Rob Herring [Wed, 4 May 2016 02:02:44 +0000 (21:02 -0500)]
st/dri: Add support for DRIimage extension mapImage/unmapImage
Implement support for mapImage/unmapImage functions in version 12 of the
DRIimage extension.
Signed-off-by: Rob Herring <robh@kernel.org>
[Emil Velikov: align/indent the map/unmap vfuncs]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Rob Herring [Wed, 4 May 2016 02:02:43 +0000 (21:02 -0500)]
DRI: Add DRIimage map and unmap functions
Add mapImage and unmapImage functions to DRIimage extension for mapping
and unmapping DRIimages for CPU access. The caller provides the region of
the image to map and is returned a pointer to the beginning of the region
and the stride (which could be different from the original).
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Rob Herring [Wed, 4 May 2016 02:02:42 +0000 (21:02 -0500)]
gbm: Add Android build support
In order to use libgbm for gralloc, add it to the Android build.
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Rob Herring [Wed, 4 May 2016 02:02:41 +0000 (21:02 -0500)]
gbm: add Android gallium_dri.so library loading support
GBM needs the same special gallium_dri.so loading as EGL for Android, so
copy over the same hunk from the EGL code.
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Rob Herring [Wed, 4 May 2016 02:02:40 +0000 (21:02 -0500)]
gbm: split out source file to Makefile.sources
In preparation to add Android build support, split out the source file
lists to Makefile.sources
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
[Emil Velikov: Whitespace cleanup.]
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Rob Herring [Wed, 4 May 2016 02:02:39 +0000 (21:02 -0500)]
Android: Move setting DEFAULT_DRIVER_DIR to shared location
Move the defining of DEFAULT_DRIVER_DIR path to a common location so both
EGL and GBM can use it.
Signed-off-by: Rob Herring <robh@kernel.org>
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Emil Velikov [Sun, 24 Apr 2016 15:14:04 +0000 (16:14 +0100)]
c11/threads: create mutexattrs only when needed
If the mutexattrs are the default one can just pass NULL to
pthread_mutex_init. As the compiler does not know this detail it
unnecessarily creates/destroys the attrs.
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Andres Gomez [Fri, 20 May 2016 13:54:35 +0000 (16:54 +0300)]
configure: added xcb to dri3 modules to pkg-conf
This fixes a recent linking error in libvulkan_common
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Andres Gomez <agomez@igalia.com>
Juan A. Suarez Romero [Mon, 23 May 2016 08:46:42 +0000 (10:46 +0200)]
glsl/linker: dvec3/dvec4 consume twice input vertex attributes
From the GL 4.5 core spec, section 11.1.1 (Vertex Attributes):
"A program with more than the value of MAX_VERTEX_ATTRIBS
active attribute variables may fail to link, unless
device-dependent optimizations are able to make the program
fit within available hardware resources. For the purposes
of this test, attribute variables of the type dvec3, dvec4,
dmat2x3, dmat2x4, dmat3, dmat3x4, dmat4x3, and dmat4 may
count as consuming twice as many attributes as equivalent
single-precision types. While these types use the same number
of generic attributes as their single-precision equivalents,
implementations are permitted to consume two single-precision
vectors of internal storage for each three- or four-component
double-precision vector."
This commits makes dvec3, dvec4, dmat2x3, dmat2x4, dmat3, dmat3x4,
dmat4x3 and dmat4 consume twice as many attributes as equivalent
single-precision types.
v3: count doubles as consuming two attributes (Dave Airlie)
v4: make reference to spec (Michael Schellenberger Costa)
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Antia Puentes <apuentes@igalia.com>
Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Francisco Jerez [Thu, 19 May 2016 10:50:01 +0000 (12:50 +0200)]
i965/fs: do not depend on std140 alignment rules for UBO loads
The previous implementation relied on the std140 alignment rules to
avoid handling misalignment in the case where we are loading more than
2 double components from a vector, which requires to emit a second load
message.
