platform/upstream/mesa.git
8 years agogallium/radeon: use r600_gfx_write_event_eop everywhere
Marek Olšák [Mon, 3 Oct 2016 13:37:19 +0000 (15:37 +0200)]
gallium/radeon: use r600_gfx_write_event_eop everywhere

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agogallium/radeon: make r600_gfx_write_fence more generic
Marek Olšák [Mon, 3 Oct 2016 13:32:36 +0000 (15:32 +0200)]
gallium/radeon: make r600_gfx_write_fence more generic

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agogallium/radeon: fix a ZPASS comment, EVENT_WRITE_EOP fixups
Marek Olšák [Mon, 3 Oct 2016 13:13:56 +0000 (15:13 +0200)]
gallium/radeon: fix a ZPASS comment, EVENT_WRITE_EOP fixups

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agoradeonsi: enable SDMA on Carrizo and all CIK chips again
Marek Olšák [Mon, 24 Oct 2016 17:32:31 +0000 (19:32 +0200)]
radeonsi: enable SDMA on Carrizo and all CIK chips again

SDMA might be fixed by:
  "winsys/amdgpu: fix radeon_surf::macro_tile_index for imported textures"

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agowinsys/amdgpu: fix radeon_surf::macro_tile_index for imported textures
Marek Olšák [Mon, 24 Oct 2016 17:05:10 +0000 (19:05 +0200)]
winsys/amdgpu: fix radeon_surf::macro_tile_index for imported textures

Maybe this is why SDMA has been broken for many amdgpu users?

SDMA is the only block which is used with imported textures and relies
on this variable. DB also uses it, but it doesn't get imported textures,
so it's unaffected.

I do get SDMA failures on Tonga before this patch if R600_DEBUG=testdma
is changed to use imported textures.

Cc: 11.2 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agogallium/radeon: make sure the address of separate CMASK is aligned properly
Marek Olšák [Mon, 24 Oct 2016 19:16:11 +0000 (21:16 +0200)]
gallium/radeon: make sure the address of separate CMASK is aligned properly

This should fix random GPU hangs on Hawaii and Fiji.

Cc: 11.2 12.0 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agogallium/radeon: fix incorrect bpe use in si_set_optimal_micro_tile_mode
Marek Olšák [Sun, 23 Oct 2016 13:29:18 +0000 (15:29 +0200)]
gallium/radeon: fix incorrect bpe use in si_set_optimal_micro_tile_mode

Oh my god, I wonder what catastrophic issues this was causing on SI.

Cc: 13.0 <mesa-stable@lists.freedesktop.org>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agoglsl: update default precision qualifier when it is set in the shader
Samuel Iglesias Gonsálvez [Fri, 21 Oct 2016 06:23:59 +0000 (08:23 +0200)]
glsl: update default precision qualifier when it is set in the shader

Default precision qualifier for a data type could be set several times
inside a shader. This patch allows to update the default precision
qualifier for the given type that is saved in the symbol table.

If it is not in the symbol table, just add it.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97804
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
8 years agomesa/program: Add _mesa_symbol_table_replace_symbol()
Samuel Iglesias Gonsálvez [Thu, 20 Oct 2016 07:04:59 +0000 (09:04 +0200)]
mesa/program: Add _mesa_symbol_table_replace_symbol()

This function allows to modify an existing symbol.

v2:
- Remove namespace usage now that it was deleted.

Signed-off-by: Samuel Iglesias Gonsálvez <siglesias@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
8 years agonir: stop adjusting driver location for varying packing
Timothy Arceri [Mon, 24 Oct 2016 23:23:25 +0000 (10:23 +1100)]
nir: stop adjusting driver location for varying packing

As of 59864e8e020 we just use the location assigned by the front-end and
no longer need this for i965.

Since there were some issues in the logic with assigning arrays the same
driver location if they didn't start at the same location just remove it
and let other drivers implement a solution if needed when they add
ARB_enhanced_layouts support.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
8 years agocompiler: remove copy_shader_info()
Timothy Arceri [Thu, 20 Oct 2016 05:40:16 +0000 (16:40 +1100)]
compiler: remove copy_shader_info()

This temporary helper is no longer needed now that we have finished
refactoring common shader metadata.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoglsl: set uses texture gather directly in shader_info
Timothy Arceri [Thu, 20 Oct 2016 05:37:27 +0000 (16:37 +1100)]
glsl: set uses texture gather directly in shader_info

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoglsl/st/mesa: use common system values read field
Timothy Arceri [Thu, 20 Oct 2016 05:30:56 +0000 (16:30 +1100)]
glsl/st/mesa: use common system values read field

