Marek Olšák [Mon, 28 Jan 2013 20:47:47 +0000 (21:47 +0100)]
mesa: remove per-format memcpy codepaths from texstore functions
It's obsoleted by the common function _mesa_texstore_memcpy.
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Mon, 28 Jan 2013 20:18:02 +0000 (21:18 +0100)]
mesa: implement common texstore memcpy function for all formats
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Mon, 28 Jan 2013 20:13:18 +0000 (21:13 +0100)]
mesa: fill in Z32_FLOAT_X24S8 in _mesa_format_matches_format_and_type
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Mon, 28 Jan 2013 20:11:46 +0000 (21:11 +0100)]
mesa: fill in signed cases and RGBA16 in _mesa_format_matches_format_and_type
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Mon, 28 Jan 2013 20:08:35 +0000 (21:08 +0100)]
mesa: fill in INT/UINT format cases in _mesa_format_matches_format_and_type
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Mon, 28 Jan 2013 20:06:11 +0000 (21:06 +0100)]
mesa: fill in YCBCR cases in _mesa_format_matches_format_and_type
based on the texstore code
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
Marek Olšák [Mon, 28 Jan 2013 20:02:46 +0000 (21:02 +0100)]
mesa: fill in SRGB cases in _mesa_format_matches_format_and_type
Texstore takes the same codepath as the corresponding linear formats.
Reviewed-by: Brian Paul <brianp@vmware.com>
Adhemerval Zanella [Sun, 20 Jan 2013 17:42:16 +0000 (11:42 -0600)]
llvmpipe: fix vertex_header mask store in big-endian
This patch fixes the vertex_header mask bitfield store in big-endian
architectures by bit-swap the fields accordingly.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Adhemerval Zanella [Mon, 21 Jan 2013 11:19:31 +0000 (05:19 -0600)]
llvmpipe: remove lp_swizzled_cbuf
Ununsed since
75da95c5.
Reviewed-by: Adam Jackson <ajax@redhat.com>
Andreas Boll [Mon, 11 Feb 2013 09:38:11 +0000 (10:38 +0100)]
docs: document removal of makedepend build dependency
Build dependency removed with
424f2008814ed9047628c40ccd4258a8a9fd8299
Reviewed-by: Matt Turner <mattst88@gmail.com>
Andreas Boll [Wed, 30 Jan 2013 21:35:58 +0000 (22:35 +0100)]
docs: update making a new mesa release info
Reviewed-by: Brian Paul <brianp@vmware.com>
Andreas Boll [Wed, 30 Jan 2013 21:35:54 +0000 (22:35 +0100)]
docs: use proper title for index.html
Reviewed-by: Brian Paul <brianp@vmware.com>
Andreas Boll [Wed, 30 Jan 2013 21:35:51 +0000 (22:35 +0100)]
docs: mention some other supported APIs
v2: add ES3
Reviewed-by: Brian Paul <brianp@vmware.com> (v1)
Andreas Boll [Wed, 30 Jan 2013 21:35:43 +0000 (22:35 +0100)]
docs: update sourcetree
glsl directory is located in src and not in src/egl
v2: remove ppc, move glapi from src/mesa to src/mapi
Reviewed-by: Brian Paul <brianp@vmware.com>
Andreas Boll [Wed, 30 Jan 2013 21:35:35 +0000 (22:35 +0100)]
docs: replace CVS with git
Reviewed-by: Brian Paul <brianp@vmware.com>
Vinson Lee [Sun, 27 Jan 2013 06:50:05 +0000 (22:50 -0800)]
configure.ac: Do not check for rt on Mac OS X.
There is no rt library on Mac OS X.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=58872
Acked-by: Matt Turner <mattst88@gmail.com>
Ian Romanick [Sat, 9 Feb 2013 02:03:33 +0000 (18:03 -0800)]
intel: Do not expose OES_compressed_ETC1_RGB8_texture or ARB_texture_rgb10_a2ui pre-GEN4
Older hardware cannot do ARB_texture_rgb10_a2ui, and the translation
code for OES_compressed_ETC1_RGB8_texture was never implemented in the
i915 driver.
NOTE: This is a candidate for all stable branches.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Roland Scheidegger [Sat, 9 Feb 2013 02:42:17 +0000 (18:42 -0800)]
softpipe: clean up lod computation
This should handle the new lod_zero modifier more correctly.
