Emil Velikov [Mon, 17 Dec 2018 16:25:40 +0000 (16:25 +0000)]
bin/get-pick-list.sh: warn when commit lists invalid sha
We had cases where people would list old/invalid sha in the commit.
Add a trivial checker to catch those and throw a warning.
CC: Juan A. Suarez <jasuarez@igalia.com>
CC: Dylan Baker <dylan@pnwbakers.com>
CC: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Emil Velikov [Mon, 17 Dec 2018 15:44:25 +0000 (15:44 +0000)]
bin/get-pick-list.sh: rework handing of sha nominations
Currently our is_sha_nomination does:
- folds any whitespace, attempting to extract sha-like information
- checks that at least one of the shas has landed
Split it in two and do sha-like validation first.
This way, commits with mesa-stable and sha nominations will feature the
fixes/revert/etc instead of stable (a) or will be omitted if not
applicable for the respective branch (b).
Misc examples from 18.3
(a)
-[ stable ]
5bc509363b6 glx: make xf86vidmode mandatory for direct rendering
+[ fixes ]
5bc509363b6 glx: make xf86vidmode mandatory for direct rendering
(b)
-[ stable ]
9a7b3199037 anv/query: flush render target before copying results
CC: Juan A. Suarez <jasuarez@igalia.com>
CC: Dylan Baker <dylan@pnwbakers.com>
CC: mesa-stable@lists.freedesktop.org
Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Andres Gomez <agomez@igalia.com>
Eric Anholt [Thu, 20 Dec 2018 05:42:36 +0000 (21:42 -0800)]
vc4: Hook up perf_debug() output to GL_ARB_debug_output as well.
This is the right channel to report these things, so that end-users don't
need to know each driver's custom debug options.
Rhys Kidd [Fri, 10 Aug 2018 16:40:09 +0000 (12:40 -0400)]
vc4: Wire up core pipe_debug_callback
This lets the driver use pipe_debug_message() for GL_ARB_debug_output.
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Anholt [Thu, 20 Dec 2018 05:34:44 +0000 (21:34 -0800)]
v3d: Hook up perf_debug() output to GL_ARB_debug output as well.
This is the right channel to report these things, so that end-users don't
need to know each driver's custom debug options.
Rhys Kidd [Fri, 10 Aug 2018 16:40:10 +0000 (12:40 -0400)]
v3d: Wire up core pipe_debug_callback
This lets the driver use pipe_debug_message() for GL_ARB_debug_output.
Signed-off-by: Rhys Kidd <rhyskidd@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Anholt [Thu, 20 Dec 2018 00:53:25 +0000 (16:53 -0800)]
v3d: Drop shadow comparison state from shader variant key.
The shadow state is now in the sampler.
Eric Anholt [Thu, 20 Dec 2018 00:35:23 +0000 (16:35 -0800)]
v3d: Fix simulator mode on i915 render nodes.
i915 render nodes refuse the dumb ioctls, so the simulator would crash on
the original non-apitrace shader-db. Replace them with direct i915 calls
if we detect that we're on one of their gem fds.
Dylan Baker [Wed, 19 Dec 2018 21:27:27 +0000 (13:27 -0800)]
docs/meson: Recommend not using CFLAGS and friends
Because of the many caveats involved, using -Dc_args instead of CFLAGS
is recommended both by meson upstream and by us.
v2: - Fix typo
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> (v1)
Reviewed-by: Eric Anholt <eric@anholt.net>
Samuel Pitoiset [Tue, 18 Dec 2018 08:11:30 +0000 (09:11 +0100)]
radv: enable shaderStorageImageMultisample feature on GFX8+
Untested on older chips.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 17 Dec 2018 19:59:33 +0000 (20:59 +0100)]
radv: add support for FMASK expand
Original patch by Dave Airlie.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 17 Dec 2018 20:23:42 +0000 (21:23 +0100)]
radv: initialize FMASK for images in fully expanded mode
The value depends on the number of samples.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Tue, 18 Dec 2018 14:21:56 +0000 (15:21 +0100)]
ac/nir: restrict fmask lookup to image load intrinsics
We don't ever want to do the fmask lookup on a atomic or
store, the fmask should have been decompressed if the
surface has been moved to IMAGE_LAYOUT.