And set system values read directly in shader_info.

st/mesa changes where:
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoglsl: set patch outputs written directly in shader_info
Timothy Arceri [Thu, 20 Oct 2016 05:25:28 +0000 (16:25 +1100)]
glsl: set patch outputs written directly in shader_info

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agost/mesa: use common patch outputs written field
Timothy Arceri [Thu, 20 Oct 2016 05:24:58 +0000 (16:24 +1100)]
st/mesa: use common patch outputs written field

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agoglsl: set patch inputs read directly in shader_info
Timothy Arceri [Thu, 20 Oct 2016 05:21:24 +0000 (16:21 +1100)]
glsl: set patch inputs read directly in shader_info

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agost/mesa: use common patch inputs read field
Timothy Arceri [Thu, 20 Oct 2016 05:19:34 +0000 (16:19 +1100)]
st/mesa: use common patch inputs read field

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agoglsl: set outputs read directly in shader_info
Timothy Arceri [Thu, 20 Oct 2016 05:17:23 +0000 (16:17 +1100)]
glsl: set outputs read directly in shader_info

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agor200/glsl/st/mesa: use common outputs written field
Timothy Arceri [Thu, 20 Oct 2016 04:27:35 +0000 (15:27 +1100)]
r200/glsl/st/mesa: use common outputs written field

And set outputs written directly in shader_info.

st/mesa changes where:
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agomesa/glsl: set double inputs read directly in shader_info
Timothy Arceri [Thu, 20 Oct 2016 04:21:06 +0000 (15:21 +1100)]
mesa/glsl: set double inputs read directly in shader_info

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agost/mesa: use common double inputs read field
Timothy Arceri [Thu, 20 Oct 2016 04:18:28 +0000 (15:18 +1100)]
st/mesa: use common double inputs read field

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agor200/i915/st/mesa/compiler: use common inputs read field
Timothy Arceri [Thu, 20 Oct 2016 03:24:03 +0000 (14:24 +1100)]
r200/i915/st/mesa/compiler: use common inputs read field

And set set inputs_read directly in shader_info.

To avoid regressions between changes this change is a squashed
version of the following patches.

st/mesa changes where:
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agomesa/compiler: copy early fragment tests to shader_info in _mesa_copy_linked_program_...
Timothy Arceri [Thu, 20 Oct 2016 03:09:15 +0000 (14:09 +1100)]
mesa/compiler: copy early fragment tests to shader_info in _mesa_copy_linked_program_data()

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agometa: remove remaining tabs in meta.c
Timothy Arceri [Wed, 19 Oct 2016 22:30:01 +0000 (09:30 +1100)]
meta: remove remaining tabs in meta.c

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoi965: replace brw_compute_program with brw_program
Timothy Arceri [Tue, 18 Oct 2016 05:25:08 +0000 (16:25 +1100)]
i965: replace brw_compute_program with brw_program

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoi965: replace brw_fragment_program with brw_program
Timothy Arceri [Tue, 18 Oct 2016 05:17:14 +0000 (16:17 +1100)]
i965: replace brw_fragment_program with brw_program

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoi965: replace brw_tess_{eval,ctrl}_program with brw_program
Timothy Arceri [Tue, 18 Oct 2016 05:03:32 +0000 (16:03 +1100)]
i965: replace brw_tess_{eval,ctrl}_program with brw_program

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoi965: replace brw_geomerty_program with brw_program
Timothy Arceri [Tue, 18 Oct 2016 04:43:21 +0000 (15:43 +1100)]
i965: replace brw_geomerty_program with brw_program

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoi965: replace brw_vertex_program with new generic brw_program
Timothy Arceri [Tue, 18 Oct 2016 04:26:57 +0000 (15:26 +1100)]
i965: replace brw_vertex_program with new generic brw_program

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agost/mesa/r200/i915/i965: eliminate gl_fragment_program
Timothy Arceri [Wed, 19 Oct 2016 02:23:37 +0000 (13:23 +1100)]
st/mesa/r200/i915/i965: eliminate gl_fragment_program

Here we move OriginUpperLeft and PixelCenterInteger into gl_program
all other fields have been replace by shader_info.

