Adam Bialogonski [Fri, 2 Feb 2024 09:57:58 +0000 (09:57 +0000)]
DALi Version 2.3.9
Change-Id: I2a50f5f3d7de05bcad0e3c73dc8cdeb08fd16180
David Steele [Wed, 31 Jan 2024 16:52:55 +0000 (16:52 +0000)]
Removing unused threadpool
Change-Id: Ia2cccb3bee0068b15f5eff1c23d46ff62cc97b3b
Seoyeon Kim [Wed, 31 Jan 2024 08:33:59 +0000 (08:33 +0000)]
Merge "Remove duplicate codes for screen position" into devel/master
Seoyeon Kim [Mon, 29 Jan 2024 07:28:48 +0000 (16:28 +0900)]
Remove duplicate codes for screen position
- There are some duplicate codes when screen position and screen extent
are calculated.
- Remove these duplicate codes to make new methods for calculation
Change-Id: I5c9a50f5125933013bfd20a85c13f55a16fc4387
Signed-off-by: Seoyeon Kim <seoyeon2.kim@samsung.com>
Eunki, Hong [Fri, 26 Jan 2024 04:12:28 +0000 (13:12 +0900)]
Keep node by id + Make SceneGraphTraveler don't travel anymore
Let we keep whole nodes cache by id.
And let we make scene graph traveler use this system instead of traveling.
Previously, if we want to check whether given node is under root node,
we should search whole childrens (travel up-to-down).
Instead, let we travel down-to-up, s.t. will spend much less time than before.
And also, let we make a way to user don't use root actor for frame callback.
It is not a neccessary if we ask to node to mUpdateManger.
Change-Id: Ied34d176a05c87687cbfe0530612d53606c7e7a4
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Fri, 26 Jan 2024 10:20:52 +0000 (10:20 +0000)]
DALi Version 2.3.8
Change-Id: I11e4edbb0826c239a953769ea3dbe0057c58a503
Adeel Kazmi [Sat, 20 Jan 2024 13:01:38 +0000 (13:01 +0000)]
Reduce CC of HoverEventProcessor::ProcessHoverEvent
Change-Id: Iec40f015ab571f4bdfe0b3b049c4770a5a4f328d
David Steele [Tue, 23 Jan 2024 17:45:12 +0000 (17:45 +0000)]
Merge "Remove useless KeyFrame if we need" into devel/master
Adeel Kazmi [Tue, 23 Jan 2024 17:37:34 +0000 (17:37 +0000)]
Merge "Reducing uniform memory usage" into devel/master
David Steele [Thu, 20 Jul 2023 13:14:45 +0000 (14:14 +0100)]
Reducing uniform memory usage
Removing lookup/cache of property type function getter & size getter.
Reduces size of uniform map from 64 bytes to 48 bytes on x86-64 platform
Change-Id: I1f5259192a974a5579b381564a8d16df67d28589
Adeel Kazmi [Sat, 20 Jan 2024 10:38:32 +0000 (10:38 +0000)]
Reduce CC of TouchEventProcessor::ProcessTouchEvent
Change-Id: I725981925bb16368ed146bba414ef8ed549bffbe
Eunki Hong [Tue, 16 Jan 2024 16:12:44 +0000 (01:12 +0900)]
Remove useless KeyFrame if we need
Since it might heavy if the number of frame is quite large.
To reduce CPU overhead, let we make some way to remove and optimize
if user want.
Change-Id: Ia465012ead42c1a083be9a2f62d840f5ac158d00
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 19 Jan 2024 10:18:36 +0000 (10:18 +0000)]
Merge "DALi Version 2.3.7" into devel/master
Adam Bialogonski [Fri, 19 Jan 2024 09:52:03 +0000 (09:52 +0000)]
DALi Version 2.3.7
Change-Id: Ie2911465664d800f7777dab35bb18a2f3fc3fdcb
Adam Bialogonski [Thu, 18 Jan 2024 14:25:34 +0000 (14:25 +0000)]
Prevents writing array uniforms with out-of-bound indices and accidental overwrite of next uniform.
