Paul Berry [Thu, 16 Aug 2012 17:06:08 +0000 (10:06 -0700)]
i965/blorp: Thread level and layer through brw_blorp_blit_miptrees().
Previously, when performing a blit using the blorp engine, we failed
to account for the level and layer of the source and destination. As
a result, all blits would occur between miplevel 0 and layer 0 of the
corresponding textures, regardless of which level/layer was bound to
the framebuffer.
This patch passes the correct level and layer through
brw_blorp_miptrees() into the brw_blorp_blit_params data structure.
Further patches in the series will adapt
gen{6,7}_blorp_emit_surface_state to make use of these parameters.
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit
3123f0621561549c4566248100661ef77cab2834)
Paul Berry [Wed, 29 Aug 2012 19:16:06 +0000 (12:16 -0700)]
i965/blorp: store x and y offsets in brw_blorp_mip_info.
Currently, gen{6,7}_blorp_emit_surface_state assumes that the src and
dst surfaces are mapped to miplevel 0 and layer 0 (thus no surface
offset is required). This is a bug, since the user might try to blit
to and from levels/layers other than 0.
To fix this bug, it will not be sufficient to have
gen6_{6,7}_blorp_emit_surface_state look up the surface offset at the
time they set up the surface state, since these offsets will need to
be tweaked when blitting stencil buffers (due to the fact that stencil
buffer blits have to swizzle between W and Y tiling formats).
So, to pave the way for the bug fix, this patch causes the x and y
offsets to be computed during blit setup and stored in
brw_blorp_mip_info.
As a result of this change, brw_blorp_mip_info doesn't need to store
the level and layer anymore.
For consistency, this patch makes a similar change to the handling of
depth buffers when doing HiZ operations.
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit
c130ce7b2b26b4b67d4bf2b6dd1044a200efe25d)
Paul Berry [Wed, 29 Aug 2012 18:51:14 +0000 (11:51 -0700)]
i965/blorp: store surface width/height in brw_blorp_mip_info.
Previously, gen{6,7}_blorp_emit_surface_state would look up the width
and height of the surface at the time they set up the surface state,
and then tweak it if necessary (it's necessary when a W-tiled surface
is being mapped as Y-tiled). With this patch, we look up the width
and height when setting up the blit, and store them in
brw_blorp_mip_info. This allows us to do the necessary tweak in the
brw_blorp_blit_params constructor (where it makes more sense). It
also reduces the need to keep track of level and layer in
brw_blorp_mip_info, so that a future patch can eliminate them
entirely.
For consistency, this patch makes a similar change to the handling of
depth buffers when doing HiZ operations.
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit
09b0fa8499d8035fa31ccb2b550056305fbd149b)
Paul Berry [Wed, 15 Aug 2012 21:51:56 +0000 (14:51 -0700)]
i965/blorp: Change gl_renderbuffer* params to intel_renderbuffer*.
This makes it more convenient for blorp functions to get access to
Intel-specific data inside the renderbuffer objects.
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit
e14b1288ef5b5b6091facaecd42e86f0a8157f28)
Paul Berry [Wed, 29 Aug 2012 19:04:30 +0000 (12:04 -0700)]
i965/blorp: Clarify why width/height must be adjusted for Gen6 IMS surfaces.
Also add a clarifying comment for why the width/height doesn't need
adjustment for Gen7.
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit
32c7b2769cbe80ff56d1c73c4f9b62f13f577c8d)
Paul Berry [Tue, 4 Sep 2012 14:57:37 +0000 (07:57 -0700)]
i965/gen6+: Adjust stencil buffer size after computing miptree layout.
Since Gen6+ stencil buffers use W-tiling (a tiling arrangement which
drm and the kernel are not aware of) we need to round up the width and
height of a stencil buffer to multiples of the W-tile size (64x64)
before allocating a stencil buffer. Previously, we rounded up the
size of the base miplevel, and then computed the miptree layout based
on the rounded up size. This was incorrect, because it meant that the
total size of the miptree would not be properly W-tile aligned, and
therefore we would not always allocate enough pages.
(Note: even though the GL API doesn't allow creation of mipmapped
stencil textures, it does allow mipmapping of a combined depth/stencil
texture, and on Gen6+, a combined depth/stencil texture is internally
implemented as a pair of separate depth and stencil buffers.)
For example, on Sandy Bridge, when allocating a mipmapped stencil
texture of size 128x128, we would first round up to the nearest
multiple of 64x64 (causing no change to the size), and then compute
the miptree layout (whose size worked out to 128x196). Then we would
request an allocation of 128*196 bytes (6.125 pages), causing 7 pages
to be allocated to the texture. However, the texture needs 8 pages,
since each W-tile occupies a page, and it takes 2 W-tiles to cover a
width of 128 and 4 W-tiles to cover a height of 196.
This patch changes the order of operations so that the miptree layout
is computed first and then the total size of the miptree is rounded up
to be W-tile aligned.
NOTE: This is a candidate for the 8.0 release branch.
