Eric Engestrom [Tue, 19 Jul 2016 12:41:36 +0000 (13:41 +0100)]
configure.ac: raise Mako required version to 0.8.0
It seems [0] old versions of Mako are no longer supported. Emil mentioned it
might need v0.8.0 [1] for isl_format_layout [2], although I didn't get
a confirmation that it's really the minimum.
Let's raise it to that to avoid getting other bugs.
We might lower it a bit again later if it turns out we can.
[0] https://lists.freedesktop.org/archives/mesa-dev/2016-July/122772.html
[1] https://lists.freedesktop.org/archives/mesa-dev/2016-July/122775.html
[2] https://lists.freedesktop.org/archives/mesa-dev/2016-July/123278.html
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Dave Airlie <Airlied@redhat.com>
Brian Paul [Wed, 24 Aug 2016 14:52:29 +0000 (08:52 -0600)]
swrast: fix incorrectly positioned putImage() in swrast driver
Some front buffer rendering was in the wrong position. This included
scissored clears, glDrawPixels and glCopyPixels. The problem was the
y coordinate passed to putImage() didn't match the y coordinate passed
to getImage().
We fix this by setting xrb->map_y to the inverted coordinate in
swrast_map_renderbuffer() which is used later by the putImage() call.
Also pass xrb->map_y to getImage() to be symmetric.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97426
Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Marek Olšák [Wed, 24 Aug 2016 21:34:01 +0000 (23:34 +0200)]
radeonsi: disable SDMA texture copying on Carrizo
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Sun, 21 Aug 2016 10:41:29 +0000 (12:41 +0200)]
gallium/noop: use 3-space indentation
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Sun, 21 Aug 2016 10:24:59 +0000 (12:24 +0200)]
gallium: add a pipe_context parameter to resource_get_handle
radeonsi needs to do some operations (DCC decompression) for OpenGL-OpenCL
interop and this is the only way to make it coherent with the current
context. It can optionally be set to NULL.
Reviewed-by: Brian Paul <brianp@vmware.com>
Nicolai Hähnle [Thu, 11 Aug 2016 11:06:47 +0000 (13:06 +0200)]
st/mesa: fix sRGB BlitFramebuffer regression
Broken since:
3190c7ee9727161d627f107c2e7f8ec3a11941c1
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97285
Tested-by: Edmondo Tommasina <edmondo.tommasina@gmail.com>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
Michel Dänzer [Wed, 17 Aug 2016 08:02:04 +0000 (17:02 +0900)]
loader/dri3: Overhaul dri3_update_num_back
Always use 3 buffers when flipping. With only 2 buffers, we have to wait
for a flip to complete (which takes non-0 time even with asynchronous
flips) before we can start working on the next frame. We were previously
only using 2 buffers for flipping if the X server supports asynchronous
flips, even when we're not using asynchronous flips. This could result
in bad performance (the referenced bug report is an extreme case, where
the inter-frame stalls were preventing the GPU from reaching its maximum
clocks).
I couldn't measure any performance boost using 4 buffers with flipping.
Performance actually seemed to go down slightly, but that might have
been just noise.
Without flipping, a single back buffer is enough for swap interval 0,
but we need to use 2 back buffers when the swap interval is non-0,
otherwise we have to wait for the swap interval to pass before we can
start working on the next frame. This condition was previously reversed.
Cc: "12.0 11.2" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97260
Reviewed-by: Frank Binns <frank.binns@imgtec.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Jason Ekstrand [Thu, 25 Aug 2016 00:14:11 +0000 (17:14 -0700)]
anv: Include the pipeline layout in the shader hash
The pipeline layout affects shader compilation because it is what
determines binding table locations as well as whether or not a particular
buffer has dynamic offsets. Since this affects the generated shader, it
needs to be in the hash. This fixes a bunch of CTS tests now that the CTS
is using a pipeline cache.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Jason Ekstrand [Tue, 23 Aug 2016 01:11:41 +0000 (18:11 -0700)]
anv: Add a --disable-vulkan-icd-full-driver-path option
This option makes installed Vulkan ICD files contain only a driver library
name and not a path. This is intended for distros to help them work around
multi-arch issues.
Reviewed-by: Dave Airlie <airlied@redhat.com>
Francisco Jerez [Tue, 23 Aug 2016 01:50:41 +0000 (18:50 -0700)]
i965/fs: Don't consider the stencil output to be a color output.
This would cause gl_FragStencilRef to be counted as a color output
incorrectly during the precompile phase, which leads to unnecessary
recompilation on master and could trigger an assertion failure in
fs_visitor::emit_fb_writes() on my i965-fb-fetch branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Wed, 20 Jul 2016 03:30:24 +0000 (20:30 -0700)]
glsl: Keep track of the set of fragment outputs read by a GL program.