The runtime-conditional is a bit more complex however we now also do
scalar lod computation when appropriate which should more than make up for it.
The refactoring should also fix an issue with explicit lods
(lod clamp wasn't applied to them).
Also, always pass lod as the 5th element from tgsi executor, which simplifies
things (get rid of annoying conditionals later).
v2: based on Brian's feedback, use switch in a couple of places, fix up
some function parameter names, fix up comments.
Reviewed-by: Brian Paul <brianp@vmware.com>
Roland Scheidegger [Wed, 6 Feb 2013 02:48:55 +0000 (18:48 -0800)]
softpipe: try to beat new dx10-style sample opcodes into shape
There were several bugs how this was handled, most opcodes wouldn't even
have fetched the right arguments.
Also, the tex "target" is coming from the sampler view, hence it cannot
have information about shadow comparisons - fortunately this is not only
sampler state but also needs to have matching instruction, so just use this
instead to identify shadow comparisons.
Still untested (compiles...).
Note that sample_i and sviewinfo are still busted (just assert).
(The problem is that the interface for doing the opengl-equivalent functions
txf and txq is tied to the specific the sampler itself but these opcodes
have no sampler associated with them. Oops...)
Also, even the other sample instructions will not work correctly since
they always operate on samplers which include the texture state. Fixing
this wouldn't be that difficult but most likely make softpipe quite a bit
slower when using the OpenGL tex opcodes (as the samplers have pre-baked
function calls in the sampler state depending on texture state and that stuff
would need to be evaluated at runtime), so leave it for now.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Tue, 5 Feb 2013 21:37:57 +0000 (13:37 -0800)]
gallivm: fix up size queries for dx10 sviewinfo opcode
Need to calculate the number of mip levels (if it would be worthwile could
store it in dynamic state).
While here, the query code also used chan 2 for the lod value.
This worked with mesa state tracker but it seems safer to use chan 0.
Still passes piglit textureSize (with some handwaving), though the non-GL
parts are (largely) untested.
v2: clarify and expect the sviewinfo opcode to return ints, not floats,
just like the OpenGL textureSize (dx10 supports dst modifiers with resinfo).
Also simplify some code.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Fri, 1 Feb 2013 22:44:59 +0000 (14:44 -0800)]
gallivm: hook up dx10 sampling opcodes
They are similar to old-style tex opcodes but with separate sampler and
texture units (and other arguments in different places).
Also adjust the debug tgsi dump code.
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Vinson Lee [Fri, 8 Feb 2013 06:19:20 +0000 (22:19 -0800)]
intel: Ensure variable intel is used in i915 builds.
Fixes unused pointer value defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Vinson Lee [Fri, 8 Feb 2013 06:46:43 +0000 (22:46 -0800)]
glsl: Ensure glsl_type constructors initialize gl_type.
Fixes uninitialized scalar field defects reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Jerome Glisse [Sat, 9 Feb 2013 01:28:06 +0000 (20:28 -0500)]
winsys/radeon: improve debuging printing
Make sure one can identify virtual address failure from allocation
failure.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Roland Scheidegger [Wed, 6 Feb 2013 03:18:58 +0000 (19:18 -0800)]
softpipe: get rid of tgsi_sampler_control param in img_filter
None of the filters used it (why would they). Maybe that param
was just there because some of the lines were considered to be
too short...
Reviewed-by: Dave Airlie <airlied@redhat.com>
Roland Scheidegger [Wed, 6 Feb 2013 17:29:55 +0000 (09:29 -0800)]
softpipe: fix using optimized filter function
This optimized filter (when using repeat wrap modes,
linear min/mag/mip filters, pot textures) only applies to 2d textures,
but nothing prevented it from being used for other textures (likely
leading to very bogus sample results).
Note: This is a candidate for the 9.0 branch.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Fri, 1 Feb 2013 16:34:36 +0000 (08:34 -0800)]
gallivm: fix typo in lp_build_mul_norm
The signed case didn't do what the comment indicated. Should increase rounding
precision (at the expense of performance since the former code was effectively
a no-op).
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Roland Scheidegger [Thu, 7 Feb 2013 20:54:41 +0000 (12:54 -0800)]
llvmpipe: first steps of adding dual source blend support
This adds support of the additional blending factors to the blend function
itself, and also enables testing of it in lp_test_blend (which passes).