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit
bde833c9d014ad8aebfab0d2285184d7e6d5896d)
Ian Romanick [Wed, 5 Sep 2012 21:15:30 +0000 (14:15 -0700)]
mesa: Don't set uniform dispatch pointers for many things in ES2 or core
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit
6c01a0e770432eda0e29dbd7278a94efc688a6d3)
Ian Romanick [Wed, 5 Sep 2012 21:14:13 +0000 (14:14 -0700)]
mesa: Don't set shaderapi dispatch pointers for many things in ES2 or core
v2: Allow GL_ARB_shader_objects functions in core profile because we
still expose the extension string there. Don't allow
glBindFragDataLocation in GLES3 because it's not part of that API.
Based (mostly) on review comments from Eric Anholt.
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit
be66cf950e01d217b5341f8e56676dc5bf81ca47)
Ian Romanick [Wed, 5 Sep 2012 21:11:33 +0000 (14:11 -0700)]
mesa: Don't set vtxfmt dispatch pointers for many things in ES2 or core
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit
aa0f588e2d4c160879699180f0e7f4d3e52b55b9)
Ian Romanick [Wed, 5 Sep 2012 21:10:23 +0000 (14:10 -0700)]
mesa: Don't set loopback dispatch pointers for most things in ES2 or core
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit
a13c07f7528c74fc433a7227777351110087b89d)
Ian Romanick [Wed, 5 Sep 2012 15:12:18 +0000 (08:12 -0700)]
mesa: Pass GL context to _mesa_create_save_table
This isn't used by this patch, but it will be necessary for several
follow-on patches. Separating this out will make it easier to reorder
patches later.
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit
3ef9e43865f38e9c8c5681768645513ce26e0488)
Ian Romanick [Wed, 5 Sep 2012 21:07:50 +0000 (14:07 -0700)]
mesa: Don't set dispatch pointer for glTexStorage in ES2
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit
ee77061277b640d78befb43c26a3ffbe227e9244)
Ian Romanick [Wed, 5 Sep 2012 21:06:18 +0000 (14:06 -0700)]
mesa: Don't set dispatch pointer for glGetProgramivARB in ES2
This function is not the same as glGetProgramiv.
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit
7f7268d385cc1435264b8d3111e1596b2dae9183)
Ian Romanick [Wed, 5 Sep 2012 21:04:13 +0000 (14:04 -0700)]
mesa: Don't set dispatch pointer for glResizeBuffersMESA in ES2
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit
a83b01371e60356d2ed69c131bf9e0a0daba59a4)
Ian Romanick [Wed, 5 Sep 2012 21:01:42 +0000 (14:01 -0700)]
mesa: Don't set dispatch pointers for glPointParameter[if][v] in ES2
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit
1c0a44aaf5c095ca261d1ce11bb8a67dbbce54a2)
Ian Romanick [Wed, 5 Sep 2012 21:00:40 +0000 (14:00 -0700)]
mesa: Don't set dispatch pointers for glClearDepth or glDepthRange in ES2
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit
2a3a68e4c7b15860ac9398c5a56c0d6762573633)
Ian Romanick [Wed, 5 Sep 2012 15:48:32 +0000 (08:48 -0700)]
mesa: Don't set dispatch pointer for glGetBufferSubData in ES2
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit
11927bfc4a43aefbac5af35aae34d5cdf5d9e6bb)
Ian Romanick [Wed, 5 Sep 2012 15:21:04 +0000 (08:21 -0700)]
mesa: Don't set dispatch pointer for glGetDoublev in ES2
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit
850412b8ab272b9616da9a0df29e424b07bddde9)
Ian Romanick [Wed, 5 Sep 2012 15:16:23 +0000 (08:16 -0700)]
mesa: Don't set dispatch pointer for glPointSize in ES2
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit
aa129b0833052f613a6ec570aef092733769ee0e)
Ian Romanick [Thu, 2 Aug 2012 05:09:08 +0000 (22:09 -0700)]
gles2: Alias glReadBufferNV with desktop glReadBuffer
NOTE: This is a candidate for the 9.0 branch
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: Kristian Høgsberg <krh@bitplanet.net>
(cherry picked from commit
23ff634c9c2eff744b5ddae7d1ba02bc1ef19ac5)
Ian Romanick [Tue, 18 Sep 2012 13:19:18 +0000 (15:19 +0200)]
mesa: Allow glGetTexParameter of GL_TEXTURE_SRGB_DECODE_EXT
This was already (correctly) supported for glGetSamplerParameter paths.
NOTE: This is a candidate for stable branches.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit
ae3023e9675a033ff66b9bb14598aa1f02530d7f)
Chris Forbes [Sun, 16 Sep 2012 07:54:11 +0000 (19:54 +1200)]
mesa: fix dropped && in glGetStringi()
This fixes glGetStringi(GL_EXTENSIONS,.. for core contexts. Previously,
all extension names returned would be NULL.
NOTE: This is a candidate for release branches.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit
d30a7d2eb4b6d853bfa90169341334f2b2a643d5)
Brian Paul [Mon, 24 Sep 2012 14:06:56 +0000 (08:06 -0600)]
upgrade glext.h to version 85
NOTE: This is a candidate for the stable branches.