This is the set of shader outputs whose initial value is provided to
the shader by some external means when the shader is executed, rather
than computed by the shader itself.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Wed, 20 Jul 2016 03:29:55 +0000 (20:29 -0700)]
glsl: Don't consider read-only fragment outputs to be written to.
Since they cannot be written. This prevents adding fragment outputs
to the OutputsWritten set that are only read from via the
gl_LastFragData array but never written to.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Thu, 14 Jul 2016 19:57:14 +0000 (12:57 -0700)]
glsl/linker: Allow fragment output overlap for gl_LastFragData.
gl_LastFragData overlaps gl_FragData by definition.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Thu, 14 Jul 2016 19:52:51 +0000 (12:52 -0700)]
glsl/ast: Allow redeclaration of gl_LastFragData with different precision qualifier.
v2: No need to check the GLSL version. (Ken)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Wed, 20 Jul 2016 03:23:17 +0000 (20:23 -0700)]
glsl: Don't attempt to do dead varying elimination on gl_LastFragData arrays.
Apparently this pass can only handle elimination of a single built-in
fragment output array, so the presence of gl_LastFragData (which it
wouldn't split correctly anyway) could prevent it from splitting the
actual gl_FragData array. Just match gl_FragData by name since it's
the only built-in it can handle.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Wed, 20 Jul 2016 03:11:53 +0000 (20:11 -0700)]
glsl: Define a gl_LastFragData built-in for older GLSL versions.
The EXT_shader_framebuffer_fetch extension defines alternative
language for GLES2 shaders where user-defined fragment outputs are not
allowed. Instead of using inout user-defined fragment outputs the
shader is expected to read from the gl_LastFragData built-in array.
In addition this allows using the same language on desktop GLSL
versions prior to 4.2 that support the deprecated gl_FragData built-in
in preparation for the MESA_shader_framebuffer_fetch desktop GL
extension.
Both legacy and user-defined inout outputs have a common
representation at the GLSL IR level, so it shouldn't make any
difference for optimization passes and back-ends whether the
application is using gl_LastFragData or user-defined outputs, all
they'll see is a variable dereference of a fragment output at a
certain interface location with the fb_fetch_output bit set to one.
v2: Don't define the built-in variable on GLSL versions for which
gl_FragData exists but is deprecated. (Ken)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Wed, 20 Jul 2016 03:10:21 +0000 (20:10 -0700)]
glsl: Handle the inout qualifier in fragment shader output declarations.
According to the EXT_shader_framebuffer_fetch extension the inout
qualifier can be used on ESSL 3.0+ shaders to declare a special kind
of fragment output that gets implicitly initialized with the previous
framebuffer contents at the current fragment coordinates. In addition
we allow using the same language to define FB fetch outputs in GLSL
1.3+ shaders in preparation for the desktop MESA_shader_framebuffer_fetch
extensions.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Wed, 20 Jul 2016 03:07:47 +0000 (20:07 -0700)]
glsl: Add support for representing framebuffer fetch in the GLSL IR.
The GLSL IR representation of framebuffer fetch amounts to a single
bit in the ir_variable object applicable to fragment shader outputs.
The flag indicates that the variable will be implicitly initialized to
the previous contents of the render buffer at the same fragment
coordinates and sample index.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Tue, 26 Jul 2016 00:24:52 +0000 (17:24 -0700)]
glsl: Add parser state enables for the framebuffer fetch extensions.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Wed, 6 Jul 2016 06:21:21 +0000 (23:21 -0700)]
mesa: Add blend barrier entry point and driver hook.
Both MESA_shader_framebuffer_fetch_non_coherent and the non-coherent
variant of KHR_blend_equation_advanced will use this driver hook to
request coherency between framebuffer reads and writes. This
intentionally doesn't hook up glBlendBarrierMESA to the dispatch layer
since the extension isn't exposed to applications yet, see [1]
for more details.
[1] https://lists.freedesktop.org/archives/mesa-dev/2016-July/124028.html
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Wed, 6 Jul 2016 06:18:18 +0000 (23:18 -0700)]
mesa: Move shader memory barrier functions into barrier.c.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Wed, 6 Jul 2016 06:15:01 +0000 (23:15 -0700)]
mesa: Rename "texturebarrier" source files to "barrier".
In preparation for collecting all pipeline barrier GL entry points
into a single source file.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Wed, 6 Jul 2016 04:28:11 +0000 (21:28 -0700)]
mesa: Add support for querying GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT.
This can currently only give true as result since the only way you can
expose EXT_shader_framebuffer_fetch right now is by flipping the
MESA_shader_framebuffer_fetch bit, but that could potentially change
in the future, see [1] for an explanation.