Change-Id: I5e991cae1765d951edc0690028ef9f1ac2d165a6
Eunki Hong [Sat, 13 Jan 2024 01:10:49 +0000 (10:10 +0900)]
Make ref-object GetReferenceCount as const
Change-Id: I314beb96c3efd6c280465b6deeb5e9a1184b1e61
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Richard Huang [Fri, 12 Jan 2024 11:16:20 +0000 (11:16 +0000)]
DALi Version 2.3.6
Change-Id: I036d22992934fbcfdee4861fa0a7af4959fca8d0
Jeongmin Lee [Wed, 10 Jan 2024 06:39:32 +0000 (06:39 +0000)]
Merge "Fix svace issue" into devel/master
jmm [Wed, 10 Jan 2024 03:44:05 +0000 (12:44 +0900)]
Fix svace issue
Change-Id: I1c25cf639bad76e4326a9c0f363bad88738b4dd5
Eunki Hong [Thu, 31 Aug 2023 14:07:13 +0000 (23:07 +0900)]
Property Notify for orientation changes (PoC)
Allow to make Notify if Orientation changed, and we register
PropertyNotification by StepCondition.
TODO : Need to calculate more meanful value.
Currently, we trigger by compare each EulerAngle values.
Change-Id: Ic500313676730b0d3bb9004057796b66d3303079
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
joogab.yun [Tue, 9 Jan 2024 07:19:51 +0000 (16:19 +0900)]
Fixed svace issue
Initialized eventTime for hitTestResults
Change-Id: Idb966c1aed10b6789ba37e5dc54054d17d01b798
Eunki, Hong [Mon, 8 Jan 2024 01:02:08 +0000 (10:02 +0900)]
Make PixelData flag that we release buffer after texture upload
Let we support to release pixel data memory automatically after upload finished.
Change-Id: I809289ca5124ba5672a5f87ba1f5772511b5054b
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
joogab yun [Mon, 8 Jan 2024 03:45:04 +0000 (03:45 +0000)]
Merge "Touch and Hover event propagrated by geometry way.(4)" into devel/master
joogab.yun [Mon, 8 Jan 2024 01:44:16 +0000 (10:44 +0900)]
Touch and Hover event propagrated by geometry way.(4)
If there is a consumed actor, the intercept is sent only up to the moment before the consumed actor.
Change-Id: I35f174fe4c6845fc36392ba3cc3cd35c839471fc
David Steele [Fri, 5 Jan 2024 10:52:43 +0000 (10:52 +0000)]
Merge "DALi Version 2.3.5" into devel/master
David Steele [Fri, 5 Jan 2024 10:42:39 +0000 (10:42 +0000)]
DALi Version 2.3.5
Change-Id: Ia991b5fe4d6ae0479804c74dcd301941086c5ace
joogab yun [Fri, 5 Jan 2024 07:19:38 +0000 (07:19 +0000)]
Merge "Add FeedTouch api to GestureDetector." into devel/master
joogab.yun [Wed, 13 Dec 2023 01:40:20 +0000 (10:40 +0900)]
Add FeedTouch api to GestureDetector.
This is a method of recognizing gestures by feeding a touch event to a specific actor.
This causes the actor to recognize the gesture without going through a hittest.
So, you can recognize gestures based on touchEvent as shown below.
mTapDetector = TapGestureDetector::New();
mTapDetector.DetectedSignal().Connect(this, &HelloWorldController::OnTap);
control.TouchedSignal().Connect(this, &HelloWorldController::OnTouch);
bool OnTouch(Actor actor, const TouchEvent& touch)
{
mTapDetector.FeedTouch(actor, touch);
return true;
}
This is the beginning of a new gesture recognition method.