(cherry picked from commit
68060cfb2bbf890a3932c8d25382261a83f393af)
Matt Turner [Mon, 24 Sep 2012 16:56:38 +0000 (09:56 -0700)]
targets/xorg-i915: Rename driver to i915_drv.so.
modesetting_drv.so is undescriptive and collides with
xf86-video-modesetting.
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Kenneth Graunke [Tue, 4 Sep 2012 18:29:30 +0000 (11:29 -0700)]
mesa: Ignore SRGB when determining compatible resolve formats.
MSAA resolves and other blit-like operations ignore SRGB state anyway,
so we should be able to safely allow resolves between compatible
SRGB/linear formats like SRGBA8 and RGBA8888.
This matches the behavior of the nVidia and AMD binary drivers.
Fixes completely black rendering when using multisampling in L4D2.
NOTE: This is a candidate for the 9.0 branch.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit
c96828ecb46b5aee3121a018be365b738c35cbdc)
Kenneth Graunke [Wed, 19 Sep 2012 19:01:14 +0000 (12:01 -0700)]
mesa: Don't override S3TC internalFormat if data is pre-compressed.
Commit
42723d88d intended to override an S3TC internalFormat to a
generic compressed format when the application requested online
compression of uncompressed data. Unfortunately, it also broke
pre-compressed textures when libtxc_dxtn isn't installed but the
extensions are forced on.
Both glCompressedTexImage2D() and glTexImage2D() call teximage(), which
calls _mesa_choose_texture_format(), hitting this override code. If we
have actual S3TC source data, we can't treat it as any other format, and
need to avoid the override.
Since glCompressedTexImage2D() passes in a format of GL_NONE (which is
illegal for glTexImage), we can use that to detect the pre-compressed
case and avoid the overrides.
Fixes a regression since
42723d88d370a7599398cc1c2349aeb951ba1c57.
NOTE: This is a candidate for the 9.0 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-and-tested-by: Jordan Justen <jordan.l.justen@intel.com>
(cherry picked from commit
328961d95586931a17fe81ba816d362e8389c105)
Kenneth Graunke [Fri, 14 Sep 2012 09:39:52 +0000 (02:39 -0700)]
meta: Don't _mesa_set_enable() invalid targets in ES 1.
GL_TEXTURE_1D, GL_TEXTURE_3D, GL_TEXTURE_RECTANGLE, and GL_TEXTURE_GEN_*
don't exist in ES 1 contexts, so any meta ops that used _mesa_meta_begin
with MESA_META_TEXTURE would trigger GL errors. One such operation is
_mesa_meta_Clear().
Fixes the ES1 conformance test miplin.c, which was regressed by commit
08be1d288f216232d3974f5997b266a8dd720928.
NOTE: This is a candidate for the 9.0 branch.
v2: Also blacklist GL_TEXTURE_3D, per Brian's comments.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54297
Cc: Ian Romanick <idr@freedesktop.org>
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Jonas Maebe [Sun, 9 Sep 2012 22:44:15 +0000 (00:44 +0200)]
darwin: do not create double-buffered offscreen pixel formats
http://xquartz.macosforge.org/trac/ticket/536
Signed-off-by: Jeremy Huddleston Sequoia <jeremyhu@apple.com>
(cherry picked from commit
5fdf1f784bf449d7ce9839506fa23c5357696c4c)
Vadim Girlin [Wed, 19 Sep 2012 00:48:16 +0000 (04:48 +0400)]
winsys/radeon: fix relocs caching
Don't cache pointers to elements of reallocatable array.
In some circumstances it caused false cache hits resulting in incorrect
command stream and gpu lockup.
Note: This is a candidate for the stable branches.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Reviewed-by: Marek Olšák <maraeo@gmail.com>
(cherry picked from commit
9aa8bac98b823e8783bc3a06a6e5b23fbf8d87fb)
Marek Olšák [Fri, 14 Sep 2012 15:03:25 +0000 (17:03 +0200)]
draw: fix non-indexed draw calls if there's an index buffer
pipe_draw_info::indexed determines if it should be indexed and not
the presence of an index buffer.
This fixes crashes in r300g.
NOTE: This is a candidate for the stable branches.
Tested-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit
2988fa940e1d8a4531fddff4d554eec1e6e04474)
Marek Olšák [Tue, 18 Sep 2012 23:29:17 +0000 (01:29 +0200)]
r600g: set QUANT_MODE on Cayman too
This fixes piglit/fbo-blit-stretched.
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit
bfe489c76b6fd58bc4d8cc7f7a3859ff3dc1782e)
Marek Olšák [Sat, 8 Sep 2012 13:50:30 +0000 (15:50 +0200)]
r600g: do not require MSAA renderbuffer support if not asked for
to allow stencil-only sampler-only formats (like X24S8)
NOTE: This is a candidate for the stable branches.
(cherry picked from commit
df5e2c058f73b72909fa99a2a189f5877525e3bf)
Marek Olšák [Sat, 8 Sep 2012 13:30:24 +0000 (15:30 +0200)]
gallium/u_blitter: fix stencil-only blits
NOTE: This is a candidate for the stable branches.