[1] https://lists.freedesktop.org/archives/mesa-dev/2016-July/124028.html
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Wed, 20 Jul 2016 00:40:05 +0000 (17:40 -0700)]
mesa: Add extension enables for framebuffer fetch extensions.
This allows drivers to expose EXT_shader_framebuffer_fetch in GLES2+
contexts if desired. Note that this adds boolean flags for two MESA
extensions, but only the EXT GLES-only extension is exposed for the
moment, see the cover letter of this series [1] for the rationale.
[1] https://lists.freedesktop.org/archives/mesa-dev/2016-July/124028.html
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Francisco Jerez [Wed, 6 Jul 2016 04:25:56 +0000 (21:25 -0700)]
glapi: Add XML for GL_EXT_shader_framebuffer_fetch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Samuel Pitoiset [Wed, 24 Aug 2016 18:22:52 +0000 (20:22 +0200)]
nvc0: invalidate textures/samplers on GK104+
Like Fermi, textures and samplers are aliased between 3D and compute,
especially the TIC_FLUSH/TSC_FLUSH methods and we have to re-validate
these resources when switching between the two pipelines.
This fixes a GPU hang with Elemental (and most likely with other UE4 demos).
Tested on GK107 and GM107.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
CC: <mesa-stable@lists.freedesktop.org>
Rhys Kidd [Wed, 24 Aug 2016 04:13:04 +0000 (00:13 -0400)]
gallium/ttn: Remove duplicated TGSI_OPCODE_DP2A initialization
Duplicate line is currently on 1535.
Identified by Clang, when run through Eric Anholt's Travis harness.
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Anholt [Thu, 18 Aug 2016 21:10:57 +0000 (14:10 -0700)]
travis: Upgrade LLVM dependency to 3.5 and enable LLVM drivers.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Rhys Kidd <rhyskidd@gmail.com>
Eric Anholt [Thu, 18 Aug 2016 20:43:12 +0000 (13:43 -0700)]
travis: Enable vc4 in libdrm to satisfy vc4 test build dependency.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Rhys Kidd <rhyskidd@gmail.com>
Eric Anholt [Thu, 18 Aug 2016 20:12:18 +0000 (13:12 -0700)]
travis: Update to the Ubuntu Trusty image.
This will hopefully fix wget from x.org (no real reason explained in
Travis CI bug reports), and may also mean that we can enable LLVM driver
builds.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Rhys Kidd <rhyskidd@gmail.com>
Eric Anholt [Thu, 18 Aug 2016 19:29:31 +0000 (12:29 -0700)]
travis: Parse configure.ac to pick an updated LIBDRM_VERSION.
Travis has been broken a couple of times by configure.ac updates. To make
it useful, auto-update the version necessary.
This could potentially be used for other dependencies, too, but those get
bumped less frequently.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Rhys Kidd <rhyskidd@gmail.com>
Lionel Landwerlin [Wed, 24 Aug 2016 16:52:12 +0000 (17:52 +0100)]
anv: meta_blit2d: adapt texel fetch pitch for fake w-tiled
We need to compute detiling coordinates using the physical size of W tiling
(128x32) rather than the logical size (64x64).
v2: Correct comment (Jason)
Fixes dEQP-VK.api.copy_and_blit.image_to_image_stencil
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97448
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Anholt [Mon, 22 Aug 2016 21:58:28 +0000 (14:58 -0700)]
vc4: Fix GPU hangs with >16 varying values.
Fixes glsl-routing in piglit and hangs in glbenchmark 2.0.2.
Leo Liu [Mon, 22 Aug 2016 16:05:53 +0000 (12:05 -0400)]
vl/rbsp: fix another three byte not detected
This happens when three byte "00 00 03" is partly loaded to
vlc->buffer, thus at the bottom of buffer with valid bits is
"00" or "00 00" and left like "00 03" or "03" in the data,
so that it will not be detected by three byte emulation check.
The reason for that is the escaped bit was set to 0 from the
rbsp init.
Signed-off-by: Leo Liu <leo.liu@amd.com>
Acked-by: Christian König <christian.koenig@amd.com>
Marek Olšák [Thu, 18 Aug 2016 13:25:51 +0000 (15:25 +0200)]
radeonsi: fix VM faults due NULL internal const buffers on CIK
They are harmless, but the interrupts do decrease performance.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97039
Cc: 12.0 <mesa-stable@lists.freedesktop.org>
Tomasz Figa [Tue, 2 Aug 2016 10:46:28 +0000 (19:46 +0900)]
gallium/winsys/kms: Look up the GEM handle after importing a prime FD
drmPrimeHandleToFD() will return the same GEM handle every time the same
buffer is imported, even from a different prime FD. Since GEM handles
are not reference counted, we need to make sure that each GEM handle is
referenced only by one display target struct, by looking it up in
kms_sw->bo_list first and bumping the refcount of the found dt on hit
and falling back to creating a new dt only on miss.
v2: Split into separate function.
