Marek Olšák [Fri, 6 Nov 2015 22:42:49 +0000 (23:42 +0100)]
radeonsi: fix a future crash in emit_cb_target_mask
This can't crash currently, but it would crash if clear_buffer
from u_blitter were used with a clean context.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Fri, 6 Nov 2015 22:06:47 +0000 (23:06 +0100)]
radeonsi: fix unaligned clear_buffer fallback
This is unreachable currently, but it will be used by unaligned 8-bit and
16-bit fills.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Thu, 5 Nov 2015 11:24:20 +0000 (12:24 +0100)]
r600g: fix clear_buffer fallback with offset != 0
Discovered by luck. This code path hasn't been exercised since transform
feedback was implemented.
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Marek Olšák [Sat, 7 Nov 2015 18:31:55 +0000 (19:31 +0100)]
gallium/radeon: fix PIPE_QUERY_GPU_FINISHED
Broken by the addition of r600_multi_fence
in
3b37155a68acc351cba86a1fa142bd0de2192d4c
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=89014
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Brian Paul [Fri, 13 Nov 2015 15:02:05 +0000 (08:02 -0700)]
mesa: minor comment fix in blend.c
Brian Paul [Fri, 13 Nov 2015 15:01:29 +0000 (08:01 -0700)]
docs: add link to Coverity on developer utilities page
Signed-off-by: Brian Paul <brianp@vmware.com>
Brian Paul [Fri, 13 Nov 2015 14:59:42 +0000 (07:59 -0700)]
docs: update VMware driver instructions
Use a LIBDIR variable, set per-platform.
Update the Mesa configuration flags.
Run update-initramfs or dracut, update /etc/modules
Signed-off-by: Brian Paul <brianp@vmware.com>
Daniel Stone [Sat, 7 Nov 2015 18:25:31 +0000 (18:25 +0000)]
egl/wayland: Ignore rects from SwapBuffersWithDamage
eglSwapBuffersWithDamage accepts damage-region rectangles to hint the
compositor that it only needs to redraw certain areas, which was passed
through the wl_surface_damage request, as designed.
Wayland also offers a buffer transformation interface, e.g. to allow
users to render pre-rotated buffers. Unfortunately, there is no way to
query buffer transforms, and the damage region was provided in surface,
rather than buffer, co-ordinate space.
Users could in theory account for this themselves, but EGL also requires
co-ordinates to be passed in GL/mathematical co-ordinate space, with an
inversion to Wayland's natural/scanout co-ordinate space, so
transformations other than a 180-degree rotation will fail as EGL
attempts to subtract the region from (its view of the) surface height.
Pending creation and acceptance of a wl_surface.buffer_damage request,
which will accept co-ordinates in buffer co-ordinate space, pessimise to
always sending full-surface damage.
bce64c6c provides the explanation for why we send maximum-range damage,
rather than the full size of the surface: in the presence of buffer
transformations, full-surface damage may not actually cover the entire
surface.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Pekka Paalanen <pekka.paalanen@collabora.co.uk>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Iago Toral Quiroga [Fri, 13 Nov 2015 07:51:06 +0000 (08:51 +0100)]
Revert "nir/copy_propagate: do not copy-propagate MOV srcs with source modifiers"
The change proposed in the review leads to piglit regressions because
is_move() is used in other places and relies on the checks for source
modifiers to be there.
Revert this until we agree on a better solution.
Samuel Iglesias Gonsálvez [Thu, 12 Nov 2015 15:14:07 +0000 (16:14 +0100)]
glsl: fix 'shared' layout qualifier related regressions
Commit 8b28b35 added 'shared' as a keyword for compute shaders
but it broke the existing 'shared' layout qualifier support for
uniform and shader storage blocks.
This patch fixes 578 dEQP-GLES31.functional.ssbo.* tests.
v2:
- Move SHARED to interface_block_layout_qualifier (Timothy)
- Don't remove "shared" case insensitive check (Timothy)
- Remove the clearing of shared_storage flag (Timothy)
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Iago Toral Quiroga [Fri, 6 Nov 2015 11:08:49 +0000 (12:08 +0100)]
nir/copy_propagate: do not copy-propagate MOV srcs with source modifiers
If a source operand in a MOV has source modifiers, then we cannot
copy-propagate it from the parent instruction and remove the MOV.
v2: remove the check for source source modifiers from is_move() (Jason)
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Jason Ekstrand [Fri, 13 Nov 2015 05:52:37 +0000 (21:52 -0800)]
nir/vars_to_ssa: Delete dead output set code
This was a remnant of an early attempt to handle output reads in
vars_to_ssa. That attempt was abandon a long time ago but these few lines
were aparently left in the pass and managed to evade review.