(cherry picked from commit
61706915a3b5644faf7a5e67f47c9c593620bf8c)
Marek Olšák [Fri, 14 Sep 2012 03:34:23 +0000 (05:34 +0200)]
r300g: fix colormask with non-BGRA formats
NOTE: This is a candidate for the stable branches.
(cherry picked from commit
1e51d368eb5360378218217ff35731896f48512f)
Marek Olšák [Thu, 13 Sep 2012 18:20:46 +0000 (20:20 +0200)]
r600g: don't use a staging resource for large transfers
It kills performance if the resource is linear.
(cherry picked from commit
e386972f5bcb59a37489ea627030315bf8961fd4)
Andreas Boll [Sat, 1 Sep 2012 09:18:19 +0000 (11:18 +0200)]
docs: fix some issues in relnotes
improve markup
fix link to relnotes-9.0
add missing relnotes links
(cherry picked from commit
6fb8aeb2c5c64418795691261176c158c1a20e00)
Andreas Boll [Wed, 19 Sep 2012 10:10:32 +0000 (12:10 +0200)]
docs/devinfo: fix typo
(cherry picked from commit
abb1c847ac9d9fa14ba6f786a205446957d45827)
Matt Turner [Wed, 12 Sep 2012 00:08:17 +0000 (17:08 -0700)]
build: Don't list glproto and dri2proto in pkg-config file
No files provided by glproto or dri2proto are needed for building
something with Mesa.
Bugzilla: https://bugs.gentoo.org/show_bug.cgi?id=342393
Reviewed-by: Dan Nicholson <dbn.lists@gmail.com>
Dave Airlie [Fri, 14 Sep 2012 00:13:01 +0000 (10:13 +1000)]
mesa/glsl: rename preprocess to glcpp_preprocess
This symbol with dricore escapes into the namespace, its too generic,
we should prefix it with something just to be nice.
Should be applied to stable + 9.0
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit
88b0790b1ae8864d4ec6196b3939498bbffdbb5f)
Dave Airlie [Fri, 14 Sep 2012 09:59:54 +0000 (19:59 +1000)]
glcpp: fix abuse of yylex
So glcpp tried to workaround yylex its own way, but failed,
do it properly.
This fixes another crash found after fixing the first crash.
this is a candidate for 9.0 and stable branches
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit
53d46bc787318ccf9911fdd1d5fe99ee4db7f41a)
Dave Airlie [Fri, 14 Sep 2012 00:05:53 +0000 (10:05 +1000)]
mesa: use a prefix for the program lex
This avoids us making a global yylex symbol which will interfere will
all sorts of apps.
with libdricore which can't do symbol visibility currently we pollute
the namespace with this.
This is a candidate for 9.0 & stable branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
(cherry picked from commit
cc943c8470b38a1f13d2493f293a153f75754caa)
Mike Frysinger [Tue, 11 Sep 2012 05:57:25 +0000 (01:57 -0400)]
mklib: clean up abi flags for x86 targets
The current code is duplicated in two places and relies on `uname` to
detect the flags. This is no good for cross-compiling, and the current
logic uses -m64 for the x32 ABI which breaks things.
Unify the code in one place, avoid `uname` completely, and add support
for the new x32 ABI.
Signed-off-by: Mike Frysinger <vapier@gentoo.org>
Alex Deucher [Thu, 13 Sep 2012 21:25:42 +0000 (17:25 -0400)]
r600g: reduce quant mode on evergreen+
Seems to have an affect on the allowable range of
values. Set evergreen+ to 1/256 to match 6xx/7xx.
fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=54877
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit
b33d7eaa5e77b5367584fe183c46f8c3d9a06760)
Kenneth Graunke [Wed, 12 Sep 2012 05:14:59 +0000 (22:14 -0700)]
i965: Fix out-of-order sampler unit usage in ARB fragment programs.
ARB fragment programs use texture unit numbers directly, unlike GLSL
which has an extra indirection. If a fragment program only uses one
texture assigned to GL_TEXTURE1, SamplersUsed will only contain a single
bit, which would make us only upload a single surface/sampler state
entry. However, it needs to be the second entry.
Using _mesa_fls() instead of _mesa_bitcount() solves this. For ARB
programs, this makes num_samplers the ID of the highest texture unit
used. Since GLSL uses consecutive integers assigned by the linker,
_mesa_fls() should give the same result as _mesa_bitcount()..
Fixes a regression since
85e8e9e000732908b259a7e2cbc1724a1be2d447,
which caused GPU hangs in ETQW (and probably others), as well as
breaking piglit test fp-fragment-position.
v2: Add a comment, as suggested by Matt.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54098
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54179
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Tested-by: meng <mengmeng.meng@intel.com>
(cherry picked from commit
28f4be9eb91b12a2c6b1db6660cca71a98c486ec)
Kenneth Graunke [Wed, 12 Sep 2012 05:14:58 +0000 (22:14 -0700)]
mesa: Add a _mesa_fls() function to find the last bit set in a word.
ffs() finds the least significant bit set; _mesa_fls() finds the /most/
significant bit.
v2: Make it an inline function in imports.h, per Brian's suggestion.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
(cherry picked from commit
0fc163408e6b9521d545daba19f70631011d5752)
Vadim Girlin [Mon, 3 Sep 2012 20:18:13 +0000 (00:18 +0400)]
r600g: adjust QUANT_MODE for higher precision
Use 1/256 for R6xx/7xx, 1/4096 for evergreen, instead of default 1/16.