Use helper function for lookup.
v3 [Emil Velikov]:
Rename kms_sw_displaytarget_{lookup,find_and_ref} (Jordan)
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Hans de Goede <hdegoede@redhat.com> (v2)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tomasz Figa [Tue, 2 Aug 2016 10:46:27 +0000 (19:46 +0900)]
gallium/winsys/kms: Move display target handle lookup to separate function
As a preparation to use the lookup in more than once place, move the
code that looks up given KMS/GEM handle to a separate function. This
change should not introduce any functional changes.
v2: Split into separate patch.
Move lookup code into separate function.
v3 [Emil Velikov]:
Rename kms_sw_displaytarget_{lookup,find_and_ref} (Jordan)
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Hans de Goede <hdegoede@redhat.com> (v2)
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Tomasz Figa [Tue, 2 Aug 2016 10:46:26 +0000 (19:46 +0900)]
gallium/winsys/kms: Fully initialize kms_sw_dt at prime import time (v2)
Currently kms_sw_displaytarget_add_from_prime() allocates the struct and
fills in only some of the fields, resulting in a half-baked struct that
needs to be further completed by the caller. To make this a bit more
consistent, pass width, height and stride to this function and fill in
everything there, so that caller can take the returned struct as is.
v2: Split from one big patch into four fixing one thing at a time.
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Tomasz Figa [Tue, 2 Aug 2016 10:46:25 +0000 (19:46 +0900)]
gallium/winsys/kms: Fix double refcount when importing from prime FD (v2)
Currently the code creates a display target struct with refcount field
initialized to 1 and then the caller again increments it, leading to
a leaked reference. Let's remove the unnecessary increment.
v2: Split from one big patch into four fixing one thing at a time.
Signed-off-by: Tomasz Figa <tfiga@chromium.org>
CC: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Hans de Goede <hdegoede@redhat.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Alejandro Piñeiro [Tue, 23 Aug 2016 15:00:54 +0000 (17:00 +0200)]
shaderapi: don't generate not linked error on GetProgramStage in general
Both ARB_shader_subroutine and the GL core spec doesn't list any
error when the program is not linked.
We left a error generation for the uniform location, in order to be
consistent with other methods from the spec that generate them.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Eric Engestrom [Tue, 12 Jul 2016 21:48:28 +0000 (22:48 +0100)]
gallium/cso: avoid unnecessary null dereference
The label `out:` calls `destroy()` which dereferences `ctx`.
This is unnecessary as there is nothing to destroy.
Immediately return instead.
CovID: 1258255
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Eric Engestrom [Tue, 31 May 2016 01:30:16 +0000 (02:30 +0100)]
.gitignore: Ignore tags generated by `make tags`
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
[Emil Velikov: rebase]
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Tue, 12 Jul 2016 22:41:50 +0000 (23:41 +0100)]
st/xvmc: fix a couple 'unused-but-set-variable' warnings
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Mon, 22 Aug 2016 20:52:03 +0000 (21:52 +0100)]
egl: turn a couple asserts static (compile-time)
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Mon, 15 Aug 2016 14:51:21 +0000 (15:51 +0100)]
i915: remove unnecessary `if`
if (x) return true; else return false;
can be simplified as:
return x;
since `x` is already a boolean expression.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Eric Engestrom [Mon, 15 Aug 2016 14:51:20 +0000 (15:51 +0100)]
i965: remove unnecessary `if`
if (x) return true; else return false;
can be simplified as:
return x;
since both `x` are already boolean expressions.
Signed-off-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Alejandro Piñeiro [Thu, 18 Aug 2016 17:44:55 +0000 (19:44 +0200)]
program_resource: subroutine active uniforms should return NumSubroutineUniforms
Before this commit, GetProgramInterfaceiv for pname ACTIVE_RESOURCES
and all the <shader>_SUBROUTINE_UNIFORM programInterface were
returning the count of resources on the shader program using that
interface, instead of the num of uniform resources. This would get a
wrong value (for example) if the shader has an array of subroutine
uniforms.
Note that this means that in order to get a proper value, the shader
needs to be linked, something that is not explicitly mentioned on
ARB_program_interface_query spec, but comes from the general
definition of active uniform. If the program is not linked we
return 0.
v2: don't generate an error if the program is not linked, returning 0
active uniforms instead, plus extra spec references (Tapani Palli)
Fixes GL44-CTS.program_interface_query.subroutines-compute
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Stencel, Joanna [Mon, 22 Aug 2016 07:48:50 +0000 (09:48 +0200)]
egl/wayland-egl: Fix for segfault in dri2_wl_destroy_surface.