This alternative implementation deals with misalignment and is more
flexible going forward.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Iago Toral Quiroga [Fri, 20 May 2016 07:38:20 +0000 (09:38 +0200)]
nir: handle double-precision in fsign, fsat, fnot and frcp
I think these are not strictly necessary since the floats in them
should be automatically promoted to doubles when operated with
double sources, but it makes things more explicit at least.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Iago Toral Quiroga [Fri, 20 May 2016 07:12:28 +0000 (09:12 +0200)]
nir: handle double-precision in fabs, frsq and fsqrt
Reviewed-by: Matt Turner <mattst88@gmail.com>
Dave Airlie [Mon, 23 May 2016 05:55:06 +0000 (15:55 +1000)]
glsl/parser: handle multiple layout sections with AST nodes.
For geometry/compute inputs and tess control outputs, we create
an AST node to keep track of some things. However if we have
multiple layout sections, we don't ever link the node into the AST.
This is because we create the node on the rightmost layout declaration
and don't pass it back in so it gets linked at the end of the parsing
of the rightmost.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Mon, 23 May 2016 04:29:09 +0000 (14:29 +1000)]
glsl: allow layout qualifier overrides with ARB_shading_language_420pack
GLSL 4.20 allows overriding the layout qualifiers.
This helps fix:
GL45-CTS.shading_language_420pack.qualifier_override_layout
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 17 May 2016 04:44:47 +0000 (14:44 +1000)]
subroutines: handle explicit indexes properly
The code didn't deal with explicit function indexes properly.
It also handed out the indexes at link time, when we really
need them in the lowering pass to create the correct if ladder.
So this patch moves assigning the non-explicit indexes earlier,
fixes the lowering pass and the lookups to get the correct values.
This fixes a few of:
GL45-CTS.explicit_uniform_location.subroutine-index-*
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 17 May 2016 06:25:02 +0000 (16:25 +1000)]
mesa/subroutines: fix reset on bindpipeline
Fixes:
GL45-CTS.shader_subroutine.subroutine_uniform_reset
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 17 May 2016 04:22:57 +0000 (14:22 +1000)]
mesa/subroutines: count number subroutines properly.
The code was implementing the ACTIVE_SUBROUTINE_UNIFORMS
incorrectly, using the number of types not the number of
uniforms. This is different than the locations as the
locations may be sparsly allocated.
This fixes:
GL43-CTS.shader_subroutine.four_subroutines_with_two_uniforms
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 17 May 2016 04:20:00 +0000 (14:20 +1000)]
mesa/subroutines: don't generate error in GetSubroutineIndex.
GLSL spec says this doesn't generate an error.
Fixes:
GL45-CTS.explicit_uniform_location.subroutine-loc
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 17 May 2016 03:47:59 +0000 (13:47 +1000)]
glsl/ast: for geom shaders allow stream flags in input flags.
This fixes:
GL45-CTS.shader_subroutine.subroutines_with_separate_shader_objects
Since we set the stream flags earlier on all geom shaders, we
shouldn't fall over later if we find one.
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Wed, 18 May 2016 07:06:41 +0000 (17:06 +1000)]
glsl/linker: skip inactive explicit locations.
This fixes a crash in:
GL45-CTS.explicit_uniform_location.subroutine-loc-negative-link-max-num-of-locations
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 17 May 2016 03:07:40 +0000 (13:07 +1000)]
glsl: fix subroutine uniform .length().
This fixes .length() on subroutine uniform arrays, if
we don't find the identifier normally, we look up the corresponding
subroutine identifier instead.
Fixes:
GL45-CTS.shader_subroutine.arrays_of_arrays_of_uniforms
GL45-CTS.shader_subroutine.arrayed_subroutine_uniforms
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 17 May 2016 04:52:38 +0000 (14:52 +1000)]
glsl/linker: link error on too many subroutine functions.
This fixes:
GL45-CTS.explicit_uniform_location.subroutine-index-negative-link-max-num-of-indices
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Fri, 6 May 2016 01:37:06 +0000 (11:37 +1000)]
glsl: produce a linker error for a subroutine uniform with no functions.