V2: Don't use anonymous union/structs to hold vertex/fragment fields
suggested by Ian.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoi965/mesa/st/swrast: set fs shader_info directly and switch to using it
Timothy Arceri [Wed, 19 Oct 2016 02:45:18 +0000 (13:45 +1100)]
i965/mesa/st/swrast: set fs shader_info directly and switch to using it

Note we access shader_info from the program struct rather than the
nir_shader pointer because shader cache won't create a nir_shader.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agomesa: remove now unused IsCentroid from gl_fragment_program
Timothy Arceri [Mon, 17 Oct 2016 23:51:43 +0000 (10:51 +1100)]
mesa: remove now unused IsCentroid from gl_fragment_program

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agost/mesa: get interpolation location at translation time
Timothy Arceri [Mon, 17 Oct 2016 23:47:14 +0000 (10:47 +1100)]
st/mesa: get interpolation location at translation time

Rather then messing around creating bitfields and arrays to store
the interpolation location just translate it on the fly.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoi965: remove unused debug param
Timothy Arceri [Mon, 17 Oct 2016 02:43:55 +0000 (13:43 +1100)]
i965: remove unused debug param

This was accidently disabled in 832bcc3613 not long after it was added.

Since it's only for gen5 and lower we might as well just remove it rather
than fixing it.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agocompiler: update the comment for enum glsl_interp_mode
Timothy Arceri [Wed, 19 Oct 2016 02:27:01 +0000 (13:27 +1100)]
compiler: update the comment for enum glsl_interp_mode

We no longer store the interp mode with the program metadata.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoglsl: remove now unused InterpQualifier
Timothy Arceri [Wed, 19 Oct 2016 22:55:11 +0000 (09:55 +1100)]
glsl: remove now unused InterpQualifier

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoi965: remove unused BRW_STATE_INTERPOLATION_MAP flag
Timothy Arceri [Wed, 19 Oct 2016 23:00:02 +0000 (10:00 +1100)]
i965: remove unused BRW_STATE_INTERPOLATION_MAP flag

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoi965: rewrite brw_setup_vue_interpolation()
Timothy Arceri [Wed, 19 Oct 2016 22:59:00 +0000 (09:59 +1100)]
i965: rewrite brw_setup_vue_interpolation()

Here brw_setup_vue_interpolation() is rewritten not to use the InterpQualifier
array in gl_fragment_program which will allow us to remove it.

This change also makes the code which is only used by gen4/5 more self contained
as it now has its own gen5_fragment_program struct rather than storing the map
in brw_context. This means the interpolation map will only get processed once
and will get stored in the in memory cache rather than being processed everytime
the fs changes.

Also by calling this from the fs compile code rather than from the upload code
and using the interpolation assigned there we can get rid of the
BRW_NEW_INTERPOLATION_MAP flag.

It might not seem ideal to add a gen5_fragment_program struct however by the end
of this series we will have gotten rid of all the brw_{shader_stage}_program
structs and replaced them with a generic brw_program struct so there will only
be two program structs which is better than what we have now.

V2: Don't remove BRW_NEW_INTERPOLATION_MAP from dirty_bit_map until the following
patch to fix build error.

V3 - Suggestions by Jason:
- name struct gen4_fragment_program rather than gen5_fragment_program
- don't use enum with memset()
- create interp mode set helper and simplify logic to call it
- add assert when calling function to show prog will never be NULL for
 gen4/5 i.e. no Vulkan

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
8 years agost/mesa: stop making use of InterpQualifier array
Timothy Arceri [Fri, 14 Oct 2016 09:06:56 +0000 (20:06 +1100)]
st/mesa: stop making use of InterpQualifier array

A following patch is going to merge the gl_fragment_program struct into
a common gl_program and we want to avoid all stages having this array.

V2: use TGSI_INTERPOLATE_COUNT as the temporary placeholder. Suggested by
Marek.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agomesa: remove unrequired code
Timothy Arceri [Fri, 14 Oct 2016 07:16:37 +0000 (18:16 +1100)]
mesa: remove unrequired code

InterpQualifier is never set for ARB programs so this will do nothing.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoi965/mesa/st: eliminate gl_compute_program
Timothy Arceri [Wed, 19 Oct 2016 01:11:06 +0000 (12:11 +1100)]
i965/mesa/st: eliminate gl_compute_program

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agomesa: set cs shader_info metadata directly
Timothy Arceri [Wed, 19 Oct 2016 01:09:09 +0000 (12:09 +1100)]
mesa: set cs shader_info metadata directly

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agost/mesa: switch cs over to shared shader_info
Timothy Arceri [Wed, 19 Oct 2016 01:06:56 +0000 (12:06 +1100)]
st/mesa: switch cs over to shared shader_info

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agocompiler: add additional cs metadata fields to shader info
Timothy Arceri [Thu, 13 Oct 2016 04:18:53 +0000 (15:18 +1100)]
compiler: add additional cs metadata fields to shader info