Original patch by Dave Airlie.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Mon, 17 Dec 2018 16:24:06 +0000 (17:24 +0100)]
spirv: add support for SpvCapabilityStorageImageMultisample
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Thu, 20 Dec 2018 14:25:22 +0000 (15:25 +0100)]
radv: compute optimal VM alignment for imported buffers
This fixes GPU hangs on GFX9 with
dEQP-VK.memory.external_memory_host.bind_image_memory_and_render.with_zero_offset.*
Copied from RadeonSI.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Bas Nieuwenhuizen [Mon, 17 Dec 2018 08:59:49 +0000 (09:59 +0100)]
radv: Work around non-renderable 128bpp compressed 3d textures on GFX9.
Exactly what title says, the new addrlib does not allow the above with
certain dimensions that the CTS seems to hit. Work around it by not
allowing the app to render to it via compat with other 128bpp formats
and do not render to it ourselves during copies.
Fixes:
776b9113656 "amd/addrlib: update Mesa's copy of addrlib"
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Samuel Pitoiset [Thu, 20 Dec 2018 11:03:16 +0000 (12:03 +0100)]
radv: fix subpass image transitions with multiviews
The driver needs to decompress all image layers if a fast
depth/color clear has been performed.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 19 Dec 2018 17:16:00 +0000 (18:16 +0100)]
radv: drop the amdgpu-skip-threshold=1 workaround for LLVM 8
This workaround has been introduced by
135e4d434f6 for fixing
DXVK GPU hangs with many games. It is no longer needed since
LLVM r345718.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Samuel Pitoiset [Wed, 19 Dec 2018 16:52:54 +0000 (17:52 +0100)]
ac/nir: remove the bitfield_extract workaround for LLVM 8
This workaround has been introduced by
3d41757788a and it
is no longer needed since LLVM r346422.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Iago Toral Quiroga [Wed, 19 Dec 2018 07:05:19 +0000 (08:05 +0100)]
intel/compiler: move nir_lower_bool_to_int32 before nir_lower_locals_to_regs
The former expects to see SSA-only things, but the latter injects registers.
The assertions in the lowering where not seeing this because they asserted
on the bit_size values only, not on the is_ssa field, so add that assertion
too.
Fixes:
11dc1307794e "nir: Add a bool to int32 lowering pass"
CC: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Ilia Mirkin [Sat, 15 Dec 2018 01:06:54 +0000 (20:06 -0500)]
st/mesa: remove sampler associated with buffer texture in pbo logic
A long time ago, when this was first implemented, not having a sampler
bound would cause problems on Fermi. I didn't work out the reasons, but
the solution was simple -- just put the samplers back in.
Since then, regular texturing paths appear to have lost their associated
samplers which required a fuller investigation and fix in nouveau. Now
that this is done, this code should no longer need a sampler state for
fetching texels from a buffer texture.
Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Roland Scheidegger [Wed, 19 Dec 2018 03:37:36 +0000 (04:37 +0100)]
gallivm: use llvm jit code for decoding s3tc
This is (much) faster than using the util fallback.
(Note that there's two methods here, one would use a cache, similar to
the existing code (although the cache was disabled), except the block
decode is done with jit code, the other directly decodes the required
pixels. For now don't use the cache (being direct-mapped is suboptimal,
but it's difficult to come up with something better which doesn't have
too much overhead.)
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Jason Ekstrand [Wed, 19 Dec 2018 19:40:20 +0000 (13:40 -0600)]
radv/query: Use 1-bit booleans in query shaders
Fixes:
44227453ec03f "nir: Switch to using 1-bit Booleans for almost..."