Segfault occurs when destroying EGL surface attached to already destroyed
Wayland window. The fix is to set to NULL the pointer of surface's
native window when wl_egl_destroy_window() is called.
Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Stencel, Joanna <joanna.stencel@intel.com>
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Kai Wasserbäch [Sat, 20 Aug 2016 16:14:54 +0000 (18:14 +0200)]
st/va: Remove unused variable coded_size from vlVaEndPicture()
Removes the following GCC warning:
../../../../../src/gallium/state_trackers/va/picture.c:542:17: warning:
unused variable 'coded_size' [-Wunused-variable]
unsigned int coded_size;
^~~~~~~~~~
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Boyuan Zhang <boyuan.zhang@amd.com>
Kai Wasserbäch [Sat, 20 Aug 2016 16:14:53 +0000 (18:14 +0200)]
st/va: Remove else case in vlVaEndPicture() made superfluous by
c59628d11b
Commit
c59628d11b134fc016388a170880f7646e100d6f made the else statement
and duplication of the context->decoder->end_frame() call superfluous.
Cc: Boyuan Zhang <boyuan.zhang@amd.com>
Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Boyuan Zhang <boyuan.zhang@amd.com>
Eric Engestrom [Sun, 21 Aug 2016 21:11:48 +0000 (22:11 +0100)]
st/va: add missing mutex_unlock
Fixes:
c59628d11b134fc01638 ("st/va: enable dual instances encode by sync surface")
Signed-off-by: Eric Engestrom <eric@engestrom.ch>
Reviewed-by: Boyuan Zhang <boyuan.zhang@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Kenneth Graunke [Tue, 23 Aug 2016 23:35:59 +0000 (16:35 -0700)]
aubinator: Style fixes.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Sirisha Gandikota [Fri, 19 Aug 2016 19:13:25 +0000 (12:13 -0700)]
aubinator: Fix the tool to correctly decode the DWords
Several fixes have been added as part of this as listed below:
1) Fix the mask and add disassembler handling for STATE_DS, STATE_HS
as the mask returned wrong values of the fields.
2) Fix the GEN_TYPE_ADDRESS/GEN_TYPE_OFFSET decoding - the address/
offset were handled the same way as the other fields and that gives
the wrong values for the address/offset.
3) Decode nested/recurssive structures - Many packets contain nested
structures, ex: 3DSATE_SO_BUFFER, STATE_BASE_ADDRESS, etc contain MOC
structures. Previously, the aubinator printed 1 if there was a MOC
structure. Now we decode the entire structure and print out its fields.
4) Print out the DWord address along with its hex value - For a better
clarity of information, it is helpful to print both the address and
hex value of the DWord along with the DWord count. Since the DWord0
contains the instruction code and the instruction length, it is
unnecessary to print the decoded values for DWord0. This information
is already available from the DWord hex value.
5) Decode the <group> and the corresponding fields in the group- The
<group> tag can have fields of several types including structures. A
group can contain one or more number of fields and this has be correctly
decoded. Previously, aubinator did not decode the groups or the
fields/structures inside them. Now we decode the <group> in the
instructions and structures where the fields in it repeat for any number
of times specified.
v2: Fix the formatting (per Matt)
Make the start and end pos calculation to extract fields from a DWord
more appropriate by moving %32 away from mask() method
Signed-off-by: Sirisha Gandikota <Sirisha.Gandikota@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Ben Widawsky <ben@bwidawsk.net>
Kristian Høgsberg Kristensen [Fri, 19 Aug 2016 19:13:24 +0000 (12:13 -0700)]
aubinator: Add a new tool called Aubinator to the src/intel/tools folder.
The Aubinator tool is designed to help the driver developers in debugging
the driver functionality by decoding the data in the .aub files.
Primary Authors of this tool are Damien Lespiau <damien.lespiau at intel.com>
and Kristian Høgsberg Kristensen <krh at bitplanet.net>.