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Jason Ekstrand [Fri, 13 Nov 2015 02:10:22 +0000 (18:10 -0800)]
nir/vars_to_ssa: Rework copy set handling in lower_copies_to_load_store
Previously, we walked through a given deref_node's copies and, after
lowering the copy away, removed it from both the source and destination
copy sets. This commit changes this to only remove it from the other
node's copy set (not the one we're lowering). At the end of the loop, we
just throw away the copy set for the node we're lowering since that node no
longer has any copies. This has two advantages:
1) It's more efficient because we're doing potentially half as many set
search operations.
2) It now properly handles copies from a node to itself. Perviously, it
would delete the copy from the set when processing the destinatioon and
then assert-fail when we couldn't find it for the source.
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92588
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Jason Ekstrand [Tue, 10 Nov 2015 22:13:47 +0000 (14:13 -0800)]
nir/validate: Allow subroutine types for the tails of derefs
The shader-subroutine code creates uniforms of type SUBROUTINE for
subroutines that are then read as integers in the backends. If we ever
want to do any optimizations on these, we'll need to come up with a better
plan where they are actual scalars or something, but this works for now.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92859
Reviewed-by: Connor Abbott <cwabbott0@gmail.com>
Nanley Chery [Fri, 16 Oct 2015 17:14:39 +0000 (10:14 -0700)]
mesa: Replace gl_extensions::EXT_texture3D with ::dummy_true
Mesa unconditionally sets this driver flag to true in
_mesa_init_extensions(). There is therefore no need for
the driver to communicate support for this extension.
Replace the driver capability flag with ::dummy_true.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Brian Paul [Thu, 12 Nov 2015 22:59:21 +0000 (15:59 -0700)]
mesa: fix MSVC build break in extensions.h
Reviewed-by: Emil Velikov <emil.l.velikov@gmail.com>
Ilia Mirkin [Mon, 14 Sep 2015 20:23:29 +0000 (16:23 -0400)]
nvc0/ir: add support for TGSI_SEMANTIC_HELPER_INVOCATION
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Mon, 14 Sep 2015 20:23:04 +0000 (16:23 -0400)]
gallium: add support for gl_HelperInvocation semantic
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Ilia Mirkin [Mon, 14 Sep 2015 20:13:43 +0000 (16:13 -0400)]
glsl: add gl_HelperInvocation system value
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Jordan Justen [Thu, 12 Nov 2015 06:02:06 +0000 (22:02 -0800)]
glsl: Correctly handle vector extract on function parameter
This commit accidentally used a '==' when '=' was intended.
commit
96b22fb080894ba1840af2372f28a46cc0f40c76
Author: Kristian Høgsberg Kristensen <krh@bitplanet.net>
Date: Wed Nov 4 14:58:54 2015 -0800
glsl: Use array deref for access to vector components
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Nanley Chery [Thu, 15 Oct 2015 19:34:43 +0000 (12:34 -0700)]
mesa: In helpers, only check driver capability for meta
Make API context and version checks done by the helper functions pass
unconditionally while meta is in progress. This transparently makes
extension checks solely dependent on struct gl_extensions while in meta.
v2: Use an 8-bit data type instead of a GLuint
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Nanley Chery [Mon, 26 Oct 2015 22:22:24 +0000 (15:22 -0700)]
mesa/extensions: Prefix global struct and extension type
Rename the following types and variables:
* struct extension -> struct mesa_extension,
like the mesa_format type.
* extension_table -> _mesa_extension_table,
like the _mesa_extension_override_{enables,disables} structs.
Suggested-by: Marek Olšák <marek.olsak@amd.com>
Suggested-by: Chad Versace <chad.versace@intel.com>
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Nanley Chery [Thu, 17 Sep 2015 22:49:40 +0000 (15:49 -0700)]
mesa: Generate a helper function for each extension
Generate functions which determine if an extension is supported in the
current context. Initially, enums were going to be explicitly used with
_mesa_extension_supported(). The idea to embed the function and enums
into generated helper functions was suggested by Kristian Høgsberg.
For performance, the function body no longer uses
_mesa_extension_supported() and, as suggested by Chad Versace, the
functions are also declared static inline.
v2: Place function qualifiers on separate line (Chad)
v3: Move function curly brace to new line (Chad)
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Nanley Chery [Mon, 21 Sep 2015 18:23:33 +0000 (11:23 -0700)]
mesa/extensions: Replace extension::api_set with ::version
The api_set field has no users outside of _mesa_extension_supported().