If a subroutine uniform is declared with no functions backing it,
that isn't legal, so we should fail to link.
Fixes:
GL43-CTS.shader_subroutine.subroutine_uniform_wo_matching_subroutines
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Fri, 6 May 2016 01:28:40 +0000 (11:28 +1000)]
glsl: validate subroutine types match function signature.
This fixes:
GL43-CTS.shader_subroutine.subroutines_incompatible_with_subroutine_type
It just makes sure the signatures match as well as the return
types.
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 28 Jul 2015 06:11:06 +0000 (07:11 +0100)]
arb_shader_subroutine: check active subroutine limit
_mesa_GetActiveSubroutineUniformiv needs to check
against the number of types here.
Noticed while playing with ogl conform.
Reviewed-by: Chris Forbes <chrisforbes@google.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Ilia Mirkin [Sun, 22 May 2016 22:21:55 +0000 (18:21 -0400)]
nv30: don't assert when running out of registers
This happens with dEQP tests. The code doesn't at all protect against
this condition, so while unhandled, this is an expected situation.
Also avoid using more than the first 16 registers for nv3x vertex
programs.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Sun, 22 May 2016 20:35:28 +0000 (16:35 -0400)]
nouveau: allow allocating non-object-backed buffers
On nv30, for example, there is no hardware index buffer support. So all
of those will be created entirely in user memory.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Tobias Klausmann [Sun, 8 May 2016 20:44:10 +0000 (22:44 +0200)]
llvm/softpipe: Enable cull_distance as draw supports it.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Tobias Klausmann <tobias.johannes.klausmann@mni.thm.de>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Fri, 13 May 2016 05:47:34 +0000 (15:47 +1000)]
tgsi: remove culldist semantic.
This isn't used anymore in the tree, culldist's
are part of the clipdist semantic, we could in theory
rename it, but I'm not sure there is much point, and
I'd have to be careful with virgl.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Fri, 13 May 2016 05:42:19 +0000 (15:42 +1000)]
draw: stop using CULLDIST semantic.
The way the HW works doesn't really fit with having
two semantics for this.
The GLSL compiler emits 2 vec4s and two properties,
this makes draw use those instead of CULLDIST semantics.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Emil Velikov [Mon, 16 May 2016 15:16:23 +0000 (16:16 +0100)]
virgl: remove unused state_tracker/graw.h include
Cc: Dave Airlie <airlied@redhat.com>
Signed-off-by: Emil Velikov <emil.l.velikov@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Sun, 22 May 2016 21:20:50 +0000 (07:20 +1000)]
mesa/queryobject: return INVALID_VALUE if offset < 0 (v2)
This fixes:
GL45-CTS.direct_state_access.queries_errors
The ARB_direct_state_access spec agrees.
v2: move check down further (Ilia)
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Samuel Pitoiset [Sun, 22 May 2016 20:39:31 +0000 (22:39 +0200)]
nvc0/ir: fix indirect access for images
When the array doesn't start at 0 we need to account for su->tex.r.
While we are at it, make sure to avoid out of bounds access by masking
the index.
This fixes GL45-CTS.shading_language_420pack.binding_image_array.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reported-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Sun, 22 May 2016 18:34:28 +0000 (14:34 -0400)]
nv30: reset the stencil mask when fast-clearing
Apparently the stencil mask applies to clears on nv30/nv40. Reset it to
0xff before doing a stencil clear. This fixes gl-1.0-readpixsanity and
a number of other piglit tests.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Sun, 22 May 2016 18:05:36 +0000 (14:05 -0400)]
nv30,nv50: add PIPE_SHADER_CAP_PREFERRED_IR support
The mesa state tracker has recently started to query this.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Sat, 21 May 2016 20:16:50 +0000 (16:16 -0400)]
nvc0: fix setting of tess_mode in various situations
This fixes a lot of INVALID_VALUE errors reported by the card when
running dEQP tests.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Ilia Mirkin [Sat, 21 May 2016 20:14:50 +0000 (16:14 -0400)]
nv50/ir: fix prog info init
Left over from the pre-mainline tess support. Adapt to use the new
defines.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Ilia Mirkin [Sat, 21 May 2016 19:41:03 +0000 (15:41 -0400)]
nvc0/ir: return 0 for gl_TessCoord.z for non-triangles modes
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Cc: "11.1 11.2" <mesa-stable@lists.freedesktop.org>
Matt Turner [Sun, 22 May 2016 14:00:34 +0000 (07:00 -0700)]
mesa: Unlock mutex on error path.
