfa41f45b2b912051c8925e2
Ricardo Garcia [Wed, 18 Nov 2020 09:58:43 +0000 (10:58 +0100)]
Test data spilling and unspilling around RT shader calls
The new test group contains tests that check different types of data can be
accessed before and after a shader call instruction. This includes:
* Integers and floats in different sizes and formats, and pointers to them.
* Structures and pointers to them.
* Images, samplers, sampled images and pointers to them.
* OpImageTexelPointers.
* Values containing OpNullConstant and OpUndef.
* Shader interfaces (ray payloads, callable data and hit attributes).
* Shader Record Buffer objects.
New tests:
dEQP-VK.ray_tracing_pipeline.data_spill.*
Components: Framework, Vulkan
VK-GL-CTS issue: 2388
Change-Id: Idfe48314154585a7ac1d3bb4a29c10075a826f5d
Dominik Witczak [Mon, 12 Oct 2020 11:49:43 +0000 (13:49 +0200)]
Add new tests that verify IgnoreIntersection/TerminateRay corner cases.
New tests:
dEQP-VK.ray_tracing_pipeline.misc.Op*
Components: Vulkan
VK-GL-CTS issue: 2607
Change-Id: Iee671f0e3f9036d477e2f30d96a1ccfcf55fe831
Ricardo Garcia [Tue, 17 Nov 2020 09:16:50 +0000 (10:16 +0100)]
Test maxPipelineRayRecursionDepth can be zero
Make sure implementations support passing zero as the
maxPipelineRayRecursionDepth parameter when creating a ray tracing
pipeline.
New tests:
dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_*_0
Affected tests:
dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces_*
Components: Vulkan
VK-GL-CTS issue: 2426
Change-Id: I8c72c9cd5ce427e490e8826bc6b3da47de8e0413
Graeme Leese [Wed, 25 Nov 2020 11:46:13 +0000 (11:46 +0000)]
Enable YCbCr filtering tests for non-separable chroma
These tests were added in order to test implementations which did not
support separate chroma filters, but they were not run on those
implementations.
Components: Vulkan
VK-GL-CTS issue: 2239
Affects: dEQP-VK.ycbcr.filtering.*
Change-Id: Id6be0148517f2384179f3544a32d478c165b802b
Alexander Galazin [Tue, 8 Dec 2020 09:10:35 +0000 (10:10 +0100)]
Remove cov-fold-div-variable-by-zero
The test relies on undefined behavior
Components: Vulkan
VK-GL-CTS issue: 2691
Affects: dEQP-VK.graphicsfuzz.cov-fold-div-variable-by-zero
Change-Id: I56f7e34bb237184b53c60b8074d19e16c400fff7
Slawomir Cygan [Mon, 7 Dec 2020 17:19:25 +0000 (18:19 +0100)]
Fix clang 10.0 build of ray tracing control flow tests
The build fails due to -Werror,-Wunused-const-variable warning.
the PUSH_CONSTANTS_COUNT constant is used only in debug builds.
Components: Vulkan
Change-Id: I6ee3920619109024cb9ba29c0d22722d0069d91d
(cherry picked from commit
d64576958e0195bb9029ac7ffab9717afb9ddffa)
Slawomir Cygan [Mon, 7 Dec 2020 17:19:25 +0000 (18:19 +0100)]
Fix clang 10.0 build of ray tracing control flow tests
The build fails due to -Werror,-Wunused-const-variable warning.
the PUSH_CONSTANTS_COUNT constant is used only in debug builds.
Components: Vulkan
Change-Id: I6ee3920619109024cb9ba29c0d22722d0069d91d
Slawomir Cygan [Mon, 7 Dec 2020 14:31:05 +0000 (15:31 +0100)]
Remove merge conflict markers from mandatory_features.txt
Also fixes same spacing.