Remove it and allow the version field to take its place.
The brunt of the transformation was performed with the following vim commands:
s/\(GL [^,]\+\),\s*\d*,\s*\d*\(,\s*\d*\)\(,\s*\d*\)/\1, GLL, GLC\2\3/g
s/\(GLL [^,]\+\)\,\s*\d*/\1, GLL/g
s/\(GLC [^,]\+\)\(,\s*\d*\),\s*\d*\(,\s*\d*\)\(,\s*\d*\)/\1\2, GLC\3\4/g
s/\( ES1[^,]*\)\(,\s*\(\w\|\d\)\+\)\(,\s*\(\w\|\d\)\+\),\s*\d*/\1\2\4, ES1/g
s/\( ES2[^,]*\)\(,\s*\(\w\|\d\)\+\)\(,\s*\(\w\|\d\)\+\)\(,\s*\(\w\|\d\)\+\),\s*\d*/\1\2\4\6, ES2/g
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Nanley Chery [Tue, 8 Sep 2015 19:41:18 +0000 (12:41 -0700)]
mesa/extensions: Use _mesa_extension_supported()
Replace open-coded checks for extension support with
_mesa_extension_supported().
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Nanley Chery [Wed, 2 Sep 2015 18:53:16 +0000 (11:53 -0700)]
mesa/extensions: Create _mesa_extension_supported()
Create a function which determines if an extension is supported in the
current context.
v2: Use common variable names (Emil)
Insert new line between variables and return statement (Chad)
Rename api_set variable to api_bit (Chad)
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Nanley Chery [Tue, 8 Sep 2015 19:25:56 +0000 (12:25 -0700)]
mesa/extensions: Add extension::version
Enable limiting advertised extension support by context version with
finer granularity. This new field is currently unused and is set to
0 everywhere. When it is used, a value of 0 will indicate that the
extension is supported for any version of a context.
v2: Use uint*t type for version and note the expected values (Emil)
Use an 8-bit data type
Reformat macro for better readability (Chad)
v3: Note preparatory nature of commit (Chad)
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Nanley Chery [Wed, 16 Sep 2015 18:27:38 +0000 (11:27 -0700)]
mesa/extensions: Move entries entries to separate file
With this infrastructure set in place, we can now reuse the entries to
generate useful code.
v2: Add the new file into Makefile.sources (Emil)
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Nanley Chery [Wed, 2 Sep 2015 18:26:57 +0000 (11:26 -0700)]
mesa/extensions: Wrap array entries in macros
Now that we're using macros, remove the redundant text from each entry.
Remove comments between the entries to make editing easier and separate
the sections with blank lines. Structure the EXT macros in a way that
helps reviewers verify that no meaning has been altered.
v2: Indent the entries (Chad)
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Nanley Chery [Fri, 11 Sep 2015 16:59:32 +0000 (09:59 -0700)]
mesa/extensions: Remove array sentinel
Simplify future updates to the extension struct array by removing
the sentinel.
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Chad Versace <chad.versace@intel.com>
Matt Turner [Mon, 29 Jun 2015 22:59:37 +0000 (15:59 -0700)]
i965: Check instructions appear only on supported hardware.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Mon, 29 Jun 2015 21:08:51 +0000 (14:08 -0700)]
i965: Add initial assembly validation pass.
Initially just checks that sources are non-NULL, which would have
alerted us to the problem fixed by commit
6c846dc5.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Wed, 21 Oct 2015 22:23:10 +0000 (15:23 -0700)]
i965: Add annotation_insert_error() and support for printing errors.
Will allow annotations to contain error messages (indicating an
instruction violates a rule for instance) that are printed after the
disassembly of the block.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Thu, 8 Oct 2015 04:04:48 +0000 (21:04 -0700)]
i965: Combine assembly annotations if possible.
Often annotations are identical between sets of consecutive
instructions. We can perhaps avoid some memory allocations by reusing
the previous annotation.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Mon, 29 Jun 2015 21:05:27 +0000 (14:05 -0700)]
i965: Set annotation_info's mem_ctx.
It was being memset to 0 previously.
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Matt Turner [Thu, 15 Oct 2015 18:38:43 +0000 (11:38 -0700)]
i965: Don't consider control flow instructions to have sources.
And why did IFF have a destination?
I suspect that once upon a time the disassembler used this information
to know which fields to find the jump targets in. The jump targets have
moved, so the disassembler has to know how to handle these
per-generation anyway.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Mon, 29 Jun 2015 21:03:55 +0000 (14:03 -0700)]
i965: Fill out instruction list.