And copy values from GLSL.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agomesa/i965/i915/r200: eliminate gl_vertex_program
Timothy Arceri [Wed, 19 Oct 2016 01:30:09 +0000 (12:30 +1100)]
mesa/i965/i915/r200: eliminate gl_vertex_program

Here we move the only field in gl_vertex_program to the
ARB program fields in gl_program.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoi965: switch vs over to shared shader_info
Timothy Arceri [Wed, 19 Oct 2016 01:28:14 +0000 (12:28 +1100)]
i965: switch vs over to shared shader_info

Note we access shader_info from the program struct rather than the
nir_shader pointer because shader cache won't create a nir_shader.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoi965/mesa/st: eliminate gl_geometry_program
Timothy Arceri [Wed, 19 Oct 2016 00:59:12 +0000 (11:59 +1100)]
i965/mesa/st: eliminate gl_geometry_program

We now get all the gs metadata from shader_info.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agomesa: set gs shader_info metadata directly
Timothy Arceri [Wed, 19 Oct 2016 00:53:33 +0000 (11:53 +1100)]
mesa: set gs shader_info metadata directly

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agost/mesa: switch gs over to shared shader_info
Timothy Arceri [Wed, 19 Oct 2016 00:51:11 +0000 (11:51 +1100)]
st/mesa: switch gs over to shared shader_info

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoi965: switch gs over to shared shader_info
Timothy Arceri [Wed, 19 Oct 2016 00:48:02 +0000 (11:48 +1100)]
i965: switch gs over to shared shader_info

Note we access shader_info from the program struct rather than the
nir_shader pointer because shader cache won't create a nir_shader.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agocompiler: add input primative field for gs in shader info
Timothy Arceri [Thu, 13 Oct 2016 04:16:49 +0000 (15:16 +1100)]
compiler: add input primative field for gs in shader info

And copy the value from GLSL.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoi965/mesa/st: eliminate gl_tess_eval_program
Timothy Arceri [Tue, 18 Oct 2016 23:30:52 +0000 (10:30 +1100)]
i965/mesa/st: eliminate gl_tess_eval_program

We now get all the tes metadata from shader_info.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agomesa: copy tes metadata directly to shared shader info
Timothy Arceri [Tue, 18 Oct 2016 23:29:56 +0000 (10:29 +1100)]
mesa: copy tes metadata directly to shared shader info

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agost/mesa: switch tes over to shared shader_info
Timothy Arceri [Tue, 18 Oct 2016 23:27:31 +0000 (10:27 +1100)]
st/mesa: switch tes over to shared shader_info

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoi965: switch tes over to shared shader_info
Timothy Arceri [Tue, 18 Oct 2016 23:19:27 +0000 (10:19 +1100)]
i965: switch tes over to shared shader_info

Note we access shader_info from the program struct rather than the
nir_shader pointer because shader cache won't create a nir_shader.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agocompiler: add fields for tes metadata to shader info
Timothy Arceri [Thu, 13 Oct 2016 04:11:47 +0000 (15:11 +1100)]
compiler: add fields for tes metadata to shader info

And copy the values from gl_tess_eval_program struct.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoi965/mesa/st: eliminate gl_tess_ctrl_program
Timothy Arceri [Wed, 19 Oct 2016 00:13:52 +0000 (11:13 +1100)]
i965/mesa/st: eliminate gl_tess_ctrl_program

We now get all the tcs metadata from shader_info.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agomesa: set tcs shader_info metadata directly
Timothy Arceri [Wed, 19 Oct 2016 00:11:28 +0000 (11:11 +1100)]
mesa: set tcs shader_info metadata directly

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agost/mesa: switch tcs over to shared shader_info
Timothy Arceri [Wed, 19 Oct 2016 00:13:26 +0000 (11:13 +1100)]
st/mesa: switch tcs over to shared shader_info

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoi965: switch tcs over to shared shader_info
Timothy Arceri [Wed, 19 Oct 2016 00:08:18 +0000 (11:08 +1100)]
i965: switch tcs over to shared shader_info

Note we access shader_info from the program struct rather than the
nir_shader pointer because shader cache won't create a nir_shader.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoglsl: add temporary copy_shader_info() function
Timothy Arceri [Tue, 18 Oct 2016 22:15:57 +0000 (09:15 +1100)]
glsl: add temporary copy_shader_info() function

This function is added here to ease refactoring towards using the new shared
shader_info. Once refactoring is complete and values are set directly it
will be removed.