Components: Vulkan, Framework
Change-Id: Ia1822f58ed05dc6348b72f2b0711fd60b62beedf
Jan Mroczkowski [Thu, 12 Mar 2020 12:33:50 +0000 (13:33 +0100)]
Vulkan Portability support
Components: Framework, Vulkan
Affects:
dEQP-VK.*
Change-Id: I90aac5ec24b4a47063d5d0faaa9f68edd65f1d58
Piotr Byszewski [Mon, 23 Nov 2020 09:48:06 +0000 (10:48 +0100)]
Disable conflicting fragment shading rate features
Features of VK_EXT_fragment_density_map and VK_NV_shading_rate_image cannot
be enabled at the same time as features of VK_KHR_fragment_shading_rate.
Instead if the VK_KHR_fragment_shading_rate features are enabled then
disable the VK_EXT_fragment_density_map and VK_NV_shading_rate_image features
and use a temporary device with them enabled for testing.
Components: Vulkan, Framework
VK-GL-CTS Issue: 2665
Affects: *
Change-Id: I544c021ed963bd453635283282a6a272383e448e
Tony Zlatinski [Tue, 1 Dec 2020 23:54:21 +0000 (17:54 -0600)]
Select SPIR-V for the robustness' compute shaders
Use SPIR-V v1.3 instead of SPIR-V v1.4 ShaderBuildOptions
for the compute shaders of the robustness tests using 64-bit formats.
Apparently, SPIR-V v1.4 is not required for those shaders.
Otherwise, the SPIR-V validation fails on Vulkan v1.1 devices
such as Android.
For tests that do not require/test 64-bit formats,
fall back to using SPIR-V v1.0.
Components: Vulkan
VK-GL-CTS issue: 2679
Affects:
dEQP-VK.robustness.*.comp
Change-Id: I6054682e7dbc4460595a8264338a04ee36f9e3d1
(cherry picked from commit
9f0afc24c74fa608e1993f7ec342053949f152d8)
Ricardo Garcia [Thu, 26 Nov 2020 16:35:07 +0000 (17:35 +0100)]
Fix buffer offsets in push descriptor tests
This commit fixes push descriptor tests that were updating storage
buffer descriptors using offset values that may not have been multiples
of minStorageBufferOffsetAlignment.
In addition, it fixes image layout problems with some of these tests
that were causing validation errors.
Finally, it introduces the de::gcd and de::lcm functions to calculate
the greatest common divisor and least common multiple of two numbers.
These are useful when calculating alignments that need to meet several
base alignment requirements.
Affected tests:
dEQP-VK.pipeline.push_descriptor.*
Components: Framework, Vulkan
VK-GL-CTS issue: 2661
Change-Id: I36bcaf6114994ec5b42bcd5acc11340f079823dd
(cherry picked from commit
0f25191c03f324762437615d961bad978b9d5e15)
Alexander Galazin [Mon, 7 Dec 2020 13:47:52 +0000 (14:47 +0100)]
Update Vulkan headers
Components: Vulkan
Change-Id: Ic1bb4c95c106a29b966997bfcd8b6d7054983ecf
Tony Zlatinski [Tue, 1 Dec 2020 23:54:21 +0000 (17:54 -0600)]
Select SPIR-V for the robustness' compute shaders
Use SPIR-V v1.3 instead of SPIR-V v1.4 ShaderBuildOptions
for the compute shaders of the robustness tests using 64-bit formats.
Apparently, SPIR-V v1.4 is not required for those shaders.
Otherwise, the SPIR-V validation fails on Vulkan v1.1 devices
such as Android.
For tests that do not require/test 64-bit formats,
fall back to using SPIR-V v1.0.
Components: Vulkan
VK-GL-CTS issue: 2679
Affects:
dEQP-VK.robustness.*.comp
Change-Id: I6054682e7dbc4460595a8264338a04ee36f9e3d1
Ricardo Garcia [Thu, 26 Nov 2020 16:35:07 +0000 (17:35 +0100)]
Fix buffer offsets in push descriptor tests
This commit fixes push descriptor tests that were updating storage
buffer descriptors using offset values that may not have been multiples
of minStorageBufferOffsetAlignment.