Add some instructions: illegal, movi, sends, sendsc.
Remove some instructions with reused opcodes: msave, mrestore, push,
pop, goto. I did have some gross code for disassembling opcodes
per-generation, but there's very little meaningful overlap so it's
probably not needed.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Mon, 29 Jun 2015 22:05:19 +0000 (15:05 -0700)]
ralloc: Set *start in ralloc_vasprintf_rewrite_tail() if str is NULL.
We were leaving it undefined, even though we were writing a string to
*str.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Thu, 8 Oct 2015 21:19:10 +0000 (14:19 -0700)]
i965: Consolidate is_3src() functions.
Otherwise I'll have to add another later in this series.
Brian Paul [Tue, 10 Nov 2015 21:49:17 +0000 (14:49 -0700)]
st/wgl: add a comment about recursive locking in stw_make_current()
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Tue, 10 Nov 2015 21:49:01 +0000 (14:49 -0700)]
st/wgl: add a lock assertion in stw_framebuffer_from_hwnd_locked()
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
José Fonseca [Tue, 10 Nov 2015 21:41:30 +0000 (14:41 -0700)]
st/wgl: add some mutex checking code
This would have caught the locking bug that was fixed in the earlier
"st/wgl: fix locking issue in stw_st_framebuffer_present_locked()"
patch.
v2: minor coding style changes by Brian.
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Tue, 10 Nov 2015 21:51:26 +0000 (14:51 -0700)]
st/wgl: rename stw_framebuffer_release() to stw_framebuffer_unlock()
To match the new stw_framebuffer_lock() function.
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Tue, 10 Nov 2015 21:38:25 +0000 (14:38 -0700)]
st/wgl: reimplement stw_framebuffer::mutex with CRITICAL_SECTION
v2: update comments on the stw_framebuffer::mutex field regarding locking
order.
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Tue, 10 Nov 2015 21:34:51 +0000 (14:34 -0700)]
st/wgl: include u_debug.h
To get declaration for debug_printf() directly instead of getting it
indirectly through os_thread.h
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Tue, 10 Nov 2015 21:24:18 +0000 (14:24 -0700)]
st/wgl: reimplement stw_device::fb_mutex with CRITICAL_SECTION
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Tue, 10 Nov 2015 21:10:45 +0000 (14:10 -0700)]
st/wgl: re-implement stw_device::ctx_mutex with CRITICAL_SECTION
This is Windows-only code so we can use the native Win32 functions for
critical sections. This will also allow us to (cleanly) add some mutex
check/debug code in subsequent patches.
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Brian Paul [Thu, 12 Nov 2015 16:06:25 +0000 (09:06 -0700)]
gallium/hud: add cpu graph support for Windows
We support "cpu" but not "cpu#" because there's no good way of querying
per-cpu usage. Also, the cpu usage is for the process, not the whole
system.
Original code cobbled together by Brian and then fixed/polished by Jose.
Signed-off-by: Brian Paul <brianp@vmware.com>
Tapani Pälli [Mon, 2 Nov 2015 11:36:19 +0000 (13:36 +0200)]
glsl: set matrix_stride for non matrices with atomic counter buffers
Patch sets matrix_stride as 0 for non matrix uniforms that are in a
atomic counter buffer. Matrix stride calculation for actual matrix
uniforms is done during link_assign_uniform_locations.
From ARB_program_interface_query specification:
GL_MATRIX_STRIDE:
"For active variables not declared as a matrix or array of matrices,
zero is written to <params>. For active variables not backed by a
buffer object, -1 is written to <params>, regardless of the variable
type."
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
Tapani Pälli [Thu, 5 Nov 2015 10:52:26 +0000 (12:52 +0200)]
mesa: validate precision of varyings during ValidateProgramPipeline
Fixes following failing ES3.1 CTS tests:
ES31-CTS.sepshaderobjs.InterfacePrecisionMatchingFloat
ES31-CTS.sepshaderobjs.InterfacePrecisionMatchingInt
ES31-CTS.sepshaderobjs.InterfacePrecisionMatchingUInt
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Tapani Pälli [Thu, 5 Nov 2015 10:23:17 +0000 (12:23 +0200)]
glsl: do not lose precision information when packing varyings
This information will be used by cross stage validation of varyings
for pipeline objects.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Iago Toral Quiroga [Tue, 10 Nov 2015 06:22:07 +0000 (08:22 +0200)]
glsl: Add precision information to ir_variable
We will need this later on when we implement proper support for
precision qualifiers in the drivers and also to do link time checks for
uniforms as indicated by the spec.