Change-Id: Iecf0eab7a82e54a981f69d2e309675afcfa439f1
joogab.yun [Thu, 4 Jan 2024 05:59:51 +0000 (14:59 +0900)]
Touch and Hover event propagrated by geometry way.(3)
Fix typos and improve some logic.
Change-Id: I856b51f9263bea28d714178389b6963b6ccb4c0a
Eunki Hong [Thu, 21 Dec 2023 13:42:04 +0000 (22:42 +0900)]
Define trace macro with message generate function
Let we make to reduce the number of code lines due to the
trace additional messages generation.
Change-Id: Ia54928a5654cc1faf8d73d9620a52638b26352b5
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
joogab yun [Wed, 27 Dec 2023 01:18:50 +0000 (01:18 +0000)]
Merge "Add Get/Set native window id on KeyEvent and Scene" into devel/master
joogab yun [Tue, 26 Dec 2023 01:43:13 +0000 (01:43 +0000)]
Merge "Change LOG_INFO in wheel event processor to RELEASE_INFO." into devel/master
joogab.yun [Tue, 19 Dec 2023 09:19:54 +0000 (18:19 +0900)]
Add Get/Set native window id on KeyEvent and Scene
Change-Id: I08af7fa77f7fe0a4a115228aa530411032e362b4
Eunki Hong [Fri, 22 Dec 2023 11:49:29 +0000 (20:49 +0900)]
Fix error when clipping actor was in 3d layer
We need to check the renderable item's renderer was nullptr or not.
It can be null if we use CLIP_BOUNDING_BOX option without renderer.
Change-Id: I6fa8b9f4dd5bec801bc48dbb034e1e11dee558a0
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 22 Dec 2023 11:27:07 +0000 (11:27 +0000)]
DALi Version 2.3.4
Change-Id: I3f74d255be57f73e025eb758753a4b1f7d2b2661
joogab.yun [Thu, 21 Dec 2023 09:05:09 +0000 (18:05 +0900)]
Change LOG_INFO in wheel event processor to RELEASE_INFO.
Change-Id: I46f7336c903f9545c8a4d98924728a1494684128
Eunki, Hong [Mon, 18 Dec 2023 05:50:37 +0000 (14:50 +0900)]
Print the name of processor when we execute it
Get the name of processor what we are processing now, for debug.
Change-Id: I2bb45e85987a75d1651fea9d3d2f74ef0be990a7
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Mon, 18 Dec 2023 03:21:54 +0000 (12:21 +0900)]
Print the number of loop count when we trace iteration
Since we might need to check the overhead of some iteration cases,
Let we print the number of iteration when we check performance marker.
Change-Id: I038cc52dbc875a07def7868ec81115f608be27db
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 15 Dec 2023 10:22:38 +0000 (10:22 +0000)]
DALi Version 2.3.3
Change-Id: I5959f350e5623dcf0acfacf4794227ba572189f3
Eunki, Hong [Tue, 12 Dec 2023 04:13:19 +0000 (13:13 +0900)]
Fix rendering occured unlimited if window size changed multiple
To support multi window cases, dali-adaptor count how many times
the window resize event occured.
But in dali-core scene has only bool flag.
So if scene changed multiple times during 1 render time,
surface resized count never be reduced as zero.
So it will keep rendering unlimited.
This patch make we return the number of surface rect changed,
so dali-adaptor can control the scene changed count well.
Change-Id: I35d0bcef3ff33c67f106b276848a2b5a26ccc67c
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
joogab yun [Thu, 14 Dec 2023 01:16:08 +0000 (01:16 +0000)]
Merge "Touch and Hover event propagrated by geometry way.(2)" into devel/master
joogab.yun [Wed, 13 Dec 2023 05:57:59 +0000 (14:57 +0900)]
Touch and Hover event propagrated by geometry way.(2)
This is similar to how Android works.
If you haven't consumed it in interceptTouchEvent, you need to keep sending interceptTouchEvent.