Helps to pass some piglit tests (fbo, multisample).
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
(cherry picked from commit
f44bda17f515c411071ca8744ebd96039d9c583b)
Vadim Girlin [Fri, 31 Aug 2012 21:02:24 +0000 (01:02 +0400)]
mesa: don't wait in _mesa_ClientWaitSync if timeout is 0
From ARB_sync spec:
If the value of <timeout> is zero, then ClientWaitSync does not
block, but simply tests the current state of <sync>. TIMEOUT_EXPIRED
will be returned in this case if <sync> is not signaled, even though
no actual wait was performed.
Fixes random fails of the arb_sync-timeout-zero piglit test on r600g.
Signed-off-by: Vadim Girlin <vadimgirlin@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
(cherry picked from commit
b05a1fc156c4776d97d6ff3dcce71e6e34bac21d)
Brian Paul [Sat, 8 Sep 2012 15:33:13 +0000 (09:33 -0600)]
mesa: fix proxy texture error handling in glTexStorage()
This is basically a follow-on to
1f5b1f98468d5e80be39e619ed15c422fbede8d3.
Basically, generate GL errors for ordinary invalid parameters for proxy
targets the same as for non-proxy targets. Only texture size and OOM
errors should be handled specially for proxies.
Note: This is a candidate for the stable branches.
(cherry picked from commit
35c75f6777c177a59df8a87adf0777403113ce74)
Brian Paul [Sat, 8 Sep 2012 15:46:14 +0000 (09:46 -0600)]
mesa: make _mesa_get_proxy_target() non-static
Needed for the next patch.
Note: This is a candidate for the stable branches.
(cherry picked from commit
d17440dcaa42ac4c19dad1be7d4c7199395135a9)
Brian Paul [Sat, 8 Sep 2012 15:27:46 +0000 (09:27 -0600)]
mesa: do internal format error checking for glTexStorage()
Turns out we weren't doing any format checking before. Now check
the internal format and, in particular, make sure that unsized internal
formats aren't accepted.
Note: This is a candidate for the stable branches.
(cherry picked from commit
2e4fc54977977e674ee77294e6632a24e594d17f)
Paul Berry [Wed, 5 Sep 2012 23:07:16 +0000 (16:07 -0700)]
mesa/msaa: Allow X and Y flips in multisampled blits.
From the GL 4.3 spec, section 18.3.1 "Blitting Pixel Rectangles":
If SAMPLE_BUFFERS for either the read framebuffer or draw
framebuffer is greater than zero, no copy is performed and an
INVALID_OPERATION error is generated if the dimensions of the
source and destination rectangles provided to BlitFramebuffer are
not identical, or if the formats of the read and draw framebuffers
are not identical.
It is not clear from the spec whether "dimensions" should mean both
sign and magnitude, or just magnitude.
Previously, Mesa interpreted "dimensions" as meaning both sign and
magnitude, so any multisampled blit that attempted to flip the image
in the X and/or Y direction would fail.
However, Y flips are likely to be commonplace in OpenGL applications
that have been ported from DirectX applications, as a result of the
fact that DirectX and OpenGL differ in their orientation of the Y
axis. Furthermore, at least one commercial driver (nVidia) permits Y
filps, and L4D2 relies on them being permitted. So it seems prudent
for Mesa to permit them.
This patch changes Mesa to allow both X and Y flips, since there is no
language in the spec to indicate that X and Y flips should be treated
differently.
NOTE: This is a candidate for stable release branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
(cherry picked from commit
5d5f0f349135786cdd76b6004f38b12e50d7f8f9)
Kenneth Graunke [Fri, 31 Aug 2012 23:04:19 +0000 (16:04 -0700)]
glsl: Generate compile errors for explicit blend indices < 0 or > 1.
According to the GLSL 4.30 specification, this is a compile time error.
Earlier specifications don't specify a behavior, but since 0 and 1 are
the only valid indices for dual source blending, it makes sense to
generate the error.
Fixes (the fixed version of) piglit's layout-12.frag.
NOTE: This is a candidate for the 9.0 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit
354f2cb5c7330a7d43cf0b177daf758d2aa31e0a)
Eric Anholt [Thu, 6 Sep 2012 05:10:41 +0000 (22:10 -0700)]
i965: Fix virtual_grf_interferes() between calculate_live_intervals() and DCE.
This fixes the blue zombies bug in l4d2.
NOTE: This is a candidate for the 9.0 branch.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
(cherry picked from commit
39aca5076fa0e31d418b481167063933f5f7b74f)
Brian Paul [Thu, 6 Sep 2012 14:16:56 +0000 (08:16 -0600)]
glapi/glx: rename 'table' variable to 'disp_table'
This fixes an issue where the local 'table' variable was hiding the
function parameter name in glGetColorTable(..., void *table).
This should be OK as long as there's never a GL entrypoint that uses
'disp_table' as a parameter name.