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Tested-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Jason Ekstrand [Wed, 19 Dec 2018 19:34:02 +0000 (13:34 -0600)]
radv/query: Add a nir_test_flag helper
This is little more than an iadd_imm right now but it will help in the
next commit where we refactor things further.
Reviewed-by: Rhys Perry <pendingchaos02@gmail.com>
Tested-by: Rhys Perry <pendingchaos02@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Tested-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Eduardo Lima Mitev [Wed, 19 Dec 2018 08:18:04 +0000 (09:18 +0100)]
freedreno/ir3: Handle GL_NONE in get_num_components_for_glformat()
An earlier patch that introduced the function failed to handle the case
where an image format layout qualifier is not specified, which is allowed
on desktop GL profiles. In these cases, nir_variable's image format is
GL_NONE, and we don't need to print a debug message for those.
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Eric Anholt [Wed, 12 Dec 2018 19:11:07 +0000 (11:11 -0800)]
docs: Add an encouraging note about providing reviews and acks.
Across several projects I've seen new contributors say "I wasn't sure if I
should provide a review tag since I'm not really an expert in this area."
Everyone I know already applies some implicit weighting to reviews from
different people, so encourage participation.
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Wed, 12 Dec 2018 19:08:00 +0000 (11:08 -0800)]
docs: Add a note that MRs should still include any r-b or a-b tags.
v2: Mention "Tested-by" too
Reviewed-by: Dylan Baker <dylan@pnwbakers.com> (v1)
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Eric Anholt [Mon, 17 Dec 2018 20:54:42 +0000 (12:54 -0800)]
v3d: Load and store aligned utiles all at once.
This calls the expensive uif offset function once per utile, but it still
gets us a 212.218% +/- 2.41216% (n=10) win on 1024x1024 glTexImage over
calling it on each pixel.
Eric Anholt [Mon, 17 Dec 2018 20:20:41 +0000 (12:20 -0800)]
v3d: Add a fallthrough path for utile load/store of 32 byte lines.
Now that V3D has 8 byte per pixel formats exposed, we've got stride==32
utiles to load and store. Just handle them through the non-NEON paths for
now.
Eric Anholt [Mon, 17 Dec 2018 19:10:11 +0000 (11:10 -0800)]
vc4: Move the utile load/store functions to a header for reuse by v3d.
These implementations of whole-utile load/stores would be the same for
v3d, though the layouts of blocks of utiles has changed.
Eric Anholt [Tue, 18 Dec 2018 22:50:57 +0000 (14:50 -0800)]
v3d: Implement texture_subdata to reduce teximage upload copies.
This lets us store the non-PBO glTexImage data directly into the tiled
image without making an extra untiled memcpy for the gallium transfer.
Improves 1024x1024 TexImage perf by ~19%, mostly from not thrashing around
in the kernel mapping and unmapping the transfer's temporary area.
Eric Anholt [Mon, 17 Dec 2018 20:50:08 +0000 (12:50 -0800)]
v3d: Remove dead prototypes for load/store utile functions.
Eric Anholt [Mon, 17 Dec 2018 20:57:38 +0000 (12:57 -0800)]
v3d: Don't try to create shadow tiled temporaries for 1D textures.
They're raster order anyway, so we'd assertion fail along with wasting
bandwidth.
Fixes:
6ad9e8690d14 ("v3d: Add support for texturing from linear.")
Eric Anholt [Wed, 19 Dec 2018 00:17:26 +0000 (16:17 -0800)]
v3d: Fix check for TFU job completion in the simulator.
We're waiting for the jobs-completed count to increment (with wrapping),
not to reach its starting state. This mostly ended up working out because
the next v3d_hw_tick() for a submit CL would end up doing the TFU
operation first, but it did fail when a blit was used for glReadPixels()
at the end of a test.