This patch also adds compile-time checks for variables without precision
information (currently, Mesa only checks that a default precision is set
for floats in fragment shaders).
As indicated by Ian, the addition of the precision information to
ir_variable has been done using a bitfield and pahole to identify an
available hole so that memory requirements for ir_variable stay the
same.
v2 (Ian):
- Avoid if-ladders by defining arrays of supported sampler names and
indexing
into them with type->sampler_array + 2 * type->sampler_shadow
- Make the code that selects the precision qualifier to use an utility
function
- Fix a typo
v3 (Tapani):
- rebased
- squashed in "Precision qualifiers are not allowed on structs"
- fixed select_gles_precision for sampler arrays
- fixed precision_qualifier_allowed for arrays of structs
v4 (Tapani):
- add atomic_uint handling
- do not allow precision qualifier on images
(issues reported by Marta)
v5 (Tapani):
- support precision qualifier on image types
v6 (Tapani):
- set precision qualifier on interface block members
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Iago Toral Quiroga [Thu, 5 Nov 2015 06:18:46 +0000 (08:18 +0200)]
glsl: Move the definition of precision_qualifier_allowed
We will need this to build later patches
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Iago Toral Quiroga [Thu, 26 Feb 2015 11:15:18 +0000 (12:15 +0100)]
glsl: Add user-defined default precision qualifiers to the symbol table
Notice that the spec requires that a default precision has been set for every
type used by a shader that can use a precision qualifier and does not have a
predefined precision, however, at the moment, Mesa only checks this for floats
in the fragment shader. This is probably because the GLSL ES 1.0 specs mentions
this case specifically, but GLSL ES 3.0 clarifies that the same applies to
other types:
"The fragment language has no default precision qualifier for floating point
types. Hence for float, floating point vector and matrix variable
declarations, either the declaration must include a precision qualifier or
the default float precision must have been previously declared. Similarly,
there is no default precision qualifier for the following sampler types in
either the vertex or fragment language:
sampler3D;
samplerCubeShadow;
sampler2DShadow;
sampler2DArray;
sampler2DArrayShadow;
isampler2D;
isampler3D;
isamplerCube;
isampler2DArray;
usampler2D;
usampler3D;
usamplerCube;
usampler2DArray;"
we will fix this in a later patch.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Iago Toral Quiroga [Thu, 26 Feb 2015 11:15:17 +0000 (12:15 +0100)]
glsl: Add default precision qualifiers to the symbol table
The GLSL ES spec specifies default precision qualifiers for certain types,
so populate the symbol table with these.
Notice that the desktop GLSL spec also indicates defaults for some types
but this is not really useful since precision qualifiers are completely
ignored in desktop GLSL.
v2: simplify and add samplerExternalOES, specified by
OES_EGL_image_external (Tapani)
v3: add atomic_uint (reported missing by Marta)
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Iago Toral Quiroga [Thu, 26 Feb 2015 11:15:16 +0000 (12:15 +0100)]
glsl: Add API to put default precision qualifiers in the symbol table
These have scoping rules that match the ones defined for other things such
as variables, so we want them in the symbol table.
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Samuel Iglesias Gonsálvez [Tue, 10 Nov 2015 12:45:21 +0000 (13:45 +0100)]
i965/fs/nir: fix the number of register written by FS_OPCODE_GET_BUFFER_SIZE
FS_OPCODE_GET_BUFFER_SIZE is calculated with a resinfo's sampler message.
This patch adjusts the number of registers written by the opcode
following what the PRM spec says about the number of registers written
by the SIMD8 and SIMD16's writeback messages for sampler messages.
Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Ben Widawsky [Sat, 7 Nov 2015 02:12:27 +0000 (18:12 -0800)]
i965/skl/gt4: Fix URB programming restriction.
The comment in the code details the restriction. Thanks to Ken for having a very
helpful conversation with me, and spotting the blurb in the link I sent him :P.
There are still stability problems for me on GT4, but this definitely helps with
some of the failures.
v2: Comment fixes
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Ilia Mirkin [Mon, 9 Nov 2015 17:39:05 +0000 (12:39 -0500)]
nv50,nvc0: add ARB_clear_texture support
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Ilia Mirkin [Wed, 5 Mar 2014 02:51:55 +0000 (21:51 -0500)]
st/mesa: implement ARB_clear_texture
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Ilia Mirkin [Mon, 9 Nov 2015 18:27:07 +0000 (13:27 -0500)]
gallium: add PIPE_CAP_CLEAR_TEXTURE and clear_texture prototype
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Timothy Arceri [Tue, 27 Oct 2015 20:42:49 +0000 (07:42 +1100)]
glsl: add helper to check for enhanced layouts support
Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
Timothy Arceri [Sun, 4 Oct 2015 13:01:45 +0000 (00:01 +1100)]
mesa: add ARB_enhanced_layouts
Reviewed-by: Emil Velikov <emil.velikov@collabora.co.uk>
Dave Airlie [Wed, 11 Nov 2015 22:34:18 +0000 (08:34 +1000)]
r600: initialised PGM_RESOURCES_2 for ES/GS
This fixes the corruption on rendering that we are seeing in
certain geometry shaders.