Note: This is a candidate for the 9.0 branch.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
(cherry picked from commit
043f66204b1a190e18747c3befa8826c82dd87a7)
Brian Paul [Wed, 5 Sep 2012 02:17:15 +0000 (20:17 -0600)]
mesa: fix per-level max texture size error checking
This is a long-standing omission in Mesa's texture image size checking.
We need to take the mipmap level into consideration when checking if the
width, height and depth are too large.
Fixes the new piglit max-texture-size-level test.
Thanks to Stéphane Marchesin for finding this problem.
Note: This is a candidate for the stable branches.
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
(cherry picked from commit
771e7b6d884bb4294a89f276a904d90b28efb90a)
Brian Paul [Thu, 30 Aug 2012 22:12:53 +0000 (16:12 -0600)]
st/mesa: s/CALLOC/calloc/ to fix allocation bug
The CALLOC() macro only takes one argument so this was being treated
as a comma expression. Simply use calloc() instead.
A follow-on patch will replace all CALLOC() calls with calloc().
NOTE: This is a candidate for the 8.0 and 9.0 branches.
(cherry picked from commit
43ed822a50db6b980041ddf91c16c7f8fccc4092)
Johannes Obermayr [Sat, 1 Sep 2012 23:35:47 +0000 (01:35 +0200)]
Set OSMESA_VERSION=8.
VERSION_NUMBER is not required anymore. So it will be removed.
Reviewed-by: Adam Jackson <ajax@redhat.com>
(cherry picked from commit
10a96f4a4d3d3166fa6907d4b302e01ece5ccd7e)
Jerome Glisse [Thu, 6 Sep 2012 19:09:21 +0000 (15:09 -0400)]
r600g: fix num of dwords needed for alphatest_state atom
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Chad Versace [Tue, 4 Sep 2012 17:02:43 +0000 (10:02 -0700)]
mesa: Don't advertise GLES extensions in GL contexts
glGetStringi(GL_EXTENSIONS) failed to respect the context's API, and so
returned all internally enabled GLES extensions from a GL context.
Likewise, glGetIntegerv(GL_NUM_EXTENSIONS) also failed to repsect the
context's API.
Note: This is a candidate for the 8.0 and 9.0 branches.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit
f29a4b0157c6a7a31d2a2991a431b4211d01d162)
Tapani Pälli [Mon, 13 Aug 2012 13:47:52 +0000 (16:47 +0300)]
android: do not expose single buffered eglconfigs
On Android we want to add only double buffered configs for visuals.
Earlier implementation set the SurfaceType as 0 for single buffered
configs but driver still exposed these configs that were not compatible
with any egl surface type. This caused Khronos conformance test runs to
fail on Android. This patch fixes the issue by skipping single buffered
configs earlier and not exposing them.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit
d58ca43b809593314907694e744780ab9b28d590)
Tapani Pälli [Mon, 13 Aug 2012 06:03:06 +0000 (09:03 +0300)]
android: fix liblog API changes
android logging macros changed their name in JellyBean.
Signed-off-by: Bruce E. Robertson <bruce.e.robertson@intel.com>
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit
29d394b9ba4d7a23524fc6fba6da6e043085744b)
Tapani Pälli [Tue, 5 Jun 2012 13:04:14 +0000 (16:04 +0300)]
xmlconfig: use __progname when building for Android
__progname symbol and strrchr are available with bionic.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
(cherry picked from commit
4d02b018f456c447e2c24ebd1460c27d6e5fb385)
Ian Romanick [Fri, 31 Aug 2012 22:26:27 +0000 (15:26 -0700)]
meta: Don't save and restore fog state when there is no fog state
I wonder if the better solution is to have _mesa_meta_GenerateMipmap not
use MESA_META_ALL for the GLSL path. Even on compatibility profiles
there is no reason to save and restore fog on this path.
NOTE: This is a candidate for the 9.0 branch.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Tested-by: Lu Hua <huax.lu@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54295
(cherry picked from commit
51b069e7aa81cdc8f38db71554ae3dd12ce0a6c4)
Kenneth Graunke [Fri, 31 Aug 2012 08:00:15 +0000 (01:00 -0700)]
i965/fs: Don't use brw->fragment_program in calculate_urb_setup().
Reading brw->fragment_program is nonsensical in compiler code: it
contains the currently active program (if any), not the one currently
being compiled. Attempting to access it may either lead to crashes
(null pointer dereference if no program is active) or wrong results.
Fixes piglit regressions since
9ef710575b914ddfc8e9a162d98ad554c1c217f7
on pre-Sandybridge hardware. The actual bug was created in commit
7b1fbc688999fd568e65211d79d7678562061594.
NOTE: This is a candidate for the 8.0 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54183
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
(cherry picked from commit
4d9abd96cc177cade79b64544096eb45bf8313a2)
Matt Turner [Fri, 31 Aug 2012 22:11:11 +0000 (15:11 -0700)]
build: Remove left over echo from GLU removal
Matt Turner [Thu, 23 Aug 2012 23:39:20 +0000 (16:39 -0700)]
Remove libGLU
It's been moved to its own repository, found at
http://cgit.freedesktop.org/mesa/glu/
Acked-by: Kenneth Graunke <kenneth@whitecape.org>
Jakob Bornecrantz [Fri, 31 Aug 2012 17:48:26 +0000 (19:48 +0200)]
dri: Rework planar image interface
As discussed with Kristian on #wayland. Pushes the decision of components into
the dri driver giving it greater freedom to allow t to implement YUV samplers
in hardware, and which mode to use.