Change-Id: I3594d0abcaae1940be5dc0e7d73badecb3975aa5
Seungho BAEK [Wed, 13 Dec 2023 04:18:05 +0000 (04:18 +0000)]
Merge "Use DepthIndex for 3D rendering order" into devel/master
joogab.yun [Wed, 6 Sep 2023 07:44:52 +0000 (16:44 +0900)]
Touch and Hover event propagrated by geometry way.
This is similar to how Android works.
1. Events are propagated based on geometry.
2. TouchEvent
- If there is an actor who consumes, only the actor who consumes will receive the event that comes after.
3. Gesture will be a way for apps to receive and recognize touch events in the future.
Change-Id: Iac58129b729446d3dffa54ad0aacc8d5e8135f19
Adam Bialogonski [Fri, 8 Dec 2023 11:05:51 +0000 (11:05 +0000)]
DALi Version 2.3.2
Change-Id: I7f783332da3bf82bcac1f54b63aeb126fd2a01ac
seungho baek [Tue, 5 Dec 2023 08:20:18 +0000 (17:20 +0900)]
Use DepthIndex for 3D rendering order
Change-Id: I898668b515410c888e616b64ce103f833cc4f399
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
Heeyong Song [Wed, 17 Nov 2021 07:00:04 +0000 (16:00 +0900)]
Add DaliPrintBackTrace for common
Change-Id: Ieb24205ccdc75d3b9a4ac3e7b44166503a472d80
Richard Huang [Fri, 1 Dec 2023 11:02:17 +0000 (11:02 +0000)]
DALi Version 2.3.1
Change-Id: I055d700e13b59633a908cea0f8bde7efadf4834f
David Steele [Fri, 24 Nov 2023 12:37:58 +0000 (12:37 +0000)]
DALi Version 2.3.0
Change-Id: Iee6a2b861200daf436223e9116780bf2ff0197f4
Eunki, Hong [Mon, 20 Nov 2023 02:40:41 +0000 (11:40 +0900)]
Add default uniform for actor 'uScale'
Some shader codes like anti-alias need to be calculated
by pixel scaled.
But currently we don't have any way to get 'scaled' visual size
at shader side.
To support it, let we write scale value into shader.
Change-Id: Ie1d9e2e5429a3ed20fc3e9dde004b7546e3e2c32
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 17 Nov 2023 23:03:10 +0000 (23:03 +0000)]
Merge "Moved shader cache to graphics backend" into devel/master
Adeel Kazmi [Fri, 17 Nov 2023 14:56:26 +0000 (14:56 +0000)]
DALi Version 2.2.53
Change-Id: I20a7bd5c23e906d79e99c86f6844d312c11ef301
David Steele [Mon, 13 Nov 2023 17:58:22 +0000 (17:58 +0000)]
Moved shader cache to graphics backend
Change-Id: Ie1b01412bc9fd588ddfe5b511b510297dfaa9484
Adam Bialogonski [Mon, 13 Nov 2023 16:36:28 +0000 (16:36 +0000)]
Added render-task to the touch event
Change-Id: Ida661df52c894d39da7e345b157dcb2fe8529ae5
Adam Bialogonski [Fri, 10 Nov 2023 07:42:22 +0000 (07:42 +0000)]
DALi Version 2.2.52
Change-Id: I7a4849eff2e8ca07674ce5ea4f7e4b4523075afa
Adeel Kazmi [Thu, 9 Nov 2023 17:34:45 +0000 (17:34 +0000)]
Merge "PipelineCacheL2 is struct which is defined in pipeline-cache.h" into devel/master
Adeel Kazmi [Thu, 9 Nov 2023 17:21:22 +0000 (17:21 +0000)]
Merge "Cleaned up unused code in Program" into devel/master
Eunki, Hong [Thu, 9 Nov 2023 04:31:46 +0000 (13:31 +0900)]
Fix miss implements of MapView touch patch + UTC for mutli exclusive touch
Change-Id: I91906db2f756441dd059abf76d283aee858f0b84
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
huiyu.eun [Wed, 1 Nov 2023 05:02:23 +0000 (14:02 +0900)]
Fix MapView touch issue
Change-Id: I8c5b2b82b260953a6c3107930ea10fbbbca0389a
Signed-off-by: huiyu.eun <huiyu.eun@samsung.com>
joogab yun [Wed, 8 Nov 2023 07:24:47 +0000 (07:24 +0000)]
Merge "When an actor receiving a hover event is hidden or removed, it receives an interrupted signal." into devel/master
joogab.yun [Tue, 7 Nov 2023 04:20:23 +0000 (13:20 +0900)]
When an actor receiving a hover event is hidden or removed, it receives an interrupted signal.