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=91780
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Tested / Reviewed-by: Glenn Kennard <glenn.kennard@gmail.com>
Cc: "10.6" "11.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Kenneth Graunke [Thu, 5 Nov 2015 07:05:07 +0000 (23:05 -0800)]
i965: Split nir_emit_intrinsic by stage with a general fallback.
Many intrinsics only apply to a particular stage (such as discard).
In other cases, we may want to interpret them differently based on
the stage (such as load_primitive_id or load_input).
The current method isn't that pretty - we handle all intrinsics in
one giant function. Sometimes we assert on stage, sometimes we forget.
Different behaviors are handled via if-ladders based on stage.
This commit introduces new nir_emit_<stage>_intrinsic() functions,
and makes nir_emit_instr() call those. In turn, those fall back to
the generic nir_emit_intrinsic() function for cases they don't want
to handle specially.
This makes it clear which intrinsics only exist in one stage, and makes
it easy to handle inputs/outputs differently for various stages.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Ilia Mirkin [Sun, 8 Nov 2015 09:46:38 +0000 (04:46 -0500)]
mesa/copyimage: allow width/height to not be multiples of block
For compressed textures, the image size is not necessarily a multiple of
the block size (e.g. the last mip levels). Section 18.3.2 (Copying
Between Images) of the OpenGL 4.5 Core Profile spec says:
An INVALID_VALUE error is generated if the dimensions of either
subregion exceeds the boundaries of the corresponding image
object, or if the image format is compressed and the dimensions of
the subregion fail to meet the alignment constraints of the
format.
and Section 8.7 (Compressed Texture Images) says:
An INVALID_OPERATION error is generated if any of the following
conditions occurs:
* width is not a multiple of four, and width + xoffset is not
equal to the value of TEXTURE_WIDTH.
* height is not a multiple of four, and height + yoffset is not
equal to the value of TEXTURE_HEIGHT.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92860
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: mesa-stable@lists.freedesktop.org
Jason Ekstrand [Thu, 20 Aug 2015 05:15:33 +0000 (22:15 -0700)]
i965/brw_reg: Add a brw_VxH_indirect helper
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Brian Paul [Wed, 11 Nov 2015 00:03:37 +0000 (17:03 -0700)]
mesa: remove old comments in arrayobj.c
Brian Paul [Tue, 10 Nov 2015 00:25:22 +0000 (17:25 -0700)]
st/wgl: clarify code in stw_framebuffer_from_hwnd_locked()
Just a minor code change to make it obvious that NULL is returned when
we don't find the given HWND.
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Tue, 10 Nov 2015 00:35:55 +0000 (17:35 -0700)]
st/wgl: improve some function comments
In particular, explain when stw_framebuffer objects are
locked/unlocked/etc.
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Brian Paul [Tue, 10 Nov 2015 00:19:35 +0000 (17:19 -0700)]
st/wgl: whitespace/formatting fixes
Brian Paul [Mon, 9 Nov 2015 21:51:56 +0000 (14:51 -0700)]
st/wgl: fix locking issue in stw_st_framebuffer_present_locked()
When stw_st_framebuffer_present_locked() is called, the
stw_framebuffer's mutex will already be locked. Normally, the
stw_framebuffer_present_locked() function calls
stw_framebuffer_release() to unlock the mutex when it's done. But if
for some reason the 'resource' pointer in
stw_st_framebuffer_present_locked() is null, we'd return without
unlocking the stw_framebuffer. This fixes that to avoid potential
deadlocks.
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
Kenneth Graunke [Tue, 10 Nov 2015 07:55:58 +0000 (23:55 -0800)]
i965: Print force_writemask_all in dump_instructions().
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Kenneth Graunke [Tue, 25 Nov 2014 10:59:28 +0000 (02:59 -0800)]
i965: Combine BRW_NEW_*_BINDING_TABLE dirty bits.
A while back, we moved to directly emitting the Gen7+ state when
constructing the binding tables. These flags are only used on
Gen4-6, which emit all the binding table pointers at once.