Still need to add the glue code of linking fs shader outputs to blend inputs
in llvmpipe, and probably need to add special handling if destination doesn't
include alpha (which lp_test_blend doesn't test).
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Roland Scheidegger [Wed, 6 Feb 2013 21:09:46 +0000 (13:09 -0800)]
llvmpipe: refactoring of visibility counter handling
There can be other per-thread data than just vis_counter, so pass a struct
around instead (some of our non-public code uses this already and this
difference is a major cause of merge pain).
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Jerome Glisse [Fri, 8 Feb 2013 23:57:42 +0000 (18:57 -0500)]
xorg: fix exa finish access
The exa core will already set the pointer to NULL prior calling
the callback function. So don't bail out in the callback if it's
already NULL.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Kristian Høgsberg [Wed, 6 Feb 2013 20:41:54 +0000 (15:41 -0500)]
egl-wayland: Make sure we allocate a back buffer even if nothing was rendered
At eglSwapBuffer time, we blindly assume we have a back buffer, but the
back buffer only gets allocated when somebody tries to render something.
NOTE: This is a candidate for the 9.0 and 9.1 branches.
https://bugs.freedesktop.org/show_bug.cgi?id=60086
Paul Berry [Wed, 6 Feb 2013 17:50:22 +0000 (09:50 -0800)]
Consolidate some redundant definitions of ARRAY_SIZE() macro.
Previous to this patch, there were 13 identical definitions of this
macro in Mesa source. That's ridiculous. This patch consolidates 6
of them to a single definition in src/mesa/main/macros.h.
Unfortunately, I wasn't able to eliminate the remaining definitions,
since they occur in places that don't include src/mesa/main/macros.h:
- include/pci_ids/pci_id_driver_map.h
- src/egl/drivers/dri2/egl_dri2.h
- src/egl/main/egldefines.h
- src/gbm/main/backend.c
- src/gbm/main/gbm.c
- src/glx/glxclient.h
- src/mapi/mapi/stub.c
I'm open to suggestions as to how to deal with the remaining redundancy.
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Paul Berry [Mon, 28 Jan 2013 19:13:07 +0000 (11:13 -0800)]
intel/pre-gen6: Disable EXT_framebuffer_multisample.
Previously, the i965 driver enabled EXT_framebuffer_multisample even
on pre-gen6 chipsets. However, since we don't support multisampling
on these chips, we set GL_MAX_SAMPLES=1 (the minimum allowed by
EXT_framebuffer_multisample), and if the client ever requested a
multisample buffer, we quietly supplied them with a single-sampled
buffer instead.
After some discussion on the mailing list (see thread
"ext_framebuffer_multisample: check for num_samples<=1"), it's clear
that this was the wrong approach. The correct approach is to only
expose EXT_framebuffer_multisample when we truly support
multisampling; that frees us to set a sensible value of
GL_MAX_SAMPLES=0 on other chipsets, so that we never have to deal with
a client requesting a multisample buffer when multisampling isn't
supported.
This change causes the following piglit tests to be skipped on
chipsets prior to Gen6:
- "ARB_framebuffer_sRGB/blit {renderbuffer,texture}
{linear,linear_to_srgb,srgb,srgb_to_linear}
{downsample,msaa,upsample} {disabled,enabled}"
- EXT_framebuffer_multisample/blit-mismatched-formats
- EXT_framebuffer_multisample/blit-mismatched-sizes
- EXT_framebuffer_multisample/dlist
- EXT_framebuffer_multisample/interpolation 0 *
- EXT_framebuffer_multisample/minmax
- EXT_framebuffer_multisample/negative-copypixels
- EXT_framebuffer_multisample/negative-copyteximage
- EXT_framebuffer_multisample/negative-max-samples
- EXT_framebuffer_multisample/negative-mismatched-samples
- EXT_framebuffer_multisample/negative-readpixels
- EXT_framebuffer_multisample/renderbuffer-samples
- EXT_framebuffer_multisample/renderbufferstorage-samples
- EXT_framebuffer_multisample/samples
This is expected, since the above tests exercise MSAA functionality,
and shouldn't be run on systems prior to Gen6.
Reviewed-by: Eric Anholt <eric@anholt.net>
Vinson Lee [Wed, 6 Feb 2013 06:53:20 +0000 (22:53 -0800)]
glsl: Initialize all tfeedback_candidate_generator member variables.