Change-Id: I6d20c67deafb15dfb86e1e815e84f1c4e91c086c
joogab.yun [Wed, 8 Nov 2023 05:47:12 +0000 (14:47 +0900)]
Add screen position log for touch event
Change-Id: I1db65a4c459fe234f7ce50da8728f467fdceb52b
David Steele [Mon, 30 Oct 2023 16:49:34 +0000 (16:49 +0000)]
Cleaned up unused code in Program
Fixed WARNING debug to only have 1 function location string
Added debug to show shader code when missing attributes found:
run with:
export LOG_PIPELINE_CACHE=5
Change-Id: I852f703ae86c6e877b8c50380f7f24c1a7e21e77
Eunki, Hong [Mon, 6 Nov 2023 06:00:02 +0000 (15:00 +0900)]
Reset UpdateProxy traveler only if descendent hierarchy changed
Add new dirty flags about descendent hierarchy changed.
It will be useful when we want to know that given node's traveler
need to reset cache or not.
Change-Id: I62cebb40b92e808bcf5fd446517da32442463b42
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
David Steele [Fri, 3 Nov 2023 12:18:03 +0000 (12:18 +0000)]
Merge "Reduce some useless if check during prepare render instructions" into devel/master
Richard Huang [Fri, 3 Nov 2023 10:57:32 +0000 (10:57 +0000)]
DALi Version 2.2.51
Change-Id: I8e3e4cc86b4566926bdd6f087de8f6313acac696
Eunki, Hong [Fri, 3 Nov 2023 02:52:44 +0000 (11:52 +0900)]
Reduce some useless if check during prepare render instructions
- Reduce overhead when we get ShaderData
- Do not check RenderingBehaviour multiple times.
- Remove some useless IntrusivePtr copy operation (Reference / Unreference)
Change-Id: I2215f7bacff6571c2508848ebda1ea67d52b8c98
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
AdunFang [Tue, 31 Oct 2023 02:30:17 +0000 (11:30 +0900)]
PipelineCacheL2 is struct which is defined in pipeline-cache.h
Change-Id: I3c3c0f0a6391ebf54df92419f05ffa638e755617
David Steele [Fri, 27 Oct 2023 09:35:23 +0000 (10:35 +0100)]
DALi Version 2.2.50
Change-Id: I27dfd273580396ce2dd3eb21cccf95a1b955dbe1
Eunki Hong [Sat, 21 Oct 2023 14:01:29 +0000 (23:01 +0900)]
Allow to get Shader::Hint by integer
Previously Shader::Hint value could be assigned only by string.
Let we allow to assing hint value Shader::Hint::Value (as int32_t)
if user know the enum correctly.
Change-Id: Ifc6dbb8ea76180b8e454dace28ae3ed4de447037
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Fri, 20 Oct 2023 06:07:29 +0000 (07:07 +0100)]
DALi Version 2.2.49
Change-Id: I22e0d70b9afe782d699ccaf7ac9479259a9f2687
David Steele [Thu, 19 Oct 2023 11:55:16 +0000 (11:55 +0000)]
Merge "Reduce update proxy performance" into devel/master
Eunki Hong [Mon, 16 Oct 2023 10:26:33 +0000 (19:26 +0900)]
Fix minor coveriy issues
Resolve some minor coverity issues that might be meanful
1. Add check logic of Raise/Lower API when children was empty.
2. std::string move for some codes.