We call it from _mesa_copy_linked_program_data() rather than glsl_to_nir()
so that the values will be set for all drivers. In order to do this some
calls need to be moved around so that we make sure to call
do_set_program_inouts() before _mesa_copy_linked_program_data()

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoglsl: add a shader info field to the gl_program type
Timothy Arceri [Thu, 13 Oct 2016 04:20:38 +0000 (15:20 +1100)]
glsl: add a shader info field to the gl_program type

And use this field as the source for shader info in the nir_shader
this will allow us to set some of these fields from GLSL directly.

It will also simplify restoring from shader cache and allow the
removal of duplicate fields from GLSL.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agonir/i965/anv/radv/gallium: make shader info a pointer
Timothy Arceri [Thu, 13 Oct 2016 00:41:23 +0000 (11:41 +1100)]
nir/i965/anv/radv/gallium: make shader info a pointer

When restoring something from shader cache we won't have and don't
want to create a nir_shader this change detaches the two.

There are other advantages such as being able to reuse the
shader info populated by GLSL IR.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agonir: move nir_shader_info to a common compiler header
Timothy Arceri [Wed, 12 Oct 2016 23:46:11 +0000 (10:46 +1100)]
nir: move nir_shader_info to a common compiler header

This will allow use to stop copying values between structs and
will also simplify handling handling these values in the shader cache.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agomesa: modify _mesa_copy_linked_program_data() to take gl_linked_shader
Timothy Arceri [Wed, 19 Oct 2016 03:49:48 +0000 (14:49 +1100)]
mesa: modify _mesa_copy_linked_program_data() to take gl_linked_shader

This allows us to do some small tidy ups, but will also allow us to call
a new function that copies values to a shared shader info from here.

In order to make this change this function now requires
_mesa_reference_program() to have previously been called.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agovulkan/wsi/wayland: fix ARGB window support
Fredrik Höglund [Fri, 21 Oct 2016 17:07:37 +0000 (19:07 +0200)]
vulkan/wsi/wayland: fix ARGB window support

Use an ARGB format for the DRM buffer when the compositeAlpha field
in VkSwapchainCreateInfoKHR is set to
VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agovulkan/wsi/x11: fix ARGB window support
Fredrik Höglund [Fri, 21 Oct 2016 17:07:36 +0000 (19:07 +0200)]
vulkan/wsi/x11: fix ARGB window support

Pass the correct depth to xcb_dri3_pixmap_from_buffer_checked().
Otherwise xcb_present_pixmap() fails with a BadMatch error.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agoradv: mark the fence as submitted and signalled in vkAcquireNextImageKHR
Fredrik Höglund [Tue, 25 Oct 2016 18:31:41 +0000 (20:31 +0200)]
radv: mark the fence as submitted and signalled in vkAcquireNextImageKHR

This stops the debug layers from complaining when fences are used to
throttle image acquisition.

Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
8 years agoscons: Require libdrm >= 2.4.66 for DRM.
Vinson Lee [Mon, 24 Oct 2016 23:33:01 +0000 (16:33 -0700)]
scons: Require libdrm >= 2.4.66 for DRM.

configure.ac already requires 2.4.66.

Fix SCons build. drmDevicePtr is not available until libdrm 2.4.65.

  Compiling src/loader/loader.c ...
src/loader/loader.c:111:40: error: unknown type name ‘drmDevicePtr’
 static char *drm_construct_id_path_tag(drmDevicePtr device)
                                        ^

Fixes: 4a183f4d06f8 ("scons: loader: use libdrm when available")
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98421
Signed-off-by: Vinson Lee <vlee@freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Vedran Miletić <vedran@miletic.net>
8 years agoradv: Replace "abi_versions" with correct "api_version".
Matt Turner [Tue, 25 Oct 2016 18:49:33 +0000 (11:49 -0700)]
radv: Replace "abi_versions" with correct "api_version".

git history shows "abi_versions" was used from the outset.

Cc: <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98415
Reviewed-by: Dave Airlie <airlied@redhat.com>
8 years agoanv: Replace "abi_versions" with correct "api_version".
Matt Turner [Tue, 25 Oct 2016 18:44:43 +0000 (11:44 -0700)]
anv: Replace "abi_versions" with correct "api_version".

git history shows "abi_versions" was used from the outset.