Fixes uninitialized pointer field defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
Vinson Lee [Sun, 3 Feb 2013 04:35:29 +0000 (20:35 -0800)]
nv30: Fix memory leak.
Fixes resource leak defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Ian Romanick [Tue, 10 Jul 2012 23:26:33 +0000 (16:26 -0700)]
glsl: Change loop_analysis to not look like a resource leak
Previously the loop_state was allocated in the loop_analysis
constructor, but not freed in the (nonexistent) destructor. Moving
the allocation of the loop_state makes this code appear less sketchy.
Either way, there is no actual leak. The loop_state is freed by the
single caller of analyze_loop_variables.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Cc: Dave Airlie <airlied@freedesktop.org>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=57753
Paul Berry [Fri, 8 Feb 2013 01:54:59 +0000 (17:54 -0800)]
mesa: Don't check (offset + size <= bufObj->Size) in BindBufferRange.
In the documentation for BindBufferRange, OpenGL specs from 3.0
through 4.1 contain this language:
"The error INVALID_VALUE is generated if size is less than or
equal to zero or if offset + size is greater than the value of
BUFFER_SIZE."
This text was dropped from OpenGL 4.2, and it does not appear in the
GLES 3.0 spec.
Presumably the reason for the change is because come clients change
the size of the buffer after calling BindBufferRange. We don't want
to generate an error at the time of the BindBufferRange call just
because the old size of the buffer was too small, when the buffer is
about to be resized.
Since this is a deliberate relaxation of error conditions in order to
allow clients to work, it seems sensible to apply it to all versions
of GL, not just GL 4.2 and above.
(Note that there is no danger of this change allowing a client to
access data beyond the end of a buffer. We already have code to
ensure that that doesn't happen in the case where the client shrinks
the buffer after calling BindBufferRange).
Eliminates a spurious error message in the gles3 conformance test
"transform_feedback_offset_size".
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Ian Romanick [Fri, 8 Feb 2013 03:21:36 +0000 (19:21 -0800)]
i965: Set UniformBufferOffsetAlignment to sizeof(vec4)
This matches the behavior of the Windows driver, but a bspec reference
should would be nice.
NOTE: This is a candidate for the 9.0 and 9.1 branches.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Matt Turner [Fri, 8 Feb 2013 00:37:06 +0000 (16:37 -0800)]
mesa: Allow glGet* queries of MAX_VARYING_COMPONENTS in ES 3
Should have been done in
d9948e49 but I missed it because
MAX_VARYING_FLOATS doesn't appear in the ES 3 spec, but is the same
value as MAX_VARYING_COMPONENTS.
NOTE: Candidate for the 9.1 branch
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Daniel van Vugt [Thu, 7 Feb 2013 05:09:58 +0000 (13:09 +0800)]
gbm: Remember to init format on gbm_dri_bo_create.
https://bugs.freedesktop.org/show_bug.cgi?id=60143
Eric Anholt [Fri, 28 Dec 2012 19:28:38 +0000 (11:28 -0800)]
glx: Centralize the code for context flushing.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Eric Anholt [Fri, 28 Dec 2012 20:13:07 +0000 (12:13 -0800)]
glx: Add a little comment about what dri2FlushFrontBuffer() does.
Reviewed-by: Marek Olšák <maraeo@gmail.com>
Michel Dänzer [Tue, 5 Feb 2013 16:24:51 +0000 (17:24 +0100)]
radeonsi: Handle scaled and integer formats for samplers and vertex elements.
Also, add assertions to stress that render targets don't support scaled
formats.
20 more little piglits.
Michel Dänzer [Tue, 5 Feb 2013 16:30:56 +0000 (17:30 +0100)]
radeonsi: Don't advertise PIPE_FORMAT_L8A8_SRGB support.
The hardware can't do it.
Michel Dänzer [Wed, 6 Feb 2013 16:14:26 +0000 (17:14 +0100)]
radeonsi: Remove incorrect (and dead) assignment in tex_fetch_args().
The proper return type is assigned at the end of the function.
Michel Dänzer [Wed, 6 Feb 2013 14:43:10 +0000 (15:43 +0100)]
radeonsi: Use unique names for referring to texture sampling intrinsics.
Append the overloaded vector type used for passing in the addressing
parameters.
Without this, LLVM uses the same function signature for all those types,
which cannot work.
Fixes problems e.g. with FlightGear and Red Eclipse.