v2: Review comments are incorporated by Sirisha Gandikota as below:
1) Make Makefile.am more crisp, reuse intel_aub.h from libdrm (per Emil)
2) Aubinator will use platform name instead of GEN number (per Matt)
3) Disassmebler gets created based on pciid rather then GEN number (per Matt)
4) Other formatting comments (per Ken, Matt and Emil)
Signed-off-by: Sirisha Gandikota <Sirisha.Gandikota@intel.com>
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Ben Widawsky <ben@bwidawsk.net>
Kenneth Graunke [Mon, 22 Aug 2016 23:39:14 +0000 (16:39 -0700)]
glsl: Mark tessellation qualifier maps static const.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Jason Ekstrand [Tue, 23 Aug 2016 21:11:18 +0000 (14:11 -0700)]
isl/formats: Integer formats are not filterable
In
ca2a8e56285, we updated the format table to add more formats (most of
which are new on SKL) but accidentally marked some integer formats as
filterable. You can't filter an integer format.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Ilia Mirkin [Sun, 21 Aug 2016 02:42:45 +0000 (22:42 -0400)]
st/dri: respect driver's request to avoid mixed color/depth bit configs
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Sun, 21 Aug 2016 02:40:33 +0000 (22:40 -0400)]
gallium: add a cap to expose whether driver supports mixed color/zs bits
Some hardware can't render to color/depth buffers of mixed bitness. When
that happens a fallback has to happen, but this allows the driver to
express that this isn't an optimal scenario. The purpose of this is to
remove such fbconfigs from the GLX/EGL config list.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Sat, 20 Aug 2016 20:10:20 +0000 (16:10 -0400)]
dri: add a way to request that modes have matching color/zs depths
Some GPUs, notably nv3x/nv4x can't render to mismatched color/zs
framebuffer depths. Fallbacks can be done by the driver, with shadow
surfaces, but no reason to encourage applications to select non-matching
glx visuals.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Fri, 19 Aug 2016 04:41:59 +0000 (00:41 -0400)]
nv50/ir: make sure cfg iterator always hits all blocks
In some very specially-crafted cases, we could attempt to visit a node
that has already been visited, and then run out of bb's to visit, while
there were still cross blocks on the list. Make sure that those get
moved over in that case.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96274
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: mesa-stable@lists.freedesktop.org
Jason Ekstrand [Wed, 3 Aug 2016 18:41:45 +0000 (11:41 -0700)]
anv/clear: Clear E5B9G9R9 images as R32_UINT
We can't actually clear these images normally because we can't render to
them. Instead, we have to manually unpack the rgb9e5 color value on the
CPU and clear it as R32_UINT. We still have a bit of work to do to clear
non-power-of-two images, but this should get all of the power-of-two clears
working on at least Haswell. This fixes three of the new Vulkan CTS tests
in the dEQP-VK.api.image_clearing.clear_color_image.* group.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Jason Ekstrand [Wed, 3 Aug 2016 18:37:24 +0000 (11:37 -0700)]
anv/clear: Make cmd_clear_image take an actual VkClearValue
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Jason Ekstrand [Tue, 2 Aug 2016 15:47:51 +0000 (08:47 -0700)]
anv/blit2d: Add support for RGB destinations
This fixes 104 of the new image_clearing and copy_and_blit Vulkan CTS
tests.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Jason Ekstrand [Tue, 2 Aug 2016 15:28:39 +0000 (08:28 -0700)]
anv/blit2d: Add a format parameter to bind_dst and create_iview
Signed-off-by: Jasosn Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Jason Ekstrand [Tue, 26 Jul 2016 22:29:40 +0000 (15:29 -0700)]
anv/image: Don't create invalid render target surfaces
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Jason Ekstrand [Wed, 27 Jul 2016 00:31:11 +0000 (17:31 -0700)]
isl/formats: Update the table with more samplable formats
There were a lot of formats where support was added on Haswell or later but
we never updated the format table.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Wed, 27 Jul 2016 00:32:01 +0000 (17:32 -0700)]
isl/formats: Report ETC as being samplable on Bay Trail
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Wed, 27 Jul 2016 03:59:38 +0000 (20:59 -0700)]
i965/surface_formats: Don't advertise 8 or 16-bit RGB formats
We have implicitly been not advertising these formats since we had them
turned off in the format capabilities table. We are about to update that
table and this prevents a change in behavior. The only change in behavior
created by this patch is that we no longer advertise support for
R16G16B16_FLOAT which means that it's now renderable which seems like a
bonus. Maybe someday we'll want to change things to start supporting
16-bit RGB formats natively but, at the moment, there's no need.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Nanley Chery <nanley.g.chery@intel.com>
Jason Ekstrand [Tue, 26 Jul 2016 18:33:45 +0000 (11:33 -0700)]
anv/formats: Don't use an RGBX format if it isn't renderable
The whole point of using RGBX is so that we can render to it so if it isn't
renderable, that kind-of defeats the purpose. Some formats (one example is
R32G32B32X32_SFLOAT) exist in the format table but aren't actually
renderable. Eventually, we'd like to get away from RGBX entirely, but this
fixes hangs on BDW today.
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Nicolas Boichat [Wed, 3 Aug 2016 13:54:22 +0000 (21:54 +0800)]
egl/dri2: dri2_initialize: Do not reference-count TestOnly display
In the case where dri2_initialize is called with a TestOnly display,
the display is not actually initialized, so dri2_egl_display always
fails, and we cannot do any reference counting.
Fixes piglit spec@egl_khr_create_context@verify gl flavor (reproducible
with LIBGL_ALWAYS_SOFTWARE=1).