Cc: <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98415
Reviewed-by: Dave Airlie <airlied@redhat.com>
8 years agonv50/ir: start LocalCSE with getFirst to merge PHI instructions
Karol Herbst [Thu, 6 Oct 2016 21:33:14 +0000 (23:33 +0200)]
nv50/ir: start LocalCSE with getFirst to merge PHI instructions

total instructions in shared programs : 3499888 -> 3499445 (-0.01%)
total gprs used in shared programs    : 453866 -> 453803 (-0.01%)
total local used in shared programs   : 21621 -> 21621 (0.00%)
total bytes used in shared programs   : 32078952 -> 32074936 (-0.01%)

                local        gpr       inst      bytes
    helped           0          39         119         119
      hurt           0           0           0           0

Signed-off-by: Karol Herbst <karolherbst@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
8 years agonvc0: use correct bufctx when invalidating CP textures
Samuel Pitoiset [Tue, 25 Oct 2016 11:24:16 +0000 (13:24 +0200)]
nvc0: use correct bufctx when invalidating CP textures

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
8 years agovulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfaceFormatsKHR
Eduardo Lima Mitev [Tue, 25 Oct 2016 08:20:12 +0000 (10:20 +0200)]
vulkan/wsi/x11: Fix behavior of vkGetPhysicalDeviceSurfaceFormatsKHR

x11_surface_get_formats() is currently asserting that the number of
elements in pSurfaceFormats must be greater than or equal to the number
of formats available. This is buggy because pSurfaceFormatsCount
elements are later copied from the internal formats' array, so if
pSurfaceFormatCount is greater, it will overflow it.

On top of that, this assertion violates the spec. From the Vulkan 1.0
(revision 32, with KHR extensions), page 579 of the PDF:

    "If pSurfaceFormats is NULL, then the number of format pairs supported
     for the given surface is returned in pSurfaceFormatCount. Otherwise,
     pSurfaceFormatCount must point to a variable set by the user to the
     number of elements in the pSurfaceFormats array, and on return the
     variable is overwritten with the number of structures actually written
     to pSurfaceFormats. If the value of pSurfaceFormatCount is less than
     the number of format pairs supported, at most pSurfaceFormatCount
     structures will be written. If pSurfaceFormatCount is smaller than
     the number of format pairs supported for the given surface,
     VK_INCOMPLETE will be returned instead of VK_SUCCESS to indicate that
     not all the available values were returned."

So, the correct behavior is: if pSurfaceFormatCount is greater than the
internal number of formats, it is clamped to that many formats. But
if it is lesser than that, then pSurfaceFormatCount elements are copied,
and the call returns VK_INCOMPLETE.

Reviewed-by: Dave Airlie <airlied@redhat.com>
8 years agomesa: fix error handling in DrawBuffers
Tapani Pälli [Fri, 7 Oct 2016 07:08:21 +0000 (10:08 +0300)]
mesa: fix error handling in DrawBuffers

Patch rearranges error checking so that enum checking provided via
destmask happens before other checks. It needs to be done in this
order because other error checks do not work properly if there were
invalid enums passed.

Patch also refines one existing check and it's documentation to match
GLES 3.0 spec (also in later specs). This was somewhat mysteriously
referring to desktop GL but had a check for gles3.

Fixes following dEQP tests:

   dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.draw_buffers

no CI regressions observed.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98134
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
8 years agoegl: add check that eglCreateContext gets a valid config
Tapani Pälli [Thu, 20 Oct 2016 11:11:16 +0000 (14:11 +0300)]
egl: add check that eglCreateContext gets a valid config

Fixes following dEQP test:

   dEQP-EGL.functional.negative_api.create_context

v2: don't break EGL_KHR_no_config_context (Eric Engestrom)

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
8 years agomesa: add missing formats to driGLFormatToImageFormat
Tapani Pälli [Thu, 20 Oct 2016 08:03:26 +0000 (11:03 +0300)]
mesa: add missing formats to driGLFormatToImageFormat

Fixes following dEQP tests:

   dEQP-EGL.functional.image.api.create_image_gles2_tex2d_luminance
   dEQP-EGL.functional.image.api.create_image_gles2_tex2d_luminance_alpha

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98328

8 years agoegl: fix type mismatch error type in _eglInitSurface
Tapani Pälli [Thu, 20 Oct 2016 10:51:40 +0000 (13:51 +0300)]
egl: fix type mismatch error type in _eglInitSurface

EGL spec defines EGL_BAD_MATCH for windows, pixmaps and pbuffers in
case where user creates a surface but config does not support rendering
to such surface type.