Marek Olšák [Thu, 7 Feb 2013 03:29:42 +0000 (04:29 +0100)]
r300g: put textures with usage=staging in GTT and make them linear
Jerome Glisse [Wed, 6 Feb 2013 18:54:02 +0000 (13:54 -0500)]
r600g: fix slice tile max for compressed texture and async dma
Was using the pixel size instead of the number of block for the slice
tile max computation which resulted in dma writing at wrong address.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Marek Olšák [Fri, 25 Jan 2013 23:28:17 +0000 (00:28 +0100)]
radeonsi: use new RGBX formats
Marek Olšák [Fri, 1 Feb 2013 20:45:15 +0000 (21:45 +0100)]
r300g: fix blending and alpha-test with RGBX16F and enable MSAA for it
Marek Olšák [Fri, 25 Jan 2013 23:27:27 +0000 (00:27 +0100)]
r300g: use new RGBX formats
Marek Olšák [Fri, 25 Jan 2013 23:28:00 +0000 (00:28 +0100)]
r600g: use new RGBX formats
Marek Olšák [Fri, 25 Jan 2013 23:26:50 +0000 (00:26 +0100)]
st/mesa: use new RGBX formats
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Mon, 28 Jan 2013 15:33:10 +0000 (16:33 +0100)]
mesa: add RGBX formats for existing GL RGB texture formats
v2: fix compilation of swrast
Marek Olšák [Sat, 19 Jan 2013 14:48:00 +0000 (15:48 +0100)]
gallium: add RGBX formats for existing GL RGB texture formats
Reviewed-by: Brian Paul <brianp@vmware.com>
Kenneth Graunke [Tue, 29 Jan 2013 06:26:31 +0000 (22:26 -0800)]
i965/blorp: Support blits between ARGB and XRGB formats.
Now that we have support for overriding alpha to 1.0, we can handle
blitting between these formats in either direction.
For now, we only support two XRGB formats: MESA_FORMAT_XRGB8888 and
MESA_FORMAT_RGBX8888_REV. Most places only appear to worry about the
former, so ignore the latter for now. We can always add it later.
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Martin Steigerwald <martin@lichtvoll.de>
Kenneth Graunke [Tue, 29 Jan 2013 06:03:18 +0000 (22:03 -0800)]
i965/blorp: Support overriding destination alpha to 1.0.
Currently, Blorp requires the source and destination formats to be
equal. However, we'd really like to be able to blit between XRGB and
ARGB formats; our BLT engine paths have supported this for a long time.
For ARGB -> XRGB, nothing needs to occur: the missing alpha is already
interpreted as 1.0. For XRGB -> ARGB, we need to smash the alpha
channel to 1.0 when writing the destination colors. This is fairly
straightforward with blending.
For now, this code is never used, as the source and destination formats
still must be equal. The next patch will relax that restriction.
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Tested-by: Martin Steigerwald <martin@lichtvoll.de>
Kenneth Graunke [Wed, 16 Jan 2013 06:17:23 +0000 (22:17 -0800)]
i965: Implement CopyTexSubImage2D via BLORP (and use it by default).
The BLT engine has many limitations. Currently, it can only blit
X-tiled buffers (since we don't have a kernel API to whack the BLT
tiling mode register), which means all depth/stencil operations get
punted to meta code, which can be very CPU-intensive.
Even if we used the BLT engine, it can't blit between buffers with
different tiling modes, such as an X-tiled non-MSAA ARGB8888 texture
and a Y-tiled CMS ARGB8888 renderbuffer. This is a fundamental
limitation, and the only way around that is to use BLORP.
Previously, BLORP only handled BlitFramebuffer. This patch adds an
additional frontend for doing CopyTexSubImage. It also makes it the
default. This is partly to increase testing and avoid hiding bugs,
and partly because the BLORP path can already handle more cases. With
trivial extensions, it should be able to handle everything the BLT can.
This helps PlaneShift massively, which tries to CopyTexSubImage2D
between depth buffers whenever a player casts a spell. Since these
are Y-tiled, we hit meta and software ReadPixels paths, eating 99% CPU
while delivering ~1 FPS. This is particularly bad in an MMO setting
because people cast spells all the time.
It also helps Xonotic in 4X MSAA mode. At default power management
settings, I measured a 6.35138% +/- 0.672548% performance boost (n=5).
(This data is from v1 of the patch.)