In addition, it fixes image layout problems with some of these tests
that were causing validation errors.
Finally, it introduces the de::gcd and de::lcm functions to calculate
the greatest common divisor and least common multiple of two numbers.
These are useful when calculating alignments that need to meet several
base alignment requirements.
Affected tests:
dEQP-VK.pipeline.push_descriptor.*
Components: Framework, Vulkan
VK-GL-CTS issue: 2661
Change-Id: I36bcaf6114994ec5b42bcd5acc11340f079823dd
Ricardo Garcia [Fri, 30 Oct 2020 14:04:56 +0000 (15:04 +0100)]
Destroy deferred ops before destroying devices
Many ray tracing tests were creating deferred operations with
vkCreateDeferredOperationKHR but not destroying them after being used. To fix
that, operations are created using the createDeferredOperationsKHR wrapper that
returns vk::Move objects.
Affected tests:
dEQP-VK.ray_tracing_pipeline.pipeline_library.*_dho*
dEQP-VK.ray_tracing_pipeline.build.cpuht_*
dEQP-VK.ray_tracing_pipeline.large_shader_set.cpu_ht.*
dEQP-VK.ray_query.acceleration_structures.*.cpu_built.*
dEQP-VK.ray_tracing_pipeline.*.cpu_built.*
Components: Vulkan
VK-GL-CTS issue: 2639
Change-Id: I0ce4e18548fdcf93e3363754c534b1dd6676aed9
(cherry picked from commit
75334af0029ec95fea2f7eaee2d79a07b5473a82)
Ricardo Garcia [Fri, 30 Oct 2020 14:04:56 +0000 (15:04 +0100)]
Destroy deferred ops before destroying devices
Many ray tracing tests were creating deferred operations with
vkCreateDeferredOperationKHR but not destroying them after being used. To fix
that, operations are created using the createDeferredOperationsKHR wrapper that
returns vk::Move objects.
Affected tests:
dEQP-VK.ray_tracing_pipeline.pipeline_library.*_dho*
dEQP-VK.ray_tracing_pipeline.build.cpuht_*
dEQP-VK.ray_tracing_pipeline.large_shader_set.cpu_ht.*
dEQP-VK.ray_query.acceleration_structures.*.cpu_built.*
dEQP-VK.ray_tracing_pipeline.*.cpu_built.*
Components: Vulkan
VK-GL-CTS issue: 2639
Change-Id: I0ce4e18548fdcf93e3363754c534b1dd6676aed9
Ilkka Saarelainen [Fri, 4 Dec 2020 12:39:38 +0000 (14:39 +0200)]
Fix slow run time of OpPhi wide test
dEQP-VK.spirv_assembly.instruction.compute.opphi.wide was using 1024
arguments for OpPhi SpirV instruction. This was causing very slow
run/compile time on some devices and therefore failing the test due to
timeout.
This CL halves the number of arguments given to the OpPhi instruction to
avoid timeouts.
Affects:
dEQP-VK.spirv_assembly.instruction.compute.opphi.wide
VK-GL-CTS Issue: 2681
Components: Vulkan
Change-Id: Ice41e983b8da866916e07c1b52d7ccfd65001077
leiche02 [Wed, 11 Nov 2020 06:42:14 +0000 (14:42 +0800)]
Use shader to calculate sample point
The test's sampling point is taking from interpolated varying, the inaccuracy
of interpolation may cause wrong sampling, use gl_FragCoord in fragment
shader to calcuate sample point directly.