Caught by Coverity (CID 1362021). Caused by commit
015f2207c.
Timothy Arceri [Sat, 21 May 2016 02:06:58 +0000 (12:06 +1000)]
i965: remove redundant NULL check
We would have segfaulted in the above code if prog could be NULL.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Eduardo Lima Mitev [Sat, 21 May 2016 07:24:03 +0000 (09:24 +0200)]
anv/nir_apply_pipeline_layout: Pass the nir_src from the nir_tex_src
nir_instr_rewrite_src() expects a nir_src and it is currently being fed a
nir_tex_src. This will crash something.
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Samuel Pitoiset [Tue, 26 Apr 2016 21:23:19 +0000 (23:23 +0200)]
nvc0: expose GLSL version 420 on GF100
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Tue, 26 Apr 2016 21:23:12 +0000 (23:23 +0200)]
nvc0: enable ARB_shader_image_load_store on GF100
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Sun, 8 May 2016 17:13:15 +0000 (19:13 +0200)]
nvc0/ir: add a lowering pass for surfaces on Fermi
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Wed, 27 Apr 2016 17:14:59 +0000 (19:14 +0200)]
nvc0/ir: add emission for SULDB and SUSTx
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Wed, 27 Apr 2016 17:14:35 +0000 (19:14 +0200)]
nvc0/ir: add emission for OP_SULEA
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Wed, 27 Apr 2016 16:27:10 +0000 (18:27 +0200)]
nv50/ir: fix tex constraints for surface coords on Fermi
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Sun, 31 Jan 2016 03:08:06 +0000 (22:08 -0500)]
nv50/ir: use moveSources to condense sources
This makes sure that rIndirectSrc and other things stay updated.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Samuel Pitoiset [Wed, 27 Apr 2016 16:25:33 +0000 (18:25 +0200)]
nvc0: bind images on fragment and compute shaders for Fermi
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Sat, 21 May 2016 14:28:09 +0000 (16:28 +0200)]
nvc0/ir: don't check the format for surface stores on Kepler
Initially to make sure the format doesn't mismatch and won't produce
out-of-bounds access, we checked that both formats have exactly the same
number of bytes, but this should not be checked for type stores.
This fixes serious rendering issues in the UE4 demos (tested with
realistic and reflections).
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Sat, 21 May 2016 14:13:48 +0000 (16:13 +0200)]
nv50/ir: fix a comment in canDualIssue()
Trivial.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Samuel Pitoiset [Thu, 19 May 2016 22:52:26 +0000 (00:52 +0200)]
nv50/ir: fix SUSTx constraints on Kepler
To prevent out-of-bounds access and format mismatch we add a predicate
on sustp, but we have to account for it when the sources are condensed
because a predicate is a source. Using the range 3:6 will only condense
the input data and it's always the case. This also fixes constraints
when an indirect access is used.
This ensures that sources are correctly aligned.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Kenneth Graunke [Mon, 9 May 2016 05:48:02 +0000 (22:48 -0700)]
i965: Just read the existing tally on EndTransformFeedback if paused.
If the transform feedback object is paused when ending, then there are
no new snapshots to add to the tally. In fact, we haven't written a
starting snapshot, so we'd best not try and compute (end - start).
Just load the existing tally so we can convert it to the number of
vertices written and store it to the final result location.