Fixes:
ee0549ff9ab3 ("v3d: Add the V3D TFU submit interface to the simulator.")
Eric Anholt [Wed, 19 Dec 2018 17:29:26 +0000 (09:29 -0800)]
v3d: Put the dst bo first in the list of BOs for TFU calls.
In the UAPI, the first BO is the destination, and the one the kernel
should do an exclusive reservation on. Currently we only do exclusive
reservations, anyway. However, in the simulator path I was only copying
back the "destination" BO (actually src in this case), and this caused
regressions once I fixed the simulator to actually complete TFU before
returning (since otherwise, the TFU op would happen at the start of the
next CL submit and the draw would get the right contents).
Fixes:
976ea90bdca2 ("v3d: Add support for using the TFU to do some blits.")
Caio Marcelo de Oliveira Filho [Sat, 15 Dec 2018 00:10:32 +0000 (16:10 -0800)]
nir: properly find the entry to keep in copy_prop_vars
When copy propagation handles a store/copy, it iterates the current
copy entries to remove aliases, but keeps the "equal" entry (if
exists) to be updated.
The removal step may swap the entries around (to ensure there are no
holes), invalidating previous iteration pointers. The bug was saving
such pointer to use later. Change the code to first perform the
removals and then find the remaining right entry.
This was causing updates to be lost since they were being made to an
entry that was not part of the current copies.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108624
Fixes:
b3c61469255 "nir: Copy propagation between blocks"
Cc: mesa-stable@lists.freedesktop.org
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Michel Dänzer [Wed, 19 Dec 2018 14:58:23 +0000 (15:58 +0100)]
winsys/amdgpu: Pull in LLVM CFLAGS
Fixes build failure if the LLVM headers aren't in a standard include
directory.
Fixes:
ec22dd34c88f "radeonsi: move SI_FORCE_FAMILY functionality to
winsys"
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Caio Marcelo de Oliveira Filho [Sat, 15 Dec 2018 06:19:24 +0000 (22:19 -0800)]
nir: properly clear the entry sources in copy_prop_vars
When updating a copy entry source value from a "non-SSA" (the data
come from a copy instruction) to a "SSA" (the data or parts of it come
from SSA values), it was possible to hold invalid data in ssa[0]
depending on the writemask. Because the union, ssa[0] could contain a
pointer to a nir_deref_instr left-over from previous non-SSA usage.
Change code to clean up the array before use to avoid invalid data
around.
Fixes:
62332d139c8 "nir: Add a local variable-based copy propagation pass"
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Eric Engestrom [Thu, 29 Nov 2018 13:15:48 +0000 (13:15 +0000)]
docs: format code blocks a bit nicely
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Eric Engestrom [Thu, 29 Nov 2018 13:16:42 +0000 (13:16 +0000)]
docs: add meson cross compilation instructions
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Gurchetan Singh [Mon, 3 Dec 2018 23:16:43 +0000 (15:16 -0800)]
virgl: move resource creation / import / destruction to common code
We can remove some duplicated code.
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Gurchetan Singh [Sat, 1 Dec 2018 04:45:44 +0000 (20:45 -0800)]
virgl: move resource metadata into base resource
A resource is just a buffer with some metadata.
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Gurchetan Singh [Mon, 3 Dec 2018 16:50:48 +0000 (08:50 -0800)]
virgl: modify how we handle GL_MAP_FLUSH_EXPLICIT_BIT
Previously, we ignored the the glUnmap(..) operation and
flushed before we flush the cbuf. Now, let's just flush
the data when we unmap.
Neither method is optimal, for example:
glMapBufferRange(.., 0, 100, GL_MAP_FLUSH_EXPLICIT_BIT)
glFlushMappedBufferRange(.., 25, 30)
glFlushMappedBufferRange(.., 65, 70)
We'll end up flushing 25 --> 70. Maybe we can fix this later.
v2: Add fixme comment in the code (Elie)
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Gurchetan Singh [Sat, 1 Dec 2018 01:29:16 +0000 (17:29 -0800)]
virgl: make virgl_buffers use resource helpers
We can reuse the helpers we created.