We gain nothing by having separate flags, so combine them.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Kenneth Graunke [Sat, 25 Jul 2015 04:15:35 +0000 (21:15 -0700)]
i965: Map GL_PATCHES to 3DPRIM_PATCHLIST_n.
Inspired by a patch by Fabian Bieler.
Fabian defined a _3DPRIM_PATCHLIST_0 macro (which isn't actually a valid
topology type); I instead chose to make a macro that takes an argument.
He also took the number of patch vertices from _mesa_prim (which was set
to ctx->TessCtrlProgram.patch_vertices) - I chose to use it directly to
avoid the need for the VBO patch.
v2: Change macro to 0x20 + (n - 1) instead of 0x1F + n to better match
the documentation (suggested by Ian).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Emil Velikov [Wed, 11 Nov 2015 11:18:27 +0000 (11:18 +0000)]
docs: add news item and link release notes for 11.0.5
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Emil Velikov [Wed, 11 Nov 2015 11:10:30 +0000 (11:10 +0000)]
docs: add sha256 checksums for 11.0.5
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit
66c949d0a19b1e601243be22b6506528b866388b)
Emil Velikov [Wed, 11 Nov 2015 10:05:57 +0000 (10:05 +0000)]
docs: add release notes for 11.0.5
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit
ee57c22141c42d9b511a7dfa5971c4428cd1c6e7)
Glenn Kennard [Sat, 17 Oct 2015 14:53:28 +0000 (16:53 +0200)]
r600g: Pass conservative depth parameters to hw
Supported on R700 and up.
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Dave Airlie [Tue, 10 Nov 2015 23:05:50 +0000 (09:05 +1000)]
Revert "r600g: Pass conservative depth parameters to hw"
This reverts commit
a1fc78911e9a6439db94d6ae91d5672c76e5fb1c.
I pushed the wrong patch.
Glenn Kennard [Thu, 15 Oct 2015 23:53:47 +0000 (01:53 +0200)]
r600g: Implement ARB_texture_view
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Glenn Kennard [Fri, 16 Oct 2015 22:52:39 +0000 (00:52 +0200)]
r600g: Pass conservative depth parameters to hw
Supported on R700 and up.
Signed-off-by: Glenn Kennard <glenn.kennard@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Eduardo Lima Mitev [Thu, 22 Oct 2015 13:32:13 +0000 (15:32 +0200)]
i965/nir/opt_peephole_ffma: Bypass fusion if any operand of fadd and fmul is a const
When both fadd and fmul instructions have at least one operand that is a
constant and it is only used once, the total number of instructions can
be reduced from 3 (1 ffma + 2 load_const) to 2 (1 fmul + 1 fadd); because
the constants will be progagated as immediate operands of fmul and fadd.
This patch detects these situations and prevents fusing fmul+fadd into ffma.
Shader-db results on i965 Haswell:
total instructions in shared programs: 6235835 -> 6225895 (-0.16%)
instructions in affected programs: 1124094 -> 1114154 (-0.88%)
total loops in shared programs: 1979 -> 1979 (0.00%)
helped: 7612
HURT: 843
GAINED: 4
LOST: 0
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Eduardo Lima Mitev [Fri, 23 Oct 2015 14:31:41 +0000 (16:31 +0200)]
util: Add list_is_singular() helper function
Returns whether the list has exactly one element.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Eduardo Lima Mitev [Thu, 22 Oct 2015 13:25:23 +0000 (15:25 +0200)]
nir/nir_opt_peephole_ffma: Move this lowering pass to the i965 driver
Because the next patch will add an optimization that is specific to i965,
we want to move this loweing pass to that driver altogether.
This is safe because i965 is the only consumer.
Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
Kristian Høgsberg Kristensen [Wed, 4 Nov 2015 22:58:54 +0000 (14:58 -0800)]
glsl: Use array deref for access to vector components
We've assumed that we could lower per-component vector access from
vec[i] = scalar
to
vec = ir_triop_vector_insert(vec, scalar, i)
but with SSBOs (and compute shader SLM and tesselation outputs) this is
no longer valid. If a vector is "externally visible", multiple threads
can write independent components simultaneously. With lowering to
ir_triop_vector_insert, each thread read the entire vector, changes one
component, then writes out the entire vector. This is racy.
Instead of generating a ir_binop_vector_extract when we see v[i], we
generate ir_dereference_array. We then add a lowering pass to lower the
ir_dereference_array to ir_binop_vector_extract for rvalues and for to
vector_insert for lvalues in a separate lowering pass.