This is the Haswell+ equivalent of the previous commit.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kenneth Graunke [Mon, 9 May 2016 05:48:02 +0000 (22:48 -0700)]
i965: Don't write a counter snapshot on EndTransformFeedback if paused.
If the transform feedback object is paused, then we've already written
an ending counter snapshot. We don't want to write another one.
This fixes assertions in GL33-CTS.transform_feedback.api_errors_test,
which calls EndTransformfeedback after PauseTransformFeedback. On the
next BeginTransformFeedback, we tried to tally up the results, and saw
an odd number of snapshots (due to the double-end), and tripped an
assertion.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kenneth Graunke [Mon, 9 May 2016 05:45:01 +0000 (22:45 -0700)]
mesa: Call TransformFeedback driver hooks before setting flags.
This way, the driver's EndTransformFeedback() hook can tell whether the
transform feedback operation was paused. It's also convenient to have
Paused remain false until the driver's PauseTransformFeedback hook
finishes.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Dave Airlie <airlied@redhat.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Kenneth Graunke [Fri, 20 May 2016 23:29:44 +0000 (16:29 -0700)]
nir: Fix crash in nir_lower_wpos_center().
Otherwise we rewrote the fadd to use itself, causing crashes in
validation. Instead, start after the last use like we should.
A brown paper bag fix. Fixes crashes in several Vulkan tests.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Dave Airlie [Fri, 20 May 2016 20:48:05 +0000 (06:48 +1000)]
nir: remove dead glsl variables before lowering io.
For cull distance GLSL will let unsized unused arrays get
into the backend, we should nuke those straight away, to
save caring about them later.
This fixes:
arb_separate_shader_objects/linker/large-number-of-unused-varyings
as a side effect (even without culling changes).
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Kenneth Graunke [Wed, 18 May 2016 18:06:08 +0000 (11:06 -0700)]
spirv: Handle the PixelCenterInteger execution mode.
This isn't allowed by Vulkan, but might be useful someday for
SPIR-V in OpenGL (if that ever becomes a thing). It's easy enough
to hook up, and as precedent, we already do so for OriginLowerLeft.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Kenneth Graunke [Wed, 18 May 2016 17:35:54 +0000 (10:35 -0700)]
i965: Delete dead dFdy flipping code.
Rob's nir_lower_wpos_ytransform() pass flips dFdy in the opposite case
of what I expected, so we always take the negate_value case. It doesn't
really matter.
v2: Write src0 before src1 in ADD instructions (requested by Matt).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Tue, 17 May 2016 10:40:11 +0000 (03:40 -0700)]
i965: Delete brw_wm_prog_key::render_to_fbo and drawable_height.
Now that we handle flipping and other gl_FragCoord transformations
via a uniform, these key fields have no users.
This patch actually eliminates the associated recompiles. The Tomb
Raider benchmark's minimum FPS increases from ~1 FPS to a reasonable
number.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Tue, 17 May 2016 08:52:16 +0000 (01:52 -0700)]
i965, anv: Use NIR FragCoord re-center and y-transform passes.
This handles gl_FragCoord transformations and other window system vs.
user FBO coordinate system flipping by multiplying/adding uniform
values, rather than recompiles.
This is much better because we have no decent way to guess whether
the application is going to use a shader with the window system FBO
or a user FBO, much less the drawable height. This led to a lot of
recompiles in many applications.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Wed, 18 May 2016 18:38:32 +0000 (11:38 -0700)]
nir: Add a simple nir_lower_wpos_center() pass for Vulkan drivers.
nir_lower_wpos_ytransform() is great for OpenGL, which allows
applications to choose whether their coordinate system's origin is
upper left/lower left, and whether the pixel center should be on
integer/half-integer boundaries.
Vulkan, however, has much simpler requirements: the pixel center
is always half-integer, and the origin is always upper left. No
coordinate transform is needed - we just need to add <0.5, 0.5>.
This means that we can avoid using (and setting up) a uniform.