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Gurchetan Singh [Sat, 1 Dec 2018 02:08:14 +0000 (18:08 -0800)]
virgl: make transfer code with PIPE_BUFFER targets
util_format_get_blocksize returns 1 for R8 formats (all
PIPE_BUFFERs are R8).
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Gurchetan Singh [Fri, 30 Nov 2018 22:54:33 +0000 (14:54 -0800)]
virgl: consolidate transfer code
We could allocate and destroy transfers in one place.
v2: Keep l_stride around.
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Gurchetan Singh [Fri, 30 Nov 2018 22:31:36 +0000 (14:31 -0800)]
virgl: store layer_stride in metadata
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Gurchetan Singh [Sat, 10 Nov 2018 00:40:03 +0000 (16:40 -0800)]
virgl: move vrend_get_tex_image_offset to common code
Will be reused.
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Gurchetan Singh [Sat, 10 Nov 2018 00:27:32 +0000 (16:27 -0800)]
virgl: move virgl_resource_layout to common code
Will be reused.
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Gurchetan Singh [Sat, 10 Nov 2018 00:21:35 +0000 (16:21 -0800)]
virgl: move texture metadata to common code
Will be reused.
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Gurchetan Singh [Mon, 3 Dec 2018 22:49:11 +0000 (14:49 -0800)]
virgl: remove unnessecary code
With commit 89b479, we moved to tracking buffer cleanliness
when binding.
TEST=dEQP-GLES31.functional.image_load_store.buffer.load_store.r32ui
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Gurchetan Singh [Fri, 30 Nov 2018 16:58:27 +0000 (08:58 -0800)]
virgl: texture_transfer_pool --> transfer_pool
It's used for all types of resources.
Reviewed-by: Elie Tournier <elie.tournier@collabora.com>
Nicolai Hähnle [Thu, 20 Sep 2018 08:21:26 +0000 (10:21 +0200)]
radeonsi: const-ify the si_query_ops
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 18 Sep 2018 20:29:41 +0000 (22:29 +0200)]
radeonsi: split perfcounter queries from si_query_hw
Remove a level of indirection to make the code more explicit -- should
make it easier to follow what's going on.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 18 Sep 2018 13:52:17 +0000 (15:52 +0200)]
radeonsi: factor si_query_buffer logic out of si_query_hw
This is a move towards using composition instead of inheritance for
different query types.
This change weakens out-of-memory error reporting somewhat, though this
should be acceptable since we didn't consistently report such errors in
the first place.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 18 Sep 2018 12:43:09 +0000 (14:43 +0200)]
radeonsi: move query suspend logic into the top-level si_query struct
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Tue, 18 Sep 2018 12:16:10 +0000 (14:16 +0200)]
radeonsi: move remaining perfcounter code into si_perfcounter.c
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 21 Sep 2018 15:19:34 +0000 (17:19 +0200)]
radeonsi: track constant buffer bind history in si_pipe_set_constant_buffer
Other callers of si_set_constant_buffer don't need it.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 20 Sep 2018 08:47:03 +0000 (10:47 +0200)]
radeonsi: use si_set_rw_shader_buffer for setting streamout buffers
Reduce the number of places that encode buffer descriptors.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 21 Sep 2018 15:35:56 +0000 (17:35 +0200)]
radeonsi: add an si_set_rw_shader_buffer convenience function
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 16 Sep 2018 13:56:13 +0000 (15:56 +0200)]
radeonsi: avoid using hard-coded SI_NUM_RW_BUFFERS
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 31 Aug 2018 17:51:50 +0000 (19:51 +0200)]
radeonsi: show the fixed function TCS in debug dumps
This is rather important for merged VS/TCS as LSHS shaders...