Fixes:
9ee683f877 (egl/dri2: Add reference count for dri2_egl_display)
Cc: "12.0" <mesa-stable@lists.freedesktop.org>
Reported-by: Michel Dänzer <michel@daenzer.net>
Signed-off-by: Nicolas Boichat <drinkcat@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Jan Ziak [Tue, 2 Aug 2016 14:40:00 +0000 (08:40 -0600)]
vbo: fix format string compiler warning for 32-bit machines
Signed-off-by: Jan Ziak (http://atom-symbol.net) <0xe2.0x9a.0x9b@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Dongwon Kim [Mon, 15 Aug 2016 22:12:03 +0000 (15:12 -0700)]
egl/dri2: remove error checks on return values from mtx_lock and cnd_wait
This removes unnecessary error checks on return result of mtx_lock
and cnd_wait calls as in all other places in MESA source since there
is no chance that any of these functions return any of error codes
in current implementation.
This patch also removes a redundent _eglError call that follows
EGL_FALSE check in the bottom of dri2_client_wait_sync.
Signed-off-by: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Dave Airlie [Fri, 27 May 2016 05:00:57 +0000 (15:00 +1000)]
i965: report bound buffer size not underlying buffer size for image size (v2)
This seems to make sense, the image is bound to a subset of the buffer
so the image size should be from the bound size not the underlying
object.
This fixes:
GL44-CTS.shader_image_size.advanced-nonMS-fs-int
v2: get mininum of the two values, same as we write to the hw.
Reviewed-by: Francisco Jerez <currojerez@riseup.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Jason Ekstrand [Tue, 23 Aug 2016 01:10:14 +0000 (18:10 -0700)]
anv: Throw INCOMPATIBLE_DRIVER for non-fatal initialization errors
The only reason we should throw INITIALIZATION_FAILED is if we have found
useable intel hardware but have failed to bring it up for some reason.
Otherwise, we should just throw INCOMPATIBLE_DRIVER which will turn into
successfully advertising 0 physical devices
Signed-off-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Dave Airlie [Tue, 5 Jul 2016 00:26:14 +0000 (10:26 +1000)]
st/glsl_to_tgsi: fix st_src_reg_for_double constant.
This needs to set the src swizzle so it doesn't access the .zw
members ever when we are just emitting a 0 constant here.
This fixes:
vert-conversion-explicit-dvec3-bvec3.shader_test
and a bunch of other fp64 tests on softpipe and radeonsi.
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 7 Jun 2016 05:25:59 +0000 (15:25 +1000)]
mesa/subroutines: drop the old subroutine index uploads.
We used to upload the indices when they changed, now we rely
on the drivers calling the correct hook to have the values
updated from the context storage.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Dave Airlie [Tue, 7 Jun 2016 05:25:58 +0000 (15:25 +1000)]
st/mesa: use the new subroutine index upload API.
This plugs the new API into the gallium state tracker.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Acked-by: Andres Gomez <agomez@igalia.com>
Dave Airlie [Tue, 7 Jun 2016 05:25:57 +0000 (15:25 +1000)]
i965: use new subroutine index uploader.
This plugs the subroutine index updates into the i965 backend,
where it loads constants.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Acked-by: Andres Gomez <agomez@igalia.com>
Dave Airlie [Tue, 7 Jun 2016 05:25:56 +0000 (15:25 +1000)]
mesa: add api to write subroutine indicies to the program storage.
This writes the subroutine indicies to the program storage for
a stage. This API is intended to be used by drivers to update
the uniform storage before uploading to the hw.
This isn't the most thread safe effort, but it will be significantly
more multi-context safe.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Dave Airlie [Tue, 7 Jun 2016 05:25:55 +0000 (15:25 +1000)]
mesa/subroutines: start adding per-context subroutine index support (v1.1)
One piece of ARB_shader_subroutine I ignored was the fact that it
needs to store the subroutine index data per context and not per
shader program.
There is one CTS test that tests this:
GL45-CTS.shader_subroutine.multiple_contexts
However the test only does a write to context and readback,
it never renders using the values, so this is enough to fix the
test however not enough to do what the spec says.
So with this patch the info is now stored per context, but
it gets updated into the program at UseProgram and when the
values are inserted into the context, which won't help if
multiple contexts are in use in multiple threads.
v1.1: cleanups and nit-picks (Andres)
Signed-off-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Matt Turner [Mon, 22 Aug 2016 22:40:48 +0000 (15:40 -0700)]
vbo: Make #if 0'd debugging code compile.
Timothy Arceri [Sun, 21 Aug 2016 08:31:40 +0000 (18:31 +1000)]
nir: avoid segfault when ssa src not found
Without this the following line will segfault and we don't get to
see the results of the validate_assert() above.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Eric Anholt [Tue, 17 May 2016 20:04:20 +0000 (13:04 -0700)]
vc4: Tell state_tracker that we would prefer NIR.