This interface will also allow drivers like SVGA to implement YUV surfaces
without the need to sub-allocate and instead send 3 seperate buffers for each
channel, currently not implemented.
I have tested these changes on Gallium Svga. Scott tested them on both intel
and Gallium Radeon. Kristan and Pekka tested them on intel.
v2: Fix typo in dri2_from_planar.
v3: Merge in intel changes.
(cherry picked from commit
6a7dea93fa70d670a5954e47a47075a2703209d4)
Tested-by: Scott Moreau <oreaus@gmail.com>
Tested-by: Pekka Paalanen <ppaalanen@gmail.com>
Tested-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Marek Olšák [Thu, 30 Aug 2012 14:36:21 +0000 (16:36 +0200)]
winsys/radeon: disable virtual memory on Cayman
It hangs.
Vinson Lee [Fri, 31 Aug 2012 15:23:28 +0000 (08:23 -0700)]
scons: Remove leftover print statement.
Remove print statement left over from commit
c57fb034b19156e06e2ec25d9b06a0e174d861c9.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
(cherry picked from commit
f3bb6bd9b37d58ec16aac09d41546bd4702ecab8)
Andreas Boll [Fri, 31 Aug 2012 14:53:25 +0000 (16:53 +0200)]
docs: update relnotes-9.0
Signed-off-by: Brian Paul <brianp@vmware.com>
Andreas Boll [Fri, 31 Aug 2012 14:43:56 +0000 (16:43 +0200)]
mesa: also bump version in Makefile.am and configure.ac to 9.0
Signed-off-by: Brian Paul <brianp@vmware.com>
Vinson Lee [Thu, 30 Aug 2012 06:16:44 +0000 (23:16 -0700)]
scons: Add default libraries to Solaris build.
Fixes SCons build on Solaris.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54293
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
Ian Romanick [Thu, 30 Aug 2012 22:22:37 +0000 (15:22 -0700)]
docs: Add some missing features to 9.0 release notes and GL3.txt
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Ian Romanick [Thu, 30 Aug 2012 20:55:02 +0000 (13:55 -0700)]
mesa: Bump version to 9.0
Now that OpenGL 3.1 is supported by at least one driver, follow
tradition and bump the major version number.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 30 Aug 2012 14:33:36 +0000 (16:33 +0200)]
r600g: enable transform feedback on Cayman
There doesn't seem to be anything wrong with it.
Marek Olšák [Thu, 30 Aug 2012 03:38:02 +0000 (05:38 +0200)]
r600g: implement MSAA for Cayman
Everything works except for blitting MSAA colorbuffers, which isn't
so trivial on Cayman. It's a rarely-used feature anyway.
Anuj Phogat [Wed, 29 Aug 2012 19:22:11 +0000 (12:22 -0700)]
i965/msaa: flag _NEW_MULTISAMPLE in the brw_tracked_state
This is required to get the program recompiled when SampleAlphaToCoverage
is enabled.
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Marek Olšák [Sun, 26 Aug 2012 21:03:51 +0000 (23:03 +0200)]
r600g: enable MSAA on r6xx by default
DRM 2.22.0 is required though. Also require the new DRM for r700, as
there are some important fixes for that generation too.
Marek Olšák [Sun, 26 Aug 2012 21:02:37 +0000 (23:02 +0200)]
r600g: disable MSAA depth decompression on r6xx
Marek Olšák [Sun, 26 Aug 2012 20:38:35 +0000 (22:38 +0200)]
r600g: implement color resolve for r600
The blend state is different and the resolve single-sample buffer must have
FMASK and CMASK enabled. I decided to have one CMASK and one FMASK
per context instead of per resource.
There are new FMASK and CMASK allocation helpers and a new buffer_create
helper for that.
Marek Olšák [Sun, 26 Aug 2012 20:33:55 +0000 (22:33 +0200)]
r600g: fix CB_SHADER_MASK and CB_TARGET_MASK for r6xx
Marek Olšák [Fri, 24 Aug 2012 03:57:22 +0000 (05:57 +0200)]
r600g: implement draw_rectangle callback
The color resolve on r6xx needs PT_RECTLIST. Using conventional primitive
types (triangles and quads) produces an ugly line between two diagonally
opposite corners. I guess a rectangular point sprite would work too.
Marek Olšák [Thu, 2 Aug 2012 20:31:22 +0000 (22:31 +0200)]
r600g: implement MSAA for r700
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Marek Olšák [Tue, 21 Aug 2012 18:26:20 +0000 (20:26 +0200)]
r600g: change programming of CB_SHADER_MASK on r600-r700
This one actually makes more sense and gives the expected value
for MSAA resolve.