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 30 Aug 2018 15:11:23 +0000 (17:11 +0200)]
radeonsi: const-ify si_set_tesseval_regs
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 2 Jul 2018 16:41:06 +0000 (18:41 +0200)]
radeonsi: rename SI_RESOURCE_FLAG_FORCE_TILING to clarify its purpose
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Fri, 21 Sep 2018 16:05:19 +0000 (18:05 +0200)]
radeonsi: don't set RAW_WAIT for CP DMA clears
There is never a read-after-write hazard because the command doesn't read.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 28 Jun 2018 22:08:26 +0000 (00:08 +0200)]
radeonsi/gfx9: use SET_UCONFIG_REG_INDEX packets when available
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 16 Nov 2017 11:14:51 +0000 (12:14 +0100)]
radeonsi: add si_init_draw_functions and make some functions static
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 19 Nov 2017 16:29:31 +0000 (17:29 +0100)]
radeonsi: extract declare_vs_blit_inputs
Prepare for some later refactoring.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sat, 18 Nov 2017 22:23:04 +0000 (23:23 +0100)]
radeonsi: move SI_FORCE_FAMILY functionality to winsys
This helps some debugging cases by initializing addrlib with
slightly more appropriate settings.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 29 Nov 2018 17:34:01 +0000 (18:34 +0100)]
ac/surface: 3D and cube surfaces are never displayable
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 20 Sep 2018 17:09:50 +0000 (19:09 +0200)]
amd/common: add i1 special case to ac_build_{inclusive,exclusive}_scan
Allow for a unified but efficient treatment of adding a bitmask over a
wave or an entire threadgroup.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Wed, 23 May 2018 20:09:27 +0000 (22:09 +0200)]
amd/common: scan/reduce across waves of a workgroup
Order-aware scan/reduce can trade-off LDS traffic for external atomics
memory traffic in producer/consumer compute shaders.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Wed, 23 May 2018 20:04:20 +0000 (22:04 +0200)]
amd/common: add ac_build_ifcc
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 29 Nov 2018 18:00:15 +0000 (19:00 +0100)]
amd/common: whitespace fixes
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Sun, 19 Nov 2017 11:59:45 +0000 (12:59 +0100)]
amd/sid_tables: add additional python3 compatibility imports
This happened to bite me while doing some experiments.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Thu, 29 Nov 2018 12:48:03 +0000 (13:48 +0100)]
r600: remove redundant semicolon
Reviewed-By: Gert Wollny <gert.wollny@collabora.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 27 Aug 2018 13:24:07 +0000 (15:24 +0200)]
ddebug: always flush when requested, even when hang detection is disabled
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Nicolai Hähnle [Mon, 28 May 2018 15:30:25 +0000 (17:30 +0200)]
ddebug: simplify watchdog loop and fix crash in the no-timeout case
The following race condition could occur in the no-timeout case:
API thread Gallium thread Watchdog
---------- -------------- --------
dd_before_draw
u_threaded_context draw
dd_after_draw
add to dctx->records
signal watchdog
dump & destroy record
execute draw
dd_after_draw_async
use-after-free!
Alternatively, the same scenario would assert in a debug build when
destroying the record because record->driver_finished has not signaled.
Fix this and simplify the logic at the same time by
- handing the record pointers off to the watchdog thread *before* each
draw call and
- waiting on the driver_finished fence in the watchdog thread
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tapani Pälli [Tue, 25 Sep 2018 10:20:54 +0000 (13:20 +0300)]
anv/android: turn on VK_ANDROID_external_memory_android_hardware_buffer
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tapani Pälli [Thu, 27 Sep 2018 08:02:59 +0000 (11:02 +0300)]
anv: ignore VkSamplerYcbcrConversion on non-yuv formats
This fulfills a requirement for clients that want to utilize same
code path for images with external formats (VK_FORMAT_UNDEFINED) and
"regular" RGBA images where format is known. This is similar to how
OES_EGL_image_external works.
