Remove the pack/unpack languages and bring grammar up from 1.1 to 4.2 and fix the affected 1.1 productions and semantics to still work correctly for 1.1 shaders.
For 4.2, largely, it is only the grammar that is working. Productions and semantics are mostly missing. Lexical analysis is mostly done, but not in the preprocessor, which still can't handle uint and double literals.
The grammar and token names are reorganized to match the specification, to allow easier comparison between the specification and the working grammar.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@19946
e7fa87d3-cd2b-0410-9028-
fcbf551c1848
Bring up to date with VS 10 express.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@19945
e7fa87d3-cd2b-0410-9028-
fcbf551c1848
Create a base GLSL front-end from the 3Dlabs glslang front-end from 20-Sep-2005.
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@19944
e7fa87d3-cd2b-0410-9028-
fcbf551c1848