Change-Id: If8050ee21e840f6684545d4fca0a3cf430500f6d
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Wed, 18 Oct 2023 08:03:45 +0000 (17:03 +0900)]
Revert "Remove unused program / shader caches"
This patch make some unusal bugs relative with shader.
Until resolve that issue, let we just revert this logic for now.
Change-Id: I17bea478ea4b401f009b1d01cfb90b5e67bcc793
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Tue, 17 Oct 2023 08:50:53 +0000 (17:50 +0900)]
Reduce update proxy performance
Since we try to travel whole scene tree whenever
we fail to found node id, It might make some performance drop.
To avoid these kind of performance issue, let we cache
whole traversal scene tree only one times until scene tree
updated.
Change-Id: Iab4379c9421a18e5fa9ebcb373c7ef1de91022a5
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki Hong [Tue, 17 Oct 2023 09:15:08 +0000 (09:15 +0000)]
Merge "Revert "Fix node texture draw issue"" into devel/master
Eunki, Hong [Tue, 17 Oct 2023 06:41:31 +0000 (15:41 +0900)]
Revert "Fix node texture draw issue"
This reverts commit
386df6932dbcba70a010e386f7256b01ddc68b93.
Change-Id: Ifab2623356d775339b9a4745f4422c7cd72c621a
joogab yun [Tue, 17 Oct 2023 06:24:14 +0000 (06:24 +0000)]
Merge "INTERRUPTED events are divided into touch and hover." into devel/master
joogab.yun [Mon, 16 Oct 2023 09:27:52 +0000 (18:27 +0900)]
INTERRUPTED events are divided into touch and hover.
Change-Id: I1474072e22199263922dd2ddb33ae38387999679
Adeel Kazmi [Fri, 13 Oct 2023 13:22:28 +0000 (13:22 +0000)]
Merge "DALi Version 2.2.48" into devel/master
Adam Bialogonski [Fri, 13 Oct 2023 10:06:24 +0000 (11:06 +0100)]
DALi Version 2.2.48
Change-Id: Idf1243bc74b750b22c5078aeacf0a195521e3f6d
huiyu.eun [Thu, 12 Oct 2023 05:22:49 +0000 (14:22 +0900)]
Fix node texture draw issue
MapView drawing issue
In the case of a node without texture set, it is not drawn.
If we do not call 'TrimContainers', it works normally.
Fix UTC :
If an empty texture is set, the number of textures does not change
Please refer this patch :
Change the TextureSet Count when we set empty texture or sampler
Change-Id: If0d9c3abdd8d34d5a90e5dd40c63fe228232e2ac
Signed-off-by: huiyu.eun <huiyu.eun@samsung.com>
David Steele [Tue, 10 Oct 2023 10:27:44 +0000 (10:27 +0000)]
Merge "Update test harness to use matching build system" into devel/master
Eunki Hong [Mon, 25 Sep 2023 09:56:35 +0000 (18:56 +0900)]
Add API for check core thread + shutting down
Add some API to check whether the core is shutting down or not,
So out of dali-core side can also know it.
Also, Make combined helper API to check whether core installed before or not.
It will be useful when we check worker thread access into UI classes of dali.
Change-Id: I2d8d3120b4fc959056f4644846d3d14a3b89bcc6
Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
Adeel Kazmi [Thu, 5 Oct 2023 17:31:30 +0000 (18:31 +0100)]
Reduce unused methods and CC of actor classes
Change-Id: I73bbca5c6556aabc0674af92ea3a6c8bbcf39945
David Steele [Fri, 6 Oct 2023 12:10:01 +0000 (13:10 +0100)]
DALi Version 2.2.47
Change-Id: I3380eb8b7a79bef91a0e39326db9261ab9119416
David Steele [Wed, 4 Oct 2023 15:56:37 +0000 (16:56 +0100)]
Update test harness to use matching build system
Change-Id: Ic1d88150378be4308909bc854cd24965c2f3da53
joogab.yun [Wed, 27 Sep 2023 05:56:47 +0000 (14:56 +0900)]
When a touch-up occurs, a hover-down event is generated.