To support this, we allow color conversion samplers for non-YUV
formats but skip setting up conversion when format does not have
can_ycbcr flag set.
v2: add comment and bundle can_ycbcr to the existing break
condition (Lionel)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tapani Pälli [Mon, 8 Oct 2018 11:42:53 +0000 (14:42 +0300)]
anv: support VkSamplerYcbcrConversionInfo in vkCreateImageView
If a conversion struct was passed, then initialize view using
format from the conversion structure.
v2: use vk_format directly from the anv_format struct
v3: added some assertions (Lionel)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tapani Pälli [Tue, 13 Nov 2018 07:57:09 +0000 (09:57 +0200)]
anv: add VkFormat field as part of anv_format
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tapani Pälli [Mon, 8 Oct 2018 11:45:52 +0000 (14:45 +0300)]
anv: support VkExternalFormatANDROID in vkCreateSamplerYcbcrConversion
If external format is used, we store the external format identifier in
conversion to be used later when creating VkImageView.
v2: rebase to
b43f955037c changes
v3: added assert, ignore components when creating external
format conversion (Lionel)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tapani Pälli [Thu, 8 Nov 2018 08:37:12 +0000 (10:37 +0200)]
anv/android: support creating images from external format
Since we don't know the exact format at creation time, some initialization
is done only when bound with memory in vkBindImageMemory.
v2: demand dedicated allocation in vkGetImageMemoryRequirements2 if
image has external format
v3: refactor prepare_ahw_image, support vkBindImageMemory2,
calculate stride correctly for rgb(x) surfaces, rename as
'resolve_ahw_image'
v4: rebase to
b43f955037c changes
v5: add some assertions to verify input correctness (Lionel)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tapani Pälli [Fri, 17 Aug 2018 08:52:10 +0000 (11:52 +0300)]
anv/android: add ahardwarebuffer external memory properties
v2: have separate memory properties for android, set usage
flags for buffers correctly
v3: code cleanup (Jason)
+ limit maxArrayLayers to 1 for AHardwareBuffer based images
v4: rebase to
b43f955037c changes
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tapani Pälli [Thu, 8 Nov 2018 08:20:35 +0000 (10:20 +0200)]
anv/android: support import/export of AHardwareBuffer objects
v2: add support for non-image buffers (AHARDWAREBUFFER_FORMAT_BLOB)
v3: properly handle usage bits when creating from image
v4: refactor, code cleanup (Jason)
v5: rebase to
b43f955037c changes,
initialize bo flags as ANV_BO_EXTERNAL (Lionel)
v6: add assert that anv_bo_cache_import succeeds, add comment
about multi-bo support to clarify current implementation (Lionel)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tapani Pälli [Tue, 9 Oct 2018 06:53:55 +0000 (09:53 +0300)]
anv: refactor, remove else block in AllocateMemory
This makes it cleaner to introduce more cases where we import memory
from different types of external memory buffers.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tapani Pälli [Thu, 8 Nov 2018 08:02:42 +0000 (10:02 +0200)]
anv: add anv_ahw_usage_from_vk_usage helper function
v2: rebase to
b43f955037c changes
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tapani Pälli [Tue, 29 May 2018 06:32:25 +0000 (09:32 +0300)]
anv/android: add GetAndroidHardwareBufferPropertiesANDROID
Use the anv_format address in formats table as implementation-defined
external format identifier for now. When adding YUV format support this
might need to change.