Reviewed-by: Jerome Glisse <jglisse@redhat.com>
Marek Olšák [Sun, 26 Aug 2012 22:22:31 +0000 (00:22 +0200)]
configure.ac: require libdrm_radeon 2.6.39 for MSAA
Brian Paul [Thu, 30 Aug 2012 14:45:13 +0000 (08:45 -0600)]
meta: remove call to _meta_in_progress(), fix multisample enable/disable
This partially reverts
d638da23d2ec2e9c52655b1ea138249e7f8bcccb.
With gallium the meta code is not always built so the call to
_meta_in_progress() was unresolved. Simply special-case the
GL_MULTISAMPLE case in the meta code. There might be other special
cases in the future given all the differences between legacy GL,
core GL, GLES, etc.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=54234
and https://bugs.freedesktop.org/show_bug.cgi?id=54239
v2 (Paul Berry <stereotype441@gmail.com>): keep _meta_in_progress
function, since it's needed by the i965 driver, but don't call it from
core mesa.
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Thu, 30 Aug 2012 14:43:27 +0000 (08:43 -0600)]
meta: add parenthesis to silence compiler warnings
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Tapani Pälli [Tue, 28 Aug 2012 11:01:51 +0000 (14:01 +0300)]
scons : add HAVE_DLOPEN to build environment
fixes dlopen issue caused by
57c57df7b4579b60a84062df2e64f84dd84558b5
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54140
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: José Fonseca <jfonseca@vmware.com>
Christian König [Fri, 24 Aug 2012 08:55:16 +0000 (10:55 +0200)]
radeonsi: fix stupid bug added in commit
07838603b9a69c05911edbcd351bfce5ad9b5a2c
Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Eric Anholt [Mon, 4 Jun 2012 22:44:58 +0000 (15:44 -0700)]
i965/fs: Remove a dead member from live variables analysis.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Wed, 29 Aug 2012 08:51:17 +0000 (01:51 -0700)]
i965/fs: Initialize output_components[] by filling it with zeros.
Prior to commit
2f1869822, emit_fb_writes() looped from 0 to 3, writing
all four components of a vec4 color output. However, that broke for
smaller output types (float, vec2, or vec3). To fix that, I introduced
a new variable (output_components[]) containing the size of the output
type for each render target.
Unfortunately, I forgot to actually initialize it in the constructor,
which meant that unless a shader wrote to gl_FragColor, or the specific
output for each render target, output_components would contain a garbage
value, and we'd loop for a completely non-deterministic amount of time.
Not actually emitting any color writes seems like the right approach.
We may still need to emit a render target write (to terminate the
thread), but don't have to put in any sensible values (the shader didn't
write anything, after all).
Fixes a regression since
2f18698220d8b27991fab550c4721590d17278e0.
NOTE: This is a candidate for stable release branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54193
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Tested-by: Ian Romanick <idr@freedesktop.org>
Ian Romanick [Tue, 21 Aug 2012 22:20:23 +0000 (15:20 -0700)]
mesa: Do something sensible when on-line compression is requested but not possible
It is possible to force S3TC extensions to be enabled. This is
generally done to support applications that will only supply
pre-compressed textures. This accounts for the vast majority of
applications.
However, there is still the possibility of an application asking for
on-line compression. In that case, generate a warning and substitute a
generic compressed format. The driver will either pick an uncompressed
format or a compressed format that Mesa can handle on-line (e.g., FXT1).
This should only cause problems for applications that request on-line
compression and read the compressed texture back. This is likely an
infinitesimal subset of an already infinitesimal subset.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ian Romanick [Tue, 7 Aug 2012 19:50:44 +0000 (12:50 -0700)]
i965: Allow creation of OpenGL 3.1 contexts
v2: Fix API_OPENGL_CORE handling when TEXTURE_FLOAT_ENABLED is not
defined. Based on review feedback from Eric Anholt.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Ian Romanick [Wed, 8 Aug 2012 16:11:05 +0000 (09:11 -0700)]
i965: Advertise GLSL 1.40 and TexBOs in core contexts
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Tue, 7 Aug 2012 19:46:22 +0000 (12:46 -0700)]
intel: Clean up bits of cruft in intelCreateContext
This and the previous three commits should probably be squashed together...
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Fri, 17 Aug 2012 16:32:59 +0000 (09:32 -0700)]
i965: Set context flags
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Fri, 17 Aug 2012 16:23:50 +0000 (09:23 -0700)]
mesa/dri: Allow creation of forward-compatible contexts
This is done by changing the API to API_OPENGL_CORE.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Wed, 22 Aug 2012 01:03:49 +0000 (18:03 -0700)]
mesa/es: Enable GL_OES_vertex_array_object
Functionally the same as GL_ARB_vertex_array_object.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Ian Romanick [Wed, 22 Aug 2012 00:57:22 +0000 (17:57 -0700)]
mesa: Enable GL_{ARB,APPLE}_vertex_array_object in all drivers
This is a purely software extension. The drivers don't need to do any
work to support it.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Ian Romanick [Sat, 18 Aug 2012 00:57:17 +0000 (17:57 -0700)]
meta: Don't use deprecated keyword in 1.30 shader
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>