No Piglit regressions on Ivybridge (v3) or Sandybridge (v2).
v2: Create a fake intel_renderbuffer to wrap the destination texture
image and then reuse do_blorp_blit rather than reimplementing most
of it. Remove unnecessary clipping code and conditional rendering
check.
v3: Reuse formats_match() to centralize checks; delete temporary
renderbuffers. Reorganize the code.
v4: Actually copy stencil when dealing with separate stencil buffers but
packed depth/stencil formats. Tested by a new Piglit test.
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com> [v4]
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> [v3]
Reviewed-and-tested-by: Carl Worth <cworth@cworth.org> [v2]
Tested-by: Martin Steigerwald <martin@lichtvoll.de> [v3]
Kenneth Graunke [Tue, 29 Jan 2013 06:56:35 +0000 (22:56 -0800)]
mesa: Put extern "C" guards in renderbuffer.h.
I need to use this from C++ code.
NOTE: This is a candidate for the 9.1 branch.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Brian Paul [Wed, 6 Feb 2013 16:16:58 +0000 (09:16 -0700)]
llvmpipe: remove extraneous const qualifier
Marek Olšák [Fri, 25 Jan 2013 20:21:22 +0000 (21:21 +0100)]
gallium/util: remove duplicated function util_format_is_rgb_no_alpha
It only checks if alpha is present, so it's the same as util_format_has_alpha.
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 24 Jan 2013 20:14:30 +0000 (21:14 +0100)]
st/mesa: get rid of GET_CURRENT_CONTEXT in st_choose_format
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Sat, 19 Jan 2013 13:11:08 +0000 (14:11 +0100)]
st/mesa: adjust texture format selection to try the closest base format first
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 24 Jan 2013 19:54:02 +0000 (20:54 +0100)]
st/mesa: put RGBX8 and RGBA8 in the default format lists
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 24 Jan 2013 19:33:29 +0000 (20:33 +0100)]
st/mesa: add the rest of RGB8 format/type combos to exact_format_mapping tables
These formats were added a few months after these tables were committed.
No idea why we have the table though. AFAIK, texstore always takes the slow path
for GL_RGBn.
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 24 Jan 2013 20:06:50 +0000 (21:06 +0100)]
mesa: fixup inconsistent naming of RG16 formats
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 31 Jan 2013 18:39:41 +0000 (19:39 +0100)]
r600g: report correct control flow depth
Marek Olšák [Thu, 31 Jan 2013 22:29:53 +0000 (23:29 +0100)]
glsl: fix incorrect comment about do_common_optimization
Marek Olšák [Thu, 31 Jan 2013 21:30:44 +0000 (22:30 +0100)]
st/mesa: emit saturates in the vertex shader if Shader Model 3.0 is supported
v2: change the requirement from GLSL 1.30 to SM 3.0 (R500 can do this)
Marek Olšák [Thu, 31 Jan 2013 22:52:14 +0000 (23:52 +0100)]
st/mesa: advertise ARB_shading_language_packing for GLSL >= 1.30
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 31 Jan 2013 18:44:57 +0000 (19:44 +0100)]
st/mesa: do most of GLSL lowering outside of the optimization do-while loop
based on the intel driver
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Thu, 31 Jan 2013 18:43:50 +0000 (19:43 +0100)]
st/mesa: remove dead code depending on EmitCondCodes
EmitCondCodes is always false.
Reviewed-by: Brian Paul <brianp@vmware.com>
Marek Olšák [Sat, 2 Feb 2013 05:20:25 +0000 (06:20 +0100)]
r300g: try to use color varyings for texcoords if max texcoord limit is exceeded
+35 piglits
Marek Olšák [Sun, 3 Feb 2013 15:54:59 +0000 (16:54 +0100)]
r300/compiler: copy-propagate saturate mode when possible
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Marek Olšák [Sat, 2 Feb 2013 03:59:27 +0000 (04:59 +0100)]
r300/compiler: add support for saturate output modifier in r500 vertex shaders
The GLSL compiler can simplify clamp(v,0,1) to saturate. The state tracker
doesn't use it yet, but it will.
Reviewed-by: Tom Stellard <thomas.stellard@amd.com>
Marek Olšák [Fri, 1 Feb 2013 20:09:31 +0000 (21:09 +0100)]
r300g: fix blending with RGBX formats
Change DST_ALPHA to ONE.