The resulting IR is the same as before, but we now have a window between
ast->ir conversion and the lowering pass where v[i] appears in the IR as
an array deref. This lets us run lowering passes that lower the vector
access to I/O (eg for SSBO load/store) before we lower the per-component
access to full vector writes.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
Kristian Høgsberg Kristensen [Wed, 4 Nov 2015 22:55:32 +0000 (14:55 -0800)]
glsl: Lower UBO and SSBO access in glsl linker
All GLSL IR consumers run this lowering pass so we can move it to the
linker. This moves the pass up quite a bit, but that's the point: it
needs to run before we throw away information about per-component vector
access.
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
Kristian Høgsberg Kristensen [Wed, 4 Nov 2015 22:50:51 +0000 (14:50 -0800)]
glsl: Drop exec_list argument to lower_ubo_reference
We always pass in shader->ir and we already pass in the shader, so just
drop the exec_list. Most passes either take just a exec_list or a
shader, so this seems more consistent.
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Signed-off-by: Kristian Høgsberg Kristensen <krh@bitplanet.net>
Connor Abbott [Sat, 31 Oct 2015 20:31:59 +0000 (16:31 -0400)]
nir/glsl: switch to using the builder
v2: use nir_bulder_cf_insert (Ken)
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Connor Abbott [Sat, 31 Oct 2015 03:56:49 +0000 (23:56 -0400)]
nir/glsl: make emit() take nir_ssa_def * sources
Again, this matches what the builder will have to do.
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Connor Abbott [Sat, 31 Oct 2015 03:47:46 +0000 (23:47 -0400)]
nir/glsl: convert nir_visitor::result to a nir_ssa_def *
Its only user now returns a nir_ssa_def *, and we'll need this since the
builder returns a nir_ssa_def *.
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Connor Abbott [Sat, 31 Oct 2015 03:32:50 +0000 (23:32 -0400)]
nir/glsl: make evaluate_rvalue() return a nir_ssa_def *
A long time ago, before NIR was even merged to master, glsl_to_nir used
registers and these sources were actually register sources. But nowadays
everything in glsl_to_nir is an SSA value, so stop pretending that by
evaluating an rvalue we can get an arbitrary nir_src. Most importantly,
we need this since the builder takes nir_ssa_def * sources directly.
Signed-off-by: Connor Abbott <cwabbott0@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Jose Fonseca [Mon, 9 Nov 2015 22:25:27 +0000 (22:25 +0000)]
st/mesa: Destroy buffer object's mutex.
Ideally we should have a _mesa_cleanup_buffer_object function in
src/mesa/bufferobj.c so that the destruction logic resided in a single
place.
Reviewed-by: Brian Paul <brianp@vmware.com>
Kenneth Graunke [Fri, 9 Oct 2015 22:49:49 +0000 (15:49 -0700)]
nir: Store PatchInputsRead and PatchOutputsWritten in nir_shader_info.
These tessellation shader related fields need plumbing through NIR.
v2: Use uint32_t instead of uint64_t to match the source type of
GLbitfield (caught by Iago Toral).
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Eric Anholt [Mon, 9 Nov 2015 17:12:20 +0000 (09:12 -0800)]
vc4: Avoid loading undefined (newly-allocated) FBO contents.
Since X has undefined contents in new pixmaps, it will allocate new
textures for an FBO and draw to them without an explicit clear. For
VC4, it's much faster to emit a clear than the load of the actual
undefined memory contents, so just do that instead.
Eric Anholt [Mon, 9 Nov 2015 16:56:01 +0000 (08:56 -0800)]
vc4: Return NULL when we can't make our shadow for a sampler view.
I'm not sure what the caller does is appropriate (just have a NULL sampler
at this slot), but it fixes the immediate crash.
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Eric Anholt [Fri, 6 Nov 2015 19:07:25 +0000 (11:07 -0800)]
vc4: Return GL_OUT_OF_MEMORY when buffer allocation fails.
I was afraid our callers weren't prepared for this, but it looks like
at least for resource creation, mesa/st throws an error appropriately.
Cc: "11.0" <mesa-stable@lists.freedesktop.org>
Eric Anholt [Tue, 27 Oct 2015 23:14:05 +0000 (16:14 -0700)]
vc4: Add CL dumping for GL_ARRAY_PRIMITIVE.
Eric Anholt [Mon, 9 Nov 2015 16:51:47 +0000 (08:51 -0800)]
vc4: Fix a compiler warning.
Jordan Justen [Tue, 28 Jul 2015 22:00:47 +0000 (15:00 -0700)]
glsl: Use shared storage variable type for shared variables
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>