I thought about adding more options to nir_lower_wpos_ytransform(),
but making a new pass that never even touched uniforms seemed simpler.
v2: Use normal iterator rather than _safe variant (noticed by Matt).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Acked-by: Rob Clark <robdclark@gmail.com>
Kenneth Graunke [Wed, 18 May 2016 19:14:02 +0000 (12:14 -0700)]
nir: Don't use ffma in nir_lower_wpos_ytransform().
ffma is an explicitly fused multiply add with higher precision.
The optimizer will take care of promoting mul/add to fma when
it's beneficial to do so.
This fixes failures on Gen4-5 when using this pass, as those platforms
don't actually implement fma().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Kenneth Graunke [Wed, 18 May 2016 17:32:33 +0000 (10:32 -0700)]
nir: Handle fddy_fine and fddy_coarse in nir_lower_wpos_ytransform.
These also need flipping!
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Kenneth Graunke [Wed, 18 May 2016 18:19:00 +0000 (11:19 -0700)]
nir: Make lower_wpos_ytransform_block a void function.
The return value was used for the old nir_foreach_block callback system,
but at this point it no longer means anything.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Kenneth Graunke [Wed, 18 May 2016 16:31:49 +0000 (09:31 -0700)]
nir: Make nir_lower_wpos_ytransform() match FragCoord by location.
gl_FragCoord is a shader input with location == VARYING_SLOT_POS.
ARB_fragment_programs have an equivalent input at VARYING_SLOT_POS,
but it isn't called gl_FragCoord. We do want to transform it.
Matching by location guarantees we catch both.
Fixes several fp tests on a branch which uses this pass on i965.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Kenneth Graunke [Tue, 17 May 2016 10:30:58 +0000 (03:30 -0700)]
nir: Add interp_var_at_offset flipping.
The Y-offset needs flipping as well, similar to ddy.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Kenneth Graunke [Wed, 18 May 2016 06:16:14 +0000 (23:16 -0700)]
nir: Fix fddy swizzles in nir_lower_wpos_ytransform().
The original value might have been swizzled. That's taken care of in
the fmul source - we don't want to reswizzle it again.
Fixes validation failures in glsl-derivs-varyings on a branch of mine
which uses this pass in i965.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Kenneth Graunke [Tue, 17 May 2016 10:05:56 +0000 (03:05 -0700)]
nir: Fix wpos_ytransform lowering state_slot swizzle.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Kenneth Graunke [Tue, 17 May 2016 00:28:19 +0000 (17:28 -0700)]
i965: Fix brw_regs_equal() for NaN and positive/negative zero.
We'd like the comparisons to mean "the exact same bits". Comparing
doubles won't do that for NaN values or positive vs. negative zero.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Dave Airlie [Fri, 20 May 2016 20:19:29 +0000 (06:19 +1000)]
virgl: handle cull distance cap.
Signed-off-by: Dave Airlie <airlied@redhat.com>
Rob Herring [Fri, 20 May 2016 17:51:00 +0000 (12:51 -0500)]
virgl: Add missing texture transfer_inline_write
transfer_inline_write cannot be NULL and the virgl renderer doesn't support
inline writes for textures, so add the default version.
This fixes a crash in st_TexSubImage since commit
fb9fe352ea41 ("st/mesa:
use transfer_inline_write for memcpy TexSubImage path").
Cc: Marek Olšák <marek.olsak@amd.com>
Cc: Dave Airlie <airlied@redhat.com>
Signed-off-by: Rob Herring <robh@kernel.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Kristian Høgsberg Kristensen [Fri, 20 May 2016 17:35:57 +0000 (10:35 -0700)]
anv: Merge in my TODO list items
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
Matt Turner [Thu, 30 Jul 2015 21:31:04 +0000 (14:31 -0700)]
mesa: Replace uses of Shared->Mutex with hash-table mutexes
We were locking the Shared->Mutex and then using calling functions like
_mesa_HashInsert that do additional per-hash-table locking internally.
Instead just lock each hash-table's mutex and use functions like
_mesa_HashInsertLocked and the new _mesa_HashRemoveLocked.