Marek Olšák [Fri, 1 Feb 2013 19:59:38 +0000 (20:59 +0100)]
r300g: fix blending with blend color and RGBA formats
NOTE: This is a candidate for the stable branches.
José Fonseca [Tue, 5 Feb 2013 13:43:01 +0000 (13:43 +0000)]
egl/dri: Don't invoke dri2_dpy->flush if it's NULL.
I'd like to test Mesa OpenGL ES along side with NVIDIA libGL drivers. But
without this change, I get a NULL pointer dereference.
Reviewed-by: Brian Paul <brianp@vmware.com>
Vinson Lee [Sat, 2 Feb 2013 07:27:34 +0000 (23:27 -0800)]
glsl: Initialize ast_parameter_declarator member variables.
Fixes uninitialized pointer field defect reported by Coverity.
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Brian Paul [Tue, 5 Feb 2013 19:20:39 +0000 (12:20 -0700)]
svga: fix sRGB rendering
We weren't emitting the SVGA_RS_OUTPUTGAMMA state so sRGB rendering
didn't work properly.
Fixes piglit's framebuffer-srgb test.
Note: This is a candidate for the stable branches.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Tom Stellard [Mon, 4 Feb 2013 19:31:54 +0000 (19:31 +0000)]
r600g/compute: Fix segfault caused by new shader disassembler
Michel Dänzer [Tue, 5 Feb 2013 14:12:14 +0000 (15:12 +0100)]
Require libdrm_radeon 2.4.42 for radeonsi.
It has new PCI IDs and an important tiled surface layout fix.
Eric Anholt [Thu, 30 Aug 2012 18:07:52 +0000 (11:07 -0700)]
i965: Disable write masking when setting up texturing m0.
v2/Kayden: Also disable write masking in the vec4 backend.
Fixes 78 oglconform glsl-bif-tex-* subcases.
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Paul Berry <stereotype441@gmail.com> [v1]
Reviewed-by: Eric Anholt <eric@anholt.net> [v2]
Tapani Pälli [Mon, 28 Jan 2013 06:53:56 +0000 (08:53 +0200)]
intel: Fix regression in intel_create_image_from_name stride handling
Strangely, the DRIimage interface we have passes the pitch in pixels
instead of bytes, which anholt missed in the change to using bytes for
region pitch.
Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
Eric Anholt [Mon, 4 Feb 2013 17:32:06 +0000 (09:32 -0800)]
i965: Fix segfaults from
45a28a927ab7f29ff325b9326d386a39ba538c18
If you look up a level that isn't in the miptree, you crash.
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Alex Deucher [Fri, 25 Jan 2013 00:11:28 +0000 (19:11 -0500)]
radeonsi: add Oland pci ids
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Note: this is a candidate for the 9.1 branch.
Alex Deucher [Fri, 25 Jan 2013 00:09:48 +0000 (19:09 -0500)]
radeonsi: default PA_SC_RASTER_CONFIG to 0
That should work in all cases.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Note: this is a candidate for the 9.1 branch.
Alex Deucher [Fri, 25 Jan 2013 00:08:07 +0000 (19:08 -0500)]
radeonsi: add support for Oland chips
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
Note: this is a candidate for the 9.1 branch
Paul Berry [Tue, 29 Jan 2013 15:34:52 +0000 (07:34 -0800)]
glsl: Support transform feedback of varying structs.
Since transform feedback needs to be able to access individual fields
of varying structs, we can no longer match up the arguments to
glTransformFeedbackVaryings() with variables in the vertex shader.
Instead, we build up a hashtable which records information about each
possible name that is a candidate for transform feedback, and then
match up the arguments to glTransformFeedbackVaryings() with the
contents of that hashtable.
Populating the hashtable uses the program_resource_visitor
infrastructure, so the logic is shared with how we handle uniforms.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Tue, 29 Jan 2013 13:52:47 +0000 (05:52 -0800)]
glsl: Use parse_program_resource_name to parse transform feedback varyings.
Previously, transform feedback varyings were parsed in an ad-hoc
fashion that wasn't compatible with structs (or array of structs).
This patch makes it use parse_program_resource_name(), which correctly
handles both.