v2: code cleanup (Jason)
v3: set anv_format address as identifier
v4: setup suggestedYcbcrModel and suggested[X|Y]ChromaOffset
as expected for HAL_PIXEL_FORMAT_NV12_Y_TILED_INTEL
v5: set linear tiling for GPU_DATA_BUFFER usage, add comment
about multi-bo support to clarify current implementation (Lionel)
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tapani Pälli [Tue, 29 May 2018 06:29:03 +0000 (09:29 +0300)]
anv: add from/to helpers with android and vulkan formats
v2: handle R8G8B8X8 as R8G8B8_UNORM (Jason)
v3: add HAL_PIXEL_FORMAT_NV12_Y_TILED_INTEL, we make it define
for now to avoid direct dependency to minigbm headers
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tapani Pälli [Tue, 29 May 2018 06:26:42 +0000 (09:26 +0300)]
anv: make anv_get_image_format_features public
This will be utilized later by GetAndroidHardwareBufferPropertiesANDROID.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tapani Pälli [Thu, 27 Sep 2018 05:00:53 +0000 (08:00 +0300)]
anv: refactor make_surface to use data from anv_image
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Tapani Pälli [Tue, 21 Aug 2018 08:12:37 +0000 (11:12 +0300)]
anv: add create_flags as part of anv_image
This will make it possible for next patch to rip
anv_image_create_info out from make_surface function.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Ian Romanick [Tue, 18 Dec 2018 21:28:22 +0000 (13:28 -0800)]
nir/algebraic: Don't put quotes around floating point literals
The quotation marks around 1.0 cause it to be treated as a string
instead of a floating point value. The generator then treats it as an
arbitrary variable replacement, so any iand involving a ('ineg', ('b2i',
a)) matches.
v2: Remove misleading comment about sized literals (suggested by
Timothy). Add assertion that the name of a varible is entierly
alphabetic (suggested by Jason).
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Tested-by: Timothy Arceri <tarceri@itsqueeze.com> [v1]
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> [v1]
Fixes:
6bcd2af0863 ("nir/algebraic: Add some optimizations for D3D-style Booleans")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=109075
Vinson Lee [Tue, 18 Dec 2018 17:42:04 +0000 (09:42 -0800)]
meson: Fix libsensors detection.
Fixes:
5e71efef44b9 ("meson: Add lmsensors support")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Vinson Lee [Mon, 17 Dec 2018 00:35:00 +0000 (16:35 -0800)]
meson: Fix typo.
Fixes:
6b4c7047d571 ("meson: build gallium nine state_tracker")
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Sagar Ghuge [Thu, 13 Dec 2018 19:40:58 +0000 (11:40 -0800)]
nir: Add a new lowering option to lower 3D surfaces from txd to txl.
Tested on gen9.
v2: Rename lower_txd_3d_surafaces flag to lower_txd_3d (Jason Ekstrand)
Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Christian Gmeiner [Thu, 13 Dec 2018 20:07:23 +0000 (21:07 +0100)]
meson: add etnaviv to the tools option
Signed-off-by: Christian Gmeiner <christian.gmeiner@gmail.com>
Reviewed-by: Dylan Baker <dylan@pnwbakers.com>
Adam Jackson [Fri, 9 Nov 2018 16:46:48 +0000 (11:46 -0500)]
specs: Bump GLX_MESA_query_renderer to version 9
Note that we have an official GL extension number, pick the appropriate
section of the GLX spec to modify, and add changelog.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>
Adam Jackson [Fri, 9 Nov 2018 16:37:42 +0000 (11:37 -0500)]
specs: Remove GLX_RENDERER_ID_MESA from GLX_MESA_query_renderer
This has not even had an attempt at implementation. If you asked for
renderer 0 - which, the spec implies, should always work - then
dri2_convert_glx_attribs would fail, we'd silently fall back to creating
an indirect context, and xserver would also not recognize the attribute
and would throw BadValue at you.
The API would be difficult to use in any case, since there's no way to
enumerate how many renderers the screen has. I'd be tempted to add that
by defining:
glXQueryRendererIntegerMESA(dpy, screen,
/* renderer = */ -1,
0, &value);
to return the number of renderers, but a new entrypoint might be
cleaner. Still, better to not specify it at all than to lie about it.
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Signed-off-by: Adam Jackson <ajax@redhat.com>