Component: OpenGL
Affected tests: KHR-GLES32.core.nearest_edge.offset_*
VK-GL-CTS issue: 2651
Change-Id: Ib91595ca07a2b146059c51f2d68ebf086c10553c
(cherry picked from commit
3d55f6adbf38215ce3c4e2986a2a2e8a91086f08)
Alexander Galazin [Thu, 3 Dec 2020 19:54:00 +0000 (20:54 +0100)]
Merge vk-gl-cts/vulkan-cts-1.2.5 into vk-gl-cts/master
Change-Id: Ibc55de32e46466b701b8999a0dad6da6588dc21d
Eric Werness [Wed, 25 Nov 2020 22:46:16 +0000 (14:46 -0800)]
Only use AABBs for the shader record tests
AABBS_AND_TRIANGLES uses the instanceSBTOffset to pick between shader hit
groups, but the test only defines one shader hit group. Just using AABBs
still exercises all shaders but fits the shader groups defined by the test.
Affects: dEQP-VK.ray_tracing_pipeline.misc.shaderRecord*
Components: Vulkan
VK-GL-CTS issue: 2444
Change-Id: Ic718c22e9ef4176763179b084019a3a83ed7c584
(cherry picked from commit
11b863aca0d3eb09a1d9ebd8e91c3c310578220e)
Ricardo Garcia [Fri, 30 Oct 2020 15:10:43 +0000 (16:10 +0100)]
Enable VK_KHR_ray_tracing_pipeline only if needed
This commit makes the default test device not enable the
VK_KHR_pipeline_library extension by default, which can potentially affect all
ray tracing and ray query tests.
Ray tracing pipeline tests are modified to use a custom device with the needed
features enabled, including the VK_KHR_pipeline_library extension. The tests
also check the extension is supported if VK_KHR_ray_tracing_pipeline is
supported, failing the test early if not.
Modified tests:
dEQP-VK.ray_tracing_pipeline.pipeline_library.*
Affected tests:
dEQP-VK.ray_tracing_pipeline.*
dEQP-VK.ray_query.*
Components: Vulkan
VK-GL-CTS issue: 2592
Change-Id: I1494ab3ce28fdce892f0444cba9ca538caec1208
(cherry picked from commit
e5735c76c5eb51133a6c3b7763f8556cd868bfbb)
Eric Werness [Thu, 19 Nov 2020 01:16:23 +0000 (17:16 -0800)]
Simplify geometry to reduce AABB precision issues
AABBs are allowed to hit conservatively for precision reasons, which was
causing failures in some cases. Extremely simplify the geometry to make
it very unlikely that we'll get false hits.
Affects:
dEQP-VK.ray_tracing_pipeline.misc.recursiveTraces*
Components: Vulkan
VK-GL-CTS issue: 2444
Change-Id: Ie8a9ffde2761354a395c6367e6bca8145a22bbf3
(cherry picked from commit
756a198f6f3f5aa63a8b10c3c5fe4cf60fb3b2bb)
Eric Werness [Wed, 2 Dec 2020 02:11:40 +0000 (18:11 -0800)]
Shorten the ray so that it can't hit other cells
Affects: dEQP-VK.ray_tracing_pipeline.misc.cullmask*
Components: Vulkan
VK-GL-CTS issue: 2444
Change-Id: I50ecdaa97974074f8d17d7c37a6441feaf467730
(cherry picked from commit
1b87b2975e0e0a088e19b258e4ebc19b8505726e)
Alexander Galazin [Thu, 3 Dec 2020 18:56:00 +0000 (19:56 +0100)]
Merge vk-gl-cts/vulkan-cts-1.2.4 into vk-gk-cts/vulkan-cts-1.2.5
Change-Id: I9886526c34c8db829eb6029253319d70ecc9751a
Eric Werness [Wed, 2 Dec 2020 02:11:40 +0000 (18:11 -0800)]
Shorten the ray so that it can't hit other cells
Affects: dEQP-VK.ray_tracing_pipeline.misc.cullmask*
Components: Vulkan
VK-GL-CTS issue: 2444
Change-Id: I50ecdaa97974074f8d17d7c37a6441feaf467730