In order to do this, we need to remove the locking from
_mesa_HashFindFreeKeyBlock since it will always be called with the
per-hash-table lock taken.
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Brian Paul <brianp@vmware.com>
Matt Turner [Thu, 30 Jul 2015 21:24:07 +0000 (14:24 -0700)]
hash: Add _mesa_HashRemoveLocked() function.
Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
Reviewed-by: Brian Paul <brianp@vmware.com>
Matt Turner [Thu, 19 May 2016 21:43:23 +0000 (14:43 -0700)]
i965: Pass nir_src/nir_dest by reference.
Cuts 6K of .text.
text data bss dec hex filename
5772372 264648 29320 6066340 5c90a4 lib/i965_dri.so before
5766074 264648 29320 6060042 5c780a lib/i965_dri.so after
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Mark Janes [Fri, 20 May 2016 15:50:39 +0000 (08:50 -0700)]
glsl: Guard against NULL dereference
This trivially corrects mesa
3ca1c221, which introduced a check that
crashes when a match is not found.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95005
Fixes: piglit.spec.glsl-1_50.compiler.interface-blocks-name-reused-globally-4.vert
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Nanley Chery [Wed, 18 May 2016 17:50:48 +0000 (10:50 -0700)]
anv: Enable textureCompressionASTC_LDR on Gen9+
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nanley Chery [Wed, 18 May 2016 17:40:39 +0000 (10:40 -0700)]
anv/format: Reorder ASTC mappings to match ISL enum ordering
Keep the lists consistent for ease of use.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nanley Chery [Wed, 18 May 2016 17:45:30 +0000 (10:45 -0700)]
genxml: Expand SKL's SurfaceFormat field width for ASTC
In the expanded field, only ASTC format enums have the MSB set to 1.
Expanding the field width makes the process of handling these formats
identical to the way other formats are handled.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nanley Chery [Wed, 18 May 2016 23:19:23 +0000 (16:19 -0700)]
isl: Handle npot ASTC block dimensions on Gen9+
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Nanley Chery [Wed, 18 May 2016 17:43:42 +0000 (10:43 -0700)]
isl: Add 2D ASTC format layouts and enums
Also, make changes needed for successful compilation and registration
as a texture compression mode.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Youry Metlitsky [Wed, 27 Apr 2016 22:33:14 +0000 (22:33 +0000)]
mesa: Build EGL without X11 headers after interop patchset
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Rob Clark [Wed, 18 May 2016 15:43:15 +0000 (11:43 -0400)]
nir/validate: assume() that hashtable entry exists
At this point, it would require a logic error in nir_validate to not
have already populated this hashtable entry, but coverity doesn't
realize that:
CID 1265547 (#1 of 1): Dereference null return value (NULL_RETURNS)3.
dereference: Dereferencing a null pointer entry.
CID 1271039 (#1 of 1): Dereference null return value (NULL_RETURNS)3.
dereference: Dereferencing a null pointer entry.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Rob Clark [Wed, 18 May 2016 14:38:40 +0000 (10:38 -0400)]
nir: coverity unitialized pointer read
Not sure how coverity arrives at the conclusion that we can read comp[j]
unitialized (around line 204), other than not being aware that ncomp is
greater than 1 so it won't underflow in the 'if (tex->is_array)' case.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Rob Clark [Wed, 18 May 2016 14:17:02 +0000 (10:17 -0400)]
nir: coverity sign-extension fix
Not 100% sure, but I think being an unsigned literal will help:
CID 1358505 (#1 of 1): Unintended sign extension
(SIGN_EXTENSION)sign_extension: Suspicious implicit sign extension:
load1->def.num_components with type unsigned char (8 bits, unsigned) is
promoted in load1->def.num_components * (load1->def.bit_size / 8) to
type int (32 bits, signed), then sign-extended to type unsigned long (64
bits, unsigned). If load1->def.num_components * (load1->def.bit_size /
8) is greater than 0x7FFFFFFF, the upper bits of the result will all be
1.