Before this series, the code generation path was:
GLSL IR -> TGSI -> NIR -> NIR clone -> QIR -> QPU
Now it's (generally)
GLSL IR -> NIR -> NIR clone -> QIR -> QPU
Eric Anholt [Sat, 20 Aug 2016 00:12:12 +0000 (17:12 -0700)]
st/nir: Trim out unused VS input variables.
If we're going to skip setting up vertex input data in them, we should
probably not leave them as vertex inputs with a driver_location that
happens to alias to something else.
Fixes a regression in glsl-mat-attribute on vc4 when enabling GTN.
v2: Change commit message shortlog, lower the new globals away before
handing off to the driver.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eric Anholt [Fri, 19 Aug 2016 22:38:08 +0000 (15:38 -0700)]
nir: Fix crash in nir_lower_drawpixels.
Generally you'd see the gl_Color reference first and get some cursor set.
However, in piglit draw-pixel-with-texture we're now seeing the TexCoord
dereferenced first.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Eric Anholt [Fri, 19 Aug 2016 22:37:52 +0000 (15:37 -0700)]
nir: Fix a comment typo in nir_lower_drawpixels.
Reviewed-by: Rob Clark <robdclark@gmail.com>
Eric Anholt [Wed, 27 Jul 2016 22:03:39 +0000 (15:03 -0700)]
vc4: Use proper type sizes for uniforms.
Eric Anholt [Fri, 5 Aug 2016 06:06:36 +0000 (23:06 -0700)]
vc4: Add VARYING_SLOT_PNTC support.
We end up with this when doing GLSL-to-NIR.
Eric Anholt [Tue, 17 May 2016 20:46:51 +0000 (13:46 -0700)]
vc4: Fix vc4_nir_lower_io for non-vec4 I/O.
To support GLSL-to-NIR, we need to be able to support actual
float/vec2/vec3 varyings.
Eric Anholt [Wed, 27 Jul 2016 00:31:44 +0000 (17:31 -0700)]
nir: Define system values for vc4's blending-lowering arguments.
In the GLSL-to-NIR conversion of VC4, I had a bit of trouble with what I
was calling the "state uniforms" that I was putting into the NIR fighting
with its other lowering passes. Instead of using magic uniform base
numbers in the backend, follow the lead of load_user_clip_plane and just
define system values for them.
v2: Fix unintended change to channel_num, drop unspecified const_index
value on blend_const_color_r_float.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Lionel Landwerlin [Sat, 13 Aug 2016 00:00:57 +0000 (01:00 +0100)]
anv: GetDeviceImageFormatProperties: fix TRANSFER formats
We let the user believe we support some transfer formats which we don't.
This can lead to crashes when actually trying to use those formats for
example on dEQP-VK.api.copy_and_blit.image_to_image.* tests.
Let all formats we can render to or sample from as meta implements transfers
using attachments.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Marek Olšák [Thu, 18 Aug 2016 17:42:16 +0000 (19:42 +0200)]
gallium/hud: round max_value to print nicely rounded numbers next to graphs
This improves readability a lot.
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 18 Aug 2016 15:54:13 +0000 (17:54 +0200)]
gallium/hud: generalize code for drawing numbers next to graphs
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 18 Aug 2016 15:21:54 +0000 (17:21 +0200)]
gallium/hud: draw numbers with 3 decimal places if those aren't 0
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Wed, 17 Aug 2016 16:27:48 +0000 (18:27 +0200)]
gallium/hud: use sRGB for nicer AA lines
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Wed, 17 Aug 2016 16:13:46 +0000 (18:13 +0200)]
gallium/hud: use AA lines for graphs
this looks a lot better (with the next patch)
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Wed, 17 Aug 2016 16:13:01 +0000 (18:13 +0200)]
gallium/hud: don't enable blending for all objects
Reviewed-by: Brian Paul <brianp@vmware.com>
Tapani Pälli [Fri, 19 Aug 2016 11:33:13 +0000 (14:33 +0300)]
util: add assert that key cannot be NULL on insertion
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Eric Anholt <eric@anholt.net>
Tapani Pälli [Fri, 19 Aug 2016 10:44:54 +0000 (13:44 +0300)]
glsl: fix key used for hashing switch statement cases
Implementation previously used value itself as the key, however after
hash implementation change by ee02a5e we cannot use 0 as key.
v2: use constant pointer as the key and implement comparison
for contents (Eric Anholt)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97309
Mauro Rossi [Fri, 19 Aug 2016 22:04:29 +0000 (00:04 +0200)]
android: i965: add per-gen libmesa_i965_gen{8,9} static
Needed to fix android build after commit 16a9fcb
which enabled genxml for gen{8,9} state setup
This is the last patch needed, android build tested successfully.