Note that parse_program_resource_name()'s technique for handling
mal-formed input strings is to simply let them through and rely on the
fact that a future name lookup will fail. Because of this,
tfeedback_decl::init() no longer needs to return a boolean error
code--it always succeeds, and if the input was mal-formed the error
will be detected later.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Mon, 28 Jan 2013 22:43:03 +0000 (14:43 -0800)]
glsl: Rename uniform_field_visitor to program_resource_visitor.
There's actually nothing uniform-specific in uniform_field_visitor.
It is potentially useful for all kinds of program resources (in
particular, future patches will use it for transform feedback
varyings).
This patch renames it to program_resource_visitor, and clarifies
several comments, to reflect the fact that it is useful for more than
just uniforms.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Paul Berry [Mon, 28 Jan 2013 22:21:59 +0000 (14:21 -0800)]
mesa/glsl: Separate parsing logic from _mesa_get_uniform_location.
The parsing logic is moved to a new function in the GLSL module,
parse_program_resource_name(). This name was chosen because it should
eventually be useful for handling everything that OpenGL 4.3 calls
"program resources" (e.g. uniforms, vertex inputs, fragment outputs,
and transform feedback varyings).
Future patches will make use of this function for linking transform
feedback varyings.
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Quentin Glidic [Sat, 2 Feb 2013 17:08:34 +0000 (18:08 +0100)]
gallium/egl: Fix include dirs for VPATH build
NOTE: This is a candidate for the 9.1 branch.
Reviewed-by: Matt Turner <mattst88@gmail.com>
Signed-off-by: Quentin Glidic <sardemff7+git@sardemff7.net>
Abdiel Janulgue [Mon, 4 Feb 2013 11:30:06 +0000 (13:30 +0200)]
intel: make sure to setup image dimension in image_from_planar setup
Fixes: https://bugs.freedesktop.org/show_bug.cgi?id=60212
Tested-by: Scott Moreau <oreaus@gmail.com>
Tested-by: Tiago Vignatti <tiago.vignatti@intel.com>
Reviewed-by: Chad Versace <chad.versace@linux.intel.com>
Signed-off-by: Abdiel Janulgue <abdiel.janulgue@linux.intel.com>
Matt Turner [Wed, 30 Jan 2013 19:50:55 +0000 (11:50 -0800)]
builtin_compiler/build: Don't use *_FOR_BUILD when not cross compiling
Previously we were relying on CFLAGS_FOR_BUILD to be the same as CFLAGS
when not cross compiling, but this assumption didn't take into
consideration 32-bit builds on 64-bit systems. More generally, not
honoring CFLAGS is bad.
Automake is evidently too stupid to accept
if CROSS_COMPILING
CC = @CC_FOR_BUILD@
...
else
CC = @CC@
endif
without warning that CC has been already defined. The warnings are
harmless, but I'd prefer to avoid future reports about them, so define
proxy variables, which are assigned inside the conditional and then
unconditionally assigned to CC et al.
NOTE: This is a candidate for the 9.1 branch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=59737
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=60038
Brian Paul [Fri, 1 Feb 2013 18:17:50 +0000 (11:17 -0700)]
st/mesa: emit SQRT opcode when driver supports it
Brian Paul [Fri, 1 Feb 2013 18:16:54 +0000 (11:16 -0700)]
gallium/drivers: handle PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED query
Initially, only softpipe/llvmpipe support SQRT.
Brian Paul [Fri, 1 Feb 2013 18:16:22 +0000 (11:16 -0700)]
gallivm: implement support for SQRT opcode
Brian Paul [Fri, 1 Feb 2013 18:15:43 +0000 (11:15 -0700)]
tgsi: add support for new SQRT opcode
Brian Paul [Fri, 1 Feb 2013 17:59:43 +0000 (10:59 -0700)]
gallium: add SQRT shader opcode
The glsl-to-tgsi translater will emit SQRT to implement GLSL's sqrt()
and distance() functions if the PIPE_SHADER_CAP_TGSI_SQRT_SUPPORTED
query says it's supported by the driver.
Otherwise, sqrt(x) is implemented with x*rsq(x). The problem with
this is sqrt(0) must be handled specially because rsq(0) might be
Inf/NaN/undefined (and then 0*rsq(0) is Inf/Nan/undefined). In the
glsl-to-tgsi code we use an extra CMP to check if x is zero and then
replace the result of x*rsq(x) with zero.
In the end, this makes sqrt() generate much more reasonable code for
drivers that can do square roots.
Note that many of piglit's generated shader tests use the GLSL
distance() function.