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Rob Clark [Wed, 18 May 2016 14:58:29 +0000 (10:58 -0400)]
nir/glsl_to_nir: quell some uninit_member coverity errors
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Acked-by: Matt Turner <mattst88@gmail.com>
Rob Clark [Tue, 17 May 2016 13:52:24 +0000 (09:52 -0400)]
freedreno/ir3: need to lower fmod too
Signed-off-by: Rob Clark <robclark@freedesktop.org>
Mark Janes [Thu, 19 May 2016 20:42:16 +0000 (13:42 -0700)]
i965: Fix strerror error code sign
This trivial fix to error-handling corrects the sign of drm error
codes before passing them to strerror.
Identified by Coverity: CID1358581
Jason Ekstrand [Fri, 20 May 2016 03:58:32 +0000 (20:58 -0700)]
nir/spirv: Handle the NonReadable decoration on struct members
Jason Ekstrand [Thu, 19 May 2016 04:41:05 +0000 (21:41 -0700)]
anv/pipeline: Bounds-check resource indices when robuts_buffer_access is enabled
Jason Ekstrand [Sat, 14 May 2016 21:55:39 +0000 (14:55 -0700)]
anv/pipeline: Only do buffer bounds checks if robustBufferAccess is enabled
Jason Ekstrand [Sat, 14 May 2016 21:53:11 +0000 (14:53 -0700)]
anv/apply_dynamic_offsets: Use rewrite_src instead of a regular assignment
Originally we removed the instruction, changed the source, and then
re-inserted it. This works, but nir_instr_rewrite_src is a bit more
obviously correct.
Jason Ekstrand [Sat, 14 May 2016 21:52:36 +0000 (14:52 -0700)]
anv/device: Add a boolean for robust buffer access
Jason Ekstrand [Fri, 20 May 2016 03:08:55 +0000 (20:08 -0700)]
anv: Add a TODO file
Dave Airlie [Tue, 17 May 2016 00:58:53 +0000 (10:58 +1000)]
glsl: handle same struct redeclaration (v2)
This works around a bug in older version of UE4, where a shader
defines the same structure twice. Although we aren't sure this is correct
GLSL (it most likely isn't) there are enough UE4 based things out there
we should deal with this.
This drops the error to a warning if the struct names and contents match.
v1.1: do better C++ on record_compare declaration (Rob)
v2: restrict this to desktop GL only (Ian)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95005
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Matt Turner [Wed, 4 May 2016 22:37:02 +0000 (15:37 -0700)]
i965/fs: Recognize and emit ld_lz, sample_lz, sample_c_lz.
Ken suggested instead of a big and complicated optimization pass, to
just recognize the operations here. It's certainly less code and a lot
prettier, but it seems to actually perform worse for currently unknown
reasons.
total instructions in shared programs: 8923452 -> 8904108 (-0.22%)
instructions in affected programs: 814563 -> 795219 (-2.37%)
helped: 3336
HURT: 10
total cycles in shared programs:
66970734 ->
66651476 (-0.48%)
cycles in affected programs:
10582686 ->
10263428 (-3.02%)
helped: 2438
HURT: 691
total spills in shared programs: 1811 -> 1789 (-1.21%)
spills in affected programs: 85 -> 63 (-25.88%)
helped: 4
total fills in shared programs: 3143 -> 3109 (-1.08%)
fills in affected programs: 167 -> 133 (-20.36%)
helped: 4
LOST: 2
GAINED: 36
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Wed, 4 May 2016 22:46:45 +0000 (15:46 -0700)]
i965: Add infrastucture for sample lod-zero operations.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Wed, 4 May 2016 22:10:25 +0000 (15:10 -0700)]
i965/fs: Add and use get_nir_src_imm().
The next patch wants to inspect the LOD argument and do something
different if it's 0.0f. But at that point we've emitted a MOV for it and
we just have a register to look at.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ilia Mirkin [Thu, 19 May 2016 01:27:33 +0000 (21:27 -0400)]
nvc0: account for shader-allocated local memory needs
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>