Following quotes are from EGL 1.5 spec 3.5 "Rendering Surfaces" :

for eglCreatePlatformWindowSurface, eglCreateWindowSurface:

   "If config does not support rendering to windows (the EGL_SURFACE_TYPE
   attribute does not contain EGL_WINDOW_BIT ), an EGL_BAD_MATCH error is
   generated."

for eglCreatePbufferSurface:

   "If config does not support pbuffers, an EGL_BAD_MATCH error is
   generated."

for eglCreatePlatformPixmapSurface, eglCreatePixmapSurface:

   "If config does not support rendering to pixmaps (the EGL_SURFACE_TYPE
   attribute does not contain EGL_PIXMAP_BIT ), an EGL_BAD_MATCH error is
   generated."

Fixes following dEQP test:

   dEQP-EGL.functional.negative_api.create_pbuffer_surface

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
8 years agoRevert "egl/android: Set EGL_MAX_PBUFFER_WIDTH and EGL_MAX_PBUFFER_HEIGHT"
Tapani Pälli [Thu, 20 Oct 2016 16:57:01 +0000 (19:57 +0300)]
Revert "egl/android: Set EGL_MAX_PBUFFER_WIDTH and EGL_MAX_PBUFFER_HEIGHT"

This reverts commit b1d636aa007c0c354a217024b4befe15cfb5149f, previous
commit sets these values for all egl configs.

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Suggested-by: Emil Velikov <emil.velikov@collabora.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
8 years agoegl/dri2: set max values for pbuffer width and height
Tapani Pälli [Thu, 20 Oct 2016 07:33:33 +0000 (10:33 +0300)]
egl/dri2: set max values for pbuffer width and height

While these max values were previously fixed for pbuffer creation, this
change makes also eglGetConfigAttrib() return correct values.

Fixes following dEQP tests:

   dEQP-EGL.functional.create_surface.pbuffer.rgb888_no_depth_no_stencil
   dEQP-EGL.functional.create_surface.pbuffer.rgb888_depth_stencil
   dEQP-EGL.functional.create_surface.pbuffer.rgba8888_no_depth_no_stencil
   dEQP-EGL.functional.create_surface.pbuffer.rgba8888_depth_stencil

Signed-off-by: Tapani Pälli <tapani.palli@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98326
Reviewed-by: Eric Engestrom <eric.engestrom@imgtec.com>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
Cc: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
8 years agogallium/stapi: fix comment for st_visual::buffer_mask
Brian Paul [Mon, 24 Oct 2016 22:52:35 +0000 (15:52 -0700)]
gallium/stapi: fix comment for st_visual::buffer_mask

Trivial.

8 years agoisl/format: Correct ASTC entries of format info table
Nanley Chery [Fri, 21 Oct 2016 21:42:51 +0000 (14:42 -0700)]
isl/format: Correct ASTC entries of format info table

With the isl_format_supports* helpers, we can now conveniently
report support for this format on Cherry View.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92925
Signed-off-by: Nanley Chery <nanley.g.chery@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
8 years agoi965: Drop nir_inputs from fs_visitor.
Kenneth Graunke [Mon, 24 Oct 2016 18:25:25 +0000 (11:25 -0700)]
i965: Drop nir_inputs from fs_visitor.

It's unused.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
8 years agoi965: Don't use nir_assign_var_locations for VS/TES/GS outputs.
Kenneth Graunke [Thu, 13 Oct 2016 05:41:09 +0000 (22:41 -0700)]
i965: Don't use nir_assign_var_locations for VS/TES/GS outputs.

Fixes spec/arb_enhanced_layouts/execution/component-layout/vs-fs-array-dvec3.

v2: Remove nir_outputs field from fs_visitor (caught by Tim and Iago).

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
8 years agoi965: Make split_virtual_grfs() call compact_virtual_grfs().
Kenneth Graunke [Sat, 15 Oct 2016 10:18:36 +0000 (03:18 -0700)]
i965: Make split_virtual_grfs() call compact_virtual_grfs().

Post-splitting, VGRFs have a maximum size (MAX_VGRF_SIZE).  This is
required by the register allocator, as we have to create classes for
each size of VGRF.

We can (and do) allocate virtual registers larger than MAX_VGRF_SIZE,
but we must ensure that they are splittable.  split_virtual_grfs()
asserts that the post-splitting register size is in range.

Unfortunately, these trip for completely dead registers which are too
large - we only set split points for live registers.  So dead ones are
never split, and if they happened to be too large, they'd trip asserts.