Change-Id: Ia1bafd5250992a6337efcc1ceb935b93e9aa4bb4
Adeel Kazmi [Fri, 29 Sep 2023 14:38:46 +0000 (15:38 +0100)]
Reduce cylcomatic complexity of actor-property-handler.cpp
Change-Id: Id53496834d7a42c68d85c25f745d309780c36de1
Richard Huang [Fri, 29 Sep 2023 11:27:19 +0000 (12:27 +0100)]
DALi Version 2.2.46
Change-Id: I52a05d24040c93619d69813287669f38a1d40368
Eunki Hong [Mon, 25 Sep 2023 10:41:42 +0000 (10:41 +0000)]
Merge "Remove unused program / shader caches" into devel/master
Seungho BAEK [Mon, 25 Sep 2023 03:12:22 +0000 (03:12 +0000)]
Merge "Check Scene pointer is null or not" into devel/master
David Steele [Fri, 22 Sep 2023 14:58:50 +0000 (14:58 +0000)]
Merge "DALi Version 2.2.45" into devel/master
Adeel Kazmi [Fri, 22 Sep 2023 14:11:50 +0000 (15:11 +0100)]
DALi Version 2.2.45
Change-Id: I9986413b8de550aca6add840763065614daeaffe
David Steele [Fri, 22 Sep 2023 09:23:44 +0000 (09:23 +0000)]
Merge "Change the TextureSet Count when we set empty texture or sampler" into devel/master
Eunki, Hong [Thu, 7 Sep 2023 09:55:32 +0000 (18:55 +0900)]
Change the TextureSet Count when we set empty texture or sampler
Let we change the number of textures / samplers in TextureSet
when we setting empty texture / sampler.
It will ignore some useless new creation of TextureSet if we just want to
remove some textures.
And also, let we ignore useless Sampler nullptr setup. We can control
cases when sampler is nullptr.
Change-Id: Iddc99bf2d7ad934a39e12ebe831ebffa8a7882b3
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
seungho baek [Thu, 21 Sep 2023 11:43:36 +0000 (20:43 +0900)]
Check Scene pointer is null or not
- UpdateManager::KeepRendering did not check scene pointer is null or not.
- This patch check it before calling KeepRendering
Change-Id: Icb61fc9d6b14ea31a5d6f3f0c6aa67fc28ea19c4
Signed-off-by: seungho baek <sbsh.baek@samsung.com>
joogab.yun [Thu, 21 Sep 2023 06:20:22 +0000 (15:20 +0900)]
Add DISPATCH_TOUCH_MOTION and DISPATCH_HOVER_MOTION
These determine whether to send touch and hover motion events or not.
This is used when the user does not want to receive motion events.
Change-Id: I23e51473029ebf3dbddc968429dbceafe29b19cf
Eunki, Hong [Tue, 19 Sep 2023 02:07:48 +0000 (11:07 +0900)]
Fix svace/coverity issue (key events constructor)
And also, make default KeyEvent::New() API, for coverage.
Change-Id: Id8fbaea475664db81609a78116c091d15d813713
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>
Eunki, Hong [Fri, 15 Sep 2023 08:56:54 +0000 (17:56 +0900)]
Remove unused program / shader caches
Since there is no way to clean shader / program informations,
there was some memory leak occured while we try to use custom shader.
This patch make we clean-up unused program / shader during 10 seconds.
Change-Id: I86c7916678b141556b2c28d0ee6227d199ff6ec8
Signed-off-by: Eunki, Hong <eunkiki.hong@samsung.com>