To fix this, call compact_virtual_grfs() to eliminate dead registers
before splitting.

v2: Add a comment written by Iago.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
8 years agoi965: Drop unnecessary switch statement in nir_setup_outputs()
Kenneth Graunke [Thu, 13 Oct 2016 05:30:30 +0000 (22:30 -0700)]
i965: Drop unnecessary switch statement in nir_setup_outputs()

TCS and FS are skipped above.  CS has no output variables.
All remaining cases take the same path.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Reviewed-by: Timothy Arceri <timothy.arceri@collabora.com>
8 years agotgsi: trivial build fix for MSVC
Brian Paul [Mon, 24 Oct 2016 20:42:09 +0000 (13:42 -0700)]
tgsi: trivial build fix for MSVC

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
8 years agonv50/ir: do not perform global membar for shared memory
Samuel Pitoiset [Mon, 24 Oct 2016 19:41:11 +0000 (21:41 +0200)]
nv50/ir: do not perform global membar for shared memory

Shared memory is local to CTA, thus we should only wait for
prior memory writes which are visible to other threads in
the same CTA, and not at global level. This should speedup
compute shaders which use shared memory.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Ilia Mirkin <imirkin@alum.mit.edu>
8 years agost/nine: Fix locking CubeTexture surfaces.
Axel Davy [Sat, 22 Oct 2016 10:00:40 +0000 (12:00 +0200)]
st/nine: Fix locking CubeTexture surfaces.

Only one face of Cubetextures was locked when in DEFAULT Pool.
Fixes:
https://github.com/iXit/Mesa-3D/issues/129

CC: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
8 years agost/nine: Fix mistake in Volume9 UnlockBox
Axel Davy [Sat, 22 Oct 2016 09:59:11 +0000 (11:59 +0200)]
st/nine: Fix mistake in Volume9 UnlockBox

In the format fallback path,
the height was used instead of the depth.

CC: "12.0 13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Axel Davy <axel.davy@ens.fr>
8 years agost/nine: Use align_calloc instead of align_malloc
Axel Davy [Fri, 21 Oct 2016 15:27:10 +0000 (17:27 +0200)]
st/nine: Use align_calloc instead of align_malloc

We are not sure exactly what needs to be 0 initialized,
but we are missing some cases. 0 initialize all our current
aligned allocation.

Fixes Tree of Savior visual issues.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
8 years agogallium/util: Add align_calloc
Axel Davy [Fri, 21 Oct 2016 15:25:08 +0000 (17:25 +0200)]
gallium/util: Add align_calloc

Add implementation for align_calloc,
which is align_malloc + memset.

v2: add if (ptr) before memset.
Fix indentation.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agost/nine: Fix leak with integer and boolean constants
Axel Davy [Tue, 18 Oct 2016 21:05:02 +0000 (23:05 +0200)]
st/nine: Fix leak with integer and boolean constants

Leak introduced by:
a83dce01284f220b1bf932774730e13fca6cdd20

The patch also moves the part to
release changed.vs_const_i and changed.vs_const_b
before the if (!cb.buffer_size) check,
to avoid reuploading every draw call if
integer or boolean constants are dirty, but the shaders
use no constants.

Signed-off-by: Axel Davy <axel.davy@ens.fr>
CC: "13.0" <mesa-stable@lists.freedesktop.org>
8 years agotgsi/scan: scan texture offset operands
Marek Olšák [Wed, 19 Oct 2016 23:22:07 +0000 (01:22 +0200)]
tgsi/scan: scan texture offset operands

This seems important considering how much we depend on some of the flags.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agotgsi/scan: move src operand processing into a separate function
Marek Olšák [Wed, 19 Oct 2016 23:02:00 +0000 (01:02 +0200)]
tgsi/scan: move src operand processing into a separate function

the next commit will need this

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agotgsi/scan: get information about shader buffer usage
Marek Olšák [Sun, 9 Oct 2016 17:26:43 +0000 (19:26 +0200)]
tgsi/scan: get information about shader buffer usage

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agotgsi/scan: handle indirect image indexing correctly
Marek Olšák [Sun, 9 Oct 2016 17:21:33 +0000 (19:21 +0200)]
tgsi/scan: handle indirect image indexing correctly

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agotgsi/scan: don't treat RESQ etc. as memory instructions
Marek Olšák [Sun, 9 Oct 2016 17:18:51 +0000 (19:18 +0200)]
tgsi/scan: don't treat RESQ etc. as memory instructions

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agotgsi/scan: get information about indirect 2D file access
Marek Olšák [Wed, 19 Oct 2016 22:57:07 +0000 (00:57 +0200)]
tgsi/scan: get information about indirect 2D file access

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
8 years agotgsi/scan: get information about indirect CONST access
Marek Olšák [Wed, 19 Oct 2016 22:56:08 +0000 (00:56 +0200)]
tgsi/scan: get information about indirect CONST access

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>